Would you please, for the love of all that is holy, make a blumming WELDING SHIP! It can automagically turn resources stored in a storage turn into welded constructed stuff! And you no longer need to carry things around! And while your at it, make the opposite end of the welding ship a dismantle grinding ship. Since you will need it eventually!
You just carry around some steel plates, place everything the way you like it, jump into your welding ship, press left mouse, a short BZZZ, some lights, done! and when your out of stuff, you just hook it up to your conveyor system and stuff moves into the welder ship as if by magic! It's like a inventory of near infinite size!
I have nearly 3000 hours in Space Engineers and I have to admit, I had NEVER thought of using my drill ship as a drill bit. That was a very clever and ingenious idea that you had there. Just goes to show that you can learn something new every day...
Hi Capt! I honestly thought you had even more than that. 🙂 I've always either rebuilt the heads as he described or held them in place with a mag-plate while retracting and adding to the piston stack, then re-attaching using merge-blocks. The use of the connector was the icing on the cake for this one. I think I have a new technique now! 😀 @SkyeStorme My only suggestion would be to turn off the thrusters and gyros in the ship while it acts as a drill so it doesn't fight the pistons and rotor. Once you get a few more pistons in the stack, the crazy wobbling you saw will get significantly worse. I've done upwards of 10 pistons with no problem, but only when enabling share inertia tensor, that's something you'll want to be sure to enable before you start the next stage (if you extend it again). You also should enable it on the rotor (or any hinges, if you incorporate them). I was actually expecting the ship to perform some gymnastics... I attached a ship to a hinge (more than) once to dock it and it swung around like a flyswatter until I powered it off!
Came here to say exactly that! It's one of those things - get some fresh eyes on the thing and you get fresh ideas :) I might use that in my next session 'cause honestly it's such a great solution - and especially early on it could save tons of resources.
Block groups sir. Block groups. The pistons could use a block group. It will make changing the speed for all of the pistons easier. Love the format. Thanks for dinner entertainment.
I hadn't thought of turning a ship into a Drill bit! It's a grand idea! Especially if it's done right! to allow you to move it to new locations! It makes it very easy to make a mobile drill rig out of it too!
Okay, that was kinda hilarious to watch... in all the right ways. As to the catwalks, I say make them color-coordinated. The yellow for maintenance works great, but I'd say alternate it yellow and black, just like the hazard lines marking the interior range for the door sensor.
The ship as a drillbit thing also has the advantage that your thrust takes a lot of the weight off of the pistons. Without that, the weight of the stone in the drills can cause bending even with the inertia tensor thing. You should add temporary downthrust, so your ship can hover upside down, it'd make that even better. Also, I hope you take advantage of those round tunnels in your base design, just adding floors and strips for light along the walls and ceiling with the round stone tunnel walls would look so cool!
My friends and I have played this so much. However, we have never taken our mining ship and made a drill out of it.... I love this idea. I love all the things you can do in this game. And while it does have a learning curve, it's relatively easy to get. Also, I love your base in the mountain. Keep 'em coming!
Dear Skye, remember when you built the ship and said that gravity would pull the ship down. Well now you keep rotating the ship, when it is upside down there are no thrusters to support it. Maybe that would also reduce that small tendency to bounce? Keep on drilling!
It’s a thought, but the connector holding the ship while in park doesn’t require any thrusters to be on at all. If you pay close attention, all of his thrusters were shut off while the ship was spinning! Hope this makes sense :) take care
@@brucehewson5773 my bad! I only looked at them one time and they werent spinning that time. He had to move the ship once tho, so he could have forgotten to turn them fully off. Oh well 🤣 but yeah, the thrusters had nothing to do with the bouncing. It’s just a phenomenon that happens in the game. There is a name for it even that the community made up 🤣
From personal experience, the clang you suffered when using three pistons can be averted as long as the first piston (he one attached to the base) has its inertial tensor turned off; and the pistons extending off of the first piston, have their inertial tensors turned on. With this, you can have as many pistons in a row as you want, within reason. Love the work you've put in by the way. The catwalks are right about a perfect for the hangar. Just an idea, what about extending the catwalks down the side of the ship bays for "ship maintenance"?
Tip of the Episode: You can use rotors and hinges, to get small grids on large grids, and vice versa (creating sub-grids). It allows for some interesting designs with bases, but on mobile grids in a atmosphere, it can be interesting in other ways.
Daily positive comment You've flipped my mind about this game. Thats just how fun you make the content and how creative you are Skye. Cant wait for more now. Also remember to pet Picture 😊
Congratulations. You struck a new idea in an old game. Impressive. I think you could just grind off the connector and rotor when extending it even further. Thrusters all around is a good idea also suggested by other viewers.
Absolutely loving this series. The only thing I'm not enjoying is getting to the end of the episode and having to wait for the next episode. Please keep going. This series is awesome and I can't wait to see what you do with it.
Nice to see you calling loudly for Klang in your 6th episode. Don’t let Klang be the boss of you sir. Enjoying the series, what or who got you started in this game? Maybe make an episode diving into some of the behind the scenes?
Just to hopefully make it easier in the future. You should blueprint your ship so if you ever crash it you can project a blueprint of it and repair/ rebuild it
Have you thought of building a new ship specifically made for drilling into the ground like that? You could have the pistons and rotary as part of the ship, so you wouldn't have to disassemble, rebuild and input the settings every time you want to extend the drilling length.
small drills will take the block in its line plus one to each side and top and bottom like a plus sign so if u split them a bit more, u can clear a wider patch at one swipe
Maybe it's the sonorous tone of voice, but when Skye said "catwalk" the first time, I suddenly started hearing, "I'm too sexy..." in my head. Or maybe my mind is warped.
So firstly oh wow this is awesome. But secondly OMG on the idea of using the ship as the drill head. That's amazing! I have watched years worth of SE videos and I have never see that. So brilliant. Love your gameplay here. Honestly this is such a you game. So good! I can't wait till you get into modding. hehe
If you put an advanced rotor on the back of your ship, you can detach the rotor head and only have to rebuild the head instead of a connector and a rotor.
I tried to watch this first thing but the plumber showed up at 7:30 am to put in the new heat pump. Ended up being the same guy who did our service work in our old apartment ( really nice guy ) so I am trying round two , lol. Oh and by the way....Damn son , that ship is Thick!!!
Large cargo for access a bit excessive , i usually use small containers for storage access can embed in walls , floors , ceilings ...... still great video.
Still can't get over the fact that you call them hangErs and not hangArs like you're supposed to. Hanger is the thing you use to hang your collared shirts and jackets into the wardrobe. Hangar is where you park and work on your ships, planes or, indeed, spaceships and spaceplanes.
Is there a way to connect up more pistons to push the whole mess along another axis to carve out a plane instead of a line, prevent you from having to disassemble and reassemble in another place?
If you put at least the rotor on the ship side, it would be less to add each time. You could do the pistons too if you use the rotor to convert it to large blocks(build a small grid advanced rotor on the ship, build the advanced rotor and cut off the head, then get them close and theres an attach button in the rotor. Then the change over would just be retract the pistons, disconnect the connector, grind down one connector and add conveyors and a new connector and youre good to go. You might even be better off just building more drills onto the ship and not spinning so it just extends the full width and height of the hangar. Smart move using a ship, way less complicated than merge blocking it repeatedly.
@SkyeStorme , maybe build another drill Ship with wheels that you can detach from the main with truster. So that when you are going to the ice mining you can just detach it and drill. I became a Subscriber because of your Timberborn Series. It's sad but its better this way than making videos but getting Burnt out. Love & Peace bro.
I love where you are taking this base build. By the way, it it just me or does the maintenance catwalk not have enough ceiling clearance? Anyway, keep on building what you're building. I love the Star Wars feel of your base build.
Would it be possible to use a second set of connectors so the pistons can stay attached on the ship? That way you'd just need to grind the connector off the conveyor tubes and add more to move the drill head forward. In other words, turn the pistons into a flying trailer for the ship, rather than rebuilding them over and over. Or is that wishful thinking and it would be too tail heavy or utterly pointless?
I do hope you theme your base more (star wars) Imperial Colour palette than rebel scum palette and have the Imperial "less is more approach" for details, like keep it sleek and tidy (so not to hog the frames of the game) than to have every inch covered with detail, like some areas just looks fine almost empty like long corridors (just put occasional propaganda posters along the walls or directions) while put heavy detailing with rooms like engineering bay with heavy clutter of tools broken components, old run down ships also please don't destroy your older ships or remodel them, leave them for decorations, preferably their exterior, you can rip out the interior for parts if you want but leave the ship exterior so in later vids you can use them as a progress bar by comparing them to your newer more advanced ships
When you add more pistons to your push stick you are increasing the speed because each piston pushes out at 0.02 speed meaning you’re pushing at 0.4 with only 2 pistons but 0.6 with all three. Or am I wrong?
I see you've taken some inspiration from the old tunnel digging machines, although those have a quadrant of diggers. Would that be more efficient in this game? Or does it not matter? I'm unfamiliar with this game.
FULL SERIES PLAYLIST ► bit.ly/3ZoLirk
Would you please, for the love of all that is holy, make a blumming WELDING SHIP! It can automagically turn resources stored in a storage turn into welded constructed stuff! And you no longer need to carry things around! And while your at it, make the opposite end of the welding ship a dismantle grinding ship. Since you will need it eventually!
You just carry around some steel plates, place everything the way you like it, jump into your welding ship, press left mouse, a short BZZZ, some lights, done! and when your out of stuff, you just hook it up to your conveyor system and stuff moves into the welder ship as if by magic! It's like a inventory of near infinite size!
A Interaction for the Interaction God, a Comment for the Comment Throne, for the Almighty Algorithm
I have nearly 3000 hours in Space Engineers and I have to admit, I had NEVER thought of using my drill ship as a drill bit.
That was a very clever and ingenious idea that you had there.
Just goes to show that you can learn something new every day...
Hi Capt! I honestly thought you had even more than that. 🙂
I've always either rebuilt the heads as he described or held them in place with a mag-plate while retracting and adding to the piston stack, then re-attaching using merge-blocks.
The use of the connector was the icing on the cake for this one. I think I have a new technique now! 😀
@SkyeStorme My only suggestion would be to turn off the thrusters and gyros in the ship while it acts as a drill so it doesn't fight the pistons and rotor. Once you get a few more pistons in the stack, the crazy wobbling you saw will get significantly worse. I've done upwards of 10 pistons with no problem, but only when enabling share inertia tensor, that's something you'll want to be sure to enable before you start the next stage (if you extend it again). You also should enable it on the rotor (or any hinges, if you incorporate them).
I was actually expecting the ship to perform some gymnastics... I attached a ship to a hinge (more than) once to dock it and it swung around like a flyswatter until I powered it off!
I have 3000 hours in the game and I've seen a lot. But miner on a stick? That's something new and I like it!
Same ish here. Good idea tho. My early game ships only get 3 drills max really
will admit i have never thought of that.....but hella expensive when/if klang shoes up and something goes boom
Came here to say exactly that! It's one of those things - get some fresh eyes on the thing and you get fresh ideas :)
I might use that in my next session 'cause honestly it's such a great solution - and especially early on it could save tons of resources.
@mandrakejake really mine have 16.... so that way, the tunnel is bigger than the main body of the ship
This became pretty epic pretty quickly. I think you've a knack for this game.
Before it's too late, please look into ship blueprints. Save them to duplicate or recreate (in some unfortunate future events) ps. Love the series!!
30:58 That is called “Klang” in Space Engineer terms.
Yayyy new episode.
I love it when you are so into a game that everyday is a new episode.
Block groups sir. Block groups. The pistons could use a block group. It will make changing the speed for all of the pistons easier. Love the format. Thanks for dinner entertainment.
I hadn't thought of turning a ship into a Drill bit! It's a grand idea! Especially if it's done right! to allow you to move it to new locations! It makes it very easy to make a mobile drill rig out of it too!
Okay, that was kinda hilarious to watch... in all the right ways. As to the catwalks, I say make them color-coordinated. The yellow for maintenance works great, but I'd say alternate it yellow and black, just like the hazard lines marking the interior range for the door sensor.
one idea for the drill rig would be put a connecter on the back of the pistons so you don't need to rebuild them to extend it
The ship as a drillbit thing also has the advantage that your thrust takes a lot of the weight off of the pistons. Without that, the weight of the stone in the drills can cause bending even with the inertia tensor thing. You should add temporary downthrust, so your ship can hover upside down, it'd make that even better.
Also, I hope you take advantage of those round tunnels in your base design, just adding floors and strips for light along the walls and ceiling with the round stone tunnel walls would look so cool!
A nice starter base on an icy world, unfortunately this time no children to leave behind in a cave... oh well :)
My friends and I have played this so much. However, we have never taken our mining ship and made a drill out of it.... I love this idea. I love all the things you can do in this game. And while it does have a learning curve, it's relatively easy to get. Also, I love your base in the mountain. Keep 'em coming!
Gotta appreciate your wife's laugh behind the scene ngl 😂 Its fun to hear both of you laugh at the same time 🗿
Dear Skye, remember when you built the ship and said that gravity would pull the ship down. Well now you keep rotating the ship, when it is upside down there are no thrusters to support it. Maybe that would also reduce that small tendency to bounce? Keep on drilling!
It’s a thought, but the connector holding the ship while in park doesn’t require any thrusters to be on at all. If you pay close attention, all of his thrusters were shut off while the ship was spinning! Hope this makes sense :) take care
@@claymoore2480 I saw thrusters working while ship was spinning, which is where my observation started.
@@brucehewson5773 my bad! I only looked at them one time and they werent spinning that time. He had to move the ship once tho, so he could have forgotten to turn them fully off. Oh well 🤣 but yeah, the thrusters had nothing to do with the bouncing. It’s just a phenomenon that happens in the game. There is a name for it even that the community made up 🤣
I love the ship as a drill bit, not done that before. Will have to try it soon
From personal experience, the clang you suffered when using three pistons can be averted as long as the first piston (he one attached to the base) has its inertial tensor turned off; and the pistons extending off of the first piston, have their inertial tensors turned on. With this, you can have as many pistons in a row as you want, within reason. Love the work you've put in by the way. The catwalks are right about a perfect for the hangar. Just an idea, what about extending the catwalks down the side of the ship bays for "ship maintenance"?
Can’t wait for the next episode.
Using your drill ship on pistons was a very novel idea, well done. If nobody has said it yet, the female laugh in the background is delightful.
Tip of the Episode: You can use rotors and hinges, to get small grids on large grids, and vice versa (creating sub-grids). It allows for some interesting designs with bases, but on mobile grids in a atmosphere, it can be interesting in other ways.
Daily positive comment
You've flipped my mind about this game. Thats just how fun you make the content and how creative you are Skye. Cant wait for more now.
Also remember to pet Picture 😊
Congratulations.
You struck a new idea in an old game. Impressive.
I think you could just grind off the connector and rotor when extending it even further.
Thrusters all around is a good idea also suggested by other viewers.
Absolutely loving this series. The only thing I'm not enjoying is getting to the end of the episode and having to wait for the next episode. Please keep going. This series is awesome and I can't wait to see what you do with it.
Nice to see you calling loudly for Klang in your 6th episode. Don’t let Klang be the boss of you sir. Enjoying the series, what or who got you started in this game? Maybe make an episode diving into some of the behind the scenes?
Just to hopefully make it easier in the future. You should blueprint your ship so if you ever crash it you can project a blueprint of it and repair/ rebuild it
Oh yeah! More Space Engineers! More Skye! I could watch you play this game all day
I could PLAY it all day ... actually I do!! ;)
Have you thought of building a new ship specifically made for drilling into the ground like that? You could have the pistons and rotary as part of the ship, so you wouldn't have to disassemble, rebuild and input the settings every time you want to extend the drilling length.
small drills will take the block in its line plus one to each side and top and bottom like a plus sign so if u split them a bit more, u can clear a wider patch at one swipe
Maybe it's the sonorous tone of voice, but when Skye said "catwalk" the first time, I suddenly started hearing, "I'm too sexy..." in my head. Or maybe my mind is warped.
I've had that in my head ALL DAY!! :)
Thanks for sharing 👍
So firstly oh wow this is awesome. But secondly OMG on the idea of using the ship as the drill head. That's amazing! I have watched years worth of SE videos and I have never see that. So brilliant. Love your gameplay here.
Honestly this is such a you game. So good!
I can't wait till you get into modding. hehe
Thank you very much! :)
Have to say, was initially disappointed to be stepping away from Timberborn, but this base build is definitely winning me over!
you should build a few more refinery's to go through all of that stone
Awesome! Making me want to buy this game too!😂😂
HELLO DEAR SKYE, WE MISSED YOU
Since yesterday? :)
@@SkyeStorme yup
Yes, since yesterday
If you put an advanced rotor on the back of your ship, you can detach the rotor head and only have to rebuild the head instead of a connector and a rotor.
sky, you're going to need an altar to Klang he's the overlord of all engineers and not praying to him is expensive 🙏
I was hoping the catwalk stairs would all be near one another or have the catwalk extend out first to the two arms on the side, then go down after.
very smart to use the small mining ship as drills, why didnt i think about it lol :)
Drill bit: the only part you need to rebuild is one piston head, because you can reattach piston heads to their base.
I'm not just adding more pistons ... so that doesn't work :)
A Interaction for the Interaction God, a Comment for the Comment Throne, for the Almighty Algorithm
I tried to watch this first thing but the plumber showed up at 7:30 am to put in the new heat pump. Ended up being the same guy who did our service work in our old apartment ( really nice guy ) so I am trying round two , lol. Oh and by the way....Damn son , that ship is Thick!!!
lol .. glad you like it Rob :)
I have 300 is hours in SE and the ship drillbit is the most epic and smart thing to do
Thank you! :)
Pls look into isy's inventory manager through the programmable block it will save your life from headaches
Large cargo for access a bit excessive , i usually use small containers for storage access can embed in walls , floors , ceilings ...... still great video.
well obviously it was for much needed storage too...
just temporary i think
@@squidwardo7074 I understand it temporary , small uses less Matt's. But seeing as he got over a mil in stone probably a good call ...😀🥰😃😄
@@davidb4093 yup agree
@@Dman911011 you ever watched skye before? with his plans a mil in stone is probably nothing
Thinking it's time for more ships. A small and fast cargo ship to go to the outposts and explore the planet more.
I'd prefer a LARGE and fast one :)
Thx! Love it!
you replaced that thruster but installed it backwards. That could be dangerous, also make sure it goes on and off with the rest of the engine groups.
New record: Skye is less than 20 seconds into the video and is already whipping out his grinder….
These episodes are too short!! Would love for them to be an hour, if possible.
Still can't get over the fact that you call them hangErs and not hangArs like you're supposed to.
Hanger is the thing you use to hang your collared shirts and jackets into the wardrobe. Hangar is where you park and work on your ships, planes or, indeed, spaceships and spaceplanes.
Is there a way to connect up more pistons to push the whole mess along another axis to carve out a plane instead of a line, prevent you from having to disassemble and reassemble in another place?
This is genius, you could make a sort of cantilevered XY gantry to carve out a giant rectangle.
Nice work. How about a drill vehicle?
awesome
The Entrance Tunnel for Shagger
Loving this series
If you put at least the rotor on the ship side, it would be less to add each time. You could do the pistons too if you use the rotor to convert it to large blocks(build a small grid advanced rotor on the ship, build the advanced rotor and cut off the head, then get them close and theres an attach button in the rotor. Then the change over would just be retract the pistons, disconnect the connector, grind down one connector and add conveyors and a new connector and youre good to go. You might even be better off just building more drills onto the ship and not spinning so it just extends the full width and height of the hangar. Smart move using a ship, way less complicated than merge blocking it repeatedly.
@SkyeStorme , maybe build another drill Ship with wheels that you can detach from the main with truster. So that when you are going to the ice mining you can just detach it and drill.
I became a Subscriber because of your Timberborn Series. It's sad but its better this way than making videos but getting Burnt out. Love & Peace bro.
as someone who has 160hrs that is something i wish i thought of to use some kind of ship to my drills iv been rebuilding it like u said
Stupid idea: Mine a vertical shaft from the inner hanger to under the ice lake and mine from under that to keep the surface looking nice.
dear sir, please rotate your new forward thruster, it is currently a backwards thruster but otherwise fantastic episode. majestic hole you've dug
I love where you are taking this base build.
By the way, it it just me or does the maintenance catwalk not have enough ceiling clearance?
Anyway, keep on building what you're building. I love the Star Wars feel of your base build.
Would it be possible to use a second set of connectors so the pistons can stay attached on the ship? That way you'd just need to grind the connector off the conveyor tubes and add more to move the drill head forward. In other words, turn the pistons into a flying trailer for the ship, rather than rebuilding them over and over.
Or is that wishful thinking and it would be too tail heavy or utterly pointless?
I do hope you theme your base more (star wars) Imperial Colour palette than rebel scum palette
and have the Imperial "less is more approach" for details, like keep it sleek and tidy (so not to hog the frames of the game) than to have every inch covered with detail, like some areas just looks fine almost empty like long corridors (just put occasional propaganda posters along the walls or directions)
while put heavy detailing with rooms like engineering bay with heavy clutter of tools broken components, old run down ships
also please don't destroy your older ships or remodel them, leave them for decorations, preferably their exterior, you can rip out the interior for parts if you want but leave the ship exterior so in later vids you can use them as a progress bar by comparing them to your newer more advanced ships
Maybe attach the pistons and rotor to the ship instead of the base so you dont have to reapply settings?
Can you build a "world destroyer" like a ship with 500 drills in each direction. To drill a whole mountain In one go 🎉😅
Did the Beaver Atlantis ever get flooded?
@skyestorme Could you please post the gps coordinates for the Shagger Base?
Whoop-Whoop!!
Sweet😁👍
When you add more pistons to your push stick you are increasing the speed because each piston pushes out at 0.02 speed meaning you’re pushing at 0.4 with only 2 pistons but 0.6 with all three. Or am I wrong?
Correct :)
I see you've taken some inspiration from the old tunnel digging machines, although those have a quadrant of diggers. Would that be more efficient in this game? Or does it not matter? I'm unfamiliar with this game.
Shouldnt you also start the drill the will drill down to the hanger so you will know not to build there?
I have a question... this game... is it "just" sandbox or does it have a kind of goal? 🤔 Watching all that ,i consider picking it up to play
It has story modes and scenarios, PvE and PvP, online/offline, etc :)
@@SkyeStormeSo it's decided then 😊 Thanks
Yeah... new video
Grats on first ;)
Too bad you can't recruit some dexterous indigenous aquatic mammals as workers.😇
S.H.A.G.G.E.R.
Deliberate
Environmental
Ecological
Preservation