How to Animate 2 Characters in Cascadeur | Contact Pair Animation

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  • เผยแพร่เมื่อ 8 ก.พ. 2024
  • This is a step-by-step tutorial on how to animate several characters in a single scene in Cascadeur. Starting with blocking, onto the interpolation and creating a common center of mass to use AutoPhysics with both characters at the same time. This has been a highly requested one so we hope you find it useful!
    Learn more about Cascadeur license plans: cascadeur.com/plans
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    nekki.helpshift.com/a/cascade...
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    #Animation #3D #Cascadeur #Tutorial
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ความคิดเห็น • 89

  • @Jofoyo
    @Jofoyo 3 หลายเดือนก่อน +49

    I absolutely adore Cascadeur, built from the ground up with physics in mind, exactly how animation should be, because all animation is, is one big physics problem.

    • @cjeff99
      @cjeff99 3 หลายเดือนก่อน +6

      I don’t think all animation fits that bubble, but yes Cascadeur is great

    • @Jofoyo
      @Jofoyo 3 หลายเดือนก่อน

      @@cjeff99 I can't really think of anything that wouldn't, but I might have a different idea of what constitutes using physics.

    • @uhshshgehshha5541
      @uhshshgehshha5541 3 หลายเดือนก่อน +1

      @@Jofoyo 1 example is you cascadeur is not optimized for fps animations

    • @Caehlyn
      @Caehlyn 3 หลายเดือนก่อน +3

      @@Jofoyo If you're going for a more stylized style instead of realism for example.

    • @Jofoyo
      @Jofoyo 3 หลายเดือนก่อน +1

      @@Caehlyn Idk, even that I'd still say is a physics problem, it's just a lot more lenient with it and tends to be exaggerated.

  • @TangleWireTube
    @TangleWireTube 3 หลายเดือนก่อน

    Such a great breakdown. Please keep videos like this coming, as this was really well done!

  • @GuidoWorship
    @GuidoWorship 3 หลายเดือนก่อน +16

    Amazing! Cascadeur just keeps on improving the animation workflow

  • @gump7923
    @gump7923 3 หลายเดือนก่อน +9

    THANK YOU! I just made a help post in the discord because working with multiple characters is something I struggle with, and you guys go ahead and post this video! Keep up the good work guys :)

  • @polatkemalakyuz2021
    @polatkemalakyuz2021 2 หลายเดือนก่อน

    Such a great tutorial. thank you!

  • @ORTyOW
    @ORTyOW 3 หลายเดือนก่อน +1

    Thanks for everything you do! Keep it up. We need tutorials like this. Continue!
    I just made an animation based on the tutorial and it turned out even better than original! I didn't expect it to be that good. Very nice teacher.
    P.S.
    A built-in metahuman skeleton would be nice, by the way.

  • @KRGraphicsCG
    @KRGraphicsCG 3 หลายเดือนก่อน +1

    This is awesome!!! I can probably use Cascadeur to enhance my animation for things like punches to the head and kicks to the gut.

  • @Morenob1
    @Morenob1 3 หลายเดือนก่อน

    Awesome stuff this will help me in the future for my Fighting game demo

  • @habibsoufi
    @habibsoufi 3 หลายเดือนก่อน +2

    thank you, this is awesome, i just hoped that you mentioned Cascadeur's version so we know if we are on the same version as you, thanks again and keep the tutos coming.

    • @rupreeht
      @rupreeht 3 หลายเดือนก่อน

      I believe it should be the current release one 2023.2.1

  • @Patheticbutharmless
    @Patheticbutharmless 3 หลายเดือนก่อน +2

    That a rigidbody controlpoint of one character cannot be constrained to follow the rigid body controlpoint of another, at this time, is certainly something that has to happen. It would prove extremly usefull. But you guys are blazing a path and is GREAT to see this develop into such a powerful tool for what the costs are. Maybe the team needs to ask developers wether they would be willing to include a "made with cascadeur " in their splashscreen? Just as support. That would be cool also.

    • @jeromyperez5532
      @jeromyperez5532 2 หลายเดือนก่อน

      Bizarre how this isn't the top comment.

    • @Patheticbutharmless
      @Patheticbutharmless 2 หลายเดือนก่อน

      @@jeromyperez5532That is very nice of you.

  • @KaiserNightcoreMusic
    @KaiserNightcoreMusic 2 หลายเดือนก่อน

    Bane's Backbreaker will look fabulous with this tool 😍

  • @user-fs5mo2gf5c
    @user-fs5mo2gf5c 2 หลายเดือนก่อน +1

    the dot's are so many! when posing with cascadeur. I would suggest a feature to hide those dots and they should be able to be selected just by clicking the nearest surface. It would be more comfy

  • @johnalexander2551
    @johnalexander2551 2 หลายเดือนก่อน

    Great tutorial

  • @bigw816
    @bigw816 2 หลายเดือนก่อน

    keep going guys. With the advancement of recent AI tools, it's undoubtedly useful for your tool, Cascadeur. I hope we see some unprecedent ideas and improvements. Cascadeuuuuuuuuuuuuuuuuuuuuuuuuuuuuur

  • @harrykurakula6390
    @harrykurakula6390 3 หลายเดือนก่อน +1

    Thank you

  • @senju5876
    @senju5876 2 หลายเดือนก่อน

    Amazing !!

  • @MarquoVitali
    @MarquoVitali 3 หลายเดือนก่อน +2

    Once you guys figure out how to incorporate naturalmotion style Ragdoll and collision there will never be a need for another animation software.

  • @frederiklund7693
    @frederiklund7693 3 หลายเดือนก่อน +4

    I love this program so much I had to pay for it!! And I'm gonna tell anyone I know about cascadeur and there is no one who can stop me!!🤩

    • @litjellyfish
      @litjellyfish 2 หลายเดือนก่อน

      That is great. I mean that is what one usually do with the commercial stuff one use. Pay for it I mean...

  • @kiucrea
    @kiucrea 3 หลายเดือนก่อน +1

    Sso good ! Thanks ~

  • @CommonTube
    @CommonTube 3 หลายเดือนก่อน

    Cool tutorial, next I would like to see gun detach from other person to you maybe some vehicle animations or something like that

  • @artistcg1997
    @artistcg1997 3 หลายเดือนก่อน

    very cool!

  • @CGImagine
    @CGImagine 3 หลายเดือนก่อน

    Awesome!!!

  • @PAPAGEORGEVR
    @PAPAGEORGEVR หลายเดือนก่อน +1

    I love Cascadeur, It's my favorite softoware in the world, but this could go wrong if you taught some weird people how to make 2 character touch each other lol

  • @Ptah1130
    @Ptah1130 3 หลายเดือนก่อน

    Perfect!!!

  • @vendettarules1
    @vendettarules1 3 หลายเดือนก่อน +2

    Is there a way to set the initial frame after you move your characters into position to set them to where its a zero roation/position reference point so when I upload it and apply it to my character its not getting turned around and moved?

  • @gabelster3729
    @gabelster3729 2 หลายเดือนก่อน

    that is one HELL of a thumbnail

  • @stanshatter3875
    @stanshatter3875 3 หลายเดือนก่อน +1

    Awesome how he animated Shadow's trick from shadow fight 3.

  • @cyber_robot889
    @cyber_robot889 3 หลายเดือนก่อน +2

    Is it possible to see from you tutorial on pipeline Blender+Unreal+Cascadeur+Mixiamo for indi Gamedev? Or some sort of bridge tool?

  • @tevfikTt9974
    @tevfikTt9974 17 วันที่ผ่านมา

    perfect

  • @yassiraykhlf5981
    @yassiraykhlf5981 3 หลายเดือนก่อน +2

    Hi, I'm trying to make a Sisyphus animation in Cascadeur, basically a character pushing a rock up a hill. is it possible to utilize the physics feature in Cascadeur and make the character react to the weight of the sphere?

  • @firerunnew
    @firerunnew 3 หลายเดือนก่อน +1

    О, я ждал этого урока)

  • @containedhurricane
    @containedhurricane 3 หลายเดือนก่อน +1

    Thanks for the tutorial, because a natural character fighting interaction with body mechanics is difficult to create. But is it possible to create it without a reference, since a good reference is hard to find?

  • @KRGraphicsCG
    @KRGraphicsCG 17 วันที่ผ่านมา

    Having one video is nice for the AI mocap is nice, but having multiple cameras such as synched GoPros will have much nicer animation

  • @idofilus7464
    @idofilus7464 3 หลายเดือนก่อน +1

    I want to suggestion something regarding the UX, in 17:07 there is a 2 confirms dialogs I guess this is the 99% time of the user choice, maybe instead you could skip 2 two and show a small message bottom right with that action and an option to undo in case the user did it by mistake, as you are trying to confirm before.

  • @alexcross4008
    @alexcross4008 3 หลายเดือนก่อน +1

    Does cascadeur have a add "plane" ability if you wanted to have someone laying on a couch or bed or climbing stairs for auto physics or do you have to use the intervals every time I try auto physics my character rockets to the sky and bounces lol

  • @RDD87z
    @RDD87z 3 หลายเดือนก่อน

    any plan in releasing a 2 or 3 angle video to mocap, for more accuracy?

  • @Andserk
    @Andserk 3 หลายเดือนก่อน +2

    This is amazing. I have a question though, how does one export those animations for a game engine after that? I imagine they would need to be alligned near the origin

    • @CausticCaterpillar
      @CausticCaterpillar 3 หลายเดือนก่อน +1

      You can actually parent the root bone to the hips of the character so then they have root motion. This will makethe root follow the hips wherever they move, allowing for root motion. Then when exporting, it won't matter how far away the character moves from the origin, you can enable root motion in the game engine. I am talking specifically Unreal Engine as they have an 'Enable Root Motion' Button within their animation editor.

  • @Animator-yh9jm
    @Animator-yh9jm 3 หลายเดือนก่อน

    would be interesting to know how long it took. just to compare with other software and if I would do it myself in Cascadeur.

  • @quadro1337
    @quadro1337 2 หลายเดือนก่อน

    Can you animate hands and arms? I mean for first-person perspective projects. That would be awesome.

  • @julez4002
    @julez4002 3 หลายเดือนก่อน

    Will Cascadeur be able to export vertex animation to mdd, alembic and/or geocache?

  • @shitpost_xxx
    @shitpost_xxx 3 หลายเดือนก่อน

    Hi, can you explain step by step how to using Cascadeur - Avaturn - Blender,, I've seen the previous video but can't get it

  • @PAPAGEORGEVR
    @PAPAGEORGEVR หลายเดือนก่อน

    Where do you acess the reference, can you post a download or something in the description?

  • @ashdalat.
    @ashdalat. 2 หลายเดือนก่อน

    lol this video give more information then the document itself

  • @nu-beings
    @nu-beings 16 วันที่ผ่านมา

    Is this same ref video available to use? I don't see a link to it.

  • @ZICKFREED
    @ZICKFREED 3 หลายเดือนก่อน

    Наконец-то, 300 лет ждал этого урока. Но теперь вопрос, как затригерить анимации в юнити, если вы ещё на юнити работаете

  • @abdurrazzakabdurrazzak2925
    @abdurrazzakabdurrazzak2925 3 หลายเดือนก่อน

    Finally

  • @HotChocolateChannel
    @HotChocolateChannel 2 หลายเดือนก่อน

    how to set this animation for player and enemy character in unreal engine? teach this please

  • @novanvfx
    @novanvfx 3 หลายเดือนก่อน

    set priorty frame is not working when i was following the tuturial

  • @hoathinhanimation5352
    @hoathinhanimation5352 2 หลายเดือนก่อน

    How to zoom in and out of characters in Cascadeur ?????

  • @pasunna
    @pasunna 3 หลายเดือนก่อน

    but how to export these two to useable
    1 of them is not start from middle of scene
    after that complex movement
    how do I move all frame to start from the center to use on actual game

    • @TMZStreetWorkout
      @TMZStreetWorkout หลายเดือนก่อน +1

      In my case, first character exports as should, but second one has problems.
      The solution that I found is to export animation of second model to fbx;
      open new scene with this second model;
      import animation from fbx;
      export animation with this character to fbx again (you can replace same fbx file with animation from previus step);
      (in this case UE4/UE5 recognize it as correct skeleton and animation).

  • @UserSo4reUsu75ry
    @UserSo4reUsu75ry 3 หลายเดือนก่อน

    Is it possible to have the AI ​​compare and adjust the movement to the reference video?

  • @0CutieCat0
    @0CutieCat0 2 หลายเดือนก่อน

    Please make a tutorial for FPS arms animation

  • @cettura
    @cettura 2 หลายเดือนก่อน

    Please do gun reload next

  • @cosmosequation6672
    @cosmosequation6672 3 หลายเดือนก่อน

    I want to see first person animations if it can do as well as mw2019-2022

  • @ORTyOW
    @ORTyOW 3 หลายเดือนก่อน

    I am having problems with exporting the animation to UE5. There was no problems in exporting animation of 1 character, but this time it exports wrong. First, it can't match with UE5 Manny, secondly it imports animation sequence, skeleton, but there is no skeletal mesh, I can't even retarget the animation to UE5 Manny. Please tell us how to export properly

    • @ORTyOW
      @ORTyOW 3 หลายเดือนก่อน

      exporting each animtion seperately helped me! (just click hide character on the track and then export scene)

  • @ljfproduction
    @ljfproduction 3 หลายเดือนก่อน

    Whenever I enable Autophysics, the autophysics character doesnt behave like the animation at all.. he just jumps up for ever.. the original animation is supposed to be a sitting animation... i dont get it.. can someone help?

    • @user-cd4pp4kp7c
      @user-cd4pp4kp7c 3 หลายเดือนก่อน

      Check the fulcrums!

    • @ljfproduction
      @ljfproduction 3 หลายเดือนก่อน

      @@user-cd4pp4kp7c yeah i fixed it.. had to turn off the physis corrector and not mess with the fulcrums.. then it worked

  • @Omnivoid22
    @Omnivoid22 2 หลายเดือนก่อน

    I have my own rig . Can i not use my own rig with my character?

  • @dexydraws9272
    @dexydraws9272 3 หลายเดือนก่อน

    Heart

  • @arunfitness8278
    @arunfitness8278 หลายเดือนก่อน

    Now I realize how it's hard to create an animation movie.

  • @PashaDefragzor
    @PashaDefragzor 27 วันที่ผ่านมา +1

    I don’t know why the States are throwing away such software. The reason is like, if not us, then someone else is quite strange.

  • @Allegory261
    @Allegory261 2 หลายเดือนก่อน

    Is this software free

  • @shiManchu303
    @shiManchu303 3 หลายเดือนก่อน

    I love your software but somehow the mocap files don't come out very well. Please make mocap better

  • @novanvfx
    @novanvfx 3 หลายเดือนก่อน

    kick name

  • @--Buxtehude--
    @--Buxtehude-- 3 หลายเดือนก่อน

    The final result is really impressive but man... there are so many settings...

    • @moonstrobe
      @moonstrobe 3 หลายเดือนก่อน +2

      Agreed. Some buttons are not exactly obvious or buried in menus, but they have a big impact.

  • @anthonyoh6843
    @anthonyoh6843 2 หลายเดือนก่อน

    The performer whose movement you’re copying isn’t credited here.
    His name is Trevor Logan.
    Love what you guys are doing. But seriously… Give credit if you’re going to take their movement and copy it for your own product videos...

    • @wallacesousuke1433
      @wallacesousuke1433 2 หลายเดือนก่อน

      Credits for movement? LMAO so every time I create a walking animation I'll have to give credit to every human in the world?

  • @nathannight5396
    @nathannight5396 2 หลายเดือนก่อน

    Я же правильно помниаю, что 1 сцена содержит только 1 анимацию. Что я не могу вернуться к "базовой" позе, или переключаться между анимациями или типа того?
    Программа по настоящему крутая, а ни инфы нормальной ничего... (про заброс ру компьюнити вообще молчу)

  • @senju5876
    @senju5876 2 หลายเดือนก่อน

    Amazing !!