I had been waitng for this video and it did not disappoint. Everything from the rules explanations, to the editing, to the simple story were incredible! Should you decide to do more I am definitely here for it. Cheers for another great video!
Hey thanks, glad you enjoyed it. I would like to another one in the future as well as some for lesser known games out there. I had alot of fun editing this one and doing more videos like this has definitely been pushed to the top of my priorities list.
Fantastic battlereport❤ I really like SMF too, it is a great game, though poorly written in some places, eg. 'Hiding'. I would like to see you use some of the Archetype Maneuvers, they are fun! In our games we've made a few changes, the most significant one to Super Strength: instead of straight up granting 1D/2D to Melee Attack, you roll them as off colored dice, only adding them as damage if you win the main opposed roll -the idea being that strength doesn't necessarily makes you a better fighter, but if you land a hit it hurts!
@@madsbojensen1 That's a pretty cool idea with the Super Strength, and I agree with the Hiding and some of the other finicky rules I just avoid (like crawling, why is that even in there.) If I do another game video I will use the Maneuvers but I wanted to keep this game as simple as possible since it was my first filmed battle report and I didn't want to mess anything up. Thanks for watching.
@@dicelobster Whoops, I accidentally answered to another's comment I see (damn phone!), sorry to have hijacked the thread 😬 But yeah, the writing quality and poor copy editing is unfortunately a hallmark of the otherwise fun Goalsystem games of which I have several. 'Hiding' is one of the more egregious examples with Scott Pyle himself seemingly confused about it across the many iterations of his rulesets - in SMF you even have to conflicting versions: an opposed roll or TN2 😵. The poor explanations of Hiding leads to some very weird situations on the table and we've abandoned it in SMF -it's a relevant mechanic in sci fi games like Void Pirates, but Four Color Super Heroes wearing brightly colored spandex do not hide in the bushes!
I had a few games of this game and I have to say it's superfunny. Thanks for the battle report, it's amazing. There are 2 expansions with new archetypes and powers! Check them out
Video is great. Good editing, pacing, narrative, etc. The gameplay, not so good, as it doesn't feel like a strategic battle. After the first re-roll-storage enhance @ 2:11, the gameplay is revealed to be mostly bookkeeping and bland pawns spinning a roulette wheel (too much variance and lack of control).
@@Jack9C This really comes down to this mission only being about either protecting or taking down Cap. There are plenty of fun missions with diverse objectives and you can always make your own. The strength of this game is really the ability to create ANY hero you want and have them behave as intended -there are LOADS of Powers and they can drastically change the tactics and gameplay involved. Then there are the Archetype Maneuvers that I hope to see in the next battlereport - this game is loads of fun and can really feel like you're playing out Superhero Slugfests
If its the red one its how much Body health they have left. The bottom stat line is Movement value, Body Health, and Psyche Health and the stats on the left bar are their Melee, Ranged, and Psyche Attacks and defense. The number in the solid color box is how many dice they roll in a check and the number in the outlined boxed next to it is how many rerolls they can choose to do. So a 6 with a 1 next to it would be roll 6 dice and you can reroll one of them. Thanks for watching.
I go over in detail how I made the cards in a previous video linked at the end of this one. They were designed in Photoshop and printed on plain white 8.5x11 paper at my local office supply store then I laminated them with a desktop lamination machine.
Really really good battle report all around! Great stuff with the sound effects and everything
Thanks a lot! I got pretty lucky with how everything fit together nicely. I was worried I overdid it.
Insanely well edited. I know how much time you put into this video and it looks great! 👏
I had been waitng for this video and it did not disappoint. Everything from the rules explanations, to the editing, to the simple story were incredible!
Should you decide to do more I am definitely here for it.
Cheers for another great video!
Hey thanks, glad you enjoyed it. I would like to another one in the future as well as some for lesser known games out there. I had alot of fun editing this one and doing more videos like this has definitely been pushed to the top of my priorities list.
Really well edited and put together. Fantastic work!
Thanks!
Well done! This will surely get more people interested in SMF 👍👍
That was the plan! Hopefully it works.
SMF, Best Superhero miniatures game!
It really is.
Awesome content. Hope to see some DC United characters incorporated into the batreps once Season 4 delivers. 👍
Oh there will be DC characters but I haven't even started Multiverse yet.
Fantastic battlereport❤ I really like SMF too, it is a great game, though poorly written in some places, eg. 'Hiding'.
I would like to see you use some of the Archetype Maneuvers, they are fun!
In our games we've made a few changes, the most significant one to Super Strength: instead of straight up granting 1D/2D to Melee Attack, you roll them as off colored dice, only adding them as damage if you win the main opposed roll -the idea being that strength doesn't necessarily makes you a better fighter, but if you land a hit it hurts!
@@madsbojensen1 That's a pretty cool idea with the Super Strength, and I agree with the Hiding and some of the other finicky rules I just avoid (like crawling, why is that even in there.) If I do another game video I will use the Maneuvers but I wanted to keep this game as simple as possible since it was my first filmed battle report and I didn't want to mess anything up. Thanks for watching.
@@dicelobster Whoops, I accidentally answered to another's comment I see (damn phone!), sorry to have hijacked the thread 😬
But yeah, the writing quality and poor copy editing is unfortunately a hallmark of the otherwise fun Goalsystem games of which I have several. 'Hiding' is one of the more egregious examples with Scott Pyle himself seemingly confused about it across the many iterations of his rulesets - in SMF you even have to conflicting versions: an opposed roll or TN2 😵. The poor explanations of Hiding leads to some very weird situations on the table and we've abandoned it in SMF -it's a relevant mechanic in sci fi games like Void Pirates, but Four Color Super Heroes wearing brightly colored spandex do not hide in the bushes!
Hello great new profiles, for archangel he throws "metal" feathers and his skin is fire resistant (apocalypse modifications).
Kind regards, Arnaud
fantastic playthrough, thanks so much.
Thanks!
I had a few games of this game and I have to say it's superfunny. Thanks for the battle report, it's amazing.
There are 2 expansions with new archetypes and powers! Check them out
This is awesome! Great paint job. Great table presence. I love fxs! Thanks for this.
Thanks it was alot of fun to make.
Video is great. Good editing, pacing, narrative, etc. The gameplay, not so good, as it doesn't feel like a strategic battle. After the first re-roll-storage enhance @ 2:11, the gameplay is revealed to be mostly bookkeeping and bland pawns spinning a roulette wheel (too much variance and lack of control).
@@Jack9C This really comes down to this mission only being about either protecting or taking down Cap. There are plenty of fun missions with diverse objectives and you can always make your own. The strength of this game is really the ability to create ANY hero you want and have them behave as intended -there are LOADS of Powers and they can drastically change the tactics and gameplay involved. Then there are the Archetype Maneuvers that I hope to see in the next battlereport - this game is loads of fun and can really feel like you're playing out Superhero Slugfests
Would you consider doing a patreon and continuing to develop this? We have Multiverse and DC coming soon!
I plan on making some cards for Multiverse and DC but I have no plans of starting a Patreon. Thanks for watching.
what does the "1" mean by some stats?
Great batrep, bought these rules and never cracked it open. Need to do this.
If its the red one its how much Body health they have left. The bottom stat line is Movement value, Body Health, and Psyche Health and the stats on the left bar are their Melee, Ranged, and Psyche Attacks and defense. The number in the solid color box is how many dice they roll in a check and the number in the outlined boxed next to it is how many rerolls they can choose to do. So a 6 with a 1 next to it would be roll 6 dice and you can reroll one of them. Thanks for watching.
@@dicelobster thank you for the explanation.
How did you make those cards? How did you print them? Did you use a company?
I go over in detail how I made the cards in a previous video linked at the end of this one. They were designed in Photoshop and printed on plain white 8.5x11 paper at my local office supply store then I laminated them with a desktop lamination machine.