They should’ve made Mycelium Might specific to powder moves. It would’ve kept Toedscool balanced the way they intended without almost killing its support capabilities.
@@MaahirMomtaz12 I know, that’s why I said the ability should be specific to powder moves. It still keeps Spore in check that way, but actually let’s Toedscruel have fast support utility outside of that
Aura Sphere is the only pulse move blocked by bullet proof. Dragon Pulse, Water Pulse, Dark Pulse, Terrain Pulse, Heal Pulse, and Origin Pulse can all hit Chesnaught.
Gallade is my favourite pokémon and I didn't know it got a new ability until postgame so I was running one with Justified for my entire base game playthrough 😭 Sharpness boosted Sacred Sword being stronger than Close Combat without the drawback of lowering defenses gives me life
@@fe_three_rosses Honestly, using Sharpness Gallade did rocket it to among my favorites... which is funny, because for some reason, I just can't stand Gardevoir, and prefer to not use it.
pretty sure you forgot hp draining moves, they have an item and ability interaction big root makes the healing from draining moves better, and liquid ooze makes the opponent deal damage to themselves instead of heal themselves if they use a draining move
For every doubles player who shudders when a singles player suggests auto trick room as an ability, a Gen 8 OU player shudders whenever a doubles player suggests a buff to iron fist
One small addendum: Punk Rock also halves damage incurred by the user from sound-based attacks. So it's both an offensive and defensive tool, and it could be pretty neat if it had greater availability.
Iron Fist is actually a flat out *BAD* ability now, or at least objectively worse than Tough Claws, because Tough Claws boosts all Contact Moves, like you know, Punching Moves, by 30%.
@@lasercraft32I can understand the hesitation to boost it to 50%. Iron fist mons(minus Ledian) are already pretty strong and having access to a healing CC (Drain punch) plus a version in fire, ice and electric with no drawbacks, they would be pretty busted. That's not even including boosted Mach and bullet punch or melmetal getting a 180bp double iron bash before stab. It pretty much just makes every "punching" move a tactical nuke
I just realized the genius approach behind these “hidden type” moves. It deviates perfectly from the traditional “element types” and moreso towards a category of moves that can be paired with certain abilities or items
another interaction with sound-based moves is throat chop, which prevents the target from using sound-based moves for iirc it's 3 turns. Also, healing moves are another move category, affected by abilities like triage and moves that prevent their use like heal block and psychic noise.
Sound punch would be like a normal punch, but the user screams at the opponent's ear when making contact, giving them the ability Soundproof from the hearing loss.
So basically Brawl Ice Climbers counterplay if you were allowed to get physical (It’s a legitimate strategy to scream at someone while they’re juggling you to make them lose focus)
Dance Moves are also a thing that exist, because of Oricorio and Dancer. Aqua Step, Clangorous Soul, Dragon Dance, Feather Dance, Firey Dance, Lunar Dance, Petal Dance, Revelation Dance, Quiver Dance, Swords Dance, Teeter Dance, and Victory Dance are all Dance Moves. (Yes, before someone "Um actually"s me, Rain Dance isn't a Dance Move, since in Japanese, it translates to "Rain Prayer")
@@EpiclyEpicGamer there was once an Other Metagame where I was able to make this matter. Pokemoves grants all Pokemon access to one move of their choosing be a Pokemon, taking the primary type and highest offensive stat it has to be the move's type and BP respectively, with the added effect of giving the Pokemove's primary ability to the user in addition to the user's own ability. On the first days of release however, it had bugged to give the ability to the Pokemon that the move hits instead. This made Slakoth the best move in the game, but I did a funny where using Cresselia with an Oricorio move, I can force my opponent Pokemon to kill themselves. Also had Smeargle too, and then Pawmot and Rabsca in the back to revival blessing them back to life. Lastly I had two other self kill mons in Final Gambit Staraptor and Explosion Golem-A. It was hilarious but bad.
I've been bringing this up for years lol. 2:12 you also have Powder moves and Ball/Bomb moves. Also, personally I call these "move-subtypes" if you like that as a name for them.
8:31 The other notable thing about pulse moves is that they don't care about "range". Basically, in triple battles, each move also has a maximum "range" - so Earthquake hits all adjacent targets, but if your right slot mon uses EQ, the left slot mons on both teams will be uneffected. Pulse moves don't care about range, so they're one of the only ways to interact with the other end of the field without wasting a turn repositioning. Granted, that only really matters for gimmicky Gen 5 and Gen 6 triple battles, because that battle type doesn't exist in any other generation, *and* it was super gimmicky.
Also, some moves like Brave bird don't care about range. I used a core of (left to right) Talonflame, Mega Blastoise, and Greninja to absolutely destroy the battle chateau last year. Talonflame to set up tailwind, Greninja to guarantee turn 1 is survived by using Mat Block, and Mega Blastoise to rain down hell on the opponent through Water Spout. With Politoed in the back if I wanted extra power from the rain support. But even after the turn 1 tailwind/mat block, Talonflame and Greninja spamming Brave Bird and Dark Pulse was incredible, hitting any pokemon on the field that I considered a threat, especially anything with water absorb or storm drain. Also it was pre-nerf gale wings and protean, so there's that lol.
@@portwise23 No any-single-target flying-type attack cares about range. Smogon never added a "what if Triples existed in Gen 8" metagame, but if it had I assume Max Airstream (and G-Max Wind Rage) would care about range, since they're adjacent-foe-target, while for Gen 7, I assume Supersonic Skystrike would not care about range, since it's any-single-target.
The way I could see there being a physical attack with the sound property could be an ear clap. Ear Clap/Discombobulate (because discombobulate is a fun word) would act like fake out, trading out priority for confusion on top of the flinch
I think a common flaw of the usual type suggestion videos is that they try and turn "properties" into "elements". By "element", I don't just mean the usual fire, water, etc. I mean more of a physical concept. Nearly all of the existing 18 types are based on an element, substance, or matter state. Fire, water, grass, electric, ice, steel, poison are all your standard "elemental" types. Dragon and Fairy are both common nature energy tropes, so they find a niche. Psychic, ghost, and dark are to do with mental or spiritual "elements". Fighting should maybe be a property of Normal type moves, but it's supposed to represent heroic spirit. Arguably rock and ground should be merged into one Earth type, and Flying should more broadly just be Air or Wind, but the concept works as an element. Which leaves Normal, which is normal...and Bug. Idk what to do with Bug. Sound doesn't fit into that kind of group, because its more of a property than a conceptual element. Light would have been an "elemental" fit, but it's too late now that psychic and fairy both exist. I've also seen "Tech" suggested as a type, but I think that's better as a property of electric and steel moves.
Nortist, a Pokémon TH-camr, says that ground and rock type wouldn't be split nowadays and that ground type moves would just be moves that can't hit flying types and interact with the ability levitate. It does fit with gamefreak's current fascination with move sub types.
Too many water types, add the fish type. Fish is an element, and while most purewater would turn into water fish, some will just be water (manaphy, all starters) while some will be just fish (magikarp, luvdisc)
Bug and Grass can be combined into a "Forest" type or something. Grass and Bug could be egg groups. Agreed that Rock and Ground should just be one type. And Ground being a subtype that cant hit Flying/Levitate mons. Would also work well with Smack Down. I like the idea of a "mystic" type of sort but basically just combining dragon and fairy but keeping them separated by egg group. And if Fairy would be an egg group, it would open the door to "Light" types which shouldve been a thing since the introduction of Dark types but if im correct, it has something to do with the translation of it. However, Ghost should be lumped into Dark type and be a subtype/egg group. Agreed that flying should just be wind/air type. Glad that you kept Ice and Water separate. I feel like they have their own uniqueness to justify two different types.
@@dr.tafazzi agreed there are too many water type. Not all fish should be water types just because they swim in the ocean. I liked Hisuian Qwilfish for this reason. Something like Luvdisc could be a pure Fairy type if we are sticking with typings as they currently stand. Or Light type maybe if going with my suggestions in my previous comment above.
@@supersaiyaneevee1573 from what I understand, in Japan, Fighting is like “heroic/gallant” and Dark is “villainous/evil”, and Fighting is super effective against Dark because heroes beat bad guys. So dark is sort of a combination of villainous and actual darkness, so I suppose Light would have to be some form of actual luminescence combined with angelic goodness. That’s where things blur a bit.
I mean he already mentioned population bomb / mouse cut. But I'm not sure why flash Cannon isn't blocked considering that the Japanese name is luster cannon. So it's still a cannon of some kind.
My only possible guess is that Flash Cannon is a beam of light while Zap Cannon fires a ball of lightning. The ability doesn't block moves like Ice Beam, so it has to be consistent.
Toxtricity was made to bury the sound type idea. It’s the epiphany of a sound type Pokémon, and it’s not a sound type, so nothing will ever be a sound type.
I agree that we don't need a sound type, but just to play devil's advocate with this argument: Clefairy is the epiphany of Fairy types, and it's not a Fairy type, so nothing will ever be a Fairy type.
@ That’s a good one. I’d say that you can’t really take Toxtricity’s other types as well though. It’s very much an electric type and very much a poison type, that’s what made me say that. I do agree that they can always do what they want and we’ll have to accept it
@@ELaster1that logic doesn't work because they could drop either of those 2 types or do some BS and give it a third and we'd "have to go long with it" anyway. So it doesn't matter one way or the other
@@Brain_Dead_Luis Petition for both to exist or For Exploud to have a Mega and it to be a move like Behemoth Blade where it upgrades said before move but an actual upgrade not like the Bash and Blade losing the flinch chance.
You forgetting about the dancing category is appropriate given that X/Y had a rival whose big thing was having mons with dancing moves and people largely forgot he existed as well
Kinda wish these "sub-types" were more out there. Sort of like an optional second type category that some mons can have which grants STAB on those moves or weaknesses/resistances to certain moves that are not related to their primary types.
One category of move that may be worht bringing up here are the "bullet like" moves that are blocked by Bulletproof. I think it includes some weird moves like Bullet seed? very niche list tbh
More specifically it blocks "Ball and Bomb" type moves, meaning it blocks moves like Barrage while not blocking moves you'd think it should, like Flash Cannon
Fun fact about Pulse moves! Basically back in exclusively gen 5 there were these things called triple battles which is exactly what it sounds like, doubles battles… but theres 3 of them… but basically pokemon all the way on one side could not hit opposing pokemon all the way on the other side, with only the middle pokemon able to hit all 3 opponents. However pulse moves were able to ignore this restriction and hit opposing pokemon on the other side of the battle.
Pulse moves actually had a niche in Triple battles where they can target any Pokemon on the field. Normally Pokemon in Triple Battles can only target adjacent Pokemon so something on the Right most side can’t target a Pokemon on the left most side. Pulse moves allowed for right most pokemon to target left most pokemon and vice versa.
Pulse Move also had another effect in Triple battles, They hit any target on the field regurdless where it is. So you can hits targets opposite side of the field. Futhermore In Pokémon Legends: Arceus ONLY, Pulse Moves bypass accuracy checks to always hit.
I just love "sub-types". If I were to be a gym leader, while Ghost, Fairy or Water would be my first picks, being a Sound themed gym leader would be really cool
I suppose Iron Fist is just an unfortunate case of being the first of its kind as far as I remember in regards to category boosting abilities. Question is why have they not buffed it when it’s outclassed by a broader scoped ability in Tough Claws, hell, like you said they even made it so the Punching Glove can’t be abused by Urshifu.
So I’m gonna add my two cents on the sound type. There’s a lot of potential for moves if it ever became a type. Imagine new moves and their functions with names like: Snapping dart (weak priority move) Acoustic wave (weak low level move) Pressure clap (air slash equivalent) Decibeat (shadow ball equivalent) Booming echo (Draco meteor equivalent) I know there were a lot of jokes of “sound punch” but there are ways to make the concept work. Imagine a move called “resonance slam” or something, and the attack sends sound wave into the target. Kinda like in Naruto, or being slapped with a tuning fork as an attack lol. Like physical sound moves would involve vibrations usually. Or a Pokemon using pressure like clapping air. Am I saying we need the sound type to exist? No. All I’m doing is providing ideas should anyone wonder if it could actually be implemented. And I mean the Pokemon franchise is creative, there’s ways to make a sound type work. Sure bug buzz is a sound move, but blaze kick isn’t a fighting move, and sky uppercut isn’t a flying move. There’s nuances. And if I’m being honest, game freak can force any move/Pokemon and we’d go with it. I mean hell, you can drop a ragdolling pidgey like a brick on the opponent and thats a move (fly).
Oh. Whether it’s adding the sound type or rebalancing the type chart, it would be a godsend to just give the bug type a niche, or at least counter something.
they should make an ability to block dance moves called "No Rhythm" or "Deadbeat" lol on a more serious note i expected an ability with kicking moves for Lokix, like, kicking moves have +1 priority because of the supposedly fast kicks or something
I think kicking moves should also be a category. There aren’t too many, but I think it would be a good addition. Hitmonchan got iron fist, so I think Hitmonlee should get an equivalent. Also iron first should definitely be a 1.5x boost
I enjoy move categories Some categories I could see getting added in the future would be Headbutting/charging moves (I.E. Headbutt or Zen Headbutt), dancing, and maybe kicking Also I agree that Iron Fist should be buffed
I always wanted a Fearow evolution, and I remembered thinking about giving this Pokémon the Flying-Ground type (hello Landorus at home) with an ability that boost "drill" moves like drill peck and drill run by 50% like strong jaw and sharpness, It would be pretty cool. Idk if there are other moves that can count as drill moves.
A physical sound move could be something like "concussive strike" where you hit them so fast in the head that it causes a loud booming noise to amplify the damage. It would kinda be like the opposite of throat chop... kinda... I think... Also I'm still angry that biting slicing and pulse moves get a 50% boost, but iron first only gets 20%. Would it really be THAT overpowered? Sure it would be like a technician boost for mach bullet and shadow punch, but that wouldn't be game breaking. If Scizor gets 60 power bullet punch then I see no reason why golurk can't have 90 power shadow punch.
Not only is Clawitzer the only Pokémon with Mega Launcher, but like Rising Voltage, Terrain Pulse was never brought back as a TM (for some reason). Only the Arboliva line can learn it.
Mild correction on PopBomb trivia; the Japanese name of Nezumizan primarily translates to "Mouse Math" in this context, it's named after a word problem commonly used to reach math over there. The "-zan" portion can mean either "math" or "cut" depending on context, though, so "Mouse Cut" is less the actual translation and more an absolute masterwork of a pun.
You also forgot Powder moves which I think is pretty important because Spore Personally I think it would be neat if EVERY type had an immunity to either a main type, a sup type, or Status like how Grass types are immune to Powder moves give Rock and Bug an immunity like that to buff them
just as a fun idea, to add a physical sound-based move to the mix I thought of the idea of "melee music" a 60-80 power fighting type move. the user first attacks the (single) target with a burst of rapid close-range attacks. however, after the move is used the target will receive a passive damage quantity of 25% of the original attack from the echos for 3 turns unless the target switches out. just wanted to provide a better example than "sound punch"
ok, but hear me out: the dance type. its movepool would consist solely of set-up moves like swords dance and quiver dance, but it would also contain useful attacks like revelation dance (no its effect would not be editted). there would also be very useful utility moves like celebrate and teeter dance. this would be the best type in the game because your pokemon could dance. some of the best dance types in the game would include: ludicolo, quaquaval, and cresselia. you can tell they are dance types, because they are ducks.
I would add Wave cathegory for moves like Surf, Sludge Wave, Lava Plume and maybe Muddy Water too. We could have more moves added like that and perhaps they could buff the Damp ability to prevent these moves from hurting your ally. EDIT: Perhaps some moves could have few cathegories like Boomburst is a sound move but also a sound WAVE move.
Illumise and Volbeat use the grip claw along with infestation, encore, recover, and troll move of the trainers choice to lock you in your own personal hell for 7 turns while slowly breaking you one pokemon at a time in singles in lower tiers. The binding band likely wouldn't be as good as this role, as sometimes the final move on the bugs will be a setup move, making them harder to revenge kill and starting the cycle over again
Hey Moxie, been a while since I last commented on a video but still been keeping up with your videos, as always, amazing work. I have a content creating question to ask if thats okay? First, when recording audio for your videos, how do you set up your noise suppression to prevent background noise. As an example: say if I were to record my audio for my mic on discord, obs and audacity, would i need to set up the noise gate for each of them individually or is there a way to have it all set up from a setting on my pc? Second, I've been dying to know how you make that glitch effect in your videos, is that an effect that you can find in premire pro or is it something that i need to make myself / find an outsource effect? Sorry if I'm bothering you or asking too much, I tend to over worry when it comes to content creating but if I don't ask, I'll never learn you know. Plus you're a creator I trust and has giving me great advice in the past which I am truely greatful for. Anyways, hope you're taking care dude, can't wait for your next video~ ^w^
sound punch would be like ui gokus ki blast in dbfz, punching the air so hard it makes a sonic boom. Or something vibration based like how you can vibrate a blade fast to make it better at cutting things.
Not sure if you could count it as a category but i love moves and abilitys that interact with status effects, guts buffing attacks stats, and moves like hex and venoshock are probably some of my favorites
how could you forget that pulse moves can target all pokémon on the field on a triple battle. This is surely going to be relevant on generation 11's purple ruleset
For a physical sound move, how about Reverbrating Slam? The user channels concentrated soundwaves into a limb, then strikes the target, sending shockwaves through the target's internals. Ignores defense modifiers. Could possibly be a bit fun to mess around with, maybe (?) As for power, not sure, either 75 or 80.
I did have this idea for a Physical sound move that’d be a signature move of Seismitoad called Storm Clap. Basically Seismitoad claps its hands to release a soundwave that carries water with it. In the rain, it bypasses Soundproof.
Speculating about types they could add is honestly way more fun than the prospect of them actually adding a whole new type. Stellar was confusing enough as it is; these move categories are much better at this point imo.
Sound strong against steel, water, grass. Weak to rock, ground. Having to do with vibration plus tuning forks and the fact noise can help with plants growing
I think it would be cool for more move categories to have passive interactions with different types, like how grass types are immune to powder moves. For example, maybe all punching moves could have a small (10-20%) damage boost when used by a fighting type. Bug types could have a passive interaction with sound moves, steel types with cutting moves, etc.
Ive discussed with a bunch of people over the idea of new types and everyone agrees that 18 is a fine number but a 19th wouldnt be so bad IF its balanced appropiately (which we cant really trust gf to do...) We discussed stuff like sound (very few mons, low variety, works already as is), light (not real thematic or move significance to work, as well as having few mons), cosmic (one of the cooler themes for mons and moves but really hard to add onto existing mons). And from that i believe the absolute best typing idea would be a so called "Civil" type, for pokemon that are heavily connected to humanity in one way or another, either they work with us (conkeldurr, stoutland, watchog), where made BY us (porygon, garbodor, castform), or are heavily themed after human stuff (regis, vannilluxe, stojourner), that or just some household pets. From that description we agreed on a list of 75 existing pokemon that would fit (5 would be turned into mono civil, the porygons, smeargle and castform), and the only types that didnt get a civil pair (so far) are fire, flying and dark. We also gave it a realistic set of weaknesses and resistances that would be nice to have in gameplay. SE against: dark, dragon, fairy, ghost civil Resisted by: fire, water, electric, ground Not effective agnst: bug Weak to: bug, ice, civil Resists: grass, steel, rock Not perffect but a decent addition The main problem is moves, theres sre some that could fit, but itll be hard to make more civil type moves, tho idt theyde be as hard or as reppetitive say light moves, these could be based more on support. With all of that said, it is still better to rebalance actual types but if gf where to add one, this is imo the best choice
iron fist really should be 50% boost, if they can make sharpness then they could do that to iron fist, no mon with that ability would become truly broken either, just a nice boost, but i guess GF is trully afraid to buff the GOAT Ledian
mach punch has a sound implied name. mach being the sound of speed so if you break the sound barrier by punching quickly then you're probably also breaking ear drums. and just like that Sound Punch actually exists... kinda :P
"Pokémon needs more types" no no it does not and if there were to be a new type I'd rather the existing types get balanced first bug needs to be good and fairy needs to be less good.
Yeah, there's already enough types. Not to mention that the suggested new types fall under existing types. Light is pretty much, electric and Fairy types respectively and perhaps fire type as well.
I had an idea along time ago about making a Pokémon designed on landing. There are a few moves items and abilities that either make you immune to ground moves or makes a Pokémon lose immunity. I was thinking an ability named crash landing that deals damage when the Pokémon returns to the ground and a signature move called rocket fuel (it’s designed off of spacecrafts) that boosts speed and has them float for 2 turns
Why would sound be weak to _water_ type? Sound is amplified substantially in power by water. Sound should be weak to things that dampen soundwaves. Grass types would be a good example or either a weakness for sound or a resistance to sound, since dense flora captures sound. Ground would be another counter, since ground more represents dirt and sand, while rock type would be weak (yay, another weakness for rock, like rock needs more weaknesses). Sound could be weak to dark types since darkness has a way of distorting sound, or to metal types because metal is so useful in producing and controlling sound.
Objectively correct take. I have no idea why people get to hung up on making sound moves less unique by removing their current typing. Like do we really wanna live in a world where torch song, boomburst, and sparkling aria are the same type?
Iron Fist should really be buffed now to be on the same level as other Subcategory damage boosters. And yeah, a similar ability (Maybe named Footwork) for Kick moves would be cool too.
3:00 You make physical moves. Echoing fist, (edit: okay I finished the video HAHA you literally said sound punch, so much for this idea fhfhfh) a punch that reverberates through the opponent, cymbal crash where the mon does the cartoon monkey with cymbals thing and crashes the opponents head between two cymbals. (Then you have a normal power and high power sound move for both physical and special and that's all you need offensively) There are many arguments against the soind type, but this one is solved simply with creativity Other examples of moves could be a tuning fork setup move that raises special attack and accuracy or a charging move so fast it causes a sonic boom Where sound type gets messy though is mechanics. Like sylveon. You have to starting bending over backwards a bit and invent a new Hyper Wave normal Hyper Voice clone or something so normal mons still have a special stab and syvleon still gets a pixilate spread move, except then it doesn't activate throat spray for Sylveon and Bloodmoon etc so you have to invent a new throat spray clone item except then you have to make this new item only activate when this theoretical 'Hyper Wave' move is used.... and so on
Side note, Pulse moves also have the distinction of being able to hit the opponent or ally on the opposite side from you in Triple battles, a distinction it shares with Flying-type moves.
I agree. For instance, I doubt Bug getting one new type as a type it is good against would help much if all its existing type interactions remain the same. What it needs at least is fewer things that resist it.
100% agree we need to rework the type charts making fairy weak to bug and bug resist fairy and make poison super effective against water… while also adding more move types and abilities and items that interact with them like you said kicking moves… a
I wish they would just buff Iron Fist to be _consistent_ with the other abilities like Strong Jaw, Mega Launcher, and Sharpness, doing 50% damage increase instead. As is its LITERALLY just a worse version of Tough Claws.
I don’t know how good it would be but Sound Punch being brought up so much gave me an idea. What about a punching move that creates a sonic boom like Guile from Street Fighter? It could use the attacking Pokémon’s physical attack but hit the defending Pokémon’s special defense.
Sound is caused by vibrations in the air waves. So anything that can cause vibrations could be loosely categorized into sound. Just like how flying type also embodies wind and grass type embodies fungi
Fleshing out move categories is definitely what is needed instead of making another pokemon type. Although rebalancing the type chart is something they could look into, and would make a nice video if you don't have one on it already
I wish each move had its subcategories more openly listed in-game because this is easily one of the coolest mechanics in the game imo. The room for niche interactions is rad and changes the game feel a ton
There is room to design physical sound based moves since sound is just the collision of air molecules. Or, on a similar note, you could have a psychic type move that squeezes / crushes the opponent using the air molecules around it, so it uses the opponent's physical defense stat like Psyshock. Idk, just brainstorming 👍
I feel like pulse and bullet moves could be mashed into the same category for a "artillery" category. Mons like octillery, clawitzer, blastoise, and turtonator could have some fun there, and bulletproof could get stronger too. However, when they are too niche and defensive these categories sometimes get less fun. Like maybe bulletproof could just reduce damage from non-contact moves or something Also you're right, sound punch is a stupid idea. Sonic *Kick* though? Now we're cooking
I Think introducing an ability that interacts with light based moves such as Luster Purge or Dazzling Gleam would be cool to add a sort of light type. Also make most light moves decrees the targets accuracy.
Using DJ Khaled gifs for each section was an act of brilliance
Life is -Roblox- Pokemon
Pulse moves are also blocked by bulletproof, and powder moves also exist as a subcategory of moves.
I’m surprised at the omission of powder moves given the prevalence of spore sleep powder and rage powder throughout the years in VGC
They should’ve made Mycelium Might specific to powder moves. It would’ve kept Toedscool balanced the way they intended without almost killing its support capabilities.
@@CaptainObliviousVFast Spore is no no to Game Freak
@@MaahirMomtaz12 I know, that’s why I said the ability should be specific to powder moves. It still keeps Spore in check that way, but actually let’s Toedscruel have fast support utility outside of that
Aura Sphere is the only pulse move blocked by bullet proof. Dragon Pulse, Water Pulse, Dark Pulse, Terrain Pulse, Heal Pulse, and Origin Pulse can all hit Chesnaught.
Sharpness and slicing moves are some of the best things to ever happen to Gallade
They should really give it to Sceptile and switch its offensive stats.
Literally made me grab Gallade in SV, been a fave ever since
Gallade is my favourite pokémon and I didn't know it got a new ability until postgame so I was running one with Justified for my entire base game playthrough 😭
Sharpness boosted Sacred Sword being stronger than Close Combat without the drawback of lowering defenses gives me life
@@fe_three_rosses Honestly, using Sharpness Gallade did rocket it to among my favorites... which is funny, because for some reason, I just can't stand Gardevoir, and prefer to not use it.
RIP leavanny
pretty sure you forgot hp draining moves, they have an item and ability interaction
big root makes the healing from draining moves better, and liquid ooze makes the opponent deal damage to themselves instead of heal themselves if they use a draining move
and triage interacts with the subtly different category of healing moves
Draining moves also interact with Triage
They also get blocked by heal block (RIP) and Psychic Noise
Punkrock also reduced damage taken by those movrd
@@somarushinde1704punk rock interacts with sound moves
For every doubles player who shudders when a singles player suggests auto trick room as an ability, a Gen 8 OU player shudders whenever a doubles player suggests a buff to iron fist
An ability that causes Wonder Room on switch in would truly unite both sides.
One small addendum: Punk Rock also halves damage incurred by the user from sound-based attacks. So it's both an offensive and defensive tool, and it could be pretty neat if it had greater availability.
I FUCKING LOVE MOVE SUBCATEGORIES!!!!!!!
THE SOUND SUBCATEGORY IS AWESOME!!! 🗣️❤
DONT MAKE IT AN ACTUAL TYPE!
@@jpbo98 but my sound punch 😢
@@jpbo98 They can make it a type.
@@pmahcgop6693
…
We can make an exception…
@@pmahcgop6693
Ok. We can make an exception, but only for Sound Punch and maybe Zekrom Kick.
Iron Fist is actually a flat out *BAD* ability now, or at least objectively worse than Tough Claws, because Tough Claws boosts all Contact Moves, like you know, Punching Moves, by 30%.
They should buff it to 50% to be in-line with all the other power-up abilities like Strong Jaw, Sharpness, etc.
@@lasercraft32 agreed.
@@lasercraft32facts
@@lasercraft32I can understand the hesitation to boost it to 50%. Iron fist mons(minus Ledian) are already pretty strong and having access to a healing CC (Drain punch) plus a version in fire, ice and electric with no drawbacks, they would be pretty busted. That's not even including boosted Mach and bullet punch or melmetal getting a 180bp double iron bash before stab. It pretty much just makes every "punching" move a tactical nuke
@@exaltedcannoli3027 They shouldn't be hesitant. Let everything be broken and nothing is.
I just realized the genius approach behind these “hidden type” moves. It deviates perfectly from the traditional “element types” and moreso towards a category of moves that can be paired with certain abilities or items
And also certain types. We can have lots of different types of sound moves, or punching moves.
another interaction with sound-based moves is throat chop, which prevents the target from using sound-based moves for iirc it's 3 turns. Also, healing moves are another move category, affected by abilities like triage and moves that prevent their use like heal block and psychic noise.
Sound punch would be like a normal punch, but the user screams at the opponent's ear when making contact, giving them the ability Soundproof from the hearing loss.
So basically Brawl Ice Climbers counterplay if you were allowed to get physical
(It’s a legitimate strategy to scream at someone while they’re juggling you to make them lose focus)
@@CaptainObliviousVthat's why it's the signature move of Galarian Tandemaus, an Ice/Normal-type
No it would be more like Naruto or like the shockwaves of some other Anime's like DBZ where the Sound made from a pure impact hits the body.
Sound punch is just a punch so fast it breaks the sound barrier
@@zelz3011 Like Vacuum Wave?
Dance Moves are also a thing that exist, because of Oricorio and Dancer.
Aqua Step, Clangorous Soul, Dragon Dance, Feather Dance, Firey Dance, Lunar Dance, Petal Dance, Revelation Dance, Quiver Dance, Swords Dance, Teeter Dance, and Victory Dance are all Dance Moves.
(Yes, before someone "Um actually"s me, Rain Dance isn't a Dance Move, since in Japanese, it translates to "Rain Prayer")
Editor’s note at the end of the video
clicking lunar dance in front of oricorio so its forced to kill itself
So Rain dance is a Sound Move
@@EpiclyEpicGamer there was once an Other Metagame where I was able to make this matter. Pokemoves grants all Pokemon access to one move of their choosing be a Pokemon, taking the primary type and highest offensive stat it has to be the move's type and BP respectively, with the added effect of giving the Pokemove's primary ability to the user in addition to the user's own ability. On the first days of release however, it had bugged to give the ability to the Pokemon that the move hits instead. This made Slakoth the best move in the game, but I did a funny where using Cresselia with an Oricorio move, I can force my opponent Pokemon to kill themselves. Also had Smeargle too, and then Pawmot and Rabsca in the back to revival blessing them back to life. Lastly I had two other self kill mons in Final Gambit Staraptor and Explosion Golem-A. It was hilarious but bad.
@@EpiclyEpicGamer There was a video on this. Really funny
Moxie: "There are no physical sound moves."
Me: "But Drum Beating SHOULD BE A SOUND MOVE."
True.
Since drum Beating is not a sound/special move, it implies that Rillaboom just goes over there and beats the foe up with its stick
@Nethaura "You are the drums and I'm gonna beat you"
@@NethauraHe uses the drum sound to summon roots to Slap enemies, the sound itself isnt dealing damage to enemies
@@NethauraHavent you seen the animation for Drum beating? He plays a tune on the drum and summons thick roots that slap the opponent
I've been bringing this up for years lol. 2:12 you also have Powder moves and Ball/Bomb moves. Also, personally I call these "move-subtypes" if you like that as a name for them.
I would say bomb since I’m pretty sure Bulletproof mentions bomb type moves specifically
You missed crushing moves, like heat crash that have a 100% accuracy against pokemon that used minimize
You forgot the og stomp and body slam
@@mrstrange1062don’t forget Dragon Rush too
Steamroller
Brambleghast is literally as Fragile and weak as a tumbleweed if not for Wind Rider. Its so funny in thought
8:31
The other notable thing about pulse moves is that they don't care about "range".
Basically, in triple battles, each move also has a maximum "range" - so Earthquake hits all adjacent targets, but if your right slot mon uses EQ, the left slot mons on both teams will be uneffected.
Pulse moves don't care about range, so they're one of the only ways to interact with the other end of the field without wasting a turn repositioning.
Granted, that only really matters for gimmicky Gen 5 and Gen 6 triple battles, because that battle type doesn't exist in any other generation, *and* it was super gimmicky.
Also, some moves like Brave bird don't care about range. I used a core of (left to right) Talonflame, Mega Blastoise, and Greninja to absolutely destroy the battle chateau last year. Talonflame to set up tailwind, Greninja to guarantee turn 1 is survived by using Mat Block, and Mega Blastoise to rain down hell on the opponent through Water Spout. With Politoed in the back if I wanted extra power from the rain support. But even after the turn 1 tailwind/mat block, Talonflame and Greninja spamming Brave Bird and Dark Pulse was incredible, hitting any pokemon on the field that I considered a threat, especially anything with water absorb or storm drain. Also it was pre-nerf gale wings and protean, so there's that lol.
@@portwise23 No any-single-target flying-type attack cares about range. Smogon never added a "what if Triples existed in Gen 8" metagame, but if it had I assume Max Airstream (and G-Max Wind Rage) would care about range, since they're adjacent-foe-target, while for Gen 7, I assume Supersonic Skystrike would not care about range, since it's any-single-target.
We need the Spin effect so your Spinda agenda can come to fruition 🙏
I do think the “move categories” can make great alternatives to new types
The way I could see there being a physical attack with the sound property could be an ear clap. Ear Clap/Discombobulate (because discombobulate is a fun word) would act like fake out, trading out priority for confusion on top of the flinch
There should be a sound move with an absurdly high BP, but it gives your opponent soundproof, as they are now deaf.
Boomburst?
I think a common flaw of the usual type suggestion videos is that they try and turn "properties" into "elements". By "element", I don't just mean the usual fire, water, etc. I mean more of a physical concept. Nearly all of the existing 18 types are based on an element, substance, or matter state.
Fire, water, grass, electric, ice, steel, poison are all your standard "elemental" types.
Dragon and Fairy are both common nature energy tropes, so they find a niche.
Psychic, ghost, and dark are to do with mental or spiritual "elements". Fighting should maybe be a property of Normal type moves, but it's supposed to represent heroic spirit.
Arguably rock and ground should be merged into one Earth type, and Flying should more broadly just be Air or Wind, but the concept works as an element.
Which leaves Normal, which is normal...and Bug. Idk what to do with Bug.
Sound doesn't fit into that kind of group, because its more of a property than a conceptual element. Light would have been an "elemental" fit, but it's too late now that psychic and fairy both exist. I've also seen "Tech" suggested as a type, but I think that's better as a property of electric and steel moves.
Nortist, a Pokémon TH-camr, says that ground and rock type wouldn't be split nowadays and that ground type moves would just be moves that can't hit flying types and interact with the ability levitate. It does fit with gamefreak's current fascination with move sub types.
Too many water types, add the fish type. Fish is an element, and while most purewater would turn into water fish, some will just be water (manaphy, all starters) while some will be just fish (magikarp, luvdisc)
Bug and Grass can be combined into a "Forest" type or something. Grass and Bug could be egg groups.
Agreed that Rock and Ground should just be one type. And Ground being a subtype that cant hit Flying/Levitate mons. Would also work well with Smack Down.
I like the idea of a "mystic" type of sort but basically just combining dragon and fairy but keeping them separated by egg group.
And if Fairy would be an egg group, it would open the door to "Light" types which shouldve been a thing since the introduction of Dark types but if im correct, it has something to do with the translation of it.
However, Ghost should be lumped into Dark type and be a subtype/egg group.
Agreed that flying should just be wind/air type.
Glad that you kept Ice and Water separate. I feel like they have their own uniqueness to justify two different types.
@@dr.tafazzi agreed there are too many water type. Not all fish should be water types just because they swim in the ocean. I liked Hisuian Qwilfish for this reason. Something like Luvdisc could be a pure Fairy type if we are sticking with typings as they currently stand. Or Light type maybe if going with my suggestions in my previous comment above.
@@supersaiyaneevee1573 from what I understand, in Japan, Fighting is like “heroic/gallant” and Dark is “villainous/evil”, and Fighting is super effective against Dark because heroes beat bad guys. So dark is sort of a combination of villainous and actual darkness, so I suppose Light would have to be some form of actual luminescence combined with angelic goodness. That’s where things blur a bit.
Moves subcategories are great until we get "frog the jam" situations where, for example, Flash cannon isn't affected by bulletproof but zap cannon is
I mean he already mentioned population bomb / mouse cut. But I'm not sure why flash Cannon isn't blocked considering that the Japanese name is luster cannon. So it's still a cannon of some kind.
My only possible guess is that Flash Cannon is a beam of light while Zap Cannon fires a ball of lightning. The ability doesn't block moves like Ice Beam, so it has to be consistent.
Or the japanese name maybie@@asierx7047
Toxtricity was made to bury the sound type idea. It’s the epiphany of a sound type Pokémon, and it’s not a sound type, so nothing will ever be a sound type.
I agree that we don't need a sound type, but just to play devil's advocate with this argument: Clefairy is the epiphany of Fairy types, and it's not a Fairy type, so nothing will ever be a Fairy type.
@
That’s a good one. I’d say that you can’t really take Toxtricity’s other types as well though. It’s very much an electric type and very much a poison type, that’s what made me say that.
I do agree that they can always do what they want and we’ll have to accept it
@@pmnt_But Clefairy is a Fairy type
@@Sonikkuben yes. Now. As in it was added later
@@ELaster1that logic doesn't work because they could drop either of those 2 types or do some BS and give it a third and we'd "have to go long with it" anyway. So it doesn't matter one way or the other
Petition to actually add Sound Punch to the game when they bring back Exploud, Pleeeeease?
Petition for it to be named sonar punch
@@Brain_Dead_Luis Petition for both to exist or For Exploud to have a Mega and it to be a move like Behemoth Blade where it upgrades said before move but an actual upgrade not like the Bash and Blade losing the flinch chance.
@@Brain_Dead_Luis sonic punch would be more appropriate
It should just be an animation of Exploud screaming at its 3 fingers and hitting you because it's mad that it can't make a fist.
@@zelz3011 Every time the move is used it boosts the power by 20 decibels
"I want the Light type!!!"
Fairy: Am I a joke to you?
Fire: Am I a joke to you?
Electric: Am I a joke to you?
You forgetting about the dancing category is appropriate given that X/Y had a rival whose big thing was having mons with dancing moves and people largely forgot he existed as well
I don't think that counts. That was basically just name jokes because there's no dancing interactions with skills or items iirc
@@danielbarnes1241 Oricorio
Not having an ability that boosts kicking moves yet is crazy to me.
They probably thought Reckless for High Jump Kick on Hitmonlee was good enough.
0:47 Moxie, surely you know how content works?
The fact that moonblast somehow isn’t a bullet-like move single-handedly makes it one of the best moves, period.
You gotta thank it’s Japanese name Moonforce for that
Kinda wish these "sub-types" were more out there. Sort of like an optional second type category that some mons can have which grants STAB on those moves or weaknesses/resistances to certain moves that are not related to their primary types.
2:18 Powder moves?
One category of move that may be worht bringing up here are the "bullet like" moves that are blocked by Bulletproof. I think it includes some weird moves like Bullet seed? very niche list tbh
More specifically it blocks "Ball and Bomb" type moves, meaning it blocks moves like Barrage while not blocking moves you'd think it should, like Flash Cannon
Fun fact about Pulse moves! Basically back in exclusively gen 5 there were these things called triple battles which is exactly what it sounds like, doubles battles… but theres 3 of them… but basically pokemon all the way on one side could not hit opposing pokemon all the way on the other side, with only the middle pokemon able to hit all 3 opponents. However pulse moves were able to ignore this restriction and hit opposing pokemon on the other side of the battle.
Pulse moves actually had a niche in Triple battles where they can target any Pokemon on the field. Normally Pokemon in Triple Battles can only target adjacent Pokemon so something on the Right most side can’t target a Pokemon on the left most side. Pulse moves allowed for right most pokemon to target left most pokemon and vice versa.
Pulse Move also had another effect in Triple battles, They hit any target on the field regurdless where it is. So you can hits targets opposite side of the field.
Futhermore In Pokémon Legends: Arceus ONLY, Pulse Moves bypass accuracy checks to always hit.
I just love "sub-types". If I were to be a gym leader, while Ghost, Fairy or Water would be my first picks, being a Sound themed gym leader would be really cool
I suppose Iron Fist is just an unfortunate case of being the first of its kind as far as I remember in regards to category boosting abilities. Question is why have they not buffed it when it’s outclassed by a broader scoped ability in Tough Claws, hell, like you said they even made it so the Punching Glove can’t be abused by Urshifu.
0:31 ultra necromza kicking itself
So I’m gonna add my two cents on the sound type. There’s a lot of potential for moves if it ever became a type.
Imagine new moves and their functions with names like:
Snapping dart (weak priority move)
Acoustic wave (weak low level move)
Pressure clap (air slash equivalent)
Decibeat (shadow ball equivalent)
Booming echo (Draco meteor equivalent)
I know there were a lot of jokes of “sound punch” but there are ways to make the concept work. Imagine a move called “resonance slam” or something, and the attack sends sound wave into the target. Kinda like in Naruto, or being slapped with a tuning fork as an attack lol. Like physical sound moves would involve vibrations usually. Or a Pokemon using pressure like clapping air.
Am I saying we need the sound type to exist? No. All I’m doing is providing ideas should anyone wonder if it could actually be implemented. And I mean the Pokemon franchise is creative, there’s ways to make a sound type work. Sure bug buzz is a sound move, but blaze kick isn’t a fighting move, and sky uppercut isn’t a flying move. There’s nuances.
And if I’m being honest, game freak can force any move/Pokemon and we’d go with it. I mean hell, you can drop a ragdolling pidgey like a brick on the opponent and thats a move (fly).
Oh. Whether it’s adding the sound type or rebalancing the type chart, it would be a godsend to just give the bug type a niche, or at least counter something.
they should make an ability to block dance moves called "No Rhythm" or "Deadbeat" lol
on a more serious note i expected an ability with kicking moves for Lokix, like, kicking moves have +1 priority because of the supposedly fast kicks or something
nah, deadbeat is ghost type liquid voice
The dex mentions its stilted Kicking stance being strenuous, maybe a built in life orb ability or a signature bug move with recoil could work?
I think kicking moves should also be a category. There aren’t too many, but I think it would be a good addition. Hitmonchan got iron fist, so I think Hitmonlee should get an equivalent.
Also iron first should definitely be a 1.5x boost
I’d like to propose the name “Lead Foot” for a kicking ability
That would be a great thematic ability for Lokix (even though it would likely never run it)
I enjoy move categories
Some categories I could see getting added in the future would be Headbutting/charging moves (I.E. Headbutt or Zen Headbutt), dancing, and maybe kicking
Also I agree that Iron Fist should be buffed
I always wanted a Fearow evolution, and I remembered thinking about giving this Pokémon the Flying-Ground type (hello Landorus at home) with an ability that boost "drill" moves like drill peck and drill run by 50% like strong jaw and sharpness, It would be pretty cool. Idk if there are other moves that can count as drill moves.
A physical sound move could be something like "concussive strike" where you hit them so fast in the head that it causes a loud booming noise to amplify the damage. It would kinda be like the opposite of throat chop... kinda... I think...
Also I'm still angry that biting slicing and pulse moves get a 50% boost, but iron first only gets 20%. Would it really be THAT overpowered? Sure it would be like a technician boost for mach bullet and shadow punch, but that wouldn't be game breaking. If Scizor gets 60 power bullet punch then I see no reason why golurk can't have 90 power shadow punch.
Not only is Clawitzer the only Pokémon with Mega Launcher, but like Rising Voltage, Terrain Pulse was never brought back as a TM (for some reason). Only the Arboliva line can learn it.
Mild correction on PopBomb trivia; the Japanese name of Nezumizan primarily translates to "Mouse Math" in this context, it's named after a word problem commonly used to reach math over there. The "-zan" portion can mean either "math" or "cut" depending on context, though, so "Mouse Cut" is less the actual translation and more an absolute masterwork of a pun.
Honchkrow is its own type, a real girl’s type, a type of man you want to date, want to marry, want to be happy with.
If I die , please remember for this comment instead of my unknown character
Yeah
@@SkarmoryJr-ov5zyi will remember yout comment
Nothing like a stranger shrouded in mystery with a beak and the inability to talk back.
What do you mean "if" 😦
You also forgot Powder moves which I think is pretty important because Spore
Personally I think it would be neat if EVERY type had an immunity to either a main type, a sup type, or Status like how Grass types are immune to Powder moves give Rock and Bug an immunity like that to buff them
Dance moves! Interestingly Clangorous Soul is both a sound move and a dance move because it triggers both the Dancer ability and Throat Spray
Ah yes crabrawler, my favourite "punch type" pokemon
Brambleghast literally got the ability it needed to be something in competitive. I'm so happy for the smiling tumbleweed.
just as a fun idea, to add a physical sound-based move to the mix I thought of the idea of "melee music" a 60-80 power fighting type move. the user first attacks the (single) target with a burst of rapid close-range attacks. however, after the move is used the target will receive a passive damage quantity of 25% of the original attack from the echos for 3 turns unless the target switches out. just wanted to provide a better example than "sound punch"
James Freak killed me 🤣
ok, but hear me out: the dance type. its movepool would consist solely of set-up moves like swords dance and quiver dance, but it would also contain useful attacks like revelation dance (no its effect would not be editted). there would also be very useful utility moves like celebrate and teeter dance. this would be the best type in the game because your pokemon could dance. some of the best dance types in the game would include: ludicolo, quaquaval, and cresselia. you can tell they are dance types, because they are ducks.
This can be paired with the Ball type. A very good type. It's strong against Fairy, because Fairies notoriously don't have Balls.
Thanks! Finally someone acknowledges the already existing movement categories
I would add Wave cathegory for moves like Surf, Sludge Wave, Lava Plume and maybe Muddy Water too. We could have more moves added like that and perhaps they could buff the Damp ability to prevent these moves from hurting your ally.
EDIT: Perhaps some moves could have few cathegories like Boomburst is a sound move but also a sound WAVE move.
Counterpoint: I have no clue what it would do but “Sound Barrier” would be an amazing name for a move
Ain't nobody beating Clawitzer with 90 base power Water Pulse
Illumise and Volbeat use the grip claw along with infestation, encore, recover, and troll move of the trainers choice to lock you in your own personal hell for 7 turns while slowly breaking you one pokemon at a time in singles in lower tiers. The binding band likely wouldn't be as good as this role, as sometimes the final move on the bugs will be a setup move, making them harder to revenge kill and starting the cycle over again
Hey Moxie, been a while since I last commented on a video but still been keeping up with your videos, as always, amazing work. I have a content creating question to ask if thats okay? First, when recording audio for your videos, how do you set up your noise suppression to prevent background noise. As an example: say if I were to record my audio for my mic on discord, obs and audacity, would i need to set up the noise gate for each of them individually or is there a way to have it all set up from a setting on my pc? Second, I've been dying to know how you make that glitch effect in your videos, is that an effect that you can find in premire pro or is it something that i need to make myself / find an outsource effect? Sorry if I'm bothering you or asking too much, I tend to over worry when it comes to content creating but if I don't ask, I'll never learn you know. Plus you're a creator I trust and has giving me great advice in the past which I am truely greatful for. Anyways, hope you're taking care dude, can't wait for your next video~ ^w^
You forgot the repeating moves, like bullet seed, tail slap, triple axel, etc. They have the ability Skill Link and the item Loaded Dice
sound punch would be like ui gokus ki blast in dbfz, punching the air so hard it makes a sonic boom. Or something vibration based like how you can vibrate a blade fast to make it better at cutting things.
Not sure if you could count it as a category but i love moves and abilitys that interact with status effects, guts buffing attacks stats, and moves like hex and venoshock are probably some of my favorites
how could you forget that pulse moves can target all pokémon on the field on a triple battle. This is surely going to be relevant on generation 11's purple ruleset
For a physical sound move, how about Reverbrating Slam?
The user channels concentrated soundwaves into a limb, then strikes the target, sending shockwaves through the target's internals. Ignores defense modifiers.
Could possibly be a bit fun to mess around with, maybe (?)
As for power, not sure, either 75 or 80.
I did have this idea for a Physical sound move that’d be a signature move of Seismitoad called Storm Clap.
Basically Seismitoad claps its hands to release a soundwave that carries water with it. In the rain, it bypasses Soundproof.
Speculating about types they could add is honestly way more fun than the prospect of them actually adding a whole new type. Stellar was confusing enough as it is; these move categories are much better at this point imo.
Sound strong against steel, water, grass. Weak to rock, ground. Having to do with vibration plus tuning forks and the fact noise can help with plants growing
I think it would be cool for more move categories to have passive interactions with different types, like how grass types are immune to powder moves. For example, maybe all punching moves could have a small (10-20%) damage boost when used by a fighting type. Bug types could have a passive interaction with sound moves, steel types with cutting moves, etc.
Ive discussed with a bunch of people over the idea of new types and everyone agrees that 18 is a fine number but a 19th wouldnt be so bad IF its balanced appropiately (which we cant really trust gf to do...)
We discussed stuff like sound (very few mons, low variety, works already as is), light (not real thematic or move significance to work, as well as having few mons), cosmic (one of the cooler themes for mons and moves but really hard to add onto existing mons).
And from that i believe the absolute best typing idea would be a so called "Civil" type, for pokemon that are heavily connected to humanity in one way or another, either they work with us (conkeldurr, stoutland, watchog), where made BY us (porygon, garbodor, castform), or are heavily themed after human stuff (regis, vannilluxe, stojourner), that or just some household pets.
From that description we agreed on a list of 75 existing pokemon that would fit (5 would be turned into mono civil, the porygons, smeargle and castform), and the only types that didnt get a civil pair (so far) are fire, flying and dark.
We also gave it a realistic set of weaknesses and resistances that would be nice to have in gameplay.
SE against: dark, dragon, fairy, ghost civil
Resisted by: fire, water, electric, ground
Not effective agnst: bug
Weak to: bug, ice, civil
Resists: grass, steel, rock
Not perffect but a decent addition
The main problem is moves, theres sre some that could fit, but itll be hard to make more civil type moves, tho idt theyde be as hard or as reppetitive say light moves, these could be based more on support.
With all of that said, it is still better to rebalance actual types but if gf where to add one, this is imo the best choice
Grip claw is probably for in game stuff, like locking in a roaming legendary for longer
iron fist really should be 50% boost, if they can make sharpness then they could do that to iron fist, no mon with that ability would become truly broken either, just a nice boost, but i guess GF is trully afraid to buff the GOAT Ledian
mach punch has a sound implied name. mach being the sound of speed so if you break the sound barrier by punching quickly then you're probably also breaking ear drums. and just like that Sound Punch actually exists... kinda :P
Before Fairy was officially announced I was convinced Sound would be the new type since it was already a mechanic baked into the game.
To play contrarian on “physical sound move”,
You could easily change *sonic boom* to be a physical sound type move. Just saying
3:37 Punk rock has an additional thing that reduces incoming sound based moves
"Pokémon needs more types" no no it does not and if there were to be a new type I'd rather the existing types get balanced first bug needs to be good and fairy needs to be less good.
Yeah, there's already enough types. Not to mention that the suggested new types fall under existing types. Light is pretty much, electric and Fairy types respectively and perhaps fire type as well.
@@zenvariety9383 bug is also light related because it is super effective against dark considering some bugs produce light.
I had an idea along time ago about making a Pokémon designed on landing. There are a few moves items and abilities that either make you immune to ground moves or makes a Pokémon lose immunity. I was thinking an ability named crash landing that deals damage when the Pokémon returns to the ground and a signature move called rocket fuel (it’s designed off of spacecrafts) that boosts speed and has them float for 2 turns
Why would sound be weak to _water_ type? Sound is amplified substantially in power by water. Sound should be weak to things that dampen soundwaves. Grass types would be a good example or either a weakness for sound or a resistance to sound, since dense flora captures sound. Ground would be another counter, since ground more represents dirt and sand, while rock type would be weak (yay, another weakness for rock, like rock needs more weaknesses). Sound could be weak to dark types since darkness has a way of distorting sound, or to metal types because metal is so useful in producing and controlling sound.
Again Sound type can be split between Steel, Electric, and normal types.
Objectively correct take. I have no idea why people get to hung up on making sound moves less unique by removing their current typing. Like do we really wanna live in a world where torch song, boomburst, and sparkling aria are the same type?
Iron Fist should really be buffed now to be on the same level as other Subcategory damage boosters.
And yeah, a similar ability (Maybe named Footwork) for Kick moves would be cool too.
Sound Type Enthusiasts be like "Hear me out . . ."
3:00
You make physical moves. Echoing fist, (edit: okay I finished the video HAHA you literally said sound punch, so much for this idea fhfhfh) a punch that reverberates through the opponent, cymbal crash where the mon does the cartoon monkey with cymbals thing and crashes the opponents head between two cymbals. (Then you have a normal power and high power sound move for both physical and special and that's all you need offensively) There are many arguments against the soind type, but this one is solved simply with creativity
Other examples of moves could be a tuning fork setup move that raises special attack and accuracy or a charging move so fast it causes a sonic boom
Where sound type gets messy though is mechanics. Like sylveon. You have to starting bending over backwards a bit and invent a new Hyper Wave normal Hyper Voice clone or something so normal mons still have a special stab and syvleon still gets a pixilate spread move, except then it doesn't activate throat spray for Sylveon and Bloodmoon etc so you have to invent a new throat spray clone item except then you have to make this new item only activate when this theoretical 'Hyper Wave' move is used.... and so on
Side note, Pulse moves also have the distinction of being able to hit the opponent or ally on the opposite side from you in Triple battles, a distinction it shares with Flying-type moves.
i've always felt like i'm the only person who doesn't want sound type
I agree. For instance, I doubt Bug getting one new type as a type it is good against would help much if all its existing type interactions remain the same. What it needs at least is fewer things that resist it.
100% agree we need to rework the type charts making fairy weak to bug and bug resist fairy and make poison super effective against water… while also adding more move types and abilities and items that interact with them like you said kicking moves… a
I wish they would just buff Iron Fist to be _consistent_ with the other abilities like Strong Jaw, Mega Launcher, and Sharpness, doing 50% damage increase instead. As is its LITERALLY just a worse version of Tough Claws.
A very niche move category is also "grounded moves" aka earthquake and magnitude, that have their damage halfed in grassy terrain.
I don’t know how good it would be but Sound Punch being brought up so much gave me an idea. What about a punching move that creates a sonic boom like Guile from Street Fighter? It could use the attacking Pokémon’s physical attack but hit the defending Pokémon’s special defense.
Sound is caused by vibrations in the air waves. So anything that can cause vibrations could be loosely categorized into sound. Just like how flying type also embodies wind and grass type embodies fungi
I would add “funny” moves. Using Chilly Reception or Light that Burns the Sky would win you the game immediately, no questions asked.
Fleshing out move categories is definitely what is needed instead of making another pokemon type. Although rebalancing the type chart is something they could look into, and would make a nice video if you don't have one on it already
I wish each move had its subcategories more openly listed in-game because this is easily one of the coolest mechanics in the game imo. The room for niche interactions is rad and changes the game feel a ton
2:29
The better reason is that if there was a sound type all of the special attacking normal types would get screwed over.
There is room to design physical sound based moves since sound is just the collision of air molecules. Or, on a similar note, you could have a psychic type move that squeezes / crushes the opponent using the air molecules around it, so it uses the opponent's physical defense stat like Psyshock.
Idk, just brainstorming 👍
I feel like pulse and bullet moves could be mashed into the same category for a "artillery" category. Mons like octillery, clawitzer, blastoise, and turtonator could have some fun there, and bulletproof could get stronger too.
However, when they are too niche and defensive these categories sometimes get less fun. Like maybe bulletproof could just reduce damage from non-contact moves or something
Also you're right, sound punch is a stupid idea. Sonic *Kick* though? Now we're cooking
I too forget that the fighting type exists.
I Think introducing an ability that interacts with light based moves such as Luster Purge or Dazzling Gleam would be cool to add a sort of light type. Also make most light moves decrees the targets accuracy.