Half-Life 2 facts you actually did know (Half-Life 2 Facts #59-70) (re-recorded)

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  • เผยแพร่เมื่อ 27 ก.ค. 2024
  • 00:00 Longest Backtrack Possible
    01:30 Radio Alarm in New Little Odessa
    03:05 Citizens Pick Up Health
    03:36 Crazy Harpoon
    04:42 NLO out of order spawning
    05:52 APCs are Mission-Critical
    06:35 Ep2 Bridge Launches You
    06:50 Noriko's Terrible Day
    07:29 2nd "Hey Down There" Guy and Guy Climbing a Rope
    07:53 Water Slows Down Rockets
    08:31 Walking Around Before the Gman Speech
    09:31 Invisible Couch and Box
  • เกม

ความคิดเห็น • 159

  • @juliajenuine6075
    @juliajenuine6075 2 ปีที่แล้ว +473

    I actually got the sideways G-Man bug on my first ever playthrough of HL2 on the Orange Box. I thought the scene implied you were on a park bench or the train seat with him next to you and he was trying to "lay low".

    • @kernelbug2294
      @kernelbug2294 ปีที่แล้ว +14

      🤣

    • @JOOJ126J
      @JOOJ126J ปีที่แล้ว +49

      it looks cooler tbh

    • @digbick1241
      @digbick1241 ปีที่แล้ว +4

      Dont pass btw.

    • @goofy--cracker-sucker
      @goofy--cracker-sucker ปีที่แล้ว +4

      When Gman speaks to Gordon when he is sitting with him moment

    • @kristoferkoessel4354
      @kristoferkoessel4354 ปีที่แล้ว +1

      @@JOOJ126J yeah it surprisingly adds alot to games character

  • @rufusthehunalprophet6648
    @rufusthehunalprophet6648 2 ปีที่แล้ว +220

    7:04 she's like a model striking a different pose after every camera flash

    • @TinyDeskEngineer
      @TinyDeskEngineer ปีที่แล้ว +11

      However in this case the camera flash is caused by a flashbang

    • @Nombrenooriginal
      @Nombrenooriginal ปีที่แล้ว +4

      ​@@TinyDeskEngineer a realistic flashbang

  • @scantyer
    @scantyer 2 ปีที่แล้ว +378

    The "squeaking" sound is from a clock during the beta, for some reason the sound is in the final game like you showed it. Kinda spooky ngl

    • @Zapidom
      @Zapidom 2 ปีที่แล้ว +14

      why is that spooky

    • @yourmom-jm8eg
      @yourmom-jm8eg 2 ปีที่แล้ว +2

      @@Zapidom because they are cowards

    • @kalfy2491
      @kalfy2491 ปีที่แล้ว +14

      @@Zapidom i think its because its the only time in the game where you can hear that weird noise

    • @caramelldansen2204
      @caramelldansen2204 ปีที่แล้ว +26

      also it's a pretty nasty sound

    • @disposable_income_andy
      @disposable_income_andy ปีที่แล้ว +16

      Not only that, but it's actually the character's death sound and not the sound of the alarm stopping.

  • @everycafe44
    @everycafe44 2 ปีที่แล้ว +118

    Here's a cool little fact.
    The "Squeaky sound" when the radio is taken away or shot at is the original shield scanners sound. In e3_terminal in the Half-Life 2 Beta you are stopped by two of them and they yell at the player using the "Squeaky sound" audio.

  • @taurusdengaming4586
    @taurusdengaming4586 2 ปีที่แล้ว +43

    That Ant Lion fact around 4:16 should have been an achievement

    • @freshrot420
      @freshrot420 ปีที่แล้ว +3

      For real, "Thar she blows!" -You made that whale guy proud.

  • @somerand0mpers0n
    @somerand0mpers0n 2 ปีที่แล้ว +30

    can confirm i fade away when people are not close to me

  • @supersonicbros23
    @supersonicbros23 2 ปีที่แล้ว +72

    The Norinco sequencer thing is a sight for sore eyes. That is a legacy element carried over all the way from Half Life 1's alpha test build, used for a model zoo where developers could observe animations by shooting models with the only gun programmed at the time.

    • @muzukashiinamae
      @muzukashiinamae 8 หลายเดือนก่อน

      Does it have something to do with endings of one half life channel where they shoot a robot with Glock?

    • @kostya8764
      @kostya8764 7 หลายเดือนก่อน +1

      @@muzukashiinamae probably yes, but it's not a "half life channel", you're probably thinking about the half-life alpha 0.52 build with polyrobo, the thing that was shot

  • @noyesser
    @noyesser 2 ปีที่แล้ว +34

    4:18 Pretty funny to see the antlion guard just crumble like that

  • @wehehe8373
    @wehehe8373 2 ปีที่แล้ว +14

    Gordon: tf you mean we left the percs?
    0:19

  • @NichoMania2
    @NichoMania2 ปีที่แล้ว +34

    09:31 I think I remember this was a method used on purpose in the mod, Nightmare House 2, to make some scary 'you can't see them' ghosts with shadows that are cast by the flashlight, in some spooky scenes.

    • @scantyer
      @scantyer ปีที่แล้ว +2

      Ah nightmare house 2... memories

  • @Ploaper
    @Ploaper 2 ปีที่แล้ว +105

    fun fact: a lot of powerful commands in half life 2 are not sv_cheats protected such as a bunch of ent commands which are ent_setname, ent_fire, ent_teleport, ent_create, ent_remove with these you can teleport (ent_teleport Player) make explosions (i don't remember the full command but it started with ent_create) etc. these are sometimes as powerful as sv_cheats protected commands making hl2 into Garry's mod without ever having to type sv_cheats 1 into your console

    • @itsvhere4327
      @itsvhere4327 2 ปีที่แล้ว +16

      Fun fact: with the command "ent_fire !picker ignite" (or something like that) allows you to set fire to any prop of npc. That way you can telekinetically burn people alive

    • @Sethilliano
      @Sethilliano 2 ปีที่แล้ว +3

      True i didnt even realize sv_cheats was off

    • @hugoguh1
      @hugoguh1 2 ปีที่แล้ว +16

      @@itsvhere4327 time to play half life 2: bioshock!

    • @reefta
      @reefta 2 ปีที่แล้ว

      Whats the issue with turbing cheats on?

    • @itsvhere4327
      @itsvhere4327 2 ปีที่แล้ว +4

      @@reefta Achiements are disabled

  • @versusVSversus.
    @versusVSversus. 2 ปีที่แล้ว +73

    Launching yourself with that bed frame looks neat as heck

  • @EeveeEuphoria
    @EeveeEuphoria 2 ปีที่แล้ว +235

    can i just say i really appreciate your effort in making captions for these videos, it's super helpful for someone like me who has a hard time understanding people sometimes

  • @TM__1566
    @TM__1566 2 ปีที่แล้ว +18

    Half Life players when they can't figure out the answer of the puzzle and decide to backtrack all the way back

  • @danielanderson9178
    @danielanderson9178 2 ปีที่แล้ว +149

    Honestly the gman speech is better from the side, adds to the off-ness of his character more imo

    • @algernopkrieger7710
      @algernopkrieger7710 2 ปีที่แล้ว +50

      Definitely makes it seem impersonal, and gives it an out-of-body feel that's appropriate to the situation

    • @pirig-gal
      @pirig-gal 2 ปีที่แล้ว +35

      It'd make it much more powerful if he turned to the camera at the end, at "...smell the ashes..."

    • @funotoppuu
      @funotoppuu ปีที่แล้ว +3

      @@pirig-gal maybe someone will do this if the HL2 remake will support modding

    • @pipebombmailer
      @pipebombmailer ปีที่แล้ว +1

      @@funotoppuu or they could just mod half life 2

    • @Nombrenooriginal
      @Nombrenooriginal ปีที่แล้ว +1

      ​​@@funotoppuu there wouldn't be a Half life 2 remake tho

  • @rinsatsuki3374
    @rinsatsuki3374 ปีที่แล้ว +7

    9:42 Man, they just straight up stole the couch's physical form, can't have shit in Detroit.

  • @Isernex
    @Isernex 2 ปีที่แล้ว +24

    "and that you aren't willing to do anything crazy to go back"
    bed frame ignition is a go

  • @Whomobile
    @Whomobile ปีที่แล้ว +16

    The slow rocket trick is used in a few HL2DM Puzzle maps

  • @kilzial2204
    @kilzial2204 2 ปีที่แล้ว +27

    Sideways gman in the intro is legitimately more spooky and mysterious than the original, when the black and white filter comes in the fact you can only see specks of his hair, his main face features and his ear is legitimately mysterious and adds a lot more mystique. The angle also makes it look like you're standing next to him, overlooking something while remembering the past and the present. Valve should've definitely done this angle in vanilla

  • @nutzeeer
    @nutzeeer 2 ปีที่แล้ว +7

    seeing Gman from the side int the intro would actually make for an interesting story element

  • @toaster9922
    @toaster9922 ปีที่แล้ว +7

    That dude climbing up the cable has some really good upper body strength.

  • @SeleniumThoride
    @SeleniumThoride 2 ปีที่แล้ว +15

    I'll add a few more of my own facts and bugs:
    1) Using alt-fire on the Pistol and 357 while underwater results in the game spamming the clicking sound effect.
    2) You can destroy the TV the G-Man appears in at the beginning of Anticitizen One using a grenade (do this when you can hear the music coming from the TV). Doing this will result in the TV staying on constantly, and the G-Man and the crow circling him don't move.
    3) Killing a Combine Soldier when they are throwing a grenade, but just before they actually throw it, will result in them dropping the grenade that you can pick up.

    • @long_chin_man
      @long_chin_man ปีที่แล้ว +3

      if you hold alt fire on some weapons it prevents primary fire

    • @Definitelyhuman7
      @Definitelyhuman7 3 หลายเดือนก่อน

      3 is interesting, when I played I always thought the soldiers have a chance to drop grenades

  • @Jack-vo7yf
    @Jack-vo7yf 2 ปีที่แล้ว +11

    The APC one I remember encountering naturally! I shoved it into the water because I was afraid it might start shooting at me as I drove away

  • @MCcreedLP
    @MCcreedLP 2 ปีที่แล้ว +7

    07:37 me looking at my phone and thinking: wtf? Never ever saw this.

  • @quintonwinton7210
    @quintonwinton7210 2 ปีที่แล้ว +7

    with the apc being mistaken as a buggy if you take an apc to the light house you will be required to park the apc inside the garages

  • @Sage5976
    @Sage5976 ปีที่แล้ว +4

    7:30 I knew about those guys, but I didn't know that one of them climbs up there

  • @goon-705
    @goon-705 2 ปีที่แล้ว +15

    If you go out of bounds during the police chase on the rooftops in the first chapter, you can actually ride the APCs, although it is very glitchy and causes the screen to flash a lot. You can not actually drive the APCs either and you are unable to get out in my experience.

    • @Mister_Hyphen
      @Mister_Hyphen ปีที่แล้ว

      In the Xbox 360 version you can drive them.

    • @goon-705
      @goon-705 ปีที่แล้ว

      @@Mister_Hyphen Interesting, I should note that I do remember driving them (on pc version) but it didn't turn at all, and that only happened once I think.

    • @Mister_Hyphen
      @Mister_Hyphen ปีที่แล้ว

      @@goon-705 You may have been playing one of the rarer or older versions.

    • @CAPTAIN_CLOCK
      @CAPTAIN_CLOCK 11 หลายเดือนก่อน

      It's not necessarily OoB - if you skip the trigger that disables the player's immunity to fall damage, which basically all you have to do is keep going up the first flight of stairs you find, skipping the CP blocking the passage, and then go to the rooftop, you can just jump off the building and you'll land entirely intact. Then you can go and interact with the APCs.
      I remember this because when I was trying to get into speedrunning HL2 I thought of doing a more difficult, possibly currently obsolete route of trainstation_03, which is called the Baby Clip.

  • @SkeleTonHammer
    @SkeleTonHammer 2 ปีที่แล้ว +36

    As a game designer myself, (one of) the weirdest things about Half-Life 2 is them letting you backtrack through old load zones to begin with. Someone has to specifically allow for that, because by default any new level you make would not recognize the entrance to also be an exit to link to the past map, and yet there's never any reason to go back and in fact going back sometimes breaks minor things.
    No idea if they intended for you to need to backtrack in a less linear way at some point and just axed it or what.
    It's also weird how they allow you to take certain things through load transitions that you don't need to take with you.
    Such a strange feature overall, from a design perspective.
    The rocket slowing down thing is funny because it's just the kind of simple mistake you'd make with the good intentions of trying to add a small detail to the game without realizing someone would do something weird like shoot into the water and then try to redirect it back out. It's probably just as simple as someone coded the rocket to lose speed on entering water, but didn't code it to regain speed on exit, thinking it would be very unlikely anyone would "dolphin" a rocket around.

    • @slothoverlord3984
      @slothoverlord3984 ปีที่แล้ว +11

      Potentially could be to allow for retrieving resources that might have been left behind, or even the vehicles which can be left behind at some points and are meant to be necessary to continue

    • @kyle8952
      @kyle8952 ปีที่แล้ว +21

      You can backtrack through old loading zones because one of the foundational ideas of half-life is that the world is one large uninterrupted area. The only reason the world is split into distinct maps is because otherwise it would not fit in ram. The splits are usually totally innocuous and arbitrary places like half way down a road where there could be no in-universe reason why you couldn't just decide to backtrack.

    • @kisaragi-hiu
      @kisaragi-hiu ปีที่แล้ว +12

      It's a thing in Half Life 1 as well. As a player, being able to travel back to previous levels when the levels are connected in-universe makes them feel more like one place. A counter example is Doom 2016: even though there are a few levels that are actually connected in-universe and effort had been put into making the connecting rooms be identical, when playing they still just feel like disjointed levels. Put another way, levels are a implementation detail that the player shouldn't have to be aware of, and connecting them as much as possible enhances immersion even if players rarely backtrack.

    • @scantyer
      @scantyer ปีที่แล้ว +7

      The reason is for immersion. If you backtracked to the previous level and saw the enemies you just killed alive, it would be immersion breaking and arguably not satisfactory. Same thing with bringing items to the next level.

    • @Iambeef3
      @Iambeef3 ปีที่แล้ว +1

      Also in highway 17 when you go and deactivate the force field thing on the bridge, you go under the bridge to deactivate it and then go back to the level before in order to continue (and get hit by a train) pretty sure this happens elsewhere too but I’m not too confident to say where

  • @Wilson_Kelly
    @Wilson_Kelly 2 ปีที่แล้ว +9

    The rocket one is crazy

  • @calcutt4
    @calcutt4 ปีที่แล้ว +5

    7:54 I remember seeing a really slow rocket in a gmod animation and wondering how they did it

    • @JackJockyJac
      @JackJockyJac ปีที่แล้ว +1

      The rocket slowly hitting the antlion is funny

  • @DogeisCut
    @DogeisCut 2 ปีที่แล้ว +6

    those "ghost" props could make an interesting map

  • @markhenry64
    @markhenry64 2 ปีที่แล้ว +20

    The 'squeaking sound' is a bad sound file, right? Has anyone investigated and found out what the sound file is supposed to be?

    • @scantyer
      @scantyer 2 ปีที่แล้ว +25

      search for "half life 2 beta clock" and click in a video by SelimTZi, that clock makes the same exact "squeaking" noise

    • @zhankazest
      @zhankazest ปีที่แล้ว +1

      doesnt really sound like a bad sound file anyways to me

  • @ozfoxaroo
    @ozfoxaroo ปีที่แล้ว

    Well researched and compiled. Good effort on this vid.
    It's interesting that you pushed the Combine APC into the map containing the railway bridge. I did that in an attempt to see if it would block the train, but instead I experienced what you've described; the game engine doesn't distinguish between the APC and the buggy - "Failure to preserve mission critical resources".

  • @-0rbital-
    @-0rbital- 2 ปีที่แล้ว +24

    If you shoot those shadow objects at an enemy, will they do damage?

    • @olegmoki
      @olegmoki 2 ปีที่แล้ว +3

      Yes i guess, they act like normal objects, just mostly invisible, because he has set it up so

    • @Pinsplash
      @Pinsplash  2 ปีที่แล้ว +22

      those objects are actually there in hl2 and ep1

    • @caramelldansen2204
      @caramelldansen2204 2 ปีที่แล้ว +12

      Most likely. Object culling is usually only graphical, and the massive increase in performance by removing its visual presence (helping the GPU render more things you're actually going to need to see) is monumental compared to the negligible CPU load of keeping one extra couch in the map; never mind that loading the couch back in would require extra disk bandwidth and CPU power. This, of course, happens to so much more than just a few couches, but the point stands for all of them.
      TL;DR - It's just visual. Anything a normal couch can do, this should do too.

  • @whatzittooyah3244
    @whatzittooyah3244 2 ปีที่แล้ว +2

    Ngl the side view of gman during the intro is slightly more menacing in certain parts

  • @scottfarcus1667
    @scottfarcus1667 ปีที่แล้ว +2

    Going backwards in a video game... fills me with such a strange negative feeling. I contempt the idea! The utter waste of time it is, it's like the self-loathing you direct at yourself after an adolescent breakup. Wow, what a thing to experience.

  • @CrashHeadroom
    @CrashHeadroom 2 หลายเดือนก่อน

    I actually knew about the harpoons, I use them everytime I do that level XD I can also explain the APC vital mission thing too. Its a remnant left over from when you could actually drive them like you see in the old E3 vid, and valve forgot to take out the mission failure thing for them.

  • @Silver_Swan_MK2
    @Silver_Swan_MK2 2 ปีที่แล้ว +2

    3:42 ahh yes i remember this in Gmod

  • @thousandpizza
    @thousandpizza ปีที่แล้ว +1

    this guy is the half life of shounic

  • @NoahGooder
    @NoahGooder 2 ปีที่แล้ว +1

    the longest line of levels you can do in reverse is giving me Half-life 1 flashbacks

  • @unfa00
    @unfa00 ปีที่แล้ว +1

    Every time I hear the original G-man intro speech for HL2 in my head I hear "you have been sleep the job" because in some silly mod that's how it was edited. I have to find it and hear it again!

  • @Graknorke
    @Graknorke ปีที่แล้ว

    I kind of like the GMan speech in profile, looks good

  • @dbuwehiwebf
    @dbuwehiwebf 4 วันที่ผ่านมา

    4:43 this actually happened to me when i was playing half life 2 coop in gmod. i think person looked to the binoculars while i went to the odessa thing

  • @tangyorange6509
    @tangyorange6509 2 ปีที่แล้ว +1

    Okay the other things were cool but what got me to like was the rocket part-I actually chuckled

  • @andresbravo2003
    @andresbravo2003 2 ปีที่แล้ว

    Quite greatly to discover!

  • @PaLaS0
    @PaLaS0 ปีที่แล้ว

    6:00 an interesting fact to note is that it also allows you turn it in as your car at lighthouse, saw it happen during a livestream by forsen (towards the end of part 2 of his vod uploaded by bee god if you look it up)

  • @erik7317
    @erik7317 ปีที่แล้ว

    "Aren't willing to do anything TOO crazy to go back"
    *self-made rocket bed frame*

  • @funotoppuu
    @funotoppuu ปีที่แล้ว +1

    The last point is the ghosts from Metro 2033, which can only be visible in the rays of a lantern. However, you can also contact with it without endangering your life.

  • @EpicGamer-fl7fn
    @EpicGamer-fl7fn 2 ปีที่แล้ว +10

    Why are you re-recording this? sorry haven't been following you in a while so im a bit confused.

    • @nnikitov57
      @nnikitov57 2 ปีที่แล้ว +16

      because he had bad PC and was recording with low resolution/graphics

  • @Thesavagesouls
    @Thesavagesouls ปีที่แล้ว

    Imagine being a rebel tasked to activate the alarm when the combine attack and being forced to keep your finger on the button during the whole attack while being super exposed on a small tower. Plus a gunship flying over your head.

  • @user-gx3im5ev4q
    @user-gx3im5ev4q 8 วันที่ผ่านมา

    5:37 * roll HALF-LIFE 2 credits*

  • @LegoAnimations6370
    @LegoAnimations6370 ปีที่แล้ว

    1:59 that ''squeaking'' sound has troubled me ever since I played the game for the first time. I always find it a bit scary and out of place.
    I tried to search information about it but found only ''mysterious sounds in Half Life 2''.
    Finally that radio alarm unravels the mystery.

    • @AMAON_Official
      @AMAON_Official 4 หลายเดือนก่อน

      the sound is from the beta

  • @DogeisCut
    @DogeisCut 2 ปีที่แล้ว +1

    i did that slowdown rocket thing on a gmod server once

  • @SplotchTheCatThing
    @SplotchTheCatThing ปีที่แล้ว

    6:50 practicing her one-woman show.
    Noriko was planning on going into theater, you know. She still hopes she can someday.

  • @CutestDemon
    @CutestDemon ปีที่แล้ว

    Ngl, sideways GMan looks way cooler, doesnt feel like gman as much since he's always in your face, but still, really nice.

  • @_erayerdin
    @_erayerdin 2 ปีที่แล้ว +1

    1:00 ngl i had a little heart attack when you cancelled fast-forward here, causing me to think this is the last point you can go backwards and how it is lame considering what you have done prior

  • @butterss1178
    @butterss1178 ปีที่แล้ว

    *Gunship literally killing everyone outside*
    Odessa: d a m

  • @ForsakenSandpaper
    @ForsakenSandpaper ปีที่แล้ว +1

    4:07 forgot the fact that after harpoon attack npc ragdoll became pickable by gravity gun.

  • @Jonas-km4qx
    @Jonas-km4qx ปีที่แล้ว

    A rebellion in Odessa. Valve was able to predict 2022.

  • @rlowethewitch8417
    @rlowethewitch8417 2 ปีที่แล้ว

    The best animation for Noriko, the crane lady, to play is seafloor_poses.

  • @pixleace1822
    @pixleace1822 ปีที่แล้ว +1

    1:25 surely you can get over that. righT??

  • @mattconnor1473
    @mattconnor1473 ปีที่แล้ว

    Bit late but there is an invisible barrel in the last level of half life 2 episode 1 when you are running from the strider

  • @Peluceus
    @Peluceus 2 ปีที่แล้ว

    Not gonna lie, that's a better angle just so gman can turn and face you as he says "wake up and smell the ashes"

  • @ihatehandlestheyareannoying
    @ihatehandlestheyareannoying ปีที่แล้ว +1

    Is there any way to create those shadow objects? I want to take a shadow crate through the citadel.

  • @robloxmoviemaker
    @robloxmoviemaker ปีที่แล้ว

    The squeaky sound was from the half life 2 beta when it used half life one and had a different story.

  • @TinyDeskEngineer
    @TinyDeskEngineer ปีที่แล้ว

    I think the reason Noriko switches animations when hit with explosives is because the people working on d2_coast_01 used a cycler_actor entity instead of an npc_citizen or generic_actor entity.

    • @TinyDeskEngineer
      @TinyDeskEngineer ปีที่แล้ว

      I was almost right, they used a cycler entity instead of a cycler_actor, though.

  • @MiguelPBlueFox
    @MiguelPBlueFox 2 ปีที่แล้ว

    I didn't know you could break the sofas

  • @ATPengineer-i5i
    @ATPengineer-i5i 7 หลายเดือนก่อน

    I noticed that in gmod when you kill a npc with a harpoon it won't appear in the kill feed

  • @Xayumcl
    @Xayumcl ปีที่แล้ว +1

    5:37 Gman Fricking dies

  • @urlv.
    @urlv. 2 ปีที่แล้ว +2

    Nice

  • @caramelldansen2204
    @caramelldansen2204 2 ปีที่แล้ว +3

    This is really cool. HL2 is such a dope game.

  • @MinorLife10
    @MinorLife10 ปีที่แล้ว

    Apparently, impaling destroys the pheropods

  • @eltiolavara9
    @eltiolavara9 ปีที่แล้ว

    anyone else randomly backtrack trough most of a whole game just in case

  • @Captain_Obnoxious
    @Captain_Obnoxious ปีที่แล้ว

    7:00 i don't know why but that reminded me of pizza tower taunting

    • @TomatoRadio
      @TomatoRadio หลายเดือนก่อน

      It's the short, easily noticeable looping of the animation. Like the animation itself is smooth and then just quickly jumps back to restart.

  • @XanTheDragon
    @XanTheDragon 24 วันที่ผ่านมา

    5:40
    i guess that's solved then, at least

  • @TotallyLazlo
    @TotallyLazlo 2 ปีที่แล้ว

    shadow couch

  • @keiko431
    @keiko431 2 ปีที่แล้ว +6

    Hey this got me thinking, there's a speedrun of portal 2 but backwards, it's there one for half life 1 or 2?

    • @Goo_sag
      @Goo_sag 2 ปีที่แล้ว

      afaik there is one for hl2, sourceruns has a video on it

  • @fenixmyaroon8633
    @fenixmyaroon8633 ปีที่แล้ว

    It's a little funny but I still think there's no angle of the gman that doesn't make him seem creepy and off

  • @God-qj7jl
    @God-qj7jl 2 ปีที่แล้ว

    Is this a reupload cause I swear i seen this longer than 10 days ago

    • @BoldTint
      @BoldTint 2 ปีที่แล้ว

      Literally has a "Rerecorded" in the title, bruh

  • @miekk1443
    @miekk1443 ปีที่แล้ว +2

    5:40 💀💀

  • @pigmentpeddler5811
    @pigmentpeddler5811 ปีที่แล้ว

    Owned

  • @Gluckanutyj
    @Gluckanutyj 2 ปีที่แล้ว +2

    7:04 holly shit, this is hilarious!

  • @shaggyshrimp7126
    @shaggyshrimp7126 2 ปีที่แล้ว

    You telling me a Lousy Rebel (except Lazlo the greatest mind of his generation.) Gets whopping 30pts of health BUTTTTT GORDON FUCLONG FREEMAN GETS ONLY 25PTS WHAT DID HE DO TO DESERVE THAT. WHAT A TROLLING MEDIC

  • @thg1nrediar
    @thg1nrediar ปีที่แล้ว

    Good

  • @slamsun6969
    @slamsun6969 2 ปีที่แล้ว +3

    Le epic

  • @Minersteev
    @Minersteev 2 ปีที่แล้ว

    what do you mean by too crazy 0:17

    • @extrovertdude4271
      @extrovertdude4271 ปีที่แล้ว

      It requires some time if thats what he mean

  • @Vadim1488
    @Vadim1488 ปีที่แล้ว +1

    Такая старая игра, а ещё что-то новое находят

  • @Dr_Doctor_Lee
    @Dr_Doctor_Lee ปีที่แล้ว

    why does everyone hate odessa?

  • @beard1021
    @beard1021 2 ปีที่แล้ว

    Ye

  • @IvanIzWorthless
    @IvanIzWorthless ปีที่แล้ว

    "Putting the APC into the water will cause you fail."
    Me: ent_setname target
    Console: prop_vehicle_jeep was setted name to "target"
    "If you hit Noriko with an explosive, she'll start playing various animations."
    Me: [entering half life 2 beta 2003]
    Also me: [points at citizen in train] ent_setname target
    Console: cycle_flex

  • @lelandstonerock3172
    @lelandstonerock3172 ปีที่แล้ว

    E

  • @brewthethings6598
    @brewthethings6598 4 หลายเดือนก่อน

    Hi

  • @nescafe7944
    @nescafe7944 2 ปีที่แล้ว +1

    Nice