Nice demonstration of the basics on the GAS plugin. One thing to note about your GameplayTags, the engine is not so nice about renaming or deleting tags. The developer may wish to have a better naming convention than "Player.Attack.1" since that implies that only the player has that ability, so it would be assumed that the "1" attack is not usable by any other object (which if that is the case, all good). Use a hierarchical structure for tags to organize them effectively. For example, you could use "Character.Action.Combat" as a parent tag with child tags like "Character.Action.Combat.Attack" and "Character.Action.Combat.Defend".
@@gil6970 not if I can help it lol. I was going to but I want to keep it blueprints only with this track. I have plans for a c++ series but just not right now.
@@gil6970 You really only need it to put in Attribute system that works out-of-the-box with the GAS system. If you have your own stat system, you do not really need to go into the C++ side of things. That being said, C++ is very easy to do and there are numerous tutorials that show exactly what you need to do.
hey there game developers! subbed just for that! your character is amazing btw
Thanks for the sub!
Nice demonstration of the basics on the GAS plugin. One thing to note about your GameplayTags, the engine is not so nice about renaming or deleting tags. The developer may wish to have a better naming convention than "Player.Attack.1" since that implies that only the player has that ability, so it would be assumed that the "1" attack is not usable by any other object (which if that is the case, all good).
Use a hierarchical structure for tags to organize them effectively. For example, you could use "Character.Action.Combat" as a parent tag with child tags like "Character.Action.Combat.Attack" and "Character.Action.Combat.Defend".
Great advice. Thank you for your input.
Legend! Thanks so much for all the content, is this easy to integrate with the hotbar you created in last series?
Yes, absolutely I plan to integrate it with the.
This is gonna use c++ also?
@@gil6970 not if I can help it lol. I was going to but I want to keep it blueprints only with this track. I have plans for a c++ series but just not right now.
@@hollywoodmuse I thought you needed c++ to do what you showed here or to even use it.
But seems you can use it less complexed
@@gil6970 there are a lot of things that can be done with C++ but the basics are usable without it.
@@gil6970 You really only need it to put in Attribute system that works out-of-the-box with the GAS system. If you have your own stat system, you do not really need to go into the C++ side of things.
That being said, C++ is very easy to do and there are numerous tutorials that show exactly what you need to do.
Also man. This is amazing. Before I’ll set a book lean, is attacking. Can’t attack. All this crap. This speeds it up.
Thank you. There will be more of this to come.