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Ability System Hot Bar Unreal Engine 5 Tutorial - Hot Fix
🎮 Ability System Hot Bar Unreal Engine 5 Tutorial Part 3 | Action RPG UI & Blueprint Scripting Guide
Welcome to our comprehensive Unreal Engine 5 tutorial on creating a fully functional Ability System Hot Bar for your action RPG - Hot Fix! Whether you're a beginner or an experienced developer, this guide will help you design a sleek and interactive UI, implement a robust gameplay ability system, and integrate everything using Blueprint scripting. Let's take your game development skills to the next level! 🚀
🔥 What You'll Learn:
UI Design for Hot Bar: Learn how to design and create a responsive Hot Bar using Unreal Engine's UMG. We'll walk you through adding buttons, icons, and other elements to create an intuitive action bar for your game.
Implementing the Gameplay Ability System (GAS): Discover how to set up a Gameplay Ability System in Unreal Engine 5, link abilities to your Hot Bar, and handle user input for seamless gameplay.
Blueprint Scripting: Master using Blueprint scripting to enhance abilities with cooldowns, animations, and effects. We'll cover advanced scripting techniques to make your abilities stand out.
Testing & Debugging: Get tips on testing and debugging your UI and ability system to ensure a smooth and polished gaming experience.
🛠️ Key Concepts Covered:
Unreal Engine 5 UI Design 🖼️
Gameplay Ability System Tutorial 📜
Blueprint Scripting for RPG Development 🧩
Action RPG UI & UX 🎨
RPG Development Best Practices 🎯
⚔️ Why This Tutorial?
Creating a compelling action RPG requires engaging gameplay and a user-friendly interface that enhances the player's experience. In this tutorial, we break down the process of designing and implementing a Hot Bar that is not only functional but also visually appealing. Plus, we'll dive into the Gameplay Ability System, a crucial component for any RPG, and show you how to link it all together using Unreal Engine 5.
💻 Who Is This For?
Game developers looking to create an Action RPG or similar genre.
Beginners who want to learn Unreal Engine 5 UI design and Blueprint scripting.
Intermediate developers seeking to implement a Gameplay Ability System.
Anyone interested in enhancing their Unreal Engine 5 skillset.
Don't forget to like 👍, subscribe 🔔, and comment 💬 below if you found this tutorial helpful. Share your thoughts, and let us know what you'd like to see in future videos! Thanks for watching, and happy game dev! 🕹️
DISCORD: discord.gg/j2mapqD5X2
If you enjoy this video, please consider supporting me 🙂
DONATE:
PayPal: paypal.me/stgstudio
Buy me a Coffee:ko-fi.com/dragon36548
Buy me a Beer: Cash App $Stargames66
#UnrealEngine5 #AbilitySystem #GameDevelopment #HotBar #Tutorial #UE5 #GameDesign #IndieDev #LearnUnrealEngine
มุมมอง: 23

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ความคิดเห็น

  • @jamaalsineke2405
    @jamaalsineke2405 21 นาทีที่ผ่านมา

    Hi Stargames how would you toggle between hot bars where assigned abilities share the same key binds

    • @stargamesstudio66
      @stargamesstudio66 16 นาทีที่ผ่านมา

      That will be in a later video. :)

  • @KDesignTek
    @KDesignTek วันที่ผ่านมา

    looking great bro!

  • @Intranduan
    @Intranduan 2 วันที่ผ่านมา

    Nice clip! keep em coming.

  • @angeltrujillo426
    @angeltrujillo426 2 วันที่ผ่านมา

    ello Good tutorial, could you put a link to download the models, greetings

    • @stargamesstudio66
      @stargamesstudio66 2 วันที่ผ่านมา

      stargamesstudio.com/stargames-studio-youtube-channel-download-page/

    • @angeltrujillo426
      @angeltrujillo426 2 วันที่ผ่านมา

      Ok, thank you

    • @stargamesstudio66
      @stargamesstudio66 2 วันที่ผ่านมา

      @@angeltrujillo426 you’re welcome

  • @GageAulik
    @GageAulik 2 วันที่ผ่านมา

    We up

    • @stargamesstudio66
      @stargamesstudio66 2 วันที่ผ่านมา

      @@GageAulik going to have another one this week.

  • @robertstewart9989
    @robertstewart9989 4 วันที่ผ่านมา

    Is there a way to exclude self so that you can still use the IsAttackable tag?

    • @stargamesstudio66
      @stargamesstudio66 3 วันที่ผ่านมา

      Is your character hitting itself?

    • @robertstewart9989
      @robertstewart9989 3 วันที่ผ่านมา

      I haven't created one yet. I was asking if it was a possibility instead of changing the tag.

  • @robertstewart9989
    @robertstewart9989 4 วันที่ผ่านมา

    Since we're back on combat and damage, I have a question. I have noticed several times during your lightsaber attacks that when the enemy is very close the lightsaber will visibly pass through the enemy but no hit is registered. Would increasing the number of hit trace capsules during the attack fix that?

    • @stargamesstudio66
      @stargamesstudio66 4 วันที่ผ่านมา

      I noticed that a while back. Honestly I never experimented beyond the trace system that I have in place. I'm currently replacing my hit methods with collision spheres and boxes rather than traces. If you experiment with it, let me know how it goes.

  • @GoodguyGastly
    @GoodguyGastly 4 วันที่ผ่านมา

    HOLY SH*** I have been looking to use my synty assets for so long and kept getting roadblocked by retargeting and doing all this BS with animation blueprints and you just allowed me to not have to change literally anything about my current setup and still use them. wtf. Subscribed and I will follow you into war. Does this also work with like modular pieces? I have a character setup to be modular from a template but all of its pieces are from UE5 asset store and Im unsure how to get the synty stuff to work with it instead. Do I just retarget the synty stuff in the same way or am I over thinking it?

    • @stargamesstudio66
      @stargamesstudio66 4 วันที่ผ่านมา

      @@GoodguyGastly don’t overthink. The synty assets like building parts and such will just upload to the project piece by piece. You can build out from there. There is a different procedure for the new synty characters however.

    • @GoodguyGastly
      @GoodguyGastly 4 วันที่ผ่านมา

      @@stargamesstudio66 Oof. I assume the different procedure easier? I have the Dungeon assets and they haven't been updated to the UE5 models. After messing with this a bit more I found out there is a fantasy modular kit but its not upgraded to 5.0 yet so before I buy that I need to do some more research. EDIT: Also just read that they have a new modular pack coming out before the end of the year so maybe I'll just wait for that.

    • @stargamesstudio66
      @stargamesstudio66 4 วันที่ผ่านมา

      @@GoodguyGastly for the dungeon assets, I just opened the synty project in 5.4 and migrated them to my own project.

    • @GoodguyGastly
      @GoodguyGastly 3 วันที่ผ่านมา

      @@stargamesstudio66 Yeah I managed to get the dungeon assets to work perfectly with this method so its been a dream. Thank you so much!!

    • @stargamesstudio66
      @stargamesstudio66 3 วันที่ผ่านมา

      @@GoodguyGastly You're welcome!

  • @Bereeco
    @Bereeco 6 วันที่ผ่านมา

    A great tutorial and series so far! Cant wait for part 3!

    • @stargamesstudio66
      @stargamesstudio66 5 วันที่ผ่านมา

      Glad you enjoyed it! Part 3 coming this weekend!

  • @gladiyit6771
    @gladiyit6771 7 วันที่ผ่านมา

    ty

  • @maiconsantana6995
    @maiconsantana6995 11 วันที่ผ่านมา

    I Prefer to use Get Owning Player to avoid issues with Multiplayer ;) But it is a really nice tutorial.

  • @Pharoah1224
    @Pharoah1224 12 วันที่ผ่านมา

    Is it multiplayer? The big deal with gas is network replication

    • @stargamesstudio66
      @stargamesstudio66 12 วันที่ผ่านมา

      I intend to add multiplayer to it later, yes.

  • @mikeoscarsson8796
    @mikeoscarsson8796 17 วันที่ผ่านมา

    When is next video released

  • @ViralUnrealEngine
    @ViralUnrealEngine 18 วันที่ผ่านมา

    Top🔥🔥🔥

  • @GageAulik
    @GageAulik 18 วันที่ผ่านมา

    Lets GO!

  • @adamsnell2088
    @adamsnell2088 18 วันที่ผ่านมา

    I'm a little confused why we stopped using the lightsaber and instead went to a basic punch animation for this

    • @stargamesstudio66
      @stargamesstudio66 18 วันที่ผ่านมา

      I'm just starting out with a basic ability class. Don't worry. I will add a lightsaber back in later.

    • @stargamesstudio66
      @stargamesstudio66 18 วันที่ผ่านมา

      Plus this is a different series than the other one. 😬

    • @adamsnell2088
      @adamsnell2088 18 วันที่ผ่านมา

      @stargamesstudio66 yeah it seemed like it, was confused because it's in the same star wars rpg tut Playlist. Should I be skipping these ones then?

  • @shantagmorelbereth1408
    @shantagmorelbereth1408 22 วันที่ผ่านมา

    Clear and efficient!

  • @GageAulik
    @GageAulik 23 วันที่ผ่านมา

    Please don't make the next video a month from now Dx

    • @stargamesstudio66
      @stargamesstudio66 23 วันที่ผ่านมา

      I’ll get it out as soon as I can

  • @galberger3937
    @galberger3937 24 วันที่ผ่านมา

    Can you show us how to create a simple inventory with this kind of hot bar? In this video you have showed this as Ability System and i want to use something like this for a simple inventory.

    • @stargamesstudio66
      @stargamesstudio66 23 วันที่ผ่านมา

      Yes that will be part of this series. Thank you for asking.

  • @jamaalsineke2405
    @jamaalsineke2405 24 วันที่ผ่านมา

    Would it be possible to have 2 hot bars that can be switched between with a button in game, like in Guild Wars2? To elaborate hitting 1 for example will do a slah, you switch hotbars and now when you hit 1 you cast a fireball?

    • @stargamesstudio66
      @stargamesstudio66 24 วันที่ผ่านมา

      Absolutely its possible! It actually wouldn't be that hard.

  • @jamaalsineke2405
    @jamaalsineke2405 24 วันที่ผ่านมา

    Thank you for your continued efforts. It's absolutely appreciated you're literally the only person who is going this far and in depth with modular RPG systems in all of the Unreal tutorial channels. I was giving up on what my ideal game was going to be, but your tutorials keep the dream alive. I genuinely feel as a noob to Unreal I can implement all the ideas you present and come up with multiple unique games

    • @stargamesstudio66
      @stargamesstudio66 24 วันที่ผ่านมา

      I appreciate that! Never give up on your dream!

  • @Intranduan
    @Intranduan 25 วันที่ผ่านมา

    Nice :D keep it up.

  • @pennaverdeful
    @pennaverdeful 28 วันที่ผ่านมา

    Thank you, really useful

  • @BooneyTune
    @BooneyTune 29 วันที่ผ่านมา

    Nice timing. I'll be following along

  • @mrowrpurr
    @mrowrpurr หลายเดือนก่อน

    bro if this guy shares awesome content with the community one more time... 😉 Thanks so much, I've been strugging to get Synty assets working and this is a dream. Thank you so much for the content 🙏

  • @Intranduan
    @Intranduan หลายเดือนก่อน

    Awesome :) Keep up the good work

  • @kritikalskillz5437
    @kritikalskillz5437 หลายเดือนก่อน

    bro if this guy says SYN-TIE one more time....

  • @WAR_1933
    @WAR_1933 หลายเดือนก่อน

    Thank you

  • @zjaranyjoe7456
    @zjaranyjoe7456 หลายเดือนก่อน

    I cant figure how send double (speed) value to Add Actor World Rotation if boolean (IsNight? == true) I have this boolean but how set different value for true and false to this Rotation speed. I want make day 2x longer then night :)

    • @stargamesstudio66
      @stargamesstudio66 หลายเดือนก่อน

      I’m not sure how that would work. I’d have to think about that one. Of course anything is possible.

    • @zjaranyjoe7456
      @zjaranyjoe7456 หลายเดือนก่อน

      @@stargamesstudio66 For example: Day in game = 1.5h real time & Night in game = 0.5h real time

  • @zjaranyjoe7456
    @zjaranyjoe7456 หลายเดือนก่อน

    I have problem with injured walk animation, cuz its going forward :( should do animation without moving, like other ue5 prebuild animation with running in place EDIT: sorry I fix it by check force root or somethink like that in animation :D

  • @zjaranyjoe7456
    @zjaranyjoe7456 หลายเดือนก่อน

    Epic tutorial, I have one question if I done everything and everything works fine but my own character model get to wide shoulders, can I fix it at this point?

    • @stargamesstudio66
      @stargamesstudio66 หลายเดือนก่อน

      Make sure to make a separate animation blueprint for the character

  • @tuwumuch
    @tuwumuch หลายเดือนก่อน

    oh man nice

  • @Nangalad
    @Nangalad หลายเดือนก่อน

    Thank you, love the series!

  • @matheusoliveiranovais
    @matheusoliveiranovais หลายเดือนก่อน

    Uma dica: a capa do video esta com muita informação, fica dificil de entender, como as cores da capa são claras e as letras são um neon intenso acaba se misturando tudo. Seria legal colocar apenas as principais informações na thumbnail e com um contorno preto, é bem importante ter contraste na thumbnail. Apenas uma dica para evoluir a capa do video, o video em si ficou ótimo!

  • @RogerWilcoGames
    @RogerWilcoGames หลายเดือนก่อน

    Looks good. Have been working on a similar project and have used some of your examples for enhancement. Have posted a video on my channel of where I am at so far. Thanks for your tutorials

  • @ryanjdevlin87
    @ryanjdevlin87 หลายเดือนก่อน

    are you going to use gameplay tags in this ?

    • @stargamesstudio66
      @stargamesstudio66 หลายเดือนก่อน

      @@ryanjdevlin87 eventually yes 👍

  • @thugwool
    @thugwool 2 หลายเดือนก่อน

    Thank you for these videos. They are very helpful, and thank you for actually explaining why and how not just making us copy-paste without understanding 😊

  • @wickeddelight4k
    @wickeddelight4k 2 หลายเดือนก่อน

    just discovered your channel and have enjoyed the videos so far. Keep up the great work.

  • @RogerWilcoGames
    @RogerWilcoGames 2 หลายเดือนก่อน

    For those that want to implement an equip lightsaber from the belt, I would recommend creating the arrows for the sphere trace on the lightsaber blueprint as opposed to in the third person character (X2) blueprint. If it is created on the X2 BP then the arrows won't follow the saber from equip to combat idle or whatever your animation is for when the saber is equipped.

    • @stargamesstudio66
      @stargamesstudio66 2 หลายเดือนก่อน

      Thank you for that information. I appreciate it. 👽

  • @kajun.waters
    @kajun.waters 2 หลายเดือนก่อน

    hey bro can I get an invite to the discord, links not working for me at the moment

    • @stargamesstudio66
      @stargamesstudio66 2 หลายเดือนก่อน

      @@kajun.waters sure 👍 discord.gg/nTWPF363

    • @stargamesstudio66
      @stargamesstudio66 2 หลายเดือนก่อน

      Here's a permanent link. The others were just temporary. discord.gg/j2mapqD5X2

    • @kajun.waters
      @kajun.waters หลายเดือนก่อน

      @@stargamesstudio66 Thanks man!

    • @stargamesstudio66
      @stargamesstudio66 หลายเดือนก่อน

      @@kajun.waters You're welcome

  • @agentwhiteblack5869
    @agentwhiteblack5869 2 หลายเดือนก่อน

    Hey man, great tutorial, but where did you get the child actor note in minute 8:33? If I search it, nothing appears for me.

    • @stargamesstudio66
      @stargamesstudio66 2 หลายเดือนก่อน

      You have to make sure that the blade part is a child of the lightsaber hilt.

  • @Zero2GameDev77
    @Zero2GameDev77 2 หลายเดือนก่อน

    Is this still the same for 5.4? They added alot of retargetting stuff inside the client for mixamo and other animations to rig to unreal skeleton

    • @stargamesstudio66
      @stargamesstudio66 2 หลายเดือนก่อน

      I haven’t experimented much with 5.4 so I’m not sure how the mixamo retargets. I heard it’s easier.

  • @UnrealG99
    @UnrealG99 2 หลายเดือนก่อน

    this looks way more approachable than the c++ route , cant wait to see where this series will go

    • @stargamesstudio66
      @stargamesstudio66 2 หลายเดือนก่อน

      Great 👍. That’s what I was hoping for 😃

  • @PuniieGodx
    @PuniieGodx 2 หลายเดือนก่อน

    loving the series so far keep it up man!

  • @Smoully76
    @Smoully76 2 หลายเดือนก่อน

    thank you man this was super helpful i just subscribed if you have a discord let me know

    • @stargamesstudio66
      @stargamesstudio66 2 หลายเดือนก่อน

      Thanks! I appreciate the feedback! Here's the Discord server invite: discord.gg/QZc7TV3v

  • @PuniieGodx
    @PuniieGodx 2 หลายเดือนก่อน

    for some reason when i punch the stormtrooper nothing happens :/ i already checked the video and everything is the same i am useing unreal engine 5.4 tho

    • @stargamesstudio66
      @stargamesstudio66 2 หลายเดือนก่อน

      Send pics of your blueprints to the discord channel. Maybe we can figure something out :)

  • @789alizaidi
    @789alizaidi 2 หลายเดือนก่อน

    nice

  • @adamsnell2088
    @adamsnell2088 2 หลายเดือนก่อน

    Join us! You won't regret it

  • @adamsnell2088
    @adamsnell2088 2 หลายเดือนก่อน

    Excited for this! Don't see the stormtrooper link though

    • @stargamesstudio66
      @stargamesstudio66 2 หลายเดือนก่อน

      Just go to stargamesstudio.com

  • @Сма_йлик
    @Сма_йлик 2 หลายเดือนก่อน

    😁🤔🤔🤔😁👍👍