Legend says that if you cast Wish, then utter the words "I wish this wish wouldn't come true", time will stop, and the Lady of Pain will appear and slap you across the face before responding to the wish by telling you to come up with another wish.
I love it, except the slap should put you back to level 1, where you effectively become Sisyphus, having to push the boulder of experience grinding back to level 18, to yet again cast wish if you dare. At which point you will reappear back to the original point of casting wish to “rethink” your wish 😂
One correction concerning her never talking to anyone. In Polyhedron Magizine #127(1997, Volume 17, #2), Monte Cook wrote a short article about the Lady of Pain, and a holiday centered around her; their new year's day, called the day of grace, where everyone shows mercy at least once. The story goes one day, The lady was walking down the streets of Sigil with everyone running to get out out of her way & avoid attention, when a little girl came face to face with the lady, causing her to stop and look down at the child. The young girl held up a single flower innocently to the lady. A few utter moments of silence occured, and then the lady knelt down, received the flower, and whispered something in the girls ear. She then rose and left the girl unharmed, much to the shock & awe of those who witnessed this. Its unknown what was said; the girl never told, but the holiday sprang up thereafter as a day of mercy. As the lady showed mercy, so shall you on that day thereafter. To my knowledge, this was the only time the lady of pain ever spoke to anyone in a canon appearance source.
Dreammirror Brony thankyou for not only adding to the discussion but for the source also. I love the story so much I think AJ will have to redo this video in the coming years to include it.
Special ability: *Lingering pain* The player is cursed to auto-lose the next 1+ 2d4 games. The player may attempt to break the curse at the start of each new game. The only way to break the curse is to achieve _TPK_ within the first 15 minutes of game play.
It's canon her stat block is: Automatically throw away your character sheet and re-roll a new character when attempting to engage or interact with her.
20 some years ago at my first game shop I went to, we did Planescape and the Blood War. Are group were near demi god level. DM pulled a fast one on our shop, "like broke the rule regarding LOP interaction." LOP shows up to our group, send a telepathic message to us, then teleports us away on a Quest ! The locals of Sigil though/ knew we were F!. Complete the task, or you can't use ANY Portal ! The creature that we brought to her was NOT happy to see her. The Demon Lord learn a whole new meaning to Pain ! Star Wars : your crew works for Darth Vader or the Emperor, off the book. They call you, you do not call them. If you call them, it better be important , and you better not tell them that You FAIL in your mission.
If you can find a copy of it, Polyhedron 127 has an article by Monte Cook about a Sigil holiday called The Day of Grace. It commemorates the time a small girl walked up to The Lady, spoke to The Lady, & wasn't destroyed by Her; no one knows what the child said, but Her Serenity passed the girl by without hurting her
Graz'zt: I shall unite all of the forces of Evil and tear down the heavens! All of existence shall join the Abyss! Demon: Even Sigil my Lord? Graz'zt: Nooooooope.
It's also worth mentioning she's the ultimate embodiment of I'm not trapped here with you. You are trapped here with me. Considering she might be the avatar of the multiverse.
One of the best parts about Planescape Torment is that the devs fulfilled the "No stats, ever" rule for the Lady of Pain by having her only appear in FMV cutscenes, where they'll never need to make any kind of stats for her.
"Says nothing"....I don't know, but there is one "cannon" (as cannon as something across infinite realities can be) legend that tells about the one and only time she ever spoke. They say she uttered but single word, and as she did everyone within a 100 mile radius face melted away, most everyone within 1000 mile radius was banging their heads trying to comprehend. The few survivors tried in vain to relate the experience but mere mortal words where not enough, in their final attempt to convey Heavy Metal Music was forged. Some bard bands, like "Iron Maiden" named themselves in her honor.
@@Olimar92 stat blocks are for things you can actually fight. you can't fight the lady of pain. she can casually erase gods from existence. her stat block is this: you lose.
it should be mentioned that when you get mazed its not supposed to be possible to die or age, your forced to stay alive and lost in a maze until you find your way out.
I think what makes her terrifying is how she seems totally indifferent about the terrible abuses she inflicts; at least that was the impression I got from Planescape Torment.
I feel like thurizdun is significantly weaker then the other two, seeing as he was defeated, and is currently restrained. I series question if the lady could've been overcome by oberyths& demon lords in that manner. And I'm even more dubious that anything short of every God in the known multiverse banding together could restrain Ao
Well according to Gary Gygax’s Gourd the Rogue novels, Thurizdin was only imprisoned when both the gods of good joined forces with the gods of evil to do so. And the keys to his prison were designed so that the waring factions of evil would never join them together. And considering how quickly he ground the evil plans under his heel after his release, the idea that he is the destroyer in the trinity makes sense. Of course after Gygax was forced out of the company the Gourd novels, after book 2, became uncanon.
The Lady Of Pain. I make a point to place flowers where she has been. She has a hard job and I think she's appreciate that others acknowledge it. Purely as a measure of healthy respect.
Reminds me of this story about an obsessed Cutter running around The Cage rattling his bonebox, that he was in Love with The Lady. Bashers tried to shit him up or talk him out of it or just avoided him in case She showed up. This addlecove proclaimed his love on the streets, wrote her pages upon pages of poetry and asked the Dabus around town where she could be found. This went on for a few months, until he disappeared and people almost forgot about him. Eventually he was found in an alley. His body eviscerated, mangled and bloody beyond all recognition except for his face, which still had a grinning expression of pure bliss on it.
The Lady of Pain was created to teach 2nd Editions players that there are entities you just can't beat. The whole ethos of Planescape is centered around subverting the fantasy RPG stereotype of the looting adventurer and learning that brute force is not always possible.
Theory: What if the Lady IS in fact a Goddess but one of absolute neutrality. By its nature it would not want to be worshipped because this would actually weaken her! The mere act of worship creates schism which in turn diminishes neutrality. The way she punishes people is even fairly neutral. Placing them inside a maze rather than simply obliterating them. I don't think its balance she wants to create exactly but more like an overall flux. To that end she links up the plains and provides a neutral ground for any creature to exist in but those dwellers must embrace this concept of neutrality and perhaps this empowers her similarly to the way worshippers would another god. They are sort of being funneled into embracing her ideology by default if they want to stay in Sigil.
Now this is D&D lore. I really liked it AJ. A lot of information I did not know. I like the speculations and details you added. We all have our guesses as to what she is. And that is truely an astoundingly well written character.
Random thought that came to me about the Lady of Pain, what if she is the manifestation of the Multiverse's pain when it was broken back during the Dawn War? Because she is a multiversal manifestation, she also has a huge multiversal presence, therefore her personal dominion, the City of Doors, can have access to every corner of the multiverse. Sigil is also called "The Cage" and I have heard the idea mentioned, what if Sigil is "The Cage" of the Lady Of Pain? She cannot leave it, but inside of Sigil, she is the ultimate power and she will not let anyone take that power from her. But in the end I rather like that is remains such a mystery - weirdly a bit like Tom Bombadil is a mystery in Tolkien (albeit a far nicer mystery). The Lady of Pain comes across to me as more potentially Lovecraftian than any Far Realm monster, simply because maybe knowing as much as is known about her puts how much is unknown in stark relief, making it obvious how little is known about her.
The people saying "The Lady of Pain should have stats!" are failing to grasp the concept of just what she is. If you're a DM and you want her to have stats, you can give her stats. Canonically, she doesn't have stats, but every campaign is essentially an alternate universe anyway, so there's no reason why you, as a DM, can't convert the Lady of Pain into a deity for your campaign world. The fact that the canon Lady is virtually omnipotent is irrelevant. Make the Lady a goddess, make Lolth shun evil and become a Goddess of Sunshine, make all dragons good-aligned...it's your campaign world, do whatever you want with it.
My favorite stat block for Her Serenity is: HP: Irrelevant AC: you missed Speed: If she needs to be somewhere in Sigil, she's already there. Stats: STR Irrelevant - DEX Irrelevant - CON Irrelevant - INT Irrelevant - WIS Irrelevant - CHA Irrelevant Resistances: No. Immunities: Yes. Damage cannot bypass her immunities, either. Bonuses to saves: If she rolls any number higher than a 1, she automatically saves. If she rolls a 1, she automatically saves as well. Multiattack: The Lady of Pain attacks as many times as she wants to using whatever attack she wants. "Kill them dead": Automatically hits at any range on any number of targets. Deals as much damage as the Lady of Pain wants to deal in a type the Lady of Pain wants to inflict. These attacks ignore resistances and immunity. Maze: Target creature is flung into a maze, equivalent to the Maze spell. This ability, however, is not magical and has no components. Don't Touch Her Shadow: Touching her shadow causes a player to take as much damage as the DM wants to inflict. Thou Shalt Not Fuck With The Lady Of Pain: If a player character attempts to injure the Lady of Pain, remove their character sheet from the game. They're done now.
Her only weakness would be if somehow they released her from her Cage like Ravel tried to do in Torment, opening the city and the plane of true neutrality to outside powers.
The fact Lolth and other gods/goddesses fear her mean's you need to run the fuck away when she's near. This Lady of Pain is something far older and more deadlier than they are.
Pleasantly surprised to see planescape and the lady getting some attention for whatever reason. Always loved the idea of some Elder Evil, major hotshot God or other apocalypse getting turned into a flayed and screaming PSA by the Lady of Pain in under a minute and everyone else just going back to their business. Sigil is not just one more place, it can't be invaded and it's not your highway to hell. Knifey space mom says play nice or you either get out into a timeout maze or killed so hard there won't be enough left to resurrect.
I love your videos for my commute! They're usually 20-25 mins long, and that's exactly how long it takes me to get to class! Just throwing it on my sound system and listen on my way makes it so much less of a tedious drive. Thank you for all of the fantastic content!
Awesome video. The campaign setting and lore is perhaps one of the greatest fantasy narratives put to paper. Owned every box, book, and adventure back in the late 90's.
Dont forget: "the city is a cage. And the lady, its prisoner". The lady gets her immense power from Sigil. Sigil has trapped her and made her into its incarnate protector. That's how i see it.
I bet Loviatar (goddess of agony/pain/torture) has some messed up fantasies about being tied up and the "Lady", giving her some oooohhh so nasty stares 🤣
My players are on Cyre 1313 destination Sigil. They have been travelling the Mists and this will be the first place they may be able to spend gold since they started.
My favorite lore from D&D. A weird portal city controlled by an entity perhaps more powerful than anyone in the D&D universe. Her main attack of throwing troublesome things into a maze they can't get out of is the same kind of thing that is holding in Therizdun, right? lol. You do not want to piss her off.
during the seige of Sigil, she decapitated the 500' reanimated corpse of her lover ( the previous Cat Lord, Leonan. Yes, she had a lover ) with a mere twist of her wrist. 500' is actually a SMALL dead God. You see the dead book doesn't have room for the name of a God, so instead, the " corpses" of dead or forgotten gods lie sleeping in the astral plane, watched over by a mysterious being who renounced his godhood to watch eternally watch over his sleeping brothers, sisters & forgotten entities
Dear AJ Pickett, I'm pleased to inform you The Scourge Mistress; The Maiden of Pain; The Divine Glory Loviatar would like words with you about this blasphemy. -Briali Tabryn, Sister in Torment. P.s lmfao dnd is fun.
In know that this is a bit out there but please bear with me. Souls & true names are two of the most powerful & important currencies of the planes in d&d and pathfinder. In neverwinter nights you could bind mephistopheles with his true name. Well, what if the wizard who died 10,0000 years before, who was mentioned in the video, went in search of the lady of pain's true name?
My first thought was that The LOP was simply an avatar of Pale Night. My second thought was. So much Death. What can a single mortal do to stave off so much Death...?
Rumors have it, that even for daring to speak about the Lady of Pain, AJ Pickett mysteriously disappeared after uploading this video to youtube, never to be seen or heard of, ever again.
There is always something bigger & stronger. Her Grace decapitated a gargantuan skeleton, just by flicking her wrist back & forth, during the invasion of Sigil. She is functionally a Greater Power while in her cage. Pages of Pain is a great book
In my game, I have a background theory that there are 3 Overgods. Ao, Tharizdoon, and The Lady of Pain. Order (form), Chaos (creation), and Balance (existence). With the fall of Tharizdoon, the multiverse was broken and existence became painful. Ao continues to oversee the multiverse, but actual power flows from the universal balance. In my little corner of the mind, that's why Gods can't enter Sigil. It's where their power originates. As long as the Abyss is overflowing, and The Chained God continues to be nutters, The Balance remains unbalanced, thus, The Lady of Pain. Just a fun little thought experiment that turned into my own Campaign setting. Thankfully, my players seem to enjoy exploring it.
It could be possible that it is not just "Ao" and "Tharizdun", but very embodiments of ideas of creation and destruction, known across planes under different names. Ao of Abeir-Toril may as well be Highgod and Siberis; Tharizdun may be Chaos, Khyber, Rovagug, and who knows what else. Lady of Pain remains Lady of Pain, because it is time of balance in the Multiverse.
@@TenositSergeich Agreed. There are a number of different ways it can be looked at, including that Ao and Therizdoon are both the same being (a la Janus, the two-faced god) and the Lady of pain is a result of the abyssal interruption. I think the best thing that D&D has done has to never clarify. It leaves it wide open to any DM's interpretation. I appreciate the addition of Rovagug, too, in your example. My home game is based on PF 1.0 rules, so its inclusion makes my heart happy :)
Speaking of mashing up Pathfinder and Planescape, once in a short 5e Planescape campaign I was in to break the pace I played as an elf warlock of qlippoth/obyrith lord Chavazvug. He was kinda supposed to be an elf who lost his home to demons and thus sought any help to end demons once and for all - and found it in demigod from a race of antideluvian, demon- and mortal-hating fiends whose insistence on exterminating demons before mortals was more of a quirk of a personality than anything, and it really took toll on his mind. He poised himself as a demon hunter, but his odd manners, obsession with fire and complete disregard of collateral damage rang the bell - before it was revealed that he was way below Chaotic Neutral on ethical scale and all his quirks were inspired by his patron (even his love for resting in hot baths - that's the way he connected himself with Chavazvug being reborn in firey lakes of his realm after fighting demons).
"Sssssssymbolissm, ssssssyyyymbolism!" - Boondock. Saints. lol Kidding AJ, I think both work in the context you're speaking, I just hear 'symbology' and immediately go back to that scene.
I always find it amusing when PCs want to fight even a lessor god. Ok. You have entered their palace in the plain of their existence. You have fought your way past the countless creatures that guard this god. Bloodied and tired you kick open the door to this small unassuming house. Inside you see rolling green hills with small mountains in the distance. You realize that your adventure is just beginning. Or! You plain shift to the gods reality. You are immediately surprised by torrents of fire and light. Roll save or take 200 points of damage. If you save, half that. Roll initiative. No...it was just the order that the PC will go in. The god will go first. The god decides that you are all healed. Roll save. If you fail you are asleep. If you are pass, you are asleep. Cause the god wants it that way. Now you wake up. The god is sitting there on wooden bar stool, intently watching you. Roll initiative. The god turns the ground beneath you into lava. ...you all die. My point is, a PC can not beat a god without another gods help/protection.
The god shines a blinding light on you. Your eyes slowly adjust to see an overcast sky and large pine trees. You look around confused to find yourself in a moving wagon with your hands bound. Then a passenger breaks the silence. "Ah, so you're finally awake..."
_The Rise of Tiamat_ campaign gives you a chance to fight Tiamat and win. But you have to do some stuff before she's summoned in order to reduce her stats. But even when she's reduced to 0 HP, all you do is banish her back to Avernus.
_The Rise of Tiamat_ campaign gives you a chance to fight Tiamat and win. But you have to do some stuff before she's summoned in order to reduce her stats. But even when she's reduced to 0 HP, all you do is banish her back to Avernus.
I also always prefer to set my Planescape games before the Faction War. It's just such a fascinating melting pot of philosophies and power struggles that is too tempting to pass up setting a game in.
I'd let you keep going. That's the sort of PC who likes digging his holes deeper. Please. The longer you keep up the insults the longer the maze. Long =/= intricate, mile long featureless corridors are always an option.
I only ever read the manual of the Planes(said to be Sigil's inspiration) and played Planescape Torment, still one of my all time favorites so this is nice to see.
She's like the Living Tribunal. The physical embodiment of a universal aspect. I'd love to see her send Olidammara, Kurtulmak and Garl Glittergold to a pocket dimension just to see them try and escape.
In my opinion, one of the most intresting tidbits about Sigil is the possibility that Sigil and the donut-shaped thingy above the Spire in Outlands are NOT one and the same. It is hard to observe the Sigil above the Spire in great detail due to arbitrarily-infinite height, but on the days when the sky is clear in Sigil itself (a rare ocurrence in a city where locals can distinguish up to 16 different kinds of bad weather, including soot falling from the sky, smog, oily brown and alchemical rains) one can look from the edge, but cannot see Spire nor Outlands nor anything but evenly-colored void, so this thought may have some merit.. Not the theory of Sigil's existance one hears much, but it only adds up to the mystery of whole place and its ruler.
it's a crazy level of fantasy, having an infinite space contract in one direction but not the other (so the view looking from one way seems to have some measure of distance while the view from sigil is infinite) is fine. its magic i aint gotta explain shit kinda thing you know?
Well, Outer Planes ARE magic up the wazoo, on basis of being an embodiment of belief. The Spire is infinite because people believe it is so; special things come in threes because people believe three is a special number. Thus, Sigil above Outlands appears because people know and believe that Sigil (or at least the donut thing) can be seen there. If most people will think otherwise, it won't be so.
Based on the kind of group you have, you could potentially have the lady of pain single out a member of the party by making some sort of "gesture" that under any other circumstances, would seem kind, but because she is what she is, might end up being all the more frightening, not having the slightest clue why this immensely powerful being is even remotely interested in someone she hasn't spattered across the walls.
Lol. In a campaign I played Lady of Pain singled out our half-orc barbarian with a gesture. The city went down screaming and our half-orc barbarian did *NOT* die well. Spent something like 10,000 years subjected to horrific torments until his *soul* had been tortured to death. To be fair he had spent the whole campaign trying to get her attention for what he had only explained as reasons. Dumb barbarian fixated and the whole city got tortured for a bit and suffered just the worst thing for super sustained annoyance. Like our characters had spent something like twenty years in Sigil and he'd spent every waking moment of every day for 20 years trying to get her attention. At that point if she hadn't killed him the party would have. It was funny as hell though.
@@ejedwards988 Sounds like a typical Lady of Pain kill based on player error. I'm sure it was fun. I'm thinking it would be more fun to have her mess with someone who's done nothing to upset her, but not tell them that. No one dies, no one is tortured. That player character just happens to barely catch her image out of the corner of his eye before turning around to see nothing there. And if that player starts getting out of hand, she can still smite him or her.
if you think about it the lady of pain is just the manifestation of the DM, she knows everything, can inflict pain into beings that can't even feel, can kill you with a passing glance, can build pocket dimensions at will, she is more powerful then gods, can be anywhere at will, she kills her worshippers because having people worship you as a DM would be big headed.
@Terror Since you brought up Vecna, remember that even he did not challenge her directly-he was only able to enter Sigil at all because he was taught a few words from the Language Primeval by the Serpent, who is another deific being on par with the Lady of Pain-and was brought down by a group of adventurers (or 4-5 demigods, as I'll explain later). That same module, Die Vecna Die, describes the Lady of Pain as "a member of the Ancient Brethren, a group of omnipotent beings who predated the multiverse and know the Language Primeval, a magic greater than the gods." Emphasis on "a magic greater than the gods." She stood by while Vecna was in Sigil for unknown reasons, but the module does sort-of give a reason for her lack of direct intervention: "should the Lady reveal herself in her true form in all its aching majesty to do battle with the waxing god, the multiverse would come undone like a mobile whose strings are simultaneously severed." Note how it does not say "Sigil would come undone" or "the universe would come undone," but the multiverse. By the end of the module, she only opens her realm to up to five demigods if all of the PC's die within the armory, or in battle with Vecna, in which case the players play as these demigods. If it is bias to point out that she is too powerful to fight when the module itself says that revealing her true form would destroy the multiverse, then yes, call us biased.
@Terror It's hilarious how you just tried to compare fictional deities in a fantasy campaign to real-world humans. You realize there are quite a few deities whose backstories aren't fleshed out, right? You're assuming that deities like Ao and the Lady of Pain weren't mortal at some point in the past just because it hasn't been explicitly spelled out for you.
@Terror "Bill gates came from nothing" LMAO you mean the dude who went to a rich private school that bought computers for a high school when people in university at that point didn't have one? Acting as if Bill Gates didn't have major advantages is fucking low-tier. Also, Superman is amazing.
@Terror , Superman is Trash, shoddily written. "Die, Vecna, Die !" was such "Shoddily" writing, it should not have been written in the location of Sigil. If you want Lady of Pain to have stats, pull up Titan for her Avatar. Just do not Fell your Initiative Roll. I do not have a Face Book Account, neither does Lady of Pain so you don't get to know any of our full back history.
Wow, I am fascinated by the lore of the Lady since I was reading about her on the Planescape tropes page. I can imagine her silently walking with Crom from Conan the Barbarian. Why? Because they have something in common about hate being worshipped by their people and sending them dooms, not fortune. Also, not as a couple either. I guess Crom, in my opinion, is brave enough to walk with her without any consequences. Also, I like how you said that there should be no stat blocks on the Lady of Pain because of the serious consequences that could befall the D&D Multiverse. Not to mention blasphemy ironically. Oh! I read that Wizards of the Coast is going to make a 5th edition book of Planescape and going release this fall.
They print 96-page 'Gazetters" these days, not sourcebooks. They are a jumbled collection of untested crap that will get shit-canned the moment they update their precious, pay-per-month digital content, which you don't own, and they can remove at any time. Do I sound bitter? Maybe, but please don't buy that company's crap.
I’m bitter too. Shamefully I still crave and buy their new crap… Each time I hope for something great to read like I used to purchase in the good old days. Fortunately, as a seasoned DM, I can usually add in the “great” myself with a little work (and the help of my trusty past edition books), thereby modifying the worst of these recent husks they call sourcebooks to suit my needs. The new Planescape “boxed set” (the ToFW adventure in particular), for example was a doozy to adapt to my old campaign. There are some gems sprinkled throughout the pages, but why must the new lore in each edition always be so contradictory with past lore? It’s maddening in some instances… I guess they are paving way for WoTC’s own version of the Marvel cinematic universe… They definitely charge too damned much for what we are actually getting… Anyway, your videos are a breath of fresh air, because you share all your favorite lore (which often corresponds with my own favorites), while leaving room for the myriad possibilities introduced over the decades. Keep up the good work!
D&D universe is kept together by a Lady of Pain, ours is kept together by a Lady of Glad : Hello Kitty. Should she reveal herself in her true form, reality would be disassembled in its most fundamental parts - a rainbow of candies - and fall apart.
Ao is just a local overgod to one of the oldest crystal spheres in the prime. Probably respected in that quadrant, but in other places, totally unknown... the lady of Pain is a Multiverse Wide celebrity.
And thus planescape & spelljammer becomes more and more fascinating! One of the questions I’ve always had regarding the Lady of Pain was why Vecna didn’t immediately get obliterated after failing in his plan. I’m assuming maybe Ao had something to do with it or some other universal factor/decision.
That sequence of events involving the return of Vecna really flouted a whole heap of established rules and lore, so, I'd take some of it with a heavy grain of salt.
In "Die, Vecna, Die!" it was mentioned that the Lady of Pain "inexplicably stood idly by," suggesting that it was decided that a realignment of the multiverse was appropriate, so they let Vecna pop in to Sigil for just enough to do that, until the level 20 party of the adventure bitch slapped him back to oblivion for a bit.
Also, while Sigil has been greatly fleshed out in many a Planescape splatbooks, while still leaving enough place for anything you can come up with, but my favorite is fanmade and free Brix's Guide to Sigil, which offers many an intresting location and a couple of "day in life" descriptions of typical Cagers.
Here's a "serious" stat block for the Lady using 5e: Huge humanoid (titan), neutral HP: 16484 (999d12+9990) AC: 99 (natural armor) Speed: 30 ft., fly 30 ft. (hover) Stats: 30 across the board. Saving Throws: Special (see below) Damage immunities: All Condition immunities: All Senses: Blindsight 240 ft., truesight 240 ft. Languages: All, telepathy infinite Challenge: ??? Perfect Resistance: If the Lady fails a saving throw, she can choose to succeed instead. Any ability that would force her to fail a saving throw automatically fails, and is wasted. Perfect Ability: If the Lady fails an ability check or loses an ability contest, she can choose to succeed on the check or win the contest instead. Perfect Initiative: The Lady always goes first in combat, unless she chooses not to. Perfect Spellcasting: Those affected by the Lady's spells automatically fail their saving throws unless she wishes to give them a chance to succeed. Perfect Accuracy: If the Lady misses her target with an attack roll, she can choose to replace the result with a 20. Perfect Spell Immunity: The Lady of Pain is immune to all spells and magical effects unless she chooses to be affected. Even 'wish' spells that would affect her in any way would have no effect on the Lady. Perfect Regeneration: At the start of the Lady of Pain's turn, she restores HP equal to her maximum HP. Innate Spellcasting: The Lady of Pain's innate spellcasting ability is Charisma. She can cast any spell on any class' spell list at will without material components. Shadow of Pain: Any creature in the Lady of Pain's shadow at the start of their turn or enters it automatically takes slashing damage equal to the amount of her choosing. This damage even bypasses resistance and immunity and ignores any abilities that prevent the target from dying upon reaching 0 HP. Targets killed by this damage are reduced to bloody stains that require 'wish' or 'true resurrection' to restore, unless she chooses otherwise. *Actions* Agonizing Glance: Anyone who is even glanced at by the Lady of Pain can suffer radiant, force or psychic damage equal to any amount of her choosing, with no saving throw, if she desires. The target need not be looking at the Lady to suffer this effect, just be in her line of sight. This damage even bypasses resistance and immunity, and ignores any abilities that prevent the target from dying upon reaching 0 HP. Targets killed by this damage are completely obliterated, beyond even a 'true resurrection' or 'wish' spell to resurrect, unless she chooses otherwise. Maze: Anyone who meets the Lady of Pain's gaze can automatically sent to a special demiplane with a configuration of her choosing without a saving throw, as the 'maze' spell. Even monsters with the Labyrinthine Recall ability are affected by the Lady's 'maze'. *Legendary Actions* Maze: She uses her Maze ability. Agonizing Glance: She uses her Agonizing Glance. Teleport: She teleports anywhere on the plane of existence she is on. Okay, let's see anyone try to kill this.
@@stevenmichaelcunningham4085 You apparently missed the part about her being immune to *all damage, all conditions* and *all spells and magical effects* . *PERIOD* . Also, this is 5e, Disintegrate isn't a 1HKO anymore.
Not enough HP 999 D20 +9999 with all D20's guaranteed max. 29979 HP Regenerates 29,999 HP per round at the beginning of the round (before her or anyone else's turn) and can regenerate again as a reaction 666 times a round. Challenge level is of course: 666 And you forgot legendary action: plane shift 2 times per round at will.
3.5 E a deathless frenzy beserker with Pain Mastery feat would kill this no sweat. Since 10x their max hp in damage just makes them stronger. If you give them a wrathful healing weapon they might even live the encounter. 99AC becomes nothing when you've gained 200+ Strength from Pain Mastery on the first round from that Agonizing Glance and that shadows ability. Build it right, and the barbarian is too busy in a blind frenzy hacking at her body rather than 'meeting their eyes' to be mazed. All in all, I'd give her 5-10 rounds with this bad stat block before shes dead against a properly built level 10 rager. This is why she doesn't have a stat block. The majority of the deities who do have stat blocks have the most generic and not even a massive unoptimized builds that leave you able to use specialized combat builds to easily kill them by level 10-20 in comparison to said deities who are usually level 50(20 outsider levels and usually 30 levels in a single base class for some reason.) Its like they bum-rushed gods out thinking their massive levels would dissuade god killer campaigns. This is why I make my own gods, since most campaign players who wanted to slay one could usually form a full party to do so by level 10-15.
Powers love you for pronouncing the City's name correctly. The naysayers in the comments are just ignorant primes, it isn't their fault they're clueless. To all of said clueless--it is a hard G. It has always been a hard G, since the original boxed set, where the pronunciation was first written down. It was later confirmed in A Player's Primer to the Outlands. FWIW, I think Faction War was one of the most disappointing products in D&D history. My games ignore it completely.
The faction war was an amazing module but it was never meant to be the final product for planescape, Monte cook had a plan to take the faction focus out of Sigil and more on to their planes of focus but TSR decided to tank it and focus of forgotten realms since they were plagued by bad management , but also THANK YOU for getting Sigil's name correctly pronounce, I cringe every time I hear someone call it sigil and not Sigil
I thought the concept and general plot of Faction War was really cool, it just wound up feeling really anticlimactic to me. Like too small a scale, or not enough room for players to change things, particularly through belief as expressed in action. Also, I think the factions as political entities make a great setting contrast to most other D&D kingdoms or religions, and losing them takes a lot of the Cage's uniqueness out of Planescape. Just my take, but I am really glad you loved it! Did you get to actually play/run Faction War?
Yeah we did run it all the way through, technically my group is still running planescape through pathfinder, after about 10 years we slowly brought the factions back to Sigil as they never went away they were just not allowed in the city so in game years about 40 years had passed since the faction war and we had a few pc's that became factols and the new dustman factol was kind of our long running villain who tried to trick some of the pcs into returning to the cage ( my pc was a sign of one, super arrogant so he took the bait) but once my guy and another player brought the believers of the source set up shop in Sigil nothing happened, they weren't flayed or kicked out, so slowly some of the other factions returned, the doomguard is still a fringe faction and the fated are still hated mostly due to their taxation of the city wasn't for anything, they were just taking money from people,
So there's a homebrew ruleset in the D&D homebrew wiki that allows for epic monsters, essentially successfully raising the CR cap from 30 to 50. The highest CR creature made within this ruleset is a CR 41 Prismatic Dragon. She'd still be above the CR 50 limit, probably.
supersmily 5 I know someone who actually tiered her power level, she is a 15th level spell caster (for reference 12th is when a mortal can just make themselves a true diety), the Dungeon master is a 17th level spell caster (as in all DM decisions and actions are 17th level spell casts).
@@davianthule2035 Leveled spellcasting is not how deities work. They have Divine Ranks, which essentially determine how powerful they are in relation to each other. As with any creature a DM makes, you can ALSO give her character levels in a spellcasting class; But this would have little effect for a deity who can effectively cast any spell without spell slots. There is a deity that controls the weave, which determines the rules of magic for mortals; However, this weave is made because mortals don't have enough power to spell cast without it, but deities do. It might be that the spellcasting levels that you mentioned refer to the spell level that they can cast, or their Divine Rank. However, since the DM can literally do whatever they want including above the highest creatures in the D&D Multiverse, it's likely they are a Divine Rank 20 (Highest tier) individual.
I think I learned from another one of your videos that Sigil is a living artefact, a made thing, which possessed the Lady (who never was all that powerful), making her its guardian, giving her the power of the city. If the lady is somehow defeated then whoever took over will be possessed by the city and become its protector, given all of that power.
Lady of Pain is not quantified, if any quantified being fights her they will lose. This is from The Blood War setting. Only a being without stats might stand a chance.
To everyone saying he pronounced Sigil incorrectly, he didn't. The city's name is pronounced with a hard G. Check out A Player's Primer to the Outlands and all the tracks from the mimir for proof.
I have been trying to make such a creature and the best image that gave me is the one her killing two guys with her scarf. Now that is the Lady of Pain for you. I imagine that those two were two level 30 epic characters just dying without a sweat.
The Lady of Pain is actually written about IRL before the 1886 poem. This was mentioned in a recent Esoterica video. She was seen as a kind of demon (though an interesting one relaying mystic information about Jesus Christ) during a documented mystical experience. It's fascinating.
Legend says that if you cast Wish, then utter the words "I wish this wish wouldn't come true", time will stop, and the Lady of Pain will appear and slap you across the face before responding to the wish by telling you to come up with another wish.
I love it, except the slap should put you back to level 1, where you effectively become Sisyphus, having to push the boulder of experience grinding back to level 18, to yet again cast wish if you dare. At which point you will reappear back to the original point of casting wish to “rethink” your wish 😂
Tried it. Got pegged.
One correction concerning her never talking to anyone. In Polyhedron Magizine #127(1997, Volume 17, #2), Monte Cook wrote a short article about the Lady of Pain, and a holiday centered around her; their new year's day, called the day of grace, where everyone shows mercy at least once.
The story goes one day, The lady was walking down the streets of Sigil with everyone running to get out out of her way & avoid attention, when a little girl came face to face with the lady, causing her to stop and look down at the child. The young girl held up a single flower innocently to the lady. A few utter moments of silence occured, and then the lady knelt down, received the flower, and whispered something in the girls ear. She then rose and left the girl unharmed, much to the shock & awe of those who witnessed this. Its unknown what was said; the girl never told, but the holiday sprang up thereafter as a day of mercy. As the lady showed mercy, so shall you on that day thereafter. To my knowledge, this was the only time the lady of pain ever spoke to anyone in a canon appearance source.
Dreammirror Brony thankyou for not only adding to the discussion but for the source also. I love the story so much I think AJ will have to redo this video in the coming years to include it.
Does she ever speak at the end of Die Vecna Die?
I think the girl who lived is in the Irretrievably Insane wing of the Gatehouse Asylum
Stat block for the Lady of Pain:
You lose. Horrifically. Painfully. Endlessly.
Special ability: *Lingering pain*
The player is cursed to auto-lose the next 1+ 2d4 games.
The player may attempt to break the curse at the start of each new game. The only way to break the curse is to achieve _TPK_ within the first 15 minutes of game play.
It's canon her stat block is:
Automatically throw away your character sheet and re-roll a new character when attempting to engage or interact with her.
20 some years ago at my first game shop I went to, we did Planescape and the Blood War. Are group were near demi god level.
DM pulled a fast one on our shop, "like broke the rule regarding LOP
interaction."
LOP shows up to our group, send a telepathic message to us, then teleports us away on a Quest ! The locals of Sigil though/ knew we were F!.
Complete the task, or you can't use ANY Portal !
The creature that we brought to her was NOT happy to see her.
The Demon Lord learn a whole new meaning to Pain !
Star Wars : your crew works for Darth Vader or the Emperor, off the book.
They call you, you do not call them. If you call them, it better be important , and you better not tell them that You FAIL in your mission.
The Lady of Pain sounds like what would happen if they made the word "no" into a person.
Yea! XD
😂 literally the best summarization I've ever read
She strikes me as the interdimensional version of the rolled up newspaper.
If you can find a copy of it, Polyhedron 127 has an article by Monte Cook about a Sigil holiday called The Day of Grace. It commemorates the time a small girl walked up to The Lady, spoke to The Lady, & wasn't destroyed by Her; no one knows what the child said, but Her Serenity passed the girl by without hurting her
Thank you.
Neat!
Must have been the same thing the guy said in that Radiohead song.
Graz'zt: I shall unite all of the forces of Evil and tear down the heavens! All of existence shall join the Abyss!
Demon: Even Sigil my Lord?
Graz'zt: Nooooooope.
It's also worth mentioning she's the ultimate embodiment of I'm not trapped here with you. You are trapped here with me. Considering she might be the avatar of the multiverse.
One of the best parts about Planescape Torment is that the devs fulfilled the "No stats, ever" rule for the Lady of Pain by having her only appear in FMV cutscenes, where they'll never need to make any kind of stats for her.
"Says nothing"....I don't know, but there is one "cannon" (as cannon as something across infinite realities can be) legend that tells about the one and only time she ever spoke. They say she uttered but single word, and as she did everyone within a 100 mile radius face melted away, most everyone within 1000 mile radius was banging their heads trying to comprehend. The few survivors tried in vain to relate the experience but mere mortal words where not enough, in their final attempt to convey Heavy Metal Music was forged. Some bard bands, like "Iron Maiden" named themselves in her honor.
A Legend worthy of the Lady. Your tale is most welcome in these dark times, Champion.
I agree that she shouldn't have a stat block. I feel like attempting to numerically quantify her power is kind of missing the point of the character.
I say it is a grave insult.
@@Olimar92 stat blocks are for things you can actually fight. you can't fight the lady of pain. she can casually erase gods from existence. her stat block is this: you lose.
it should be mentioned that when you get mazed its not supposed to be possible to die or age, your forced to stay alive and lost in a maze until you find your way out.
I think what makes her terrifying is how she seems totally indifferent about the terrible abuses she inflicts; at least that was the impression I got from Planescape Torment.
Yes, death is no escape.
I think the Lady of Pain, Ao and Thurizdin are a sort of trinity of over gods. Ao creates, Thurizdin destroys and the Lady of Pain maintains.
Rule of 3 right there.
I feel like thurizdun is significantly weaker then the other two, seeing as he was defeated, and is currently restrained. I series question if the lady could've been overcome by oberyths& demon lords in that manner. And I'm even more dubious that anything short of every God in the known multiverse banding together could restrain Ao
Well according to Gary Gygax’s Gourd the Rogue novels, Thurizdin was only imprisoned when both the gods of good joined forces with the gods of evil to do so. And the keys to his prison were designed so that the waring factions of evil would never join them together. And considering how quickly he ground the evil plans under his heel after his release, the idea that he is the destroyer in the trinity makes sense. Of course after Gygax was forced out of the company the Gourd novels, after book 2, became uncanon.
The Lady Of Pain. I make a point to place flowers where she has been. She has a hard job and I think she's appreciate that others acknowledge it. Purely as a measure of healthy respect.
Here's how to run a encounter with the lady of pain.
Have players roll initiative.
Use this as the order they die in.
Encounter ends.
Well her stats is easy, it is like Caine, the storyteller/GM reaches over and gives the players a card whereupon it is written. "You LOSE"
We all know she's actually 4 squirrels with a ring of levitation and a ring of polymorph.
Lich Squirrels
@@AJPickettnot squirrels but the Chippetes after learning no one liked their music.
Reminds me of this story about an obsessed Cutter running around The Cage rattling his bonebox, that he was in Love with The Lady. Bashers tried to shit him up or talk him out of it or just avoided him in case She showed up.
This addlecove proclaimed his love on the streets, wrote her pages upon pages of poetry and asked the Dabus around town where she could be found. This went on for a few months, until he disappeared and people almost forgot about him.
Eventually he was found in an alley. His body eviscerated, mangled and bloody beyond all recognition except for his face, which still had a grinning expression of pure bliss on it.
Holy shit is this cannon?
@@charlesxavier3757 That story it´s told in the game.
The Lady of Pain was created to teach 2nd Editions players that there are entities you just can't beat. The whole ethos of Planescape is centered around subverting the fantasy RPG stereotype of the looting adventurer and learning that brute force is not always possible.
Theory: What if the Lady IS in fact a Goddess but one of absolute neutrality. By its nature it would not want to be worshipped because this would actually weaken her! The mere act of worship creates schism which in turn diminishes neutrality. The way she punishes people is even fairly neutral. Placing them inside a maze rather than simply obliterating them. I don't think its balance she wants to create exactly but more like an overall flux. To that end she links up the plains and provides a neutral ground for any creature to exist in but those dwellers must embrace this concept of neutrality and perhaps this empowers her similarly to the way worshippers would another god. They are sort of being funneled into embracing her ideology by default if they want to stay in Sigil.
Surely everybody knows the lady of pain is just 6 giant squirrels with a headdress, robe & a ring of levitation?
The link to pandemonium is interesting. The tunnels and chambers of Cocytus are described as being carved by hands unknown to even gods.
Now this is D&D lore. I really liked it AJ. A lot of information I did not know. I like the speculations and details you added. We all have our guesses as to what she is. And that is truely an astoundingly well written character.
Random thought that came to me about the Lady of Pain, what if she is the manifestation of the Multiverse's pain when it was broken back during the Dawn War? Because she is a multiversal manifestation, she also has a huge multiversal presence, therefore her personal dominion, the City of Doors, can have access to every corner of the multiverse.
Sigil is also called "The Cage" and I have heard the idea mentioned, what if Sigil is "The Cage" of the Lady Of Pain? She cannot leave it, but inside of Sigil, she is the ultimate power and she will not let anyone take that power from her.
But in the end I rather like that is remains such a mystery - weirdly a bit like Tom Bombadil is a mystery in Tolkien (albeit a far nicer mystery). The Lady of Pain comes across to me as more potentially Lovecraftian than any Far Realm monster, simply because maybe knowing as much as is known about her puts how much is unknown in stark relief, making it obvious how little is known about her.
so would she be the prisoner or the guard?
"The cage" IS for her. i like it.
pvtblue - I think she is both. She is the prisoner, yes, but she also guards what is the ultimate strategic location in the multiverse as well.
Lady of Pain reminds me of the Chaos Gods of Warhammer-verse because she's more like a concept-given form.
The people saying "The Lady of Pain should have stats!" are failing to grasp the concept of just what she is.
If you're a DM and you want her to have stats, you can give her stats. Canonically, she doesn't have stats, but every campaign is essentially an alternate universe anyway, so there's no reason why you, as a DM, can't convert the Lady of Pain into a deity for your campaign world. The fact that the canon Lady is virtually omnipotent is irrelevant. Make the Lady a goddess, make Lolth shun evil and become a Goddess of Sunshine, make all dragons good-aligned...it's your campaign world, do whatever you want with it.
My favorite stat block for Her Serenity is:
HP: Irrelevant
AC: you missed
Speed: If she needs to be somewhere in Sigil, she's already there.
Stats: STR Irrelevant - DEX Irrelevant - CON Irrelevant - INT Irrelevant - WIS Irrelevant - CHA Irrelevant
Resistances: No.
Immunities: Yes. Damage cannot bypass her immunities, either.
Bonuses to saves: If she rolls any number higher than a 1, she automatically saves. If she rolls a 1, she automatically saves as well.
Multiattack: The Lady of Pain attacks as many times as she wants to using whatever attack she wants.
"Kill them dead": Automatically hits at any range on any number of targets. Deals as much damage as the Lady of Pain wants to deal in a type the Lady of Pain wants to inflict.
These attacks ignore resistances and immunity.
Maze: Target creature is flung into a maze, equivalent to the Maze spell. This ability, however, is not magical and has no components.
Don't Touch Her Shadow: Touching her shadow causes a player to take as much damage as the DM wants to inflict.
Thou Shalt Not Fuck With The Lady Of Pain: If a player character attempts to injure the Lady of Pain, remove their character sheet from the game. They're done now.
Her only weakness would be if somehow they released her from her Cage like Ravel tried to do in Torment, opening the city and the plane of true neutrality to outside powers.
The fact Lolth and other gods/goddesses fear her mean's you need to run the fuck away when she's near. This Lady of Pain is something far older and more deadlier than they are.
She is a big reason why Sigil's tourism industry is practically nonexistent.
Pleasantly surprised to see planescape and the lady getting some attention for whatever reason.
Always loved the idea of some Elder Evil, major hotshot God or other apocalypse getting turned into a flayed and screaming PSA by the Lady of Pain in under a minute and everyone else just going back to their business.
Sigil is not just one more place, it can't be invaded and it's not your highway to hell. Knifey space mom says play nice or you either get out into a timeout maze or killed so hard there won't be enough left to resurrect.
I love your videos for my commute! They're usually 20-25 mins long, and that's exactly how long it takes me to get to class! Just throwing it on my sound system and listen on my way makes it so much less of a tedious drive. Thank you for all of the fantastic content!
Great ideal. Local radio is terrible
Awesome video. The campaign setting and lore is perhaps one of the greatest fantasy narratives put to paper. Owned every box, book, and adventure back in the late 90's.
ur old...
@@machariamuragori9587 Aptly stated.
@@machariamuragori9587 You're ignorant...
One could say that her greatest job was to keep Sigil out of the Blood War.
Demons and devil's are free to do business in Sigil. And that bussiness is the blood war.
Dont forget: "the city is a cage. And the lady, its prisoner".
The lady gets her immense power from Sigil. Sigil has trapped her and made her into its incarnate protector. That's how i see it.
I bet Loviatar (goddess of agony/pain/torture) has some messed up fantasies about being tied up and the "Lady", giving her some oooohhh so nasty stares 🤣
So the Lady of Pain is basically Hastur and the city of doors is Carcosa.
I understood that reference!
My players are on Cyre 1313 destination Sigil. They have been travelling the Mists and this will be the first place they may be able to spend gold since they started.
Rule one: Thou shalt not fuck with the lady of pain.
Rule two: Thou shalt not even speaketh about violating rule one.
Rule three: If thou shalt hear another speaketh about violating rule one, RUN.
The Lady of Pain, someone with a gaze that says "Fuck You" so strongly you go to a different dimension.
I like the idea of her basically being the Ao of the miltiverse that came before the current one
Maybe the Dabus communicate in symbols to avoid speaking the name of the Lady and attracting her attention.
Dammit, 5e needs to publish a planescape pre-WotF setting !
Agreed
Her gilded birdcage keeps her in as much as it keeps gods out
My favorite lore from D&D. A weird portal city controlled by an entity perhaps more powerful than anyone in the D&D universe. Her main attack of throwing troublesome things into a maze they can't get out of is the same kind of thing that is holding in Therizdun, right? lol. You do not want to piss her off.
Wonderful, and I agree wholeheartedly, the lady should never be statted.
I don't mind so long as she has the following:
Feat: Ignores Stat Block
during the seige of Sigil, she decapitated the 500' reanimated corpse of her lover ( the previous Cat Lord, Leonan. Yes, she had a lover ) with a mere twist of her wrist. 500' is actually a SMALL dead God. You see the dead book doesn't have room for the name of a God, so instead, the " corpses" of dead or forgotten gods lie sleeping in the astral plane, watched over by a mysterious being who renounced his godhood to watch eternally watch over his sleeping brothers, sisters & forgotten entities
Dear AJ Pickett,
I'm pleased to inform you The Scourge Mistress; The Maiden of Pain; The Divine Glory Loviatar would like words with you about this blasphemy.
-Briali Tabryn, Sister in Torment.
P.s lmfao dnd is fun.
My favorite NPC in D&D
In know that this is a bit out there but please bear with me. Souls & true names are two of the most powerful & important currencies of the planes in d&d and pathfinder. In neverwinter nights you could bind mephistopheles with his true name. Well, what if the wizard who died 10,0000 years before, who was mentioned in the video, went in search of the lady of pain's true name?
That sounds like something Vecna would get involved in.
This is a great video! This explains the unexplainable, leaving enough questions to be utterly intriguing to players
"if anyone is a threat to the lady of pain"
lmao
thou shalt not fuck with the lady of pain
Well bloody hell.... Now I gotta bust out "Torment"
My first thought was that The LOP was simply an avatar of Pale Night. My second thought was. So much Death. What can a single mortal do to stave off so much Death...?
Rumors have it, that even for daring to speak about the Lady of Pain, AJ Pickett mysteriously disappeared after uploading this video to youtube, never to be seen or heard of, ever again.
Then who am I? *Vecna sounds*
@@AJPickett
You are trapped, in that damn maze, with the Nameless One, and a goaty Dabbus replaced you.
Plot device of the Lady of Pain, whatever you do when the DM trying to be funny, .. avoid any drama or story regarding the Lady.
Oh yes a fine crafted video for a finely made lore, yes indeed!
There is always something bigger & stronger. Her Grace decapitated a gargantuan skeleton, just by flicking her wrist back & forth, during the invasion of Sigil. She is functionally a Greater Power while in her cage. Pages of Pain is a great book
In my game, I have a background theory that there are 3 Overgods. Ao, Tharizdoon, and The Lady of Pain. Order (form), Chaos (creation), and Balance (existence). With the fall of Tharizdoon, the multiverse was broken and existence became painful. Ao continues to oversee the multiverse, but actual power flows from the universal balance. In my little corner of the mind, that's why Gods can't enter Sigil. It's where their power originates. As long as the Abyss is overflowing, and The Chained God continues to be nutters, The Balance remains unbalanced, thus, The Lady of Pain. Just a fun little thought experiment that turned into my own Campaign setting. Thankfully, my players seem to enjoy exploring it.
Nice!
It could be possible that it is not just "Ao" and "Tharizdun", but very embodiments of ideas of creation and destruction, known across planes under different names. Ao of Abeir-Toril may as well be Highgod and Siberis; Tharizdun may be Chaos, Khyber, Rovagug, and who knows what else. Lady of Pain remains Lady of Pain, because it is time of balance in the Multiverse.
@@TenositSergeich Agreed. There are a number of different ways it can be looked at, including that Ao and Therizdoon are both the same being (a la Janus, the two-faced god) and the Lady of pain is a result of the abyssal interruption. I think the best thing that D&D has done has to never clarify. It leaves it wide open to any DM's interpretation. I appreciate the addition of Rovagug, too, in your example. My home game is based on PF 1.0 rules, so its inclusion makes my heart happy :)
Speaking of mashing up Pathfinder and Planescape, once in a short 5e Planescape campaign I was in to break the pace I played as an elf warlock of qlippoth/obyrith lord Chavazvug. He was kinda supposed to be an elf who lost his home to demons and thus sought any help to end demons once and for all - and found it in demigod from a race of antideluvian, demon- and mortal-hating fiends whose insistence on exterminating demons before mortals was more of a quirk of a personality than anything, and it really took toll on his mind. He poised himself as a demon hunter, but his odd manners, obsession with fire and complete disregard of collateral damage rang the bell - before it was revealed that he was way below Chaotic Neutral on ethical scale and all his quirks were inspired by his patron (even his love for resting in hot baths - that's the way he connected himself with Chavazvug being reborn in firey lakes of his realm after fighting demons).
@@TenositSergeich Very nice piece of cross-pollination!
Every god, primorial, or demon prince is a gangsta, until they cross the Lady of Pain.
I have been waiting on this video for a long time Thank you
please do Lord Ao as well
I’m curious now if somewhere out there the Nameless One is still walking around... maybe with a certain chatterbox skull following him!
The Lady of Pain: The Original Dominatrix....
What happens if someone accidentally ascends to godhood in Sigil?
Instantly evicted... just "POP" they are now outside.
Veccna used that to become a deity in Sigl but that bug was patched out when he was evicted so ya, *POP*
@@AJPickett Well that's significantly nicer than what I had assumed.
Obviously you just need to find out her safeword and she can't hurt you.
"Sssssssymbolissm, ssssssyyyymbolism!" - Boondock. Saints. lol Kidding AJ, I think both work in the context you're speaking, I just hear 'symbology' and immediately go back to that scene.
I always find it amusing when PCs want to fight even a lessor god.
Ok. You have entered their palace in the plain of their existence.
You have fought your way past the countless creatures that guard this god.
Bloodied and tired you kick open the door to this small unassuming house.
Inside you see rolling green hills with small mountains in the distance.
You realize that your adventure is just beginning.
Or!
You plain shift to the gods reality. You are immediately surprised by torrents of fire and light.
Roll save or take 200 points of damage. If you save, half that.
Roll initiative.
No...it was just the order that the PC will go in. The god will go first.
The god decides that you are all healed.
Roll save.
If you fail you are asleep. If you are pass, you are asleep. Cause the god wants it that way.
Now you wake up.
The god is sitting there on wooden bar stool, intently watching you.
Roll initiative.
The god turns the ground beneath you into lava. ...you all die.
My point is, a PC can not beat a god without another gods help/protection.
The god shines a blinding light on you. Your eyes slowly adjust to see an overcast sky and large pine trees. You look around confused to find yourself in a moving wagon with your hands bound. Then a passenger breaks the silence.
"Ah, so you're finally awake..."
Zarnirox i hate you rn
_The Rise of Tiamat_ campaign gives you a chance to fight Tiamat and win. But you have to do some stuff before she's summoned in order to reduce her stats. But even when she's reduced to 0 HP, all you do is banish her back to Avernus.
_The Rise of Tiamat_ campaign gives you a chance to fight Tiamat and win. But you have to do some stuff before she's summoned in order to reduce her stats. But even when she's reduced to 0 HP, all you do is banish her back to Avernus.
@@JanusHoW That's a weaker avatar and you don't "kill her." Just banish her.
I also always prefer to set my Planescape games before the Faction War. It's just such a fascinating melting pot of philosophies and power struggles that is too tempting to pass up setting a game in.
Same, I totally ignore the faction war.
"Who's a pretty Lady of Pain? You are! Oh yes, you are! What a pretty Lady of Pain!" And..............you're mazed!
And then perma-deded.
I'd let you keep going. That's the sort of PC who likes digging his holes deeper. Please. The longer you keep up the insults the longer the maze. Long =/= intricate, mile long featureless corridors are always an option.
I only ever read the manual of the Planes(said to be Sigil's inspiration) and played Planescape Torment, still one of my all time favorites so this is nice to see.
She's like the Living Tribunal. The physical embodiment of a universal aspect. I'd love to see her send Olidammara, Kurtulmak and Garl Glittergold to a pocket dimension just to see them try and escape.
Wait, Isn't Kurtulmak already stuck in a maze for eternity?
AJ picket has some of the best cryptozoology videos on YT
In my opinion, one of the most intresting tidbits about Sigil is the possibility that Sigil and the donut-shaped thingy above the Spire in Outlands are NOT one and the same. It is hard to observe the Sigil above the Spire in great detail due to arbitrarily-infinite height, but on the days when the sky is clear in Sigil itself (a rare ocurrence in a city where locals can distinguish up to 16 different kinds of bad weather, including soot falling from the sky, smog, oily brown and alchemical rains) one can look from the edge, but cannot see Spire nor Outlands nor anything but evenly-colored void, so this thought may have some merit.. Not the theory of Sigil's existance one hears much, but it only adds up to the mystery of whole place and its ruler.
it's a crazy level of fantasy, having an infinite space contract in one direction but not the other (so the view looking from one way seems to have some measure of distance while the view from sigil is infinite) is fine.
its magic i aint gotta explain shit kinda thing you know?
Well, Outer Planes ARE magic up the wazoo, on basis of being an embodiment of belief. The Spire is infinite because people believe it is so; special things come in threes because people believe three is a special number. Thus, Sigil above Outlands appears because people know and believe that Sigil (or at least the donut thing) can be seen there. If most people will think otherwise, it won't be so.
Based on the kind of group you have, you could potentially have the lady of pain single out a member of the party by making some sort of "gesture" that under any other circumstances, would seem kind, but because she is what she is, might end up being all the more frightening, not having the slightest clue why this immensely powerful being is even remotely interested in someone she hasn't spattered across the walls.
Lol. In a campaign I played Lady of Pain singled out our half-orc barbarian with a gesture. The city went down screaming and our half-orc barbarian did *NOT* die well. Spent something like 10,000 years subjected to horrific torments until his *soul* had been tortured to death. To be fair he had spent the whole campaign trying to get her attention for what he had only explained as reasons. Dumb barbarian fixated and the whole city got tortured for a bit and suffered just the worst thing for super sustained annoyance. Like our characters had spent something like twenty years in Sigil and he'd spent every waking moment of every day for 20 years trying to get her attention. At that point if she hadn't killed him the party would have. It was funny as hell though.
@@ejedwards988 Sounds like a typical Lady of Pain kill based on player error. I'm sure it was fun.
I'm thinking it would be more fun to have her mess with someone who's done nothing to upset her, but not tell them that. No one dies, no one is tortured. That player character just happens to barely catch her image out of the corner of his eye before turning around to see nothing there. And if that player starts getting out of hand, she can still smite him or her.
if you think about it the lady of pain is just the manifestation of the DM, she knows everything, can inflict pain into beings that can't even feel, can kill you with a passing glance, can build pocket dimensions at will, she is more powerful then gods, can be anywhere at will, she kills her worshippers because having people worship you as a DM would be big headed.
@Terror You are more than welcome to challenge my opinions, but my sources are many, and they are strong.
@Terror Since you brought up Vecna, remember that even he did not challenge her directly-he was only able to enter Sigil at all because he was taught a few words from the Language Primeval by the Serpent, who is another deific being on par with the Lady of Pain-and was brought down by a group of adventurers (or 4-5 demigods, as I'll explain later).
That same module, Die Vecna Die, describes the Lady of Pain as "a member of the Ancient Brethren, a group of omnipotent beings who predated the multiverse and know the Language Primeval, a magic greater than the gods." Emphasis on "a magic greater than the gods."
She stood by while Vecna was in Sigil for unknown reasons, but the module does sort-of give a reason for her lack of direct intervention: "should the Lady reveal herself in her true form
in all its aching majesty to do battle with the waxing god, the multiverse would come undone like a mobile whose strings are simultaneously severed." Note how it does not say "Sigil would come undone" or "the universe would come undone," but the multiverse.
By the end of the module, she only opens her realm to up to five demigods if all of the PC's die within the armory, or in battle with Vecna, in which case the players play as these demigods.
If it is bias to point out that she is too powerful to fight when the module itself says that revealing her true form would destroy the multiverse, then yes, call us biased.
@Terror It's hilarious how you just tried to compare fictional deities in a fantasy campaign to real-world humans.
You realize there are quite a few deities whose backstories aren't fleshed out, right? You're assuming that deities like Ao and the Lady of Pain weren't mortal at some point in the past just because it hasn't been explicitly spelled out for you.
@Terror "Bill gates came from nothing"
LMAO you mean the dude who went to a rich private school that bought computers for a high school when people in university at that point didn't have one? Acting as if Bill Gates didn't have major advantages is fucking low-tier. Also, Superman is amazing.
@Terror , Superman is Trash, shoddily written.
"Die, Vecna, Die !" was such "Shoddily" writing, it should not have been written in the location of Sigil.
If you want Lady of Pain to have stats, pull up Titan for her Avatar.
Just do not Fell your Initiative Roll.
I do not have a Face Book Account, neither does Lady of Pain so you don't get to know any of our full back history.
I'm curious about the Lady's origins as Loviatar... who had an entry in Deities & Demigods.
They may look similar, but the Lady predates Loviatar and eschews the Gods in general. No dieties -or thier Avatars- are allowed into Sigil.
Thank you for this video will be noted for a character I’m creating in the future👍🏼👍🏼💯
Wow, I am fascinated by the lore of the Lady since I was reading about her on the Planescape tropes page. I can imagine her silently walking with Crom from Conan the Barbarian. Why? Because they have something in common about hate being worshipped by their people and sending them dooms, not fortune. Also, not as a couple either. I guess Crom, in my opinion, is brave enough to walk with her without any consequences.
Also, I like how you said that there should be no stat blocks on the Lady of Pain because of the serious consequences that could befall the D&D Multiverse. Not to mention blasphemy ironically.
Oh! I read that Wizards of the Coast is going to make a 5th edition book of Planescape and going release this fall.
They print 96-page 'Gazetters" these days, not sourcebooks. They are a jumbled collection of untested crap that will get shit-canned the moment they update their precious, pay-per-month digital content, which you don't own, and they can remove at any time. Do I sound bitter? Maybe, but please don't buy that company's crap.
I’m bitter too. Shamefully I still crave and buy their new crap… Each time I hope for something great to read like I used to purchase in the good old days. Fortunately, as a seasoned DM, I can usually add in the “great” myself with a little work (and the help of my trusty past edition books), thereby modifying the worst of these recent husks they call sourcebooks to suit my needs. The new Planescape “boxed set” (the ToFW adventure in particular), for example was a doozy to adapt to my old campaign. There are some gems sprinkled throughout the pages, but why must the new lore in each edition always be so contradictory with past lore? It’s maddening in some instances… I guess they are paving way for WoTC’s own version of the Marvel cinematic universe… They definitely charge too damned much for what we are actually getting… Anyway, your videos are a breath of fresh air, because you share all your favorite lore (which often corresponds with my own favorites), while leaving room for the myriad possibilities introduced over the decades. Keep up the good work!
D&D universe is kept together by a Lady of Pain, ours is kept together by a Lady of Glad : Hello Kitty. Should she reveal herself in her true form, reality would be disassembled in its most fundamental parts - a rainbow of candies - and fall apart.
Have you read the book "Pages of Pain"? Its is a Planescape novel and the Lady of Pain narrates some passages and its fascinating
heard of it, have not read it.
My intuition is that the only way to get rid of the Lady of Pain is to unmake existence.
Lolth, Tiamat, Bane, all these fear her. Not to be fought.
The lady of pain is Faerun's One Punch Man. But more... Edgy. (BaDumTish)
KevlarIlluminati. Your being SUCH a dinglepoof right now.
An immortal masochist would probably love her.
Thanks for the video!
Most welcome!
Makes me wonder if this is like...a foil to Ao.
Ao is just a local overgod to one of the oldest crystal spheres in the prime. Probably respected in that quadrant, but in other places, totally unknown... the lady of Pain is a Multiverse Wide celebrity.
@@AJPickett damn. Thats crazy.. thanks for the reply and awesome video!
THOU SHALT NOT FUCK WITH THE LADY OF PAIN!
And thus planescape & spelljammer becomes more and more fascinating! One of the questions I’ve always had regarding the Lady of Pain was why Vecna didn’t immediately get obliterated after failing in his plan. I’m assuming maybe Ao had something to do with it or some other universal factor/decision.
That sequence of events involving the return of Vecna really flouted a whole heap of established rules and lore, so, I'd take some of it with a heavy grain of salt.
In "Die, Vecna, Die!" it was mentioned that the Lady of Pain "inexplicably stood idly by," suggesting that it was decided that a realignment of the multiverse was appropriate, so they let Vecna pop in to Sigil for just enough to do that, until the level 20 party of the adventure bitch slapped him back to oblivion for a bit.
Also, while Sigil has been greatly fleshed out in many a Planescape splatbooks, while still leaving enough place for anything you can come up with, but my favorite is fanmade and free Brix's Guide to Sigil, which offers many an intresting location and a couple of "day in life" descriptions of typical Cagers.
The lady of pain endorses the free razor promotion
AJ, you have out done yourself! LADY OF PAIN
Here's a "serious" stat block for the Lady using 5e:
Huge humanoid (titan), neutral
HP: 16484 (999d12+9990)
AC: 99 (natural armor)
Speed: 30 ft., fly 30 ft. (hover)
Stats: 30 across the board.
Saving Throws: Special (see below)
Damage immunities: All
Condition immunities: All
Senses: Blindsight 240 ft., truesight 240 ft.
Languages: All, telepathy infinite
Challenge: ???
Perfect Resistance: If the Lady fails a saving throw, she can choose to succeed instead. Any ability that would force her to fail a saving throw automatically fails, and is wasted.
Perfect Ability: If the Lady fails an ability check or loses an ability contest, she can choose to succeed on the check or win the contest instead.
Perfect Initiative: The Lady always goes first in combat, unless she chooses not to.
Perfect Spellcasting: Those affected by the Lady's spells automatically fail their saving throws unless she wishes to give them a chance to succeed.
Perfect Accuracy: If the Lady misses her target with an attack roll, she can choose to replace the result with a 20.
Perfect Spell Immunity: The Lady of Pain is immune to all spells and magical effects unless she chooses to be affected. Even 'wish' spells that would affect her in any way would have no effect on the Lady.
Perfect Regeneration: At the start of the Lady of Pain's turn, she restores HP equal to her maximum HP.
Innate Spellcasting: The Lady of Pain's innate spellcasting ability is Charisma. She can cast any spell on any class' spell list at will without material components.
Shadow of Pain: Any creature in the Lady of Pain's shadow at the start of their turn or enters it automatically takes slashing damage equal to the amount of her choosing. This damage even bypasses resistance and immunity and ignores any abilities that prevent the target from dying upon reaching 0 HP. Targets killed by this damage are reduced to bloody stains that require 'wish' or 'true resurrection' to restore, unless she chooses otherwise.
*Actions*
Agonizing Glance: Anyone who is even glanced at by the Lady of Pain can suffer radiant, force or psychic damage equal to any amount of her choosing, with no saving throw, if she desires. The target need not be looking at the Lady to suffer this effect, just be in her line of sight. This damage even bypasses resistance and immunity, and ignores any abilities that prevent the target from dying upon reaching 0 HP. Targets killed by this damage are completely obliterated, beyond even a 'true resurrection' or 'wish' spell to resurrect, unless she chooses otherwise.
Maze: Anyone who meets the Lady of Pain's gaze can automatically sent to a special demiplane with a configuration of her choosing without a saving throw, as the 'maze' spell. Even monsters with the Labyrinthine Recall ability are affected by the Lady's 'maze'.
*Legendary Actions*
Maze: She uses her Maze ability.
Agonizing Glance: She uses her Agonizing Glance.
Teleport: She teleports anywhere on the plane of existence she is on.
Okay, let's see anyone try to kill this.
Better make that True Neutral alignment.
@@stevenmichaelcunningham4085 You apparently missed the part about her being immune to *all damage, all conditions* and *all spells and magical effects* . *PERIOD* . Also, this is 5e, Disintegrate isn't a 1HKO anymore.
Not enough HP
999 D20 +9999 with all D20's guaranteed max.
29979 HP
Regenerates 29,999 HP per round at the beginning of the round (before her or anyone else's turn) and can regenerate again as a reaction 666 times a round.
Challenge level is of course: 666
And you forgot legendary action: plane shift 2 times per round at will.
I see it like this I feel like And then the Bard wins... again. :^)
3.5 E a deathless frenzy beserker with Pain Mastery feat would kill this no sweat. Since 10x their max hp in damage just makes them stronger. If you give them a wrathful healing weapon they might even live the encounter. 99AC becomes nothing when you've gained 200+ Strength from Pain Mastery on the first round from that Agonizing Glance and that shadows ability. Build it right, and the barbarian is too busy in a blind frenzy hacking at her body rather than 'meeting their eyes' to be mazed. All in all, I'd give her 5-10 rounds with this bad stat block before shes dead against a properly built level 10 rager. This is why she doesn't have a stat block.
The majority of the deities who do have stat blocks have the most generic and not even a massive unoptimized builds that leave you able to use specialized combat builds to easily kill them by level 10-20 in comparison to said deities who are usually level 50(20 outsider levels and usually 30 levels in a single base class for some reason.)
Its like they bum-rushed gods out thinking their massive levels would dissuade god killer campaigns. This is why I make my own gods, since most campaign players who wanted to slay one could usually form a full party to do so by level 10-15.
Ooooooh it happened! Happy Halloween, don't get hazed!
Powers love you for pronouncing the City's name correctly. The naysayers in the comments are just ignorant primes, it isn't their fault they're clueless. To all of said clueless--it is a hard G. It has always been a hard G, since the original boxed set, where the pronunciation was first written down. It was later confirmed in A Player's Primer to the Outlands.
FWIW, I think Faction War was one of the most disappointing products in D&D history. My games ignore it completely.
The faction war was an amazing module but it was never meant to be the final product for planescape, Monte cook had a plan to take the faction focus out of Sigil and more on to their planes of focus but TSR decided to tank it and focus of forgotten realms since they were plagued by bad management , but also THANK YOU for getting Sigil's name correctly pronounce, I cringe every time I hear someone call it sigil and not Sigil
I thought the concept and general plot of Faction War was really cool, it just wound up feeling really anticlimactic to me. Like too small a scale, or not enough room for players to change things, particularly through belief as expressed in action. Also, I think the factions as political entities make a great setting contrast to most other D&D kingdoms or religions, and losing them takes a lot of the Cage's uniqueness out of Planescape. Just my take, but I am really glad you loved it! Did you get to actually play/run Faction War?
Yeah we did run it all the way through, technically my group is still running planescape through pathfinder, after about 10 years we slowly brought the factions back to Sigil as they never went away they were just not allowed in the city so in game years about 40 years had passed since the faction war and we had a few pc's that became factols and the new dustman factol was kind of our long running villain who tried to trick some of the pcs into returning to the cage ( my pc was a sign of one, super arrogant so he took the bait) but once my guy and another player brought the believers of the source set up shop in Sigil nothing happened, they weren't flayed or kicked out, so slowly some of the other factions returned, the doomguard is still a fringe faction and the fated are still hated mostly due to their taxation of the city wasn't for anything, they were just taking money from people,
Very cool!
So there's a homebrew ruleset in the D&D homebrew wiki that allows for epic monsters, essentially successfully raising the CR cap from 30 to 50. The highest CR creature made within this ruleset is a CR 41 Prismatic Dragon. She'd still be above the CR 50 limit, probably.
supersmily 5 I know someone who actually tiered her power level, she is a 15th level spell caster (for reference 12th is when a mortal can just make themselves a true diety), the Dungeon master is a 17th level spell caster (as in all DM decisions and actions are 17th level spell casts).
@@davianthule2035 Leveled spellcasting is not how deities work. They have Divine Ranks, which essentially determine how powerful they are in relation to each other. As with any creature a DM makes, you can ALSO give her character levels in a spellcasting class; But this would have little effect for a deity who can effectively cast any spell without spell slots. There is a deity that controls the weave, which determines the rules of magic for mortals; However, this weave is made because mortals don't have enough power to spell cast without it, but deities do. It might be that the spellcasting levels that you mentioned refer to the spell level that they can cast, or their Divine Rank. However, since the DM can literally do whatever they want including above the highest creatures in the D&D Multiverse, it's likely they are a Divine Rank 20 (Highest tier) individual.
I think I learned from another one of your videos that Sigil is a living artefact, a made thing, which possessed the Lady (who never was all that powerful), making her its guardian, giving her the power of the city.
If the lady is somehow defeated then whoever took over will be possessed by the city and become its protector, given all of that power.
Lady of Pain is not quantified, if any quantified being fights her they will lose. This is from The Blood War setting. Only a being without stats might stand a chance.
To everyone saying he pronounced Sigil incorrectly, he didn't. The city's name is pronounced with a hard G. Check out A Player's Primer to the Outlands and all the tracks from the mimir for proof.
This, this, THIS!
i hate the hard g. i cant take the setting seriously when it rhymes with giggle.
I have been trying to make such a creature and the best image that gave me is the one her killing two guys with her scarf. Now that is the Lady of Pain for you. I imagine that those two were two level 30 epic characters just dying without a sweat.
Lady of Pain's holy day must be Monday.
No, because if anyone declared any day a holy day to her, she'd punish them.
You're talking so fast as if you're afraid LoP will hear
The Lady of Pain is actually written about IRL before the 1886 poem. This was mentioned in a recent Esoterica video. She was seen as a kind of demon (though an interesting one relaying mystic information about Jesus Christ) during a documented mystical experience. It's fascinating.