Easily one of the most accessible and useful melee channels ive come across. As an intermediate player, these are great for improving my existing playstyle while also checking my fundamentals. Keep it up man, the subs will start climbing in no time. Can't wait for more content!
Spencer Holmes one of the demographics I’m hoping to somehow with the Macro Melee videos is players of other Smash games. Most of the concepts I’m planning on explaining are applicable to ALL smash games, but I could see people assuming it’s not relevant to them because the clips are Melee
Melee is one of those games where there are so many things to focus on, that it's easy to forgot what's most important. A lot of my tutorials are based on my own journey learning melee. This is one of those things I realized a while back was so important and something I didn't really focus on enough. Plus, I used to play puff and it was super common for puff mains to learn like...all possible rest setups, and that made me think "why don't other characters learn all possible kill setups?"
MichaelRadar That's a good point. I think with rest there is a clear large reward for landing it so there is a lot of incentive for learning all the setups. For other characters it's likely just as important, but the reward is a little more subtle and requires more steps.
Very nice, I appreciate the distinction between macro and micro-interactions, really helps you bring your game to the next level (from my experience). Keep up tha good w0rk my guy
Thanks! Yes, I definitely think there are two different sides to melee tutorials and I wanted to deliberately break them up. Sometimes it's nice to answer questions like "how do I beat sheik's forward tilt?" while other times it's important to cover stuff like "How to read your opponent" (both upcoming videos). Again, thanks for the kind feedback! Really makes me want to keep producing.
Great content on your micro/macro melee series, very clear and good for new players trying to get into the serious part of the game. Hope you can keep it up, I'll be waiting ! (And commenting helps him get more attention from the youtube machine so comment on his vids guys !)
Thanks so much! Yeah, you can expect a new video this Sunday! I didn’t do one last Sunday because I flew home for the holidays and didn’t have access to my computer.
Are you me? I watched the video on that Photoshop effect on the title not even that long ago. Your respect for melee and digital design has made this my favorite TH-cam series. Do you have a portfolio somewhere?? Love Love Love.
Shh, don't expose my design secrets! Kidding. Being real, thanks dude, yeah the look and design of any video is super important. While I can't always make it look exactly how I want it, I try to clean up the video as much as possible. I used to do production for my university's newspaper, so I worked on the photography, supervised layout, video etc, but beyond that graphic design is just a hobby. Right now I'm working as a copywriter, which I do have a portfolio for hahah, so I'd still writing is my primary area of expertise.
It helps me even though i play Smash 4 primarily. The concepts from your two macro videos translates very well from one game to another. Please make more :D
Liam Slywchuk eventually yeah, but at the moment Falcon isn’t a character I’m knowledgeable with. While I still play him, I don’t think it would be fair to make a kill setups video with the limited knowledge I have. That being said, I think a lot of falcons kills come off of knee, so learning the different ways to combo off knee, and tech chase into knee would be useful. Also learning how to use bair and up air to kill would be useful....it’s really all about learning what your characters moves do and see how you can use them. Hopefully I’ll get a video on this soon, but in the meantime I’d just watch some wizzrobe/s2j sets and see how they end up finishing off stocks.
Shadoninja not sure how I would use a patreon though, because I’m definitely not in a position to put out extra content just for patrons. Also don’t they take a decent cut?
I am not sure if they require you to put out extra content on the site, but I do know they take 5% of the donations. There are fees as well, but I think you have those with Paypal too. I have never had a Patreon before, but I support creators through it since it is so convenient to setup monthly contributions.
Shadoninja the one thing I worry about is burning out and not producing enough content to justify people’s monthly donations. I’m working full time so I do the videos in my spare time. Balancing this, a job, and a girlfriend makes me think it’s likely I’ll have weeks where I don’t upload. I wouldn’t wanna disappoint anyone
This is why I get confused when other sm4sh players complain so much about dying early to things like rage comboes. Yes, being able to kill earlier makes a kill confirm better, but when that confirm has a pretty small working range, few starters into it, and an extra requirement of your opponent needing to be at a certain percent then these confirms become way worse compared to even the most normal ones. For example. Allot of players may complain about ZSS being able to kill characters at 30 with rage. This combo works when the land a grab (a frame 20 move) while you are between 30-50%, youre near a low platform, they read your sdi direction at the top, AND they are above 140%. I'm sorry if you found that kill bs. But I'd recommend not getting hit by that frame 20 move under a low platform while between 30&50 and they are above 140 if you don't want a 50/50 of dying.
Girthquake as I explain in the video description, Micro/Macro has nothing to do with video length. It has to do with the content itself. Macro focuses on larger scale situations applicable to all characters, Micro focuses on small scale situations, sometimes involving only one character. Think Macro and Micro economics. Being concise is almost always better. There’s no reason to make this video longer than it is, but it covers a topic that’s not specific to one character and can even be applied to all smash games, so it’s a “Macro” type of content
MichaelRadar Good point! I typed that comment before actually watching, ignore my ignorant comment. Thanks again for the videos, they're seriously some high quality stuff.
yes tunnel visioning is pretty bad but trying to keep track of 6 options is even worse (unless you are a god level player crazy genius) why? becasue it's like a computer, each situation you have to think about your options and this is what makes your reaction time slower!
I see what you're saying, but the point generally isn't to constantly consider 6 options all at once, but to be aware of those six options, then choose to search for an opening to use one. Here's an example: Let's say you're going for a raw back air with Falco, that can be a great way to kill/setup for an edgeguard but you can also use jab into an aerial instead, or grab into aerial. Even by mixing in these three options you're way less predictable. One is a pure aerial approach, one is a grounded approach (loses to crouch cancel/shield) and one is grounded and beats shield. . The idea is that if you keep going for the same kind of move, you become predictable, which is bad. The other thing is that not everything in melee is reactable, so your analogy isn't really applicable to playing melee as a whole. There are TONS of situations in literally every game where you're forced to play rock paper scissors with your opponent. There are plenty of situations where you cannot react, so you have to choose one option and hope it works to counter your opponents option. The benefit of recognizing when you're unable to react in a certain situation is that you can just choose an option and not worry about straining yourself mentally. One of the biggest problems beginner-mid level players have is assuming everything is reactable, or even that 75% of melee is reactable. So yes, more options makes it harder to react to, but not everything's reactable in the first place, and being unpredictable is equally important.
Matt Zwieger what do you mean? Mario still has kill setups, and you should still learn them. Watch videos of Mango and A Rookie to see how they get kills and try to copy that. Think of your strongest moves and figure out which moves combo into those moves. I.e. how do you combo into f-smash. Tbh I don’t know much about Mario but he’s no different from any other character. Every character has ways to convert into guaranteed kills and edge guards, so you should learn them!
Chike Esedebe haha it’s a term some melee players use to describe how marth kind of struggles to get kills at higher percents. It’s actually a pretty valid complaint, especially in some matchups. Watch March vs Peach and Fox vs Peach and check the percents when Peach dies and you’ll see what I mean. Despite this, (as I mention in the video) Marth still has ways to secure kills and a lot of new players only know side-b up-tilt lol
This is a great series, but the name stopped me from watching it for a while because I thought it was melee played with macros not melee viewed through a macro lens. A name change may increase viewership
bigdaduhbouncer I think as it becomes more popular this will become less of an issue considering Micro Melee is also a thing. My subscribers have more than quadrupled since I first released Micro Melee, so I’m not too worried about the name lol.
If anything, my mouth is probably making those noises because it’s dry. Some clips take a long time to record because I’m revising them as I’m recording them. I usually write a script, edit, and then when I’m recording things I realize I need to change it still. The whole process takes ages and by the time I’m done my voice is kind of tired. I try to drink water throughout the process so that could be he problem but it’s a lot easier said than done to fix this problem
Nah, I still owe several thousand in student loans loooool. Plus right now I've only made like $10 from the last four videos... So I'm not in a position to do that (yet??)
Caleb Gadwah sometimes I’ll stumble over a clip and end up drinking a fair amount of water by the time the entire process is over. You’d be surprised how easy it is to do this when reading out a script. I feel like eating an apple and then drinking water would just negate the purpose of the apple. Also, this seems like a strange thing to complain about to be perfectly honest lol.
Caleb Gadwah on top of that, I re-record a lot because I’ll realize my script could be shorter, or things aren’t as clear once I hear them out loud. There are a lot of little tweaks that go into the recording, so I’m not sure your solution is as easy as you’d think
MichaelRadar I know lol, I wasn't complaining. I still really liked the video, I'm just offering some advice if you want to get more professional with this. I assume you already have a pop filter which is good. An apple cleanses your pallet and sort of gives you a blank canvas to start on, and drinking lots of water is good but drinking too too much is bad lol. I've worked with audio recording in the past and voice clicks are usually unwelcome.
Caleb Gadwah I actually don’t have a pop filter but I’m planning on getting one. I used to be in a band so I have a limited but likely above average understanding of what makes good audio. Thanks for the advice either way and glad you like the video!
It's pretty obvious I'm referring to the fact that Leffen's commentating the clip. The most important information in that clip comes from Leffen, not Mango.
Easily one of the most accessible and useful melee channels ive come across. As an intermediate player, these are great for improving my existing playstyle while also checking my fundamentals. Keep it up man, the subs will start climbing in no time. Can't wait for more content!
I would love it if this series continued and got into some quality functional research for every top character.
I love three things about this channel one the content two the material design third the quality
I can’t not leave a comment. This channel deserves to be much bigger. Useful knowledge in an accessible format!
I love the switches idea. That's a really great way to describe it, and I'll use that when I'm teaching people. Thanks!
Excellent video, Macro Melee is a very underdeveloped area that could very well use input of this quality!
Just found this channel today, great content! I just started playing melee with falco and I'm already learning a lot from you
These are such a good tool, please keep making them regularly!
That's the plan! They're a lot of work but I'm hoping to make this a weekly series. Either a Micro Melee video or a Macro Melee video :)
OMG! this is the content I was looking for, please make this regularly! :D
Love how the series is going! Keep up the good stuff!
I don't even play melee but i could definitely translate this lesson into sm4sh play. Excited to see where this goes.
Spencer Holmes one of the demographics I’m hoping to somehow with the Macro Melee videos is players of other Smash games. Most of the concepts I’m planning on explaining are applicable to ALL smash games, but I could see people assuming it’s not relevant to them because the clips are Melee
Seems so obvious at first, but I find myself forgetting the things you mention in this video all the time when I'm actually playing.
Melee is one of those games where there are so many things to focus on, that it's easy to forgot what's most important. A lot of my tutorials are based on my own journey learning melee. This is one of those things I realized a while back was so important and something I didn't really focus on enough. Plus, I used to play puff and it was super common for puff mains to learn like...all possible rest setups, and that made me think "why don't other characters learn all possible kill setups?"
MichaelRadar That's a good point. I think with rest there is a clear large reward for landing it so there is a lot of incentive for learning all the setups. For other characters it's likely just as important, but the reward is a little more subtle and requires more steps.
Very nice, I appreciate the distinction between macro and micro-interactions, really helps you bring your game to the next level (from my experience). Keep up tha good w0rk my guy
Thanks! Yes, I definitely think there are two different sides to melee tutorials and I wanted to deliberately break them up. Sometimes it's nice to answer questions like "how do I beat sheik's forward tilt?" while other times it's important to cover stuff like "How to read your opponent" (both upcoming videos). Again, thanks for the kind feedback! Really makes me want to keep producing.
This is very good. Keep it up dude.
Absolutely subscribed. This is some incredible content, dude.
Amazing video, hope to see more from this channel.
Emilio Wong keep your eyes peeled this Sunday then!
Great content on your micro/macro melee series, very clear and good for new players trying to get into the serious part of the game. Hope you can keep it up, I'll be waiting !
(And commenting helps him get more attention from the youtube machine so comment on his vids guys !)
Thanks so much! Yeah, you can expect a new video this Sunday! I didn’t do one last Sunday because I flew home for the holidays and didn’t have access to my computer.
really enjoyed this man, keep the knowledge coming
Good content. Gameplay out of top 10k will improve from this as SSBMT vids caused
Very well done video! Subbed
Are you me? I watched the video on that Photoshop effect on the title not even that long ago. Your respect for melee and digital design has made this my favorite TH-cam series. Do you have a portfolio somewhere?? Love Love Love.
Shh, don't expose my design secrets!
Kidding. Being real, thanks dude, yeah the look and design of any video is super important. While I can't always make it look exactly how I want it, I try to clean up the video as much as possible.
I used to do production for my university's newspaper, so I worked on the photography, supervised layout, video etc, but beyond that graphic design is just a hobby.
Right now I'm working as a copywriter, which I do have a portfolio for hahah, so I'd still writing is my primary area of expertise.
MichaelRadar just putting credit where credit is due. Keep it up!
oh my god. EXCELLENT video
:')
have you seen izaw's videos? you're starting to remind me of him. he focuses on the nuances of smash 4 and i love that you're doing the same for melee
I'm so glad i just found you
It helps me even though i play Smash 4 primarily. The concepts from your two macro videos translates very well from one game to another. Please make more :D
this is dope af. def earned my sub, good shit
You sir just earned a new subscriber! (its me) keep it up!
Thank you so much for this
Very good content!! You earned a sub!!
Awesome! I love it!
this is amazing
Good shit, keep it up!
Quality content thanks so much.
Really great video :))!!!
This is great. Subbed
This was amazing and so well done. Thank you.
"If you think your character is bad, then get good."
Speed Grump is this directed at me or in general haha I’m confused
I'm your 2000th sub :D
Awesome! I'm so grateful for everyone who subscribed :')
Could you do a micro melee for peach setups? I only feel like I have a good time killing with edgeguards
honestly if top 6 players came together and wrote one big book on all the info you need to be a top player I'd buy that shit for 400$
Su🅱scription earned
I'm monke so this video blew my mind.
Can we expect a Falcon kill set ups vid?
Liam Slywchuk eventually yeah, but at the moment Falcon isn’t a character I’m knowledgeable with. While I still play him, I don’t think it would be fair to make a kill setups video with the limited knowledge I have.
That being said, I think a lot of falcons kills come off of knee, so learning the different ways to combo off knee, and tech chase into knee would be useful. Also learning how to use bair and up air to kill would be useful....it’s really all about learning what your characters moves do and see how you can use them. Hopefully I’ll get a video on this soon, but in the meantime I’d just watch some wizzrobe/s2j sets and see how they end up finishing off stocks.
Patreon is a much more accepted way to accept donations. I suggest you setup a Patreon page instead of directly linking your Paypal
Shadoninja not sure how I would use a patreon though, because I’m definitely not in a position to put out extra content just for patrons. Also don’t they take a decent cut?
I am not sure if they require you to put out extra content on the site, but I do know they take 5% of the donations. There are fees as well, but I think you have those with Paypal too. I have never had a Patreon before, but I support creators through it since it is so convenient to setup monthly contributions.
Shadoninja the one thing I worry about is burning out and not producing enough content to justify people’s monthly donations. I’m working full time so I do the videos in my spare time. Balancing this, a job, and a girlfriend makes me think it’s likely I’ll have weeks where I don’t upload. I wouldn’t wanna disappoint anyone
One guy I support charges per podcast. You could do a per-video subscription probably to deal with that aspect of it.
Took your advice! www.patreon.com/michaelradar
This is why I get confused when other sm4sh players complain so much about dying early to things like rage comboes. Yes, being able to kill earlier makes a kill confirm better, but when that confirm has a pretty small working range, few starters into it, and an extra requirement of your opponent needing to be at a certain percent then these confirms become way worse compared to even the most normal ones.
For example. Allot of players may complain about ZSS being able to kill characters at 30 with rage. This combo works when the land a grab (a frame 20 move) while you are between 30-50%, youre near a low platform, they read your sdi direction at the top, AND they are above 140%.
I'm sorry if you found that kill bs. But I'd recommend not getting hit by that frame 20 move under a low platform while between 30&50 and they are above 140 if you don't want a 50/50 of dying.
Great content but why is this one called macro when it's just as short as the others?
Girthquake as I explain in the video description, Micro/Macro has nothing to do with video length. It has to do with the content itself. Macro focuses on larger scale situations applicable to all characters, Micro focuses on small scale situations, sometimes involving only one character. Think Macro and Micro economics. Being concise is almost always better. There’s no reason to make this video longer than it is, but it covers a topic that’s not specific to one character and can even be applied to all smash games, so it’s a “Macro” type of content
MichaelRadar Good point! I typed that comment before actually watching, ignore my ignorant comment.
Thanks again for the videos, they're seriously some high quality stuff.
Hahaha no worries dude, glad you liked the video.
yes tunnel visioning is pretty bad but trying to keep track of 6 options is even worse (unless you are a god level player crazy genius) why? becasue it's like a computer, each situation you have to think about your options and this is what makes your reaction time slower!
I see what you're saying, but the point generally isn't to constantly consider 6 options all at once, but to be aware of those six options, then choose to search for an opening to use one.
Here's an example: Let's say you're going for a raw back air with Falco, that can be a great way to kill/setup for an edgeguard but you can also use jab into an aerial instead, or grab into aerial. Even by mixing in these three options you're way less predictable. One is a pure aerial approach, one is a grounded approach (loses to crouch cancel/shield) and one is grounded and beats shield. . The idea is that if you keep going for the same kind of move, you become predictable, which is bad.
The other thing is that not everything in melee is reactable, so your analogy isn't really applicable to playing melee as a whole. There are TONS of situations in literally every game where you're forced to play rock paper scissors with your opponent. There are plenty of situations where you cannot react, so you have to choose one option and hope it works to counter your opponents option.
The benefit of recognizing when you're unable to react in a certain situation is that you can just choose an option and not worry about straining yourself mentally. One of the biggest problems beginner-mid level players have is assuming everything is reactable, or even that 75% of melee is reactable.
So yes, more options makes it harder to react to, but not everything's reactable in the first place, and being unpredictable is equally important.
I LOVE ANIME
What if I main Mario?
Matt Zwieger what do you mean? Mario still has kill setups, and you should still learn them. Watch videos of Mango and A Rookie to see how they get kills and try to copy that. Think of your strongest moves and figure out which moves combo into those moves. I.e. how do you combo into f-smash. Tbh I don’t know much about Mario but he’s no different from any other character. Every character has ways to convert into guaranteed kills and edge guards, so you should learn them!
Macromelee>>>>ssbmtutorials
What's Marthritis? Lmao
Chike Esedebe haha it’s a term some melee players use to describe how marth kind of struggles to get kills at higher percents. It’s actually a pretty valid complaint, especially in some matchups. Watch March vs Peach and Fox vs Peach and check the percents when Peach dies and you’ll see what I mean.
Despite this, (as I mention in the video) Marth still has ways to secure kills and a lot of new players only know side-b up-tilt lol
This is a great series, but the name stopped me from watching it for a while because I thought it was melee played with macros not melee viewed through a macro lens. A name change may increase viewership
bigdaduhbouncer I think as it becomes more popular this will become less of an issue considering Micro Melee is also a thing. My subscribers have more than quadrupled since I first released Micro Melee, so I’m not too worried about the name lol.
Eat a green apple before you record, it will cut the amount of mouth noise you have
If anything, my mouth is probably making those noises because it’s dry. Some clips take a long time to record because I’m revising them as I’m recording them. I usually write a script, edit, and then when I’m recording things I realize I need to change it still. The whole process takes ages and by the time I’m done my voice is kind of tired. I try to drink water throughout the process so that could be he problem but it’s a lot easier said than done to fix this problem
You could just get noise removal plug ins from Izotope if you have a little bit of money for it
Nah, I still owe several thousand in student loans loooool. Plus right now I've only made like $10 from the last four videos... So I'm not in a position to do that (yet??)
You should eat an apple before you record next time, your mouth was a little smacky and wet.
Still a great video btw
Caleb Gadwah sometimes I’ll stumble over a clip and end up drinking a fair amount of water by the time the entire process is over. You’d be surprised how easy it is to do this when reading out a script. I feel like eating an apple and then drinking water would just negate the purpose of the apple.
Also, this seems like a strange thing to complain about to be perfectly honest lol.
Caleb Gadwah on top of that, I re-record a lot because I’ll realize my script could be shorter, or things aren’t as clear once I hear them out loud. There are a lot of little tweaks that go into the recording, so I’m not sure your solution is as easy as you’d think
MichaelRadar I know lol, I wasn't complaining. I still really liked the video, I'm just offering some advice if you want to get more professional with this. I assume you already have a pop filter which is good. An apple cleanses your pallet and sort of gives you a blank canvas to start on, and drinking lots of water is good but drinking too too much is bad lol. I've worked with audio recording in the past and voice clicks are usually unwelcome.
Caleb Gadwah I actually don’t have a pop filter but I’m planning on getting one. I used to be in a band so I have a limited but likely above average understanding of what makes good audio. Thanks for the advice either way and glad you like the video!
Watch this leffen clip
*inserts mang0 clip*
It's pretty obvious I'm referring to the fact that Leffen's commentating the clip. The most important information in that clip comes from Leffen, not Mango.
thank you for the clarification!
Haha rereading this it sounds kinda salty but that wasn't how i was trying to sound. Glad you liked the video!