@@unnamedlegeon Right? They could invalidate the entire terran army with a few defilers. Dark Swarm and Plague are some of the most broken spells in SC1 that makes the relatively weak zerg units into absolute killing machines and gods of destruction.
Zerg should use the Queens parasite and spawn broodling spells. Cast the parasite on the medivacs for vision and the spawn brooding to get rid of tanks
SC2 ghost is there to shot down defilers tho. Ether with snipe or with emp, but I don't know why that zerg didn't make any, it's still 1 of the most broken rts units.
@@mcmarkmarkson7115 have to dissapoint, spells deal about 55% of their damage in dark swarm, and so snipe can 1 shot defiler in dark swarm. They also nerfed dark swarm a bit, so it "only" gives 90% damage reduction from ranged damage. And tested snipe on an egg, it dealt about 60 damage to it, the egg has 10 armor. The defiler has 1 base armor and 80 hp and snipe deals 40 extra damage to psyonic targets, which the defiler is, snipe deals 150 damage +40 psyonic. So even in dark swarm defiler will take about 100 damage from snipe 1 shooting it. So ghost is the option for defilers.
what i'll never get over in sc1 queens is their spawn broodlings must target "non-robotic ground units." non-robotic like dragoons and siege tanks... while archons apparently ARE robotic...
I want to see that too, my gut is that sc2 queens and spores shut down sc1 muta harass but sc2 air just gets obliterated by sc1 scourge so it becomes a ground game where I feel like Roaches probably beat lings and hydras hard enough that sc2 Zerg wins before defilers. But either way I bet it's really interesting
If the Zerg is good. Be defensive: rush lurkers and scourge. Scourge will make drops impossible and lurkers crush anything until tanks pop out. If Zerg manages to survive till defilers its gg for terran. Terran can't deal with defilers in sc2
The moment I saw the thumbnail I kept asking myself, is this the day I will see the sc1 zerg steals and infest a command center? I guess not but hopefully very very soon
@@ElleixGaming The important question is, can you build SC2 buildings using SC1 pylons/warp prism aura. Or build SC2 zerg buildings on SC1 creep and vice versa.
sc2 is just made to be alot faster and easier for the player. Alot of these matchups have sc2 races win. Anyway, the bw zerg doesn't know how to play bw. No muta, no defiler, nothing
easy, scourge in the hands of good zerg would make drops impossible. And MM useless against lurkers. No need for mass hydras, just some lurkers and rush defiler and its gg, Sc2 terran has 0 chance to win against that.
Do note that SC1 Lurkers are noticably weaker than SC2 ones. Slower movement, burrow speed, shorter range. Their one advantage is being on the same team as Defilers.
We also have to note that SC1 bio is.....invincible against non lurker armies practically. Medics heal rate is insane, you can literally sit there and out heal entire zerg armies. Sc1 zerg HAVE to use lurkers to be able to cut through it. So in comparison....facing an army that is larger but actually killable doesn't seem all that bad.
Does anyone know how medium armor units (like Hydras) interact with SC2 units? For example: does a Marauder do 10 damage per hit or maybe like 15 damage (which is in-between 10 vs light & 20 vs armored)
It's done on a case by case basis, but bassically they are just translated to either light, or armoured, same as when they were translated over in wings of liberty. For example, the wraith is armoured in wings (and holy hell is it shit) and the hydra is of course light.
@@sygilber Yeah Hydras got their dps nerfed a bit in the last patch, and there's some discussion on how to adjust it better to be more balanced. One proposal is indeed to make a new medium tag, and give units with bonus damage a new bonus type against medium.
You can play within SC2 itself! Once you launch the game, go to Custom at the top, select Melee then click "Create with Mod" - search SC Evo Complete and it should come up
well defiler just owns terrans. Spellcasters in sc1 were way more powerful. Like a single defiler in SC 2 can cause 10000 minerals in dmg or more, it is huge aoe and does 295 dmg. And it can just recover energy by eating zerglings...
The Zerg player here didn't really explore the tech tree, but their strength is mainly in how massable Hydras were (cheap, 1 supply), and once you hit end game, Defilers are super busted. Nearly invincible under Dark Swarm, massive 300 dmg Plague (though stop at 1 HP). BW ZvT late game for Terran is based around keeping Zerg away from T's bases as long as possible because if Dark Swarm lands inside, you're losing a lot of infrastructure. BW Protoss has a stronger Storm, super long stasis and recall in Arbiters, being able to stunlock any group Bio units in Dark Archon. Dragoons are also a little bit stronger in a straight fight. Terran has earlier medics, which gives them a pretty early power spike. Vultures can spam Spider Mines, Siege Tanks are cheaper. End games has Science Vessel with Irradiate that puts a 200 dmg AoE DoT cloud on Biological units, and if you keep them alive, Ghosts can stun lock one mechanical unit for lIke 30 seconds
Triple M too much for Hydras. Liberators just target shooting Lurkers lol. Scourges too much for Medivacs but Marines are just target shooting them lol.
@@ryangonzales7716 Even in starcraft 1 Zerg would struggle to beat bio without defilers so not much of a surprise. If he didnt want to go for defilers he really need mutalisks with good micro.
Mutalisks, and air units in general, are much weaker in SC2. Much of their power comes from being able to ignore pathing issues, but now everyone walks good. BW Mutas are also a bit slower, and don't have the super regen. What Zerg really needed to do was make Queens or Defilers, they're where most of the power is.
You can tell Z is an SC2 player because they never made defilers
Also no mutas in a ZvT at the Terran base by 6 minutes (or sooner if you start with 12 drones).
@@landonlecoq5660 I doubt you can stack mutas here like in brood war so they are just worse compared to SC2
Yeah mutas and ultras are useless in sc2 :(
@@Slyzor1 I think they are starcraft 1 mutas but guardians should be fine too
Why is zerg not using defilers?
Yup the SC1 player already has a hive 😅.
@@unnamedlegeon Right? They could invalidate the entire terran army with a few defilers. Dark Swarm and Plague are some of the most broken spells in SC1 that makes the relatively weak zerg units into absolute killing machines and gods of destruction.
@@definitelynotacyborg Yeah the Defiler combo is the best counter against the Bio army 😁.
@@definitelynotacyborgwithout those spells zerg wouldnt stand a chance in competitive. They definitely aren't broken.
The invisible Marauders "If I stand really still they won't see me!"
Zerg should use the Queens parasite and spawn broodling spells. Cast the parasite on the medivacs for vision and the spawn brooding to get rid of tanks
Blue is “KaKaGakGyeon” : means let’s go.
Yellow player is the Korean characters for “pasta.“
It’s “lets go” vs “pasta”
GG!
more sc1 vs sc2 please
Many more videos on the way!
Brood War unites, please!
I have some pure brood war games I’m getting ready to cast 👀
Oooo Sc 1 and Sc 2 zergs vs Sc 1 and Sc 2 terrans?
@@akoslazar9005 that is great idea, but will there be such match?
@@MakuBuku Perhaps if it gets hyped up enough the past and present being on the same team and such would be the same for the opposite team
BRING BACK THE COLOR WHITE FROM CLASSIC. Units look sick with it. Don't know why they punted it in sc2. All colors should be available honestly.
It really is weird that the didn't keep all the colors, like for what reason would they take them away?
I believe the white color got removed in brood war and replaced by the green because the snow maps were introduced.
@@robertobenitez3938 The color white was not removed from Brood War. The UED is colored white.
No defiler? I would like to see defiler aginast sc2 terran which has no firebat and science vessel!
Hellbats could definitely stand in for firebats but the lack of the science vessel is much more of a concern.
SC2 ghost is there to shot down defilers tho. Ether with snipe or with emp, but I don't know why that zerg didn't make any, it's still 1 of the most broken rts units.
@@tamaskarsai2072 Can't snipe defiler if he moves from smoke screen to smokescreen!
@@tamaskarsai2072 EMP is a slight inconvenience for defilers however, considering you can always just consume a single ling.
@@mcmarkmarkson7115 have to dissapoint, spells deal about 55% of their damage in dark swarm, and so snipe can 1 shot defiler in dark swarm. They also nerfed dark swarm a bit, so it "only" gives 90% damage reduction from ranged damage. And tested snipe on an egg, it dealt about 60 damage to it, the egg has 10 armor. The defiler has 1 base armor and 80 hp and snipe deals 40 extra damage to psyonic targets, which the defiler is, snipe deals 150 damage +40 psyonic. So even in dark swarm defiler will take about 100 damage from snipe 1 shooting it. So ghost is the option for defilers.
what i'll never get over in sc1 queens is their spawn broodlings must target "non-robotic ground units." non-robotic like dragoons and siege tanks... while archons apparently ARE robotic...
If anything archons are the most non robotic out of all those
God I so badly can't find any that are SC1 Z vs SC2 Z. I seriously wanna see how that goes down.
I want to see that too, my gut is that sc2 queens and spores shut down sc1 muta harass but sc2 air just gets obliterated by sc1 scourge so it becomes a ground game where I feel like Roaches probably beat lings and hydras hard enough that sc2 Zerg wins before defilers. But either way I bet it's really interesting
@@BinxyBrown Plus remember SC1 zerglings do WAY more damage. I think even base lings do as much DPS as SC2 cracklings (barring melee upgrades)
I'm going to keep my eye out for that matchup!
All these likes and all the subscribers should know that I was your first fan. Just remember me when you make it big bro. You’re the best!
Been here since the beginning, I'd never forget 😤
If the Zerg is good. Be defensive: rush lurkers and scourge. Scourge will make drops impossible and lurkers crush anything until tanks pop out. If Zerg manages to survive till defilers its gg for terran.
Terran can't deal with defilers in sc2
They can barely deal with them in SC1
@@manchovieclemmons2380 thats the point, I wanted to know how sc2 race would deal with it
I am so curious abt how Z can fight against T without using Defiler. Watching this give me the answer, ofc Z had no chance :))
No dark swarm is a gg for Zerg. They need to start using defilers and guardians.
The moment I saw the thumbnail I kept asking myself, is this the day I will see the sc1 zerg steals and infest a command center? I guess not but hopefully very very soon
I did do some play testing and confirmed that you can take SC2 tech as SC1 toss with mind control 😂 I still need to look into the command center lmao
@@ElleixGaming The important question is, can you build SC2 buildings using SC1 pylons/warp prism aura.
Or build SC2 zerg buildings on SC1 creep and vice versa.
@@ElleixGamingcan arbiters and the mothership ckoak each other???
@@Akumasama probably yes
If he had Lurkers as defenders, he could have won it
sc2 is just made to be alot faster and easier for the player. Alot of these matchups have sc2 races win. Anyway, the bw zerg doesn't know how to play bw. No muta, no defiler, nothing
Muta would probably be bad here. The reason that unit is so strong in SC1 is because it clusters and moves like a SC2 unit
I'd just call it a Brood War Zerg much easier to say than SC1 over and over lol
I dono if sc1 zerg can deal with sc2 barracks with reactor + muledrop minerals with lings, hydra, or muta...
easy, scourge in the hands of good zerg would make drops impossible. And MM useless against lurkers. No need for mass hydras, just some lurkers and rush defiler and its gg, Sc2 terran has 0 chance to win against that.
Do note that SC1 Lurkers are noticably weaker than SC2 ones. Slower movement, burrow speed, shorter range. Their one advantage is being on the same team as Defilers.
@@Appletank8 sadly what I learned is that they nerfed defilers, even tho sc2 has so many advantages over sc 1 races
We also have to note that SC1 bio is.....invincible against non lurker armies practically. Medics heal rate is insane, you can literally sit there and out heal entire zerg armies. Sc1 zerg HAVE to use lurkers to be able to cut through it. So in comparison....facing an army that is larger but actually killable doesn't seem all that bad.
Good game. Good job. Good content.
SCBW forever!
Thanks for the kind words! SCBW will never die
I think Sc1 Zerg would play far better in SC2 then SC2 zerg. Defilers and Guardians with tech level 1 hydralisks and eventually lurkers are so good.
When Warcraft 3 in StarCraft 2 ?
Now that look fun, hope zerg punished humans a lil.
I'm glad we focused on the gold mineral line at 6:20, rather than the two armies meeting up in the middle of the map.
It made for a really interesting game that’s for sure!
cna sc1 vs sc2 same race go againts each other?
They can! All matchup possibilities are available, I was actually planning on covering a SC1 Vs SC1 matchup soon
Does anyone know how medium armor units (like Hydras) interact with SC2 units? For example: does a Marauder do 10 damage per hit or maybe like 15 damage (which is in-between 10 vs light & 20 vs armored)
It's done on a case by case basis, but bassically they are just translated to either light, or armoured, same as when they were translated over in wings of liberty. For example, the wraith is armoured in wings (and holy hell is it shit) and the hydra is of course light.
Actually BW Hydras are "no tag" the way Ghosts and Sentries are.
@@Appletank8 that might make the SC1 medium units a little OP
@@sygilber Yeah Hydras got their dps nerfed a bit in the last patch, and there's some discussion on how to adjust it better to be more balanced. One proposal is indeed to make a new medium tag, and give units with bonus damage a new bonus type against medium.
Lovely
Sc2 players need to study sc1 strat 1st, sc1 races can't use sc2 strat effectively
How to play this MOD, teach me plz!!!
You can play within SC2 itself! Once you launch the game, go to Custom at the top, select Melee then click "Create with Mod" - search SC Evo Complete and it should come up
@@ElleixGaming Thank Bro so much!
more evo!
More evo coming right up 😤
If Starcraft 1 Terran usually beats Starcraft 1 Zerg how the hell is Starcraft 1 Zerg gonna beat Starcraft 2 Terran? 😂😂😂
TBF, the Zerg player here didn't really try using Defilers. If the T player doesn't expect it, it can seriously screw them over for several minutes.
no queen no mule no chrono how broodwar so powerfull?
well defiler just owns terrans. Spellcasters in sc1 were way more powerful.
Like a single defiler in SC 2 can cause 10000 minerals in dmg or more, it is huge aoe and does 295 dmg. And it can just recover energy by eating zerglings...
The Zerg player here didn't really explore the tech tree, but their strength is mainly in how massable Hydras were (cheap, 1 supply), and once you hit end game, Defilers are super busted. Nearly invincible under Dark Swarm, massive 300 dmg Plague (though stop at 1 HP). BW ZvT late game for Terran is based around keeping Zerg away from T's bases as long as possible because if Dark Swarm lands inside, you're losing a lot of infrastructure.
BW Protoss has a stronger Storm, super long stasis and recall in Arbiters, being able to stunlock any group Bio units in Dark Archon. Dragoons are also a little bit stronger in a straight fight.
Terran has earlier medics, which gives them a pretty early power spike. Vultures can spam Spider Mines, Siege Tanks are cheaper. End games has Science Vessel with Irradiate that puts a 200 dmg AoE DoT cloud on Biological units, and if you keep them alive, Ghosts can stun lock one mechanical unit for lIke 30 seconds
I want to see sc1 win hahaha
this shouldnt work this good.
Zerg sucked ass. Lots of mistakes.
Not making a defiler was the biggest mistake
Triple M too much for Hydras. Liberators just target shooting Lurkers lol. Scourges too much for Medivacs but Marines are just target shooting them lol.
Yea spam lurkers and scourge then get defilers and its gg, there is literally no terran unit to break that
@@ryangonzales7716 Even in starcraft 1 Zerg would struggle to beat bio without defilers so not much of a surprise. If he didnt want to go for defilers he really need mutalisks with good micro.
Mutalisks, and air units in general, are much weaker in SC2. Much of their power comes from being able to ignore pathing issues, but now everyone walks good. BW Mutas are also a bit slower, and don't have the super regen. What Zerg really needed to do was make Queens or Defilers, they're where most of the power is.
虫族好菜啊~
Sc2 Terran is cancer race.
Sc2 is gay.... Not even considered a StarCraft game amongst StarCraft o.gs