UE 5.4 Synty POLYGON Retarget - Files Included!

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  • เผยแพร่เมื่อ 5 พ.ย. 2024

ความคิดเห็น • 17

  • @ArcticThunderBF3
    @ArcticThunderBF3 3 วันที่ผ่านมา

    Thank you for this awesome!! Now I can use my characters!!!

    • @stargamesstudio66
      @stargamesstudio66  3 วันที่ผ่านมา +1

      You're welcome! Enjoy using those characters!

  • @mrowrpurr
    @mrowrpurr 2 หลายเดือนก่อน +2

    bro if this guy shares awesome content with the community one more time...
    😉
    Thanks so much, I've been strugging to get Synty assets working and this is a dream.
    Thank you so much for the content 🙏

  • @BooneyTune
    @BooneyTune 2 หลายเดือนก่อน

    Nice timing. I'll be following along

  • @GoodguyGastly
    @GoodguyGastly หลายเดือนก่อน +1

    HOLY SH*** I have been looking to use my synty assets for so long and kept getting roadblocked by retargeting and doing all this BS with animation blueprints and you just allowed me to not have to change literally anything about my current setup and still use them. wtf. Subscribed and I will follow you into war.
    Does this also work with like modular pieces? I have a character setup to be modular from a template but all of its pieces are from UE5 asset store and Im unsure how to get the synty stuff to work with it instead. Do I just retarget the synty stuff in the same way or am I over thinking it?

    • @stargamesstudio66
      @stargamesstudio66  หลายเดือนก่อน

      @@GoodguyGastly don’t overthink. The synty assets like building parts and such will just upload to the project piece by piece. You can build out from there. There is a different procedure for the new synty characters however.

    • @GoodguyGastly
      @GoodguyGastly หลายเดือนก่อน +1

      @@stargamesstudio66 Oof. I assume the different procedure easier? I have the Dungeon assets and they haven't been updated to the UE5 models. After messing with this a bit more I found out there is a fantasy modular kit but its not upgraded to 5.0 yet so before I buy that I need to do some more research. EDIT: Also just read that they have a new modular pack coming out before the end of the year so maybe I'll just wait for that.

    • @stargamesstudio66
      @stargamesstudio66  หลายเดือนก่อน

      @@GoodguyGastly for the dungeon assets, I just opened the synty project in 5.4 and migrated them to my own project.

    • @GoodguyGastly
      @GoodguyGastly หลายเดือนก่อน +1

      @@stargamesstudio66 Yeah I managed to get the dungeon assets to work perfectly with this method so its been a dream. Thank you so much!!

    • @stargamesstudio66
      @stargamesstudio66  หลายเดือนก่อน

      @@GoodguyGastly You're welcome!

  • @madster3714
    @madster3714 22 วันที่ผ่านมา

    in the sybty modular hero characters, any cape does not follow the character animation is there any fix for that?

    • @stargamesstudio66
      @stargamesstudio66  22 วันที่ผ่านมา

      I’m not sure what you mean 😢

    • @MikeReed-r8r
      @MikeReed-r8r 8 วันที่ผ่านมา

      It won't best way is to simulate physics on the cloaks

  • @kritikalskillz5437
    @kritikalskillz5437 3 หลายเดือนก่อน +1

    bro if this guy says SYN-TIE one more time....