One of the wood chip gibs for one of the chairs acts like its breakable but isn't able to break further. If you manage to get it jammed in a moving brush entity, it spams the wood breaking sound which is super loud. I've got a very clearly titled video of this happening.
@@SimonClarkstone The battery is not being drained while driving the airboat with flashlight on, I believe. Hence the assumption that it is on the boat itself. Also the light moves independently of the camera
Here are two facts I have: 1. On the map "d2_coast_05" there is a truck with an explosive barrel under it. When exploded, the truck catches on fire with the release build fire effects rather than the updated fire effects. 2. If you go into the map "d1_canals_12", park your airboat on the downwards ramp right after the level transition, backtrack to d1_canals_11, and then go back to d1_canals 12, your airboat will disappear. (this bug works with any object, not just the airboat)
My only guess on the rotating pipe would be that there’s something very slightly eerie about having something moving imperceptibly slowly and causing you to gaslight yourself as to whether it’s always been in a particular place, especially on something like a loading screen.
The Jeep also has headlights coded in, but the lines that link it to impulse 100(the flashlight button) are commented out in the release build. Accompanying it is the comment: "No headlights on Superfly." Which means... something, I guess.
The headlight thing is interesting, I thought everybody knew about the airboat's headlight. With the buggy's headlight, I like to think that those are just retroreflective markers but the Charger's headlights are less excusable since the hazards work.
I suppose Valve thought having the flashlight projection texture for the headlights either wasn't convincing enough or decided it was best the player didn't need them
Those Father Grigori Lines just make him that much more wholesome. "Rest now Brother, as you will surely live again!" *starts to tear up* You too brother... You too....
I thought this "Long Distance Grabbing" would be about 'ent_fire !picker use', which somehow is NOT a cheat and you can interact with stuff from far, far away with it, especially if you bind it to a button. Dont replace the E key tho, new bind does not let you drop things or grt into vehicles, but it lets you funnily freeze things in place if you pick something up and then press the bind again.
4:13 I actually tried to sleep in this map with the VR mod; seeing that thing slowly moving while I was trying to sleep freaked me out and so I decided to just go to the water hazard background map instead Way too much light on that one, though. Slept terribly that night.
I knew about the crowbar tap thing with ammo crates but I knew something weird was going on when I would get ammo for existing, I never would have made the connection that it didn't care what kind of damage it took.
0:48 that makes sense why I sometime get the soft-lock on that part. because random objects may block the way by explosion or etc. ended up Alyx never get to security station and game won't progress.
1:29 also, if you shoot multiple bolts at a ragdoll before its physics go to sleep you can achieve the same effect on regular walls, best place to see this is in Episode 1, the hallway that has turrets on the end of it and a zombie in the corner. Impale him on one wall then change directions and shoot the ragdoll again to attempt to impale it to the other wall and you'll get crazy effects.
it happens even with those skulls manually placed in the canals, i didn't show those cause it could be thought that they were never planned to interact with the gravity gun since you wouldn't have the gun at that point
@@Pinsplash i think it was done intentionally so that killing barnacles doesn't mess with your gravity gun when you wanna grab some other prop nearby. and it got transferred over to manually placed skulls
The pipe is a free hanging soft plastic tube, it would be realistic for it to move in the wind. If you're doing 3d menu backgrounds, the whole point of them is to have things moving in them in an interesting way, esp if it adds to the atmosphere like wind effects. Since the pipe is just a rigid mesh, the fastest way to try to fake the gentle movement in the wind would be to set a rotation. This could(!) work if you don't see the entire pipe mesh and because it's curvy in shape it could appear to be swaying. The mapper probably experimented with the idea and made it rotate and tried different speeds, but it probably looked shitty so he abandoned & forgot about it.
I'm Brazilian and I love your videos! Here in Brazil, the Half-Life community is big, however... few people make content! Your channel is awesome and I love the trivia!
heres a random thing i found, when you fire the SMG grenade and then reload a save on the frame it explodes where no particles are visible the explosion effectwill carry over to that load while not hurting you
Barney doesn't care about Gordon's death because he too was a protagonist before half life two and he knows how the save system works.
Instead, he casually waits for the universe to cease existing the moment the player reloads last save.
"Dibs on the suit" Welp, seems about right
7:58 He's just glad that he doesn't have to give Gordon that beer anymore
lol
If he'd tell: "About that beer I owed ya!" That would be hilarious
...or Barn knows that Gordon will just respawn.
Blue Shift moment.
"look what i found"
*terrorises black mesa east with manhack*
Eli, look what I found in the airlock!
_WEEEWEEEWEEEWEEEWEEEW_ *_BRZSHHTGHJKL_*
@@nuxx1876 *Eli noises*
@@nfwrambo a a a a a a aa a a !! ! ! ! ! !! ! ! ! !! ! ! ! !
Freeman shows Eli his new drone
1:36 I love how even memes making fun of Source collision aren’t even exaggerations. It really is that loud and chaotic.
[Water Splash]
[Water Splash]
[Water Splash]
[Water Splash]
[Water Splash]
I think the reason fact 102 happens is because they just wanted alyx to establish contact in a reasonable timeframe
Sad optimisation noises
Couldn’t they just have done this once, measured the time and then applied that time?
@@1lucia Would've been quicker not to.
@@omphya6229 well that is not really what game design is about lol. But I guess so.
@@1lucia True, but then remember how much of half-life: 2 was rushed because of the leak.
7:40 Why just this line is so sad? Like you can hear him giving up on life... Damn 😭
:(
sad
"Rest now, brother, for you will surely live again" is pretty ominous tho, considering they're in a town full of zombies.
I still remember meeting him for the first time. Such a mix of emotions. I was high as fuck
The “so… again i am alone….” Reslly made me feel bad for Father Gregori
*plays several lines about people worrying about Gordon's death*
"Barney does not care."
6:55 Yeah, That's is not Freeman, he wouldn't die by a FREAKING ALIEN WITH A SUPER BLACK HOLE CANNON WITH IT
[WRUAAHHHHHH--- SZHOOOOOM!!!]
The "should we bury him here" line is pretty funny
Yeah, but I think “He’s dead.” is funnier.
I love how "He's done this before." breaks the 4th wall
@@Flopster101I think thats referring to his disappearance after the black mesa incident, not a 4th wall break
My favorite is "Do NOT go into the light!". Close second is "Dibs on the suit".
One of the wood chip gibs for one of the chairs acts like its breakable but isn't able to break further. If you manage to get it jammed in a moving brush entity, it spams the wood breaking sound which is super loud. I've got a very clearly titled video of this happening.
good lord you weren't kidding
huminax touches killer woodchip
*Wheeze* oh, Source engine. Never change.
That's a mouthful
When barney said " " about Gordon's death I felt that
Barney had a good Gordon expression
"Do NOT go into the light!"
The most insightful line in game history. Srsly, do not
8:50 - he saw what you did and just decided to not bother with helping anymore
3:50 Out of all the crazy glitches and insane stunts that are possible, THIS is what actually made my jaw drop. The airboat has its own headlight.
I knew that the light does work while in the airboat, I just never thought of it in terms of the light being ON the airboat
Light used to be twice as big, unfortunately Valve source update made it a lot smaller
I thought that was just the suit light?
@@SimonClarkstone The battery is not being drained while driving the airboat with flashlight on, I believe. Hence the assumption that it is on the boat itself. Also the light moves independently of the camera
7:59 “Barney does not care”
Well, some best friend he turned out to be!
Barney is a true friend because he knows Gordon doesn't die in canon and he refuses to leave canon
thanks for the timestamp
*Gordon dies in front of Barney* Barney: "At least I don't owe him a beer anymore."
7:59
Here are two facts I have:
1. On the map "d2_coast_05" there is a truck with an explosive barrel under it. When exploded, the truck catches on fire with the release build fire effects rather than the updated fire effects.
2. If you go into the map "d1_canals_12", park your airboat on the downwards ramp right after the level transition, backtrack to d1_canals_11, and then go back to d1_canals 12, your airboat will disappear. (this bug works with any object, not just the airboat)
about the first fact:
They used a sprite, not an actual fire, because fire cannot be attached to anything, but sprite can
@@MarkRosOfft You can tell the fire's an image because when something stops being on fire, the sprites shrink into nothingness.
5:34
*Gordon's soul gets separated from his body*
HEV Suit: Seek medical attention.
My only guess on the rotating pipe would be that there’s something very slightly eerie about having something moving imperceptibly slowly and causing you to gaslight yourself as to whether it’s always been in a particular place, especially on something like a loading screen.
Maybe it's supposed to be flexing and making it rotate slowly was an easy way to give that effect? Who knows
The Jeep also has headlights coded in, but the lines that link it to impulse 100(the flashlight button) are commented out in the release build. Accompanying it is the comment: "No headlights on Superfly."
Which means... something, I guess.
I can’t go on without my buddy superfly
oh my god they call the fucking Jeep Superfly because you need it to go to the next level....... I hate valve
I think they removed the headlights to make the level transitions in the tunnels smoother.
@@ProtoMan0451 what dose this mean
@@ProtoMan0451 ???
3:48 I remember back in the day in gmod when airboat headlights was the brightest light you could spawn
4:57
Interestingly you also can't pick up skulls with the gravity gloves in HL: Alyx
It presumably IS built on HL2's code, as with every other in the series being built on the previous game
💀 moment
The headlight thing is interesting, I thought everybody knew about the airboat's headlight. With the buggy's headlight, I like to think that those are just retroreflective markers but the Charger's headlights are less excusable since the hazards work.
I never knew about it nor have I seen it used in any videos
IIRC, in the older versions of Source, both buggy and muscle car had working headlights.
I always assumed it was just Gordon's flashlight
I suppose Valve thought having the flashlight projection texture for the headlights either wasn't convincing enough or decided it was best the player didn't need them
@@Freezorgium they always could've just made a different one that looks like two lights and used that instead
8:00 And I thought we had something special.
2:15 helicopter tries to kill GMan, but fails xd
How did none of you know the airboat has functioning headlights??
Tutorials are hecking important.
3:26
me: your my friend now, we are going to have some taco bell!
"Once again, I am alone." -Father Gregori
That was quite sad, poor Gregori... 😢
Those Father Grigori Lines just make him that much more wholesome.
"Rest now Brother, as you will surely live again!"
*starts to tear up*
You too brother... You too....
1:33
I absolutely love the Source engine and its ragdoll physics.
I knew about the headlight on the boat and the lines the NPC’s say if you die, but all the others were new for me. 👍
7:59 "Barney does not care"
I guess i don't owe him a beer anymore...
no, he owes you a beer
that's why he doesn't care, he's off the hook for that promise
Barney be like "looks like I don't owe u sht gordon..."
The way the man hack goes up to your face at 3:25 is cute.
It makes me want to pet it, even if I know that’s a bad idea.
It has a horizontal blade so you could pet the top of it but wouldn't recommend it
7:40 god damn that line hits hard. it really makes me think about the situation gregori is in.
wtf!! neph fgc??? real
@@kleinerhalflife kleiner real fgc
i like how male citizens sound mostly sad and hopeless while female characters are like *dibs*
I thought this "Long Distance Grabbing" would be about 'ent_fire !picker use', which somehow is NOT a cheat and you can interact with stuff from far, far away with it, especially if you bind it to a button. Dont replace the E key tho, new bind does not let you drop things or grt into vehicles, but it lets you funnily freeze things in place if you pick something up and then press the bind again.
I found out about that freezing thing on accident, trying to transport more ammo than I can carry across many maps
Yeah, found that one too! That and setting tab to cl_showhud with the BindToggle command are my two favorite binds.
1:35 that's terror. terror built into the system.
I like how ominously you said "barney does not care."
7:36 I feel extremely bad for father grigori :(
4:13 I actually tried to sleep in this map with the VR mod; seeing that thing slowly moving while I was trying to sleep freaked me out and so I decided to just go to the water hazard background map instead
Way too much light on that one, though. Slept terribly that night.
"Hes done this before"
I mean shes not wrong.
trippy fourth wall break
Gregori's "So, Again I am alone..." is so sad wtf
"The ragdoll will freak-out" seems to be more of a standard reaction in HL2 and less the result of a specific glitch.
I knew about the crowbar tap thing with ammo crates but I knew something weird was going on when I would get ammo for existing, I never would have made the connection that it didn't care what kind of damage it took.
"DIBS ON THE SUIT" absolutely destroyed me
7:29
"Any last words, doc?"
"..." - Dr. Gordon Freeman
1:35 this is basically the embodiment of source at this point
1:36 ah yes, Source Engine Symphony No1. A remarkable classic.
1:35 hits funny bone :
My entire nervous system:
0:48 that makes sense why I sometime get the soft-lock on that part. because random objects may block the way by explosion or etc. ended up Alyx never get to security station and game won't progress.
cant believe the airboat had a light and i never knew
1:29 also, if you shoot multiple bolts at a ragdoll before its physics go to sleep you can achieve the same effect on regular walls, best place to see this is in Episode 1, the hallway that has turrets on the end of it and a zombie in the corner. Impale him on one wall then change directions and shoot the ragdoll again to attempt to impale it to the other wall and you'll get crazy effects.
7:05 I can only hear Sniper freaking out upon Gordon's death
"Rise, brother, rise!" in Ravenholm 😮
HEV zombie
1:36 I love the physics of 2004.
7:04 Oh my god, its FREEMAAAAAAANNNN!!!!
-random male rebel
I felt sad when Father Gregori said "So again...I am alone..."
freak out is the perfect way of describing 103's ragdoll
4:58 aren't those barnacle gibs? that's probably why
it happens even with those skulls manually placed in the canals, i didn't show those cause it could be thought that they were never planned to interact with the gravity gun since you wouldn't have the gun at that point
@@Pinsplash i think it was done intentionally so that killing barnacles doesn't mess with your gravity gun when you wanna grab some other prop nearby. and it got transferred over to manually placed skulls
1:05 Now I understand why I stand so long near the gate waiting for her)
1:36 5 years old me casual playing with a doll
I wanna see that dude who does IRL death animations from video game do this: 1:41
3:24 bruh the way it looks at you and does nothing
8:03 Barney: "It was supposed to be me in that suit"
The pipe is a free hanging soft plastic tube, it would be realistic for it to move in the wind. If you're doing 3d menu backgrounds, the whole point of them is to have things moving in them in an interesting way, esp if it adds to the atmosphere like wind effects. Since the pipe is just a rigid mesh, the fastest way to try to fake the gentle movement in the wind would be to set a rotation. This could(!) work if you don't see the entire pipe mesh and because it's curvy in shape it could appear to be swaying. The mapper probably experimented with the idea and made it rotate and tried different speeds, but it probably looked shitty so he abandoned & forgot about it.
3:30 ArmA moment
7:50 its sad how father grigori is alone.. his only friend is annabelle
and dogs ball
1:36 ah yes, the good ol’ source engine
Barney just looks at you like he knows you're screwing around and you're gonna respawn, and he's just disappointed.
One of the citizen death lines is something like “I’ve seen this before, he’ll be back”
1:25 I did this to a headcrab once by chance. i was too busy chuckling instead of trying to figure it out.
Huh. I didn't know that the sound of water splashes was made by corpses defying the laws of physics, because they can't pass through objects!
3:25 he became friendly :)
7:59 that caught me off guard lmao
There’s the people absolutely devastated by freeman’s death, then there’s someone saying “dibs on the suit”
1:42
oh, is baby combine soldier throwing a fit after being impaled with a burning hot piece of rebar?
I'm Brazilian and I love your videos! Here in Brazil, the Half-Life community is big, however... few people make content! Your channel is awesome and I love the trivia!
6:52
"Dibs on the suit"
I like your videos Pinsplash, even if you are as lively as a rock.
"Look, he's dead!"
Citizens are self aware 😳 (6:57)
7:58 honestly it kinda makes sense since hes seen so much death due to the black mesa incident
I love watching these videos. I'm glad I found your channel
Great video, I especially loved where you showed code for the ammo box.
Even the glitches are smooth.
7:59 Barney is a heartless bastard
7:59 He knows you will load the last save
1:30 *Nasty way to go!*
0:01 i played most of the game before realising they can by opened in other ways than the crowbar
I remember luring a zombie into the airboat intro and getting the lady killed before she could open the gate, softlocking the game
Barney does not care because he knew he'll just respawn.
A corpse in a door when it closes automatically will also cause the ragdoll to freak out
heres a random thing i found, when you fire the SMG grenade and then reload a save on the frame it explodes where no particles are visible the explosion effectwill carry over to that load while not hurting you
Barney: Oh gordon died well that beer is mine now.
valve certainly has an eye for detail
I like the sudden
*"Barney does not care."*
7:36
Damn, i felt that 😭
The male NPC just saying "He's Dead." in that blank tone just slays me. It's so funny to me for whatever reason.