Why Iwata Would Evolve Directs (and is the Global Playtest what's next?)

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  • เผยแพร่เมื่อ 11 ต.ค. 2024

ความคิดเห็น • 44

  • @jacksonlovesnintendo
    @jacksonlovesnintendo 2 ชั่วโมงที่ผ่านมา +25

    I certainly agree that digital broadcasts may be over saturated, but Directs still have BY FAR the strongest brand recognition and viewership numbers in the sea of presentations.
    Maybe rather than outright replacing them, they can try a hybrid approach? Still keep those core 3 Direct slots open (February, June, and September), but then in addition or maybe sometimes instead of the Direct at that time, they try something different?
    But ultimately I still feel like Nintendo still has such an iron grip on the internet with their Directs that they really shouldn’t stop. Not only are they a great way to connect with fans, but they’re incredible for marketing.

  • @birdflox1337
    @birdflox1337 ชั่วโมงที่ผ่านมา +10

    This sounds like a really cool idea, but it also sounds *extremely* ambitious. If it was necessary to download something ahead of time for these interactive directs, I would imagine you'd run a high risk of people datamining that download's content.

    • @filegnaru
      @filegnaru ชั่วโมงที่ผ่านมา +2

      Could use streaming, that way it can't be datamined before. But even with that I agree, it sounds a bit too ambitious imo

  • @woodchi
    @woodchi 2 ชั่วโมงที่ผ่านมา +7

    Interesting idea. What if it was a Direct virtual con. The presentation happens (or can be re-watched), then the ‘doors open’ for a Grand Fest style space where the announced games are showcased for a few days, and you run around as your avatar sharing the same space with ghosts of other attendees who are there ’live’ with you to visit the booths to see the new game demos and trailers etc, including multiplayer demos.

    • @llamadrama1090
      @llamadrama1090 ชั่วโมงที่ผ่านมา +1

      Nintendo land but for directs?

    • @toekneemart5597
      @toekneemart5597 ชั่วโมงที่ผ่านมา

      Mii, not an avatar a mii and wii won't stand for anything else

  • @davidtitanium22
    @davidtitanium22 ชั่วโมงที่ผ่านมา +4

    The idea is so cool it would be crazy if you actually predicted it

  • @nin10ja
    @nin10ja 2 ชั่วโมงที่ผ่านมา +10

    24:58 Iwata was spot on there, look at the reaction to the ps5 pro.

    • @davidtitanium22
      @davidtitanium22 ชั่วโมงที่ผ่านมา +3

      He was saying that during the ps3/ps4 era, which was at least still noticeable, but not as impressive as the jumps between ps1/ps2/ps3. Ps5/pro graphical difference is just sad

  • @EnigmaticGentleman
    @EnigmaticGentleman 2 ชั่วโมงที่ผ่านมา +7

    I think they'll keep directs just because they keep everyone on the same page, but I think revealing more games individually could be a good move. It worked well back in 2020 and got more people talking about certain games then they would otherwise.

  • @RogersBase
    @RogersBase 29 นาทีที่ผ่านมา +1

    Brilliant concept and great video! You've earned my subscription; keep up the great work!

  • @repoversemedium
    @repoversemedium 3 ชั่วโมงที่ผ่านมา +22

    The Iwata directs felt so in touch with the Wii U era. The games may’ve been bland, but the marketing was something else.

    • @israelnavabobadilla3503
      @israelnavabobadilla3503 2 ชั่วโมงที่ผ่านมา +2

      Nah, one of the reasons the Wii U failed was the marketing tbh

    • @christiancountryboyilovejesus
      @christiancountryboyilovejesus ชั่วโมงที่ผ่านมา +1

      2013 - 2015 had some good games on Wii U.
      New Super Mario Bros U was awful though.

    • @brock985
      @brock985 ชั่วโมงที่ผ่านมา

      It felt in touch with the core fan base for sure, it’s an odd thing to see for me. I care less than ever about Nintendo Directs, because they lack any personality, but they’re also more popular than ever simply because of how successful the Switch is.

    • @Jackie_burnp
      @Jackie_burnp ชั่วโมงที่ผ่านมา +1

      It felt touched because there were so few Nintendo fans at the time. It felt like they were talking to US
      Not necessarily saying that era was worse or better because of it, but that certainly is the reason why it may have perhaps felt more personal

    • @DANCERcow
      @DANCERcow 36 นาทีที่ผ่านมา

      Oh piss off, you lot didn't care nor like the Wii u from the start. Now it's "man the Wii u era was so underrated and good" I wonder why? Because of you lot

  • @evermillcreek
    @evermillcreek 2 ชั่วโมงที่ผ่านมา +2

    An interactive Direct is a stellar idea 💡 great thinking - not many people that are thorough at researching have your imagination 💫

  • @amygeer2217
    @amygeer2217 3 ชั่วโมงที่ผ่านมา +34

    I don’t know if replacing Directs is such a good idea.

    • @ThePaulineu
      @ThePaulineu 2 ชั่วโมงที่ผ่านมา +1

      Yeah I just love them

    • @TakisEnjoyer
      @TakisEnjoyer 2 ชั่วโมงที่ผ่านมา +12

      While I agree, people been saying the same stuff about Directs when they were just introduced and now everyone loves them. We'll see how things go and maybe Nintendo actually cooking a great replacement

    • @AmbiVA-g8d
      @AmbiVA-g8d 2 ชั่วโมงที่ผ่านมา +2

      That’s never stopped Nintendo

    • @marcheharvey2301
      @marcheharvey2301 2 ชั่วโมงที่ผ่านมา +6

      Have you even watched the video?
      It's not about replacing but an innovation of the formula because of the different factors stated in the video (leaks/controls).

    • @davidtitanium22
      @davidtitanium22 ชั่วโมงที่ผ่านมา +6

      TLDW: The video talked about possibly adding an interactive element to the directs for NSO EX subscribers. In other words: other people gets the regular directs, but also the personal experiences shared by the NSO EX members it would be a goldmine for content creators as well

  • @nindieboy4194
    @nindieboy4194 ชั่วโมงที่ผ่านมา +1

    Your channel is the most interesting Nintendo channel. I love the content and listening to you.

  • @TehJimlad
    @TehJimlad 27 นาทีที่ผ่านมา +2

    I LOVE your idea of a playable direct!

  • @thesirms
    @thesirms ชั่วโมงที่ผ่านมา +1

    i think you’re absolutely right. look up Camp Hyrule. we are getting an elevated/spiritual successor to that

  • @mettelindegardnielsen9411
    @mettelindegardnielsen9411 ชั่วโมงที่ผ่านมา +1

    While your idea sounds cool and i think could be a good idea as a complementary thing to directs I see multiple obstacles for why it can't be a substitute or their new main way of doing announcements. Depending on the game it might not fit that way of announcement(like there are games that doesn't demo well) + third party(and nintendo themselves to a degree) might have a hard time supporting that type of announcements, since there is a lot of work needed to make it. Like the work needed to make a demo is a part of the reasons, why not more games have a demo. Also this type of announcement probably will have a hard time moving outside the hardcore fanbase.
    But no matter what I do agree that it makes sends for nintendo to become more experimental with announcements agian and that aspect of your idea might be a part of it.

  • @marcheharvey2301
    @marcheharvey2301 2 ชั่วโมงที่ผ่านมา +2

    An interactive direct is such a fun idea! Great video.

  • @evermillcreek
    @evermillcreek 2 ชั่วโมงที่ผ่านมา

    I love how open and transparent Nintendo are when they feel it's appropriate 👌🏻

  • @ekurisona663
    @ekurisona663 3 ชั่วโมงที่ผ่านมา +4

    iwata = iwata asks, nintendo directs, wii, ds, wii u, 3ds, switch 💙🧚🏼‍♂

  • @RMS_Gigantic
    @RMS_Gigantic 5 นาทีที่ผ่านมา

    The complication of a demo is that you're trying to make a portion of an unfinished game presentable, which is a risk from two directions:
    On the one hand, particularly when it comes to widely distributed demos, people might crack the files faster than expected and leak all kinds of information in advance (especially if you're essentially offering a time-limited version of the full game, as Super Smash Bros. Brawl did).
    On the other hand, if you try to reduce those leaks by removing spoiler-y data (and make your demo less bloated in the process), then you run the risk that something inside your demo might depend on something outside the demo, and crash unexpectedly during the player's experience.
    In fact, even beyond the point above, the use of an unfinished (and thus almost certainly buggy) game as the basis of a demo is bound to lead to unexpected behavior, if not outright crashes. This was the very reason why the E3 show floor-and even pre-release demos like the sort Nintendo used to show at Best Buys across North America-had attendants close by, to troubleshoot or reset the demo if bugs should arise.
    This is why, as Sakurai pointed out on his TH-cam channel, the process of making a demo is a labor-intensive, time-consuming, and nerve-racking experience for developers.
    With that said, I found the idea fascinating that the playtest might be for streaming demos of upcoming games ever since you first floated the idea-namely because streaming these demos would (mostly) resolve the risk of secretive data leaking out through datamining, and it'd make a LOT of sense for such demos to require an active NSO account-heck, it even explains why the playtest would be limited to Expansion Pak members, since that would help reduce traffic to the streaming servers (and limit the player pool to those who would be least likely to leak information if they saw something they shouldn't have, or spread negative word-of-mouth if they found a bug).
    Come to think of it, in terms of the time and labor necessary to publish a demo... do you think that might've been the motivation for one of Nintendo's more recent studio acquisitions? For example, do you suppose Shiver Entertainment's experience porting pre-existing games onto Switch might translate to them being able to polish buggy, unfinished demos while removing potentially spoiler-y content?

  • @Smexbi
    @Smexbi 20 นาทีที่ผ่านมา

    0:46 "Roasted Kid" - meme

  • @NiNGalaxU2
    @NiNGalaxU2 2 ชั่วโมงที่ผ่านมา

    I never knew Mr Iwata personally but he's one of the only public people I would've wanted to ever meet. There was something genuine about him. Something that made you think he's actually a good human despite being a big corporate boss who actually cares about his workers and customers alike. After seeing Mr Sakurai's video yesterday about him I only felt validated in my opinion about Mr Iwata.

  • @_sparrowhawk
    @_sparrowhawk ชั่วโมงที่ผ่านมา +1

    What a brilliant idea! Iwata would be proud :D

  • @Neverbloomgaming
    @Neverbloomgaming 2 ชั่วโมงที่ผ่านมา

    I miss iwata. Things haven't been the same since he left us 😭

  • @toekneemart5597
    @toekneemart5597 ชั่วโมงที่ผ่านมา +1

    I absolutely adore this idea but this feels even more prone to leaks and huge data mine efforts than the directs I mean even assuming you don't leak the games early your still giving people access to a fair bit of game files and seeing as to how much gets leaked from demos already I figure you'd see a large increase in that particular type of leak when combining it with the hype and desire to leak that comes with a direct

  • @filegnaru
    @filegnaru ชั่วโมงที่ผ่านมา

    I do love the idea but I very much doubt Nintendo would exclude everyone in the wrong timezone (at school/at work/asleep during the time of the Direct). Even changing the time for each presentation so that everyone in the world feels excluded sometimes and included at other times is still a bad choice imo.
    Whatever way Nintendo will evolve the current Direct format they definitely will not forget that they are a global company aimed at all ages and that this means the asynchronous experience of the Direct needs to be as good as the live experience.

  • @themaniniboy
    @themaniniboy 2 ชั่วโมงที่ผ่านมา +2

    I have no problems with the idea here, but it does seem like a bit of a weird forecast, considering that there are no real signs that nintendo is dissatisfied with directs, or that they specifically have a new style of presentation on the way.

    • @marcheharvey2301
      @marcheharvey2301 2 ชั่วโมงที่ผ่านมา +2

      How about the possibility that the leaks came via youtube's end? You think Nintendo doesn't care about that?

  • @MrGuy__
    @MrGuy__ ชั่วโมงที่ผ่านมา

    wow. that idea is so striking, so "nintendo-like". you did make it clear that it's not necessarily a prediction for the playtest, but if you're somehow right, i mean, you win. might as well rename your channel to "the nintendo prophet" lol

  • @breen7771
    @breen7771 2 ชั่วโมงที่ผ่านมา +1

    Getting rid of Nintendo directs would just kill any potential for hype among super fans. I know Nintendo wants to appeal to the casual gamer but Nintendo fans need something to get excited about. It’s how to keeo us engaging with the brand even during the downtime between games.

  • @christiancountryboyilovejesus
    @christiancountryboyilovejesus ชั่วโมงที่ผ่านมา +1

    Nintendo Directs just need to get better. Get rid of the puns and annoying commentary. Show interviews with the game creators explaining their art. Make it feel special, not like a commercial, but a direct message from the artist to the audience.
    Don't waste time on games that don't look great. Just stick them in a montage or something.
    You can shadow drop demos right after the Direct.