Fluid Simulation | Foam And Spray | Blender 3.1 Tutorial

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

ความคิดเห็น • 101

  • @GraphicsMK
    @GraphicsMK  ปีที่แล้ว +9

    If your simulation don't work after baking, just control ur flow object . Maybe you scale down it on the Y axis at negative values.If it is negative,pls turn it to positive value.

    • @GraphicsMK
      @GraphicsMK  ปีที่แล้ว +2

      @@MercuryRisingFast I think Flip fluid more practical to use. Flip fluids is an add-on after all.

    • @MercuryRisingFast
      @MercuryRisingFast ปีที่แล้ว +1

      @@GraphicsMK thank you. I'm new to Blender, and your tutorials are very invaluable to me. Thanks so much.

  • @thiagoemanuel8607
    @thiagoemanuel8607 9 วันที่ผ่านมา

    Very good!!

  • @Tutorius
    @Tutorius 2 ปีที่แล้ว +2

    Your videos are so good, especially for liquids. Must have a look if you did motion/camera-tracking too. Have problems with errors there. Hopefully Stackexchange has a solution for this...

    • @GraphicsMK
      @GraphicsMK  2 ปีที่แล้ว

      Thx for ur nice comment.I did a tutorial about camera tracking before. You can watch this tutorial th-cam.com/video/kJvlUmAtFvU/w-d-xo.html

    • @Tutorius
      @Tutorius ปีที่แล้ว

      @@GraphicsMK There seemed to be a problem with motion-tracking in the blender-version i was using. Now works as a charm... th-cam.com/video/I-nJouIlvtA/w-d-xo.html

  • @rowlandmartin85
    @rowlandmartin85 2 ปีที่แล้ว +13

    This is the best wave simulation I’ve seen since doing Blender. Now I want to try to put this on a beach. Making a beach as been hard.

  • @moldysann7083
    @moldysann7083 2 ปีที่แล้ว

    Awesome stuff!! When I switch to solid view after baking the mesh data it still looks before when previously baking the data? It looks like mesh but its colorful like weight data (Blue to Red) And I can't change to wireframe or other rendering modes

    • @SooksVI
      @SooksVI 2 ปีที่แล้ว +1

      In the particle tab of your domain, disable the liquid particle view in the viewport. It's the small monitor icon next to the camera icon.

  • @scentyoutube69
    @scentyoutube69 ปีที่แล้ว

    my isosphr is not getting transprnt it still shows dark black object like

  • @andreatorres5872
    @andreatorres5872 2 ปีที่แล้ว

    Help me i cant find Rock moss in other things and i downloaded it and still dont

    • @GraphicsMK
      @GraphicsMK  2 ปีที่แล้ว

      I don't know.I just give external download link. It works properly here.Just try to open blender file,dont append like me.

    • @andreatorres5872
      @andreatorres5872 2 ปีที่แล้ว

      @@GraphicsMK Also, rocks cant collsion with effector (I'm on blender version 3.20

  • @DrunkenUFOPilot
    @DrunkenUFOPilot ปีที่แล้ว +1

    You've been doing too much Blender when you go for a walk in the woods, come upon a stream, and want open the Shader Editor because the rocks don't look right.

  • @powersprouter
    @powersprouter ปีที่แล้ว +2

    beautiful render. Wondering if you have any suggestions for Eevee? Cycles takes so long on my computer, it's a potato. (PS very appreciative of your videos as is, thank you, but another vote for using your own voice if possible. The imminent robot invasion frightens me enough as it is, would rather believe you are a real human, sorry robots)

    • @GraphicsMK
      @GraphicsMK  ปีที่แล้ว +4

      Unfortunately,you can not get such a realistic render with eevee. Maybe you can close to realistic with some eevee settings. Otherwise it takes longer time to bake with cycles. I would like to use my own voice but my english not good at speaking. Also I need silent place. Unfortunately I dont have a opportunity for now. Thanks for ur nice comment.)

  • @alvie4305
    @alvie4305 หลายเดือนก่อน

    I looked for a while, the musgrave texture just isn't showing up, anyone know why?

  • @johnnymac12
    @johnnymac12 2 ปีที่แล้ว +2

    After adding the Spray and Foam collection to particles, the spheres don't show up. Pretty sure I followed the tutorial exactly. Is there something I could try?

  • @ChrisDjangoConcerts
    @ChrisDjangoConcerts 2 ปีที่แล้ว +4

    Excellent tutorial ! The best on the subject. You should keep making hem

  • @liridoncani
    @liridoncani 7 หลายเดือนก่อน

    If ur fluid is not showing make sure ur fluid object has the same distance off the domain as that little cube that appears in the corner of the domain. Learned from exp. U wont find this on google. Trust me.

  • @Gametime05577
    @Gametime05577 ปีที่แล้ว +1

    Thank You SO Much For Making this Awsome Tutorial for free

  • @jurisjudins486
    @jurisjudins486 2 ปีที่แล้ว +2

    also can you please make a rock genorator? Thanks!

    • @nagitoneedsahand1666
      @nagitoneedsahand1666 2 ปีที่แล้ว

      You can already generate rocks in Blender using the extra object addon

  • @MrTomyCJ
    @MrTomyCJ 2 ปีที่แล้ว +2

    Have you tried using the new cycles point rendering system for the foam and spray particles? I think they are much faster to render and consume much less memory! They are less customizable (or at least I don't know enough to do so), but being so small, maybe you can't even notice this issue.

    • @GraphicsMK
      @GraphicsMK  2 ปีที่แล้ว +2

      Yes I heard about new cycles point rendering system. It has released in Blender 3.1. But I really don't know enough to make foam and spray particles with it. You can share if you know any tutorial and source about it.

  • @JefferyOdyssey
    @JefferyOdyssey ปีที่แล้ว +2

    Great tutorial. It really helped me out a lot

  • @MrRac2010
    @MrRac2010 11 หลายเดือนก่อน +1

    😄 éste muchacho es un genio de Blender

  • @piccolosamathegodofdestruc373
    @piccolosamathegodofdestruc373 2 ปีที่แล้ว +1

    Best Video on learning Foam and Spray.

  • @wowersdh1
    @wowersdh1 ปีที่แล้ว

    really helpful! But I couldn't use it because my water simulation render with cycle took 30second to render, but with this foam ans splash, takes 78 minutes to render one frame :(

  • @Prathameshteliprt
    @Prathameshteliprt ปีที่แล้ว

    I want to make animation in which water is coming from pipe (very fast speed) and hiting rock and at same time
    removing dirt from the rock
    How can i do it?.. help me

  • @ChristopherHemsworthCreative
    @ChristopherHemsworthCreative 2 ปีที่แล้ว +2

    This was extremely helpful, I thank you. One question: I find my "water drops" that come from my flow sources are much larger than yours in the video and I wish they would be smaller, what is the way to control this? Thanks!

    • @GraphicsMK
      @GraphicsMK  2 ปีที่แล้ว +3

      Thank u for ur nice comment.If u want to make smaller water drops, u can increase resolution division value. In this tutorial I keep it at 160 , u can set this value to 256.But, it will take longer time to bake.

    • @ChristopherHemsworthCreative
      @ChristopherHemsworthCreative 2 ปีที่แล้ว +1

      @@GraphicsMK thank you so much for your reply!

    • @DoGGuY
      @DoGGuY 2 ปีที่แล้ว

      @@GraphicsMK hey, do u know why my spray and foam particles just disappear about in the middle of the simulation?

    • @GraphicsMK
      @GraphicsMK  2 ปีที่แล้ว +1

      @@DoGGuYI dont have any idea.But I hope your particle maximum and minimum life values is default.

    • @DoGGuY
      @DoGGuY 2 ปีที่แล้ว

      @@GraphicsMK i'll see! Thank you

  • @PBCSandMarci
    @PBCSandMarci 6 หลายเดือนก่อน

    i think the tutorial was great, i feel like a lot of it could have been cut out tho like setting up the camera and repositioning and resizing things

  • @milanhilferink4051
    @milanhilferink4051 ปีที่แล้ว

    im trying this with a ship, but my water doesnt really splash, neithjer with a lot of wind on it. do you have any tips?

  • @scarymedia7359
    @scarymedia7359 2 ปีที่แล้ว

    BRO THANKS NO VID ACTUALLY SHOWS IT FROM BEGINNING TO END

  • @ogbitseadanoritsewo9142
    @ogbitseadanoritsewo9142 ปีที่แล้ว

    my shading isnt transparent despite the fact that I am rendering in Cycles. What should I do?

  • @mohittiwari7407
    @mohittiwari7407 ปีที่แล้ว

    nice work bro, just want to say that you should use your own voice it would be better and the viewers will appreciate it you are already doing great job.

  • @flancy5608
    @flancy5608 2 ปีที่แล้ว +1

    You are really helped me! Thanks!

  • @DoGGuY
    @DoGGuY 2 ปีที่แล้ว

    why does the particles just end in the middle of the anim for me? others than that, amazing tutorial!

  • @guyzo540
    @guyzo540 2 ปีที่แล้ว +1

    my shading isnt transparent for some reason. any ideas why? thank you

    • @guyzo540
      @guyzo540 2 ปีที่แล้ว

      i figured out why. if anyone is having this problem its because my render engine was set to evee not cycles. thank you!

    • @ogbitseadanoritsewo9142
      @ogbitseadanoritsewo9142 ปีที่แล้ว +1

      @@guyzo540 Thank you, I had similar issues but mine is still not transparent after changing to cycles

  • @Nonaxnj
    @Nonaxnj 2 ปีที่แล้ว +1

    YES FINALLY THANK YOU SO MUCH

  • @rosemariemcgowan6388
    @rosemariemcgowan6388 ปีที่แล้ว

    Just gone back to Blender after a few years absence.Your tutorials sound good so will be attempting them.Thank you so much xx

  • @radovanhalirramos3638
    @radovanhalirramos3638 ปีที่แล้ว

    Outstanding beach wave realism! incredible diamond of tutorial.

  • @willyojay77
    @willyojay77 2 ปีที่แล้ว +1

    nothing is happening after Baking but i followed all the steps correctly

    • @GraphicsMK
      @GraphicsMK  2 ปีที่แล้ว

      Just control ur flow object(cube.001).Maybe you scale down it on the Y axis at negative values.If it is negative,pls turn it to positive value.

    • @minay6829
      @minay6829 2 ปีที่แล้ว +1

      under flow object there is an option flow source to surface emmission, turn that up from 0 to 0.8

    • @willyojay77
      @willyojay77 2 ปีที่แล้ว

      @@minay6829 thank you

    • @ogbitseadanoritsewo9142
      @ogbitseadanoritsewo9142 ปีที่แล้ว

      ​@@willyojay77 Did you re-bake the the data? I am having same error after following their instructions ​ @MinaY @MK Graphics

  • @eengsu
    @eengsu 4 หลายเดือนก่อน

    Terima kasih, sangat membantu

  • @boowoompp
    @boowoompp ปีที่แล้ว

    for me there arent any particles in the particles tab 8:18

  • @Kozlov_Production
    @Kozlov_Production ปีที่แล้ว

    How to decrease paticle count?

  • @Playingmusic2
    @Playingmusic2 ปีที่แล้ว

    Fantastic explanation thank you!!!!

  • @BaydenMonk
    @BaydenMonk 3 หลายเดือนก่อน

    Just what I needed, Thanks.

  • @FilmSpook
    @FilmSpook ปีที่แล้ว

    Many Thanks, my Bro!! Great Work!!

  • @张汐-x8r
    @张汐-x8r ปีที่แล้ว

    This is a good video! thank you vey much

  • @Marwan_W_Elzeiny
    @Marwan_W_Elzeiny 2 ปีที่แล้ว

    Thanks For The Tutorial It Really Helped Me But? When I Bake The Mesh The Domain Does not hide.
    Can You Help Me Please?

    • @GraphicsMK
      @GraphicsMK  2 ปีที่แล้ว +1

      If u use cache type as modular, firstly bake the fluid data, then bake the mesh data. If u use cache type as all, then u can bake the simulation at one time. After baking,u should see the fluid mesh and the domain disappear.

  • @delusionsslayer7285
    @delusionsslayer7285 ปีที่แล้ว

    use Flip fluid addon instead. no need to do these things

  • @NandukDaProot
    @NandukDaProot ปีที่แล้ว

    thank u so much u are help me!!! :DDD

  • @devasurya_ks
    @devasurya_ks ปีที่แล้ว

    my bake process didn't work i did what everything you told

    • @GraphicsMK
      @GraphicsMK  ปีที่แล้ว

      Be sure that ur flow object's scale values are not negative.

  • @lilobang9568
    @lilobang9568 11 หลายเดือนก่อน

  • @mezzdezz3437
    @mezzdezz3437 2 ปีที่แล้ว

    Thank you so much! This simulation or the mesh can be exported to another program like c4d?

    • @GraphicsMK
      @GraphicsMK  2 ปีที่แล้ว

      U are welcome. I have never tried to export into another program.But I think it can be exported. Maybe this video can help u th-cam.com/video/yx0VpjGgAyc/w-d-xo.html

  • @Capitan_muskato
    @Capitan_muskato 2 ปีที่แล้ว

    Super mega tutorials!!! Thanks!!!

  • @itornadohere
    @itornadohere 2 ปีที่แล้ว

    Mera to simulate hi nahi hota hai

  • @DLVRYDRYVR
    @DLVRYDRYVR 9 หลายเดือนก่อน

    Let's get started the lecture!

  • @lop90ful1
    @lop90ful1 2 ปีที่แล้ว

    Omg thank you, this is much simpler.

  • @jurisjudins486
    @jurisjudins486 2 ปีที่แล้ว

    but can u make a water balloon tutorial?

    • @GraphicsMK
      @GraphicsMK  2 ปีที่แล้ว

      What is water balloon? U mean bubbles?

  • @JvOeditorR
    @JvOeditorR 11 หลายเดือนก่อน

    TY so much

  • @jurisjudins486
    @jurisjudins486 2 ปีที่แล้ว

    this helped me thanks!

  • @guyzo540
    @guyzo540 2 ปีที่แล้ว

    my water looks like glass. not water. more green than blue also.

    • @GraphicsMK
      @GraphicsMK  2 ปีที่แล้ว +1

      I hope u use cycles render.If u use eevee, it has different settings for water shading.

    • @guyzo540
      @guyzo540 2 ปีที่แล้ว

      @@GraphicsMK I did. I'm thinking it's because I used a different picture than the one you used. Made it look different

    • @GraphicsMK
      @GraphicsMK  2 ปีที่แล้ว +1

      @@guyzo540 ofcourse if u use different HDRI, it is normal.Maybe u can get better result if u use Sky texture.

    • @guyzo540
      @guyzo540 2 ปีที่แล้ว

      @@GraphicsMK i found a picture that works after a while thanks :) i really enjoyed this video you did a great job. keep up the good work

  • @nana_versuchslabor3D
    @nana_versuchslabor3D 2 ปีที่แล้ว

    Thanks for this tutorial! Looks very nice!
    Any idea what to do if the liquid (Cube.001) is not working when baking is finish?

    • @GraphicsMK
      @GraphicsMK  2 ปีที่แล้ว +2

      Just control ur flow object(cube.001).Maybe you scale down it on the Y axis at negative values.If it is negative,pls turn it to positive value.

    • @nana_versuchslabor3D
      @nana_versuchslabor3D 2 ปีที่แล้ว

      @@GraphicsMK Yeaah, this works! Many thanks!

    • @MrSnuffules
      @MrSnuffules 2 ปีที่แล้ว

      @@GraphicsMK Thank you so much for this hint! Negative scaling was causing the issue too with my fluid. In my case, was Z axis scaling, but still. Huge thanks!

    • @jurisjudins486
      @jurisjudins486 2 ปีที่แล้ว

      yeah

  • @Label222
    @Label222 2 ปีที่แล้ว

    3:10 How do you fill the water?

    • @fergusoncaesar206
      @fergusoncaesar206 2 ปีที่แล้ว

      when you made the suitable flow and domain size, it will change automatically after enter the resolution, just try reducing the size of flow cube

  • @vladvolodiy828
    @vladvolodiy828 2 ปีที่แล้ว

    Спасибо большое

  • @MayaAymara
    @MayaAymara ปีที่แล้ว

    Thank you!!!!

  • @BleachedBroccoli
    @BleachedBroccoli 2 ปีที่แล้ว

    What hardware do u use?

    • @GraphicsMK
      @GraphicsMK  2 ปีที่แล้ว +1

      Intel(R) Xeon(R) CPU E5-2678 v3 2.50GHz, GTX 1050 Ti Graphic Card . Unfortunately I dont have top level hardware.

  • @P4nem___Et___C1rcenses
    @P4nem___Et___C1rcenses 2 ปีที่แล้ว

    Like why are you talking about scaling the flow object but not that we mustn't scale it to the negative area. All these Blender tutorials are full of missing infos, it's crazy

    • @BleachedBroccoli
      @BleachedBroccoli 2 ปีที่แล้ว +2

      A general rule of thumb is to never scale anything into negative values in blender.