MultiVersus: An Honest Review

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  • เผยแพร่เมื่อ 4 ต.ค. 2024
  • It's time for a MultiVersus review with the latest alpha winding down! Wonder Woman, Shaggy, Harley Quinn, Bugs Bunny, Iron Giant, Batman, Jake the Dog...the Warner Bros. roster for this game is undeniably impressive, but does the rest of the experience rise to match it? In some cases, yes, others absolutely still need work. Let's get into it!
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    Thanks for watching!
    #MultiVersus #SuperSmashBros #SmashUltimate

ความคิดเห็น • 616

  • @MockRockTalk
    @MockRockTalk  2 ปีที่แล้ว +267

    Thanks for watching everyone! Did you get a chance to play MultiVersus? What do you think of the game at the moment?
    Also, heads up that I said it was Batman's forward air and forward tilt that throw the Batarang, but it might actually be neutral air/jab? Then again, there was also an option in the controls to switch those...and I can't actually remember if I enabled it or not...can we get the alpha back so I can check please?
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    • @theperians
      @theperians 2 ปีที่แล้ว +4

      MockRock, u should play Tekken on the channel to see ur thoughts on Kazuya translation to smash

    • @CalCalSkilled
      @CalCalSkilled 2 ปีที่แล้ว +4

      Yes, the move to throw the batarang was the jab/nair

    • @randomguy8107
      @randomguy8107 2 ปีที่แล้ว +2

      Aren’t you expecting WW’s Fair to feel the same way Brawl Ike’s Fair did ? I have already heard that kind of complaint somewhere…

    • @NinjaAimless
      @NinjaAimless 2 ปีที่แล้ว

      Thanks for a really well done review 🤔. Good work sir, enjoy the like & Sub 👌🏾

    • @justsayin._.
      @justsayin._. 2 ปีที่แล้ว

      The attacks are really underwhelming. It's like fighting underwater while hopped up on painkillers.
      It's a cool idea, but it feels like shit to play.

  • @mrbister8714
    @mrbister8714 2 ปีที่แล้ว +1216

    Regardless of its shortcomings, I think Multiversus is DEFINITELY on the right track, and the developers seem to be listening to feedback.
    On a separate note, are you considering making a reaction of the worst changes of every smash character?

    • @MrMockRock
      @MrMockRock 2 ปีที่แล้ว +80

      Agreed, and probably at some point, I've already got a bit of a back catalog of recordings I need to get edited first though

    • @mrbister8714
      @mrbister8714 2 ปีที่แล้ว +18

      @@MrMockRock Awesome, thank you for the reply, and I don’t mean to rush anything

    • @MichaelJones-rz5sw
      @MichaelJones-rz5sw ปีที่แล้ว +1

      This comment aged like milk.

    • @mrbister8714
      @mrbister8714 ปีที่แล้ว

      @@MichaelJones-rz5sw I forgot I made this comment… rip lmao

  • @wesleynichols1873
    @wesleynichols1873 2 ปีที่แล้ว +75

    My favorite line from this game is when you win as Superman against Shaggy and Superman says "Wow Shaggy you had me sweating there" 😂

  • @Connor_Kirkpatrick
    @Connor_Kirkpatrick 2 ปีที่แล้ว +322

    If the developers:
    a) Constantly update the game with legitimately good patches
    b) Add well known characters that garner hype for the game
    We could see some legitimate competition for Smash for the very first time

    • @francoisturgeon1176
      @francoisturgeon1176 2 ปีที่แล้ว +53

      it's already a competition for smash ... smash online is TERRIBLE FUCKING ATROCIOUS . Me and at least 10 people from my circle just sold their switch and didnt touch smash anymore and we were all fucking hardcore fans of smash been playing smash since i was 12 and im 34 ... just the fact that u can play with no input delay or lag online and not having to bring your fucking switch to your friend's house because u wanna play fair with no lag .... is already a big plus . Didn't say smash is a bad ..i love smash will always will but the online sucks .... even the matcmaking sucks ... that stupid system of elite smash is so dumb ..

    • @fierrocompa119
      @fierrocompa119 2 ปีที่แล้ว +27

      bro brawlhalla has like 20x better prize pools than smash 😭

    • @creativeideas5985
      @creativeideas5985 2 ปีที่แล้ว +2

      haha good one

    • @creativeideas5985
      @creativeideas5985 2 ปีที่แล้ว +2

      @@francoisturgeon1176 haha yeah sure

    • @aienjell
      @aienjell 2 ปีที่แล้ว +7

      @@francoisturgeon1176 If you’re going to lie at least make the story somewhat believable.

  • @masked-feraligatr1094
    @masked-feraligatr1094 2 ปีที่แล้ว +499

    I think most of the issues could be fixed pretty handily if they added some ultimate style singles/doubles multipliers, for hitstun and damage.

    • @captainharpoon
      @captainharpoon 2 ปีที่แล้ว +5

      that would be so nice

    • @snuffysam
      @snuffysam 2 ปีที่แล้ว +60

      Could work. Hitstun is a tough one because it completely changes things like muscle memory… like, if you knew to follow up a smoke bomb with up tilt 10 frames later in singles, that same set of inputs would whiff in doubles if done purely on muscle memory.
      …With that said, the perks already change fairly significant parts of the characters’ physics, so I guess that’s not something the devs super care about messing up lol

    • @WeedSnorkeler
      @WeedSnorkeler 2 ปีที่แล้ว +2

      i would love this so much

    • @Balloonbot
      @Balloonbot 2 ปีที่แล้ว +4

      @@snuffysam I agree as well as knowing what the enemies can do. During the alpha i switched around singles and doubles and itd really put me off doing that if they were different. Im ok with singles not being the optimal mode, its still fun to play.

    • @koldobika_
      @koldobika_ 2 ปีที่แล้ว

      I’m my opinion, that isn’t really needed as matches are 2 stocks instead of 3. Also, it allows for better parity between modes because hitstun is the core foundation of combos, if hitstun was different between modes, combos would be better in singles making the game easier overall and changing the focus from 2v2. I think it’s fine the way it is

  • @DoMorrMusic
    @DoMorrMusic 2 ปีที่แล้ว +346

    It’s interesting to see a team-based platform fighter rather than a singles-focused one

    • @desplaynam3
      @desplaynam3 2 ปีที่แล้ว +9

      This literally is mostly team based the recommended mode is 2v2

    • @hamsterrwrld6767
      @hamsterrwrld6767 2 ปีที่แล้ว +3

      @@desplaynam3 Thats because its a bit easier for newer players. Like how shaggy is recommended fighter.

    • @hesh1491
      @hesh1491 2 ปีที่แล้ว

      brawlhalla 🌚

    • @pedrosilvaproductions
      @pedrosilvaproductions 2 ปีที่แล้ว +4

      @@hamsterrwrld6767 Not only that, it's super cool to do some team work if you have a mate to play with you. At least me and a mate yesterday did some sick combos and found some interesting match ups to play with like Harley Quinn and Wonder Woman

    • @theelitegamer1980
      @theelitegamer1980 2 ปีที่แล้ว

      maybe, but maybe not.. because if i play online it will be with random team mates so i not respect friends that play + only use 1 main character. another thing if i see somebody using a basic character no skins no explosions i just quit, i hate people who play free and then get a lot updates. reason why characters should be paid dlc.

  • @PurpleFreezerPage
    @PurpleFreezerPage 2 ปีที่แล้ว +149

    This game is a good example of the importance of communication in marketting.
    If this game didn't advertise itself as doubles focused - people would mainly play singles and say it's an awful game.

    • @braxinIV
      @braxinIV 2 ปีที่แล้ว +5

      Well see that’s the thing. If they didn’t want you playing a certain way, why do they give you an option to even play that way?

    • @solaire.j4230
      @solaire.j4230 2 ปีที่แล้ว +13

      @@braxinIV i'm sorry but this is an incomplete argument, how do you think a game without single player mode would do sales wise?

    • @Lumaz001
      @Lumaz001 2 ปีที่แล้ว

      @@braxinIV actually braindead please turn into red mist

    • @nothanksthough
      @nothanksthough 2 ปีที่แล้ว +1

      @@solaire.j4230 good arguement for making singles and doubles both good like in melee

    • @gthemagicnumber9179
      @gthemagicnumber9179 2 ปีที่แล้ว +1

      @@solaire.j4230 um ftp games like Apex Legends and Valorant have no single player content and still rake in millions of dollars

  • @_bam_
    @_bam_ 2 ปีที่แล้ว +197

    I thought I was the only one who felt the hitstun was low. It would be beneficial if they bumped the hitstun for 1v1s a bit and kept it the same for teams.

    • @mq8858
      @mq8858 2 ปีที่แล้ว +1

      This is a great suggestion, I agree!

    • @_bam_
      @_bam_ 2 ปีที่แล้ว

      @@OattimeVa I don't necessarily think its just the server's fault for the teleporting. For what its worth the netcode is pretty above average from what I've played. If there's teleporting I'd assume its because the other player is on wifi and has no ethernet cable connected causing rollbacks.

    • @taylorsps12
      @taylorsps12 2 ปีที่แล้ว

      its very combo heavy. once you learn more combos and get better at it it is a lot better. hit stuns are a super big clutch their short time is a very good thing.

  • @guthou2010
    @guthou2010 2 ปีที่แล้ว +56

    Wonder Woman: My mother told me that fighting does NOT make you a hero.
    Archibald: Finally! A worthy enemy! Our battle will get the point!

    • @supathechest
      @supathechest 2 ปีที่แล้ว +5

      imagine SungWon-verse reps

    • @huyvuminh1048
      @huyvuminh1048 2 ปีที่แล้ว

      @@supathechest I mean, He voiced a lot of popular character in recent media. He bound to have 1 or 2 role in

  • @shadowflame68
    @shadowflame68 2 ปีที่แล้ว +117

    I think this is the first platform fighter to have anywhere near the care and polish Smash does. Characters' movesets and animations are not only full of meaningful references but extremely intelligently based on who they are; things like Tom and Jerry's moves all being attempts to hit *each other* are great evidence of the passion for the subject material involved here, and because of that it has the kind of charm you don't see all that often.

    • @ssjalpha6593
      @ssjalpha6593 2 ปีที่แล้ว +3

      Dont EVER compare this to smash

    • @unsaltedmixednuts8036
      @unsaltedmixednuts8036 2 ปีที่แล้ว +14

      @@ssjalpha6593 lol

    • @PeterGriffin11
      @PeterGriffin11 2 ปีที่แล้ว +14

      @@ssjalpha6593 I'm very excited to play MultiVersus it looks fun just like Smash.

    • @jadel1108
      @jadel1108 2 ปีที่แล้ว +12

      @@ssjalpha6593 why not? It's entirely appropriate to do so. With arguably better universes to choose from, voice acting, added level of depth due to team synergy and perks, why not compare the two?

    • @kek8695
      @kek8695 2 ปีที่แล้ว

      @@ssjalpha6593 the dickriding is CRAZYYY

  • @leounlimited3417
    @leounlimited3417 2 ปีที่แล้ว +149

    Good stuff, your review was the one I was most anticipating because I knew you would be concise, topical, and have a long-reaching philosophy on the things that are annoying and the things that are actually problematic for the game. As a severely color blind person, yep! Spectating these matches can be a headache trying to see what's going on, not just in the UI but also with characters themselves on some very light stages like what I believe is the Adventure Time stage. (I have the same problem but in reverse on dark stages like Dracula's Castle in Smash.) I can't wait to pick this game up when it becomes available!
    One thing you didn't touch on (and frankly it wouldn't have fit with this video's theme but I feel the need to point it out because of my perspective) is that because there's a level up system and rewards that go along with it, losing is still fun. I felt the same way in Splatoon until I had all weapons unlocked, but you can lose and still get things, making it a much more positive experience than Quickplay/Elite Smash's "you lost the game, you lose points, try again next time" atmosphere. Makes it a much more enticing casual experience.

  • @gaymer2574
    @gaymer2574 2 ปีที่แล้ว +9

    2:26 _Did you know that Wonder Woman's mother told her that "fighting does not make you a hero"?_

  • @sukmykrok3388
    @sukmykrok3388 2 ปีที่แล้ว +19

    As a K. Rool main, I approve of your archetype, lol!

  • @WillowIsntSeenDead
    @WillowIsntSeenDead 2 ปีที่แล้ว +114

    I wish I’ll get the game when it officially launches. Make sure to stay informed on the game, though! With reviews from mockrock, I trust that this game is gonna be really fun.

    • @jadestep9624
      @jadestep9624 2 ปีที่แล้ว +11

      I signed up for the alpha ASAP and had my account already to go weeks in advance...no luck LOL. I guess it's only a content creator or professional player kind of thing?
      Just remember that the game's official open Beta begins in July this year so be sure to mark your calendar and look out for it!🖥😃🎮

    • @naelmed9126
      @naelmed9126 2 ปีที่แล้ว +6

      the game is free to play, also open beta ia in july

    • @nikin.7170
      @nikin.7170 2 ปีที่แล้ว +5

      ​@@jadestep9624 DEFINTELY wasn't just for pros. Not only am I REALLY REALLY bad at smash, but I was consistently matched with some genuinely awful players. I have a feeling that the only reason I got a code is because I said that I played the smash games in the survey. It would've definitely helped if you were a TH-camr, pro, or reviewer but you could still definitely get lucky like me. Either way a great experience, definitely a batman main

    • @illford
      @illford 2 ปีที่แล้ว +1

      @@jadestep9624 no I think it's just first come first serve really. It probably includes creators but that's like 10 people max. This game was a pr hot topic and there were already people before this alpha.

    • @zay9733
      @zay9733 2 ปีที่แล้ว

      @@Dame1012 yes it is lmao. And he was talking about that that time not the future bud

  • @milliondollarmistake
    @milliondollarmistake 2 ปีที่แล้ว +9

    My only problem watching gameplay is how the game looks like it's in slow motion. It makes Brawl look like Project M's hyper mode

  • @throneup
    @throneup 2 ปีที่แล้ว +2

    My favourite thing about the game is just how creative it is.
    The way the characters fight, talk and act all look amazing.

  • @ogluigi
    @ogluigi 2 ปีที่แล้ว +17

    i WISH I could've gotten the alpha but, oh well, I'm definitely gonna play it when it comes out

  • @MrFancyDragon
    @MrFancyDragon 2 ปีที่แล้ว +135

    You know what’s something all these platform games seem to be lacking that only Smash keeps considering
    Adding a lot of detail and life into their stages and backgrounds.
    Like, there’s a clear difference in style obviously, but I really wish other platform fighters had stages similar to smash ultimate in terms of how lively and Vivid they feel.
    Like hide little details or have some background characters interact or give more movement.
    This is on static stages btw, moving stages always have movement lol.
    Edit: Also, the music and sound effects like audiences cheering just give it that 👌👌at the very end. Very important to keep up with the little details.

    • @mirage1049
      @mirage1049 2 ปีที่แล้ว +24

      idk, the Come along with me in the background of Tree fort is the saddest thing ever and it's me in the feels

    • @caldw615
      @caldw615 2 ปีที่แล้ว +17

      Playstation All Stars had very interesting stages where two franchises would clash together in unique ways with the stage and music shifting over time.

    • @nuibaba280
      @nuibaba280 2 ปีที่แล้ว

      @hi hungry i'm dad yeah

    • @MagcargoMan
      @MagcargoMan 2 ปีที่แล้ว +10

      Smash has a few dead stages. For some reason Delfino Plaza is still devoid of Piantas and is an empty ghost town.
      I think Scooby's Haunted Mansion is fine, it has a lot of little details and the occasional ghost. The Batcave should have Alfred in the background though; the art for the stage on the loading screen even has him. Treefort is the stage that needs the most work, it feels so flat compared to other stages since it has a 2D background. If they make it more 3D, at least the rolling green hills of the ground, it'd feel closer to the other stages in visual quality. Adding the occasional bee and making Lady Rainicorn 3D would also be good. Trophy's EDGE is also fine; datamines show it's going have more background objects later on.

    • @gmoorisson
      @gmoorisson 2 ปีที่แล้ว +3

      As long as their an option to tone it down. A lot of Smash's stages are distracting as fuck and make the player experience worse. I've lost count of how many times I lose a match because of confusing background visions that for some reason has the same level of focus as the foreground happenings 😑

  • @brain_tonic
    @brain_tonic 2 ปีที่แล้ว +3

    I like your balanced style of critique. You don't overhype things and you also don't just harp on issues ad nauseam. Very refreshing in this space.

  • @randomthorn9286
    @randomthorn9286 2 ปีที่แล้ว +30

    Love the positivity and generally agree with everything you said. The only thing I did not fully agree on was the need for more voice lines. I understand that it would be nice but given the amount of effort they have already put into the voice acting, which is arguably more than smash has already, I feel it is bit much asking for more. When I played I payed no attention to the fact that I had heard certain lines over and over, I was just happy how much they felt like the character. I understand the point but I feel like it would be better to ask for a simple button to mute character selection voice lines

    • @Josh-md1bc
      @Josh-md1bc 2 ปีที่แล้ว +9

      The only reason I personally wouldn’t complain about it is because as more cosmetic skins get added, you can assume they’ll come with different voice lines. Just like how it’s currently present in the game

  • @moviesrobert
    @moviesrobert 2 ปีที่แล้ว +5

    The 1v1 drawbacks are probably gonna kill this game for me

  • @djredtail
    @djredtail 2 ปีที่แล้ว +22

    I have very mixed feelings about this game. The game feels like it has no precision. Like hit/hurt box collision is so inconsistent and teleporty. It feels like a lot of random throwing out moves and hoping they land, rather than real spacing / timing. Also it feels very clunky to me that air attacks just stop all your momentum. Like why am I able to do 8 downairs before touching the ground? Lol
    On the bright side it’s free, I enjoy the menu features, the production quality for stages characters & VA is really good.
    Really hope the online & gameplay is much more clean on release.

  • @jacobjackson3873
    @jacobjackson3873 2 ปีที่แล้ว +3

    The problem with this game is that it rewards bad players, hit boxes and the timing are just completely off

  • @lunadachi4792
    @lunadachi4792 2 ปีที่แล้ว +6

    I really appreciate your review/thought videos. There’s no bullshit, no mincing words. You don’t just shit talk the game the entire time just to make an entertaining video, and you don’t only say how the game is the best ever plat fighter to push a narrative. Just real thoughts whether good or bad

  • @winniebeats5164
    @winniebeats5164 2 ปีที่แล้ว +5

    Brawlhalla is still a superior and more competitive game, but Multiversus is on the right path. Very excited to see where it gets!

    • @PermanentHigh
      @PermanentHigh 2 ปีที่แล้ว

      Brawlhalla feels a lot smoother

  • @derivative3704
    @derivative3704 2 ปีที่แล้ว +6

    I think sound design is underrated w/voice acting, case in point with "Multiversus vs. Smash".
    Multiversus: world-renowned VAs, character-specific interactions. Can make the world feel "lived-in", but can be distracting with repeat quotes.
    Smash: minimalist voice lines, only character-specific victory quotes. Risks feeling cheap, or can be immersive without being distracting.

    • @anothenblue2630
      @anothenblue2630 2 ปีที่แล้ว +1

      My bigger problem with Smash's voices is that a lot of them are over 10 years old and Mario in particular feels dead inside. It's fine if it's your first game, but it's really noticeable when it's the third game in a row.

    • @misirtere9836
      @misirtere9836 2 ปีที่แล้ว

      Nick All-Stars: no voice lines, literally none at all, deeply uncomfortable and uncanny

    • @anothenblue2630
      @anothenblue2630 2 ปีที่แล้ว +1

      @@misirtere9836 they have no budget, so, that's understandable.

    • @misirtere9836
      @misirtere9836 2 ปีที่แล้ว

      @@anothenblue2630 I'm pretty sure there's at least enough budget to, if nothing else, reuse audio from the shows. Not just have... nothing at all.

    • @anothenblue2630
      @anothenblue2630 2 ปีที่แล้ว +1

      @@misirtere9836 I'm pretty sure they'd still have to pay for that, not to mention that some of it is really old and they'd still need a bunch of clips shows can't provide, like grunts.

  • @gengarisnotinsmash...
    @gengarisnotinsmash... 2 ปีที่แล้ว +28

    As someone who loves brawlhalla, I'm most interested in how the two games will coexist. There are multiple similarities between the games (f2p format, notable 2v2 focus, using a dodge rather than a shield/block, ect), so there could be a lot of people who play both games. The brawl community as seems very split on their opinion. On one hand, most people seem to prefer the movement of brawl and acknowledge that even in 2v2 brawl is an easier game to process. On the other hand, most players feel that brawl gameplay has gotten a bit stale (a sentiment I somewhat agree with) and are excited to try something new. I guess we'll just have to wait for the full release to find out.

    • @Lazulii33
      @Lazulii33 2 ปีที่แล้ว +2

      Treatment by the developers of brawl made me instantly swap to this.

    • @battlememesbyomari1979
      @battlememesbyomari1979 2 ปีที่แล้ว +1

      Coexist? This is infinitely better than Brawl 😂😂😂🤦🏽‍♂️

    • @yeehawm80
      @yeehawm80 2 ปีที่แล้ว

      Brawlhalla is my most played game by far, I got on this yesterday and im scared I wont go back

    • @africanking3730
      @africanking3730 2 ปีที่แล้ว

      @@yeehawm80 Fr I just got into brawhalla last month but now I’m onto this game and I think I may not go back

    • @jamo8154
      @jamo8154 2 ปีที่แล้ว +1

      Hard to say
      Multiversus seems to be good for Brawlhalla players which mainly play Axe, Hammer, Greatsword, Rocket lance etc (Ie, mostly 2-3 hit combos, high damage, high knockback)
      doesn't seem so good for players who prefer scythe, katars, bow, sword, gauntlets, spear etc (ie extended combos (with reads), low damage, low knockback)
      I think adding a gravity cancel would greatly benefit the later type of play

  • @waffleman8053
    @waffleman8053 2 ปีที่แล้ว +12

    This could be the league of legends of platform fighters, I'm interested in seeing where this game will go.

    • @snuffysam
      @snuffysam 2 ปีที่แล้ว +9

      Yeah that’s something really interesting about this game… the devs seem to be taking a lot of inspiration from how MOBAs work, rather than sticking close to the Smash roots of the genre

    • @waffleman8053
      @waffleman8053 2 ปีที่แล้ว +1

      @@snuffysam You can clearly see the MOBA inspiration.

    • @balelovski7227
      @balelovski7227 2 ปีที่แล้ว +2

      @@waffleman8053 Especially from the debuffs, I think it's a gamble that's paid off.

  • @pika4668
    @pika4668 2 ปีที่แล้ว +18

    love the style and heart of this game but I'll really need to play it myself to see how it feels, I think that's the most important part. Wish they'd raise hitstun for singles at least, if not doubles.

  • @CatsLilaSalem
    @CatsLilaSalem 2 ปีที่แล้ว +8

    The game looks really good, did not expect, hope the monetization does not go overboard tho

  • @negative1001
    @negative1001 2 ปีที่แล้ว +27

    I much prefer doubles, but I am hoping for more changes to 1v1 to make it a better experience (despite it not being the main focus.) They could maybe take what Smash does and have the damage be slightly increased for singles specifically, or as you said having more perks designed for 1v1 play would be interesting. The perk idea in particular could be helpful for support characters in particular, as they're obviously meant to be played with a partner.

    • @yellowslotcar
      @yellowslotcar 2 ปีที่แล้ว +3

      Maybe hitstun and damage multipliers for singles?

  • @braxinIV
    @braxinIV 2 ปีที่แล้ว +2

    The physics of this game are all over the place. Every character is floaty and I haven’t seen combos extend past two hits. It’s like if every character plays like Brawl Jigglypuff. Smash Bros at least makes it so that your hits give you a predictable “flight path” and not just stop all the momentum to suddenly shift into another angle. Maybe it’s me comparing it too hard to Smash, but how can you not?

  • @Eichro
    @Eichro 2 ปีที่แล้ว +6

    expectation: warner smash
    reality: warner brawlhalla

  • @bigredradish
    @bigredradish 2 ปีที่แล้ว +33

    I understand the gravitation to 1v1, I truly do, but the one thing that I found MOST appealing was its focus on 2v2. that aside, the visual clutter is just too much and while I find it admirable I think 2v2 might not work for either players or spectators in the end, which begs the question of "do the devs pivot when 2v2 falls out of favor"

    • @jmurray1110
      @jmurray1110 2 ปีที่แล้ว +2

      Entirely depends on the ratio of people remaining but if it gets too low definitely

    • @francoisturgeon1176
      @francoisturgeon1176 2 ปีที่แล้ว +3

      2on2 is not a cluster fuck when u know the game lol . Played all tests and i can follow a 2on2 just fine ..

    • @InfamousGameplaysPT
      @InfamousGameplaysPT 2 ปีที่แล้ว +1

      2's are really easy to follow

    • @xenovenom3951
      @xenovenom3951 2 ปีที่แล้ว

      Have you played it? 2vs2 is so easy to follow once hou played 2-3 games

  • @kipper1668
    @kipper1668 2 ปีที่แล้ว +37

    This game definitely seems the most promising platform fighter so far in terms of approaching smash's simultaneous popularity and competitive appreciation, I can see it being around for a long long time possibly. At this point, we'd be most interested to see how much they change things between alpha, beta, and release. I could see them making some big overhauls, which would be cool, but I feel like it's more likely that the changes they make will be closer to tweaks than anything... Mostly I just hope they redo the UI lol it's pretty rough at this point

    • @diamonddustin7664
      @diamonddustin7664 2 ปีที่แล้ว

      I’n enjoying a lot just the fact that the online doesn’t suck ass as in smash, it feels smooth and honestly I know the game isn’t as good as smash and probably won’t ever be but with the online and doubles working so well and the idea of many cool characters joining the rooster must certainly will cause a problem for nintendo competitively

  • @daedalus6796
    @daedalus6796 2 ปีที่แล้ว +18

    It'll be nice for smash to face serious competition in the platform fighter genre. But I can't really tell if multiversus is going to have serious staying power beyond the initial hype

    • @Hi-fd4cw
      @Hi-fd4cw 2 ปีที่แล้ว +13

      Let’s face it, there won’t be any way that a platform fighter will ever match the scale and scope of smash. Smash is truly lightning in a bottle

    • @PeterGriffin11
      @PeterGriffin11 2 ปีที่แล้ว +2

      I agree. I don't think this game will dethrone Smash and I don't think it needs to either they can both coexist and be popular besides MultiVersus is free to play so I can't imagine it taking away sales of Smash anyway. MultiVersus is already getting a bunch of good attention all it has to do is be good and continue to get updates and I think it'll stick around for awhile.

    • @akpade
      @akpade 2 ปีที่แล้ว +1

      @@Hi-fd4cw well, brawl did,soooo

    • @Han-D4ror2
      @Han-D4ror2 2 ปีที่แล้ว +2

      @@akpade brawl matched the level of smash? smash brawl for the wii? idk what youre talking about

    • @Noah-kc2pi
      @Noah-kc2pi 2 ปีที่แล้ว +1

      @@Han-D4ror2 brawlhalla

  • @doorbox788
    @doorbox788 2 ปีที่แล้ว +3

    i already made the mistake of getting hype for nickelodeon, so i ain’t gonna bug this one ahead of time

  • @yoissy
    @yoissy 2 ปีที่แล้ว +13

    I'm going to be honest, something about some of these animations, particle effects, and the way characters move feels a little off to me. It's hard to pinpoint exactly what my issue is but there's something about it a few of them that feels strange and floaty. Admittedly, I have found this to be the case with every 2.5d platform fighter other than smash (which has incredible quality in that regard, nothing else in the genre even comes close). This is however, far better than what I've seen from other smash-competitors in the past thus far. Interestingly enough, I have no such problem with for example, rivals of aether, which despite it's more simplistic art-style has animations and particle effects which feel snappy, responsive, and powerful.

    • @anothenblue2630
      @anothenblue2630 2 ปีที่แล้ว +7

      For movement, what's getting you is probably lack of momentum/inertia. When a character jumps, they freeze in place for a bit upon reaching the peak of their jump, but they don't slow down before that or slowly accelerate when they begin falling. This goes beyond jumping and applies to horizontal movement too. This makes movement feel very stiff.

    • @yoissy
      @yoissy 2 ปีที่แล้ว +1

      @@anothenblue2630 that's a really great observation! Thanks

    • @aienjell
      @aienjell 2 ปีที่แล้ว +1

      Looks like another platformer that can’t get movement down. They look like they float around at high speed and the attacks have no weight to them or feel like there is no difference in in effect with strong or weak attacks.

  • @funnydishrag1267
    @funnydishrag1267 2 ปีที่แล้ว +3

    My mother told me that fighting does NOT make you a hero.

  • @carbonation1031
    @carbonation1031 2 ปีที่แล้ว +17

    I feel bad saying this because I actually think this game has great visuals, but Steven's model is really bad in my opinion. It just looks bad I can't explain it exactly. I think everyone else looks great though.

    • @carbonation1031
      @carbonation1031 2 ปีที่แล้ว

      @2fast 4u I would’ve liked for them to do that design, but I do understand that this is more recognizable. The voice and the voice lines themselves also make me hate how he’s represented even more

    • @TheShadowlord18
      @TheShadowlord18 2 ปีที่แล้ว +2

      @@carbonation1031 I think it definitely hurt a bit the character that he's one of the only fighters not voiced by their most iconic VA (I can't think of a single other one tbh, which is kinda insane given the talent involved)

    • @professoridiot26
      @professoridiot26 2 ปีที่แล้ว +2

      @@TheShadowlord18 the actual VA for Steven is taking a mental health break

  • @_kenemon_
    @_kenemon_ 2 ปีที่แล้ว +15

    My worry is that it's not going to be spectator friendly. The lack of real combos in singles and the chaos of doubles makes this game almost unwatchable as a spectator, which to me feels like a death blow.

    • @extonjonas6820
      @extonjonas6820 2 ปีที่แล้ว +1

      Yeah, I know smash can be boring to a lot of people depending on what characters are on screen but I personally smash is very entertaining to watch and there are only a few characters that are completely uninteresting to watch. The game looks a lot more fun to play than watch. also, I know he complemented the sound design but i do not like it. I think the voice acting is really cool but the rest of it is not for me

  • @OsmosisJones4mulitverse
    @OsmosisJones4mulitverse 7 หลายเดือนก่อน +3

    I Still Want Osmosis Jones To Be In The Multiverse Game As A Playable Character Along With The Animaniacs

    • @user-ir1th5no9j
      @user-ir1th5no9j 5 หลายเดือนก่อน

      Broo that would be lit

  • @archmagemc3561
    @archmagemc3561 2 ปีที่แล้ว +6

    The perks is going to be a problem if there are too many changes. There was a reason custom moves in smash 4 never caught on.

    • @jmurray1110
      @jmurray1110 2 ปีที่แล้ว +1

      Well that, the fact the DLC didn’t get customs, the extreme amounts of work put in nearly killing the team., the lack of real changes outside of very specific characters and the gruelling unlock requirements

  • @RacingSnails64
    @RacingSnails64 2 ปีที่แล้ว +8

    The game looks fantastic in the graphics department. Very vibrant. Unfortunately, for some reason it looks like it has the Brawlhalla problem of no satisfying weight to your attacks... I don't buy the hits connecting. It looks like everyone's just flailing at nothing and your enemies happen to be getting hit... In Smash it looks and feels like you're actually striking your opponents physically. Anyone else?

    • @balelovski7227
      @balelovski7227 2 ปีที่แล้ว +2

      I didn't have that problem playing the game, but it mightve been the controller vibration helping in that department

    • @djredtail
      @djredtail 2 ปีที่แล้ว +9

      This is exactly how I feel. Game feels like it has no precision or consistency. Also really do not like the air momentum halting when attacking.

    • @johnmaco
      @johnmaco 2 ปีที่แล้ว +3

      IKR. For me everything feels so "floaty", "airy", slow and boring. It doesn't feel impactful at all. Same happened with Nickelodeon one (And that's why I didn't buy it). I hope they do something about it.

  • @marcusjackson3053
    @marcusjackson3053 2 ปีที่แล้ว +2

    Feels and looks floaty

  • @ekkusu9493
    @ekkusu9493 2 ปีที่แล้ว +3

    It felt so bad to play movement wise.

  • @Dakocity
    @Dakocity 2 ปีที่แล้ว +4

    for the UI, you can change it to legacy so its just like smash. makes checking cooldowns and ur health ALOT easier. screens also alot less cluttered

    • @beluga2342
      @beluga2342 2 ปีที่แล้ว +1

      holy moly you're here too XD hope this game makes you blow up man!

    • @Dakocity
      @Dakocity 2 ปีที่แล้ว

      @@beluga2342 im pogging

    • @professoridiot26
      @professoridiot26 2 ปีที่แล้ว +2

      Yeah, the first thing I did after completing the tutorial was setting the UI to legacy

    • @Dakocity
      @Dakocity 2 ปีที่แล้ว +1

      @@professoridiot26 its just so much better

  • @tacticaljunk1608
    @tacticaljunk1608 2 ปีที่แล้ว +13

    Definitely my biggest gripe with the game is the move animations. For some characters it's a grassroots issue. Velma for example using speach bubbles to fight feels very awkward to me.
    The animations themselves are good is just that Smash is nearly perfect with reflecting how strong an attack looks to how it hits in game and this one feels a little limp sometimes.

  • @SnackZaddy
    @SnackZaddy 2 ปีที่แล้ว +15

    For me personally all of these new platform fighters have the same key difference that doesn't sit right with me. Tighter blast zones, and low knock back. I want to see a chunky feeling hit send my opponent FLYING. So many of these attacks barely even look like they made contact. Needs meat.

  • @Bhubnipz
    @Bhubnipz 2 ปีที่แล้ว +3

    No matter what any of these smash-clones try to do, they always feel like playing a Flash game compared to Smash

    • @snuffysam
      @snuffysam 2 ปีที่แล้ว +7

      Here's the thing with the platform fighter genre.
      Street Fighter 2 released and blew the 2D fighting game genre out of the water. Within 4 years we had Tekken, King of Fighters, Mortal Kombat, and Virtua Fighter, all fighting games on par with SF2 from major (at the time) publishers.
      Even if you only count Melee as the first platform fighter with "high production value", being the gold standard for the genre - it's been 21 years and the only other major game publishers to even attempt at the genre seriously have been Sony and Warner Bros.
      PSABR had some interesting ideas, but the mechanics left a lot to be desired, and there were some really notable roster absences.
      Multiversus is looking good so far but, like... Smash has had DECADES to perfectly refine its artstyle, and animations, and game feel, and UI, and has grown to have possibly the greatest roster of fighters in fighting game history.
      Major publishers didn't have a go at making a Smash clone when it was new, and with every passing year it gets harder and harder to actually try to compete.
      🤷‍♀

  • @jaydentorres254
    @jaydentorres254 2 ปีที่แล้ว +4

    The only problem with this game I have is that I can’t watch any videos of it for more than a minute without my eyes starting to hurt. I know I’m probably one of only a few people with this problem, but it is very hard not to notice that the art style goes a bit too far.

  • @MonSuper21
    @MonSuper21 2 ปีที่แล้ว +6

    So far, the game looks a bit difficult to follow as a spectator.

  • @mvssnow7647
    @mvssnow7647 2 ปีที่แล้ว +1

    Theres enough room to optimize this game for both 2s and 1s.
    I will mainly be playing 1v1. But can see myself enjoy 2s aswell.
    I can say with confident, that the majority of the fighting games community, want to see a comp scene around 1s.
    In this game, i simply want both. And theres no reason to not have it.
    And if you're a 2v2 enjoyer and main, thats great. And you will have an amazing time in Multiversus.
    I just want to see love for the 1v1 mode for this game in the future aswell. And since the devs really wants whats best for the community... It's really hard to see it's not coming.
    Regardless of whats coming for this game, i think we're all in for a hell of a good time.

  • @BFoggy
    @BFoggy 2 ปีที่แล้ว +1

    I appreciate the analytical take. I know this was a closed alpha, but the game was released today and this was the first review I found that wasn't sucking off WB in the first 2 minutes.

  • @michaelthefoodcritic
    @michaelthefoodcritic 2 ปีที่แล้ว +1

    Me and my buddy were in your duos match and in the video at 6:31. That's so crazy lmao

  • @hi-i-am-atan
    @hi-i-am-atan 2 ปีที่แล้ว +1

    i actually had no idea reindog was a multiversus original until this vid
    i genuinely thought it was like a sidekick from a new cn show i wasn't familiar with, it captures that vibe _perfectly_

    • @PeruvianPotato
      @PeruvianPotato 2 ปีที่แล้ว +1

      Supposedly he was supposed to be the Neverending Story rep but the author didn't give the listening because he didn't like the film adaptation

  • @felis_moon
    @felis_moon 2 ปีที่แล้ว +4

    I hate how little Platform Fighters are considered as a genre rather than smash clones. Like, look how many we have now! Multiversus, Nickelodeon Brawl, Brawlhalla, Rivals of Aether, Icons, and noooooo, theeeey are all smash clones.

  • @nobodygoodfr9556
    @nobodygoodfr9556 2 ปีที่แล้ว +1

    “I’m not asking for crazy extended combos.”
    The dodge cancel mechanic: “Well… about that…”

  • @LilMrPizza
    @LilMrPizza 2 ปีที่แล้ว +12

    My main worry with MultiVersus at the moment is the free to play model. It makes me wonder how much content and customization we’ll actually get, and even more worrying, how much I’ll have to pay if I want to truly enjoy the game, or play it at a high level.

    • @ellie8272
      @ellie8272 2 ปีที่แล้ว +21

      The developers have made it pretty clear that everything that affects gameplay should be easy to get for free, so I'm hopeful

    • @MockRockTalk
      @MockRockTalk  2 ปีที่แล้ว +11

      I deliberately didn't go into that aspect too much because while it will be a HUGE deal in terms of how well the game turns out, we can't do a whole lot more than just speculating right now

    • @Greenietheotaku
      @Greenietheotaku 2 ปีที่แล้ว +2

      People still worrying about the F2P aspect? Literally all the perks are free and they are the only things that affect gameplay, this is getting annoying

    • @Balloonbot
      @Balloonbot 2 ปีที่แล้ว

      @@Greenietheotaku Yeah i mean theyre following the F2P model of MOBAs, which have been competitive for over a decade. They make plenty if money and never are P2W

  • @mattc1717
    @mattc1717 2 ปีที่แล้ว +2

    Been playing the open beta now that its out. I definitely agree with too much time and loading screens. But once you are in the game it seems very stable and runs well so maybe its worth it. But it does get a bit tiring

  • @edfreak9001
    @edfreak9001 2 ปีที่แล้ว +2

    I got into this test and even got into Tech Test 2 a tiny amount and I think you've kind of explained why it felt so weird and bad to me - it's so aggressively focused on doubles gameplay that it's a detriment to the only mode i'm really going to ever consider playing outside of just finishing battlepass challenges: 1v1.
    This is all on top of me already not being the biggest fan to trying to reinvent conventions like ledges and shielding in games like this, I ended up bouncing off Rivals eventually for the same reasons.
    I also remember thinking that moves felt overly commital and slow but maybe the problem was the opposite- just low hitstun rather than the moves themselves being super slow. It'd make sense.
    Though i'll admit that Tom and Jerry amuse me enough that i'm tempted to just play them nonstop for long periods until that wears thin.

  • @TheThirdPrice
    @TheThirdPrice 2 ปีที่แล้ว +3

    I do hope that this game is successful and continues to improve. I am not the biggest fan of the artstyle, I feel like the animation is pretty slow and a bit awkward and leads to some clunky looking movement, but that may be smoothed out later on and improved with better players

  • @2fang180
    @2fang180 2 ปีที่แล้ว +3

    It does have potential

  • @maxharper9282
    @maxharper9282 2 ปีที่แล้ว +3

    does anyone else find this game incredibly hard to look at? I don't know if it's the camera movement or just the sheer amount of color and information on the screen but it's really an eyesore for me.

    • @djredtail
      @djredtail 2 ปีที่แล้ว +1

      I had to mess with so many menu UI options just to make it playable, but there are still cooldowns & counters that appear on the characters

  • @AlexDown1
    @AlexDown1 2 ปีที่แล้ว +2

    I've always wanted an aerial based platform fighter, it's my favorite part

  • @dohnkey1222
    @dohnkey1222 2 ปีที่แล้ว +1

    My mother told me that fighting does NOT make you a hero

  • @Hiyooma
    @Hiyooma 2 ปีที่แล้ว +1

    literally just playing to hear toms death scream

  • @A_cracker14
    @A_cracker14 2 ปีที่แล้ว +2

    if you havent played brawlhalla you probably wont understand but brawl has IMO by far the best competitive 2s in any platform fighter. also, a good way to describe multiversus is a mix between smash and brawlhalla with a twist of its own (thats a good thing)

  • @mrgrimrjs
    @mrgrimrjs 2 ปีที่แล้ว

    I just wanted to say thank you for this review. This was probably the most informative video I have seen on the game. Although I love and watch a lot of competitive players, I myself am not a competitive player. It was nice to hear something so honest and informative and just wanted to let you know I appreciate it

  • @deathsyth8888
    @deathsyth8888 2 ปีที่แล้ว +1

    (Sees another "Smash" game being released)
    PlayStation All-Stars Battle Royal: "Why are we still here? Just to suffer?"

  • @BenisGaming
    @BenisGaming 2 ปีที่แล้ว +2

    I've played the game for 24 hours now since launch and my early review is it's def worth buying, and I do say buy because if you get the free version from twitch drops you're going to feel paywalled as it will take time to unlock a lot of characters to try them out. You can however try them out offline against the bots but it's not nearly as fun as getting into a custom game with friends doing 1v1's or 2v2's and this is the error we ran into. My friends were subjected to only using 4 of the free characters and 4 player offline lobbies don't grant you access to gaining gold coins to unlock new characters so you're forced to play offline with bots or online against other players with the started characters that you may not particularly enjoy. Otherwise I give it a big 9/10 For Beta Launch! It's worth getting for free and trying it out if you don't mind grinding for the hero's and really feels great to play. Customizing the characters with skins/ emotes and other perks make it feel like your own, and the fact that they're going to be releasing many more new characters in the future gives me a lot of hope that I put my money in the right place.

    • @sarkaztik3228
      @sarkaztik3228 2 ปีที่แล้ว

      I mean, you can unlock a new character every couple days. Not really much of a paywall unless someone is too impatient to do that but they're so generous with currency that every other day I'm buying a new characters. It's not really a problem tbh.

  • @BingBangPoe
    @BingBangPoe 2 ปีที่แล้ว +2

    Great review! I played the alpha and the game indeed has a lot of potential, with very polished animations and characterization which shows how much love is being poured into this project. My issues, however, are pretty much the same as yours. There is a clear problem with combat feel and certain moves indeed don't convey their power as they should. I think the team really needs to drink more of the Smash Bros. juice in that regard.

  • @egbert5871
    @egbert5871 2 ปีที่แล้ว +1

    ya they said 2v2 is the focus and why all characters have a team helping thing to them

  • @focusprx
    @focusprx 2 ปีที่แล้ว +2

    this game is gonna end up like the Nickelodeon fighting game

  • @dr.brightside113
    @dr.brightside113 2 ปีที่แล้ว +2

    The cooldowns are so annoying. I get they have to be somewhere you can see them but daaaaamn it just clutters the screen with icons. They should add all that info next to the character's icon (like smash).

  • @azie4779
    @azie4779 2 ปีที่แล้ว +3

    One thing I noticed is that it doesn't seem like platforms are really been utilized? Perhaps once the meta evolves but it seems that with the amount of air mobility and jumps and mashy style, platform play doesn't really seem to have much of a role.

    • @starmangalaxy2001
      @starmangalaxy2001 2 ปีที่แล้ว

      As a Reindog player right now, OH DO THE PLATFORMS MATTER, Reindog has no good option for hitting anyone above him with his up air being extremely weak and his up special not even having a hitbox. This makes the Tree Fort from adventure time a horrible stage for the doggo. Though on the opposite side Down air is Reindog's only real good kill option so getting people below him is at least bearable.
      This is also how they balance the 2v2 by the way, creating situations were certain character exceed or suffer in.

  • @redtheyiffer
    @redtheyiffer 2 ปีที่แล้ว +2

    Something that still worries me about the game is that it seems to be made for the competitive kind of smash players and that's pretty boring and tiring.

  • @BonJoviBeatlesLedZep
    @BonJoviBeatlesLedZep 2 ปีที่แล้ว +2

    I've only ever played Brawl but had lots of fun playing that as a kid. I don't have a Switch. But damn I am so hyped for this. I've wanted to play new Smash for a long time but haven't had a console to do so.

  • @darrenrooftop8328
    @darrenrooftop8328 2 ปีที่แล้ว +3

    Hate how visually busy this game is . It’s just uneasy and that’s immediately bad

  • @jabdroid197
    @jabdroid197 2 ปีที่แล้ว

    one minus that wasnt addressed was that you basically do the whole tutorial with shaggy but you still need to unlock him

  • @Umi_______
    @Umi_______ 2 ปีที่แล้ว

    OMG ON THE VOICE-LINE THING WHEN I PLAYED BUGS IN THE ALPHA ALL I HEARD WAS "I KNEW I SHOULD'VE TAKEN THAT LEFT TURN AT ALBERQUEQUE"

  • @travisallen14
    @travisallen14 2 ปีที่แล้ว

    That what a nice honest review and I love how you detailed it and not just say you hate it you earned yourself another sub keep up the good work.

  • @jackg6887
    @jackg6887 2 ปีที่แล้ว +2

    Feel it might be worth mentioning once you hit like level 5 with a character you can just buy perks. As well as an early perk for most characters letting you pick from ones your team mate has.

  • @DrSunnyBun
    @DrSunnyBun 2 ปีที่แล้ว

    Oh hey I wasnt expecting to see myself at 1:56 LOL great review, glad we got to play a match together!!

  • @rensenware5375
    @rensenware5375 2 ปีที่แล้ว

    This is gonna be so fun to fuck around with friends, I'm gonna make sure I don't get good at it so I never lose that.

  • @BRlNGERofRAIN
    @BRlNGERofRAIN 2 ปีที่แล้ว

    What you described is basically how fighting games work. Some characters will excel in the cons you point out, as others will fall short in the same category. To make every character "feel" better to ones liking would be taking away the idea of identity between each character. The correct perspective is to access the roster and find a toon with pros and cons that you work well with.
    Only cons rn would be smoothing out lagging and basic character nerfs and buffs. That really it. Highly competitive and when one understands the fundamentals, they'll succeed. Gg

  • @yotsuba6352
    @yotsuba6352 2 ปีที่แล้ว

    2v2 Teams mode is my favorite, there’s a lot of counterpicking and cooperating involved with a teammate/friend… it’s so satisfying once you take that win!

  • @Jake76667
    @Jake76667 2 ปีที่แล้ว +3

    when multiverse comes out, my main is going to be bugs bunny. based on what i’ve seen of his gameplay, he reminds me of snake & pac man in SSBU, which looks pretty fun to play.

    • @Balloonbot
      @Balloonbot 2 ปีที่แล้ว

      A bit yeah but his CDs are super long, so most of Bugs' gameplay are his long aerials. Tom and Jerry is a little closer, they seem the hardest to play atm

    • @balelovski7227
      @balelovski7227 2 ปีที่แล้ว

      I personally didn't like Bugs too much but he's a great character, just felt a bit spammy to me.

    • @alfonsovelazquez9565
      @alfonsovelazquez9565 2 ปีที่แล้ว +1

      I love his trap set ups though he play more like duck hunt then the two you mentioned

  • @palarious
    @palarious 2 ปีที่แล้ว +2

    I'm not a big fan of super floaty combat paired with tons of dodging. And dang, the edge guard looks broke as hell....

  • @dtmog8838
    @dtmog8838 2 ปีที่แล้ว +1

    Ngl your intro is bussin

  • @10types
    @10types 2 ปีที่แล้ว +1

    The moveset ideas seems pretty nice. The team idea is super awesome too and i think this is will have to be the selling point

  • @CasseroleJ
    @CasseroleJ 2 ปีที่แล้ว +1

    I can barely wait three more days!

  • @HHWorldspawn
    @HHWorldspawn 2 ปีที่แล้ว +2

    Animations were great and I love the character choices from an estethic pov however the gameplay sadly felt like a watered down, clunky Smash clone. Maybe it'll improve over time but as it currently stands I'd recommend buying a Switch for Ultimate Smash or, if you can't afford it, grab some emulator and play original smash or melee.

  • @sham_noway
    @sham_noway 2 ปีที่แล้ว +1

    i feel like a good change would be to increase hitstun in 1v1 mode in comparison to 2v2

  • @samanthashelly9947
    @samanthashelly9947 2 ปีที่แล้ว +3

    tbh doubles usually ends up being my favorite format to watch but not really to play. this will be kinda interesting but I'm not sure if I'm interested enough in it to buy it :/

    • @ellie8272
      @ellie8272 2 ปีที่แล้ว +5

      It's free to play

    • @yellowslotcar
      @yellowslotcar 2 ปีที่แล้ว +4

      It gon be free!

  • @Breeze926
    @Breeze926 2 ปีที่แล้ว +1

    These perks are exactly how I wanted to see "modifiers" applied to Super Smash Bros. Ultimate instead of spirits.

  • @Doubled659
    @Doubled659 2 ปีที่แล้ว

    Solid review. Helping the algorithm

  • @zarfa-de1266
    @zarfa-de1266 2 ปีที่แล้ว +3

    I didn’t get to play it but from what I was able to see from others playing it, the only even remote issue I have is how floaty it is. I get it for some characters but everyone kind a moves like they’re in a dream. Otherwise game looks great

    • @illford
      @illford 2 ปีที่แล้ว +1

      From what I've heard you yet used to the floatiness after a while

    • @youcantbeatD
      @youcantbeatD 2 ปีที่แล้ว +1

      Eh floatyness isn't always a bad thing, works for brawlhalla

    • @zarfa-de1266
      @zarfa-de1266 2 ปีที่แล้ว

      @@youcantbeatD That’s fair. I guess I’ll have to wait to actually play it

    • @zarfa-de1266
      @zarfa-de1266 2 ปีที่แล้ว

      @@illford That’s understandable.

  • @coolcammancool
    @coolcammancool 2 ปีที่แล้ว +1

    Still team brawlhalla but I’m always excited to have more titles in the genre to play :) we can enjoy them all

  • @elliotsharpe5448
    @elliotsharpe5448 2 ปีที่แล้ว

    Aryas character is so good. The dagger you throw plus she has 2 attacks which dodge while you do them. Also has this stun once you’ve stolen a face shot Takes a bit of learning but so rewarding once you do