Reservoir expansion time! Timberborn Update 6 Iron Teeth Episode 26

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  • เผยแพร่เมื่อ 3 ธ.ค. 2024

ความคิดเห็น • 40

  • @kurtonela
    @kurtonela 2 วันที่ผ่านมา +18

    I look forward to the moment when you delete all of the levees between the two reservoirs and make them one. My suggestion is to pause, delete, and then go single speed to witness the glory. :D It's gonna be such a nice, thick, moist shower!

  • @GwionWilliams
    @GwionWilliams 2 วันที่ผ่านมา +3

    Campfires do technically help kids grow up quicker. Basically, instead of Wellbeing giving a Production speed increase, they get a time-to-adulthood decrease. So, anything at all that boosts Wellbeing speeds up their growth speed, but it's not intrinsic to campfires themselves.

  • @dragade101
    @dragade101 2 วันที่ผ่านมา

    @01:34, I love your creativity for solving a problem you didnt need to but were determined to figure out how the scaffolding should work out. Sometimes -brute force- finesse results in beautiful things!

  • @sidmcmillan926
    @sidmcmillan926 2 วันที่ผ่านมา +3

    I thought you were gonna leave the side face of the new reservoir dirt? but you're blasting it away? 🤔 ... all good, you noticed 😉👍

  • @jasonjazzz5
    @jasonjazzz5 2 วันที่ผ่านมา +2

    2:00 it achieved what you wanted, just the hard way ironically haha

  • @mathias_jensen1
    @mathias_jensen1 2 วันที่ผ่านมา

    Tbh the more "terraforming" the better.
    I love the process of "wild" land to "tamed" land.
    The sewer and the canal around the map egde is amazing.
    Either way great stuff mate keep at it.
    Hope you and the family are feeling better😊

  • @Redneck353
    @Redneck353 2 วันที่ผ่านมา +3

    24:52 higher well-beeing help kits grow faster so .. yes but just like anything else

  • @Pravin_Gadgil
    @Pravin_Gadgil 2 วันที่ผ่านมา +3

    Deep information about water tank. A small tank can can get 4 beaver que. If 5 beaver are thirsty 4 will go to 1st tank and other 1 beaver will choose different. We see this in long construction site. Same for haulers and deep water pump workers. U have some small tank amd big tanks at botyem. Its massively inefficient. No problem for now but may be for later.
    Also its far away Can u move it closer?

  • @stiches2690
    @stiches2690 วันที่ผ่านมา +1

    When you break down the wall to fill the new reservoir you should put the game in slow motion

    • @Bama_Boy
      @Bama_Boy วันที่ผ่านมา

      I didn't know the game had a slow-motion feature.

  • @Redneck353
    @Redneck353 2 วันที่ผ่านมา +1

    1:29 it's never too late to fix it!

  • @arjandehaas8440
    @arjandehaas8440 วันที่ผ่านมา

    The second time you open the fridge, you don't check if something new has appeared but you check to see if your standards have been lowered.

  • @Someone_in_the_comments
    @Someone_in_the_comments วันที่ผ่านมา

    34:30 you could actually put that dirt excavator all the way up on the overhanging platforms above it. Would make it easier to get power to it, faster beaver access, and no messy blasting.

  • @boarder6246
    @boarder6246 2 วันที่ผ่านมา

    I love how you built up this map!

  • @jasonjazzz5
    @jasonjazzz5 2 วันที่ผ่านมา +4

    max out the well being, i know you're not doing bots, but once you get the repopulator built, give them a few days off to actually achieve that max score and then launch. then back to work for the beavers! :P

    • @thomasfplm
      @thomasfplm วันที่ผ่านมา

      I imagine it would be possible to max well being by having extra of all necessary production buildings and very low working hours.

  • @Steve-od2di
    @Steve-od2di 2 วันที่ผ่านมา +3

    for the next series take a look at ribbon world, its 1024 X 64 with that and maybe the ember beavers

  • @jasonjazzz5
    @jasonjazzz5 2 วันที่ผ่านมา +1

    41:45 you actually shouldnt need it once you get the rest of the reservoir in place. just do another little sluice drop like you did with the other side

  • @itsmehendrics
    @itsmehendrics 2 วันที่ผ่านมา +1

    if you look at an individual beaver for their work speed bonuses and needs, do the same with the Kit and i believe there is a growth speed modifier that shows there, which i think comes from the campfire 👍

  • @jasonjazzz5
    @jasonjazzz5 2 วันที่ผ่านมา +2

    1:30 🤣🤣

  • @alexkudzin4980
    @alexkudzin4980 2 วันที่ผ่านมา

    29:49 that hyper-lapse went to plaid!!!
    I couldn’t make out what was going on for most of it even slowing to 0.25 speed 😢

  • @walkir2662
    @walkir2662 2 วันที่ผ่านมา +1

    I forgot, any reason why you aren't using the height shower mod? WOuld be useful with teh excavators right now.
    Also, for one of the next series - probably too early for the next - that mountain map got a nice new feature in U6.

  • @mikeriley2475
    @mikeriley2475 วันที่ผ่านมา

    You should've blown down that side wall (1 or two wall segments at least) so you could see when the excavators are at level, you'd need to use overhangs for the power shaft.
    You should do at least 1 mega thing per series!

  • @brianmiller1077
    @brianmiller1077 2 วันที่ผ่านมา

    12:20 I was hoping you would run underground power from the theaters to the middle and put the centrifuges between the tanks

  • @Bama_Boy
    @Bama_Boy วันที่ผ่านมา +1

    I dont quite understand the reasoning for raising the terrain height around the double layer river (badwater on the bottom and regular water on top)..
    If you're not going to make the (good) water layer of the river deeper, then i dont see the point of raising the terrain height.
    Maybe I missed the conversation that explained the reason. Maybe im just dumb, lol. Maybe its Maybelline.

    • @JCTheBeard
      @JCTheBeard  วันที่ผ่านมา

      Raising the land higher removes the need for irrigation barriers because the contamination from the badwater can't reach up as high as the irrigation from the fresh water can

  • @thomasfplm
    @thomasfplm วันที่ผ่านมา

    35:29
    Put the excavator on the cliff, it has enough space for the excavator and a path behind it.

  • @jasonjazzz5
    @jasonjazzz5 2 วันที่ผ่านมา +1

    19:55 😏😏

  • @dragade101
    @dragade101 2 วันที่ผ่านมา

    @4:47, Its ok to have some asymmetry lol.
    Honestly I'm in favour for not fighting and working with terrain. Like you cannot really move the bad water source. So work with that feature.

  • @Devilish_Fun
    @Devilish_Fun 2 วันที่ผ่านมา +1

  • @jasonjazzz5
    @jasonjazzz5 2 วันที่ผ่านมา +2

    🦫🦫

  • @chrisb9960
    @chrisb9960 2 วันที่ผ่านมา +1

    People are offended by the placement of the excavators? That amazes me. Let’s see… what can I be offended by?
    Dear Skye, why is JC making funny shaped B.A.P.S. on his map?

  • @goresnet
    @goresnet 2 วันที่ผ่านมา

    Your badwater is what's slowing down your extract. 2 pumps can't keep up with demand

  • @Minecrafto00
    @Minecrafto00 2 วันที่ผ่านมา

    Does the game let you place a 3x3 platform in the middle paths of the advanced breeding pods so you can have even more space above them?

    • @JCTheBeard
      @JCTheBeard  2 วันที่ผ่านมา

      Haven't tried, but I don't think there would be enough space above that for another set of pods

  • @T.j1921
    @T.j1921 2 วันที่ผ่านมา

    If you arent using the cover for power anymore change it to a badwater discharge, the Badwater is your choke point right now.

    • @frankfuller975
      @frankfuller975 2 วันที่ผ่านมา +1

      er, wot? the only other thing is the badwater rig, and that's Folktails only? Or is there a mod with a discharge?

    • @Bama_Boy
      @Bama_Boy วันที่ผ่านมา +1

      Having the badwater discharge cover has come in handy multiple times since he built it.
      Yes, obtaining badwater is his current issue. All he would need to do is make a small "tank" or small area where he can place 2-4 more badwater pumps and then there would no longer be an issue with obtaining badwater.
      2 badwater pumps do not pump enough badwater for the amount that he needs.

  • @sidmcmillan926
    @sidmcmillan926 2 วันที่ผ่านมา +2

    💓🛠🦫