Those poor combine soldiers and stalkers in the citadel, having to work with that noise, it's a wonder that none of them just threw themselves over the edge
i thought that entanglement was just ambience honestly, it's cool to see that it's like directional based music instead. but thanks for the clip context lol i LOVE learning new things about this game after all these years. thank you so much.
The citadel has a lot of sound and power coming from it, so it isn't too far fetched for it to be making a really loud sound that can be heard from far away
the Entanglement music has an interesting history. originally, only the 39 second version (HL2_song0.mp3) was in the game, in map d2_prison_05 (the moving walls in Nova Prospekt). but back during the 2013 Steampipe updates, the eight second Entanglement loop (HL2_ambient_1.wav) was added in an update to the Citadel, as you pointed out, restoring a previously cut music cue. this was implemented by a member of the community helping Valve out, and Valve liked the restoration so they kept it. prior to this, this .wav was only in the 2003 HL2 leak.
5:40 decompiled maps are not reliable, I recommend using the leaked map files from hl2 to investigate, and it was probably a visleafs issue, where the npcs thinf you are in a different room
@@bpnbeckerooWell, I'm not sure where you'd get valves uncompiled vmf's unless they were leaked like namelessmonster suggested, or they released them at some point.
@@TheQuadraticAttenuator half life 2's vmfs were leaked at one point. i know portal's was as well, not sure about any others. either way, decompiled maps are mostly fine except for a few optimisation brushes/entities missing.
3:26 Assuming the black-fog on doors/windows is LOD: What if the Nova Prospekt wall was originally intended to be there, but map-designers later wanted the area to be more open? So rather than place LOD fog, they just had the existing object (the wall) appear under LOD means?
I'm pretty sure it's a specific type of area portal for windows. It's used a lot when you return to c17 but they're mostly unnoticeable cause we all run the game at max settings with 500fps now lol
The last one is really cool; almost feels like they intended for that to be an option, what with the rebel still shooting the soldier and then continuing on instead of their ragdoll bein scripted. I appreciate that detail as someone who like saving rando NPCs whenever possible.
I'm gonna take a wild guess and say those specific combine are part of a special temp faction so you can walk in and watch the breencast without agroing them. Similar to how snipers aren't enemies to the crows on the roof until you reach the top floor, an ai_relationship probably flips.
That honestly seems like something Breed would order the Overwatch to do. "Quit firing your weapons, the Rebels can't hear me over your racket!" "Uh, 10-4. All units cease fire." *City-17 falls silent*
7:08 i’ve seen that before I tried running on Garrys mod, but it still was a missing texture. Must’ve been a decal that was used previously, but was removed. They are actually two of them. I don’t remember the other missing texture.
4:20 that reminds me of something similar in halo 3, when you rescue sergeant Johnson in the first mission, if you have allies still with you, its only johnson and dead bodies, but no allies during the rescue will have alive prisoners who join you.
Not that I have the means to go and check, but there are a few places in Xbox Half Life 2 that aren't textured properly as well, I remember finding some see-through walls in the Water Hazard chapter when I was goofing around and not rushing through the airboat segments where you're being chased by the chopper!
The first fact reminds me of when I played half life 2 for the first time as a kid, barely knowing English, I did not figure out that I'm supposed to flip the car with gravity gun. I thought I have to go somewhere and "turn on the power" or something to make the crane work. Makes sense, right ? I managed to get through this whole chapter on foot until the gunship battle. Then the guy would not open the gate for me. Sad
Interesting how they just make them disappear in the first clip. I really don't think it would take that much (2004) resources to keep them in the map until you hit the level load. This is especially egregious considering Manhack Matt and Arlene get killed to reduce resource load in their respective levels among others.
I think I always moved the car myself, I never got the NPC to do it because I didn't even know there was any there to do it or that they could, going to have to try this now
Also, i dont remember if you covered that shadow casting cube where the van falls into the citadel in episode one. When you get out of the van and it falls, shine a flashlight onto where it was and youll see a shadow cube.
@@Pinsplash Oh, I get what you mean now. The rockets are detonating at the same time/place because they're hitting where the bridge should be, and you're saying they're premature because they're not visibly hitting anything.
Interestingly, while playing through the SourceRuns Old Engine version of HL2, I noticed that the missing texture at 7:07 was missing completely absent, meaning that, the missing texture was probably caused by source engine updates, assuming it wasn't removed from the Sourceruns Old Engine version for whatever reason.
Is the missing texture one an actual missing texture? I've seen it a lot on gmod maps, A random 1x1HU square with missing texture in a random spot of a map
It usually is rendered separate from the game which causes them to look crusty, The game texture is separate from an actual missing texture, You can delete the missing texture texture, But it renders one from a backup repository instead.
When I was playing the game for the first time and I didn't understand I had to hit the car with the gravity gun i walked *on foot* to New Little Odessa and then i had to go back *on foot* to the docks to then realize what I had to do
4:35 I realized that if Alex doesn’t get to that room, you’re in and Alex is not there when the loads when you go to Kleiner at about two seconds when he finishes his speech, the game crashes this is possibly because the game is trying to get Alex‘s voice lines, but it seems like the game realizes it’s a Null. So the game crashes.
Wow now I know why the first time I played it took forever for the airboat to get fixed. in each of my subsequent playthroughs I've thought "okay that was fast?"
the citadel sound is as if it's breathing. the electricity running through it, so insanely powerful, and pulsating like a circulatory system - the "body" metaphor for the combine and earth grows with this! gordon and the resistance really are an infection to it
At first part, i thought that the LOD thing is a bug, but i realized it is an optimization for gameplay. So far you can still see these on Gmod and can be disabled by addons to enhance visual gameplay
It will be like "I've found out the bug that allows to get a grenade at the very end of the game via spawning a chicken, in 2056. So if you throw a grenade at a specific corner on a last map when you blowing up the breen's shields, one of the pixels of a shield will be incorrect. Do whatever you want with this information"
I suspect the grenades are counted like the other weapons as both a weapon and as ammo, when you pick up a grenade the grenade acts like any other weapon and gives you the grenade weapon and a grenade ammo, like picking up a pistol gives you a pistol and some ammo, and it allows you to refil ammo by picking up another pistol, so the grenades refill your grenade ammo, and when you run out you still keep your grenade weapon, it just lacks its grenade ammo.
you make me think of dedicated fans (just finished watching ceiling catapult by msushi its insane how long a game can be played for) side note I wish half life 2 worked in gmod :'(
Those poor combine soldiers and stalkers in the citadel, having to work with that noise, it's a wonder that none of them just threw themselves over the edge
Their trans human cyborg implants filter it out. It's an anti-rebel defense.
Aw cmon i'd kill to work in there it's a bop
Don't worry, stalkers don't have ears.
Soldiers do not think of such noises.
WHAT?! I CAN'T HEAR YOU!
i thought that entanglement was just ambience honestly, it's cool to see that it's like directional based music instead. but thanks for the clip context lol
i LOVE learning new things about this game after all these years. thank you so much.
It might be an example of diegetic music, meaning that the Citadel is actually creating that ambience.
@@bshap495 that's the word yeah lol
The citadel has a lot of sound and power coming from it, so it isn't too far fetched for it to be making a really loud sound that can be heard from far away
the Entanglement music has an interesting history. originally, only the 39 second version (HL2_song0.mp3) was in the game, in map d2_prison_05 (the moving walls in Nova Prospekt). but back during the 2013 Steampipe updates, the eight second Entanglement loop (HL2_ambient_1.wav) was added in an update to the Citadel, as you pointed out, restoring a previously cut music cue. this was implemented by a member of the community helping Valve out, and Valve liked the restoration so they kept it. prior to this, this .wav was only in the 2003 HL2 leak.
How interesting
Fascinating
i didnt know valve still cares about hl2 beta
5:18 kinda seems like Gordon's being held at gunpoint and forced to listen to breen
hey, if they're friendly, why not?
I actually love that, kinda like Breen gave him the chance to surrender
The worst thing about these fact videos is that they end at some point, keep up the good work!
That part with entanglement being blasted was pretty funny
1:16 I love how silly idle body language looks in situations like this. "That's nice pod they got there, reeeeeeally interesting."
0:58 Scanner: I don't get paid enough for this shit
Yea it’s microphones must be blown out :(
Funny thing is, the entanglement music is just a very low pitch + slowed down version of the wall moving sound where the combine walls move
That's some crazy crowbar echo at that Water Hazard floaty stuff
5:40 decompiled maps are not reliable, I recommend using the leaked map files from hl2 to investigate, and it was probably a visleafs issue, where the npcs thinf you are in a different room
i think that's what he meant, decompiled doesn't mean he decompiled the bsp, it just means it wasn't compiled.
@@bpnbeckerooWell, I'm not sure where you'd get valves uncompiled vmf's unless they were leaked like namelessmonster suggested, or they released them at some point.
@@TheQuadraticAttenuator half life 2's vmfs were leaked at one point. i know portal's was as well, not sure about any others. either way, decompiled maps are mostly fine except for a few optimisation brushes/entities missing.
Meanwhile at the citadel core:
Combine:This is fine.
3:26 Assuming the black-fog on doors/windows is LOD: What if the Nova Prospekt wall was originally intended to be there, but map-designers later wanted the area to be more open? So rather than place LOD fog, they just had the existing object (the wall) appear under LOD means?
Not likely, a much simpler explanation is the metal wall is much more discreet looking than a black one in that specific place.
I'm pretty sure it's a specific type of area portal for windows. It's used a lot when you return to c17 but they're mostly unnoticeable cause we all run the game at max settings with 500fps now lol
The last one is really cool; almost feels like they intended for that to be an option, what with the rebel still shooting the soldier and then continuing on instead of their ragdoll bein scripted. I appreciate that detail as someone who like saving rando NPCs whenever possible.
more of an accident than planned - that ai is following its scripts/behavior, it just doesn't/can't if its dead.
I'm gonna take a wild guess and say those specific combine are part of a special temp faction so you can walk in and watch the breencast without agroing them. Similar to how snipers aren't enemies to the crows on the roof until you reach the top floor, an ai_relationship probably flips.
"stop attacking so i can monologue!!!"
That honestly seems like something Breed would order the Overwatch to do.
"Quit firing your weapons, the Rebels can't hear me over your racket!"
"Uh, 10-4. All units cease fire."
*City-17 falls silent*
or maybe we just don't get paid enough for doing this shit
5:33
Freeman surrenders
5:28 Weezer album cover
Glad to see more facts as time goes on, there's really no shortage of them is there?
I've just noticed that vortigaunt ray at 5:13 has the same texture/effect as the ones in anti-mass spectrometer in HL1, but the color is different
A lot of particles, sounds, and textures are reused in Half-life 2
7:11 the texture here if I recall is supposed to be an outlet, and the texture is present in the 2003 leak files.
1:00 lowered audio by 136 dB so it doesnt blast your viewers eardrums because the citadel is so damn loud
1:01 yo this music is a banger
7:08 i’ve seen that before I tried running on Garrys mod, but it still was a missing texture. Must’ve been a decal that was used previously, but was removed. They are actually two of them. I don’t remember the other missing texture.
4:20 that reminds me of something similar in halo 3, when you rescue sergeant Johnson in the first mission, if you have allies still with you, its only johnson and dead bodies, but no allies during the rescue will have alive prisoners who join you.
you can cancel any sound the gravity gun makes if you turn on/off your flashlight during anytime one of its sounds plays
I had no idea about entanglement! So cool!
8:29 “…for some dumb sh- _stuff_” 😅
0:16 is really eerie 'cuz it gives off vibes of like some creature that's luring you in
1:00 is the simultaneously the dumbest and most clever joke I've laughed at in the past hour.
m y e a r s
That is very in Pinsplash's style
As with relistening to a favourite piece of classical music, this never gets old. Thank you!
I remember entanglement being one of the only songs saved as wav files in the hl2 leak.
Also how much hours do you have in hl2?
Same with the citadel tram music, it just sounds different in terms of style
Not that I have the means to go and check, but there are a few places in Xbox Half Life 2 that aren't textured properly as well, I remember finding some see-through walls in the Water Hazard chapter when I was goofing around and not rushing through the airboat segments where you're being chased by the chopper!
5:25 "Hold your fire! Dr.Breen is speaking."
The first fact reminds me of when I played half life 2 for the first time as a kid, barely knowing English, I did not figure out that I'm supposed to flip the car with gravity gun. I thought I have to go somewhere and "turn on the power" or something to make the crane work. Makes sense, right ? I managed to get through this whole chapter on foot until the gunship battle. Then the guy would not open the gate for me. Sad
Interesting how they just make them disappear in the first clip. I really don't think it would take that much (2004) resources to keep them in the map until you hit the level load. This is especially egregious considering Manhack Matt and Arlene get killed to reduce resource load in their respective levels among others.
I hope these hl2 facts videos never end. i like to watch these videos while i eat noodles
My favorite series, I hope you continue to find more things! I can't wait!
i always thought the entanglement loop was a distant alarm
I think I always moved the car myself, I never got the NPC to do it because I didn't even know there was any there to do it or that they could, going to have to try this now
wake up babe new half life facts video
*wakes up* omg babe
Also, i dont remember if you covered that shadow casting cube where the van falls into the citadel in episode one. When you get out of the van and it falls, shine a flashlight onto where it was and youll see a shadow cube.
i love every single one of these. thanks man.
7:16 Did you mean to say you can prematurely destroy the bridge, not the rockets?
no, you actually blow up the combine rockets before they hit their target
@@Pinsplash Oh, I get what you mean now. The rockets are detonating at the same time/place because they're hitting where the bridge should be, and you're saying they're premature because they're not visibly hitting anything.
@@Blurns At first that was the case. Then the third-to and second-to last ones were obviously pre-detonated.
Interestingly, while playing through the SourceRuns Old Engine version of HL2, I noticed that the missing texture at 7:07 was missing completely absent, meaning that, the missing texture was probably caused by source engine updates, assuming it wasn't removed from the Sourceruns Old Engine version for whatever reason.
Is the missing texture one an actual missing texture? I've seen it a lot on gmod maps, A random 1x1HU square with missing texture in a random spot of a map
It usually is rendered separate from the game which causes them to look crusty, The game texture is separate from an actual missing texture, You can delete the missing texture texture, But it renders one from a backup repository instead.
Maybe it's a missing decal?
Thanks for your attention to detail.
*Guy whispering into George Bush's ear meme*
"More floating things have been found"
where were you when the second group of floating objects were found
1:52 good pronunciation
When I was playing the game for the first time and I didn't understand I had to hit the car with the gravity gun i walked *on foot* to New Little Odessa and then i had to go back *on foot* to the docks to then realize what I had to do
2:28 i assume the chase and boss fight in the next maps isn't affected right?
If it does, i'm doing this on my next playthrough
It doesn't. Each of the Hunter-Choppers are separate entities, but they're treated as a single unit for narrative purposes.
4:35 I realized that if Alex doesn’t get to that room, you’re in and Alex is not there when the loads when you go to Kleiner at about two seconds when he finishes his speech, the game crashes this is possibly because the game is trying to get Alex‘s voice lines, but it seems like the game realizes it’s a Null. So the game crashes.
alyx?
@@eineatombombe yes
It's funny that despite being nearly 20 years old. Half Life 2 is less buggy than a lot of modern AAA titles.
Wow now I know why the first time I played it took forever for the airboat to get fixed. in each of my subsequent playthroughs I've thought "okay that was fast?"
5:26 goes hard
holy i just finished a video
the citadel sound is as if it's breathing. the electricity running through it, so insanely powerful, and pulsating like a circulatory system - the "body" metaphor for the combine and earth grows with this! gordon and the resistance really are an infection to it
At first part, i thought that the LOD thing is a bug, but i realized it is an optimization for gameplay. So far you can still see these on Gmod and can be disabled by addons to enhance visual gameplay
Nothing that you could see at that distance is worth the performance decrease.
The year will be 2104 and this man will still be finding new odd half life 2 facts
It will be like "I've found out the bug that allows to get a grenade at the very end of the game via spawning a chicken, in 2056. So if you throw a grenade at a specific corner on a last map when you blowing up the breen's shields, one of the pixels of a shield will be incorrect. Do whatever you want with this information"
5:25 combines can listen lol
I suspect the grenades are counted like the other weapons as both a weapon and as ammo, when you pick up a grenade the grenade acts like any other weapon and gives you the grenade weapon and a grenade ammo, like picking up a pistol gives you a pistol and some ammo, and it allows you to refil ammo by picking up another pistol, so the grenades refill your grenade ammo, and when you run out you still keep your grenade weapon, it just lacks its grenade ammo.
correct
In the hallway to kleiners lab at the red letter day load zone the secrete wall door entrance gets bricked up after the load
5:29 no no that’s what they call a firing line
7:13 that's a decal to be specific
Subbed, actually giving a reason helped!
I thought entanglement also played in d2 prison 05
that's a different version of the song, forgot to mention
oh
Speaking of missing textures in 7:13 , theres also one in Route Kanal where you have to dodge a steam coming from the pipe, just near the next area
3:30 I’m new to Hammer, how could I go about doing this to optimize my maps lol
Just put a black texture that fades away when you get closer and unload the objects in the room until you get close is what I'd say
@@unoriginalperson72 What entity are you referring to? I’m pretty sure if it doesn’t involve area portals it won’t generate visleafs.
Areaportal window
6:16 tazik29 have a good video about it.
There's another tiny missing texture (decal) in c17_13, right above the exit to the street at the start.
0:47 I've never thought about it until now but is that a civil protection siren?
Technically yes
@@magnaguard-d1coh that's pretty cool ngl
tfw more floating things have been found
Honestly? A horror map based on entanglement, and how loud it is would be awesome.
On the Xbox 360 orange box that’s how I got rid of the hunter chopper I also thought that’s what you had to do
19 year old game and there's still something to be found
How long does your channel usually last?
Love these
in my half life 2 episode 2
more than 15 things are missing texture
Including the runner zombies
or is it called a gonome
5:28 weezer
you make me think of dedicated fans (just finished watching ceiling catapult by msushi its insane how long a game can be played for) side note I wish half life 2 worked in gmod :'(
If you crouch, uncrouch and then quickly crouch again, you can get your camera higher when crouching.
out of your friends which are you?
Truck freak
Crazy ass
1:00
The fighter
What a shoddy work, hope Valve will patch all that out!
Some call them facts. Developers calls them features.
2:48 - 2:53 Why is it so rhythmic...
2:53 wait... that wasn't the intended way to play???!?!?
not sure if you've covered this before but there is a visible missing texture on one of the background maps
5:26 ok , this is cool . it look like you are surrendering .
Can someone explain what's goin on with this all stuff about terminating channel?
What's the name of the missing texture in the developer console?
I thought that 2:28 was what you were supposed to do
does the entanglement song play in Follow Freeman?
but what is the filename of the missing texture???
7:13 are you sure you have counter strike: source installed bro?
Do we have a filepath for that missing texture? Looks like it might be an old decal
Yes we have, it's "decalmetalfirehydrant001a"
Will you make a facts video on the half life 2 leak that just came out?
if u hit the woman with an rpg and noclip(impulse 101 command) in highway 17 she will make random animations
Does the Tickrate effect the timing of Portal 2's dynamic music?
7:16 literally unplayable
How do you command allies to go places!?
What happens if you destroy the helicopter early? Does it respawn when you go to the next map?