bro if this guy shares awesome content with the community one more time... 😉 Thanks so much, I've been strugging to get Synty assets working and this is a dream. Thank you so much for the content 🙏
HOLY SH*** I have been looking to use my synty assets for so long and kept getting roadblocked by retargeting and doing all this BS with animation blueprints and you just allowed me to not have to change literally anything about my current setup and still use them. wtf. Subscribed and I will follow you into war. Does this also work with like modular pieces? I have a character setup to be modular from a template but all of its pieces are from UE5 asset store and Im unsure how to get the synty stuff to work with it instead. Do I just retarget the synty stuff in the same way or am I over thinking it?
@@GoodguyGastly don’t overthink. The synty assets like building parts and such will just upload to the project piece by piece. You can build out from there. There is a different procedure for the new synty characters however.
@@stargamesstudio66 Oof. I assume the different procedure easier? I have the Dungeon assets and they haven't been updated to the UE5 models. After messing with this a bit more I found out there is a fantasy modular kit but its not upgraded to 5.0 yet so before I buy that I need to do some more research. EDIT: Also just read that they have a new modular pack coming out before the end of the year so maybe I'll just wait for that.
Thank you for this awesome!! Now I can use my characters!!!
You're welcome! Enjoy using those characters!
bro if this guy shares awesome content with the community one more time...
😉
Thanks so much, I've been strugging to get Synty assets working and this is a dream.
Thank you so much for the content 🙏
Happy to help!
Nice timing. I'll be following along
Great! Glad to hear it!
HOLY SH*** I have been looking to use my synty assets for so long and kept getting roadblocked by retargeting and doing all this BS with animation blueprints and you just allowed me to not have to change literally anything about my current setup and still use them. wtf. Subscribed and I will follow you into war.
Does this also work with like modular pieces? I have a character setup to be modular from a template but all of its pieces are from UE5 asset store and Im unsure how to get the synty stuff to work with it instead. Do I just retarget the synty stuff in the same way or am I over thinking it?
@@GoodguyGastly don’t overthink. The synty assets like building parts and such will just upload to the project piece by piece. You can build out from there. There is a different procedure for the new synty characters however.
@@stargamesstudio66 Oof. I assume the different procedure easier? I have the Dungeon assets and they haven't been updated to the UE5 models. After messing with this a bit more I found out there is a fantasy modular kit but its not upgraded to 5.0 yet so before I buy that I need to do some more research. EDIT: Also just read that they have a new modular pack coming out before the end of the year so maybe I'll just wait for that.
@@GoodguyGastly for the dungeon assets, I just opened the synty project in 5.4 and migrated them to my own project.
@@stargamesstudio66 Yeah I managed to get the dungeon assets to work perfectly with this method so its been a dream. Thank you so much!!
@@GoodguyGastly You're welcome!
in the sybty modular hero characters, any cape does not follow the character animation is there any fix for that?
I’m not sure what you mean 😢
It won't best way is to simulate physics on the cloaks
bro if this guy says SYN-TIE one more time....
Or what? Lol