Light No Fire: The First ‘REAL’ Open World Game

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  • เผยแพร่เมื่อ 8 ม.ค. 2024
  • Light No Fire, is what the developers are calling the first "Real" Open world game...
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  • @palleppalsson
    @palleppalsson 4 หลายเดือนก่อน +6665

    -Where did you spawn?
    -North pole.
    -Ok, we'll see you in two months, start walkning.

    • @jamescatchot10
      @jamescatchot10 4 หลายเดือนก่อน +310

      Hopefully you can pick a general region at least. lol

    • @carlcarlson5553
      @carlcarlson5553 4 หลายเดือนก่อน +181

      @@jamescatchot10 You will prolly be able to spawn with people

    • @col2212
      @col2212 4 หลายเดือนก่อน +725

      > 2 months later
      -Bro I made it, where you at?
      -Dude we are playing GTA 6 now.
      -Fuck..

    • @kvarnerinfoTV
      @kvarnerinfoTV 4 หลายเดือนก่อน +79

      Two months....2000 you could travel about 2000 kilometers in 2 months, imagine if your friend landed in Italy...not mentioning something like Brasil or Australia😅😅😅😂

    • @dh8203
      @dh8203 4 หลายเดือนก่อน +36

      I'm guessing initial spawns won't just be random coordinates and everyone will spawn in the starting region.

  • @Noum77
    @Noum77 4 หลายเดือนก่อน +698

    "You see that mountain? You can go there"
    - Todd Howard while playing Light No Fire

    • @malingen6038
      @malingen6038 2 หลายเดือนก่อน +2

      lol

    • @joefawcett2191
      @joefawcett2191 หลายเดือนก่อน +5

      you just open the menu and go through 3 loading screens

  • @stuart7415
    @stuart7415 3 หลายเดือนก่อน +607

    Can't wait to play this in 2030, it's gonna be great.

    • @matheusalvarenga7820
      @matheusalvarenga7820 2 หลายเดือนก่อน +16

      It sure will. I hope they don't rush it like it happened with NMS

    • @MrPlumloko
      @MrPlumloko 2 หลายเดือนก่อน +10

      its been in the works for 6 years gotta be close.

    • @zxph
      @zxph 2 หลายเดือนก่อน +6

      Cmon man don't say that 😂 Im hoping they learned from NMS and the game will be better on release

    • @artua7461
      @artua7461 2 หลายเดือนก่อน +9

      They've been working on this for 6 years now. Plus, Sean has said they don't want a lengthy marketing period. They have also said that all trailer footage is in game and from actual multiplayer. given all this, I think we're looking at mid 2024 to mid 2025 release.

    • @dmsys6516
      @dmsys6516 หลายเดือนก่อน

      @@MrPlumloko Ain't no way with its scope

  • @rewrose2838
    @rewrose2838 3 หลายเดือนก่อน +264

    I hope they have actual timed fantasy events - like, a powerful herb that only grows once every 100 years in-game, or a huge sea monster that migrates from one ocean to another every 4 years, or a continent wide storm that rages every 50 in-game years etc

    • @DlolFace
      @DlolFace 2 หลายเดือนก่อน +18

      As much as how good that sounds, i think adjusting in game years to real life would be very difficult

    • @darkdruidsvale
      @darkdruidsvale 2 หลายเดือนก่อน +28

      @@DlolFace i think their talking in game years not IRL years, id assume 100 years would be like maybe a couple months depending on the D/N cycle and how long a year is

    • @mrchackerify
      @mrchackerify หลายเดือนก่อน +3

      This has to be, or become, a feature!

    • @Evtascafiltpvadcsflloliltefsat
      @Evtascafiltpvadcsflloliltefsat หลายเดือนก่อน +3

      On top of that I really hope when they add stuff in content updates they make it work in the context in the game. For example if a tier of armor comes out “a new mineral was discovered in the depths of the earth!” Or if they add new creatures “a once thought extinct species has been found coming out of hiding!” And ect

    • @Evtascafiltpvadcsflloliltefsat
      @Evtascafiltpvadcsflloliltefsat หลายเดือนก่อน +1

      Helldivers 2 also did a thing where a content updates were elevase depended on server wide order where you had to hold off and attack on a factory that created a mech that would later become wide spread, I hope they do something similar

  • @Joe-vz1ck
    @Joe-vz1ck 4 หลายเดือนก่อน +662

    the colors are a huge plus for me. i would play it just because of how vibrant the world is

    • @blackopps01
      @blackopps01 3 หลายเดือนก่อน

      then play no man sky its the same just with multiple hundreds of trillions of planets.

    • @gun4funofficial937
      @gun4funofficial937 3 หลายเดือนก่อน +31

      @@blackopps01NMS is extremely desolate & lonely of a game.

    • @Cyril86
      @Cyril86 2 หลายเดือนก่อน +4

      @@gun4funofficial937 It really isn't very lonely anymore.

    • @tonybablony2041
      @tonybablony2041 2 หลายเดือนก่อน +8

      @@Cyril86yes it is, it’s so boringly lonely.

    • @Dark__Thoughts
      @Dark__Thoughts 2 หลายเดือนก่อน +2

      Seems a bit more toned down compared to NMS, but for me that's a plus.

  • @fallenangel4034
    @fallenangel4034 4 หลายเดือนก่อน +2775

    I trust him. Even if the game flops again. I 100% believe that eventually he'll turn it into a masterpiece

    • @realmarsastro
      @realmarsastro 3 หลายเดือนก่อน +192

      *they'll turn it into a masterpiece
      Sean Murray is not making this game alone, he doesn't get all the credit for the work of Hello Games lol

    • @esc5085
      @esc5085 3 หลายเดือนก่อน +184

      No this is a horrible mindset.. how about they make it good on launch and add updates in the future

    • @Ohhsoodead
      @Ohhsoodead 3 หลายเดือนก่อน +95

      @@esc5085 Exactly. Ppl should be getting what they are promised in this industry. We shouldn't settle for less. Settling for less is what got us into this mess.

    • @BrockA_YT
      @BrockA_YT 3 หลายเดือนก่อน +30

      I trust that he won't make the same mistake again, as in promising a date that doesn't actually work. It seems they've been working on this for half a decade now so release is probably within 2-3 years from now.

    • @anthonyzeedyk406
      @anthonyzeedyk406 3 หลายเดือนก่อน +24

      @@OhhsoodeadPeople were given exactly what they were promised, they just didn't listen when Sean Murray said the game wouldn't be finished at launch.

  • @LordAndo57
    @LordAndo57 3 หลายเดือนก่อน +342

    "Bro, where did you spawn?'"
    "uh... it says butt-face mountain? That can't be right."
    "Oh yeah, just past Poop valley, by Ligma rock!"

    • @ZenfulHaze
      @ZenfulHaze 2 หลายเดือนก่อน +21

      Honestly... that humor is beyond me.
      either i'm too old or that's just too immature for me o.O
      i genuinely would be demotivated from playing the game if everywhere i'd look i'd see toxic commentaries like that ^

    • @OBsurdityTV
      @OBsurdityTV 2 หลายเดือนก่อน +19

      @@ZenfulHazeYou can't actually be that much of a baby?

    • @ZenfulHaze
      @ZenfulHaze 2 หลายเดือนก่อน +4

      idk if it makes me a baby o.O@@OBsurdityTV

    • @OBsurdityTV
      @OBsurdityTV 2 หลายเดือนก่อน +16

      @@ZenfulHaze quitting over some goofy names in a MULTIPLAYER video GAME you paid FOR is CRAZY.

    • @zxph
      @zxph 2 หลายเดือนก่อน +6

      @@OBsurdityTV to be fair he never said he'd quit. just that it would be demotivating. I don't think it would be that much of an issue, though. it's hard to imagine they won't have at least some basic name filtering in there.

  • @headcode
    @headcode 3 หลายเดือนก่อน +164

    I would love to see a mechanic in a game like this where, when you logout, your character stays in-world but as an NPC. Maybe your character owns a smith, when you log out, other players can go to your smithing shop and pay for services. You log back in with more coin, fewer materials and you can go out and gather more materials, adventure, whatever. When you log out, you get a prompt asking what you want NPC-you to do while logged out... Run the shop? Gather mats? Sleep? And if there are different server types (PvP / Peaceful), your character could either engage in combat to defend his goods and home, to respawn on a timer back in his shop/home, or be unkillable, like the companions in Skyrim.

    • @joso7228
      @joso7228 3 หลายเดือนก่อน +4

      Could you set up Multi-NPCs to generate Coins for your Fantasy Corporation?

    • @theinternet6313
      @theinternet6313 3 หลายเดือนก่อน +22

      This would be a really cool feature on paper, but in practice it would turn into people funneling into the most populated place and then there being 400 blacksmith npc's or more in one spot all trying to sell stuff. And then it would create "bots" basically, like @joso mentioned. Im sure it isnt impossible but it would have to implemented carefully

    • @vincea1830
      @vincea1830 3 หลายเดือนก่อน +2

      This is stupid. Dont ever become a dev.

    • @justtekina6709
      @justtekina6709 3 หลายเดือนก่อน +5

      It's called afk fishing

    • @lookatel3658
      @lookatel3658 3 หลายเดือนก่อน

      ​@@vincea1830This is stupid. Don't ever exist again.

  • @bblvrable
    @bblvrable 4 หลายเดือนก่อน +1759

    I think when Sean says the first "true" open world, he's referring specifically to the size. There's been plenty of "open worlds" that were the size of a large city, or in some cases a pretty sizable region. But even in No Man's Sky, the largest planets can still be walked around in a day, with little variation in biomes and regions, so they're not really "worlds" as we know it, they're "worlds" as we accept them in video games given their limitations. Light No Fire appears to aim to create a 1:1 full planet with varying biomes and regions. So far as I know, that's never been done before.

    • @coltonpatrick4978
      @coltonpatrick4978 4 หลายเดือนก่อน +60

      Idk about walked around in a day

    • @aeriagloris4211
      @aeriagloris4211 4 หลายเดือนก่อน +119

      With the advances that have been made in AI in the past year, it's possible they could harness these advancements for procedural generation while also harnessing all of the skills they've learned the past decade to create one of the most compelling games ever made. I'm really hyped.

    • @AidAin21
      @AidAin21 4 หลายเดือนก่อน +101

      Minecraft

    • @gerardscott9180
      @gerardscott9180 4 หลายเดือนก่อน +54

      Yeah people are thinking to small with just expecting different biomes. If it’s a true planet like earth small countries alone have several biomes and wildlife and plants that are unique to even neighboring countries and that’s just in one continent. If it’s what he says it is it will be mind blowing. Or just a large 360 map and not even close to earth

    • @TE5LA-GAMING
      @TE5LA-GAMING 4 หลายเดือนก่อน +7

      ​@@AidAin21Exactly

  • @TooJesT1
    @TooJesT1 4 หลายเดือนก่อน +929

    I really admire Sean's confidence and resolve, even after all the NMS rollercoaster.

    • @autumngust519
      @autumngust519 3 หลายเดือนก่อน +54

      He's not only had time to recover, but time to enjoy redemption. He's probably fine.

    • @JosamaBinBiden
      @JosamaBinBiden 3 หลายเดือนก่อน +64

      Sean and his team really showed a sense of accountability with NMS. They owned up, continued the project and still got it to where they promised.

    • @PeterPanbe
      @PeterPanbe 3 หลายเดือนก่อน +32

      I'd say how he reacted to the NMS rollercoasted I would call him very very dedicated. In the end NMS changed a lot without exploiting monetization. I respect this guy.

    • @ethanfreeman1106
      @ethanfreeman1106 3 หลายเดือนก่อน +8

      more than confidence and resolve, it's got to do with his passion for video games.
      confidence and resolve are forceful, self-assertive concepts. they're one-sided, and can often be tiring. like the concept of "determination" in undertale. loved that game.
      passion is not the opposite of that. it is the natural flow of following your inner desires. it's not like stardew valley was made because concerned ape had confidence that it would succeed or resolve to give up on everything else, even though both of those happened to be true. it was made because someone had fun making it. because being the biggest nerds that they are, making a video game ends up being the ultimate video game that they get to play.
      listen to sean murray talk. this guy is a certified nerd with almost no social skills aside from a particular set he had to built through that last roller coaster ride (in space) with no man's sky. and yet he almost seems like he's sparkling. with joy. he can't contain himself when he wants to share with other people the vision he has for something that's potentially so, so fun. imagine the possibilities! honestly, i'd be the same too, if i were in his position. i doubt anyone wouldn't.
      imagine this: being the nerd that you are, having passion for the things that you do, and having the power to create whatever the hell you want, without having to build yourself up, because you already did that. what kind of games would you want to create?
      if it was up to me, i'd create the best game that could possibly exist, and let other people play the hell out of it. i'd want them to have FUN. they have fun playing, and in turn, i'm going to have SO MUCH FUN creating it.
      this, this is the difference between sean and todd.
      it's not like todd is any less confident, or less resolved than sean. if anything, todd has every reason to be more confident, considering his seniority in the industry, his experience managing a way bigger company; and of course it shows in the way he's been talking to the media, answering questions, attending interviews, and up there promoting his company's products very, very aggressively. todd even lies with confidence. you can't gaslight your audience into buying your game and products, and turn them into a cult who'll defend everything that you say or do, without having a bit of confidence yourself. and if you weren't resolved, you couldn't keep up doing it for years. and that's why todd's characteristics are admirable, in a way.
      what todd lacks is a crucial thing. a passion for something that you do. a passion to have fun, and to share that joy with others.
      bethesda has been creatively bankrupt for years. we've all seen the signs. now we have irrefutable evidence, proven by nothing other than the very experience of the players who go into it. proven by you, if you have bought and played the game, the game that was marketed to you, advertised and hyped up thoroughly, every bit along the way. it sold very well, but as a corporate product, designed by a board of corporate meetings, incompetent leaders and uninspired employees who go to work for a paycheck.
      starfield, the definition of 'mid.'
      as a consumer product, it sold way more than no man's sky could ever hope to achieve. it succeeds in that sense. that popular 7/10 score is NOT a bad score, because the game has just enough polish and effort spent on it, it can't fall below a certain level of production value, you know, as a piece of software product, if not also a little pricey.
      but as a 'game,' it's severely missing the point. todd and bethesda can't make truly 'fun' games anymore, because they themselves don't know how to have fun. just look at starfield. playing the game seems like work. all you do is some repetitive chores, with the promise of an 'adventure,' but once you get there, the reward is actually just more chores to do. this was the kind of exchange that happened: the developers put in the effort to do the chores to earn money, and the players put in money to buy the chores that the developers created for them. it's still a fair deal, because you get what you pay for, and what you choose to buy with your own money is entirely up to you. but it's the worst case scenario, where it's just a situation where that positive number of money spent equals net misery. that abstract imaginary value now represents nothing other than a pointless exchange of equally tedious activities. it's work disguised as a game. it's work, except you pay to have more work to do, rather than getting paid to do it.
      anybody who knows what a 'fun' game is, what 'discovery' truly means, what an 'encounter' ever entails, what 'character' inspires, and what 'accident' and 'surprise' are capable of bringing about, knows that none of those concepts ever really applied to starfield. it is a game that has no soul. it has the shiny shell of a game, and seats in a neat, tidy package, and has the label of a game, but isn't really a game. technically, it is-but no, not spiritually.
      but our sean, our old friend sean, our buddy murray man, our no man's sky miracle baby, he gets it. i trust that he gets it.
      let's put it this way. sean could start a religion and i'd be one of his devout believers. he could fail, again, and badly, and i'd still follow. i trust that he will do me right. he has done it once. he'll do it again. he's one of us. we all share his vision. we all want to have fun. he's just way ahead of the game, and is even actively creating games for us to play. he's shown us how skilled he is. he's shown us the results. he's confronted his worst enemies, and overcome tremendous adversaries. he's gained the trust of the people, and deservedly so. he's the hero of this story. nothing can stop him now. nothing will dare stand in his way to defeat the devil. the ultimate, final boss, the big bad, the evil overlord of the gaming world. the corporate soul-sucking parasites whose only purpose is to earn money while pandering to some stupid social agenda and ducking and weaving through some political scenes, because they're snakey sneaky in that particularly squirmy way.
      the ultimate battle between him and todd will be legendary. and sean will emerge, ever victorious. because he has something that todd has lost sight of long, long ago. and it's neither confidence nor resolve, but simply a desire to create a good, fun game for people to play. *a true passion for gaming.*
      and us gamers? we'll have one heck of a fun game to play.
      (or watch other people play, but hey, whatever's fun, is fun.)
      tl;dr yes 'heart' is a real life superpower

    • @archonthaaproducer
      @archonthaaproducer 3 หลายเดือนก่อน +6

      I'm pretty sure Sony was rushing them to release NMS. You can look at the old press releases and you can tell how nervous he was

  • @pain3dw
    @pain3dw 3 หลายเดือนก่อน +62

    NMS Release, i've been there, played it, took the emotional rollercoaster of years of further development of NMS and i say: Even if Sean fail again with his ambitions at launch, he is one of the few persons in this world i have total trust in, that he will go on to work on his vision of a game and make it into something great. NMS today is beautiful und fun. It took years for it to get there, but Sean delivered. I will trust him to do it again.

    • @ChristmasLore
      @ChristmasLore 2 หลายเดือนก่อน +2

      Not sure the public at large would forgive a second butchered launch

    • @chickenmadness1732
      @chickenmadness1732 หลายเดือนก่อน +1

      @@ChristmasLoreI didn't. I know what to expect now and I'm not buying it lol.

  • @doomsoul9096
    @doomsoul9096 3 หลายเดือนก่อน +147

    This is gonna be the first game I can think of where you can genuinely form empires full of just players and no npc’s. That’s an incredible thought

    • @Floyd1138
      @Floyd1138 3 หลายเดือนก่อน +13

      eh? you are assuming every single player can be in the same instance at same time? nah , multiplayer will be probably 32-64 players in each instance, like NMS.

    • @doomsoul9096
      @doomsoul9096 3 หลายเดือนก่อน +3

      @@Floyd1138 we will have to see, it’s still an interesting idea to think of from a cool things standpoint

    • @Floyd1138
      @Floyd1138 3 หลายเดือนก่อน

      nah its not happening, just building your hype into non realistic expectations, however if me and 3 friends can attack you and your 3 friends at your base coz its close to our s then great im all up for pvp fights@@doomsoul9096

    • @JohnDoe-bh2lp
      @JohnDoe-bh2lp 3 หลายเดือนก่อน

      Elder Scrolls Online tried that with one mega server for all the players and it kept crashing

    • @haramberinokripperino7770
      @haramberinokripperino7770 3 หลายเดือนก่อน +10

      @@JohnDoe-bh2lpthat’s a 10 years old game though. I know that Star Citizen is “about” to drop server meshing (knowing their speed could mean it could release in 2-4 years), they want to make a single server made of a lot of smaller servers that can talk to eachother and pass data seamlessly. Maybe that’s what this game wants to do too

  • @XiiJWCiiX
    @XiiJWCiiX 4 หลายเดือนก่อน +900

    Just started playing NMS for the first time on 12/26/23. I'm hooked. The fact that all update content was free and NO micro-transactions makes me love it even more. I hope LNF follows this same model. It's a shame a lot of other game studios don't do this as well.

    • @BigSchu22
      @BigSchu22 4 หลายเดือนก่อน +31

      Same, I picked up a copy on sale around the time Starfield released and decided to finally give it a try. I've already got 100+ hours. Though, I will say the end game is a bit lacking and I'm getting tired of a lot of fetchy-quests, but the fact that I can re-do all these old expeditions for really amazing awards, and all of the other content over the last 7 years is incredible!

    • @nateserfass3890
      @nateserfass3890 3 หลายเดือนก่อน +26

      I started playing no man’s sky on day 1 and honestly the fact that they were able to take it from the worst space game I’ve ever played to one of the best is amazing

    • @nerdjournal
      @nerdjournal 3 หลายเดือนก่อน +15

      I have about 250-300 hrs in NMS. If he can harness anything near the quality of fun NMS offers... I'm excited. I love minecraft, valheim, and NMS. Light No Fire sounds like a game made specifically for my tastes. I can't wait to see what he brings. No matter what, we know he will continue to work on it until it is what he envisions. Even if it takes a long TIME.

    • @ailurusfulgens1849
      @ailurusfulgens1849 3 หลายเดือนก่อน +7

      For all the good there is to say about NMS I still think it's a very shallow game with a lot of content bubble but very little interaction between systems. I'm sure the team can build a proper open world, that's fine, but I'm dubious about their ability to make an actually engaging game without ressorting to sheer feature creeping.

    • @jefferylittleton1005
      @jefferylittleton1005 3 หลายเดือนก่อน +6

      ​@@ailurusfulgens1849I feel the same way about NMS, but I'm hopeful for this project.
      I think the shallow systems of NMS were largely due to the fact that the game started as something much less than it became. I feel like many of the features added to NMS were never meant to be there in the first place, so you can feel that in the implementation.
      With Light No Fire, if they have these mechanics and systems in mind from the onset, then they can make it feel much better and more fun.
      Consider me cautiously optimistic.

  • @erikhendrickson59
    @erikhendrickson59 4 หลายเดือนก่อน +1302

    If anyone can pull something like this off, ironically it's *_Hello Games._* They now have over a full decade of experience tweaking and optimizing their procgen algorithms in the wild, with millions of simultaneous users on their servers. It's always been astounding to me that this little tiny studio was able to create a proprietary game engine, with large-scale procedural generation.
    All said, I personally can't wait to see what *_Light No Fire_* has to offer!

    • @user-ef5ug6jx5n
      @user-ef5ug6jx5n 4 หลายเดือนก่อน +15

      Sadly they still haven't made a good game.

    • @tonybablony2041
      @tonybablony2041 4 หลายเดือนก่อน +22

      @@user-ef5ug6jx5nI’m saying, NMS is mad milquetoast.

    • @tonycezar1645
      @tonycezar1645 4 หลายเดือนก่อน +36

      I think they can pull it off, BUT, that being said I'll only spend a penny after a real launch.

    • @SteveSavage79
      @SteveSavage79 4 หลายเดือนก่อน

      Agree

    • @tang6654
      @tang6654 4 หลายเดือนก่อน

      @@user-ef5ug6jx5n lmao troll alert

  • @TorQueMoD
    @TorQueMoD 3 หลายเดือนก่อน +12

    I think what he means when he says the first real open world, is that they're taking everything they designed for No Man's Sky, and just packing it all into one planet. So not only is it going to be actually planet sized in terms of scale (which no, the planets in No Man's Sky are not actually planet sized), but it's going to be as varied as Earth. I can't wait for this game because I much prefer a fantasy setting and to be honest, I think Hello Games have earned our trust now.

  • @labraderp
    @labraderp 3 หลายเดือนก่อน +7

    Sean is handling the project much better than NMS. No date, small teasers, not over selling but stating their goal... I'm excited.

  • @ImotekhtheStormlord-tx2it
    @ImotekhtheStormlord-tx2it 4 หลายเดือนก่อน +656

    their engine is amazing when it comes to its art style, optimization and potential. i hope they succeed.

    • @williamwolfe962
      @williamwolfe962 4 หลายเดือนก่อน +13

      Yeah the optimization is incredible... /s everytime I see my GF playing the game it's running at 15 frames and when the game is actually running nice, she calls me into the room because she thinks the TV has gone back to the soap opera mode that we hate.

    • @UzukagureDant
      @UzukagureDant 4 หลายเดือนก่อน +19

      Yeah.. no, no man sky optimization is pretty terrible if you ask me.

    • @Forshen
      @Forshen 4 หลายเดือนก่อน +3

      no mans sky is ugly tho...

    • @JustxDC
      @JustxDC 4 หลายเดือนก่อน +7

      What you running it on console or potato 🥔

    • @Sharpzee
      @Sharpzee 4 หลายเดือนก่อน +18

      @@williamwolfe962 huh? even my ally can play no mans sky at 60fps with tweaks and my pc can run it at stable 144 on ultra what is she playing on? xbox 360?

  • @zwei3179
    @zwei3179 3 หลายเดือนก่อน +8

    what i think mury is talking about is this
    A first open world, meaning its not placed into areas or segments type deal. Where its as big as earth, with no borders no limits.

  • @mysticalword8364
    @mysticalword8364 3 หลายเดือนก่อน +13

    >story about climbing a giant mountain to reach the vista for a sense of wonder and exploration
    >immediately cut to people flying around on dragons at 100mph

  • @Games4Kickz
    @Games4Kickz 4 หลายเดือนก่อน +629

    The guy lived through how NMS released, kept at it and came out the other side with one of the best games. He is so passionate about the things he talks about and his excitement is very infectious. I can't wait to see what the next game will be like.

    • @chrismeandyou
      @chrismeandyou 4 หลายเดือนก่อน +9

      Ir's a completely boring game from release to now.
      star citizen already did this and there is no reason to believe a single word that liar says.

    • @hawkterb78clips29
      @hawkterb78clips29 4 หลายเดือนก่อน

      Lol

    • @MicDubTV
      @MicDubTV 4 หลายเดือนก่อน

      You're a clown.@@chrismeandyou

    • @SioMuggin
      @SioMuggin 4 หลายเดือนก่อน +60

      @@chrismeandyou ???
      That man delivered almost everything of what he promised to the players from when the game was released to now.
      What more can you want? He cannot take into account the nuanced taste of every 8 billion inidivdual humans on the planet.

    • @dh8203
      @dh8203 4 หลายเดือนก่อน +42

      @@SioMuggin Not to mention the multiple DLCs worth of content that was never promised, but they delivered anyway at no additional charge!

  • @BudaKhan420
    @BudaKhan420 4 หลายเดือนก่อน +495

    If anybody can deliver, it’s this guy. Just don’t expect it to be a masterpiece upon release

    • @alargecorgi2199
      @alargecorgi2199 3 หลายเดือนก่อน +16

      So play the game 8 years after release for the good version? Let's hope its not superficially shallow like No Mans Sky is. My guess is that he's going for Valheim ++, but even that game has its limits.

    • @gunnerkobra
      @gunnerkobra 3 หลายเดือนก่อน +1

      Can he though? Questionable.

    • @DjangosetoWFD
      @DjangosetoWFD 3 หลายเดือนก่อน +1

      maybe he can but i got to admit if anyone will actually truly try it most likely will be the guys at hello games. Still skeptical but hopeful will see how it is on release.

    • @morganf.1562
      @morganf.1562 3 หลายเดือนก่อน +2

      They already had an awful experience with NMS, but experience nonetheless. It's definitely gonna be better than NMS on release

    • @UltimatePerfection
      @UltimatePerfection 3 หลายเดือนก่อน +1

      Keep in mind they're not doing this from scratch. They have years of NMS experience and code to work with. It's likely the game will be as good as NMS is currently upon release.

  • @nicrox2000
    @nicrox2000 3 หลายเดือนก่อน +9

    Truly it will be the first game where "if you see a thing, you can go to it." I can't wait!

  • @apertioopening3425
    @apertioopening3425 3 หลายเดือนก่อน +2

    Nice video! 👍🏻 I just wishlisted it on Steam, can't wait to see further developments

  • @vexmyth0clast
    @vexmyth0clast 4 หลายเดือนก่อน +1446

    Say what you want about Sean Murray but No Mans Sky has become one of, if not the best space exploration game.
    Edit: This is an opinion you’re welcome to have your own. And yes I’ve played Star Citizen and Elite dangerous and just about any other space exploration game on pc.

    • @Ziggyvu
      @Ziggyvu 4 หลายเดือนก่อน +85

      Yea it only took lying before release then waiting for 5+ years of patches to fix it

    • @rekklintheshadow1680
      @rekklintheshadow1680 4 หลายเดือนก่อน +14

      Elite Dangerous is pretty solid. Imo.

    • @leoleo1035
      @leoleo1035 4 หลายเดือนก่อน +158

      They fixed within the first year. All subsequent patches are extra.
      Not saying they're in the right for lying in the first place, but at least get your facts straight.@@Ziggyvu

    • @DM-CW
      @DM-CW 4 หลายเดือนก่อน +92

      @@Ziggyvu least we got real results, some games like star citizen have still not reached expectations

    • @Prawnsacrifice
      @Prawnsacrifice 4 หลายเดือนก่อน +19

      When the bar is that low who cares 😅

  • @toreyzyre
    @toreyzyre 4 หลายเดือนก่อน +156

    Normally, I'm not a survival player, but honestly after dipping my toe into No Man's Sky, and seeing how far they brought it, and the respectable manner in which they did... I'm on board fort whatever this is. Be it more fresh hell, or a polished experience, I'm in.

    • @steazymccheesy2649
      @steazymccheesy2649 4 หลายเดือนก่อน +8

      No man's sky honestly wasn't that bad on release, i was loving the whole concept of complete freedom even if the world felt empty mostly.
      Nothing sicker than hopping on your newly aquired spaceship and flying to the nearest planet without loading screens!

    • @Patch.of.clover
      @Patch.of.clover 4 หลายเดือนก่อน +8

      @@steazymccheesy2649that’s what I’ve always said. NMS, in my opinion, wasn’t bad on release, it just wasn’t what they had sold people on. I get why people were upset with that, but even at the start, it was a good and fun game, just unpolished.
      Now? It’s an incredible game. Not for everyone, I admit, but I personally think it’s fantastic.

    • @benlee8225
      @benlee8225 4 หลายเดือนก่อน +2

      @@steazymccheesy2649 what i miss from the old versions of the game was spire towers of herbridium or the blue crystal that you mind with the terrain manipulater now all thos espots are just in the ground.

    • @CosplayZine
      @CosplayZine 3 หลายเดือนก่อน

      @@steazymccheesy2649 When they can lower the bar of what they'll gonna give you then they don't have to make good games. You'll play anything they have offer.

  • @heypistolero
    @heypistolero 3 หลายเดือนก่อน +16

    Sean Murry is a hero to the gaming world,
    He alone finally convinced millions of gamers that pre-orders are stupid.
    Thank you Sean, for all your hard work!

    • @rath6375
      @rath6375 10 วันที่ผ่านมา

      It was a good lesson. And you might say that their game then became for a lot of people the exception which proves the rule.

  • @ExtroLurkerhaz
    @ExtroLurkerhaz 3 หลายเดือนก่อน +3

    Flying mounts and teleporters will be a huge thing for a earth sized map.. maybe a few thousand hubs (small cities) for players to hang out, teleport around (for resources and (?)dungeons). The server/database will be humongous if players are allowed building.. if not, playerhousing will most likely not be optional unless they will have full time people just placing out houses for the hundreds(if not millions) of players who want a part of this huge adventure..
    Its an epic task to do, and the funding required would be astronomical. I wish someone pulls it off thou.. As long as its a fantasy world.

    • @bofa722
      @bofa722 3 หลายเดือนก่อน

      Why tf would people be full time placing houses for players? Just build it yourself it's not that deep

  • @Gruso57
    @Gruso57 4 หลายเดือนก่อน +79

    The idea of having a shared earth is cool but it reminds me of my first time joining a pve ark server for the first time. Waking up on a beach, seeing massive player bases all around, and nowhere to actually build because players hoard all the area with floor tiles spread out

    • @DEATHbyCAI
      @DEATHbyCAI 3 หลายเดือนก่อน +35

      I thought the same, but if it's genuinely going to be as big as a real planet there should be plenty of space for billions of players right?

    • @WolfHasCome
      @WolfHasCome 3 หลายเดือนก่อน +16

      @@DEATHbyCAI Yeah you'd have a HUGE range to spawn into, and if you think about the total population of gamers, that's a ton to explore for years to come, if they can create the depth to go with the surface area lmao. I have faith though.

    • @alchemi8085
      @alchemi8085 3 หลายเดือนก่อน +22

      If I did the math right, for an earth-sized planet and 1 million players, each player would have roughly 200 square miles to themselves. I don't think finding your own little piece of the pie will be an issue.

    • @javannapoli2018
      @javannapoli2018 3 หลายเดือนก่อน +23

      Multiple billions of people over thousands of years haven't even been able to cover a fraction of our real earth.
      If Sean isn't exaggerating about the size of the game world, you won't need to worry about there being too much player created stuff around, lol.

    • @michaelboyes5849
      @michaelboyes5849 3 หลายเดือนก่อน +9

      The game isn't even remotely like real life though. In the game, there can't be billions of poor player characters who take up virtually no space. Players wouldn't play that. Every character needs to be their own hero, in a sense, and thus have their own bases etc.

  • @01Grytz
    @01Grytz 4 หลายเดือนก่อน +42

    From what No Mans Sky got released as to what it is today, I have no shame in saying that I actually believe in Hello Games to produce something amazing in Light No Fire. I think there was a lot of learning from that whole process and if they can actually deliver on release this time, imagine what Light No Fire will be in another 5 years after its release.

    • @retardedmonkey9000
      @retardedmonkey9000 2 หลายเดือนก่อน +1

      no mans sky is still shit to this day, cant believe they didnt get sued for false advertising

  • @isensmith
    @isensmith 3 หลายเดือนก่อน +3

    terrific analysis, rational and realistic and makes me really excited to check out this game! (it is the tiniest gripe and does not reduce my enjoyment of this video, but it's pronounced "earth sea" not "earth see-AH") keep up the great work!

  • @gecho8848
    @gecho8848 หลายเดือนก่อน +3

    Honestly with how they have been over the years I trust them to at least really try to do something great. Not enough that I'll preorder or anything, but I do really think this game could be great. Theoretically even though it's a whole earth sized planet, that's still more focused than an infinite universe with a lot of shallow planets. So hopefully they can make it a deeper experience and focus on fleshing that out even further after release, because lets be real it's definitely gonna need some work after release.

  • @skydriver5709
    @skydriver5709 4 หลายเดือนก่อน +83

    If they can deliver, this could be amazing... if they can deliver. I see more role playing potential in this game than I've seen in any survival game so far. Community groups with hundreds of active members can establish themselves in certain areas on the planet and create civilizations. For me, that's huge.

    • @TempoNama
      @TempoNama 3 หลายเดือนก่อน +1

      Hello Games and delivering is one true juxtaposition.

    • @ethanfreeman1106
      @ethanfreeman1106 3 หลายเดือนก่อน

      they can, and they will. i truly believe.

    • @RAndrewNeal
      @RAndrewNeal 3 หลายเดือนก่อน +2

      It's Second Life, but it isn't a racket to sell fake real estate and people actually want to play.

    • @ancientsalt4291
      @ancientsalt4291 2 หลายเดือนก่อน

      ​@@TempoNama😢one pub😢😢pop😢😊

    • @ancientsalt4291
      @ancientsalt4291 2 หลายเดือนก่อน

      ​@@RAndrewNeal b5 NJ

  • @CHEFPKR
    @CHEFPKR 4 หลายเดือนก่อน +151

    I'm really, really excited for this one. Having communities, guilds and clans develop thanks to the area you are in seems wild.

    • @aeriagloris4211
      @aeriagloris4211 4 หลายเดือนก่อน +19

      Can you even imagine starting a small home next to some obscure lake in the woods that feeds into a mountain, then one day randomly you meet a random player in the woods and invite them to build near you, and it starts a small community, eventually maybe you find another community and you want to raid them or something..

    • @MartyCart
      @MartyCart 4 หลายเดือนก่อน +9

      I'm 27-years-old with a full time career and little time to dedicated to "open world" games... But I can see myself easily dropping 1000 hours in this.

    • @wabalabavxx
      @wabalabavxx 4 หลายเดือนก่อน +4

      don't worry. within a month all the lands will belong to one single group. just like every other MMO

    • @MartyCart
      @MartyCart 4 หลายเดือนก่อน

      @@wabalabavxx I hope they have something that deters that. I didn't even think about that.

    • @codynuckles633
      @codynuckles633 2 หลายเดือนก่อน

      @@wabalabavxx If its true that everyone plays on the same map and that it is 1:1 to the earths size, that is HUGE. That would take much much longer than a month for one group to take control of it. Atleast we hope

  • @Patch.of.clover
    @Patch.of.clover 4 หลายเดือนก่อน +433

    Having not been paying attention to NMS when it was being hyped, I missed a lot of what made people angry. A lot of calling Sean a liar, and what not. And I saw interviews years later when I got the game and kinda saw why they were upset.
    And now, watching this, I think I get it. I truly don’t think Sean is a liar. I think he’s just a guy that gets really excited about the stuff he’s making. He has visions in his head for what he wants and he wants to tell people about that. He wants people to feel excited about what he’s making, because he’s excited about it too. I feel for that. I think that’s why I’ll want to try and support his stuff as much as possible. Someone with that much love of what he’s making deserves to be able to make it.

    • @MichaelPohoreski
      @MichaelPohoreski 4 หลายเดือนก่อน +21

      Sean blatantly *lied about multiplayer* in NMS. Two people even tried to met up on the same planet at the same time to prove that multiplayer was completely broken hence people calling it _One Man’s Lie._
      _Eventually_ multiplayer got implemented a year or two but to the best of my knowledge *Sean never apologized for lying* about a broken feature that was supposed to ship at launch.
      Thankfully he and his team got to work on implementing features they demoed that weren’t in launch.

    • @atlantic_love
      @atlantic_love 3 หลายเดือนก่อน +9

      Sean is most definitely a liar, just as he's lying about LNF. As "Force Gaming" said, Sean "can't help himself".

    • @startrekfanman
      @startrekfanman 3 หลายเดือนก่อน +17

      He literally did lie though. You can’t be so excited about your game you flat out say stuff that isn’t there is there

    • @Squant
      @Squant 3 หลายเดือนก่อน +9

      I paid attention and it was always embarrassingly obvious exactly how the NMS was going to turn out. The gaming community just loves to exaggerate and romanticise every little detail and with their powers combined, came up with this fantastical behemoth of a concept that was never going to see the light of day.

    • @Jeremy-yp8eh
      @Jeremy-yp8eh 3 หลายเดือนก่อน +3

      He's a lot like Peter Molyneux, but unlike Molyneux he does eventually end up delivering

  • @matthewb94
    @matthewb94 หลายเดือนก่อน

    Bro…1.2 million subscribers???? I must have been away for a while. CONGRATULATIONS brother been watching you for years. Very much deserved recognition!

  • @polyliker8065
    @polyliker8065 3 หลายเดือนก่อน +2

    I just really hope they learnt a lot from doing nms and bring those lessons along. If i see that then ill keep supporting them so that eventually these passion projects set the stage for more large and amazing game worlds.

  • @gerritcoonraad1994
    @gerritcoonraad1994 4 หลายเดือนก่อน +97

    Honestly Shaun has a lot passion for his work. And I'm excited to see what he will do.

    • @the11382
      @the11382 4 หลายเดือนก่อน +6

      Hopefully Shaun doesn't become like Todd Howard. He did stop making some of Howard's mistakes.

    • @angeloflores2614
      @angeloflores2614 3 หลายเดือนก่อน

      Yea right the guy have that passion he just lack resource i think

  • @DM-CW
    @DM-CW 4 หลายเดือนก่อน +76

    this is why small studios should fight being purchased. this looks like a labor of love that a big AAA studio from the big guys would never have taken such a risk.

    • @johngrizzle
      @johngrizzle 4 หลายเดือนก่อน +4

      Sure but most people who run small studios would rather have the money.

    • @xHeLLz
      @xHeLLz 4 หลายเดือนก่อน

      @@johngrizzlelmfao and you think AAA companies don’t want the money holy shit you’re a joke

    • @l-dog
      @l-dog 4 หลายเดือนก่อน +7

      ​@@johngrizzlemost small studios fail after their first game. Hello Games would have failed too, if Sean didn't sell his house and lie a bit 😂

    • @007LvB
      @007LvB 3 หลายเดือนก่อน

      Not like the won't take a risk. More that their investors and shareholders want to know the selling prospect of a game before giving it the green light. So if you cannot convince them a concept will do well, then they won't allow the developer to start making it. This is why innovation happens from the bottom, and not only in video games, mind you.

  • @acire8188
    @acire8188 3 หลายเดือนก่อน +4

    This sounds like the type of game I've truly been wanting for a long time. I really hope that they deliver exactly what they say, and if they do, I think me and my friends are gonna lose hours, and hours into this game.
    I'm not gonna get my hopes up too much though. Not until I get my hands on the game and see it for myself.

    • @parcevall9477
      @parcevall9477 3 หลายเดือนก่อน +1

      yeah, I think things like this are finally becoming possible with the advent of new technologies. and to imagine that peak gaming for me started as a DS Lite lol. Cant wait to see where the future takes us.

    • @acire8188
      @acire8188 3 หลายเดือนก่อน

      I grew up playing Nintendo 64, gamecube and gameboy. We have for sure gotten far since those times. Sadly, a lot of game has lost most of the charm over the years, but every now and then you find some gems. But an open world like this sounds right up my alley.@@parcevall9477

  • @meriadocbrandebok5491
    @meriadocbrandebok5491 3 หลายเดือนก่อน +2

    Hope this might work a bit like cubeworld before it released.
    When it was still in beta it was so good to keep exploring and keep upgrading all of my gear and being able to travel faster with time by upgrading the right pets and do it with friends.
    It only missed building I think but it wasn't a necessity tbh it would be nice if this game would be a bit like that.
    It was fun and good times I miss those days.

  • @Relhio
    @Relhio 4 หลายเดือนก่อน +104

    I really like the engine and what they've done with NMS. The progression was really enjoyable, let's hope they've learned their lesson.

  • @LightOfReason7
    @LightOfReason7 4 หลายเดือนก่อน +11

    No boundaries doesn't mean no loading screens. It means no boundaries; no messages that say you can't go that way or something similar. Being able to go completely around the planet would be really cool

  • @TheOnlyTony03
    @TheOnlyTony03 3 หลายเดือนก่อน +2

    The idea of a consistent multiplayer earth is very interesting, would love to join in a month or two after release and encounter on my own player built cities

    • @bofa722
      @bofa722 3 หลายเดือนก่อน +3

      If that is the case, how long do you think it'll be before we have full on wars going on in some of the game's countries?
      I give it a week or two at most lol

    • @orbbb24
      @orbbb24 10 วันที่ผ่านมา

      @@bofa722 I'm late to the party here, but we could have EVE Online levels of shenanigans if Light No Fire lives up to the claims. People infiltrating super powers and getting close to leaders only to assassinate them and take over command. Civilizations built from the grond up only to be burnt back down because those in charge got bored and want to see the world burn. Imagine even small 100-200 person communities getting built somewhere remote. A year or two later a super power stumbles upon them and just smushes them like ants. Perhaps I'm allowing my imagination to run wild, but a game that actually delivers on being the size of Earth really could deliver on all these scenarios.

  • @oliverphoenix1563
    @oliverphoenix1563 3 หลายเดือนก่อน

    Great video vey informative! Looking forward to finding out more

  • @cocoxcocoa
    @cocoxcocoa 4 หลายเดือนก่อน +109

    The idea of there being actual mountains that take hours to climb, or oceans that go miles deep, is what really intrigues me. One thing I have always hated about video game mountains, especially in open worlds, is that they are usually very small compared to real life mountains.

    • @TheRealAlpha2
      @TheRealAlpha2 4 หลายเดือนก่อน +21

      A game with real scale would be an innovation enough when you look at games that are supposed to have "real world" equivalents but you can drive across a "continent" like North America in under 3 hours of his speed racing. None of that 0.1 in game mile = 100 miles IRL BS.

    • @Gruso57
      @Gruso57 4 หลายเดือนก่อน +16

      What's intriguing about spending hours of real time in a video game climbing a mountain? There's a reason environments are scaled down. Unless you plan on wasting your life playing games all day

    • @leesinclair5236
      @leesinclair5236 4 หลายเดือนก่อน +11

      It's intriguing because it's a persistent shared world, so at that true scale people will be hopefully exploring and finding/ naming new things and places for years to come.
      It's hopefully not going g to be possible for a streamer to just jump on 24/7 and go find all the cool places in the first couple days for example

    • @alexhobbs1208
      @alexhobbs1208 4 หลายเดือนก่อน +5

      Because real life is fucking boring

    • @arstulex
      @arstulex 4 หลายเดือนก่อน +16

      @@Gruso57 You're thinking about it from the wrong angle.
      I think the best analogy I can use here is Elite Dangerous. If you're not aware, Elite Dangerous is a space flight simulator game which has a 1:1 scale replica of the Milky Way galaxy within it.
      There are people who go out on expeditions spanning real life months to reach certain points of interest, such as the center of the galaxy. They do this in groups (though not necessarily all playing at the same time) and update each other on their progress.
      The idea isn't that you would spend hours holding W to walk up a mountain. Reaching the top of the mountain would simply be a long-term goal that spans multiple play sessions, with each play session having its own gameplay along the way. Camping at various points up the mountain, finding a point of interest that leads you on a tangent, things like that.

  • @namlocnz
    @namlocnz 4 หลายเดือนก่อน +160

    I think Sean and his team deserve more respect than what you're offering. So many developers would have walked away but they stuck at it and released several free expansion sized updates

    • @eleminatus
      @eleminatus 4 หลายเดือนก่อน +9

      So what?! Those updates added so little, and their features are so superficial that it did so little to improve the game...

    • @1dfkronnie235
      @1dfkronnie235 4 หลายเดือนก่อน +49

      @@eleminatus​​⁠have you ever played the game or are you saying that just bc lol? doubt a game that did little to add to the game after release, when it was already not being received well is still being talked about years later by just adding “superficial features”😂

    • @CovntFapula-uc1gl
      @CovntFapula-uc1gl 4 หลายเดือนก่อน +2

      Settle down.

    • @pricefieldx
      @pricefieldx 4 หลายเดือนก่อน +42

      ​@@eleminatus"say you haven't played the game since launch without saying it"

    • @hulkman245
      @hulkman245 4 หลายเดือนก่อน +7

      Still doesn't take away that they brought out a non finished game

  • @florian7485
    @florian7485 หลายเดือนก่อน

    Schöne Adventszeit ❤ (it means the video was filmed between 1st and 24the of December)

  • @Mack87595
    @Mack87595 3 หลายเดือนก่อน

    i see a lot of passion in him and i see that passion in NMS after all the work, really hope they can deliver a good experience best of luck to them

  • @Fraser2k22
    @Fraser2k22 4 หลายเดือนก่อน +37

    as long as it has a good launch im certain the game will keep getting updated like nms did, all i need it to have is a good launch thats all i need. dont let me down hello games

    • @thatonepenguinperson618
      @thatonepenguinperson618 4 หลายเดือนก่อน +7

      They'll update it regardless of how it launches if we go by their history with No Man's Sky

    • @heypistolero
      @heypistolero 3 หลายเดือนก่อน

      Yeah, they are known for having good launches lmao
      Just wait a year after release and you'll be fine

  • @Chaznar27
    @Chaznar27 4 หลายเดือนก่อน +21

    I think that last point to how so much of it feels like NMS is exactly what gives me a little hope for OTHER systems in the game to be enhanced. Because they can draw on the visual assets, the ship flight for their mounts, all of that, they don't have to spend any time developing it, which hopefully leads to them working hard on other systems with their time.

    • @bofa722
      @bofa722 3 หลายเดือนก่อน +2

      They really need to nail the combat in this one. NMS had awful combat

  • @SCSAsJorts
    @SCSAsJorts 3 หลายเดือนก่อน +2

    I do feel Murray and the company learned their lesson(s) i do think it’s smart to focus and hone in on one giant world/planet and with the tech now I think it’s very doable, but we will see

  • @mercutiobr3814
    @mercutiobr3814 3 หลายเดือนก่อน

    I really will have to take this one out for a spin, can´t wait to see the launch!

  • @TheDeconstructivist
    @TheDeconstructivist 4 หลายเดือนก่อน +9

    If anyone can do this, it's Hello Games. Honestly, this time around, even if it ends up being a mess at launch, they have my goodwill. I fully believe they will ultimately deliver, even if it takes a few years.

  • @figbloppa7183
    @figbloppa7183 4 หลายเดือนก่อน +22

    There's one thing I know for certain with this being by hello games, even if the game is bad at release, it won't stay that way.

  • @no1mafiaman
    @no1mafiaman 2 หลายเดือนก่อน +1

    With NMS the two biggest problems were first and foremost Sony, they really pushed for an earlier release, secondly they lost a bunch of work due to massive flood damage which they would have probably delayed a bit more if it hadn't been for Sony.
    I am really looking forward to this though. I imagine what the will deliver something a lot stronger as they have learned their lessons over the years.

  • @RSofficial22
    @RSofficial22 หลายเดือนก่อน +2

    If they could utilize the server meshing technology that star citizen is developing this game could be truly epic

  • @MomoDontKnow
    @MomoDontKnow 4 หลายเดือนก่อน +13

    I hope they pull this off. After seeing the up and downs of No Man's Sky and them pulling through, I can't help but WANT this to happen.
    It also looks like a universe my friends and I would love to tackle.

  • @spicydeath82
    @spicydeath82 4 หลายเดือนก่อน +6

    they have released a smaller game since no man's sky, it's called the last campfire. it's an exploration puzzle game. it's overwhelmingly positive on steam reviews.

  • @JakesPlaying
    @JakesPlaying 3 หลายเดือนก่อน +1

    I played No Mans Sky briefly a few months ago, i only stopped because i started playing Battlefield 2042 daily and a few other games for my channel's content. I was hooked from the get go tho, it was simple to understand and get the jist of things and it just took off from there.
    Knowing another game is being worked on by the same creators is extremely exciting. I would be strongly motivated to play Light No Fire from Day 1.

    • @inviktus1983
      @inviktus1983 3 หลายเดือนก่อน

      I too played NMS until literally anything else took away my attention, which wasn't difficult because it is actually boring as fuck.

    • @JakesPlaying
      @JakesPlaying 3 หลายเดือนก่อน +1

      @@inviktus1983 I liked it because it wasnt what other games were, i felt no pressure to complete missions. it really was what i wanted to do when ever i wanted to do it. I ended up putting off the mission and just trying to collect things or make my suit, ship and multi tool the best it could be.

  • @jasdanvm3845
    @jasdanvm3845 3 หลายเดือนก่อน +3

    I really wish they actually add the option for EVERYONE to play together, I have been wanting a shared, single instance MMO since the very first time I heard what "MMO" means, obviously people may have the choice of having private servers and coop sessions, but a shared world would be awesome.
    I think this could work if different servers were giving a set of "chunks" from the world, and you come and go from a server as you move across the surface of the planet.

    • @patrickk5806
      @patrickk5806 3 หลายเดือนก่อน

      so like Minecraft?

    • @Katniss0000
      @Katniss0000 3 ชั่วโมงที่ผ่านมา

      Nms is already shared world. You can visit any builds in the game as long as you have the coordinates.
      No private servers needed that is why I like it.as someone who don’t have connections(exGTa No pixel)
      I see my friend on same planet even we don’t group up(4 man coop on lobby). I just can’t see them when Im far away.

  • @ostlandr
    @ostlandr 4 หลายเดือนก่อน +4

    The saying about No man's Sky was "The Devs could create an infinite number of planets, but they couldn't create an infinite number of things for players to do."
    The issues with realistic scales in games is the realistic time it takes to travel anywhere. Valheim's map is "only" 314 square kilometers/121 square miles- and that is HUGE. You can't teleport ore or refined metal, so you have to sail to wherever you're mining at and back. Through storms and sea serpents. Not that I don't absolutely love it- but there's a time constraint. Too many games end up as "walking around simulators" because of this. Some games like Lord of the Rings Online did have "fast travel" which helped immensely.
    Second Life is truly immense, but you can teleport everywhere.
    Oh, and FYI the game bird known as the American Woodcock or Timberdoodle does exactly that takeoff maneuver. When disturbed (hopefully by your bird dog) they take off vertically up about six feet/2 meters then there's a quick pause while they transition from vertical to horizontal flight- just like a VTOL aircraft or spacecraft. Smart hunters use this tiny moment when the bird isn't moving insanely fast to harvest it.

  • @PwnUWithEz
    @PwnUWithEz 4 หลายเดือนก่อน +14

    The coolest thing and big reason to explore in NMS was the building aspect, but also felt pointless when you rarely would encounter other players to make use/show off your bases. I think its smart they making next game 1 world so when you build it will add social and communal aspects (similar to pax dei but in this setting).

    • @aeriagloris4211
      @aeriagloris4211 4 หลายเดือนก่อน

      Bingo

    • @dh8203
      @dh8203 4 หลายเดือนก่อน +5

      Would be doubly cool if the crafting and economic aspects of the game have enough complexity and depth to drive the growth of player towns because it's more convenient to trade with other players for what you need than it is to try to master mining, and building, and brewing, and weapon crafting, and armor crafting and enchanting, and farming, and beekeeping, and dragon training.....

    • @sterlingarcher5698
      @sterlingarcher5698 4 หลายเดือนก่อน

      Hoping there are RTS aspects. You initially start on your own, build farm, forge etc. Then when ready to explore, build farmers hut, woodcutter and mining hut etc and this attracts/ creates NPCs to manage the settlement whilst you go out and explore

  • @Laginboi
    @Laginboi 3 หลายเดือนก่อน +1

    The thing about hello games is that this is a win win situation, if it does amazing on release, perfect, of it doesn’t ( which is definitely a possibility ) it will become what it’s supposed to be, so either way we are getting the game we asked for, let’s just hope it’s on release

  • @natebaird
    @natebaird หลายเดือนก่อน

    Sean seems like a genuinely good guy. More people should be recklessly ambitions and stumble their way into building out the visions they have. Props to Sean and the Hello Games team for doing right by the NMS crowd. Excited to see what they're able to ship with all of their learnings :)

  • @GenuineGameplaysOfficial
    @GenuineGameplaysOfficial 4 หลายเดือนก่อน +5

    I cannot freaking wait for this game, it'll be fire. I now have full trust on this dev team & will buy the highest costing edition ofi t to support them

  • @jonpro9637
    @jonpro9637 4 หลายเดือนก่อน +13

    What I want are quests. If they figure out how to add meaningful questing to their procedural tech then it'll be legendary.

    • @Creslin321
      @Creslin321 4 หลายเดือนก่อน +1

      What I would love to see, and I’ve wanted this for years, is a quest system where the players are the quest givers. I feel like this game could actually do this because you have so many players that are going to need to build buildings, villages, cities, etc.
      This will require resources, and it would be really cool if the building players could post quests for adventuring players to do. A real kind of “quest economy.”

    • @doneuplikeakipper6512
      @doneuplikeakipper6512 4 หลายเดือนก่อน +1

      This. As much as a massive world to explore is exciting, I dont see.myself wasting my time just exploring for tbe sale of it if there isnt a goal system (quests) with terwards for it. I just dont have tone to waste just sinply walking around fornthe sake of seeing pretty and cool landscapes.

    •  4 หลายเดือนก่อน +1

      This is the holy grail of procedural generation. I think what is needed is a background story generator, and it needs to be running inside the real universe and connect to it. Think of that voxel detective game that I forgot the name of combined with the story from dwarf fortress and a huge universe on which it runs, and allow us to affect characters after and before quests.

  • @Tewaz1
    @Tewaz1 2 หลายเดือนก่อน

    Two things that I think are worth mentioning in relation to NMS’ massive improvement over the years as well as something that sparks some excitement from me over LNF, is that NMS has one of the best vr ports I’ve ever experienced, as well as a fantastic cross platform system.
    If Hello Games implements/has implemented a lot of what they’ve learned in the process of improving NMS in the making of LNF, and I can’t see why they wouldn’t, I would expect the game to be quite feature rich, and I would honestly expect them to release the game with quite a bit of that, if for no other reason than to avoid repeating their previous mistakes.

  • @doctorduck2000
    @doctorduck2000 2 หลายเดือนก่อน +3

    One of my main problems with No Man's Sky is that the ability to find other players and their bases seems so incredibly unlikely to just happen upon, given how many planets and systems there are in the game. I'd love to see them make it very possible and actually a central mechanic of the game to be able to find man-made things across the world.
    Edit: Also idk if this game is planned to have VR support, but if it does, it better actually work and not be a laggy unplayable mess like NMS.

    • @opluxna2120
      @opluxna2120 4 วันที่ผ่านมา

      You can use station portals to go to player bases. Its a universe, hard to find a house on a planet in a system in a cluster, in a galaxy

    • @doctorduck2000
      @doctorduck2000 4 วันที่ผ่านมา

      @@opluxna2120 But not all player bases, only those of which you’re in the same server as and certain featured ones

    • @opluxna2120
      @opluxna2120 4 วันที่ผ่านมา

      @doctorduck2000 they wipe the bases here and there, some are buried by planet resets

  • @peterbabicki8252
    @peterbabicki8252 4 หลายเดือนก่อน +33

    He just gets super excited about what he's talking about, and he's always been nervous in interviews, so I imagine he's conflates what he wants to achieve with what they'll actually achieve, but either way I don't doubt for a second the world he wants to create - and although No Man's Sky was a disaster on launch, the team went above and beyond in delivering on their original promise.

    • @KahlevN
      @KahlevN 4 หลายเดือนก่อน +5

      Their original promise was a game that was focused on exploration. Their post-launch content was mostly focused on improving crafting/building, and it still has the same unfulfilling and mediocre exploration that it had on launch.

    • @Sasq420
      @Sasq420 4 หลายเดือนก่อน +4

      Tell us about your favorite creature you found in NMS. I found a small orb creature that reminded me of a Metroid. It rolled around, that's all it did, that's all it was doing. Every single creature I came across looked like a derpy, MS inflicted version of a random reptile. After a few planets I didn't even take notice of any creature that wasn't a giant sand worm. The rest were cringe inducing at best. Like asking one of my children at age 4 to draw me a monster. On top of that, my child would also be able to animate the damned thing better than what is currently present in NMS.
      What about any of this says, "Above and beyond" to you?

    • @KahlevN
      @KahlevN 4 หลายเดือนก่อน +4

      @@Sasq420 Yeah, I mentioned in another comment, but I'd love to hear these NMS stans mention their most powerful and impactful memory of exploring in the game. Cus I played for a lot of hours, and I got nothing. Compared to any other game that touts it's exploration like Elden Ring, Subnautica, BoTW, Horizon, RDR2, Skyrim, Ghosts of Tsushima etc. All of those games I have tons of distinct and memorable moments where I came across something that inspired awe. I can't think of a single one for NMS. The procedural generation, and how it's implemented, doesn't allow for it. I mean even Minecraft gives me better more impactful memories of exploration than NMS.
      You can't sell a game on exploration, lie about everything that you can do in it, then fix everything BUT the exploration and say that the studio redeemed itself and should be trusted.

    • @Sasq420
      @Sasq420 4 หลายเดือนก่อน

      @@KahlevN Minecraft also came to mind. As in the caves, dungeons etc were much more likely to wow me than random cave #3242343e44 that had the same plant life, same shape, same resources, same reason not to bother looking inside. Glad these people fooled me during a Steam sale or my complaints about their opinions would be much more colorful.

  • @Evravon
    @Evravon 4 หลายเดือนก่อน +50

    We have a LNF subreddit and discord server, and it's insane how quickly people took interest when this was announced. The hype for this game is truly unreal. Hello Games has built a reputation that makes us incredibly excited. EDIT: I also posted this vid in the discord server so if you see me, make sure to say hi.

    • @J-_-S
      @J-_-S 4 หลายเดือนก่อน +7

      people always hype about something... new game "Uh ooooh"
      wait until its out and see what game can offer instead losing grip of reality

    • @Evravon
      @Evravon 4 หลายเดือนก่อน +8

      @@J-_-S Who said anything about losing their grip on reality? What?

    • @sneaky5141
      @sneaky5141 4 หลายเดือนก่อน

      look at what happened with no mans sky. ​@@Evravon

    • @Evravon
      @Evravon 4 หลายเดือนก่อน +1

      @@sneaky5141 True, but we can hope they learned from that. They have cultivated a really loyal community due to the time and effort they put into fixing their past mistakes.

    • @sneaky5141
      @sneaky5141 4 หลายเดือนก่อน

      @@Evravon im not talking about hello games im talking about gamers.

  • @zomgoat5333
    @zomgoat5333 3 หลายเดือนก่อน

    I know it will be a long wait but i am super excited for this game, crazy such a small group is doing these huge projects

  • @HelVR
    @HelVR 3 หลายเดือนก่อน +3

    I Would love this if it had a VR mode, but what would be fantastic is that if you could find this planet in NMS and if you find it you can play for free, and both games become connected.

    • @XioJN
      @XioJN 3 หลายเดือนก่อน

      idk nms in vr was pretty meh, even space engine in vr was better

    • @HelVR
      @HelVR 3 หลายเดือนก่อน

      @@XioJNBefore update it was pretty poor, but now it's top 10 lots to do but if you can't be arsed just planet hop and fly in space and get lost, it looks amazing.

    • @XioJN
      @XioJN 3 หลายเดือนก่อน

      @@HelVR I will have to check it out when I get the chance, I will need to install nms again lol

  • @pepsipwns666
    @pepsipwns666 4 หลายเดือนก่อน +5

    This looks amazing, I really hope it delivers. Want to be hyped but these days I never believe it until I see it fully being played lol

  • @ATXAdventure
    @ATXAdventure 4 หลายเดือนก่อน +12

    Sean had a tough road after NMS, glad to see he embraced the redemption ark, I feel confident his new venture will be much better at launch.

  • @lukejohnson7282
    @lukejohnson7282 2 หลายเดือนก่อน

    I know it’s unlikely because of server capabilities but I hope that they start everyone at the same spot or same few spots kind of like elite dangerous. The idea of leaving the settled areas and entering the frontier to explore would be amazing. Setting up a little village on a prairie somewhere far away from civilization with the boys just hunting and gathering and exploring the area would be peak gaming.

  • @Narrativerse
    @Narrativerse 2 หลายเดือนก่อน

    We can compare the playable area with No Man's Sky (since both are procedural), tho I will only measure the on-foot area :
    By the No Man's Sky wiki,
    - Medium planet are ≈ 800,000 u or 609.6 km in circumference.
    - Large planet are ≈ 1,056,000 u or 804.672 km in circumference.
    - Small are ≈ 520,000 u or 396.24 km in circumference.
    And Moon are ≈ 126,000 u or 96.012 km circumference.
    (Note : 1 u of distance, via the game code, and in comparison to the Companions Pets is about 76.2 cm or 2.5 ft.)
    r = C / (2π) & A = πr^2 :
    - (A) : 97.0209 km = 29,571,984,551 m²
    - (B) : 128.068 km = 51,526,557,408 m²
    - (C) : 63.0636 km = 12,494,169,416 m²
    - (D) : 15.2808 km = 733,570,833 m²
    Median planet : ≈ 21,033,076,983.5 m² or 21,033 km².
    All star systems feature 1-6 planets. (≈ 3.5 ± 2.5 planets)
    In a Galaxy, you have 4.2892 billion regions.
    Each region is capable of containing up to 4,096 solar systems, but generally less than 600 of them appear on the Galactic Map, the rest are unused phantom stars.
    - The biggest known verified region is the Baadossm Anomaly with 584 systems (potentially 585 if it owns a shadow star).
    - The smallest known verified region is the Sokoli Mass with 217 portal systems and 218 total systems.
    - The Sea of Onhakitc has 534 systems.
    - The Gabatki Terminus has 553 systems.
    - The Isquivik Terminus has 544 systems.
    - The Lofateg Cluster has 533 systems.
    Mean A.v system per regions : ≈ 494 star systems
    - = ≈ 2,118,864,800,000 systems per galaxy (2 trillion)
    - = ≈ 7,416,026,800,000 planets per galaxy (7 trillions)
    You can have up to 256 galaxies of equal size, so this is 1.8985028608 × 10^15 planets (or 1.8 quadrillion).
    If we include the unused phantom stars like Bensavirgin, it shoot up to 1.57414326272 × 10^16 planets. (15 quadrillion)
    Or we can use the 18 quintillion possible seeds (18,446,744,073,709,551,616).
    On-foot area of No Man's Sky :
    - (A) : 3.99313568246013843968 × 10^25 m²
    - (B) : 3.310907642784762560512 × 10^26 m²
    - (C) : 3.87991788197255397558594830336 × 10^29 m²
    Earth, or Light no Fire is 5.10072 × 10^14 m².
    - (A) : 78 billion 285 million 725 thousand 985 times smaller.
    - (B) : 649 billion 105 million 938 thousand 531 times smaller.
    - (C) : 760 trillion 660 billion 824 million 740 thousand 929 times smaller.
    So I think this incredibly large game world will be fully discovered quite quickly compared to No Man's Sky.
    This is something much more achievable,
    like a player base of 30 or 60 thousand players actively searching for a few years should easily discover all non-procedural landmarks the devs created.

    • @Narrativerse
      @Narrativerse 2 หลายเดือนก่อน

      And for the funnies.
      Let's imagine that all of No Man's Sky is a singular planet too (d = √(4A/π)) :
      - Smallest Ø (1.8 quadrillion) : ≈ 7,130,370,438 km or 6 light-hours 36 light-minutes & 24.35 light-seconds.
      - Medium Ø (15 quadrillion) : ≈ 20,531,874,098 km or 19 light-hours 1 light-minutes & 26.96 light-seconds.
      - Large Ø (18 quintillion) : ≈ 702,855,950,935 km or 27 light-days 3 light-hours 14 light-minutes & 35 light-seconds.
      Very big balls.

  • @Atrivion
    @Atrivion 4 หลายเดือนก่อน +12

    This idea is splendid. As long as it comes with Co op I'll buy it eventually. Just the genre me and my friends love to play.
    Even if they cant live up to their sale speeches, like NMS at the launch. =)

  • @Shikori_Tsuru
    @Shikori_Tsuru 4 หลายเดือนก่อน +8

    One of my favourite games out of those I saw at TGA, looks awesome so far.

  • @hatac
    @hatac 3 หลายเดือนก่อน +1

    Did you spot the flying island structure. That will be either your big merchant ship or trading hub structure. The equivalent of the space station in the original no mans sky. One other structure looks like the mysterious ruins iconography transposed onto the head of a giant. I assume the mystery quests will be similar. Time travel portals are in no mans sky and so are possible in light no fire.

  • @frenzyous
    @frenzyous 3 หลายเดือนก่อน +1

    Reminds me of every other open world game I have ever loved: ARK, Monster Hunter World, Horizon series... Takes a lot to build an open world with meticulous attention to detail. Really hope they succeed and the game would come out as grand as promised.
    (i can already imagine how demanding this game would be to pcs performance lol)

  • @ghostl337
    @ghostl337 4 หลายเดือนก่อน +34

    What he means by "real life planets" is it will try to simulate what you would see in our world, mountains as tall as... mountains. Not just a "mountain" that in real life would just be as big as a large hill, but something that would take a while to actually hike up and when you get to the top you can see over the horizon, maybe even some reaching above the clouds. A world with vast oceans, huge lakes and rivers spanning across real sized continents. I really just hope that the combat is fleshed out in this game to give us things to do, not just thinks to explore and look at. NMS combat was bland and boring. No real combat mechanics.

  • @clarkmeyer7211
    @clarkmeyer7211 4 หลายเดือนก่อน +37

    I have faith in their game even if it starts out bad. Let's just hope that it starts out well because despite how good no man's sky is now they definitely took a big hit with a bad first impression. I think after how they worked on fixing the game they definitely deserve to have a successful launch of their next game

    • @floatingdisembodiedhead8975
      @floatingdisembodiedhead8975 3 หลายเดือนก่อน +3

      Yup hope they actually learn from their previous experience and deliver the game like they advertised.

  • @tomschlaiss5735
    @tomschlaiss5735 วันที่ผ่านมา

    The game looks interesting. Cool concept. Thanks for the video and cheers from Germany

  • @jasonshere
    @jasonshere 2 หลายเดือนก่อน

    Hello Games does appear to be pushing certain boundaries with tech and I do trust they will put out a great and enjoyable game with Light No Fire. I believe that Sean's lofty promises do allude to the game having deeper and more vast areas and systems that have not been seen in most any game before it.
    There's still so much more that videogames can be, yet there are so few creatives that will actually get them out there. I have a few years of game development experience and I'm always surprised how easy it is to make something that I've never seen anywhere else; although I've never shipped a game, which is a whole other beast.

  • @jdhi5279
    @jdhi5279 4 หลายเดือนก่อน +7

    I hope this game has some cave systems and such. Doesmt have to be too extensive. But I would love to stumble upon some wild caverns ripe for building in.

  • @chiekokurokumo
    @chiekokurokumo 4 หลายเดือนก่อน +8

    Murray and his team are still really small, so I do sometimes worry whether they have a handle on scope. Also, although the updates for NMS have been sizable and enjoyable to play off and on, I dunno if I could say the narrative has really gripped me the same way other games have.However, I am excited and I can't wait to see what LNF will be like, and I'll probably try it out Day One.

    • @turtlebear5951
      @turtlebear5951 3 หลายเดือนก่อน

      My copium is that NMS was an engine stress test for this game. Like NMS wasn't supposed to have a deep gripping narrative... hopefully...

    • @jaroslavsvaha6065
      @jaroslavsvaha6065 3 หลายเดือนก่อน

      I think if should be fine, if they take their time and don't constrain themselves with a tight deadline

  • @onlytwogenders420
    @onlytwogenders420 3 หลายเดือนก่อน +1

    I'm am going to preorder it, I pre ordered NMS on PS4 and never regretted it, even with the disappointing launch.

  • @paipai762
    @paipai762 3 หลายเดือนก่อน +1

    Shawn has this magical ability to sell you a concept that your imagination gets lost in and hypes you up out of this world. Had it not been for the no man sky situation I would have been ready to preorder allready. I wish them luck on solving the problems all of these multiplayer open world survival games has struggled with since the beginning of gaming when it comes to griefing, wipes, server overloading etc.. Don't know of any game with a perfect solution to all this. Also there is this indie game "Sapiens" that has a open world planet simulated that I think would qualify as a "REAL" open world by Shawns definition.

  • @MythicMagus
    @MythicMagus 4 หลายเดือนก่อน +9

    I honestly really like the sound of improving the procedural generation tech they cooked up in NMS and applying that to a single giant planet. If they can manage to make the combat good and add more interesting stuff to interact with in the world this game could be really good.
    I'm very interested to see what this game looks like at launch.

    • @benlee8225
      @benlee8225 4 หลายเดือนก่อน

      be interesting to see if each planet generated is new like each world you play on is like a minecraft world seed. so when you go multiplayer your traveling on that worlds timeline or that itereation of the world. IT be boring if were all just playing on same planet and starter area gets coverd in huts

  • @kblr2028
    @kblr2028 4 หลายเดือนก่อน +16

    Tbh he has more than delivered and made up for on no man's sky no other AAA game developer care

    • @Jintorax
      @Jintorax 4 หลายเดือนก่อน +2

      Honestly ? The game is still pretty shallow... I mean, they reworked and added a lot of mechanic yes, but most of them are their own thing and are mostly a glorified ressource sink.
      Just look at the Colony system for example. Yeah, you see the colony expand and have some kind of decision making for what they are building, but it's very limited, you have no control over whatever happen or the style of the buildings, the colonist are basically just there to fill the space... In the end, it's useless.
      The planet base system and, in a smaller scale the freighter system are the only system that actually got a use, the freighter giving you access to your ressources almost anywhere and the possibility to store ships, while the base system farm them (but need you to get them out).
      Other than that ? I don't see much. You basically farm to... Be able to farm more... The colony could have been a way to give some kind of "end goal", but between all the limitation and the DAYS it take to accomplish anything because it takes them more time to build a single building than it take you to fully explore hundreds of planets.
      Yeah, they expanded the planet and fauna generation, but it still pretty basic and sometime give strange result. Trading system ? Meh, just find a selection of 3-4 system to make a trade route and you're basically rich as long as you don't take an hour to load after teleport. Fauna are still repetitive and Aliens are just merchant that will, at best, walk while making noise, in a random location that give you different terminal.
      Basically, they didn't ABANDON the game. But let's be frank, the game is clearly never gonna get out of this state of unconnected, shallow content.
      They want to make it Med-Fantasy ? Cool, but they need to put actual thoughts on the gameplay first. Exploration is fun the first feww hours, but exploring some kind of repetitive procedurally generated world with retarded roaming AI is not gonna do it.
      They want to impress me ? Make it a living world that don't actually need the players to exist instead of some kind of resking, since they apparently want to use AI. Like some kind of dynamic thing, even Guild wars 2 world is more alive that NMS.

  • @JDog_Unchained
    @JDog_Unchained 2 หลายเดือนก่อน +1

    Ngl I'm pretty excited for this game. I'll try to keep my expectations in check but it's not going to be easy

  • @Tim-is-short
    @Tim-is-short 3 หลายเดือนก่อน

    From the very first with NMS, Sean was clear that it was going to be an evolutionary process. He stated early on that a lot of features were going to come over time.
    The basic engine was released and a lot of people were disappointed because it wasn't complete. He then went on to exceed all expectations, with no further cost to the players.
    I've been gaming since Pong, and I can't think of any game developer that has shown this level of devotion to their game.
    It's not that Sean can't help hyping his product, it's that he's passionate about what he does and he wears that on his sleeve.
    Just like so many AAA titles, early buyers are going to be stuck with all the heartache that comes with over ambitious games, the difference is that Hello Games goes above and beyond to get you an exceptional final product.
    It gives me a lot of faith in what he's intending here.

  • @professorgoat1099
    @professorgoat1099 4 หลายเดือนก่อน +4

    He's the type of person Todd Howard larps as..
    Even if they fall short, we all know they'll work towards that goal after-the-fact, then proceed far past it. All for free.
    No Man's Sky is a legendary game for a reason.. it started out as that orphan kid who stole your watch, then became a billionaire philanthropist who turned around and rebuilt his orphanage into a marbled plaza and replaced your watch with a ferrari.

  • @sylphienne
    @sylphienne 4 หลายเดือนก่อน +6

    Honestly i just want a really good open world, survival mmo game where i can immerse myself in the game using VR and meet other people and voice chat. Like i get there’s already a vrmmo out there but its too toony for my tastes. I like this game’s graphics, looks almost realistic with a fantasy twist.

    • @WylieWolfenstein
      @WylieWolfenstein 3 หลายเดือนก่อน

      elder scrolls 6.... god I wish.

  • @kyleochoa9004
    @kyleochoa9004 3 หลายเดือนก่อน +2

    I don't think NMS' combat is that bad anymore. It's definitely not the focus of the game but they have definitely made it something fun to play over time both on the ground and in ships. Honestly the thing I like about it (also what I think some people hate about it) is that its UNIQUE. They took the original, super basic and boring systems and instead of doing the easy thing and just replacing them with COD shooting and Elite Dangerous space battles they made their own thing that blends seemlessly with all the other gameplay loops and the overall feeling of the game.

  • @NicholasBrakespear
    @NicholasBrakespear 3 หลายเดือนก่อน +1

    I'd like to see some actual adventure in this one. Not "everything is kinda the same over vast distances, evenly distributed", but an actual sense of... the further you travel from your point of origin, the more dangerous things become.
    Because that's kinda supposed to be the entire point of a journey and adventure; it isn't supposed to be a flat line, but an upwards curve.
    I'm hoping that, bare minimum, there are dangerous biomes, and some procedurally generated dungeon content.

  • @jyoblog
    @jyoblog 4 หลายเดือนก่อน +4

    They're already experienced in making NMS a VR game. I hope they make this VR ready as soon as possible! ❤

    • @aeriagloris4211
      @aeriagloris4211 4 หลายเดือนก่อน +1

      Yesss

    • @capolean2902
      @capolean2902 3 หลายเดือนก่อน +1

      that would be dope i played nms vr with my friend who’s on ps5

  • @Xyler94
    @Xyler94 4 หลายเดือนก่อน +3

    My hope is that the game features a "Breath of the Wilds" like climbing mechanic. So that we can climb these massive mountains!
    It definitely became my most anticipated game though. I cannot wait to finally get my hands on this.

    • @bofa722
      @bofa722 3 หลายเดือนก่อน +1

      First thing I thought of when the guy said "be the first to climb a mountain and you get to name it"
      Really hope it isnt NMS's style of "climbing" where you just jetpack and walk up some mildly inclined slopes
      Some challenge and a reward for overcoming it would go a very long way

    • @Xyler94
      @Xyler94 3 หลายเดือนก่อน +2

      @@bofa722 well, if the way Sean's talking about the game is any indication... It's gonna be a hell of a climb for sure.
      I'm very optimistic about this game.

  • @Dog.Dad.Studios
    @Dog.Dad.Studios 3 หลายเดือนก่อน +1

    Very excited! Hopefully they and Sony learned from their previous release. I'm cautiously optimistic!

  • @markclintworth3522
    @markclintworth3522 2 หลายเดือนก่อน +1

    I think the difference between then and now is they won't have a pressured deadline. They can take their time with it and make it a great game.