How to transfer your head model WITHOUT PLUGINS to MetaHuman with absolute precision!

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  • เผยแพร่เมื่อ 22 พ.ค. 2024
  • How to transfer your head model WITHOUT PLUGINS to MetaHuman with absolute precision!
    Discover the Conformed Mesh Method: Transforming Your Model into a MetaHuman Head! In this video, learn step-by-step how to modify and convert your own model into a MetaHuman head using the Conformed Mesh technique. Explore the intricacies of the process and unleash your creativity in crafting unique MetaHuman characters.
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    Linktree: linktr.ee/alexanderbeim
    #Charactermodeling #3Dmodeling​ #Maya​ #Zbrush #3DCharacter #digitalhuman #digitalhumans #unrealengine #unrealengine5 #metahuman #metahumans #conformedmesh #custommetahuman
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ความคิดเห็น • 15

  • @imb1318
    @imb1318 15 วันที่ผ่านมา +2

    THank you so much...

  • @nenitaancajas1837
    @nenitaancajas1837 15 วันที่ผ่านมา +2

    Wow😯you are so great 💙💙

  • @Filipinavillage
    @Filipinavillage 15 วันที่ผ่านมา +2

    Thank you for your nice tutorial.its very useful for me❣️❣️more vedio please!

  • @weblotus
    @weblotus 15 วันที่ผ่านมา +2

    I was searching for it! 🥳 Thanks!

  • @sajans3998
    @sajans3998 15 วันที่ผ่านมา +2

    Good information, can you make a tutorial that shown to modify metahuman body?

    • @Alexander_Beim
      @Alexander_Beim  15 วันที่ผ่านมา +1

      The body depends on what kind of body? Just a body with the same topology can be changed with blend shapes. For a different topology, you need to create a new skin for the same skeleton. For a different skeleton, you need to connect the MetaHuman head to your new body. There are many ways to work with the body according to your goal.

    • @sajans3998
      @sajans3998 14 วันที่ผ่านมา

      @@Alexander_Beim i mean same topology. but if I modify the body, can I send that back to metahuman editor?

    • @manollobango
      @manollobango 14 วันที่ผ่านมา

      ​@@Alexander_Beim
      Would you mind to make a video pointing out all the current possible ways to create full body MetaHumans and what the difference is between each solution?

  • @soepdelsoep
    @soepdelsoep 13 วันที่ผ่านมา +1

    Hi, Thank you for the tutorial! Unfortunately I also get the error "Failed to add already conformed mesh. The mesh must be compatible with MetaHuman topology for this operation. Reason: Mismatch Num Vertices". I used a metahuman base.. I have one LOD group LOD0 and I sculpted it in Blender. Advice would be highly appreciated!

    • @Alexander_Beim
      @Alexander_Beim  12 วันที่ผ่านมา

      Sorry, but I don't use Blender. Maybe you need to find out how to transfer vertex numbers from the Metahuman mesh to yours that you sculpted. Unfortunately, I don't know how it works in Blender.

  • @imb1318
    @imb1318 13 วันที่ผ่านมา +1

    Hi, this error always coming. "Failed to add already conformed mesh. The mesh must be compatible with MetaHuman topology for this operation. Reason: Mismatch Num Vertices" What i do?
    "I used meta human base for this"

    • @Alexander_Beim
      @Alexander_Beim  13 วันที่ผ่านมา +1

      Hi. It's important to use the same level of detail, the highest LOD. Also, when you've edited it in ZBrush, upon exporting it, it should have only one polygroup.

    • @imb1318
      @imb1318 13 วันที่ผ่านมา

      @@Alexander_BeimThank You. I will Try it.

    • @imb1318
      @imb1318 12 วันที่ผ่านมา +1

      @@Alexander_Beim It's Worked. Thank You So Much

  • @uvinduabhishek-fg7te
    @uvinduabhishek-fg7te 15 วันที่ผ่านมา +2