I've been searching for a word to describe this sort of 3D shape, glad I found your video. This is really helpful for my project, thank you! Earned a sub :)
OK - it's been a year. But if you're still looking for a word that describes this type of design, look up "low poly" followed by anything..."dog", "surface", "design"... it'll send ya on the right track.
I was keyboard slapping all last night trying to figure this out lol did not even know what to search so I am really glad I found your video, thank you!
I have been trying to figure out this type of technique using Tinkercad. You made it super simple. I think I can figure out how to do it! Thanks a million! Earned another sub!
Once you have the triangle shapes, I’d create a new plane up from the bottom face, I think I did about .375” on a .75” baffle stock. I extruded that down straight. Then that same sketch I extruded up at an angle that looks good.
Ryxxi I’ll have to play around in fusion and see if I can find a way. If it had a project funtion like catia, I could project a sketch with triangles down onto a curved surface. Then extrude from the curved surface. But I’m not sure if fusion will let me. I’ll try it out.
@@alanchong7590 I did some testing today. And made a vase. Using revolve around the z axis. Then created a plane in front of the vase. On the sketch I made a bunch of triangles. Then create another sketch on the zx plane in the center of the vase. Go to create, project/ include and select project to surface. Choose the faces of the vase, the curves is the lines of triangles sketch, projection direction is the y axis. Repeat this same process in the zy side of the model. With the lines projected on the surface go to modify and split face. Faces to split are the vase face, splitting tool you’ll select a triangle. Continue this process until you get the triangles you want. You may need to add sketches especially around the edges or create to 45 degree planes to add another 2 sketches. Once you get all the triangles split faces. Choose modify offset face and extrude the face out to the height desired. After extruding a triangle, use chamfer and select the 3 edges choose distance and angle out the height of the offset, then rotate the angle as close as possible to get a point. Edit the numbers until the point is closed. If you go to far it won’t work. Might be easier for me just to make a tutorial but this was the quickest way to explain it.
@@hardtimeswoodworks if u have an email address or something I can send you the exact model I'm talking about and I know 100% is made in fusion but I just don't know how
4 years later still very needed tutorial, thank you so much and I thought this will be much harder to do, but it's in fact easy AF xD
Dude... I searched for hours a few weeks back for a tutorial on this. Thanks for the post!
same here! been looking for a month now. glad Michael shared
I've been searching for a word to describe this sort of 3D shape, glad I found your video. This is really helpful for my project, thank you! Earned a sub :)
OK - it's been a year. But if you're still looking for a word that describes this type of design, look up "low poly" followed by anything..."dog", "surface", "design"... it'll send ya on the right track.
Simple and effective. You are the master!
I was keyboard slapping all last night trying to figure this out lol did not even know what to search so I am really glad I found your video, thank you!
I have been trying to figure out this type of technique using Tinkercad. You made it super simple. I think I can figure out how to do it! Thanks a million! Earned another sub!
Thanks for sharing Michael
Love to see a CAM follow up for this!
thanks, dude, very helpful! keep shooting videos
Awesome and Simple! Thank you so much!
Fantastic! This is exactly what O was trying to do with one of my projects! Thanks!
Thanks for sharing man! Great work
Thanks for the video, I used what I learned to design pattern for my dogs armor.
Thank you so much for a tutorial !!!
Great video, helped me a lot. Just need to figure out how to draw also the circles for the speakers. Maybe I should draw them first then the shapes.
Once you have the triangle shapes, I’d create a new plane up from the bottom face, I think I did about .375” on a .75” baffle stock. I extruded that down straight. Then that same sketch I extruded up at an angle that looks good.
Thank you for the great tutorial. Is there any way to convert a 2d photo into polymeric shapes in the same manner as this video? Thank You 👍👏🙏🏻😊
This is exactly what I want, Thanks.
literally done the tesselated surface in fusion 360 using 3d sktech, one day later, youtube recommend me this video. Damn
Hi, is there a way to make this on a curved surface ? Like on a Arc. Thanks
Ryxxi I’ll have to play around in fusion and see if I can find a way. If it had a project funtion like catia, I could project a sketch with triangles down onto a curved surface. Then extrude from the curved surface. But I’m not sure if fusion will let me. I’ll try it out.
@@hardtimeswoodworks ty:)
You should be able to make a face and then distort it to surround a sphere but that might be exceeding the capabilities of fusion360
Awesome!! Thanks!!
How do you apply this on a curved surface like a vase or cup?
@@alanchong7590 I did some testing today. And made a vase. Using revolve around the z axis. Then created a plane in front of the vase.
On the sketch I made a bunch of triangles.
Then create another sketch on the zx plane in the center of the vase. Go to create, project/ include and select project to surface. Choose the faces of the vase, the curves is the lines of triangles sketch, projection direction is the y axis. Repeat this same process in the zy side of the model. With the lines projected on the surface go to modify and split face. Faces to split are the vase face, splitting tool you’ll select a triangle. Continue this process until you get the triangles you want. You may need to add sketches especially around the edges or create to 45 degree planes to add another 2 sketches. Once you get all the triangles split faces. Choose modify offset face and extrude the face out to the height desired. After extruding a triangle, use chamfer and select the 3 edges choose distance and angle out the height of the offset, then rotate the angle as close as possible to get a point. Edit the numbers until the point is closed. If you go to far it won’t work. Might be easier for me just to make a tutorial but this was the quickest way to explain it.
Great video. Thank you.
Great tutorial, thank you!
Thanks very much
can u make a video how to do this on a cylinder surface
I’ve never thought about wrapping it around a cylinder. I’ll see what I can do in fusion.
@@hardtimeswoodworks if u have an email address or something I can send you the exact model I'm talking about and I know 100% is made in fusion but I just don't know how
Nice :)