Pots and Vases made in Blender | Geometry Nodes | Procedural (2022)

แชร์
ฝัง
  • เผยแพร่เมื่อ 10 มิ.ย. 2024
  • Make a procedural pottery system in Blender - flexible and easy to adjust. This is useful for creating lots of different shapes of pots, vases, cups and mugs 🍶
    What's this about?
    In this tutorial for CG Cookie, Chris Bailey ( @CBaileyFilm ) shows you how to use geometry nodes to create a procedural pottery system...without getting your hands dirty.
    Chris covers everything from the procedural modelling to the procedural material system to create the final look. Let's jump into it!
    00:30 Geometry Node Editor
    01:00 "Lofting" - what's that?
    02:00 Modeling our vase
    07:40 Adding thickness to our vase
    09:00 Smoothing
    09:50 Let's make this procedural!
    13:00 Setting up shape controls
    14:30 Procedural material for 'pottery' effect
    16:00 Assign material
    18:30 Voronoi texture
    20:30 Glossy vs dull/matte
    22:30 Noise texture
    27:15 Adding little flecks of color
    "WHO IS CG COOKIE?"
    We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community.
    🍪 If you love what we do, consider enrolling to cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions.
    "WHERE SHOULD I START LEARNING BLENDER?"
    For Blender beginners, we have a free course "Blender 3 Basics: Intro to Blender"
    rb.gy/khqdl7
    "I WANT MORE CG COOKIE IN MY LIFE!"
    Got it. Here's where you can reach us!
    / cgcookie
    / cgcookie
    / cgcookieinc
    Want Blender news in your mailbox?
    Sign up here for spam-free newsletter cgcookie.com/newsletter
    #CGCookie #blendertutorial #b3d

ความคิดเห็น • 68

  • @TAZUTRA
    @TAZUTRA 2 ปีที่แล้ว +13

    I'm leaving this comment here so after a month or a year when someone likes it, I get reminded of this tutorial

    • @cg_cookie
      @cg_cookie  2 ปีที่แล้ว +3

      Just liked it 1 day later...too soon?

    • @TAZUTRA
      @TAZUTRA 2 ปีที่แล้ว +1

      @@cg_cookie noice

  • @MusiTheProtogen
    @MusiTheProtogen 2 ปีที่แล้ว +18

    Holy hecc, easily one of the most fun tutorials that actually helped me grasp both material and geometry nodes a lot better! Thank you a ton!

  • @7220Gamer
    @7220Gamer 2 ปีที่แล้ว +1

    I’m a complete noob, picked up Blender this week… I made it through and I have some awesome vases that I would have to repeat this tutorial to do again. I’ll hit up the rest of the tutorials and hopefully pick it up better. Great video though, I’m happy that this level of tutorial exists!

  • @aparajitninawe453
    @aparajitninawe453 2 ปีที่แล้ว

    No words to express my gratitude

  • @Purplefundragon08
    @Purplefundragon08 2 ปีที่แล้ว +2

    This was a really great tutorial. Went at the perfect speed and helped me understand geometry nodes.

  • @rusticagenerica
    @rusticagenerica 2 ปีที่แล้ว

    Whatched this tutorial as well & understood all of it at 2x !!! Time to practice again

  • @The-Sentinel
    @The-Sentinel 2 ปีที่แล้ว +2

    fantastic tutorial man. Would you be interested in doing a part 2 where you help break down the process for (1) solid color vases (2) adding handles or extra design geometry to them and (3) texture patterns to the glaze portion? Ornate pottery often has additional carvings and patterns in them. Would love to see this taken a step or two further as its so versatile!

  • @nidonemo
    @nidonemo ปีที่แล้ว +2

    This was a tricky one in some of the later parts, with the node layout getting busier and busier, but the randomizers for hues was a incredibly fun variable to play with! Totally worth the work. I had to be very careful near the end as well, as my poor machine was slowing down considerably with all the nodes.

  • @janebalmy
    @janebalmy 6 หลายเดือนก่อน

    so cool! thank you ❤

  • @travezripley
    @travezripley 2 ปีที่แล้ว +3

    Thank you for this tutorial, CGC you guys are a great team! My learning and love for Blender, and coming back to Hardsurface is because you guys!

    • @cg_cookie
      @cg_cookie  2 ปีที่แล้ว

      This brings all the feels!!!

  • @emiliorajme4352
    @emiliorajme4352 2 ปีที่แล้ว +3

    Amazing video! Keep up the good work. Really interesting way of using nodes to customize shapes.

  • @franzmarley
    @franzmarley ปีที่แล้ว

    A very enjoyable 30+ minutes. It's so satisfying to set up systems

  • @MichaelSeamanpmp
    @MichaelSeamanpmp ปีที่แล้ว

    Great, well organized out tutorial. Thank you for putting this togather.

  • @alexdib3915
    @alexdib3915 2 ปีที่แล้ว +1

    Really cool man and helpful with the geometry nodes and texturing in general

  • @charmawow
    @charmawow 2 ปีที่แล้ว

    I’m still fairly new to geometry nodes and a complete virgin to procedural modelling……I’m also currently creating pots in Blender, so this tutorial is awesome…..thanks so much for this!

  • @JamesMiddletonDesign
    @JamesMiddletonDesign ปีที่แล้ว

    Excellent tutorial. Very clear and just what I needed.

  • @bharat5194
    @bharat5194 2 ปีที่แล้ว

    Very useful way to learn about procedural textures

  • @nonsensepassword
    @nonsensepassword ปีที่แล้ว

    Very cool tutorial for starting out with geo nodes

  • @pleochroic
    @pleochroic 2 ปีที่แล้ว

    Wow. So much good information in a fun tutorial (and timely, since I am in the process of making a bunch of simple pottery for Steam Workshop assets). Thanks!

  • @achilleasaiki2320
    @achilleasaiki2320 2 ปีที่แล้ว

    great lesson !

  • @jamal2592
    @jamal2592 2 ปีที่แล้ว

    Thanks a Bunch!

  • @pZq_
    @pZq_ 2 ปีที่แล้ว

    Thank you! It is great!

  • @graphguy
    @graphguy ปีที่แล้ว

    You are the master! This was most useful for me.

  • @inknpaintCW
    @inknpaintCW 2 ปีที่แล้ว

    This was the best! Thank you!!

  • @ShovonaKarmakar
    @ShovonaKarmakar 2 ปีที่แล้ว

    this tutorial is a GOD OF all your tutorials so far

  • @ziyunsong562
    @ziyunsong562 11 หลายเดือนก่อน

    very nice tutorial,show the algrithem of pot

  • @thefreshest2379
    @thefreshest2379 2 ปีที่แล้ว +1

    When you mix a texture into the coordinate system it's best practice to use linear light mix mode, otherwise the center will drift

  • @chicao.do.blender
    @chicao.do.blender 2 ปีที่แล้ว +1

    great video thank you, i watched mostly the shading part, i can't get enough of it, i think it's my weak point to be a little unsatisfied with any material that i make

    • @cg_cookie
      @cg_cookie  2 ปีที่แล้ว +1

      Understandable...it's never. good. enough. :DD

  • @AshFrankArt
    @AshFrankArt 2 ปีที่แล้ว +7

    8:30 - there's a merge by distance node!!
    Edit: Though I noticed in the bottom right you're using 3.0 and it may be a 3.1 node.

    • @thirdeyenz
      @thirdeyenz 2 ปีที่แล้ว

      Yeah I found that too, thinking there must be a node for that but you're right, it's not in 3, only 3.1, I just checked.

  • @neilcollins7371
    @neilcollins7371 2 ปีที่แล้ว +1

    Very clear, great work. Is there a way to add more points to the curve (like if you extruded it in the normal viewport) to allow more undulations?

  • @kunalharmalkar4436
    @kunalharmalkar4436 2 ปีที่แล้ว +1

    you can make it so you can draw the curve and it creates the pot
    (i did it)

  • @jazzew
    @jazzew ปีที่แล้ว

    Wow...I forgot that geometry nodes existed, so I never used them! Well, I must try... 😲

  • @Tarek_Abdelhafez
    @Tarek_Abdelhafez 2 ปีที่แล้ว

    Awesome tutorial! Thanks a LOT for great ideas. Is there a way to have a curve of multiple segments in GeoNodes?

  • @maschinelab8598
    @maschinelab8598 ปีที่แล้ว

    Great tutorial! Enjoyed it a lot! One thing though, when you say you are going to make it more procedural, I believe the correct word should be parametric. But I might be wrong.

  • @neerajbhatt3368
    @neerajbhatt3368 2 ปีที่แล้ว

    Thanx again...Fantastic Tutorial....you showed me the limitless possibilities of Blender......where could I post a image or node set up for you to check. I am not getting the color variations .

  • @maxd6878
    @maxd6878 ปีที่แล้ว

    Thanks, and can we adding more point on curves yet ?

  • @letouristedunet3921
    @letouristedunet3921 2 ปีที่แล้ว

    I use the modifier "EdgeSplit" after "Solidify". it's better.

  • @NCHDEMON
    @NCHDEMON 2 ปีที่แล้ว

    👍👍👍

  • @nkanyisoinnocentkhwane3752
    @nkanyisoinnocentkhwane3752 2 ปีที่แล้ว

    Hey I was wondering if it's possible to animate a series of meshes in a Sprite sheet? like how people have multiple different interchangeable heads in Stop motion

  • @nicolanarracci
    @nicolanarracci ปีที่แล้ว

    Fantastik tutorial, thank you (please zoom a little more the nodes)

  • @C0D3X_LIVE
    @C0D3X_LIVE 2 ปีที่แล้ว

    Thanks for the setup nodes. But I have issue, sometimes my "mesh" begin to rotate when I "play" with the bezier parameters, and I don't know to figure why.. Any tips ?

  • @michaelvaughan2986
    @michaelvaughan2986 2 ปีที่แล้ว

    Can you drive the enamel texture with the geometry node sliders?

  • @nipi8332
    @nipi8332 2 ปีที่แล้ว +1

    How do you put a handle on this pottery?

  • @Excelsior1937
    @Excelsior1937 2 ปีที่แล้ว +1

    I have no idea why, but I don't have curve primitives as an option when I bring up that add menu with Shift A. My Menu has Attribute, Color, and then it skips down to Geometry. It seems to skip some other things too, like Instances.

    • @wycliffe_ndiba
      @wycliffe_ndiba 2 ปีที่แล้ว +2

      Try getting a newer build of 3.0 or 3.1

  • @aethernaut1899
    @aethernaut1899 2 ปีที่แล้ว +2

    Fantastic! Quick question - what if you want to add more stripes of colour in the glaze, is that feasible with this process? I experimented a little but quickly discovered that because the glaze-placement ramp is used over and over to determine thinks like the normal, and it's structured as a high-contrast 'mask', I wasn't sure how to add more complex ripples of colour to the glazed area. Maybe this process isn't intended for that, though!

    • @himan12345678
      @himan12345678 2 ปีที่แล้ว +2

      Instead of using color ramp for the colors, could use it to drive the factor of a mix rgb. To get stripes I'd probably use a wave texture to drive the factor of another mix that would then get plugged into the glaze slot of the mix driven by the color ramp. Hopefully that's not too confusing when written out like this.

    • @aethernaut1899
      @aethernaut1899 2 ปีที่แล้ว +2

      @@himan12345678 thank you! It's a little confusing, haha, but I'll try to figure it out, I appreciate it.

    • @aethernaut1899
      @aethernaut1899 2 ปีที่แล้ว +2

      @@himan12345678 Yes, this works perfectly! You can reuse the mapping coordinates to orient the waves texture the right way, going down the pots. You want a very low scale on the waves and some distortion.

    • @himan12345678
      @himan12345678 2 ปีที่แล้ว +1

      @@aethernaut1899 I'm glad it worked! Idk anything really about pottery so I wasn't sure if something like that would end up looking right or not. I've never used the wave texture so I'm unfamiliar with how it's oriented by default. I just know it's used for wood texturing mostly and roughly how it looks.

  • @a_vin7644
    @a_vin7644 ปีที่แล้ว

    Material part of your tut may be called "Two materials for same object".

  • @101dredger
    @101dredger 2 ปีที่แล้ว +4

    woooooow this guy is crazy, Everyone knows you delete the default cube and make a new one. You Never use the one that shows up :O .. Wild man! ..Wild!

  • @TheDevian
    @TheDevian 2 ปีที่แล้ว

    Okay, but I don't have all those options when I hit add.

  • @kadamhome8719
    @kadamhome8719 2 ปีที่แล้ว

    One question... how do you search for gradient texture or any texture for that matter in material nodes, what button do you hit, man i tried this so bad, cant find it

  • @swordartdesign
    @swordartdesign 2 ปีที่แล้ว +1

    noice! first!! :D

  • @baygull
    @baygull ปีที่แล้ว

    ColorRamp

  • @JoeyThomas
    @JoeyThomas ปีที่แล้ว

    mine did nothing when i added the gradient. No idea what i did wrong

    • @spectre.garden
      @spectre.garden 11 หลายเดือนก่อน +1

      Have a look at 16:04 - I believe that may have been the part you missed. I had the same problem and had to go back.

  • @Gullar12
    @Gullar12 2 ปีที่แล้ว

    Ok ok

  • @Grimeaper
    @Grimeaper ปีที่แล้ว

    *Link has entered chat.

  • @JOlivier2011
    @JOlivier2011 2 ปีที่แล้ว

    ColorRamp? Nah fam, everything ramp

  • @a_vin7644
    @a_vin7644 ปีที่แล้ว

    IMO create base for vase is waste of time.