One trick against the timer is to hold full control so you can respond to the ping triggers with more pings. Then you don't have the animation using up your timer and can just stack up a lethal amount of triggers, and if the timer runs out it will resolve all of them.
Back in the day I remember going off with Thousand-Year Storm and once the timer ran out all the copies of Shock that were on the stack automatically targeted myself 😂
@@LegenVD The official rules for those cards is that when you copy a spell/ability you copy the targets. This is why when you copy Mutate spells or auras they automatically drop on the same thing. If you don't indicate you want to change the target it should default to the same target. It's pretty annoying when they don't extend that to Arena and make the default target for all copies yourself
@@KavkaObscura Is what I do with so many people doing absolutely nothing and hoping you concede instead of waiting for timer so they get a win. So many epic losers playing this game....
Great video as always Legend! It's always a delight to see a new LVD deck. For those who would like to play this deck competitively, a few tips: if your timer runs out, don't attack with your everything-creature (whether it's marvin or anything else). Leave it untapped and try to make infinite mana again in the opponent's upkeep, assuming of course that you have access to the hellkite ability like 30:23. You also don't need a second cauldron, necessarily. When you have infinite mana you can make red only and simply cast the hellkite. The cauldron will fix for tap/untap, and the ability on the hellkite is easier to reach with clicks if it's sitting on the battlefield. That said, it's fine to discard it and exile it with a second cauldron. BUT: if you are committed to this line, consider if you can cast the second cauldron before going for infinite looting: sometimes you won't be able to, but if you notice that you can get rid of the first (tapped) cauldron without disrupting your combo, seriously consider going empty-handed and casting the second cauldron from hand. This should spare you quite some time on the clock while looting. You can find an example of what I'm referring to at 26:23.
@@johann-vf5du Definitely better irl, the old version was much nicer on arena because of connive, but sadly no reliable ways to win by combat damage right now
for me thats the issue with every combo-deck, im always a bit disappointed when LVD starts with "today we are trying a .... combo", its always super repetitive and youve basically seen everything after one game, also combo-decks usually just hope the opponent doesnt interact with us and try to assemble the comboe, wich is not what magic is for me, the only fun thing in combo-decks is figuring out a combo and build the deck
actually once you have infinite mana and infinite looting activations you just win. you can cast marvin and the hellkite and marvin will have the hellkite's ability, you don't have to loot specifically for cauldron
Normally I like pointing out little optimizations you can make, but let's be honest, once the infinite combo has started, trying to make optimizations is how you mess it all up and lose. Great video. Love using Soul Cauldron even if I don't do infinite combo things with it. It's just really good, especially against all those reanimator/delirium/instant spam decks all trying to fill their graveyards.
This reminds me a lot of the Aluren combo deck. There was a guy who always brought that deck to FNM. I got pretty good at figuring out how to disrupt that combo, but when I couldn't I would always make him play it all the way out. No shortcuts! IDC if you have demonstrated that you can have infinite mana/life or that you can draw your whole deck. You're the one who chose to play this deck. I am MAKING you take every single action.
Babe wake up. Luca dropped a new goldfishing simulator!!!! xD This deck is really sweet man! Playing it in paper probably takes SO much of the pain and frustration away. Keep up the awesome work and I hope you're doing well!! 🔥🤘
I think the variation that plays black is better as likeness looter and tyvar help the combo a lot and there are tutors like lively dirge and removal spells
Just getting through the first game but since he was setup to make mana of any color he could have just cast it and not risked losing out on the abilites exiled with cauldron.
@@LegenVD hey, thanks for the reply, love your videos. You are my go to for listening to well thought commentary on a given deck or strategy. I know you probably won't ever pilot this deck again, but I've been using a variant of this deck for a while, and I include a few Surge Engines so I can make creatures bigger (for more mana tapping) and draw cards. It helps when you do often get down to 1 or no cards in hand but need some to pitch. It's also a good thing to run out as most will remove it before you can do anything with it. Helps get removal out of the way and having it in the graveyard is usually a good thing. Thanks again for the reply.
Very cool video and great editing choices, wouldn't like to go against this deck without some proper removal. Now, correct me if I'm wrong but I've been checking the cards in standart and I noticed that both Onakke Javelineer and Panicked Altisaur would've been better cards for the combo.
It’s faster to activate Hellkite than having to untap our creatures constantly in my experience. Being able to damage other things can also come in handy at times.
Hello LVD! I love your videos I was thinking of making this on paper, and I thought aetherhub showed all of the prices of the cards, but it doesnt ( at least for me). So I was wondering if it would be possible just for those of us that wish to make this on paper if you could add a rough estimate of the value of the deck, maybe have a little banner when you are doing the deck tech or even just in the description, just so we dont have to search all the cards by hand (specially using phones haha which is my case at the moment).Thank you for making awsome content. Hope to catch you in arena someday !
@@LegenVD I have a historic deck, but I don't play standard, I absolutely adore your content and I understand you can't play everything, I'd just love to see this fun combo with your standard take on it :) You rock man 🖤☦️
@LegenVD in the past i saw decks similar or a variant of this but it seems like it was suseptible to interaction or removal when you tap untap they can in response do something, i tweaked it with some counters and added a dopple gang or outrageous robbery to instantly deck out or ping them to deathby just making a bunch of dopple copies. are you going to fune tune this deck in the future?
I love cauldron, but it can be tedious to play. Usually i end up adding cards that lower my winrate but speed up my games. I know people have said it's too hard to implement a feature to demonstrate/repeat a loop, but I would love for Arena to add 1,2,3,4 etc hotkeys to active abilities, once you have clicked the creature. It would speed up the process of playing these cauldron combos a lot, and doesn't seem as hard to add.
I think in match 3, you could’ve gone faster if you played the cauldron right away instead of keeping it in hand, since you don’t need to choose what to discard if you only have one card in hand.
Do you even need a second agathas soul cauldron, or can you just cast the hellkite and activate it since summoning sickness doesn't affect non tapping abilities
Did you give any thought to Triskaidekaphile for an alternate win condition/advantage instead of looting? I saw you stuck without cards a lot, is Triskaidekaphile just too expensive a card to have in your hand before you go infinite?
Would be a solid wincon if it triggered in Endstep, but letting the opponent untap is too dangerous. As long as we can loot we don't mind having a small hand. The deck can win with relatively few cards once the graveyard is set up.
@@LegenVD Absolutely get not wanting the enemy to untap, that’s the second-leading cause of death among Planeswalkers in America (just behind “letting the blue player draw cards” and just ahead of “letting the green player put counters on things”.) You know the game better than I do - if you didn’t want Triskaidekaphile in the deck, you had good reason for it. Your videos are a highlight of my day.
In that Match 3, wouldn't it have been better to cast the cauldron so you had no cards in hand and you didn't have to pick what to discard to the strix every time?
How come that despite the ability reading 'untap sleep-cursed faerie' you can have it affect a creature that isn't named that? I'm assuming it must be somewhere in the rules that when using the card name in the text box, it should be read as 'this card'... but that is a bit convoluted, no? Certainly not the most intuitive way to word the ability, considering you could just write 'untap this creature' or permanent, depending on how much combo potential it should have.
The name of the card is always a reference to the card itself, even if it has a different name. They just put it that way to make it more comprehensible since the case of aone creature having another's ability is somewhat niche.
@@electric_dream_machine true, it's pretty niche. I just don't see how it is more comprehensive this way. "This card" seems pretty clear. Maybe there's some other more common interaction in which it makes it less intuitive than using the name? Honestly in a world without internet I could see myself invoking the golden rule to shut down a friend attempting this combo lmao
@@fodaseocanal I think one issue is that by specifying 'card', it causes issues when something isn't a card. Like when it's a token, spell, or mutated onto or under a creature. Could still maybe bypass the issue by making a keyword that refers to a card itself like 'this object'. I feel like there's some other keyword out there that would break, probably Adventure.
say its name may be better than cache grab sure cache is 4 mill but say it name can geab stuff you didn't mill specifically and then you can just throw a copy of the 9/9 in for the hell of it maybe in place of a single copy of training grounds
All of our mill effects can choose to put Cauldron in hand, so the only scenario where it would be an upgrade is if Cauldron gets discarded or destroyed, which doesn’t happen often.
Love your videos, but these super long combos put me personally to sleep... and not in a good way. Would also love toe see your drafts again, those were always entertaining!
This combo is way too slow and disrespectful to the opponent. The heavy reliance on Realm-Scorcher seems like a problem (and there's only one copy), surely there must be other creatures with activated abilities which would work better here. With infinite mana capability I'd try Taii Wakeen, for instance.
The last thing you want as a combo deck is requiring an extra combo piece that isn’t necessary to win the game. Opponents are free to concede the game at any point if the combo is assembled, most probably weren’t familiar with our win condition.
@@LegenVD It's uncool to make opponents wait for so long, no matter how you slice it. For instance, I'm playing at this very moment against an opponent who probably watched your cursed copy video... he just doppelganged 10+X with 10+ cursed recordings and here I am replying to you, while I wait for the opponent to resolve that endless stack... it's a fun mechanic, but it's also very tedious. UPDATE: The opponent made 100+ copies of my Moonstone Harbinger in that endless stack and gained 100+ life. Fortunately, I had No Witnesses at hand, swept all the bats and stopped casting stuff that the opponent could doppelgang. The opponent ended up losing the game due to an empty library 😅 Anyway, that infinite mana combo must have better synergies than Realm-Scorcher, need to find them and make this deck truly ☠
@@hardcard254 That's why that deck is running creaturelands to copy! I get your annoyance with long turns, but storm decks and intricate combos have always been a part of Magic and without them the game wouldn't be as cool. You had to sit through an opponent taking forever but it made for a much more memorable game compared to the hundreds of games against the same mindless aggro decks. Players roping intentionally is not acceptable, but using your allotted time to play the game shouldn't be up for debate.
@@honestabe411 I'm not crying out for anything to be banned. I'm just saying that a ton of people complain about the red Leyline, and I'd rather go down on turn 2 any day than go up against a deck that eats so much of my time. Yes, I can scoop, but there's always the chance they make a mistake or run out of time, so I'm incentivized to sit through it.
Sweet carpal tunnel simulator
One trick against the timer is to hold full control so you can respond to the ping triggers with more pings. Then you don't have the animation using up your timer and can just stack up a lethal amount of triggers, and if the timer runs out it will resolve all of them.
Back in the day I remember going off with Thousand-Year Storm and once the timer ran out all the copies of Shock that were on the stack automatically targeted myself 😂
@@LegenVD That's almost as foreboding as the anxiety-inducing music you used in the video.
@@LegenVD Please, tell us you got that on video 😂
@@LegenVD The official rules for those cards is that when you copy a spell/ability you copy the targets. This is why when you copy Mutate spells or auras they automatically drop on the same thing. If you don't indicate you want to change the target it should default to the same target.
It's pretty annoying when they don't extend that to Arena and make the default target for all copies yourself
@@LegenVDI had exactly the same situation, only I was playing grapeshot with a big storm
the real heroes are the opponents who actually stayed and let you finish the combo
In this case, they might have sticked around waiting for the timer to give them a victory.
Or they just went to browse youtube letting Legenvd play with himself all he want
@@KavkaObscura Is what I do with so many people doing absolutely nothing and hoping you concede instead of waiting for timer so they get a win. So many epic losers playing this game....
You know when LVD brings out the classical music this is gonna be a good video!
Great video as always Legend! It's always a delight to see a new LVD deck. For those who would like to play this deck competitively, a few tips: if your timer runs out, don't attack with your everything-creature (whether it's marvin or anything else). Leave it untapped and try to make infinite mana again in the opponent's upkeep, assuming of course that you have access to the hellkite ability like 30:23. You also don't need a second cauldron, necessarily. When you have infinite mana you can make red only and simply cast the hellkite. The cauldron will fix for tap/untap, and the ability on the hellkite is easier to reach with clicks if it's sitting on the battlefield. That said, it's fine to discard it and exile it with a second cauldron. BUT: if you are committed to this line, consider if you can cast the second cauldron before going for infinite looting: sometimes you won't be able to, but if you notice that you can get rid of the first (tapped) cauldron without disrupting your combo, seriously consider going empty-handed and casting the second cauldron from hand. This should spare you quite some time on the clock while looting. You can find an example of what I'm referring to at 26:23.
A funny deck, but it feels like it wouldn’t be fun to play with how repetative it can be to click through the triggers
might be better irl
@@johann-vf5du Definitely better irl, the old version was much nicer on arena because of connive, but sadly no reliable ways to win by combat damage right now
yeah this seems a lot like pauper walls, fun to play with lots of different lines but hard to play digitally
for me thats the issue with every combo-deck, im always a bit disappointed when LVD starts with "today we are trying a .... combo", its always super repetitive and youve basically seen everything after one game, also combo-decks usually just hope the opponent doesnt interact with us and try to assemble the comboe, wich is not what magic is for me, the only fun thing in combo-decks is figuring out a combo and build the deck
Agatha's Soul Cauldron is definitely one of my favorite cards of all time, theres so many things you can do with it.
Mycotyrant+insidiuous roots+insidious fungus+anything that takes itself out of the graveyard is great fun
actually once you have infinite mana and infinite looting activations you just win. you can cast marvin and the hellkite and marvin will have the hellkite's ability, you don't have to loot specifically for cauldron
Can definitely skip that part and just cast Hellkite to win the game, I just like seeing the blue fire animation.
You're right, but I wanna add that the Hellkite also has the Hellkite's ability.
Hang on! So does the color of the lightning bolt change to match the color of the creature dealing it??? 🤯
Normally I like pointing out little optimizations you can make, but let's be honest, once the infinite combo has started, trying to make optimizations is how you mess it all up and lose. Great video. Love using Soul Cauldron even if I don't do infinite combo things with it. It's just really good, especially against all those reanimator/delirium/instant spam decks all trying to fill their graveyards.
The stuff you come up with is legit inspiring man.
Very funny deck. Nice job with this one
Absolutely deranged build. I love it.
This man not only has patience for his opponents deck, but for his own deck aswell
Thank you for another Standard video
I litteraly had the same exact idea glad you made it work
This looks like a stressful nightmare to play.
Thanks for putting yourself through that for us ❤
This reminds me a lot of the Aluren combo deck. There was a guy who always brought that deck to FNM. I got pretty good at figuring out how to disrupt that combo, but when I couldn't I would always make him play it all the way out. No shortcuts! IDC if you have demonstrated that you can have infinite mana/life or that you can draw your whole deck. You're the one who chose to play this deck. I am MAKING you take every single action.
In paper Magic there are shortcuts allowed once you demonstrate a loop if the outcome is deterministic. There are specific rules regarding these.
Can we applaud the first opponent for not quitting? 😂😂
That is a real damn unnerving thumbnail. I mean RNGeezus I feel mentally slapped
Babe wake up. Luca dropped a new goldfishing simulator!!!! xD
This deck is really sweet man! Playing it in paper probably takes SO much of the pain and frustration away. Keep up the awesome work and I hope you're doing well!! 🔥🤘
Arena really needs button "repeat X times"
every time you post a combo deck i get tempted into crafting it. Not this one, this one feels like hell to play on arena.
21:07 that music.... Yes, his music
I am like dude - just get a tutor already lol. This untap, draw and discard one at a time was killing me!
I think the variation that plays black is better as likeness looter and tyvar help the combo a lot and there are tutors like lively dirge and removal spells
Dirge is tempting but still relies on drawing Cauldron and Tyvar doesn’t return it.
Lvd back at it again with a banger
Just getting through the first game but since he was setup to make mana of any color he could have just cast it and not risked losing out on the abilites exiled with cauldron.
That also would've been an option!
@@LegenVD hey, thanks for the reply, love your videos. You are my go to for listening to well thought commentary on a given deck or strategy. I know you probably won't ever pilot this deck again, but I've been using a variant of this deck for a while, and I include a few Surge Engines so I can make creatures bigger (for more mana tapping) and draw cards. It helps when you do often get down to 1 or no cards in hand but need some to pitch. It's also a good thing to run out as most will remove it before you can do anything with it. Helps get removal out of the way and having it in the graveyard is usually a good thing. Thanks again for the reply.
@@christian11111 I played with Surge Engine in previous versions of the deck, always a solid option!
I'd like to try that as well. What kind of wildcard do I need to craft the 1812 overture?
Marvelous Marvin Hagler approves
Very cool video and great editing choices, wouldn't like to go against this deck without some proper removal. Now, correct me if I'm wrong but I've been checking the cards in standart and I noticed that both Onakke Javelineer and Panicked Altisaur would've been better cards for the combo.
It’s faster to activate Hellkite than having to untap our creatures constantly in my experience. Being able to damage other things can also come in handy at times.
@LegenVD I see, thanks for replying
Amazing background music
A humble offering for the almighty algorithm.
Of course Luca has impeccable taste in television too… RIP Carl Weathers
Would it be worth adding 1-2 of the delirium demonic tutor as exra copies of whatever combo piece youre missing?
Respect to our hero LVD suffering having to play this combo in Arena for our enjoyment.
Hello LVD! I love your videos I was thinking of making this on paper, and I thought aetherhub showed all of the prices of the cards, but it doesnt ( at least for me). So I was wondering if it would be possible just for those of us that wish to make this on paper if you could add a rough estimate of the value of the deck, maybe have a little banner when you are doing the deck tech or even just in the description, just so we dont have to search all the cards by hand (specially using phones haha which is my case at the moment).Thank you for making awsome content. Hope to catch you in arena someday !
Aetherhub shows card prices, maybe you have a browser extension blocking them.
8:34 doesnt marvin have all activated abilities? Why need another cauldron.
We could indeed try casting the Hellkite instead, don’t even need Marvin.
Turned it into a reflex game
Could you pretty please make a deck around The Tale of Tamiyo and Lumra, Bellow of The Woods, you can make it work remarkably well,
Looks like you already have the deck figured out!
@@LegenVD I have a historic deck, but I don't play standard, I absolutely adore your content and I understand you can't play everything, I'd just love to see this fun combo with your standard take on it :)
You rock man 🖤☦️
@LegenVD in the past i saw decks similar or a variant of this but it seems like it was suseptible to interaction or removal when you tap untap they can in response do something, i tweaked it with some counters and added a dopple gang or outrageous robbery to instantly deck out or ping them to deathby just making a bunch of dopple copies. are you going to fune tune this deck in the future?
I love cauldron, but it can be tedious to play. Usually i end up adding cards that lower my winrate but speed up my games. I know people have said it's too hard to implement a feature to demonstrate/repeat a loop, but I would love for Arena to add 1,2,3,4 etc hotkeys to active abilities, once you have clicked the creature. It would speed up the process of playing these cauldron combos a lot, and doesn't seem as hard to add.
You don't need a 2nd Soul Caldron out. Just hard cast the dragon and make some red mana with the infinite mana
That’s certainly a possibility, although you would miss out on blue fire effects that way.
I fell asleep during the first match. But I slept well.
this is why i like gitrog. it takes forever to win in arena as well as in paper. it's true to principle
I lost to something similar to that. I was really annoyed the timer never triggered.
incredible
Brilliant
I think in match 3, you could’ve gone faster if you played the cauldron right away instead of keeping it in hand, since you don’t need to choose what to discard if you only have one card in hand.
Good point!
In the 3rd match, if you didn't attack, you could have restarted the Combo on their turn before they cast Sunfall, or in response, right?
Indeed, forgot we weren’t relying on Cauldron for infinite mana.
Do you even need a second agathas soul cauldron, or can you just cast the hellkite and activate it since summoning sickness doesn't affect non tapping abilities
There’s a few ways to end the game once we’re going infinite!
Did you give any thought to Triskaidekaphile for an alternate win condition/advantage instead of looting? I saw you stuck without cards a lot, is Triskaidekaphile just too expensive a card to have in your hand before you go infinite?
Would be a solid wincon if it triggered in Endstep, but letting the opponent untap is too dangerous. As long as we can loot we don't mind having a small hand. The deck can win with relatively few cards once the graveyard is set up.
@@LegenVD Absolutely get not wanting the enemy to untap, that’s the second-leading cause of death among Planeswalkers in America (just behind “letting the blue player draw cards” and just ahead of “letting the green player put counters on things”.) You know the game better than I do - if you didn’t want Triskaidekaphile in the deck, you had good reason for it.
Your videos are a highlight of my day.
How difficult would it be to program Arena so that it detects you have achieved a loop!? Something like asking the player if they want Infinite Mana.
There are some who call you, Tim.
In the match 3 you could't cast de second caldron and reduce the looting in 1 click? Your hand will be empty so you looting more quickly
Can't you just CAST the helllkite and then use it's ping ability? I mean, you have infinite mana of any colour, right?
You can with the Kami combo, although if you do time out and they exile the Dragon it's worse than having it exiled with Cauldron.
@@LegenVD Goed punt
In that Match 3, wouldn't it have been better to cast the cauldron so you had no cards in hand and you didn't have to pick what to discard to the strix every time?
Yeah, makes sense!
3rd match, did Marvin could combo off 2nd main fase if didn't attack? 🤔
Mad respect to the first opponent for sitting through that match.
i think u can use rollercrusher ride to make it finish faster xD
wouldn't it be easier/faster with Panicked Altisaur instead of the Realm-Scorcher Hellkite?
It might save a few clicks, but the Dragon can also target other things and is better to hard cast.
And how exactly is this surviving mono red?
This deck is so obnoxious. Lmao
I love it. 😂
How come that despite the ability reading 'untap sleep-cursed faerie' you can have it affect a creature that isn't named that?
I'm assuming it must be somewhere in the rules that when using the card name in the text box, it should be read as 'this card'... but that is a bit convoluted, no? Certainly not the most intuitive way to word the ability, considering you could just write 'untap this creature' or permanent, depending on how much combo potential it should have.
The name of the card is always a reference to the card itself, even if it has a different name. They just put it that way to make it more comprehensible since the case of aone creature having another's ability is somewhat niche.
Your assumption is correct, not sure why they word it this way.
@@electric_dream_machine true, it's pretty niche.
I just don't see how it is more comprehensive this way. "This card" seems pretty clear. Maybe there's some other more common interaction in which it makes it less intuitive than using the name?
Honestly in a world without internet I could see myself invoking the golden rule to shut down a friend attempting this combo lmao
@@fodaseocanal I think one issue is that by specifying 'card', it causes issues when something isn't a card. Like when it's a token, spell, or mutated onto or under a creature. Could still maybe bypass the issue by making a keyword that refers to a card itself like 'this object'. I feel like there's some other keyword out there that would break, probably Adventure.
27:09 batching the tasks? Are you a programmer?
slow but painful death 12:22
In match one couldn’t you have played the owl and used its ability to draw since there was infinite mana anways
lol
Arena REALLY does need some kind of loop skip mechanic
hahaha
LVD taps Liliana 🤔
I see this deck in deck tech it looks cool but I do not have the patience for it. All the clicking etc
say its name may be better than cache grab sure cache is 4 mill but say it name can geab stuff you didn't mill specifically and then you can just throw a copy of the 9/9 in for the hell of it maybe in place of a single copy of training grounds
All of our mill effects can choose to put Cauldron in hand, so the only scenario where it would be an upgrade is if Cauldron gets discarded or destroyed, which doesn’t happen often.
It’s neat to see that you can do this but these kinds of combos are insanely unfun.
That first game was painful to watch.
Solitaire ahh game play
Love your videos, but these super long combos put me personally to sleep... and not in a good way. Would also love toe see your drafts again, those were always entertaining!
Boring but long and stressful combo paired dramatic music that is also foreshadows the ending for each game. Well done.
Congratulation, LVD, you made the most annoying deck.
This combo is way too slow and disrespectful to the opponent.
The heavy reliance on Realm-Scorcher seems like a problem (and there's only one copy), surely there must be other creatures with activated abilities which would work better here.
With infinite mana capability I'd try Taii Wakeen, for instance.
The last thing you want as a combo deck is requiring an extra combo piece that isn’t necessary to win the game. Opponents are free to concede the game at any point if the combo is assembled, most probably weren’t familiar with our win condition.
@@LegenVD
It's uncool to make opponents wait for so long, no matter how you slice it.
For instance, I'm playing at this very moment against an opponent who probably watched your cursed copy video... he just doppelganged 10+X with 10+ cursed recordings and here I am replying to you, while I wait for the opponent to resolve that endless stack... it's a fun mechanic, but it's also very tedious.
UPDATE: The opponent made 100+ copies of my Moonstone Harbinger in that endless stack and gained 100+ life. Fortunately, I had No Witnesses at hand, swept all the bats and stopped casting stuff that the opponent could doppelgang. The opponent ended up losing the game due to an empty library 😅
Anyway, that infinite mana combo must have better synergies than Realm-Scorcher, need to find them and make this deck truly ☠
@@hardcard254 That's why that deck is running creaturelands to copy! I get your annoyance with long turns, but storm decks and intricate combos have always been a part of Magic and without them the game wouldn't be as cool. You had to sit through an opponent taking forever but it made for a much more memorable game compared to the hundreds of games against the same mindless aggro decks. Players roping intentionally is not acceptable, but using your allotted time to play the game shouldn't be up for debate.
@@LegenVD
Remy said it best 😆: th-cam.com/video/5nwtHai3fMc/w-d-xo.html
lmfao this is oppressive
This has to be the most toxic deck ever
3rd
So tedious to play with, so awful to play against... Only fun in this deck is to put it together, then fun = 0 for everyone🙄
I get the combo but… this is easily one of the most boring loops I’ve ever watched. No hate but todays video definitely not for me 😂
Notification squad
this combo is maybe the most tedious crap i seen
Mhmm
Day 9 of asking for forgefire automation
For anyone that ever complained about dying to Leyline in 2 turns, are you really telling me that you would rather sit through this BS?
You can scoop anytime. This is better than the deck with the sacrifice lands and graveyard recursion
@@honestabe411 I'm not crying out for anything to be banned. I'm just saying that a ton of people complain about the red Leyline, and I'd rather go down on turn 2 any day than go up against a deck that eats so much of my time. Yes, I can scoop, but there's always the chance they make a mistake or run out of time, so I'm incentivized to sit through it.
Ugh. Durdle decks are the worst
boring
2nd