Played majoras mask right before skyward sword and the difference is staggering, I find myself wondering how the series got to this point. Ocarina, majora and windwaker, all had a sense of exploration. Skyward sword litterally tells you everything, and stops you every 5 minutes. It doesn't let you figure anything out for yourself. The game almost feels over designed. But over designed to play itself, and it all ends up feeling like busy work, it's a chore to play. I'm so glad breath of the wild took the exact opposite approach otherwise the franchise might be in a bad spot.
Well said! Majora's Mask is perhaps my favorite 3D Zelda and I'm glad that they got back to the series' roots with Breath of the Wild. Hopefully BotW2 will keep steering the series in a better direction!
Actually, I agree with 95% of what you said. You made a really balanced analysis here. Good luck expanding your audience. It's as well done a video as most of the Zelda content on TH-cam.
I never played the original for the Wii because the idea of using the motion controls was really off-putting, but I played the HD version for the first time recently and loved it. I felt it captured exactly what I was looking for in a Zelda game, and the dungeons felt interesting (even the revisited ones in some cases) and both the main dungeon levels and the sky island side quests offered me plenty to do. With regards to the revisited content, I particularly enjoyed the flooded forest level and sneaking through the volcano area in order to retrieve the stolen items. My biggest issue with the game is the extremely linear level & puzzle design and the constant interjections from Fi giving advice/telling the player what to do, which, in addition to dragging out the time, made me feel like they either didn't trust in their design or in my capabilities as a player in solving the puzzles. As far as the story goes, I wish they spent a bit more time making the villain of the game more interesting, as fighting the fat blob demon over and over again got old fast, Ghirahim wasn't really fleshed out the way I had hoped, and the defeat of Demise felt lackluster, even when the final fight itself was ok. I agree with you on flying through the sky area entirely, and it kinda sucks that a main focus of the game wasn't given the attention it needed. With regards to the weapon/item variety, it doesn't really bother me that nothing really stood out. Most of The Legend of Zelda's items/weapons from game to game remain roughly the same: you got a sword, shield, bombs, bow and arrows, some extra projectile like the boomerang or beetle, and a traversal item like the hook shot/grapple hook/whip. Although I can agree the sail cloth was pretty much useless, I'd lump that in as a part of the game's shortcomings with the flying aspects of the game.
I agree with almost everything you’ve said here. I was a bit disappointed to hear that the final dungeon is one of the most unique though … because I have no intention of playing any more to get to it. After a few hours of getting used to the controls, I really enjoyed it bar the backtracking. The Ancient Cistern is amazing, as you say, and the silent realms were genuinely exciting. But the slogging totally killed it for me.
Woah this was a very well made- I’m so surprised that you have so little views for the clear amount of effort you put in. I completely agree with you too, as much as I love this game (the remaster is my first time playing it) having played it after botw, it feels a bit boring and linear, and really slow going for what it should be. I just want to get to power up my master sword, and get items, but I have to do such boring filler stuff first. At Lanaryu, when you can’t get into the temple, that really annoyed me because realistically you could just climb over it. Also, how the heck did a Goron get over there? It doesn’t make sense
I totally agree. Skyward Sword is the only Zelda game that I've been unable to finish, both when it first came out 10 years ago, and on my second attempt when the Remaster came out. Everything about the game just feels so slow and boring.
I certainly had fun playing SS when it first came out in 2011, the novelty of motion controls was still there and the extra focus on swordplay is still a great idea. Twilight Princess and BotW have both also given some extra focus on Zelda's combat mechanics to great effect with the former's only major issue being the game's overall lack of difficulty. Though having played SS through once, I don't feel any desire to go back to it. I knew it was flawed and wouldn't age too well even back then. Since this remaster didn't include Twi or Wind Waker HD (What the fuck, Reggie), I'm just not willing to pay $60 for Skyward Sword a second time. 2:54 Not to mention WW's map has an island in every single grid square. They're not comparable in terms of content. 3:05 If not for TINGLE being a cheapskate fuck, I'd actually love WW's Triforce quest. It's a giant scavenger hunt for the Triforce. I liked that. 6:53 It always seemed to me like a most of the cool stuff you'd want to actually experience in "THE FIRST ZELDA IN THE TIMELINE" only exist within an expository past. Ghirahim is great, Demise and learning something about Ganon's origin is cool but everything else feels less like an epic adventure and more like Link is just tying up a few loose ends in a grand plan set by Hylia countless years prior. An errand boy of the gods rather than a hero's journey. oof
Good points. I like that WWHD made the Tingle stuff more tolerable, since you'd just find some of the Triforce pieces instead of expensive maps to decipher. And you summed up my frustrations with SS's lore pretty well- you're made out to be this legendary chosen one, but I bet everyone's just buttering you up so you'll feel special and run Hylia's errands.
agree with everything you said. this game made me fear about the future of zelda, luckily we got botw. but really, it's dificult to explain, but everything in this game feels like a chore, like a boring challenge that's usually made difficult by making it unnecesarily annoying, (simple example, stamina depleting in skyloft or swimming only by using motion controls) every now and then, there's fun segments, but covered by lots and lots of chores in between. sloooow and tedious text boxes and more and more chores
Played majoras mask right before skyward sword and the difference is staggering, I find myself wondering how the series got to this point. Ocarina, majora and windwaker, all had a sense of exploration. Skyward sword litterally tells you everything, and stops you every 5 minutes. It doesn't let you figure anything out for yourself. The game almost feels over designed. But over designed to play itself, and it all ends up feeling like busy work, it's a chore to play.
I'm so glad breath of the wild took the exact opposite approach otherwise the franchise might be in a bad spot.
Well said! Majora's Mask is perhaps my favorite 3D Zelda and I'm glad that they got back to the series' roots with Breath of the Wild. Hopefully BotW2 will keep steering the series in a better direction!
Actually, I agree with 95% of what you said. You made a really balanced analysis here. Good luck expanding your audience. It's as well done a video as most of the Zelda content on TH-cam.
I never played the original for the Wii because the idea of using the motion controls was really off-putting, but I played the HD version for the first time recently and loved it. I felt it captured exactly what I was looking for in a Zelda game, and the dungeons felt interesting (even the revisited ones in some cases) and both the main dungeon levels and the sky island side quests offered me plenty to do. With regards to the revisited content, I particularly enjoyed the flooded forest level and sneaking through the volcano area in order to retrieve the stolen items.
My biggest issue with the game is the extremely linear level & puzzle design and the constant interjections from Fi giving advice/telling the player what to do, which, in addition to dragging out the time, made me feel like they either didn't trust in their design or in my capabilities as a player in solving the puzzles. As far as the story goes, I wish they spent a bit more time making the villain of the game more interesting, as fighting the fat blob demon over and over again got old fast, Ghirahim wasn't really fleshed out the way I had hoped, and the defeat of Demise felt lackluster, even when the final fight itself was ok. I agree with you on flying through the sky area entirely, and it kinda sucks that a main focus of the game wasn't given the attention it needed. With regards to the weapon/item variety, it doesn't really bother me that nothing really stood out. Most of The Legend of Zelda's items/weapons from game to game remain roughly the same: you got a sword, shield, bombs, bow and arrows, some extra projectile like the boomerang or beetle, and a traversal item like the hook shot/grapple hook/whip. Although I can agree the sail cloth was pretty much useless, I'd lump that in as a part of the game's shortcomings with the flying aspects of the game.
Skyward Sword? More like Skyward BORED
You're the new CEO of Nintendo
I agree with almost everything you’ve said here. I was a bit disappointed to hear that the final dungeon is one of the most unique though … because I have no intention of playing any more to get to it. After a few hours of getting used to the controls, I really enjoyed it bar the backtracking. The Ancient Cistern is amazing, as you say, and the silent realms were genuinely exciting. But the slogging totally killed it for me.
Woah this was a very well made- I’m so surprised that you have so little views for the clear amount of effort you put in. I completely agree with you too, as much as I love this game (the remaster is my first time playing it) having played it after botw, it feels a bit boring and linear, and really slow going for what it should be. I just want to get to power up my master sword, and get items, but I have to do such boring filler stuff first. At Lanaryu, when you can’t get into the temple, that really annoyed me because realistically you could just climb over it. Also, how the heck did a Goron get over there? It doesn’t make sense
I totally agree. Skyward Sword is the only Zelda game that I've been unable to finish, both when it first came out 10 years ago, and on my second attempt when the Remaster came out. Everything about the game just feels so slow and boring.
Elitist
I felt asleep while fighting the first boss.
I certainly had fun playing SS when it first came out in 2011, the novelty of motion controls was still there and the extra focus on swordplay is still a great idea. Twilight Princess and BotW have both also given some extra focus on Zelda's combat mechanics to great effect with the former's only major issue being the game's overall lack of difficulty.
Though having played SS through once, I don't feel any desire to go back to it. I knew it was flawed and wouldn't age too well even back then. Since this remaster didn't include Twi or Wind Waker HD (What the fuck, Reggie), I'm just not willing to pay $60 for Skyward Sword a second time.
2:54 Not to mention WW's map has an island in every single grid square. They're not comparable in terms of content.
3:05 If not for TINGLE being a cheapskate fuck, I'd actually love WW's Triforce quest. It's a giant scavenger hunt for the Triforce. I liked that.
6:53 It always seemed to me like a most of the cool stuff you'd want to actually experience in "THE FIRST ZELDA IN THE TIMELINE" only exist within an expository past. Ghirahim is great, Demise and learning something about Ganon's origin is cool but everything else feels less like an epic adventure and more like Link is just tying up a few loose ends in a grand plan set by Hylia countless years prior. An errand boy of the gods rather than a hero's journey.
oof
Good points. I like that WWHD made the Tingle stuff more tolerable, since you'd just find some of the Triforce pieces instead of expensive maps to decipher. And you summed up my frustrations with SS's lore pretty well- you're made out to be this legendary chosen one, but I bet everyone's just buttering you up so you'll feel special and run Hylia's errands.
agree with everything you said.
this game made me fear about the future of zelda, luckily we got botw.
but really, it's dificult to explain, but everything in this game feels like a chore, like a boring challenge that's usually made difficult by making it unnecesarily annoying, (simple example, stamina depleting in skyloft or swimming only by using motion controls)
every now and then, there's fun segments, but covered by lots and lots of chores in between. sloooow and tedious text boxes and more and more chores
I don't care what game it is, textboxes should be able to be advanced near-instantly if the player wants to
Delusional Elitist
Wrong Skyward Sword >>>>>>>>>>> Mid Waker