just designed my first screw spacer for 3d printing or washer idk screw goes into the plastic to give the head a larger diameter acting as a washer i guess. But i managed to make it nice and grippy thanks to this tutorial cheers :D
How can I do a coil outside of the origin? I've seen several tutorials like this (btw, thanks a lot!) but all of them use the origin. I'm working on a design where I need to create a thread with a texture like this in the outside to generate some grip, but I can not replicate this formula having my nut in a place different than the origin
How would you do this on a model that is lofted? For example if you make a bottom circle of 10mm and loft a height of 15 mm to a top circle of 14mm. How do you get it to knurl evenly from the bottom to top?
Great tutorial! You are very good at directions. Thanks, John
Glad it helped 👍
All the success to you and your channel, you deserve it
👍
just designed my first screw spacer for 3d printing or washer idk screw goes into the plastic to give the head a larger diameter acting as a washer i guess. But i managed to make it nice and grippy thanks to this tutorial cheers :D
Sweet, sounds like a fun 3d printing project
Great video, explained very well thank you.
Glad it helped 👍
How can I do a coil outside of the origin? I've seen several tutorials like this (btw, thanks a lot!) but all of them use the origin. I'm working on a design where I need to create a thread with a texture like this in the outside to generate some grip, but I can not replicate this formula having my nut in a place different than the origin
I would like to know this as well!
This video is amazing thank you!
Glad it helped 👍
Super. Danke schön.
Alles arbeiten.
Welcome
Instead of a cylinder, I want a coffee cup shape. So, a smaller circle lofted to a larger circle. How do I make that knurled?
Try making a path that follows the outside contours
You can also select Knurled in appearances and edit the appearance for something quick!
Yes, that is perfect for when you need a quick render, thanks for sharing with everyone
nice! is there any way to make this affect geometry or is it just for rendering?
@hoptoad this is real geometry
@@WhatMakeArt when using "appearance" instead of spiral cutting?
@hoptoad I see if using the appearance then no it is not geometry. But yes that would be cool if it was
Any direction on how to deboss some text on a knurled surface (many faces) I tried selecting all the faces but fusion 360 errored out.
Make ta simpler model that fusion can handle?
If you mirror across the same plane where the spiral starts, you don't need to use an offset construction plane.
Also, huge thanks! This is so much easier than my own solutions, and even produces better results!
Great tip, thanks for sharing with everyone 👍
Glad it helped, hope the project turns out good 👍
@@WhatMakeArt It did! I made a knob for the tip-retention screw of the Pinecil soldering iron.
Thanks!
You are welcome, and thank you !
How would you do this on a model that is lofted? For example if you make a bottom circle of 10mm and loft a height of 15 mm to a top circle of 14mm. How do you get it to knurl evenly from the bottom to top?
I would try to make the knurl deeper and then make a second loft that is the depth of knurl and do an intersection
Is there a way to do something like this to a cubic shape?
Sure, if the paths have right angles
@@WhatMakeArt that sounds... difficult
It might be, I haven't tried it
Thank you like you to do it with a tire
A tire would be a great application of knurled textures in Fusion 360
My coils will not invert no matter what I do
Hmmm... Maybe start with a new file in Fusion 360?
Epic
👍
Yeah, this guide is useless, you can never get the coil to make even contact with the cylinder no matter what you do...
Does it still make the pattern?
You don't know the basics of fusion and it's somehow his fault? Lol 2023.