Not looking for help with combos but there's something else I'd like to know from you. Did Anna use to have a mid parry in her FC f+1? I don't know if I may have accidentaly done it in earlier seasons or remember it from previous games. Thanks.
@@renatopinto3186 In previous games, FC f+2 was the move that had parry frames, but it became a power crush in T7. I don't think FC f+1 had parry frames in previous games, all I remember is that it used to be a launcher up until T7.
Love this channel, videos are simplistic in design yet very informative. I was lucky with picking Kazumi as my first character having a channel like this. On a side note, will there be a similar season4 video for the other Williams sister though?
A higher damage option that I've been using is CJM ff3, delayed ws2, 1, qcf1, f3,2, then normal ender. idk if this is consistent or even works on bears or gigas
i have a hard time timing the qcf motion after the initial launcher. I'm used to buffering those kinds of inputs but with anna i often just get either a normal 1 or a df1. How can i time it better? You know other than practice. This is the same thing that made me drop paul. I use a keyboard btw.
You can't buffer her QCF, since it's a movement stance, so what you can do to learn the timing is to enable Recovery Animation in Practice mode, so you can do the input when your character is no longer blue. If you still have a hard time doing it, her easier staple combo's damage isn't that far behind from the QCF+1 staple.
I see this has been asked a lot in the comment section but it’d be great if someone could share a more in depth explanation in connecting her qcf after launcher. I’ve tried both, instant qcf or slightly delay (someone suggested this) after she recovers from her initial launcher but non seem to work, with recovery animation turned on of course. We know her qcf couldn’t be buffered but is there a trick to do it more consistently & reliably? Thanks.
I'm going to make a video soon about her execution stuff, including QCF1 combos, 'cause a lot of people have doubt about that. In short, you can't buffer QCF+1, so you gotta learn when she fully recovers from the launcher, so you can do a quick QCF+1 right after. Doing it slow will make it drop, doing it too early will have your input eaten and you will get a jab.
Yes, that follow-up is possible. No reason to worry about being jabbed out, since it's completely guaranteed after CH df+1+2 She has some other options as well, but I didn't list them since those two are the best she got.
I unfortunately forgot to add that one, because ff2 is glitched and doesn't work on Ling... Then I forgot to record with another char, sorry. The combo is: CH (qcf+3),2 f,f+2 S! df+3,2,sidestep 3 db+3
She still has a few other reset options, but not as easy/good as the old one that got nerfed. S! df+1 dash d+4,1 S! delayed f,f+3 are good ones Hopefully I can update her reset video soon.
@@justApplay I saw you on tekkengineers vid, keep up the good work, I saw someone recommending your channel on Tekken reddit to new players much appreciated in the community
Looking for SPECIFIC combos? More timestamps below
Normal Hit
00:05 df2
00:26 ws2
00:41 FC df2
00:57 ff3
01:05 ff343b
01:18 ff4
01:34 db3
01:51 CJM 4
01:59 CJM uf4
02:15 CJM ff3
02:24 CJM ff4
02:32 Sidestep 1+2
02:49 Low Parry
02:56 Small Combos
Counter Hit
03:30 CH 4
03:47 CH qcf1
03:55 CH d3,2
04:14 CH CJM 3
04:23 CH (db1),4
04:33 CH (db4),3
04:42 CH (uf1),3
04:51 CH uf1,3,3+4
05:01 CH (d3,4),1
05:11 CH qcf2,1b
05:19 CH (1,2),4
05:39 Small Combos
Rage Application
05:58 Rage Drive
06:06 Using rage drive as ender
06:14 Using rage drive as ender for magic 4
06:27 Basic Wall Combos
Not looking for help with combos but there's something else I'd like to know from you. Did Anna use to have a mid parry in her FC f+1? I don't know if I may have accidentaly done it in earlier seasons or remember it from previous games.
Thanks.
@@renatopinto3186 In previous games, FC f+2 was the move that had parry frames, but it became a power crush in T7.
I don't think FC f+1 had parry frames in previous games, all I remember is that it used to be a launcher up until T7.
I'm new to the game. I found that 2, 1 , 4 launches, are there any good combos off that string?
@@ankh_k I thought you were talking about 1,2,4 for a second. For 2,1,4 you can do the same combo as CJM ff4 which you can find at 02:24
Love this channel, videos are simplistic in design yet very informative. I was lucky with picking Kazumi as my first character having a channel like this.
On a side note, will there be a similar season4 video for the other Williams sister though?
Unlikely. I tried making videos for more characters in S3, but I don't have enough knowledge on them to make a good really good guides for them.
Thank you so much for all you do.
I'm waiting for your combo videos...thx~
Awesome video as usual!
A higher damage option that I've been using is CJM ff3, delayed ws2, 1, qcf1, f3,2, then normal ender. idk if this is consistent or even works on bears or gigas
Again. Thanks!
For all the easy staple combos: you can add a df1 right after the launcher. more carry and 1 whole point of dmg more >.
And it works even on ling.
Thank you so much
Yes yes yes !!! Thank you
Thanks a lot.
i have a hard time timing the qcf motion after the initial launcher. I'm used to buffering those kinds of inputs but with anna i often just get either a normal 1 or a df1. How can i time it better? You know other than practice. This is the same thing that made me drop paul. I use a keyboard btw.
You can't buffer her QCF, since it's a movement stance, so what you can do to learn the timing is to enable Recovery Animation in Practice mode, so you can do the input when your character is no longer blue.
If you still have a hard time doing it, her easier staple combo's damage isn't that far behind from the QCF+1 staple.
@@justApplay thanks a lot :D
Wow, thank you so much! I had been failing at that for hours and after turning that on I was able to do the combos almost immediately. Lol!
I loveee watchin Anna & Nina while listening
🎵Crimson Helm, Begone!
By Okami (CAPCOM Sound Team)
no idea why but the f3,2 isnt connecting together during the some of the combos. and especially for the db3 combo any idea why?
Which combo are you doing? The one that starts with ws+2? Because for that one you gotta use f+2,3... not f+3.2
@@justApplay yikes I got mixed up with these two inputs. I Knew it was something stupid thanks
Ok Now I have a new problem 😂 the 2 during the f32 doesn’t connect sometimes lol is it my timing
I see this has been asked a lot in the comment section but it’d be great if someone could share a more in depth explanation in connecting her qcf after launcher.
I’ve tried both, instant qcf or slightly delay (someone suggested this) after she recovers from her initial launcher but non seem to work, with recovery animation turned on of course.
We know her qcf couldn’t be buffered but is there a trick to do it more consistently & reliably? Thanks.
I'm going to make a video soon about her execution stuff, including QCF1 combos, 'cause a lot of people have doubt about that.
In short, you can't buffer QCF+1, so you gotta learn when she fully recovers from the launcher, so you can do a quick QCF+1 right after. Doing it slow will make it drop, doing it too early will have your input eaten and you will get a jab.
@@justApplay appreciate the reply & thanks in advance 🙏🏻
Applay does ch d/f 1+2, f 1+2 still works in tekken 7? I remember it being a follow up from tekken 6 that cant be jabbed out
Yes, that follow-up is possible. No reason to worry about being jabbed out, since it's completely guaranteed after CH df+1+2
She has some other options as well, but I didn't list them since those two are the best she got.
How do you do those instant quarter circle forward 1's? I can't seem to do them
They can't be buffered, so you must know when she recovers from the attack to perform them... After that, just gotta do them fast.
just in case any one else has trouble with this, turn on display recovery animation. helps a lot
Is it still possible to do the launch qc1 2 qcf1 instead of doing a jab?
Yes, except against Bears.
how about counter hit QCF3,2 when the 2 counter hits?
I unfortunately forgot to add that one, because ff2 is glitched and doesn't work on Ling... Then I forgot to record with another char, sorry.
The combo is:
CH (qcf+3),2 f,f+2 S! df+3,2,sidestep 3 db+3
This helps alot . Thanks applay
Anna's reset with df3,1u,2 is gone right? It's too slow now. Only way to reset is with df3,1b,d33. Right? I'm not sure.
She still has a few other reset options, but not as easy/good as the old one that got nerfed.
S! df+1 dash d+4,1
S! delayed f,f+3 are good ones
Hopefully I can update her reset video soon.
Do you think nina is still a better pick than anna?
Need to get that qcf331,df2 combo in there
I didn't know about that before making the video, but it will probably get patched out, so I think it will be okay not to include it. lol
@@justApplay I saw you on tekkengineers vid, keep up the good work, I saw someone recommending your channel on Tekken reddit to new players much appreciated in the community
Please make a Katarina combo
the timing on qcf+1 after a launcher like d/f+2 is really awkward for me.
Just delay it.
If you do it too fast it does't work so well
Doing the qcf input after the df2 is bad af 😭
10/10