Great content! How would like to know how did you export your 3d model to be used in procreate? Did you export it as a clay model then added the details later on procreate.
Hi! I exported as an image, then I used it as a background reference to draw all the details over it. There are different ways to do it though. You can also import the 3D model directly to Procreate if you want to :)
Hey guys... I thought i might be of some use to chip in here and contribute to the conversation... I did some experiments with exporting 3d designs from Shapr, and then importing them into ProCreate. It was some 2 years ago! So things may have (hopefully) improved since then. I can tell you that I did a LOT of trial and error to find workable import specifics! There is a 3d file format known as USD, which apple (amongst others) are championing.. but it is a universal standard only recently seen in the Desktop computing world... So I imagine it may still not be in place in the mobile/tablet world yet. However, it's worth a go exporting your models from Shapr and bringing into ProCreate. I was able to pain directly onto the 3d model within ProCreate and manually paint texture detail. In my example, I created a wooden stair bannister. I applied a basic wood finish within Shapr visualisation mode. Then used apple pencil to add details like scratches, dirt, varnish to the surfaces within PeoCreate. It was... A good person process. My takeaways: - manually painting a texture detail in this way can take a high amount of time. The process involves rotating the object onscreen within ProCreate, painting, rotate, paint again. Zoom in, create finer/small detail, zoom out to paint broader strokes.. It will take as long as a piece of string really depending on your project. But the results were interesting and nice to behold. Please have a look at the finished model on my SketchFab page. PS - lighting was achieved within SketchFab.com's editor mode (a simple HDRI/global light was used) -1 single light. And although SketchFab's editor allows you to modify your textures... I did nothing like that here. Anything you see in terms of texture was completed withing ProCreate. Thank you for reading, enjoy your projects everyone 🙌🏻 skfb.ly/oSLor
I am particularly impressed with your illustration skills! Your painting and techniques produce wonderful results! -are you an illustrator?
Hi! Thank you! I’m an architect and illustrator yes
Great content! How would like to know how did you export your 3d model to be used in procreate? Did you export it as a clay model then added the details later on procreate.
Hi! I exported as an image, then I used it as a background reference to draw all the details over it.
There are different ways to do it though. You can also import the 3D model directly to Procreate if you want to :)
@@sketchdesigncraft great! Would be awesome if you could show us this method for your upcoming videos.
Yes sure 👍🏻 I was planing to make a video about the 3D model feature on Procreate soon
Hey guys... I thought i might be of some use to chip in here and contribute to the conversation...
I did some experiments with exporting 3d designs from Shapr, and then importing them into ProCreate.
It was some 2 years ago! So things may have (hopefully) improved since then.
I can tell you that I did a LOT of trial and error to find workable import specifics!
There is a 3d file format known as USD, which apple (amongst others) are championing.. but it is a universal standard only recently seen in the Desktop computing world... So I imagine it may still not be in place in the mobile/tablet world yet.
However, it's worth a go exporting your models from Shapr and bringing into ProCreate.
I was able to pain directly onto the 3d model within ProCreate and manually paint texture detail.
In my example, I created a wooden stair bannister.
I applied a basic wood finish within Shapr visualisation mode. Then used apple pencil to add details like scratches, dirt, varnish to the surfaces within PeoCreate.
It was... A good person process.
My takeaways:
- manually painting a texture detail in this way can take a high amount of time.
The process involves rotating the object onscreen within ProCreate, painting, rotate, paint again. Zoom in, create finer/small detail, zoom out to paint broader strokes..
It will take as long as a piece of string really depending on your project.
But the results were interesting and nice to behold.
Please have a look at the finished model on my SketchFab page.
PS - lighting was achieved within SketchFab.com's editor mode (a simple HDRI/global light was used) -1 single light.
And although SketchFab's editor allows you to modify your textures... I did nothing like that here. Anything you see in terms of texture was completed withing ProCreate.
Thank you for reading, enjoy your projects everyone 🙌🏻
skfb.ly/oSLor
@SkillipEvolver it looks amazing, thanks for sharing this!
What is the name of the artificial intelligence application and also the drawing and coloring application, please? 😊
Hi! I used Stylar as AI and the Procreate app for the illustration
Hmm, light on the how-to, with the exception of showing yourself modeling it.