QUICK TIPS | Simply Bake PBR Textures With "SimpleBake" (Blender Add-on)

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  • เผยแพร่เมื่อ 5 ม.ค. 2025

ความคิดเห็น • 54

  • @POLYCOSM
    @POLYCOSM  4 ปีที่แล้ว +2

    Tipjar/Donation Link: www.paypal.me/POLYCOSMTipjar
    ----
    Timestamps & Links:
    0:00 Intro/Video Summary
    1:06 Baking Intricate Blender Shaders To Simple PBR Maps
    9:13 Baking Multiple Object Textures To One Texture Map
    13:34 Exporting & Uploading Baked Textures/3D Models
    14:38 Where To Find "SimpleBake" + FAQ
    15:12 Final Words
    "SimpleBake" Add-on - Blendermarket: blendermarket.com/creators/haughtygrayalien?ref=163

  • @tinman3000
    @tinman3000 2 ปีที่แล้ว +1

    While the UI looks quite different now... this is still a very useful tutorial and this add-on is absolutely amazing! I'll be spending the rest of my day exporting models to UE5... something I've been dreading. Thank you!

  • @codecakeee
    @codecakeee 2 ปีที่แล้ว

    Amazing video! You have lifted so much struggle , simply bake here I come!

  • @ARGHouse504
    @ARGHouse504 3 ปีที่แล้ว +3

    Thanks for sharing info on this, I've been working with a model with multiple unbaked PBR textures and it's been a freaking nightmare trying to handle it with vanilla blender.

    • @POLYCOSM
      @POLYCOSM  3 ปีที่แล้ว

      100% know the struggle - glad this was helpful! 😄

  • @nixantcreatives
    @nixantcreatives 4 ปีที่แล้ว +2

    Well ...stuff getting real and awesome gradually...I so love it ....🤩🤩🤩

  • @luisachadinha4465
    @luisachadinha4465 11 หลายเดือนก่อน +1

    Thank you much for explaining. Can you do a combined texture map bake with lights and shadows included?

  • @QuesoGr7
    @QuesoGr7 2 ปีที่แล้ว +1

    Any reason why my texture bakes are black? I've tried like 3 times now....

  • @chesterdays2299
    @chesterdays2299 4 ปีที่แล้ว +2

    Great video again. Watching your tutorials is going to bankrupt me :D

    • @POLYCOSM
      @POLYCOSM  4 ปีที่แล้ว +1

      Ahaha, I feel you, dude! 😆

  • @luisachadinha4465
    @luisachadinha4465 27 วันที่ผ่านมา

    So how would you bake emmissive light glow onto other objects in Simple bake evee and cycles?

  • @Glowbox3D
    @Glowbox3D 4 ปีที่แล้ว +1

    Awesome vid--dig the breakdown.

    • @POLYCOSM
      @POLYCOSM  4 ปีที่แล้ว

      So glad you liked it, Michael! 😄

  • @lenstobrush7266
    @lenstobrush7266 3 ปีที่แล้ว +1

    I purchased this only yesterday as I too struggled with baking. I love your natural informal approach. I wondered if you could do a tutorial on baking from high to low poly models using this add-on. I have not tried it yet but judging by how easy and intuitive the add-on is I’m hoping it wont be too difficult.

    • @POLYCOSM
      @POLYCOSM  3 ปีที่แล้ว +1

      Aww, so glad you enjoyed the video! I’ll actually be doing a sort of demo-test for this next month! So if I figure it out, I’ll make sure to make a video on the topic ☺️

  • @donniebrasco4871
    @donniebrasco4871 2 ปีที่แล้ว +1

    hello congratulations for the tutorial ... I did it step by step but I ran into a problem ... the final textures are not the same as the original are slightly blurry ... I used texture 4096 I set output texture 4096 and used simple cube as an example ... what am I wrong? do i have to increase the samples? I emphasize that I am only interested in PBR ... thanks

  • @ZenoWatson
    @ZenoWatson 4 ปีที่แล้ว +1

    Another great vid, thank you ❄🏔

    • @POLYCOSM
      @POLYCOSM  4 ปีที่แล้ว

      Aww, thanks Zeno! 😄❤️

  • @KingKong19100
    @KingKong19100 3 ปีที่แล้ว +1

    Also, I have another question: I have a landscape I created which uses multiple PBR Textures. And I'm talking *multiple sets* . Like multiple PBR Grass sets, multiple PBR Rock sets, they're all faded in and out of each other with noise textures and color ramps, there are individual bump maps and it is all a gigantic set of textures and BSDF nodes added all together. Will this add-on help me get that final result of all the textures added together with the noise and the bumps and the roughness values? Let me know please, thank you so so much!

    • @POLYCOSM
      @POLYCOSM  3 ปีที่แล้ว

      Hmm, now, this is where it gets tricky. If each individual part of the environment is its own mesh without any extra textures (just one material in the material box to the right), you should be alright. However, if several of the meshes are joined with ctrl+j and you see several different materials in the material box, this won’t really work. Because, ultimately you’re trying to bake to ONE map, and if each unwrap of each model takes up a whole UV map, that’ll cause overlapping and you’ll end up with a mess. If you create separate Islands where nothing overlaps, this MIGHT work, but I’d recommend looking into UDIMs instead. As I’ve understood, UDIMs basically contain several UV maps all in one giga-map, and these are usually accepted by game engines, 3D software, etc. I’ve never really used them, though, so don’t quote me on it! But I think the add-on has UDIM support. Perhaps message the creator of the add-on and ask how he’d go about that type of workflow? ☺️ Hope this is useful!

  • @hamatoshamatos7048
    @hamatoshamatos7048 4 ปีที่แล้ว +2

    merry christmas

    • @POLYCOSM
      @POLYCOSM  4 ปีที่แล้ว +1

      Merry christmas, dude! Hope you have a wonderful christmas holiday 😄🎄🎉🎅🏻🥳

  • @timoschofer2035
    @timoschofer2035 2 ปีที่แล้ว

    Hello. I have a question. It's it possible to do blenders top to bottom baking onto a plane including metallic maps with this addon?

  • @AnAN-bn1ol
    @AnAN-bn1ol 3 ปีที่แล้ว

    can you share blend file so I can setup snow material on mesh like you did?

  • @KingKong19100
    @KingKong19100 3 ปีที่แล้ว +1

    Hey, I have a question I've been really struggling to find the answer for! Is there a way to export materials and textures that are already scaled and adjusted using the mapping node, as well as clicking on one face of the mesh and sliding/adjusting each face to have it sit correctly on the mesh? For example, I have done all this to a building model. I adjusted the texture so that the windows do not appear on edges, I scaled and I transformed the textures and slid them into the proper spots. But now I need to export that as a complete repeated texture with the correct faces and adjustments I have made, so I'm wondering how I can bake those textures out and if this is going to help me with that? Thank you!

    • @POLYCOSM
      @POLYCOSM  3 ปีที่แล้ว +1

      That’s a great question! If I’ve understood you correctly, then yes, this add-on would be perfect for that. I recently made an episode using the workflow you’ve just mentioned, and in the end, I used the add-on to bake every part where I’ve adjusted the UV unwrap to fit parts of the original texture: th-cam.com/video/pYFBq6JiqOo/w-d-xo.html Hopefully this video will help answer some of your questions. If not, let me know! 😄

  • @olliveraira6122
    @olliveraira6122 3 ปีที่แล้ว +2

    You should check out UVPackMaster if you're not already using it

    • @POLYCOSM
      @POLYCOSM  3 ปีที่แล้ว

      I’ve actually reached out to the creator of «UV Toolkit», which I think looks promising. Haven’t used any other UV-unwrapping add-ons, but I certainly want to give them a go some time in the future! ☺️

  • @deanmillard2604
    @deanmillard2604 3 ปีที่แล้ว +2

    How do you install the add-on? Every time I try in the preferences tab I can't find it when I search. It says that it installs it but I can't get anything to appear on Blender

    • @POLYCOSM
      @POLYCOSM  3 ปีที่แล้ว +1

      Sometimes you have to go through the /roaming/blender foundation/blender/2.xx/scripts/addons panel and manually install it from there. Google «addons not showing up after install», and you should find more specific information 😊

  • @hasanbasryand6880
    @hasanbasryand6880 2 ปีที่แล้ว

    Hi. I'm wondering about such a thing. We can bake and output textures in the shading panel of the blender. For example, I created a lava flow, animation in the shading panel, so how do I output it? Also my main goal is to dump this output into an unreal engine.

  • @rodovanra6783
    @rodovanra6783 3 ปีที่แล้ว

    And also save ram. I have some huge textures, that when backed are easy to use.

  • @leaphymoon9881
    @leaphymoon9881 3 ปีที่แล้ว +3

    A suggestion for the multiple uv maps, there is an option called udim. Or something like that. That allows you to add more uv grids like the default one. So you don't need to shift or move your uvs around except to move it to its own area.

    • @POLYCOSM
      @POLYCOSM  3 ปีที่แล้ว +1

      Plenty of people have mentioned that! Can’t remember if this add-on supports it, but I think I’ll need to look more into it one day. 😄

    • @leaphymoon9881
      @leaphymoon9881 3 ปีที่แล้ว +1

      @@POLYCOSM I gotchu. This video goes in depth of what a udim is and how to use them in blender 😁
      th-cam.com/video/55sGQLX7iho/w-d-xo.html

    • @POLYCOSM
      @POLYCOSM  3 ปีที่แล้ว +1

      Ahhh, awesome! Thanks dude 😄🙌

  • @carloso5599
    @carloso5599 2 ปีที่แล้ว

    THANK YOU SO MUCH!!!!!

  • @MarcinHRN
    @MarcinHRN 3 ปีที่แล้ว +1

    Is this support for UDIM ?

    • @POLYCOSM
      @POLYCOSM  3 ปีที่แล้ว +1

      I’m not quite sure. The developer might have added support since I last used it. Perhaps it says so on the Marketplace page?

  • @JunkztrGaming
    @JunkztrGaming 3 ปีที่แล้ว +1

    I love you.... You dont even know right now. God. I love you so much.

    • @POLYCOSM
      @POLYCOSM  3 ปีที่แล้ว +1

      Hahaha, I take it you liked the video! 🤣 Thanks, man!

    • @bmbiz
      @bmbiz 3 ปีที่แล้ว

      LOL. This guy either struggled mightily with baking or he needs to get himself a girlfriend.

    • @JunkztrGaming
      @JunkztrGaming 3 ปีที่แล้ว

      @@bmbiz Its called mutual appreciation for showing a tool that existed on the market I was not aware of, but nice try trolling as your comment is literally meaningless and nothing but a shallow attempt to make fun of someone and you failed terribly.

    • @bmbiz
      @bmbiz 3 ปีที่แล้ว

      @@JunkztrGaming And now we know another thing you desperately need: to lighten up.

  • @가가방방
    @가가방방 2 ปีที่แล้ว +1

    6:56

  • @johnndoe329
    @johnndoe329 3 ปีที่แล้ว

    Avoiding overlapping UVs on a texture is what UDIMs are for. Blender supports them, if the addon took advantage of UDIMs in multi-object texture maps the funky texture issue could be avoided.

    • @johnndoe329
      @johnndoe329 3 ปีที่แล้ว +1

      It looks like they have UDIM support now, so that is no longer an issue. Thank goodness.

    • @POLYCOSM
      @POLYCOSM  3 ปีที่แล้ว

      Whoop, that’s good to hear, thanks! 😄🙌

  • @matslarsson5988
    @matslarsson5988 2 ปีที่แล้ว

    Guess I have to get one more plugin :-)

  • @nixantcreatives
    @nixantcreatives 4 ปีที่แล้ว +2

    Tutorials : use cycles render engine
    My deadass pc : don't even think about it

    • @POLYCOSM
      @POLYCOSM  4 ปีที่แล้ว +1

      Ahaha, I feel you! My old computer before my upgrade this summer couldn’t even ENTER Cycles without suffering a horrible death 🤣 Luckily you don’t have to actually BE in cycles in the viewport, but only when baking, and you can set the processing limit to «low», so you don’t kill your PC in the process :3

    • @nixantcreatives
      @nixantcreatives 4 ปีที่แล้ว +2

      @@POLYCOSM thanks Christina ... Will try it..I m still new to blender.. But learning a lot 😅😅

  • @jhonysteak5512
    @jhonysteak5512 ปีที่แล้ว +1

    The problem with this addon and the tutorials associated with it are the models presented. In my case I'm looking to make a bak of a model with a skin and the result is just unusable.
    So I do everything with photoshop, I take each of the textures.
    I have searched everywhere and found no tutorials on how to bake human models correctly.
    Maybe it's impossible to get something convincing for complex textures since all the tutorials on this addon are almost all identical and only show simple objects? This tutorial and the last one I found on this addon I think I have watched them all.

    • @JJ-vp3bd
      @JJ-vp3bd 2 หลายเดือนก่อน

      any updates on this