Pulling from storage automatically within your base zone needs to be a golden standard for crafting games I feel. Its so tedious going back and forth... forgetting to grab something.... going back....finally crafting it.... Then doing that 500x between all the things you have to do and you've lost hours that could have been spent doing something else if they had streamlined that one thing.
As long as you dont complain when their isnt enough endgame. Too frequently the people that complain about time burners are the same people that complain when their isnt enough endgame content or they want more endgame content.
@@hardbrocklife That's a terrible equivalency. The complaint is a clunky, awkward, unfun building system; not necessarily spending time on doing that building. Spend my time in ways that are fun, not with jank.
same in Valheim and V Rising, it's a wonder to me that developers don't add QoL features and modders have to mod them in. UI design also seems to be a major issue.
Totally agree. I don't even mind how Enshrouded does it where it's a progression feature. As long as it's there in the game. Necesse does it the best imo. You can assign chests for specific things to go into those chests and your NPC guys will sort all your materials for you in real time. Super immersive and extremely convenient SSS tier QoL feature.
They have missed a golden opportunity to have classic steampunk automatons that you could program to gather and refine resources. Could even use the card system they include in the game to program the automatons "Gather - Wood", "Refine - Wood", "Wood type - high tier", "Add to chest when complete". Still early access I guess.
I think they are in the game, i ran into a automaton station in the desert that had bots gathering twigs and i put stone in and they started gathering stone! so its there kinda i guess but they move hella slow xD
Honestly there are a lot of Fae Characters named Puck (probably for the same reason), so I get their confusion. Not really expecting too many people these days to have read A Midsummer Night's Dream.
Was stoked for this game. But having played Enshrouded in its early access state- and how great of a game that has been. I worry Nightingale won't match that level of system design/fun even at a v1.0 state
My experience as someone who has loved Enshrouded, and played in the stress test for this, was to take it off my wishlist. It just had so much that was un-intuitive and actively not fun about the game. The lore and worldbuilding was the only good for me, when I LOVE these types of games.
Like, you can't be underwhelming AND be a GaaS game. Thankfully enough people wrote it off due to the GaaS feature, that it along with the people that are not going to be it because its overly simplistic, will cause the devs to make a better game to counter act the GaaS or remove it all together. I'd drop thw cash on it now to support further development if it wasnt a GaaS game. GaaS is the devil.
Enshrouded is even more awesome after seeing what a mess Nightingale is. The fact Nightingale forces you to play online with laggy servers is crazy. I returned it after 20 minutes, the game is not even fun to begin with.
Sounds like it's a wait for some of the systems to get tweaked and fleshed out kinda situation. Also, for those who it matters to, the game is online only. There is no offline mode, so if you don't have consistent internet access or just want to play solo alone you won't be able to without a constant connection to their servers.
I think they're considering giving it an offline mode when 1.0 launches since they've gotten a ton of requests for that (as they should). I'd imagine right now they need to optimize dev time as much as possible.
Which is silly because unless you have a party to play with from the get-go you're just going to be solo anyways. Or at least I am so far before unlocking The Watch (50h)
bro, the game looks pretty, but it feels like every other survival/rpg game. And the issue isn't that they arent fun, it's just that each one has SUCH minimal differences. It almost feels like playing valheim with a skin. I say that as someone who hasn't played a lot of survival/crafting/rpg games. Valheim, Enshrouded, V Rising, and now Nightingale. They feel way too similar to eachother with slight differences in combat. That's my own opinion tho
@math8461 you know the point you made? That literally goes for all games in all genres, it's not just this game in particular. Games are literally supposed to be like that in the same genre.
@celphalonred1999 so you're telling me they couldn't have done the food system differently? What about the gathering materials system? And the crafting system? It's all the fkn same, go be a smartass elsewhere
@@celphalonred1999That is the qeustion tho. Are they supposed to be literally the same ? I mean Valheim at least did innovate quite a lot and brought this kinda new wave of refreshed survival games. It also had a pretty unique personality to it. But otherwise most of those survival games are really similar. I mean when you look into other genres there is usually way bigger difference. Even today when studios mostly refuse to risk and innovate. Like idk shooters and BRs. U got cookie cutter military style like Battlefield or Call of Duty and even those have some differences already. U also have more arcady approach of Apex or even more so of Forknife. And so on and so on. The feel when u play those games is different by a lot. But in survival games ? i wouldn't say so
I’m not sponsored, and the game is amazing to me. And to think this is just an early access game. Anyway, there are a few rough edges to it, but it looks good to me. This opinion might make me look like a blind retard, but I don’t care. It is a good game.
Allowing a low lvl player to enter a high lvl area, get destroyed or 1v1 a normal mob as it was a boss for 20 mins is an underrated experience. They really missed an opportunity.
I 1000% agree with this. Some of my favorite memories are from games that let me wander into high level areas when I shouldn't be there and either getting wrecked or finding ways to run and survive. "Gear locks" make a game feel like a game and makes immersion less possible.
Respecting the gamers' time is a very underrated quality games should take into consideration now. With so many games coming out all the time, making a game extremely grindy for no reason is gonna push people away.
Do you want to whack a tree for 4 hours? How about doing that every few play sessions and we definitely won't let you progress out of that grind with any kind of automation, sound good? 😁
Seriously, the first 10 minutes of the video already made me want to uninstall, and it wasn't Force's fault. If I just wanted to punch trees for hours to build a wall I'd go play Minecraft or any other survival game I already own. I don't understand why all the games in this genre are so basic in term of gameplay and progression.
@@JungGun-x-Yeah but Warframe having started with a free to play model and with drip fed content with moments of large updates kind of needs that grind for player retention. Its a game that fully embraced the grind.
Well, shit.. Was hyped for that game since the initial trailer. Got on a few alpha, and everything I didn't like during the test are still there + other stuff I didn't get to try like the boss being a gearcheck is disapointing. It's only early access, so there is still hope, but it sounds like it will have a rough start compared to other recent releases.
Give it a year or two and I’m sure it will be better. Theres just too many “complete” game experiences out right now to warrant not purchasing this in its current state
Thanks for the review. I love crafting so I got this game and loaded it overnight. Looking forward to playing. Since it's in early access seeing what the developers bring to this game in the future is like getting in on the ground floor of a project. I appreciate your honest reviews about games so I can know the drawbacks and the positive aspects. Thanks for the hard work you do for the rest of us. :)
I find it strange that they have this lore-heavy loop and yet you have "gear score" as a goal, and invisible walls which stop you if your gear isn't of a certain level value.
Haven't seen any invisible walls yet. A notice is given that your gear needs to be a certain number or higher before entry (if not, players would scream that the game is too hard and they don't know what they need to do).
Nightingale reminds me of Artifact...it has too many components that work against the core gameplay loop where everything becomes a chore. I know some folks really love the aesthetic of the game, but that's pretty much all it has going for it...they need to really settle on an identity and making power spikes feel more evident between their tiers. It looks and feels like a game still trying to find its image.
Even the aesthetic looks all over the place. Great landscapes, but garbage textures close-up. There's a weird contrast in quality. Ui is bland as hell. It just looks very janky.
@@mick2287 you're rewarded less from adventuring, and more from staying in one place just fulfilling tedious recipe requisites. This also ties into the combat as well, as you are restricted with laundry listed recipe factors of common materials to craft certain gears which is as slow as the movement...there's just too much resource management and incredibly weak base building reward...this coupled by the fact the combat feels dull...the game just feels it's still in the process of distilling what direction they'd eventually want to head in
Another great and accurate review. Some of my Co-Op crew jumped in, I watched and waited, and I'll continue waiting for the QoL features and some better performance. Enshrouded is a better game in terms of fun, imo. My friends playing Nightingale like most of it, but they have some of the same concerns. My "Crafters" friends really enjoy the crafting/harvesting, but that's their thing.
CRafting grind kills a survival game quicker than anything else. If this game is based around MAGIC being given to us and that's how we use the crafting stations, we should be able to just say "we wanna make this thing." and the magic would automatically pull and craft things from the base and storages.
I think the entire review can largely be summarized as "I dont want to play survival crafting games i want to play rpgs with a spraypaint of survival" which is where enshrouded is. Friend and i are playing enshrouded and its interesting but its also 100% an rpg first that hides as a survival game, everything is unlocked through quests and instantly craftable at a single npc you never have to worry about durability and there is no hunger system no survival elements and dying doesnt matter that much. Aint nothing wrong with liking enshrouded but to me it sounded like they didnt keep up with their crafting stations and just wanted to skip all of it, instead of slowly building them when they got the time and materials
Just wanted to point out that when you leave a realm to go back to your home realm, you can actually go back if you go back to the portal. You get an option to reopen a portal to the last area you visited, when you open a portal to a new realm you lose the last one. So you can go back and forth providing you don't generate a new portal. Hope that helps! 🙏
This game reminds me of a child with the gutter guards at the bowling alley. Not being allowed to explore unless you do A + B is weird. Let me learn by getting 1 shot.
21:50 So someone else finally used Dragon Age Inquisition's crafting mechanic. Awesome. That was such a nice crafting system because it allowed you to tailor the gear pieces to a certain playstyle that you wanted.
Worlds Adrift used this mechanic too. (RIP) You could build airship parts with different materials, and you'd trade off different attributes - better durability, vs. better functionality, vs. better weight, vs. lower cost.
It is a grave oversight to not mention that the game requires an always-online connection, even for single player. Some will care, some will not. Either way it should be mentioned.
VERY helpful and thorough review! I wish I had watched this before buying the game. I played beta and never got too deep in the game but was caught up in the HYPE of the game. I did feel it was overwhelming, but I thought maybe I wasn't giving it an honest effort. You summed it all up perfectly and broke down the complexity of a game that probably does TOO much. I will give it a go, but your insight will definitely be beneficial 👍🏾
I’ve literally found gear at old sites in the tutorial. So yes there is gear that has gear score upgrades around, you have to be willing to explore and not just try to Zerg your way to the next power level.
The gear in the tutorial is baked-in. There is no gear just floating around in the wild that i've seen in 50h; just raw materials. The closest thing to getting gear in the wild is recruiting a follower and taking their gear but you probably have better gear than any of the ones you'll find.
Looks neat but im just burnt out on survival games at this point. I'm tired of grinding for resources and base building. The setting doesn’t really grip me either.
@@brohogany9920 I don't want to get into helldivers as it feels just another FOTM, where it'll have empty lobbies after a month or two (points to Starship Trooper). Worse, I'm in the SEA region, so either I have bad ping compared to everyone else, or I'm paired with people that don't speak a lick of English. And since I heard that helldivers is heavy on the teamwork side, I don't want to do it with randoms.
I haven't tried Nightingale yet but Enshrouded just has got me hooked. You can pick it up and put it down, voxel building and world just got me right away. It's just really fun.
That kind of grindy crafting is a deal breaker for now... Hopefully they change it... A simple autocraft subcomponents option while pulling from chests in the estate would be a simple fix! Thanks for a great review. I have been looking forward to this game for months. The exploration and card elements sound so good...
Stamina on a glider is the single most dumb stamina mechanic ever. ... on a second thought it sounds like a logical solution to gatekeeping players from gliding beyond a certain radius of tall structures
Thank you for an honest and fair review. I was mildly excited for Nightingale, it looked gorgeous and had some interesting concepts in terms of the worlds (biomes) you could visit and how you the player could influence that. Post launch I’ve seen nothing but Meh off this. Comparatively, Enshrouded blew me away with its biomes, material gathering and base building. To me, it’s a little masterpiece. A show case of how a dedicated team with a clear vision and a boatload of passion, can create something really refreshing and price it so reasonably with a huge amount of content. Then along comes Helldivers 2 with the same aspects and 2024 is turning out to be a golden year for gaming.
I would really like a survival action RPG with 80% RPG and 20% survival, anyone feel the same way? I think Enshrouded is close to achieving that 80/20 rule, and is taking steps in the right direction in that aspect. I like survival elements, I just don't like a game throwing it in my face and forcing me
5:14 that isn't just moderate grinding, this is a problem we are continually seeing in survival games, and to need 3 materials and multiple of each of those for even a basic part of a base is a nightmare for a reasonable level of building an actual good base, and there's no reason these games need to make building so expensive - except to make the game less fun.
I know when I started Enshrouded I was dissatisfied with the lack of crafting from storage, until I realized you had to unlock magic chests to allow that function. I hope if there isn't something like this already implemented they will add a QoL function like this.or like palworld where it is always like that.
What happened to the UI/HUD that was in the previews? That version looked much crisper than what is in the actual gameplay. It makes me think that the game is in a much earlier stage than what was showcased to us.
Starting to feel like all these survivals are just devs lazy excuse to not make a finished rpg so instead they fill it with endless chores to make any progress
It is good fun, but not quite on the level of Enshrouded for me personally. Still, I do like many elements this game brings to the table, played for 4.5 hours straight, its got issues but its fun. Although I think now I have decided to start a group Server for Enshrouded, have played about 90 hours of it solo and love it but wanted to see how Nightingale was first. Think in a few days will get a up an Enshrouded server for me and a couple friends like we did for Valheim. Nightingale is in good shape for Early Access and I can't wait to see it develop over time, but yeah Enshrouded is much more well rounded at the start of EA, compared to Nightingale. Thanks as always for the video!
What's enshrouded's end game. Already 100+ hours, build myself a Manor with a farm and there's really only one black spot in the map for me and maybe missing 2 pieces of level 25 melee armor before I can say I completed it. Oh, and a few fire link shrines, but since I don't know which shrines I've gone too and which I haven't, I'm feeling to lazy to do it. And honestly, the game could use some automation, because I absolutely loathed having to build up a good stock of cooked food with repeated seeding, farming, then cooking.
Dude, you just described every single survival game out there, you have to grind, it's NOT a roll playing game with a plot and endgame, Survival Games technically end when you have had enough. I played 160 hours, 100% completion of game and max lvl everything, game was over for me.
The Devs have said that one of the main things they are adding during early access is craft from storage. The player hub that you get to has 3 six man dungeons that you can run. My play time when me and my friend reached the hub city was about 35 hours which is nothing time wise for survival crafting game players. With the gear you have when you get to the hub the bosses are not really doable. The game then becomes about grinding essences to buy recipes for better weapons and armor similar to what you do in the endgame of an MMO. The difference is you craft your gear to have the bonuses you want instead of just buying it already crafted, Different bosses take more damage from specific weapon types and elements, You can craft your own portals at your base. If you open a portal to a realm that realm dosnt go away until you open a different portal with different cards at that specific gate. I have a permanent portal to my friends starter realm created from an address card that you can create and give to friends, I have 5 portals at my base that I can set to different realms to go in and out of for things I might want or to farm essence, When I have what I want out of it I just put new cards in the portal and it closes the previous realm attached to that portal down and opens a new one.
Thanks for the honest review, I didn't like the idea of memory puzzles having ADHD it sounds like a nightmare but then you described the crafting and I was so out as that sounds like a ADHD nightmare that would have me crying onto my keyboard every time I wanted to craft something. The premise sounds really cool and it looks nice so hears hoping as they go they improve this so it's more accessible for people like myself.
Hmmm. I'll definitely keep an eye on this one. The realm system is very cool, but I was wondering how much combat depth the game had and your review answers that. I think I'll hold off on this one for the time being and see what sorts of updates it gets during EA. I just did 100+ hours in Palworld so I'm not chomping at the bit for another survival game right now.
Fair perspective. I'm personally enjoy the game so far but I'm only a few hours in so far. The combat is simple but serviceable being it's a survival crafting game and not a action rpg. The combat feels very much like Skyrim to me. I'm interested to see what the developers do after hearing player feedback. The game will definitely go through some evolutions. We have to keep in mind this is day 1 early access. Hopefully the developers stay dedicated to this game because the potential is the uber high!
Started playing this game on a 40" 5K Monitor and all I can say is....damn! Looks nice for a early access game. WIll be interesting to see what its like in 6mo -1yr
So far very much enjoying the game and currently at a gear score of 46. Yes, there are some improvements that could be done, especially with crafting and making mats accessible from the chests. However, still has a lot of potential and has been way more satisfying than the empty world of Palworld.
The gear score check quest screwed us over...we never figured how the red locked gates worked because the gear score is bugged and kept randomly going up and down when we traversed through the realm, sometimes going as high as 270 even thou we don't own the gear. Apparently it does also trigger the progression for the gear check quest so my party never saw these quests until we had ~120 gear score and someone told us...50hrs in to the game...
Unfortunately, at the moment this game is always online. The devs have said this might change in the future if there's enough demand for it, and I really hope it does. I don't think that decision really makes a lot of sense for a survival crafting game that could potentially be played solo, offline. Games of genres that don't really make sense to be made always online really shouldn't be, as it not only makes the game potentially unplayable for anyone living in a rural area or anywhere with poor internet, but it also means you are paying for something that has been somewhat arbitrarily decide that you must also pay for an internet connection to be able to use. This feels a lot less like a purchase and a lot more like a subscription, especially for a lot of people who don't have the same access to internet. I know this issue doesn't really affect a lot of gamers out there, and they might not see it as an issue at all really because it hardly materially affects their experience with games, but this is generally a bad precedent to set for consumer's sake. This only removes access and alienates a portion of your player base, and as far as I can tell, provides very little to no benefit to the rest.
This is the same reason I won't purchase some older capcom games. They retroactively added online DRM. Might as well be a GaaS game at that point. No thank you.
Clarify this for me please - is this another "craft for crafting sake" survival game? If complicated crafting and resource acquisition was the end goal of me playing a survival game, I would be playing Craftopia, where both of those are pretty complicated. But Craftopia really lacks a REASON to even bother with that. And most of survival genre theese days does as well. Lacks reason to play them. Complicated crafting system won't substitute for a reason to play in the long run. Nightingale at least showed promise with lore/setting and a vision of an end goal, but after watching this review it feels like it doeasn't really deliver. So again, before I waste my time and money on another game that has no reason to play it, please clarify for me - is this another "craft for crafting sake" type of survival game?
I was really looking forward to this game, as I am a sucker for anything steampunk in gaming. I spent a fair amount of time watching youtubes prior to today's EA release, and two things kept sticking out for me. When looking at items such as a vase, a table or a mechanical device, the graphics looked great, but all the shots of the greater outside world looked blurry and milky. There were other graphic red flags as well. The crafting and item thumbnails in inventory were so basic, almost crude that I thought they must be placeholders and they would be replaced with higher quality images at release. The other thing I noticed in videos were the character combat and resource gathering mechanics (chopping wood, etc.). They looked so amateurish or like from a game 20+ years ago. But I decided I wanted to find out for myself. Today I purchased and installed the game as soon as it went live. Right away my fears were confirmed. It was a really strange mixture of very good graphics with cheesy, low poly graphics mixed together. The grass is simply awful. The character mechanics were so clumsy and stilted, they seemed to be a bad joke. But I decided to keep going. Now I'm a lefty, so with every game one of the first things I do is switch character movement key-binds from WSAD to the arrow keys. But when I did this, moving my character caused the camera to swing all over the place. It took me a few minutes to discover that the camera controls were also tied to the arrow keys. But why wasn't I presented with this conflict when I reassigned the movement actions to the arrow keys? Well after a little digging I learned that The devs hard-assigned the camera controls to the arrow keys, meaning they could not be used for anything else. Now I have a gaming KB, so it doesn't have a numpad, so reassigning movement to any of those keys was not an option. As the day progressed I kept searching the Steam discussions about this issue and learned that the devs have decided that this is a "bug" and will fix it in an upcoming patch. I then decided to see this as an opportunity to request a refund. Now mind you I have been playing pc games since MUDs (text-based dungeon games) were the only games online, and video cards did not yet exist. I have never, not once, requested a refund for a game in over 30 years of gaming. Nightingale broke that streak. Sad really. I wish the devs the best.
@@SpaceCadet4Jesus I was aware a fix was coming before I requested a refund. As I mentioned in my op, "I then decided to see this as an opportunity to request a refund." Nightingale has a lot of potential, and there is a lot to like about the game. But it is a long way from a game that I'm ready to invest a lot of game time in at this point. I will keep and eye on it for now and perhaps give it another go in a year or two.
Yeah I'd agree with all of this. It has decent bones, it's clearly not finished, but I"m done after about 55 hours. I WILL go back and play more when it's done though. I'm really hoping the combat system is expanded, and cleaned up (it's feels very point and pray but with really satisfying hits). One thing I WILL say though, is that it's one of the most beautiful games I've played in years. I spent a LOT of time just taking gorgeous screenshots of towers, sunrises, sunsets and animals wandering around the place.
This whole early access crafting survival game schtick is getting old. This game has been in development for 5 years. Why is it early access? Can we no longer receive a feature/content complete game at launch? 5 years of development for a $30 beta. No thanks.
Played this in a closed beta test and it didn't grab me the way I wanted it to. I loved the idea of the setting but it felt a lot more jank for how close to release it was. Enshrouded though, that game grabbed me immediately.
A Fae creature called Puck.... hmmmmm. Can you wield something that is too big, too thick, too heavy, and too rough, that is more like a large hunk of iron than a sword ?
I was keeping an eye on this and Enshrouded. I’ve played 150+ hours of Enshrouded since EA launch with no signs of slowing down. Nightingale seems to pale in comparison in almost every way.
I still can't help but think that this IP was wasted on a survival/crafting game and that if they'd funnelled all that time and resources into an action adventure title it would have been really cool. Spirit of the century adventuring with or without colonial guilt and magical mystical shenanigans.
Combat does not look good. Just wish we'd get a survival game with top-tier combat. Enshrouded combat is pretty basic but unfortunately it seems to be the best out of other survival games.
Thanks for the review, you always do a fantastic, honest and completely thorough review on everything you do..................I won't be picking up Nightingale based on this because my money is important to me. Enshrouded it is! I'll keep my eye on the game as you said!
@sola4393 usually being a multi-player game that's unfinished and never gets finished. These games release constantly and have no endgame outside of killing x enemies. Contained games can be great but when every game in the genre does it then people get burnt out. Along with balancing and the other stuff that these games usually struggle with magic in enshrouded for example.
@@malygos9301 May be wait for full release? Is possible full release game still suffer the same but at least is fair to pass a review on those instead of a EA game that is still in development?
@@sola4393 don't release a product to the public if you don't want reviews? You don't get to release a product for the full price your asking then complete it later that's not really my problem.
@@malygos9301 yes, I don't like product being release at full price as EA games. I rather they are being sold at a low price then have gradual price increase as they roll out more contents that worth the dime. Having said that we all have a choice buy or not to buy, the power belongs to the customers. I don't know if review is the right word for EA games, while people do still need to know the current state of a game to decide if they want to invest into a product and take part of the development as in a form of feedback. I think there are already description that describe what EA games is about. It is not a completed product, no one need to buy it.
Nice review! I was a little surprised you liked the look of the world. I tried the demo and I wasn't impressed at all. everything looked okay but there wasn't really anything jaw dropping about it and was positive the rest of the islands were at the same level of creativity. I wish i could have seen more of the enemy types in the review though. the trailers had crazy looking creatures but I hardly seen any of them in your review.
Imagine if this had quest hubs and story, cities and towns filled with interesting npcs. Survival is trash theyre not fun unless played in groups, most people game alone. Devs copy witcher 3 and skyrim, not survival trash
Actually if you play the same exact cards you did, you can come back to that portal even after you close it. All your shelters will stay there. It just has to be a solo realm
@@xDexter89 Minecraft was good enough. These uninspiring and gimmicky grind fests will never top it. It's why they're still making the same game over and over again in 2024.
Sorry but I find your reviews much too long, I don't need you to spend 20 minutes describing the first several hours of the game to me step by step, especially for a survival game that sounds like most other survival games.
I am completely editing my original post. I had played the alph and did not care for the game. However, i've just purchased the game since they updated it and i'm absolutely loving it. It's such a truly unique game - and now? I can't stop playing it - It's completely different!
having played the NDA alpha and demo, I can't believe the crafting system still doesn't pull from your home base / storage on the live version. that's just crazy. that for me was one of the most annoying things about the game and honestly... it's a big turn off and part of the reason why I won't be buying the game at this time.
Pulling from storage automatically within your base zone needs to be a golden standard for crafting games I feel. Its so tedious going back and forth... forgetting to grab something.... going back....finally crafting it.... Then doing that 500x between all the things you have to do and you've lost hours that could have been spent doing something else if they had streamlined that one thing.
As long as you dont complain when their isnt enough endgame. Too frequently the people that complain about time burners are the same people that complain when their isnt enough endgame content or they want more endgame content.
This is one of the first mods I search for when playing a survival game. Definitely should be a standard feature in most games
@@hardbrocklife That's a terrible equivalency. The complaint is a clunky, awkward, unfun building system; not necessarily spending time on doing that building. Spend my time in ways that are fun, not with jank.
same in Valheim and V Rising, it's a wonder to me that developers don't add QoL features and modders have to mod them in. UI design also seems to be a major issue.
Totally agree. I don't even mind how Enshrouded does it where it's a progression feature. As long as it's there in the game.
Necesse does it the best imo. You can assign chests for specific things to go into those chests and your NPC guys will sort all your materials for you in real time. Super immersive and extremely convenient SSS tier QoL feature.
They have missed a golden opportunity to have classic steampunk automatons that you could program to gather and refine resources. Could even use the card system they include in the game to program the automatons "Gather - Wood", "Refine - Wood", "Wood type - high tier", "Add to chest when complete".
Still early access I guess.
Yeah, add a bit of Factorio to it if you insist on having long production chains.
It might come, the game is in early access
Neat idea!
Frostpunk vibes needed (crossover??)
I think they are in the game, i ran into a automaton station in the desert that had bots gathering twigs and i put stone in and they started gathering stone! so its there kinda i guess but they move hella slow xD
Guys Puck is a character in A Midsummer Night’s Dream. It’s not a Berserk reference 😂
Lmao thank you for saying something fammo. These people had me In tears saying that 😂 and I’m anime dweeb through and through
All I'm thinking about is Puck from Dota
@@Quorin. oddly enough… I ain’t even mad at that. Solid reference if you ask me. 🤌🏾
Wait you're saying William Shakespeare STOLE from Berserk?!?! (sarcasm) 🤣
Honestly there are a lot of Fae Characters named Puck (probably for the same reason), so I get their confusion.
Not really expecting too many people these days to have read A Midsummer Night's Dream.
Was stoked for this game. But having played Enshrouded in its early access state- and how great of a game that has been. I worry Nightingale won't match that level of system design/fun even at a v1.0 state
My experience as someone who has loved Enshrouded, and played in the stress test for this, was to take it off my wishlist. It just had so much that was un-intuitive and actively not fun about the game. The lore and worldbuilding was the only good for me, when I LOVE these types of games.
Like, you can't be underwhelming AND be a GaaS game. Thankfully enough people wrote it off due to the GaaS feature, that it along with the people that are not going to be it because its overly simplistic, will cause the devs to make a better game to counter act the GaaS or remove it all together. I'd drop thw cash on it now to support further development if it wasnt a GaaS game. GaaS is the devil.
Enshrouded looks so much more fluid and smooth than this. Combat and menues look super wonky.
Enshrouded is even more awesome after seeing what a mess Nightingale is. The fact Nightingale forces you to play online with laggy servers is crazy. I returned it after 20 minutes, the game is not even fun to begin with.
Yeah Enshrouded has definitely impacted my excitement level for Nightingale.
Sounds like it's a wait for some of the systems to get tweaked and fleshed out kinda situation. Also, for those who it matters to, the game is online only. There is no offline mode, so if you don't have consistent internet access or just want to play solo alone you won't be able to without a constant connection to their servers.
I think they're considering giving it an offline mode when 1.0 launches since they've gotten a ton of requests for that (as they should). I'd imagine right now they need to optimize dev time as much as possible.
Which is silly because unless you have a party to play with from the get-go you're just going to be solo anyways. Or at least I am so far before unlocking The Watch (50h)
There is an offline mode now
Guy above me was capping, there is NOW an Offline Mode.
Had this on my radar for a while. Think i'll wait until the rough edges are smoothed out. Thanks for the honest review. :)
bro, the game looks pretty, but it feels like every other survival/rpg game. And the issue isn't that they arent fun, it's just that each one has SUCH minimal differences. It almost feels like playing valheim with a skin. I say that as someone who hasn't played a lot of survival/crafting/rpg games. Valheim, Enshrouded, V Rising, and now Nightingale. They feel way too similar to eachother with slight differences in combat. That's my own opinion tho
@math8461 you know the point you made? That literally goes for all games in all genres, it's not just this game in particular. Games are literally supposed to be like that in the same genre.
@celphalonred1999 so you're telling me they couldn't have done the food system differently? What about the gathering materials system? And the crafting system? It's all the fkn same, go be a smartass elsewhere
@@celphalonred1999That is the qeustion tho. Are they supposed to be literally the same ? I mean Valheim at least did innovate quite a lot and brought this kinda new wave of refreshed survival games. It also had a pretty unique personality to it. But otherwise most of those survival games are really similar. I mean when you look into other genres there is usually way bigger difference. Even today when studios mostly refuse to risk and innovate. Like idk shooters and BRs. U got cookie cutter military style like Battlefield or Call of Duty and even those have some differences already. U also have more arcady approach of Apex or even more so of Forknife. And so on and so on. The feel when u play those games is different by a lot. But in survival games ? i wouldn't say so
I’m not sponsored, and the game is amazing to me. And to think this is just an early access game. Anyway, there are a few rough edges to it, but it looks good to me. This opinion might make me look like a blind retard, but I don’t care. It is a good game.
Finally an honest review by someone who isn't sponsored. Thanks
Guns, Nerds and Steel also did a very honest review on it and he's a survival game channel.
Force is well known for doing sponsored praise only reviews so i am guessing this is sarcasm
@@johnpen269 wait fr i didnt know that, do you know which ones they were?
Allowing a low lvl player to enter a high lvl area, get destroyed or 1v1 a normal mob as it was a boss for 20 mins is an underrated experience. They really missed an opportunity.
I 1000% agree with this. Some of my favorite memories are from games that let me wander into high level areas when I shouldn't be there and either getting wrecked or finding ways to run and survive. "Gear locks" make a game feel like a game and makes immersion less possible.
Yeah, like how Palworld puts that level 30+ mammorest right there in the beginning as a boss.
Looks like elden ring that puts the hardest enemy right outside tutorial zone
going graveyard in Dark Souls
That's what I liked about Elden Ring. Big horse guy when you exit the tutorial? Squish. It sets precedence.
Respecting the gamers' time is a very underrated quality games should take into consideration now. With so many games coming out all the time, making a game extremely grindy for no reason is gonna push people away.
Warframe is the absolute worst when it comes to this system
Do you want to whack a tree for 4 hours? How about doing that every few play sessions and we definitely won't let you progress out of that grind with any kind of automation, sound good? 😁
Seriously, the first 10 minutes of the video already made me want to uninstall, and it wasn't Force's fault.
If I just wanted to punch trees for hours to build a wall I'd go play Minecraft or any other survival game I already own.
I don't understand why all the games in this genre are so basic in term of gameplay and progression.
Thought we were watching a review not a new player guide. Lol
@@JungGun-x-Yeah but Warframe having started with a free to play model and with drip fed content with moments of large updates kind of needs that grind for player retention.
Its a game that fully embraced the grind.
Well, shit..
Was hyped for that game since the initial trailer. Got on a few alpha, and everything I didn't like during the test are still there + other stuff I didn't get to try like the boss being a gearcheck is disapointing. It's only early access, so there is still hope, but it sounds like it will have a rough start compared to other recent releases.
Give it a year or two and I’m sure it will be better. Theres just too many “complete” game experiences out right now to warrant not purchasing this in its current state
If No Man's Sky & Cyberpunk can turn it around, any game can turn it around. Question is whether they _will._
Yeah, I was super excited for this game, but I gotta say it looks boring as all fuck. What a shame.
Light No Fire is the one to wait for, trust
Thanks for the review. I love crafting so I got this game and loaded it overnight. Looking forward to playing. Since it's in early access seeing what the developers bring to this game in the future is like getting in on the ground floor of a project. I appreciate your honest reviews about games so I can know the drawbacks and the positive aspects. Thanks for the hard work you do for the rest of us. :)
I find it strange that they have this lore-heavy loop and yet you have "gear score" as a goal, and invisible walls which stop you if your gear isn't of a certain level value.
Haven't seen any invisible walls yet. A notice is given that your gear needs to be a certain number or higher before entry (if not, players would scream that the game is too hard and they don't know what they need to do).
Nightingale reminds me of Artifact...it has too many components that work against the core gameplay loop where everything becomes a chore. I know some folks really love the aesthetic of the game, but that's pretty much all it has going for it...they need to really settle on an identity and making power spikes feel more evident between their tiers. It looks and feels like a game still trying to find its image.
Even the aesthetic looks all over the place. Great landscapes, but garbage textures close-up. There's a weird contrast in quality. Ui is bland as hell.
It just looks very janky.
@@rolandp.6133 game just looks really lazy. Like they copy everything from different sources without their own vision.
@@rolandp.6133 Apparently it was changed after the last alpha test
What IS the core gameplay loop, that you think components are working against?
@@mick2287 you're rewarded less from adventuring, and more from staying in one place just fulfilling tedious recipe requisites. This also ties into the combat as well, as you are restricted with laundry listed recipe factors of common materials to craft certain gears which is as slow as the movement...there's just too much resource management and incredibly weak base building reward...this coupled by the fact the combat feels dull...the game just feels it's still in the process of distilling what direction they'd eventually want to head in
Another great and accurate review. Some of my Co-Op crew jumped in, I watched and waited, and I'll continue waiting for the QoL features and some better performance. Enshrouded is a better game in terms of fun, imo. My friends playing Nightingale like most of it, but they have some of the same concerns. My "Crafters" friends really enjoy the crafting/harvesting, but that's their thing.
CRafting grind kills a survival game quicker than anything else. If this game is based around MAGIC being given to us and that's how we use the crafting stations, we should be able to just say "we wanna make this thing." and the magic would automatically pull and craft things from the base and storages.
That's literally what a survival game is..... That's like saying The guns in CoD kill it for me.....
Thankfully they recommended this video after I got an ad and thought "It looks good, too good"
I think the entire review can largely be summarized as "I dont want to play survival crafting games i want to play rpgs with a spraypaint of survival" which is where enshrouded is.
Friend and i are playing enshrouded and its interesting but its also 100% an rpg first that hides as a survival game, everything is unlocked through quests and instantly craftable at a single npc you never have to worry about durability and there is no hunger system no survival elements and dying doesnt matter that much.
Aint nothing wrong with liking enshrouded but to me it sounded like they didnt keep up with their crafting stations and just wanted to skip all of it, instead of slowly building them when they got the time and materials
Sounds boring.
Perfectly said. Crafting on enshrouded was boring af
Just wanted to point out that when you leave a realm to go back to your home realm, you can actually go back if you go back to the portal. You get an option to reopen a portal to the last area you visited, when you open a portal to a new realm you lose the last one. So you can go back and forth providing you don't generate a new portal. Hope that helps! 🙏
Even if you put the same cards in after resetting it reopens
@@Seansherman89 nice! I didn't know that, thank you!
This game reminds me of a child with the gutter guards at the bowling alley. Not being allowed to explore unless you do A + B is weird. Let me learn by getting 1 shot.
On-rails gameplay, level locked content, always online. Surprised there is no subscription.
21:50
So someone else finally used Dragon Age Inquisition's crafting mechanic. Awesome. That was such a nice crafting system because it allowed you to tailor the gear pieces to a certain playstyle that you wanted.
I think some of these creators are from dragon age / mass effect so that makes sense :P totally agree with you
Yeah, this studio was spun up from a bunch former BioWare devs, and their head was the GM of BioWare for many years!
Worlds Adrift used this mechanic too. (RIP)
You could build airship parts with different materials, and you'd trade off different attributes - better durability, vs. better functionality, vs. better weight, vs. lower cost.
That's because it's made by devs that worked on DA:I lol.
That crafting grind sounds brutal. Spending hours grinding every single tier is nasty.
It's a survival game........ It's literally about grinding..........
@3snugle245 there is a difference between grinding in a survival game and a survival game grinding you
It's as bad as you think. Those really cool estates you see on the store page? Good luck.
Seems like a great start for an early access game. This genre really needs a star that stands out and I thought this might be it, but we'll see.
Enshrouded blows this out of the water
It is a grave oversight to not mention that the game requires an always-online connection, even for single player. Some will care, some will not. Either way it should be mentioned.
He did?
Most reviews I've watched of the game somehow "forget" to mention it, mhm ....
VERY helpful and thorough review!
I wish I had watched this before buying the game. I played beta and never got too deep in the game but was caught up in the HYPE of the game. I did feel it was overwhelming, but I thought maybe I wasn't giving it an honest effort.
You summed it all up perfectly and broke down the complexity of a game that probably does TOO much.
I will give it a go, but your insight will definitely be beneficial 👍🏾
The lack of inventory quickstack or pulling from chests for crafting is already a no-go for me.
I’ve literally found gear at old sites in the tutorial. So yes there is gear that has gear score upgrades around, you have to be willing to explore and not just try to Zerg your way to the next power level.
The gear in the tutorial is baked-in. There is no gear just floating around in the wild that i've seen in 50h; just raw materials. The closest thing to getting gear in the wild is recruiting a follower and taking their gear but you probably have better gear than any of the ones you'll find.
Looks neat but im just burnt out on survival games at this point. I'm tired of grinding for resources and base building. The setting doesn’t really grip me either.
The first 10 minutes of this video just showcases how formulaic the survival genre has become.
Yep, there's dozens of games like that. And most of them have nothing other than that to offer.
what games are you playing right now?
@@Reel___ right now I'm playing helldivers 2
@@brohogany9920 I don't want to get into helldivers as it feels just another FOTM, where it'll have empty lobbies after a month or two (points to Starship Trooper). Worse, I'm in the SEA region, so either I have bad ping compared to everyone else, or I'm paired with people that don't speak a lick of English. And since I heard that helldivers is heavy on the teamwork side, I don't want to do it with randoms.
Thanks for the commentary. This game has been on my radar since it was first announced. Can't wait to play. All the best.
I'm surprised you said the Melee combat feels good. To me it's looks absolutely terrible.
It's not good. It's hardly OK. I used Pickaxe the entire time. How lame.
I really like the portals that take you to other realms, can't wait to explore them! ^^
my go to reviewer
Big mistake.
I haven't tried Nightingale yet but Enshrouded just has got me hooked. You can pick it up and put it down, voxel building and world just got me right away. It's just really fun.
2:31 lol im sorry, im not usually one to even notice stuff like this but what even is that jump animation
That kind of grindy crafting is a deal breaker for now... Hopefully they change it... A simple autocraft subcomponents option while pulling from chests in the estate would be a simple fix!
Thanks for a great review. I have been looking forward to this game for months. The exploration and card elements sound so good...
It's a fucking survival game....... It's all about the grind lmao. Go play CoD
Ty for reviewing this!
Was curious to know how it is so far
I really enjoy what you're doing. This is going to be my main channel for PC gaming information. Thank you!
Stamina on a glider is the single most dumb stamina mechanic ever.
... on a second thought it sounds like a logical solution to gatekeeping players from gliding beyond a certain radius of tall structures
Thank you for an honest and fair review.
I was mildly excited for Nightingale, it looked gorgeous and had some interesting concepts in terms of the worlds (biomes) you could visit and how you the player could influence that.
Post launch I’ve seen nothing but Meh off this.
Comparatively, Enshrouded blew me away with its biomes, material gathering and base building.
To me, it’s a little masterpiece. A show case of how a dedicated team with a clear vision and a boatload of passion, can create something really refreshing and price it so reasonably with a huge amount of content.
Then along comes Helldivers 2 with the same aspects and 2024 is turning out to be a golden year for gaming.
I would really like a survival action RPG with 80% RPG and 20% survival, anyone feel the same way? I think Enshrouded is close to achieving that 80/20 rule, and is taking steps in the right direction in that aspect. I like survival elements, I just don't like a game throwing it in my face and forcing me
I'd prefer 70/30 at least.
5:14 that isn't just moderate grinding, this is a problem we are continually seeing in survival games, and to need 3 materials and multiple of each of those for even a basic part of a base is a nightmare for a reasonable level of building an actual good base, and there's no reason these games need to make building so expensive - except to make the game less fun.
Heartbroken, had this wishlisted for a while, oh well no shortage of new games to play this year anyways
I know when I started Enshrouded I was dissatisfied with the lack of crafting from storage, until I realized you had to unlock magic chests to allow that function.
I hope if there isn't something like this already implemented they will add a QoL function like this.or like palworld where it is always like that.
3:16 “these are procedurally generolo Ocations” love you force 😂
What happened to the UI/HUD that was in the previews? That version looked much crisper than what is in the actual gameplay. It makes me think that the game is in a much earlier stage than what was showcased to us.
Starting to feel like all these survivals are just devs lazy excuse to not make a finished rpg so instead they fill it with endless chores to make any progress
This is EXACTLY how I've been feeling about the game - my first few hours were just thinking "this have good bone but needs to cook a little longer"
It is good fun, but not quite on the level of Enshrouded for me personally. Still, I do like many elements this game brings to the table, played for 4.5 hours straight, its got issues but its fun. Although I think now I have decided to start a group Server for Enshrouded, have played about 90 hours of it solo and love it but wanted to see how Nightingale was first. Think in a few days will get a up an Enshrouded server for me and a couple friends like we did for Valheim.
Nightingale is in good shape for Early Access and I can't wait to see it develop over time, but yeah Enshrouded is much more well rounded at the start of EA, compared to Nightingale.
Thanks as always for the video!
What's enshrouded's end game. Already 100+ hours, build myself a Manor with a farm and there's really only one black spot in the map for me and maybe missing 2 pieces of level 25 melee armor before I can say I completed it. Oh, and a few fire link shrines, but since I don't know which shrines I've gone too and which I haven't, I'm feeling to lazy to do it.
And honestly, the game could use some automation, because I absolutely loathed having to build up a good stock of cooked food with repeated seeding, farming, then cooking.
Dude, you just described every single survival game out there, you have to grind, it's NOT a roll playing game with a plot and endgame, Survival Games technically end when you have had enough. I played 160 hours, 100% completion of game and max lvl everything, game was over for me.
It's been so long since i checked out your channel, but I'm glad that i did, i forgot how good your videos are!
Thank god they changed the font, the one from early (early) access was enough to stop me playing haha
it's um...still in early access :)
This font is still bad, in my opinion.
The Devs have said that one of the main things they are adding during early access is craft from storage. The player hub that you get to has 3 six man dungeons that you can run. My play time when me and my friend reached the hub city was about 35 hours which is nothing time wise for survival crafting game players. With the gear you have when you get to the hub the bosses are not really doable. The game then becomes about grinding essences to buy recipes for better weapons and armor similar to what you do in the endgame of an MMO. The difference is you craft your gear to have the bonuses you want instead of just buying it already crafted, Different bosses take more damage from specific weapon types and elements, You can craft your own portals at your base. If you open a portal to a realm that realm dosnt go away until you open a different portal with different cards at that specific gate. I have a permanent portal to my friends starter realm created from an address card that you can create and give to friends, I have 5 portals at my base that I can set to different realms to go in and out of for things I might want or to farm essence, When I have what I want out of it I just put new cards in the portal and it closes the previous realm attached to that portal down and opens a new one.
Thanks for the honest review, I didn't like the idea of memory puzzles having ADHD it sounds like a nightmare but then you described the crafting and I was so out as that sounds like a ADHD nightmare that would have me crying onto my keyboard every time I wanted to craft something. The premise sounds really cool and it looks nice so hears hoping as they go they improve this so it's more accessible for people like myself.
You're fine. Your "ADHD" isn't holding you back.
Hmmm. I'll definitely keep an eye on this one. The realm system is very cool, but I was wondering how much combat depth the game had and your review answers that.
I think I'll hold off on this one for the time being and see what sorts of updates it gets during EA.
I just did 100+ hours in Palworld so I'm not chomping at the bit for another survival game right now.
If you like survival games you should give Outward a try. It's rough around the edges, but it's so bold and atypical in so many ways.
Outward is such an unknown gem
I absolutely hated that game lol. Worst combat in any game I've ever played. Just my opinion of course. Really wanted to like it though
Better is Nightingale, not rough around the edges.
Fair perspective. I'm personally enjoy the game so far but I'm only a few hours in so far. The combat is simple but serviceable being it's a survival crafting game and not a action rpg. The combat feels very much like Skyrim to me.
I'm interested to see what the developers do after hearing player feedback. The game will definitely go through some evolutions. We have to keep in mind this is day 1 early access. Hopefully the developers stay dedicated to this game because the potential is the uber high!
Started playing this game on a 40" 5K Monitor and all I can say is....damn! Looks nice for a early access game. WIll be interesting to see what its like in 6mo -1yr
Whats your setup to run that display?
@@halo2glitcherz 7700x, 7900xtx
So far very much enjoying the game and currently at a gear score of 46. Yes, there are some improvements that could be done, especially with crafting and making mats accessible from the chests. However, still has a lot of potential and has been way more satisfying than the empty world of Palworld.
Can we get games that aren’t survival crafting that are still open world exploration
Breath of the wild
How to craft paper:
Gather sticks.
Gather stones.
Gather fiber.
Craft crude axe.
Gather logs.
Craft crude pickaxe.
Gather iron ore.
Gather stones.
Craft crude smelter.
Craft iron ingots.
Craft crude knife
Gather creature fats.
Craft charcoal.
Craft makeshift ink.
Craft printing station.
Craft hammer.
Craft chisel.
Craft awl.
Craft crude paper.
Combine makeshift ink and crude paper.
See, that wasn't so hard (what am i doing with my life?)...
Well maybe the combat get better after some big updates cuz it's an early acess I hope
We told them this sucked during alpha and they changed nothing
The gear score check quest screwed us over...we never figured how the red locked gates worked because the gear score is bugged and kept randomly going up and down when we traversed through the realm, sometimes going as high as 270 even thou we don't own the gear. Apparently it does also trigger the progression for the gear check quest so my party never saw these quests until we had ~120 gear score and someone told us...50hrs in to the game...
Unfortunately, at the moment this game is always online. The devs have said this might change in the future if there's enough demand for it, and I really hope it does.
I don't think that decision really makes a lot of sense for a survival crafting game that could potentially be played solo, offline.
Games of genres that don't really make sense to be made always online really shouldn't be, as it not only makes the game potentially unplayable for anyone living in a rural area or anywhere with poor internet, but it also means you are paying for something that has been somewhat arbitrarily decide that you must also pay for an internet connection to be able to use.
This feels a lot less like a purchase and a lot more like a subscription, especially for a lot of people who don't have the same access to internet.
I know this issue doesn't really affect a lot of gamers out there, and they might not see it as an issue at all really because it hardly materially affects their experience with games, but this is generally a bad precedent to set for consumer's sake. This only removes access and alienates a portion of your player base, and as far as I can tell, provides very little to no benefit to the rest.
This is the same reason I won't purchase some older capcom games. They retroactively added online DRM. Might as well be a GaaS game at that point. No thank you.
Clarify this for me please - is this another "craft for crafting sake" survival game?
If complicated crafting and resource acquisition was the end goal of me playing a survival game, I would be playing Craftopia, where both of those are pretty complicated.
But Craftopia really lacks a REASON to even bother with that. And most of survival genre theese days does as well. Lacks reason to play them. Complicated crafting system won't substitute for a reason to play in the long run.
Nightingale at least showed promise with lore/setting and a vision of an end goal, but after watching this review it feels like it doeasn't really deliver.
So again, before I waste my time and money on another game that has no reason to play it, please clarify for me - is this another "craft for crafting sake" type of survival game?
This looks like what a Stargate Survival Game would look like!
Solid review / breakdown. Thank you!
Yeah, I played it for 2 hours and I had enough. No reason to play this when you've got Valheim, or Enshrouded, or Palworld.
I was really looking forward to this game, as I am a sucker for anything steampunk in gaming. I spent a fair amount of time watching youtubes prior to today's EA release, and two things kept sticking out for me. When looking at items such as a vase, a table or a mechanical device, the graphics looked great, but all the shots of the greater outside world looked blurry and milky. There were other graphic red flags as well. The crafting and item thumbnails in inventory were so basic, almost crude that I thought they must be placeholders and they would be replaced with higher quality images at release. The other thing I noticed in videos were the character combat and resource gathering mechanics (chopping wood, etc.). They looked so amateurish or like from a game 20+ years ago. But I decided I wanted to find out for myself. Today I purchased and installed the game as soon as it went live. Right away my fears were confirmed. It was a really strange mixture of very good graphics with cheesy, low poly graphics mixed together. The grass is simply awful. The character mechanics were so clumsy and stilted, they seemed to be a bad joke. But I decided to keep going. Now I'm a lefty, so with every game one of the first things I do is switch character movement key-binds from WSAD to the arrow keys. But when I did this, moving my character caused the camera to swing all over the place. It took me a few minutes to discover that the camera controls were also tied to the arrow keys. But why wasn't I presented with this conflict when I reassigned the movement actions to the arrow keys? Well after a little digging I learned that The devs hard-assigned the camera controls to the arrow keys, meaning they could not be used for anything else. Now I have a gaming KB, so it doesn't have a numpad, so reassigning movement to any of those keys was not an option. As the day progressed I kept searching the Steam discussions about this issue and learned that the devs have decided that this is a "bug" and will fix it in an upcoming patch. I then decided to see this as an opportunity to request a refund. Now mind you I have been playing pc games since MUDs (text-based dungeon games) were the only games online, and video cards did not yet exist. I have never, not once, requested a refund for a game in over 30 years of gaming. Nightingale broke that streak. Sad really. I wish the devs the best.
As you were getting your refund, the devs pushed out the arrow key fix.
@@SpaceCadet4Jesus I was aware a fix was coming before I requested a refund. As I mentioned in my op, "I then decided to see this as an opportunity to request a refund."
Nightingale has a lot of potential, and there is a lot to like about the game. But it is a long way from a game that I'm ready to invest a lot of game time in at this point. I will keep and eye on it for now and perhaps give it another go in a year or two.
Enshrouded is all i need tbh. And i dont first Person View.
it has 3rd as well...
Yeah I'd agree with all of this. It has decent bones, it's clearly not finished, but I"m done after about 55 hours. I WILL go back and play more when it's done though. I'm really hoping the combat system is expanded, and cleaned up (it's feels very point and pray but with really satisfying hits).
One thing I WILL say though, is that it's one of the most beautiful games I've played in years. I spent a LOT of time just taking gorgeous screenshots of towers, sunrises, sunsets and animals wandering around the place.
Your not sold, I'm not sold, thank you.
You're*
Lmao imagine taking one guy in the internet's opinion and making it your own...... Small mind
get a life troll, lol@@strugl3snugle245
Good news! Many of the things you identified as gripes are things the devs said are on their list for review if not implementation!
Too bad... I was on the fence... i will wait.
You played this game for 50 hours??? Dang, I'm struggling to get through the first 10 without throwing it in the trash.
This whole early access crafting survival game schtick is getting old. This game has been in development for 5 years. Why is it early access? Can we no longer receive a feature/content complete game at launch? 5 years of development for a $30 beta. No thanks.
I imagine the business side was like "we cannot delay for a 3rd time no matter how much it's needed"
Played this in a closed beta test and it didn't grab me the way I wanted it to. I loved the idea of the setting but it felt a lot more jank for how close to release it was.
Enshrouded though, that game grabbed me immediately.
A Fae creature called Puck.... hmmmmm. Can you wield something that is too big, too thick, too heavy, and too rough, that is more like a large hunk of iron than a sword ?
Definitely a Berserk reference and not A Midsummer Night’s Dream 🤔
As a factorio player the long crafting chain sounds like a plus. Hope they add trains at some point!
I was keeping an eye on this and Enshrouded. I’ve played 150+ hours of Enshrouded since EA launch with no signs of slowing down. Nightingale seems to pale in comparison in almost every way.
solo or with others? have thought about enshrouded as a solo player.
@@GulantikI play solo and I can pretty much echo the op's comment.
@@Gulantik enshrouded is way better than it has any right to be as an early access game, solo or not. definitely a fun fun game
@@Gulantik I have played solo 99% of that time. Enshrouded is just amazing.
Bro you look tired af. Love your content. Maybe take a break homie, we’ll still be here lol
He played 50 hours of this bad game give him a break lol
@@ImLennz I'm here just thinking, game launched 2 days ago, and this video came out 2 days ago, HOW THE HELL DID HE PLAY 50 HOURS?? 🤣
They really need more UI support on this game, everything about it looks terrible..
I guess this is the smallest problem with the game after watching the video lmao
My god I can't believe I was hyped for this game for about 2 years.
I've learned a lesson from this.
I see a new Force Gaming video, I click.
I still can't help but think that this IP was wasted on a survival/crafting game and that if they'd funnelled all that time and resources into an action adventure title it would have been really cool. Spirit of the century adventuring with or without colonial guilt and magical mystical shenanigans.
Combat does not look good. Just wish we'd get a survival game with top-tier combat. Enshrouded combat is pretty basic but unfortunately it seems to be the best out of other survival games.
Thanks for the review, you always do a fantastic, honest and completely thorough review on everything you do..................I won't be picking up Nightingale based on this because my money is important to me. Enshrouded it is! I'll keep my eye on the game as you said!
Looks great but will suffer from modern survival game syndrome
What are those syndromes?
@sola4393 usually being a multi-player game that's unfinished and never gets finished. These games release constantly and have no endgame outside of killing x enemies.
Contained games can be great but when every game in the genre does it then people get burnt out.
Along with balancing and the other stuff that these games usually struggle with magic in enshrouded for example.
@@malygos9301 May be wait for full release? Is possible full release game still suffer the same but at least is fair to pass a review on those instead of a EA game that is still in development?
@@sola4393 don't release a product to the public if you don't want reviews? You don't get to release a product for the full price your asking then complete it later that's not really my problem.
@@malygos9301 yes, I don't like product being release at full price as EA games. I rather they are being sold at a low price then have gradual price increase as they roll out more contents that worth the dime. Having said that we all have a choice buy or not to buy, the power belongs to the customers. I don't know if review is the right word for EA games, while people do still need to know the current state of a game to decide if they want to invest into a product and take part of the development as in a form of feedback. I think there are already description that describe what EA games is about. It is not a completed product, no one need to buy it.
the chest thing was one of the biggest sugested changes in alpha/beta x.x suprized they didn't add it
This game is going to bomb hard...
was excited for this but the beta put me right off it just looks so boring and nothing special
This didn’t age well. It’s already sold like hotcakes.
Nice review!
I was a little surprised you liked the look of the world.
I tried the demo and I wasn't impressed at all. everything looked okay but there wasn't really anything jaw dropping about it and was positive the rest of the islands were at the same level of creativity.
I wish i could have seen more of the enemy types in the review though. the trailers had crazy looking creatures but I hardly seen any of them in your review.
Imagine if this had quest hubs and story, cities and towns filled with interesting npcs.
Survival is trash theyre not fun unless played in groups, most people game alone.
Devs copy witcher 3 and skyrim, not survival trash
Actually if you play the same exact cards you did, you can come back to that portal even after you close it. All your shelters will stay there. It just has to be a solo realm
I tried the beta and this sucks hard, enshrouded is 10 times better.
Only TouRube creator that says lets jump right into and MEANS IT! YOU are awesome, Force
Another survival crafting game... Just what gaming needs in 2024.
Never enough, just need them to be good
I mean the 2 we got so far have been better than just about every other genre of game so.
@@xDexter89 Minecraft was good enough. These uninspiring and gimmicky grind fests will never top it. It's why they're still making the same game over and over again in 2024.
@@ShadowBaneling makes no sense but hf
@@ShadowBaneling dude minecraft is BORING
I just basically wanted an mmorpg with landscapes to explore but with decent base building. It may have fallen short of this.
Have you tried it?
@@SpaceCadet4Jesus absolutely. 2hrs then refunded
Sorry but I find your reviews much too long, I don't need you to spend 20 minutes describing the first several hours of the game to me step by step, especially for a survival game that sounds like most other survival games.
Then piss off? Lmao what is this
Good as usual, thanks Force.
I would love to have video chapters tho !
gratz for the 1 mil my man
I am completely editing my original post. I had played the alph and did not care for the game. However, i've just purchased the game since they updated it and i'm absolutely loving it. It's such a truly unique game - and now? I can't stop playing it - It's completely different!
Really appreciate an honest review
having played the NDA alpha and demo, I can't believe the crafting system still doesn't pull from your home base / storage on the live version. that's just crazy. that for me was one of the most annoying things about the game and honestly... it's a big turn off and part of the reason why I won't be buying the game at this time.