Planet Ex - Unreal Virtual Production Fellowship

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  • เผยแพร่เมื่อ 25 ส.ค. 2024
  • It was a dream come true to be a part of the Unreal Engine Virtual Production Spring 2021 Fellowship.
    I have wanted to be a part of this since the day I installed Unreal Engine and learned about Virtual Production.
    In the five weeks I attended, I had the pleasure of meeting some incredible people, which I want to thank for making this experience truly amazing. Thank you to my mentor, Mariana Acuña Acosta, to David I. García, David Williams, Sean Spitzer, Emanuele Salvucci, Jet Olaño, just to name a few.
    And a special thank you to Brian Pohl, Rebecca Perry and Epic Games for offering this Fellowship.
    One of the highlights of this Fellowship...and there were many, was that I created a short film where I used the Metahumans, created by 3Lateral doo Novi Sad.
    I combined motion capture data from Xsens, MANUS™, Faceware with the Live Client plugin for Unreal, by Glassbox Technologies to animate my characters, on my new workstation customized by Puget Systems and coming equipped with the RTX A6000 from NVIDIA Design and Visualization.
    Character model originally created by Ega Dyas and customized by PixelUrge.
    Music and SFX from Epidemic Sound.
    #unrealengine4 #virtualproduction #epicgames #2021UnrealFellowship #metahumans #3lateral #nvidiartx #motioncapture

ความคิดเห็น • 26

  • @SonicTemples
    @SonicTemples 3 ปีที่แล้ว

    Nice work Gabriella.

  • @TheSecretHideout
    @TheSecretHideout 3 ปีที่แล้ว +1

    This is what's up! LOVE the facial mocap, the best I've seen come out of the Fellowship yet. Well done.

    • @FeedingWolves
      @FeedingWolves  3 ปีที่แล้ว +1

      I couldnt have made it to the finish line without you!

    • @TheSecretHideout
      @TheSecretHideout 3 ปีที่แล้ว

      @@FeedingWolves GWolf you are FAR toooo kind!
      ~ TwoDogs

  • @MarisFreimanis
    @MarisFreimanis 3 ปีที่แล้ว +1

    Really good work Gabriella! Well done animation work! Hope for you more cool project opportunities!

    • @FeedingWolves
      @FeedingWolves  3 ปีที่แล้ว +1

      Wow, what an honor coming from you! Love your channel! Thank you!

  • @DeepfakesAR
    @DeepfakesAR 2 ปีที่แล้ว

    hahahaha nice ending!

  • @StyleMarshall
    @StyleMarshall 3 ปีที่แล้ว

    Yes , very well done !!! 👍😀

  • @Monoville
    @Monoville 3 ปีที่แล้ว

    Love it, brilliant work!

  • @ShaunFoster
    @ShaunFoster 3 ปีที่แล้ว

    Congratulations! Great work on the film! Especially liked the shot at 0:55!

    • @FeedingWolves
      @FeedingWolves  3 ปีที่แล้ว

      Aww thank you so much! That is by far my favorite shot as well;)

  • @AlexKongMX
    @AlexKongMX 3 ปีที่แล้ว

    Nicely done Gabriella, tons of work my gosh!

    • @FeedingWolves
      @FeedingWolves  3 ปีที่แล้ว +1

      Thank you so much, Alex!!!

  • @seanmyhre9337
    @seanmyhre9337 3 ปีที่แล้ว

    Amazing!

  • @7_of_1
    @7_of_1 3 ปีที่แล้ว

    And it all comes together. Well done, superb job on it. Great animation and production. You deserve it. :-)

    • @FeedingWolves
      @FeedingWolves  3 ปีที่แล้ว

      Thank you! You are too kind!!

  • @SolomonJagwe
    @SolomonJagwe 3 ปีที่แล้ว

    I love it :) Well done Gabriella :)

    • @FeedingWolves
      @FeedingWolves  3 ปีที่แล้ว

      Oh Solomon! Thank you, from one of your fans!

  • @Glowbox3D
    @Glowbox3D 3 ปีที่แล้ว +1

    I'd love to get into some mocap stuff, have metahumans setup correctly, and do something similar. I'd like to see the VA improved a bit more, the heads should move more with the facial animations (even in the helmet), and the sound design is a tad rough. But it's cool you're working on the bleeding-edge!

    • @FeedingWolves
      @FeedingWolves  3 ปีที่แล้ว

      Hi! Thank you so much. You are so right about the heads. So what happened was, the body I used (not metahuman) I had to attach the head to the Spine 3 bone (for a reason)so I lost all head movement lol! Good catch on that. As far as the audio....lol dont get me started. I know.. I know haha. First time syncing audio with face mocap. In unreal it synced up perfect, but when I brought it into Premiere...that is another story. I will say I learned a ton, made a ton of mistakes and glad I tried. Total newbie question, what is VA?

    • @Glowbox3D
      @Glowbox3D 3 ปีที่แล้ว

      @@FeedingWolves I'm so glad you did too. You are working with the future! ;) VA is 'voice acting.' Keep it up!

  • @ShaneTrace
    @ShaneTrace 2 ปีที่แล้ว

    Very cool . Kinda f5cked up ending though lolol. #exisded

  • @neXib
    @neXib 2 ปีที่แล้ว

    Very cool, I hope to get to this storytelling level soon. I must say though, I notice the same thing here I notice in my work myself. Sound design is way harder than I thought :D

    • @FeedingWolves
      @FeedingWolves  2 ปีที่แล้ว

      Thank you so much! And yes, sound design is definitely my weakness lol!

  • @unrealgamefx215
    @unrealgamefx215 3 ปีที่แล้ว

    Well done! I think the most interesting part was the sync for the speech. Can you share how you were able to clean up the mouth movement to match the speech so well? This has been the biggest downfall to mocap in Unreal so far.

    • @FeedingWolves
      @FeedingWolves  3 ปีที่แล้ว

      Hey! Thank you so much. Actually the lip sync was off. It was perfect in UE when I added the audio, but when I rendered out and brought in the png sequences to premiere, I messed up and did not convert the png sequences back to 24. I rendered them out in 24fps, but Premiere interpreted them at 29.99fps. Had I converted the png sequence in Premiere correctly, the lip sync would have lined up perfectly like it did in UE.
      If you bring in the audio track into UE and add it to sequencer, your face/audio should sync up perfectly. Making sure to always keep an eye on the fps being the same. To fine tune, I baked the face animation to control rig, added the audio track and just went through and added keyframes using an additive backward solver and then added some extra expressions. Once I was done, I would bake to a new animation sequence and add that to my final sequence. Lol not complicated at all right