Whats the best text adventure ever made? 😇🖱👌 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= More Amiga Games: tinyurl.com/AMIGA-GAMES My Top Picks: tinyurl.com/CCGS-BEST-GAMES
As a German teenager and non-native English speaker I liked The Guild of Thieves very much. I was surprised that the excellent parser understood most of the words I entered, and responded almost immediately. But I have to admit, more than that, it was the expectation of a new beautiful drawing being shown while further exploring the Kerovnian landscape, that kept me typing. I especially liked the somewhat Bob-Ross-styled picture named "On a hill" with the snow capped hill in the distance and the tree trunk to the left. Had I only come for or a whitty parser and an ironic, well phrased story without any pictures, I might also have spent more time on Infocom's (American) text adventures, whose parser is equally mature as Magnetic Scrolls' (British) one. Yet, at times, I couldn't figure out, how to solve even some of the simple riddles, and resorted to hints. For instance, I couln't enter the wind mill (solution: "Shout at the miller: stop the vanes!"). Heck, I couldn't even perform my first step, or jump, and get to the lakeshore without falling out of the boat (solution: Pull on rope. Jump to the jetty (not: jump ON the jetty). And lots of places to die: beware of the King spider, the ice snake, don't cling to the statue for too long while falling into the secret water filled tunnel beneath the temple... Spent many hours exploring, yet never becoming an experienced Kerovnian travel guide.
The Amiga truly was an incredible machine for it's time, I really enjoyed The Pawn on the C64, but surprisingly I never played this one despite having an Amiga a little later. The problem with text / graphic adventures In those days is you couldn't just go on the internet for a walkthrough when stuck which often used to happen, in similar games I've ended up giving up after hours of frustration going back and forth trying different commands, often the solution is obvious once you know and yet can be easily missed, it could be just a case of writing the exact commands in the parser which often had to be very specific, we were decades away from AI parsers like Chat GPT.
Ooooh, I did love Pawn, that boulder in the beginning had me stunned for such a long time - but never got to try this - I did learn a lot of english from pawn, the frankenstein and dracula games but my first text adventures where the hobbit and the first first was the quest for the holy grail, I even sent a letter to commodore user and their adventure column … and got a handwritten letter back with the tip I needed from campbell himself, what a legend! thanks for making this video and reminding me of it, gonna have to boot up my emulator and try it this coming christmas :)
I have even more nostalgia for The Pawn. I owned that one while my friend owned Guild of thieves. I was amazed by the graphics at the time. But I don't think I came even halfway through it. But I did finish The Pawn. This might be one to pick up again. I loved text adventures back in the days. I remember finishing The incredible Hulk after pouring hours and hours in it. Bite lip..
Couldn't agree more! Text adventures, as simple as they were, still had massive addictive abilities! I've recently been playing 'Sherlock' and I'm stuck at a certain point but refuse to consult an online walk through haha. Might be one for a future video as I'm recording as I play 😇🕹👌
I'm a big fan of the Magnetic Scrolls games on the Commodore 64 and Amiga 500 😺👍🕹️. I even loved to listen to the digitized speech dialogues on the Amiga 😺👍🕹️. I had JINXTER (CiB) back in the early 2010's. Sadly, i made a bad mistake and sold it away many years ago 😹. THE PAWN remains one of the best games ever came out from Magnetic Scrolls 😺👍🕹️. And who remembers MYTH? Not that fantasy platformer from System 3. That's right, there is also another MYTH game from Magnetic Scrolls. 😺👍🕹️
I am a big fan of 'The Pawn' too, but got hooked on this one even more for some reason. Ahh yes, 'Myth' is a banging game!! The story of the Greeks? Loved it... I only borrowed that one from a friend as a kid, I really need to play that again sometime 😇🕹️👌
This is cool. I have no experience with the Amiga, it was not popular here in the USA. I love these text adventures, the illustrations are a bonus. I played Zork so much on my Apple IIC (damn I'm old). I even got the Zork collection (all the games included) for my modern PC. Great video.
Superb games, both of them - I spent a good amount of time playing The Guild Of Thieves as a kid. This and Zork are my favourite text adventures I think 😇🕹️👌
Also, it might be a good game for the stream, but at the same time, it might ruin the magic for some folks who want to experience it themselves, but on the flip side, people might just want to watch someone playing it!
@CheekyCommodoreGamer Text based adventures probably lend themselves to streaming better than Let's Play videos, because of the interaction with viewers!
The only text adventure i ever played was Time and Magik from Level 9 on my 8bit home computer, pretty much the same, all text but nice static graphics for each location. although those games were really hard for a non-native english speaker at such a young age! needless to say, i never completed it.
The majority of text adventures had me stumped on many occasions! But they were so intriguing and I always wanted to know what was coming next. I guess, with all the walk-throughs available online these days, it spoils the magic of finding out for ourselves. I do love this game though 😇🕹👌
When "The Pawn" came out, its parser was considered one of the very best in the entire industry. Other text adventure games out there were generally two words only, like "Get chest" or "go east" etc. One thing that always annoyed me about so many text adventures back in the day is you'd come across a scene which might say "You see a beautiful tree covered with green moss", so you type "Get moss" or "Examine moss" and it would frequently say something like, "I don't know what 'moss' is. Please rephrase the inquiry". What do you mean, stupid program?! You literally JUST told me there was MOSS on that tree! I think this frustration (from me and many other players) is ultimately what led to point and click games. No parser needed!
Point & Click revolutionised the adventure world, especially the SCUMM engine. I get what you mean though with the frustration of typing commands only for the computer to tell you 'I dont know what that means'. You should try 'Super Gran' for the Commodore 64! Arghh that was a pain in the royal backside 😇🕹️👌
@@CheekyCommodoreGamer I'll check that one out. The inability to get the parser to understand what you're saying is similar to an awesome game that has terrible controls. Two games that come to mind in that category are both for the Amiga: Dark Castle and Who Framed Roger Rabbit. I got so mad at the first one that I wrote a letter to the publisher! What were they thinking? Their response was 100% unhelpful: "Here are the directions to play the game". Well, duh! That's the whole problem!
Whats the best text adventure ever made? 😇🖱👌
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
More Amiga Games: tinyurl.com/AMIGA-GAMES
My Top Picks: tinyurl.com/CCGS-BEST-GAMES
As a German teenager and non-native English speaker I liked The Guild of Thieves very much. I was surprised that the excellent parser understood most of the words I entered, and responded almost immediately. But I have to admit, more than that, it was the expectation of a new beautiful drawing being shown while further exploring the Kerovnian landscape, that kept me typing. I especially liked the somewhat Bob-Ross-styled picture named "On a hill" with the snow capped hill in the distance and the tree trunk to the left. Had I only come for or a whitty parser and an ironic, well phrased story without any pictures, I might also have spent more time on Infocom's (American) text adventures, whose parser is equally mature as Magnetic Scrolls' (British) one. Yet, at times, I couldn't figure out, how to solve even some of the simple riddles, and resorted to hints. For instance, I couln't enter the wind mill (solution: "Shout at the miller: stop the vanes!"). Heck, I couldn't even perform my first step, or jump, and get to the lakeshore without falling out of the boat (solution: Pull on rope. Jump to the jetty (not: jump ON the jetty). And lots of places to die: beware of the King spider, the ice snake, don't cling to the statue for too long while falling into the secret water filled tunnel beneath the temple... Spent many hours exploring, yet never becoming an experienced Kerovnian travel guide.
Now I've read your comment I cant get the vision of Bob Ross out of my head, painting the landscape for this game haha. 😇🕹️👌
The Amiga truly was an incredible machine for it's time, I really enjoyed The Pawn on the C64, but surprisingly I never played this one despite having an Amiga a little later. The problem with text / graphic adventures In those days is you couldn't just go on the internet for a walkthrough when stuck which often used to happen, in similar games I've ended up giving up after hours of frustration going back and forth trying different commands, often the solution is obvious once you know and yet can be easily missed, it could be just a case of writing the exact commands in the parser which often had to be very specific, we were decades away from AI parsers like Chat GPT.
Absolutely superb is the ewld Amiga... I think I'm definitely stuck in time! But I never want the 80s and early 90s to ever end 😇🕹️👌
Ooooh, I did love Pawn, that boulder in the beginning had me stunned for such a long time - but never got to try this - I did learn a lot of english from pawn, the frankenstein and dracula games but my first text adventures where the hobbit and the first first was the quest for the holy grail, I even sent a letter to commodore user and their adventure column … and got a handwritten letter back with the tip I needed from campbell himself, what a legend! thanks for making this video and reminding me of it, gonna have to boot up my emulator and try it this coming christmas :)
Awesome, this would be a great game for those cosy nights in over the Christmas holidays when you get chance to sink your teeth into it properly 😇🕹️👌
@ Absolutely, and even enjoying a pint as well :)
My god this game was hard!
Fun fact: blue colour used on Magnetic Scroll’s boxes has become my favorite tone of blue.
Its a nice colour indeed! The games look awesome on the shelf too... nice box-art 😇🕹️👌
I have even more nostalgia for The Pawn. I owned that one while my friend owned Guild of thieves. I was amazed by the graphics at the time. But I don't think I came even halfway through it. But I did finish The Pawn. This might be one to pick up again. I loved text adventures back in the days. I remember finishing The incredible Hulk after pouring hours and hours in it. Bite lip..
Couldn't agree more! Text adventures, as simple as they were, still had massive addictive abilities! I've recently been playing 'Sherlock' and I'm stuck at a certain point but refuse to consult an online walk through haha. Might be one for a future video as I'm recording as I play 😇🕹👌
I'm a big fan of the Magnetic Scrolls games on the Commodore 64 and Amiga 500 😺👍🕹️.
I even loved to listen to the digitized speech dialogues on the Amiga 😺👍🕹️.
I had JINXTER (CiB) back in the early 2010's.
Sadly, i made a bad mistake and sold it away many years ago 😹.
THE PAWN remains one of the best games ever came out from Magnetic Scrolls 😺👍🕹️.
And who remembers MYTH?
Not that fantasy platformer from
System 3.
That's right, there is also another MYTH game from Magnetic Scrolls.
😺👍🕹️
Alice in Wonderland was a masterpiece.
I am a big fan of 'The Pawn' too, but got hooked on this one even more for some reason. Ahh yes, 'Myth' is a banging game!! The story of the Greeks? Loved it... I only borrowed that one from a friend as a kid, I really need to play that again sometime 😇🕹️👌
Windham Classics games were great - did you ever play 'Below The Root'? 😇🕹️👌th-cam.com/video/2dQyPjIooCw/w-d-xo.html
*this* is my favourite adventure game *ever* followed by Jinxter
Jinxter is superb isn't it, I loved the colourful illustrations throughout the game 😇🕹️👌
Great game I had this on the C64.
Superb on the C64 too 😇🕹️👌
I checked some info on this classic some 12 hours ago. And voila - this video appeared an hour ago?? This is such an amazing coincidence!
If that happens again, I want you to tell me the first 6 numbers that pop into your head... then I'm definitely doing the lottery that weekend 😇🕹️👌
This is cool. I have no experience with the Amiga, it was not popular here in the USA. I love these text adventures, the illustrations are a bonus. I played Zork so much on my Apple IIC (damn I'm old). I even got the Zork collection (all the games included) for my modern PC. Great video.
Zork is a legendary game, I skimmed across the Trilogy in a video on the channel here th-cam.com/video/wzHq-WTlw3I/w-d-xo.htmlsi=67xQeCTf3OA6izsn 😇🕹👌
I always find it ironic that the Amiga was never popular in the land it was created in.
Loved playing this, and The Pawn :)
Superb games, both of them - I spent a good amount of time playing The Guild Of Thieves as a kid. This and Zork are my favourite text adventures I think 😇🕹️👌
This game looks interesting for sure, plus I like the art style!
Also, it might be a good game for the stream, but at the same time, it might ruin the magic for some folks who want to experience it themselves, but on the flip side, people might just want to watch someone playing it!
A very immersive text adventure - helped massively with the illustrations, which were great! 😇🕹️👌
Possibly, or a Zork playthrough! A text adventure stream would be cool for sure 😇🕹️👌
@CheekyCommodoreGamer Text based adventures probably lend themselves to streaming better than Let's Play videos, because of the interaction with viewers!
I was more into the point and click adventures like Indiana Jones and the faith of Atlantis or Goblins 3 among my favourites.
Gobliiins was a good game too - that's up on the channel. I really loved that game as a kid, made me laugh 😇🕹️👌
This looks like an interesting little text adventure. I'll have to check it out sometime! But definitely not a game to play on a handheld! LOL
Try it with a joystick! You have to waggle really fast for 2 minutes and you can row the boat in the opening.... 😇🕹️👌
The only text adventure i ever played was Time and Magik from Level 9 on my 8bit home computer, pretty much the same, all text but nice static graphics for each location. although those games were really hard for a non-native english speaker at such a young age! needless to say, i never completed it.
The majority of text adventures had me stumped on many occasions! But they were so intriguing and I always wanted to know what was coming next. I guess, with all the walk-throughs available online these days, it spoils the magic of finding out for ourselves. I do love this game though 😇🕹👌
I remember the graphics looking much better on a CRT. :-)
You've got a good memory! Haha 😇🕹️👌
When "The Pawn" came out, its parser was considered one of the very best in the entire industry. Other text adventure games out there were generally two words only, like "Get chest" or "go east" etc. One thing that always annoyed me about so many text adventures back in the day is you'd come across a scene which might say "You see a beautiful tree covered with green moss", so you type "Get moss" or "Examine moss" and it would frequently say something like, "I don't know what 'moss' is. Please rephrase the inquiry". What do you mean, stupid program?! You literally JUST told me there was MOSS on that tree! I think this frustration (from me and many other players) is ultimately what led to point and click games. No parser needed!
Point & Click revolutionised the adventure world, especially the SCUMM engine. I get what you mean though with the frustration of typing commands only for the computer to tell you 'I dont know what that means'. You should try 'Super Gran' for the Commodore 64! Arghh that was a pain in the royal backside 😇🕹️👌
@@CheekyCommodoreGamer I'll check that one out. The inability to get the parser to understand what you're saying is similar to an awesome game that has terrible controls. Two games that come to mind in that category are both for the Amiga: Dark Castle and Who Framed Roger Rabbit. I got so mad at the first one that I wrote a letter to the publisher! What were they thinking? Their response was 100% unhelpful: "Here are the directions to play the game". Well, duh! That's the whole problem!