Kerbal Space Program 2 - The Honest Truth

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  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • Well, I didn't really want to make this video, but Kerbal Space Program 2 is certainly lacking. My disappointment is immeasurable and my day is ruined.
    There certainly are some merits, but overall right now, the game is in a bit of a sorry state, hopefully with a few bug fixes and some QoL improvements it could be much much much better, but as it stands, I'm not sure I can even recommend it.
    I have been looking forward to KSP2 ever since it was announced and now, well I don't know, I really hope it gets much better from here.
    SPECS (sorry they weren't included before)
    Intel i5 9600k 3.7GHz CPU
    Nvidia RTX 3070ti
    64gb 3200MHz DDR4 RAM
    My links:
    Patreon! / carnasa
    Come join the discord! - / discord
    Chapters:
    00:00 - Intro
    00:08 - Initial hopes
    01:04 - The Good
    03:03 - The Performance
    03:37 - Things in the first game missing from the second
    07:00 - Things in the second game, done better in the first
    11:19 - General improvements I'd like to see
    11:53 - Bugs I've encountered
    15:41 - Is it playable? Would I recommend it?
    17:51 - Outro
  • เกม

ความคิดเห็น • 1.6K

  • @KerbalSpaceProgramOfficial
    @KerbalSpaceProgramOfficial ปีที่แล้ว +3570

    Thanks for the thorough and honest video! We hate to disappoint you, and we're diligently listening. Fixes coming soon.

    • @TheGamegurusChannel
      @TheGamegurusChannel ปีที่แล้ว +528

      I'm pulling for you guys, but we really, really, need the game to have better performance

    • @ericgolightly8450
      @ericgolightly8450 ปีที่แล้ว +156

      I'm glad you saw this video, KSP2 will be a great game.

    • @casualology.
      @casualology. ปีที่แล้ว +40

      🥳

    • @Carnasa
      @Carnasa  ปีที่แล้ว +639

      Glad to hear that! And I eagerly await them, cannot wait to make KSP2 - The turnaround of the century video :D

    • @Screeno1993
      @Screeno1993 ปีที่แล้ว +82

      This shows care that even a video like this gets a comment from the official channel. I want ksp2 to be the best ksp there possibly could be. There's just a lot to do yet before I'd prefer to play 2 over the original

  • @Jo_Rogan
    @Jo_Rogan ปีที่แล้ว +883

    i got so excited when they said #1 priority was killing the kraken. and they def killed the kraken and summoned Poseidon himself

    • @TarisSinclair
      @TarisSinclair ปีที่แล้ว +21

      @RBCO It grew up and is a Level 6 kaiju now.

    • @GundamReviver
      @GundamReviver ปีที่แล้ว +6

      The kraken got Rita repulsa'd

    • @bilalstudent6572
      @bilalstudent6572 ปีที่แล้ว +16

      Not even poseidon, cthulu

    • @effervescentrelief
      @effervescentrelief ปีที่แล้ว +4

      They brought out the Kraken's angry dad named Apollo. It's a Kraken, just must angrier.

    • @Codster121
      @Codster121 ปีที่แล้ว +4

      I landed the KSC on Minmus as it followed my craft or kerbal. (actually i think it followed the camera.)
      Ah... trying to land on Minmus whilst avoiding hitting the KSC at the same time is such "fun" especially since it had collision, i had to reload because i crashed into the KSC at least once, and was greeted by the same KSC until i restarted my game... and loaded a manual save.

  • @redderthanmisty6762
    @redderthanmisty6762 ปีที่แล้ว +410

    If the game was bad today, just imagine what a hell-scape it would've been if it had released on time in 2020.

    • @Steve211Ucdhihifvshi
      @Steve211Ucdhihifvshi ปีที่แล้ว +52

      by now it would probably be a workable game. I just wonder wth they were working on for 5 years?

    • @unhommequicourt
      @unhommequicourt ปีที่แล้ว +25

      @@Steve211Ucdhihifvshi my guess is they were working on multiplayer with an unexperienced team.

    • @Chris-xo2rq
      @Chris-xo2rq ปีที่แล้ว +77

      They had nothing in 2020, that or they've done nothing since. I've been a software and firmware engineer for 15 years. I don't know what they hell they are doing over there... I lost all of my save data today, all of my saved crafts, saved games, and the campaign itself. This is a BASIC mistake, and it causes a CRITICAL problem. They are selling this game for $50 with file corruption bugs... it's unacceptable, in any form of programming today. Basic serialization and deserialization is rote code at this point, any first year comp-sci student should be able to write it.

    • @shibity
      @shibity ปีที่แล้ว +9

      Totally different game, they rebuilt from scratch if I'm remembering correctly. That's why it's barebones despite 2 years.

    • @firebush1343
      @firebush1343 ปีที่แล้ว +2

      Way better place than ksp1 was when it was in EA.

  • @tyttuut
    @tyttuut ปีที่แล้ว +99

    I think the defining moment for my first day of KSP2 was the "revert to VAB" button for a vehicle launched straight from the pad *reverting the station I painstakingly flew to Laythe.*

    • @Chris-xo2rq
      @Chris-xo2rq ปีที่แล้ว +22

      Consider yourself lucky you got anything to Laythe. I finally managed to land on Mun after 3 game-breaking bugs required me to restart from scratch. Most recently I lost 10 hours of progress. All my craft files, save games, even the campaign itself, all gone. The crafts that come with the game are gone as well, even after starting a new campaign when I go to load a craft in the VAB I get an empty list.
      The first game-breaking bug was when my in-flight save games would load me INTO a meteor with my engines at full thrust... all of the auto-saves and manual saves did this, had to restart the flight.
      I have ZERO faith that I can put effort in to getting anywhere in the Kerban system (other than mun maybe) without it being a huge waste of time. Steam won't issue a refund despite explaining all this because it took longer than 2 hours to happen...

    • @MaticTheProto
      @MaticTheProto ปีที่แล้ว +1

      @@Chris-xo2rq in 10 hours I had to make 4 new campaigns due to game breaking bugs

  • @imprudentpilot9
    @imprudentpilot9 ปีที่แล้ว +540

    My theory as to why this game released in such a poor state is that the investors were threatening to stop supporting the project unless they started getting a return on their investments, so T2 forced Intercept to push it out the door at the cost of some reputation. It happens a lot more than you’d think.

    • @michaelsedor6807
      @michaelsedor6807 ปีที่แล้ว +28

      The game didn’t “release”. It is an Early Access game.

    • @jesusramirezromo2037
      @jesusramirezromo2037 ปีที่แล้ว +225

      ​@@michaelsedor6807 If you're playing it, and paying for it, it released
      Early Acces is just an excuse companies use to do the bare minimum

    • @michaelsedor6807
      @michaelsedor6807 ปีที่แล้ว

      @@jesusramirezromo2037 Where should I send your trophy? You just won the award for “Dumbest Take on the Internet”.

    • @michaelsedor6807
      @michaelsedor6807 ปีที่แล้ว +29

      @@ValouroverFear I think perhaps some of you haven’t been around long enough to remember the first KSP hit early access as a flat Earth/Kerbin with zero other planets.
      And look at it now. It grew and succeeded despite the whiners.

    • @JMPenn
      @JMPenn ปีที่แล้ว +111

      @@michaelsedor6807 Yes, it also cost about $10 when it was released in early access, not $49.99

  • @salticus
    @salticus ปีที่แล้ว +170

    As soon as I saw that the new part manager replaced the right click menu, I suspected that it would make people go insane. I really hope they add the right click menu back in, in addition to the part manager. Together they could work really well.
    I really hope they get this game into a playable state (In terms of gameplay, bugs and, most importantly to me, performance), because it could be really good.

    • @bluenightfury4365
      @bluenightfury4365 ปีที่แล้ว +6

      It is driving me nuts for sure when Im playing the game, gets in my way, way more than the original menu.

    • @graxx478
      @graxx478 ปีที่แล้ว +16

      I like the part manager for finding parts that aren’t visible, it has its uses. Give me both.

    • @Steve211Ucdhihifvshi
      @Steve211Ucdhihifvshi ปีที่แล้ว +1

      yeah why re invent the wheel with the views and stuff? All they did was alienate the current fan base.

    • @daskampffredchen9242
      @daskampffredchen9242 ปีที่แล้ว +6

      Simple solution
      Right Click once for Part Info
      Right Click again for part manager

    • @Spinikar
      @Spinikar ปีที่แล้ว +1

      THIS! It so annoying.

  • @blackknight9156
    @blackknight9156 ปีที่แล้ว +335

    The worst thing is not even autostrut. In KSP 2 the rockets literally flop at connection points as if they are made of spaghetti. There is a difference between a wobbly rocket (KSP 1) and an unusable spaghetti monster(KSP 2). Struts feel pointless.

    • @adora_was_taken
      @adora_was_taken ปีที่แล้ว +31

      autostrut was always a crutch. they should really look into welding part stacks together or something

    • @MrMayo-og9rj
      @MrMayo-og9rj ปีที่แล้ว +7

      true - i don’t have the game because my computer can’t even begin to run it lol, though i know the devs will eventually add back auto strut and hopefully optimize the game much better

    • @blackknight9156
      @blackknight9156 ปีที่แล้ว +11

      @@adora_was_taken I would be fine without it if vessels without it that were more than two parts, but very simple rockets should not be spiraling out of control as if they are 60 meters tall with a .625 fuselage. In the current state of KSP 2 struts don't even work.

    • @silmarian
      @silmarian ปีที่แล้ว +5

      I really hope Kerbal Joint Reinforcement gets ported over soon, it’s the only way this game will be playable.

    • @LRaufKadcon
      @LRaufKadcon ปีที่แล้ว +14

      I somehow have the feeling that intercept implemented this wobble-galore on purpose to make the game feel similar to the original - not understanding that nobody saw it as a funny feature but just as a painful bug. I actually became suspicious of this during the second to last trailer where you can see it with the sideboosters as soon as the rocket launches

  • @cook1ezz
    @cook1ezz ปีที่แล้ว +196

    Personally, I highly HIGHLY prefer KSP 1's UI. It just seems FAR more readable and the stuff you need to read at a glance is distinct and easy to read. In KSP 2, a lot of the UI feels samey and hard to read quickly at a glance. As you said, height rounding above 100km, no TWR, etc. For some reason, the UI also feels more cluttered now. Maybe it's just familiarity, but I don't think that's it. I think the new UI has potential and could end up being very sleek, but it needs a lot of tweaks to me.

    • @Conmonman
      @Conmonman ปีที่แล้ว +21

      I think part of the issue is familiarity. This UI is a lot more accessible for new players imo. So much more information is there (specific numbers of resources per staging for example) that was either hidden behind a menu or wouldn't show up without context (being in use or right clicking). For a veteran player whose been on the wiki or youtube videos a lot of that information is disseminated already.
      Examples would be like:
      SAS Trackball is more readable and clear. Your ship points to the one you select. I didn't use SAS auto for pro/retrograde in KSP for the longest time, because I didn't realize what those buttons were at all.
      Everything is contained in boxes. While they take more space and look a little uglier, it is very easy to tell at a glance what you are looking at and see all the relevant information. Again in KSP1, a lot of that info would be behind menus or wouldn't pop up unless in use. It's more readable too, as things are clearly separated out rather then a mass of drop-down menus that look the same. (The part manager would be a good example except they then immediately made it list every part which is insane)
      The APP toolbar looks so much cleaner and seems like it lends itself better to play then the "put everything and then scroll" toolbar we have now.
      Not a personal fan of the aesthetic but in general it seems like this UI is a lot more new-player friendly then KSP 1 was (especially at release pre-delta V, etc.)

    • @GreenBlueWalkthrough
      @GreenBlueWalkthrough ปีที่แล้ว +6

      Yeah KS1 UI, SAS and flight conentrols sesttivity with that navball cluster I've been asking for that for a dacade.

    • @anthonyc5039
      @anthonyc5039 ปีที่แล้ว +18

      The UI in ksp2 made me physically ill today. Like it’s utterly awful.

    • @RestrictedHades
      @RestrictedHades ปีที่แล้ว +2

      @@Conmonman a lot of info was removed from the vab like stage twr, burn time, isp, etc

    • @jesusramirezromo2037
      @jesusramirezromo2037 ปีที่แล้ว +7

      ​@@Conmonman Its not accessible to new players, its cluttering the screen and in a tiny font, It's an info dump

  • @Lexyvil
    @Lexyvil ปีที่แล้ว +27

    Early Access should be about needing help finding easy to miss bugs, not bugs that always happen in our faces. It appears they haven't tested their own game--that, or the UI is new and a day old.

    • @CromemcoZ2
      @CromemcoZ2 ปีที่แล้ว +10

      Early Access was originally supposed to be about needing help getting FUNDING to finish your game. KSP1 was the first big Early Access success story, IIRC. This publisher has deep pockets and doesn't need our money. Getting help finding bugs is what Open Betas are for (and Early Access includes that as well, as you said). But this isn't remotely close to beta state yet. It's alpha code, meaning an incomplete and untuned prototype.

    • @FrostbitexP
      @FrostbitexP ปีที่แล้ว +1

      Some bugs as trajectory not showing up when entering a new SOI could be a recent bug they havent managed to fix. Theres no way I could beleive its a long term issue they just didnt bother with.

    • @Teh_Random_Canadian
      @Teh_Random_Canadian ปีที่แล้ว +6

      ​@@CromemcoZ2 Not to mention... there is NOTHING new! No new planets, moons, ships, or anything really. Just a terribly broken remake of KSP 1. This feels like a scam at this point TBH.

    • @arakui
      @arakui ปีที่แล้ว +3

      @@FrostbitexP except it was present at the esa conference over 2 weeks ago. for a bug so obvious, so common and so serious they should have fixed it immediately, but they didn't. why? who can say.

    • @Keys879
      @Keys879 ปีที่แล้ว +4

      @@Teh_Random_Canadian It's literally a crime in my opinion. A con, a scam. They did nothing that mods haven't already done and they're trying to sell it for $50. People should demand refunds until they deliver on what they promised.

  • @mulzi4425
    @mulzi4425 ปีที่แล้ว +38

    The gaming industry in general is going downhill. They want the consumer/user to pay $50 for the honor to beta test and QA their product. Most software vendors hire/pay people to QA their product. The gaming industry is kinda shady that way. All under the label 'Early Access' of course.

    • @MDE_never_dies
      @MDE_never_dies ปีที่แล้ว +8

      It's in a sorry state. We've left the golden age of gaming.

    • @michaelmonstar4276
      @michaelmonstar4276 ปีที่แล้ว

      "tEh GaMiNg InDuStRy!"

    • @michaelmonstar4276
      @michaelmonstar4276 ปีที่แล้ว +1

      @@MDE_never_dies - Not really: You're just spoiled and looking in the wrong places.

    • @YakobtoshiNakamoto
      @YakobtoshiNakamoto ปีที่แล้ว +2

      100% agree. Also I'm a QA engineer and the pay for QA engineers at game companies is shockingly bad. In some cases it can be as low as 50% of the current market value. Devs are also in the same boat.

  • @nathonizamboni875
    @nathonizamboni875 ปีที่แล้ว +54

    After playing 5 hours today, I can say I didn't run into nearly as many bugs as you did. Game didn't crash or softlock once. Everything you said about part manager and the trajectories is true. Also any time I opened a faring my velocity would change randomly, often putting me in a terrible orbit that would require 200-2000 delta v to fix.
    I haven't tried to dock anything, and none of my crafts were huge, so idk about the kracken.

    • @familiarhuman
      @familiarhuman ปีที่แล้ว +8

      i fired a rapier in closed mode and was immediately transported into lightspeed instantly. engine clearly not ironed out at a core level.

    • @Chris-xo2rq
      @Chris-xo2rq ปีที่แล้ว +3

      Give it time... I just lost 10 hours of progress. All my craft files, save games, even the campaign itself, all gone. The crafts that come with the game are gone as well, even after starting a new campaign when I go to load a craft in the VAB I get an empty list.
      This is the SECOND game breaking bug I've encountered on the first day. The first was when my in-flight save games would load me INTO a meteor with my engines at full thrust... all of the auto-saves and manual saves did this, had to restart the flight.
      I have ZERO faith that I can put effort in to getting anywhere in the Kerban system (other than mun maybe) without it being a huge waste of time. Steam won't issue a refund despite explaining all this because it took longer than 2 hours to happen...

    • @xxXXPurifiedSpiritfallXXxx
      @xxXXPurifiedSpiritfallXXxx ปีที่แล้ว

      @@Chris-xo2rq Lol, should've known what you were getting into with the clearly visible "early access" label on the Steam page and the variety of unjust hate on the internet.

    • @Chris-xo2rq
      @Chris-xo2rq ปีที่แล้ว +1

      @@xxXXPurifiedSpiritfallXXxx I'm 40 years old and I've been PC gaming since I was 8, I'm also a software engineer. This is NOT what "early access" is supposed to be... this is a public beta AT BEST. We are paying them to beta test their software. It's outrageous they would charge $50 for this and call it "early access"... If they were honest they would have called this crowd-funding for access to beta versions of the software.

  • @klapaucius7339
    @klapaucius7339 ปีที่แล้ว +20

    I did a save in flight before landing. When I loaded it again, the plane had no wings and the tail was several metres behind the craft. On a later load after landing, the wings just fell off.

    • @nomotif8863
      @nomotif8863 ปีที่แล้ว +3

      The wings fell off you say? That's not very typical isn't it?

    • @miguelpadeiro762
      @miguelpadeiro762 ปีที่แล้ว

      Did you remember to load the wings?

  • @nessthecat
    @nessthecat ปีที่แล้ว +664

    People who claim "Early access, wait until it's updated" Have no concept of how badly a first impression can influence a game's playerbase

    • @kimchi2780
      @kimchi2780 ปีที่แล้ว +54

      Or how long EA programs can last.

    • @BestBFG
      @BestBFG ปีที่แล้ว

      This is absolutely true, first impressions are a killer. While the original studio and original game launched in a similar (probably worse) state, it will push away newer players or people who got used to the polish of the first game.

    • @Ronaldo-vs3uh
      @Ronaldo-vs3uh ปีที่แล้ว +57

      Hopefully they can pull a "No mans sky". But rn...all of the hype i had for the game is gone

    • @landboat1
      @landboat1 ปีที่แล้ว +17

      I'm just saying he did get a early build of it so kind expected
      Edit:nvm I just watched the beardy penguin's video on KSP 2. It's still a buggy mess

    • @gloverelaxis
      @gloverelaxis ปีที่แล้ว +22

      @@kimchi2780 Or how many "early" access games **never** fix their most significant issues, even after 5+ years

  • @joespeed1952
    @joespeed1952 ปีที่แล้ว +24

    If they re-introduced the mentioned fixes in this video, and gave players the option of using a KSP1 style UI, the game would be much better. As of now, I'll wait patiently and spend my time playing KSP1.

    • @sloo6425
      @sloo6425 ปีที่แล้ว

      Same here, I was an early adopter in KSP 1.

  • @brushi9448
    @brushi9448 ปีที่แล้ว +250

    Hope the developers would see this video and actually fix the problems stated in the video while they continue to develop the game!

    • @luckyoma0
      @luckyoma0 ปีที่แล้ว +3

      they will hopefully

    • @BSJuliaMagna
      @BSJuliaMagna ปีที่แล้ว +41

      Ironically developers have the least say in software development. Releasing broken unfinished shit for full price and then call it early access is some clown executive decision

    • @Quad373
      @Quad373 ปีที่แล้ว +2

      I mean a month ago when they had the youtubers come in and playtest they saw many of these issues. Surprised their still not fixed.

    • @agentald3143
      @agentald3143 ปีที่แล้ว +4

      The devs mentioned that this will be early access, and to expect low fps, multiple bugs. Check the roadmap they have

    • @Shirobon.
      @Shirobon. ปีที่แล้ว +1

      ​@@Quad373actually they are fixed....

  • @_jelle
    @_jelle ปีที่แล้ว +6

    7:22 it's also really weird that velocity is rounded to integers, but it still displays a .0 decimal

  • @darkdrewmo
    @darkdrewmo ปีที่แล้ว +9

    Middle mouse move is pretty much industry standard for all CAD software: Fusion 360, Blender, Adobe suite, etc. Just my FYI on it. Definitely sounds like there should be a sensitivity setting though.

    • @styleisaweapon
      @styleisaweapon ปีที่แล้ว +1

      When cad software decided on it, mice actually had middle buttons instead of the always problematic wheelbuttoncombostiens.

  • @dashs2597
    @dashs2597 ปีที่แล้ว +23

    I’m so glad that someone w a larger viewer base posted this. Everyone’s talking about how great it is, but my first couple hours playing left a sour taste in my mouth. I’m confident that they’ll fix these crucial bugs rather soon tho, now that they’ve got a bunch of angry customers.

    • @Keys879
      @Keys879 ปีที่แล้ว +1

      It's terrible. They're all just so blown up on hype. But they would be better to go back to KSP1 with a ton of mods and get a much better experience. This release was a total failure. It really looks bad on Private Division / Intercept Games.

  • @traviscecil3903
    @traviscecil3903 ปีที่แล้ว +40

    Sadly, many of these are why I will be sticking with KSP1 for the foreseeable future. I still have very high hopes for the end product. But this was way too early for even an early release candidate.

    • @davo1188
      @davo1188 ปีที่แล้ว +9

      Not to mention expensive

    • @Steve211Ucdhihifvshi
      @Steve211Ucdhihifvshi ปีที่แล้ว +6

      Dude theyve had more than enough time, yet they still managed to bloat it to a level thats riddculous for most players to run and make it look better than ksp 1. There are parts i like but doing something stupid like changing basic view controls etc is like meh screw the existing just do whatever.

    • @sdghtjsdcgs
      @sdghtjsdcgs ปีที่แล้ว +3

      I'm buying it years later, during a Steam sale.

    • @FrostbitexP
      @FrostbitexP ปีที่แล้ว +1

      @@sdghtjsdcgs I mean you say that, but if by by chance this fall/winter most major bugs are fixed and theyre about to release colonies/orbital construction and automatic resource gather routes? Id bet you will by it well before multiple years later lol.

    • @arakui
      @arakui ปีที่แล้ว +6

      @@FrostbitexP chances are higher than it's dropped by take 2 before that happens

  • @willson7360
    @willson7360 ปีที่แล้ว +40

    We can clearly see that most of these issues could have been ironed out prior EA, and the nerve that these guys are charging AAA price for a game with VERY limited's functionality is bizarre

    • @laius6047
      @laius6047 ปีที่แล้ว +3

      Thats why I'm not buying it to be honest. If it was 15eur I would. But now since it has all these bugs, and me being adult and family man I won't be getting it sadly. Times change

    • @abc98114
      @abc98114 ปีที่แล้ว +6

      No one should buy this game for $50. It’s a slap in the face and a huge disrespect to their loyal fans.

    • @kfenstymiller
      @kfenstymiller ปีที่แล้ว

      @@abc98114 No, I actually have played ksp 1 for years and knew this release was not going to be up to the standards of ksp 1 ON EA release. I bought the game to support a company that i KNOW will follow through with updates, fixes, and more content. They've already done it for KSP1 for over a decade. So no, the only dumb people here are the ones who haven't been a part of the community and just decided to hop on a hype train thinking EA for KSP2 was going to be a "finished product"

    • @jeb_kerm1671
      @jeb_kerm1671 ปีที่แล้ว

      This was most likely private division’s doing, not Intercept. The game’s been delayed by over three years, you think a huge publisher would let another month go by without a product, without any returns on their investment? Yeah, no chance. PD likely told Intercept to send out an EA release without any regard for the build’s stability nor quality. Someone higher up couldn’t wait, and now we have this. Sad, but probably not all the developers’ faults

  • @WenhopOfficial
    @WenhopOfficial ปีที่แล้ว +124

    You wanna know what would be funny? If one of the interstellar systems was RSS.

  • @dansiegel995
    @dansiegel995 ปีที่แล้ว +10

    Part Manager and TWR is also in my top 5 issues. As well, the save/file management disasters, fuel flow issues between stages with cross fuel disabled being violated, and LACK OF ORBITAL PARAMETERS like inc, lan, period, closest approach, etc.

  • @charlesleckow1651
    @charlesleckow1651 ปีที่แล้ว +42

    Anyone else notice that REACTION WHEELS can change a craft’s orbit? The acceleration not only defies physics, but is so drastic that I’ve given up on orbital rendezvous (an intercept of 100m distance and 10m/s becomes 2km and 100m/s simply by leaving SAS on) Also, when undocking a docking port, it immediately re-docks without enough time to fire rcs thrusters. I wouldn’t mind if the game’s release was pushed back until these bugs were fixed, as any craft in the trailers that requires orbital assembly is simply impossible to create.

    • @EpicMiniMeatwad
      @EpicMiniMeatwad ปีที่แล้ว +2

      Funny, this bug was in the first releases of KSP 1, I think.

    • @agsystems8220
      @agsystems8220 ปีที่แล้ว +9

      The really worrying thing about that is that it means that forces that are external (such as engines) are not tracked separately from internal forces. In KSP1, (and just about every other space game built by people who know what they are doing), total vessel momentum is tracked separately from local physics. Phantom forces are almost impossible to avoid, and even miniscule forces throw off space games by massive amounts, so usually you pin the CoG of the vessel to a description that is entirely shielded from phantom forces. Phantom forces occur, but the vessel is forced back onto the correct orbit. Forces able to affect orbits have to do so explicitly (kraken drives with docking adaptors are still possible because docking adaptors do affect orbits), which means that forces arising from interactions between parts cannot throw off orbits, and specifically torques cannot throw off orbits.
      The reason this is so concerning is that this is an example of a class of bug that should be impossible, if the game architecture were smart. It isn't that they have got this far and not fixed it, it is that they have built the whole game on a system where it is possible at all, because that is not easy to change. They already have more technical debt that KSP1.

    • @gloverelaxis
      @gloverelaxis ปีที่แล้ว +1

      @@agsystems8220 hit the nail on the head. this is something deeply fundamental to the game, and they have *completely* fucked it up in a way that utterly reeks of incompetence or mismanagement

    • @agsystems8220
      @agsystems8220 ปีที่แล้ว

      @@gloverelaxis I wouldn't go that far. I think they underestimated how good the systems of KSP1 were, and how difficult it would be to match, let alone improve upon them. The indie nature of it makes it look like something simple, when it is really not.
      KSP2 looks like it was made by a team of experienced Unity devs who had built games from off the shelf components, with some tweaking. They thought they could build Kerbal 2 this way. That's why the detail design, such as the particles, models, materials, and the sound, are fantastic. For most unity games, the detail design is the hard bit, and what 'makes' the game, so this is an understandable error.

  • @Wilolino
    @Wilolino ปีที่แล้ว +7

    I have a 3080 and a 1440p monitor and when i tried looking at Kerbin with a small orbital craft gpu usage maxed out at 99% with 52 fps. I have the recommended specs and i still had to lower my settings to get a stable 60 fps IN ORBIT.

    • @sambal777
      @sambal777 ปีที่แล้ว

      I have a little older setup and have perfect frames when looking at the sky when launching. If i look back at kerbin or any other body though the fps grinds down to single digits.

    • @Baccardi83
      @Baccardi83 ปีที่แล้ว

      I have 3080 and played ib 4k ..everything was relatively ok for me. Not great but ok.

    • @mikicerise6250
      @mikicerise6250 ปีที่แล้ว +1

      Geez. They should be fully simulating General Relativity with that kind of performance!

  • @Jazzyo7
    @Jazzyo7 ปีที่แล้ว +4

    2:16 Literally my favorite addition in KSP 2 is the sounds and engines. Scrolling all the way out from your rocket and hearing the distant cracking and popping is so awesome. Just wish I could do it with a framerate higher than 15 fps. Another thing I love to is the music changing along with your throttle. Hearing the music spike up after slamming throttle to full when in orbit is so awesome. 7:40 one thing that is missing from the UI for me personally is something that was in the bottom left. Being able to move your maneuver node and fine tune it using the small window in the bottom left was so helpful. Also when you brought up Zomboid being in early access, to be fair, the game is like 10 years old at this point lol. Used to watch a youtuber called Eckyman play it back then.

  • @NeoMorphUK
    @NeoMorphUK ปีที่แล้ว +14

    FYI you can get visuals of the planets in the tracking station. KSP1 had REALLY bendy rockets in early access. That was why Kerbal Joint Reinforcement was an essential mod back then. I had a rocket turn into a banana IN ORBIT in KSP1.

    • @OCinneide
      @OCinneide ปีที่แล้ว +1

      I remember having a rocket with just two fuel tanks and it bending over. I think it was because I had a battery and a command module, solar panels and a parachute on top.

    • @sappyhamster
      @sappyhamster ปีที่แล้ว

      Building a space station would also, given enough modules, result in a wobbly mess…
      I distinctly remember docking a module to my first space station and quickly going back to tracking menu to reset physics. It’d eventually become wobbly again. Accidentally pushing T, of course, killed many space stations. Framerates were terrible as well, though I struggle to recall what GPU I had at that point, might’ve been 780Ti, though my recollection suggests I got into KSP 1 earlier than that.
      You might expect KSP 2 to avoid pitfalls of KSP 1 early access, but… why tho?
      Without knowing how much of KSP 1 DNA (by that I mean codebase, physics logic in particular might or might not be transferrable) is in the game, it’s hard to predict anything. It seems that the devs weren’t lying and it might be quite some time before the game’s in a playable state.
      It’s fine though. As long as it gets there.

    • @OCinneide
      @OCinneide ปีที่แล้ว

      @@sappyhamster It seems like the "reshuffle" of the game dev company might have had a bigger affect on the game than previously thought.

    • @sappyhamster
      @sappyhamster ปีที่แล้ว

      @@OCinneide Eh
      Wouldn’t put past corporate overlords at taketwo to meddle and push for more aggressive timelines. Might get some insights from ex-Star Theory devs into that later down the road.

    • @OCinneide
      @OCinneide ปีที่แล้ว

      @@sappyhamster They did just destroy the OG dev company and then offer to rehire them at a lower wage. Couldn't have helped the game development too much, since the "good" devs could probably find work elsewhere while the "bad" devs might take a "bad" deal.

  • @shibity
    @shibity ปีที่แล้ว +5

    Although I wish the game was more fleshed out at this point after the multi-year delay. I will say it's important to remember that the new development MO for games is to release a foundation and build on top of that for a decade. Given the roadmap and plans, I still believe this will be a great game... in 3+ years.

  • @Nik7773
    @Nik7773 ปีที่แล้ว +1

    The trip planner (3rd icon on bottom right icons) allow you to plan your trip and see the dv etc with the different gravity and atmospheres

  • @aaronvessels
    @aaronvessels ปีที่แล้ว +123

    I hope the devs see this video. They need to spend the next month getting the framerates tripled and the quality of life up to a level with kerbal space program 1.

    • @samcarpenter_
      @samcarpenter_ ปีที่แล้ว +5

      I think, realistically, getting the UI/QOL up to KSP1 levels could take a year. There will be resistance especially towards going back to the old style Part Action WIndows.

    • @BigIronEnjoyer
      @BigIronEnjoyer ปีที่แล้ว +6

      Really they need to get up to the level of Juno: New Origins (previously Simple Rockets 2). That game does a whole lot of things better than both KSP1 or KSP2 in a whole lot of ways, especially on the things the video complains about. They're lucky most people haven't tried that game yet, they're in danger of having their lunch eaten.

    • @devillexxgaming3921
      @devillexxgaming3921 ปีที่แล้ว +3

      Exactly i wanted to play this game but seeing how bad the frame where on beefy machines it just turned me down from it .. i dont wanna spend 900 dollars on upgrades just to play a single game

    • @lazerwater6137
      @lazerwater6137 ปีที่แล้ว

      pretty sure that's there plan anyways

    • @lilkris3008
      @lilkris3008 ปีที่แล้ว +2

      @@devillexxgaming3921 hey I went and built my first pc just so I could play star citizen when it came out… in 2016

  • @michaeljamieson3582
    @michaeljamieson3582 ปีที่แล้ว +10

    I’ve been playing KSP on and off since 0.4. The biggest advantage that game had is that it didn’t have the pressure of having to be amazing from day 1, we just loved it flaws and all because there was nothing else like it. KSP 2 has significantly more expectation to do everything better from the get go, the fact they are charging near-on full price for early access lifts that expectation even higher. Bare minimum there should have been more work on the performance efficiencies, the game runs like shit at the moment.

    • @Keys879
      @Keys879 ปีที่แล้ว +1

      They literally could have just kept the original engine, added new planets, changed the textures, new models, and re-worked the UI and we could have had a satisfying 'sequel' in 2020. But Five years after development began and we're left with an eye watering catastrophe. It's incredible. I don't even think No Man's Sky did this bad upon release. Hopefully there's just as good of a comeback story here.

  • @Probe_THC
    @Probe_THC ปีที่แล้ว +4

    I encountered a bug where when you decouple or staging, for example the first stage, would stick to the second stage, and it’s not just a visual bug, the first stage with all its weights and aerodynamics would still be accounted for… and if you have a thruster on second stage and ignited it, in KSP1 it would just burn the parts that’s stuck, however it’s not the case in KSP2, it’s just stuck.🤷‍♂️
    I do find a way to “fix” it, it’s when you enter orbit, click on your current orbit, time warp to any point and when time warp finishes it will be unstuck.

    • @familiarhuman
      @familiarhuman ปีที่แล้ว

      encountered that same bug, both on a rover and on a rocket. not looking good.

    • @CountJeffula
      @CountJeffula ปีที่แล้ว +1

      I had the same bug with MSI 4090 Suprim and 13900ks overclocked 128gb ram. It’s not because of specs I suspect.

    • @Probe_THC
      @Probe_THC ปีที่แล้ว +2

      @@CountJeffula bro just did a "I have 80 million power" here💀💀

  • @SkippytheHippie4994
    @SkippytheHippie4994 ปีที่แล้ว +4

    I like the part menu for a vessel, but not when you click on the part. There should be just a hotkey to open the menu for the active vessel, then when you click the part in the menu it opens the window for the part as if you'd clicked on it. Or you can just go click on the part manually to open its menu.

    • @Carnasa
      @Carnasa  ปีที่แล้ว +2

      I actually think this would be amazing, sort of like the best of both worlds!

  • @shuinshi8110
    @shuinshi8110 ปีที่แล้ว +11

    Thank you for saying it as it is. I feel like too many people are trying to sugarcoat it, but as of right now, at that price, people shouldn't buy this game. I hope the developers hear the community and make this game worth the buy. I really want them to succeed and will be the first in line to buy it once they've done it. Godspeed KSP2.

    • @Keys879
      @Keys879 ปีที่แล้ว

      And they're saying the price will go up once it is out of Early Release. Literally pointing a 12ga. at their feet. It's building up to be quite the catastrophic spectacle.

  • @tacklemcclean
    @tacklemcclean ปีที่แล้ว +5

    Really good tutorials and guides within the game is a great idea. But I'm quite surprised there has been work done on that front before nailing the basics in the game. Seems the devs are at the first steps of "so how should this be improved over KSP 1?".

  • @olegpetrovic
    @olegpetrovic ปีที่แล้ว +2

    17:04 I have to add something here
    The game needs to be HEAVILY optimized, especially on the GPU side
    Considering the fact that the game's goal was to make space MORE accessible, i didn't really expect hacking into a NASA supercomputer would be a prerequisite for downloading
    My GTX 1650 Ti can run KSP 1 with mods that make it look possibly even better than KSP 2 without a problem, yet it qualifies BELOW the minimum requirements of KSP 2
    My friend did this on an RTX 4080 and he got like 15 fps when playing on high quality during launch (specifically near the cloud layer)
    YOU SHOULDN'T REQUIRE A SUPERCOMPUTER TO RUN KSP 2!

  • @bitmau5
    @bitmau5 ปีที่แล้ว

    I feel like you need to keep this narrative moving forward with future videos. I'ts important to remember where you came from, where you're going and where you are. There's a sweet spot for narrative here, that I'm hoping to convey. First impressions, current thoughts, future hopes with the understanding of what it was like in 2014 while combining it together for the future are hugely critical; stay critical, yet respectful, as you have done here. You and your channel will grow from this experience. I could do a TEDTalk, but I don't think it's necessary. You get it. Subbed.

  • @gogsie59
    @gogsie59 ปีที่แล้ว +3

    New player here, never played ksp1, I am really enjoying it and I'm currently going thru the tutorials which have worked flawlessly (no crashes). Struggling with the going to mun and capturing the orbit, the drag the thingy to make the orbit doesn't seem to work for me, I end up pointing way out to space I can't get it like they show you in the example. I'll keep persevering. Thumbs up from me (so far).

  • @cas1652
    @cas1652 ปีที่แล้ว +14

    I can understand bugs and missing features. That's expected and can be fixed. It's the wobbly rockets that really make me lose hope. This is both a core functionality and also THE quintessential problem from the first game. For it to be worse now than it ever was is a really, really worrying sign wrt to dev priorities and maybe even what the new engine is capable of.

    • @whoisthatkidd2212
      @whoisthatkidd2212 ปีที่แล้ว +2

      The problem was fixed in the first game by the Kerbal Joint Reinforcement mod. I dont know why its not a core part of the second game considering that KJR was one of those must-have mods.

    • @patrickw6628
      @patrickw6628 ปีที่แล้ว

      So true...Looks as if it will be years from now until this could work. Good that I thought about looking at youtube before hitting the buy button in my excitement!

  • @ImTired-kq4jm
    @ImTired-kq4jm ปีที่แล้ว

    Carnasa, one thing you could try to do is make joints unbreakable in the settings. Very good video as well!

  • @GotoFail
    @GotoFail ปีที่แล้ว +1

    I actually like the new parts manager a lot I just think it needs to make the part youre focused on much more visually distinct. And of course fix the lag on right click.

  • @quaker5906
    @quaker5906 ปีที่แล้ว +8

    I think the biggest cause of the issues is the lack of game testing from people like the general public. Trying out crazy ideas like building an inverted rocket wasn't on their minds. At the very least this is early access, and I was expecting it to be kinda bad in general, I just didn't expect to quite this degree.

    • @Chris-xo2rq
      @Chris-xo2rq ปีที่แล้ว +5

      Uhh... the bugs are not limited to "crazy ideas". I just lost 10 hours of progress. All my craft files, save games, even the campaign itself, all gone. The crafts that come with the game are gone as well, even after starting a new campaign when I go to load a craft in the VAB I get an empty list. The stock craft files are apparently corrupted or gone, probably to reinstall to get them back (I never even loaded them, I don't use them, just saying how ridiculous this is).
      That was my third game-breaking bug, the first was when my in-flight save games would load me INTO a meteor with my engines at full thrust... all of the auto-saves and manual saves did this, had to restart the flight.
      I have ZERO faith that I can put effort in to getting anywhere in the Kerban system (other than mun maybe) without it being a huge waste of time. Steam won't issue a refund despite explaining all this because it took longer than 2 hours to happen...

    • @Teh_Random_Canadian
      @Teh_Random_Canadian ปีที่แล้ว +2

      ​@@Chris-xo2rq Refunds should be given without question, this game is so incredibly broken it is a scam, not early access

    • @kfenstymiller
      @kfenstymiller ปีที่แล้ว

      @@Teh_Random_Canadian If this game is a scam, then ksp1 why wasn't ksp1? Game released with just kerbin, and just as many bugs. Is it just because you expected it to be perfect even though it was clearly identified as early access, ya know, like the previous game? Do you have a brain? Did you read the release roadmap? Do you realize this game is going to take years to update? I did, and I bought it knowing that full well I am looking forward to the next decade of ksp 2 updates because that's my PASSION and i have a thing called PATIENCE.

    • @Teh_Random_Canadian
      @Teh_Random_Canadian ปีที่แล้ว

      @@kfenstymiller KSP 1 was a brand new game that was completely original, also didnt have a 65$ price tag.... this is a remake with nothing new and basically unplayable with the amount of bugs for almost a full priced game... use your head.

    • @kfenstymiller
      @kfenstymiller ปีที่แล้ว

      @@Teh_Random_Canadian was completely original with barebones editing, barebone parts, and barebone flight controls. This game may have less, and i expected that, but it's also vastly different in terms of capability. Clearly there's lacking content but any long time kerbal fan would not be surprised, myself included. The 50$ price tag (not 65) is an option that I was willing to pay because I knew from this company's track record that they will supply us with updates, patches, fixes, and improvements, regardless of how long it takes. They're a small team with a good focus, im not in anyway floored by the buggy release. If I get tired of the bugs, I'll just swap to ksp 1. It's not a big deal. So far I've just been limit testing where I can get to, and figuring out some ways around certain bugs.

  • @endlesswaffles6504
    @endlesswaffles6504 ปีที่แล้ว +3

    I can accept big issues in an early access game. I can't accept paying $50 for an early access game with big issues. Definitely waiting for a big sale, a big update, or ideally both. 794 hours in KSP 1, I'll keep playing it for now.

  • @michaelsedor6807
    @michaelsedor6807 ปีที่แล้ว +2

    I’d be curious to see what graphics settings you’re using. Personally, I don’t need to see leaves falling off of trees to keep me interested in a good game.

  • @alextricoverload
    @alextricoverload ปีที่แล้ว +1

    The KSP 2 dev's attempt at killing the Kraken seems to have been the equivalent of trying to fend off a bear with a .22 caliber rifle. It did nothing serious and just pissed the Kraken off more.

  • @Augustus087
    @Augustus087 ปีที่แล้ว +11

    Thank you SO MUCH for your comments and honest feedback, Carnasa =) There should be an option in the game setup to use the old UI. Seriously. They already have the code for it. Please put it in and give us the option. Variety is the spice of life. =)

    • @familiarhuman
      @familiarhuman ปีที่แล้ว +8

      having worked with the unity engine extensively, its not that easy, unfortunately. what is an issue is they spent too much time on UI and too little time on the core engine.

    • @Augustus087
      @Augustus087 ปีที่แล้ว +1

      @@familiarhuman I appreciate your comment, especially for a novice like myself. I hope they can do it, just will have to wait for it in the future.

    • @michaell1824
      @michaell1824 ปีที่แล้ว +3

      @@familiarhuman You are absolutely right, game mechanics should be the number one priority for such a game. Its the factor which holds players

    • @mikicerise6250
      @mikicerise6250 ปีที่แล้ว

      @@familiarhuman I have to wonder. The thing is a bit *too* similar to the original KSP. It really does seem like whatever they were planning to do originally, they just tossed it and built off the old codebase. 😛

  • @celem91
    @celem91 ปีที่แล้ว +4

    Oh no... I remember the early days of the first with none of the native planning assists. Some of the first mods authored fixed that lack (Kerbal Engineer). They even rolled it into the core years back. How did this slip through? It was required information for a majority of the player base. Rocketry is hard enough, please solve the equation for us in engine

  • @Daniel-jq4qk
    @Daniel-jq4qk ปีที่แล้ว +2

    No Auto-Strut!? No Staging TWR??? WTF are you kidding me..

  • @xXYannuschXx
    @xXYannuschXx ปีที่แล้ว +2

    How high was the GPU utilization during gameplay? My guess is that it would be really low, because I cant imagine that the graphics truly need that much power.

    • @blackknight9156
      @blackknight9156 ปีที่แล้ว +3

      Shadowzone showed in his video that his GPU was barely encroaching on 40% utilization with the same FPS as everybody else.

    • @xXYannuschXx
      @xXYannuschXx ปีที่แล้ว +2

      @@blackknight9156 Thanks. This likely points at optimization issues in the game code. I hope they find those issues and fix them.

    • @clayel1
      @clayel1 ปีที่แล้ว

      mine was about 80% with a 1660ti on medium settings

  • @parsa5290
    @parsa5290 ปีที่แล้ว +9

    This game had 3 years of delays and is still in This state. Makes me wonder what is going on

    • @shibity
      @shibity ปีที่แล้ว

      They rebuilt from scratch, so even though it has been 5 years this specific product is only about 2 years, which might explain the barebones state.

    • @arakui
      @arakui ปีที่แล้ว +3

      @@shibity rebuilt it from scratch yet based all their code off of ksp 1? you have to try to mess it up that badly

    • @shibity
      @shibity ปีที่แล้ว

      @@arakui rebuilt from scratch from the one they threw away ~2 years ago, which I think was also built on the KSP1 engine.

    • @mikicerise6250
      @mikicerise6250 ปีที่แล้ว

      Yes. The question is how many times did they rebuild it from scratch before going back to the KSP1 codebase? :p

  • @mrchillgreen
    @mrchillgreen ปีที่แล้ว

    @Carnasa
    Are there precision flight controls?
    so the input from keys is way more smooht like in the first i think default key was "casplock"?

    • @Carnasa
      @Carnasa  ปีที่แล้ว

      So there is, but it doesn’t work the same way as ksp1 as far as I can tell, in that rather than making the controls smoother it limits how far you can pitch/yaw/roll if that makes sense? I personally prefer the way it works in ksp1, but there is at least some sort of precision control!

  • @EyesBlack2
    @EyesBlack2 ปีที่แล้ว +2

    I just did an apollo style landing on the mun and ohh boy the game hated that. The maneuver node just stopped working after I separated craft in 2 pieces (lander and orbital bits), I had tons of fuel in all stages but after a save and loading back in half the time it would say I had 0 fuel in everything out of nowhere. Once I had my kerbals unable to eva for literally no reason with red squares over their icons. When I did land on the mun I saved, changed prospective to the orbital vessel then back and when I went back to my lander it was inside the mun falling into oblivion. Tried to rocket my way out but of course the surface is still the surface even from inside the planet so poof.
    I loved ksp 1 and had high hopes for this game I am sure it will get ironed out in time but a simple thing like... how much fuel do i have in this part... doesn't really exist you click the part and its just blank, its kind of a frustrating mess atm. The Launches and countdowns at the space center are great tho lol! I haven't rendezvoused yet or docked because of all the problems I just come online to see what people are saying and yup... seems right.

  • @FrAsSBrAsS
    @FrAsSBrAsS ปีที่แล้ว +3

    The whole industrie is to blame ... only fucking early access full pricing ... they dont care just aboout money and buying time... moders will patch it faster than the devs lol

  • @xd-pk7bb
    @xd-pk7bb ปีที่แล้ว +7

    One of the main promises after the announcement of KSP2 was larger scale. Not just interstellar travel, but larger ships and more parts, all while keeping performance stable. Its why the games advertisement always showed huge space colonies, giant space stations and generation ships. This expectation wasn’t just fostered through visual marketing material, but explicitly stated in developer interviews.
    The games foundation is in such a rough state. If this is their work after three years of delays, why should anyone believe they are capable of developing such a sequel? I don’t think they are capable.

  • @Torgonius
    @Torgonius ปีที่แล้ว +2

    When i played today, my craft to get to orbit was fine. Of course, it wasn't too big or complex. Then I did a mun probe, and it also went off without a hitch, except for me having to learn how to fly without MechJeb. I didn't experience any of the issues others were reporting.
    Then I tired to build a Duna lander and quit that after the 3rd attempt because all those issues came to visit me.
    I'm glad I got it today, but those patches and fixes we're waiting on means that I'll be limiting my KSP2 time for now.

  • @fahmirblx
    @fahmirblx ปีที่แล้ว +1

    9:50 As someone who builds more planes than rockets in KSP1 the smaller SPH+VAB certainly is going to be a apain whenever I'd be designing any long-wingspan plane
    EDIT: 11:27 Also did they just added ground effect? And if possible making it so we didn't end up making ekranoplans that can fly as high as an average airliner?

  • @yooper5638
    @yooper5638 ปีที่แล้ว +5

    Agree with most all of your points. Autostrut is *desperately* needed. So is stage TWR info. And even just getting to the Mun is tremendously difficult - How do I tell where my Mun periapsis is as I'm attempting to set up the maneuver? My computer is about 7 years old and game play performance is abysmal - Two to five FPS during launch. Nearly unplayable. Sigh. Time for a new computer.
    That said, I get that this is early access and things will be fixed that can be fixed.

    • @GreenBlueWalkthrough
      @GreenBlueWalkthrough ปีที่แล้ว +1

      If I have more then 4 engines I get 14FPS on my Ryzen 9 950x and RTX 3090... So yeah they desperately need to optimize.

  • @theonefrancis696
    @theonefrancis696 ปีที่แล้ว +3

    And as I always say, hope is the first step on the road to disappointment.

  • @Sarvoth
    @Sarvoth ปีที่แล้ว

    What about the issue with splitting decouplers into different stages for asparagus method? I see in your video, you had some of that set up... even saw you clicking through the stages trying to split them, but didn't mention it. Unless it has been magically fixed since I last tried it, I had to set a each pair of fuel/engine segments up one at a time, with the decouplers, again in pairs - one by one, to get around this.

  • @lotharthestunty7941
    @lotharthestunty7941 ปีที่แล้ว +2

    Anyone complaining is clearly not a tester/or familiar with research and development.
    Early Access means you will receive access to an unfinished game. There will be bugs, things will break, your experience will be subpar in some aspects.
    The beautiful thing about early access is that this is a controlled setting and an opportunity for you as a “tester” to give feedback to the devs so that they can fix the issue/s you report which will make the RELEASED version of the game BETTER for everyone.
    Either wait for the final release or participate in helping the devs make this game better by submitting your constructive criticism. It’s called being an adult.

  • @Niskan40
    @Niskan40 ปีที่แล้ว +4

    As someone who loves playing KSP, I was excited for the release of KSP 2. However, after trying it out, I don't think it's quite ready for early access.
    One of the main issues I encountered was the game's performance, which isn't up to par. My PC setup includes an RTX 3080, an i7-7700K, and 32GB of RAM. Also, I find the UI frustrating to use because there are too many menus covering much of the screen, especially in the VAB, and the basic controls are different from what I'm used to in KSP 1. This is a significant change for me since I've spent thousands of hours playing KSP 1.
    I hope they'll introduce a legacy UI or controls for the people used to the original.
    I also noticed that the pro-grade and target marker would change in the map view, so even though I was pointing at my target in normal view when I changed to the map view, my rocket would do a weird flip and suddenly went retro-grade ruining my mission to rendezvous...
    Indeed the audio is amazing!
    Honestly I'm a bit disappointed with the game's current state, I'm hopeful that the developers will address these issues (and many others) in the future. As of now, I wouldn't recommend KSP 2 However, I'm optimistic that, like KSP 1, it will eventually become an excellent game with some necessary improvements.
    For now I will be heading back to KSP 1.

  • @rolandmine6693
    @rolandmine6693 ปีที่แล้ว +9

    As someone who has 3070TI and is a ksp player and doesn’t want to spend$50 for a early release. I appreciate this, I won’t be buying early access👍

    • @criseist9786
      @criseist9786 ปีที่แล้ว

      Bruh at this point I straight won't be buying it. I haven't dove too deep into mods for 1, I've always just stuck mostly stock. Maybe this is a good indicator to start

    • @rolandmine6693
      @rolandmine6693 ปีที่แล้ว +1

      @@criseist9786 ikr I’m just gonna play ksp 1 with a shi ton of mods and volumetric clouds.

    • @MDE_never_dies
      @MDE_never_dies ปีที่แล้ว

      ​@@criseist9786 Yon't regret it, you can get the game to look as good as KSP 2 with better frames and better UI.
      Download some extra parts as well, go ham with some planet packs or get some neat tools like Kerbal Engineer.

  • @FeniksGaming
    @FeniksGaming ปีที่แล้ว +1

    Thank you for making this video. I love the KSP1 and I was hopeful for KPS2 but I hate when my passion is being taken advantage of. We deserve better the only reason game can even have 2nd iteration is because of community don't abuse the trust you have build with us as developers.

  • @cartermelon
    @cartermelon ปีที่แล้ว

    Can anyone help me out? How do you hide the UI like he did at 6:18?

    • @Carnasa
      @Carnasa  ปีที่แล้ว +1

      F2 :)

  • @exilestudios9546
    @exilestudios9546 ปีที่แล้ว +11

    I told people that the game being bought out by a AAA studio would be a disaster and no one believed me but here we are with a $50 alpha build of a game with less features than it's predecessor. I am done with AAA gaming at this point

    • @Thedarkwaterbun
      @Thedarkwaterbun ปีที่แล้ว +1

      Key word: alpha

    • @thelizard556
      @thelizard556 ปีที่แล้ว +4

      ​@@Thedarkwaterbun why have it cost money for an alpha? Just release a test build for the players to test for them, the community will be better at experimenting everytime.

    • @Thedarkwaterbun
      @Thedarkwaterbun ปีที่แล้ว

      @@thelizard556 I’m defending the developers, not the company. Take two is worth 6 billion dollars it should be cheaper. A company is a company though.

    • @thelizard556
      @thelizard556 ปีที่แล้ว +1

      @@Thedarkwaterbun yes, its also a company that put a price tag on a unfinished product and shoved it out the door. If you want to defend the company and PD for the state of KSP 2 release that's fine but unfriendly consumer practices should never be brushed to the side by saying a company needs to make money.

    • @Thedarkwaterbun
      @Thedarkwaterbun ปีที่แล้ว +1

      @@thelizard556 i literally said I was defending the devs not the company

  • @teaser6089
    @teaser6089 ปีที่แล้ว +3

    Carnasa spitting facts

  • @leflamewolf
    @leflamewolf ปีที่แล้ว

    Along with the more serious bugs I've noticed some fairly funny bugs. My brother made a ship and when detaching a lower stage it just didn't, but then it slowly moved up phasing though the main ship then disappeared leaving nothing of the stage behind. I learned that heating didn't exist yet so decided to take a quick visit to Kerbol, but when my orbit got below 1km my camera started spazzing out (good thing I'm not epileptic because *wow* ) and then the ship spontaneously disappeared (RIP Valentina). Another experience I had was if you take your kerbal out of a ship and then timewarped, the kerbal would move, but the ship would not follow. This would fix itself when exiting timewarp.

  • @celestialflea
    @celestialflea ปีที่แล้ว

    My VAB has completely stopped working, not showing any parts menus or ships. Just an empty building. Even after starting a completely new game. Was hoping to cover it on my channel but it looks like I can't even play it until the next update. The new tutorials are brilliant though, engaging and fun; you can tell they put a lot of thought and effort into it.

  • @kimchi2780
    @kimchi2780 ปีที่แล้ว +3

    A lot of sizzle.... without the steak so far with KSP2.

  • @Hinterhof-qx5ql
    @Hinterhof-qx5ql ปีที่แล้ว +7

    At this point I'm wondering if we even need KSP 2. Even if everything worked fine, how much of an upgrade would it really be? KSP 2 felt like a scam when it got announced and delayed, and it doesn't appear a lot better today.

    • @bushmonster1702
      @bushmonster1702 ปีที่แล้ว

      Easy with the scam accusations 😂

    • @cpthornman
      @cpthornman ปีที่แล้ว

      @@bushmonster1702 Well so far all the scam boxes have been checked.

  • @kng132
    @kng132 ปีที่แล้ว

    Gread video! I'd love to see them re-add the part action window AND have a button to call up the parts manager separately, I think they'd work well together but yeah we need the part action window back. Bought this game to support the devs and push the game along but I'm back to modded KSP1 as this game is nearly unplayable at the moment. Early access still so optimistic for this game!

  • @phoenixtalon100
    @phoenixtalon100 ปีที่แล้ว

    hey so you know when you mentioned the whole rounding of the altitude to the nearest km directly below the nav ball it has exact heights of the peri and apo down to the metre. Bottom left.

  • @lucasbi
    @lucasbi ปีที่แล้ว +3

    I agree with all that you mention in this video. There are lot of bugs and some disappointments, but I know that is also a lot of potential.
    Little tip for everyone: when you can't send your rocket to the launching pad, go to the facility viev, choose one of the launching pad and load previously saved rocket, that you want to launch. It works, and you don't must to relunch the whole game.
    For me, the worst bugs were:
    1. last save's (even if I quicksaved or saved manually) I had was an 2 hours old
    2. rockets or parts of rockets are self-blowing without any reason
    3. keys H and N for forward and backward moves for docking doesn't working properly at all
    4. (not bug but it's serious for me) lack of important information about fuel, precision manouvering, center of gravity doesn't change if we are changing quantity of fuel in hangar, some other bugs, which sometimes occurs, and for some reason sometimes not
    I will be looking forward for changes in KSP2, because it has potential, looks beautiful, and I know that modder society brings this title to perfection, like it was with KSP!

  • @user-xsn5ozskwg
    @user-xsn5ozskwg ปีที่แล้ว +9

    Man, the save one is awful. I hope they've fixed it before letting people buy because if there's one thing that sets long-lasting negativity towards a game it's wiping your progress arbitrarily, for me at least.
    I can't say I was optimistic about the state the game would launch in given the considerable delays, (what I felt was) little communication, and the things that pass for early access, but it has me worried that even people who have every reason to try to love the game can't even give a cautious recommendation loaded with caveats. Hopefully at worst this is a No Man's Sky situation and the performance and feature upgrades that come down the line make this a game worth playing.

    • @samlane1078
      @samlane1078 ปีที่แล้ว +4

      But how many of us wanted to love no man’s sky, decided it wasn’t worth it at initial release, and still haven’t played it many years later because of the poor initial impression.
      The way KSP1 did early access was great because we didn’t expect anything from it. We didn’t complain so much about missing things, because we didn’t realise what we were missing out on. But here we do. Here we know exactly what we’re not getting for our money. And I’m one more person who will spend my weekend playing KSP1 rather than getting grumpy at KSP2

    • @user-xsn5ozskwg
      @user-xsn5ozskwg ปีที่แล้ว +1

      @@samlane1078 Yeah, I have no doubts this launch is gonna sour a lot of people towards ever trying the game, no matte how much they were looking forward to it. I'm certainly not gonna give the game a chance until I see substantial improvement, and even then I'm not sure since I actually own KSP1 and it does so much of what I wanted from KSP2.

  • @ZiggySA
    @ZiggySA ปีที่แล้ว +1

    Re rockets randomly exploding - I get this a LOT and its incredibly frustrating. There seems to be a hard load at about 21000 ft that causes a massive FPS spike that will bug out the physics on larger rockets (You can see air-con trails jumping on smaller faster rockets with control surfaces).

  • @DeadBaron
    @DeadBaron ปีที่แล้ว +1

    you can walk on the sun and jool lol. What have they been doing for years? Harvester built KSP1 by himself until he had a few people added to his team. This is a massive studio backed by a massive publisher.

  • @ioioioioio6026
    @ioioioioio6026 ปีที่แล้ว +5

    I guess i'll wait to pick this up on sale in 4-5 years when its actually playable and someone mods the old ui in

  • @The_Dragon_Tiamat
    @The_Dragon_Tiamat ปีที่แล้ว +8

    "But it's early access just wait if you want a better experience!!!!" That isn't the issue, the issue is that this is going to be a lot of peoples first impressions of the game which really matter a lot. So far those impressions are:
    1. I'm going to need an insane computer to even play the game
    2. Even with the recommended spec the game is extremely buggy
    3. I'm getting much much less for much more of a cost
    4. The game is too frustrating to play
    A lot of people will go off of first impressions when deciding to play a game and if they have bad first impressions then they most likely wont come back even if the game has fixed everything they had an issue with just due to the sour taste in their mouth from playing it. I know corporate is most likely responsible for pushing a 50 dollar early access.
    However assuming that wasn't the case what the devs really should have done was allow people to sign up to beta test and 5,000 people would get the game for free to beta test and as a reward for doing this they get to keep the game for free even when it does come out to early access and beyond. This is what Klei did for Don't Starves DLC Hamlet and it worked very well.

    • @aq_ua
      @aq_ua ปีที่แล้ว +1

      Also note: the majority of KSP fans probably won't even be able to play the game for a long time.

    • @boo8695
      @boo8695 ปีที่แล้ว +1

      Well said

  • @ravled1230
    @ravled1230 ปีที่แล้ว

    It seems the issues vary between players I’ve never had crashing issues and only once did a craft randomly explode but I have had some soft locking issues

  • @TheeCoolKid
    @TheeCoolKid ปีที่แล้ว

    Hey man! Really loved the vid! I'm a huge space nerd and hope to work on rockets when I'm older. I loved the first KSP so hoping they add some more features and an overall more immersive playability in KSP 2 further down the track! I'll definitely be subscribing for more of your content!

    • @Carnasa
      @Carnasa  ปีที่แล้ว

      Glad you enjoyed it! And best of luck with that, aeronautical engineering is certainly an awesome career choice, and I wish you all the best in that endeavour, but yes I’m also certainly hopeful for the game, and very excited to see what the first patch brings when it hopefully releases tomorrow!

  • @Peter-cx6bt
    @Peter-cx6bt ปีที่แล้ว +6

    That mess is available for $67.00 Canadian Dollars on Steam. Thanks for your honesty, I would not even touch it with a 10 foot pole. 😁 I think that people made many KSP1 tributes and farewell videos a bit too early. I guess some of them are reinstalling the game at this moment...

    • @JohnGregory-i8o
      @JohnGregory-i8o ปีที่แล้ว +1

      how can you charge 67 dollars for a game in EARLY ACCESS? at least be very clear that the game is nowhere near finished and you shouldn't buy it unless you are an avid supporter that wants to invest/support the game. Or give a discount for early access supporters or better yet make it free until full release. without that there is no motivation to actually finish the game because they already made bank. Probably spent more time on the launch trailer cinematic to trick people into buying it then the actual game.

  • @TarisSinclair
    @TarisSinclair ปีที่แล้ว +5

    Thanks for the honest review. Far too many people seem to be lost in their pink-colored world of release ecstasy and can't see the problems. You highlight both the good and the bad. IMO one of the things KSP2 needs most is thorough optimization. KSP1 could calculate physics using a potato for processor; how monstrously bloated and inefficient must KSP2's simulation be to require 3070 or better.. Not to mention that even 4080s struggle to give you stable FPS and run into painful stuttering and framedrops.

    • @simonpettersson6788
      @simonpettersson6788 ปีที่แล้ว

      The 3070 and 480 you are referring to are GPU's and they don't calculate physics. They calculate where to draw pixels on the screen.
      The CPU does the physics, and at least according to Scott Manley the CPU load is less in KPS2 than in KSP1. Can't verify because I'm not paying for this before it's playable.

    • @TarisSinclair
      @TarisSinclair ปีที่แล้ว +2

      @@simonpettersson6788 Wrong. GPUs are used to run physics simulations these days, and have been for over 6 years now.

    • @sharp14x
      @sharp14x ปีที่แล้ว

      @@TarisSinclair I wasn't at that meeting, when we all decided to run physics on the GPU. By the way, you're completely wrong.

    • @TarisSinclair
      @TarisSinclair ปีที่แล้ว

      @@sharp14x I'm not. But please do go on making yourself look like a moron. :)

    • @EternalNico1
      @EternalNico1 ปีที่แล้ว

      I remember first playing KSP1 on a mac laptop😂

  • @BudMoment
    @BudMoment ปีที่แล้ว

    First time playing I could figure out how to move my camera up in the vab. I hope they add legacy controls

  • @EssenceOfKapok
    @EssenceOfKapok ปีที่แล้ว +1

    It's playable and enjoyable if you only want to take a 20 part rocket to the Mun and back.
    Actually never mind I just quickloaded and my wings fell off

  • @MrSzymonpik
    @MrSzymonpik ปีที่แล้ว +9

    After the years of promises: "we care for the game, we will launch it, when ready, trust us it will be incredible." I feel cheated. Game im this state, do not give me Hope, for good stability, or even decent performance.

    • @AxeMan562
      @AxeMan562 ปีที่แล้ว +1

      Well to be fair, it hasn't really launched yet. This is still early access, where people can leave their feedback and the developers can make the appropriate adjustments so that the actual release will be as good as possible.

    • @agentald3143
      @agentald3143 ปีที่แล้ว +1

      dont think early access is launched

    • @BPond7
      @BPond7 ปีที่แล้ว +2

      Don’t hold it against the devs. The publisher forced them to release in this state. 😢

    • @MrSzymonpik
      @MrSzymonpik ปีที่แล้ว +1

      @@AxeMan562 All I can comment on is early access version. They charge money for the game, so it was lunched. For now there are, like 50/50 split on revieves on steeam. So community is not happy, with this buggy and lackluster relese.

    • @chrisgaming9567
      @chrisgaming9567 ปีที่แล้ว +1

      @@BPond7 It was already in development for a total of 6 years, and was 3 years behind schedule for release

  • @aq_ua
    @aq_ua ปีที่แล้ว +8

    The amount of cope with "it's just early access" and "KSP 1 was rough at launch too" is just laughable. Not only can a huge chunk of KSP players not even play the game to begin with, which is a whole issue of it's own, you can't compare the small group that was making KSP at first to what we have now. It's a cope and we all know it

    • @andrewgreen376
      @andrewgreen376 ปีที่แล้ว +1

      I'm surprised how many people are okay with the state just because of EA. A sequel backed by a major publisher isn't even the type of game that should be in early access, especially being in this state after so many years of delays. I'd understand if it was indie or a new concept but it is neither. If you have an existing framework, and TakeTwo's money, and almost half a decade, I expect better.

    • @deadbeef576
      @deadbeef576 ปีที่แล้ว

      KSP 1 also did not have a big publisher behind it and cost 50 dollars
      It all seems like a cash grab a week before the end of the fiscal year of the publisher

    • @MDE_never_dies
      @MDE_never_dies ปีที่แล้ว

      KSP 1 will always be the true KSP.
      So I'm just going to keep calling it....KSP, and pretend this other abomination doesn't exist.

  • @StripperMonkey
    @StripperMonkey ปีที่แล้ว +1

    Great review and as a huge fan of the original, I can agree with all the issues you are experiencing are the same I have experienced. All said, it is for better than the original launch.
    Anyone remember random exploding while leaving the atmosphere or while time acceleration exploding when transitioning back into the atmosphere

  • @5893MrWilson
    @5893MrWilson ปีที่แล้ว +2

    Physics based games are hungry for CPU performance. Particularly single core and L3 catch. I get 70-100fps in 4k with a 5800x3D

    • @mephisto8101
      @mephisto8101 ปีที่แล้ว

      How many parts of the craft? In orbit or Kerbin? VAB in view or not?

    • @5893MrWilson
      @5893MrWilson ปีที่แล้ว +1

      @@mephisto8101 it was relatively small. Launched the biggest rocket in the pre sets and was around 55fps. Large 3 stage rocket was about 20-30fps

  • @slickdiggler1197
    @slickdiggler1197 ปีที่แล้ว +29

    $50 for an early access game is disappointing in itself.

    • @bushmonster1702
      @bushmonster1702 ปีที่แล้ว +2

      It is a bit high. I was expecting $30 at most for early access.

    • @Destroyer_V0
      @Destroyer_V0 ปีที่แล้ว +1

      *Cue arguments of currency conversion*
      77 aud.

  • @Randomguy82934
    @Randomguy82934 ปีที่แล้ว +5

    can't wait for the mods to arrive to save the game as they do on ksp1

    • @okankyoto
      @okankyoto ปีที่แล้ว

      Apparently mod support is coming soon.

    • @cenn2
      @cenn2 ปีที่แล้ว +2

      Cant mod a broken game

    • @unhommequicourt
      @unhommequicourt ปีที่แล้ว

      mod only adds instability. If the game is not stable, it will be impossible to mod anything

    • @jesusramirezromo2037
      @jesusramirezromo2037 ปีที่แล้ว

      How do you plan on modding this? It already barley works and crashes
      Mods would just end up killing any few frames you get

    • @Randomguy82934
      @Randomguy82934 ปีที่แล้ว

      @@jesusramirezromo2037 did you read the sentence? "can't wait for the mods to arrive". in the beginning ksp 1 was also horrible and nowadays it even has volumetric clouds. Mods may not arrive now, but one day they will.

  • @BerzerkVideos
    @BerzerkVideos ปีที่แล้ว +1

    Good video! But you forgot to put your Specs in the description.

    • @NotTheHeroStudios
      @NotTheHeroStudios ปีที่แล้ว +1

      I cannot remember his cpu for the life of me but I'm fairly sure It's 3070ti 64gb DDR4 3200 (might be 3600) ram, and something intel

  • @Hanking_Man
    @Hanking_Man ปีที่แล้ว +1

    I have had a really bad bug where a decoupler just won’t decouple.

  • @NovemberOrWhatever
    @NovemberOrWhatever ปีที่แล้ว +6

    For me, the flight UI was a deal-breaker. (That pixelated font is terrible, look at lowercase g.) I'm becoming even less excited about it after seeing this video. They can definitely make this into a good game, but I'm not entirely sure that they will.

    • @MauveDash
      @MauveDash ปีที่แล้ว +2

      I'm gonna wait for a mod that replaces the UI with the UI from KSP 1

    • @aq_ua
      @aq_ua ปีที่แล้ว

      I can't even get as far as playing the game lmao

  • @ricks4348
    @ricks4348 ปีที่แล้ว +4

    The big selling point and what was in every single video was ability to make colonies and that's not even in the game

  • @coolpuppykid1455
    @coolpuppykid1455 ปีที่แล้ว

    6:18 there is a mod called lazy orbits and it works just fine it is a little laggy when using it on optimised settings with gtx 1660 ti and intel i7

    • @Carnasa
      @Carnasa  ปีที่แล้ว

      Yup already picked it up :D

  • @tonywildfingerboarding6118
    @tonywildfingerboarding6118 ปีที่แล้ว

    Either Early Access is really early access I've downloaded a game by computer can only handle loading in the main menu I can't place came out all my computer keeps crashing and I have to reset it 😭😭😭

    • @tonywildfingerboarding6118
      @tonywildfingerboarding6118 ปีที่แล้ว

      It's sad because I thought I can finally play kst for the first time but I can't my computer is not powerful enough

  • @dansiegel995
    @dansiegel995 ปีที่แล้ว +3

    3 hours on it, and it is the biggest piece of shit I have ever bought in Early Access - it will be YEARS before remotely as good as KSP1, minus the graphics and sound.

  • @TEGINZ
    @TEGINZ ปีที่แล้ว +5

    ‘You know what i did, played project zomboid’ Lmao

  • @adamleblanc5294
    @adamleblanc5294 ปีที่แล้ว +1

    One thing I do want to point out is that the dev/marketing teams have been super honest about the state of the game and haven't tried to hide it before release like other games. They let journalist and TH-camrs go play it early with all bugs present, and have been pretty upfront about it being in a buggy state. Compared to other games that have tried to burry the problems before putting it out, it's a good approach to take. Anybody who bought the game should have known what state it was going to be in, they were informed by the developers about it. My only big complaint is that they put the early access out at full price. $35 would have been much more reasonable as a trade off for the valuable feedback it's giving them.

  • @sovereignking9275
    @sovereignking9275 ปีที่แล้ว

    I have had zero crashes and absolutely no issues with stability.... I however did all the tutorials and now i dont know what im supposed to build "for" the sandbox for me is an issue because i never played KSP #1 so i dont understand exactly what my objectives are other than to see if i can "do" something not whether it would matter in the game ? 6700xt and 12 core amd 4.4gz 64 gb @ 3600 ... are there resources to collect or objectives or achievements or something? also there is a millisecond delay clicking on parts menu thing you mentioned and is only slightly annoying but i havnt built anything with like 50 parts yet.

  • @freduinst4333
    @freduinst4333 ปีที่แล้ว +4

    Also want to say that my first duna landing on ksp 2 is gonna be a North Korean landing.