Just learned of this title a few days ago and it is looking beautiful. As I am sure many of your followers do I am a major fan of Star Trek, with ENT being the last series I could say was at least "like Trek". While I grew up with TNG I do love DS9. I love how your aesthetics are sort of from the TOS movies through to VOY, really gorgeous looking. Been wanting a single player title like this since Bridge Commander, I hope this will fulfil that wish.
Let's also not forget: Venus and Mars are both technically in the habitable zone (or very near it) in our solar system and both DO in fact have atmospheres. Currently no life and aren't something you could enter without either A) an environment suit or B) (in the case of Venus) being at the proper altitude. But they are still there.
I just can't get enough of this video....! I've watched it about 8 times! I'm dying for a game that's interesting but non-violent, every game about space involves combat and killing, it just shows such a huge lack of imagination of both players and devs. I congratulate you sir, you're a truly a pioneer!
Good news, last time I commented that movement kinda gave me a headache. Didn't happen this time. I have this on my wishlist on Steam. You have me sold.
@@StarshipSimulator Yes, I've been exploring it, quite a bit. I do have trouble seeing the bridge, and wall control fonts, as I'm legally blind. However, I'm really enjoying what I "can" explore, so far. :)
Recently discovered this; and the trailer looked really cool. Saw quite a few Star Trek and Orville influences there; so I loved pointing those out to myself. 🙂😍🤣 And OMG!!! Someone's finally come up with a use for that dome on the ceiling. I've seen a similar dome in so much Trek; and it did nothing. You guys made the ceiling dome into a holographic map projector. Awesome idea. 😁😁 Hope there'll be a walkthrough of the finished product on TH-cam, at some point in the future. 🙂😁 This looks so great. 😍😍
It would be cool to find abandoned alien architecture, which could range from stone-age, to space fairing structures... Like finding a planet in the industrial revolution era of tech that got wiped out through some natural disaster. Maybe even some space fairing ailiens still use analog computers...
Yes! Happy to see you treating SPACE with respect, instead of just something to fast-travel through! ;) I have a few questions, as usual... ;) - Will you have interstellar obstacles which need to be avoided or otherwise taken into consideration on interstellar voyages, such as nebulae, black holes, etc? - Can you physically point the ship at a star and warp there (perhaps with stops along the way to fine-tune the direction), without having to designate that star as the destination? - What happens during both sub- and super-luminal speeds, if you intersect some other body, such as a star, planet, or even another ship?
Thanks for the questions, we always love answering them :D - There will eventually be navigation hazards that you will need to avoid, or find some way of upgrading your shields to withstand. - Yes, you can warp around manually if you want to. Right now it's a bit clunky, but we'll be working on the Helm to make it easier to aim the ship. Space is continuous in the game, so you can literally warp anywhere you want, and when you disengage the engines it will check your coordinates to see if anything actually exists there. - While at warp the ship will simply pass through objects for now, but that won't always be the case. While travelling at sublight you will collide with objects, but the damage model isn't set up yet.
Really spectacular! On the helm display, you might also want to include an ETA and not just distance remaining. Aside from direct advantages to finding things, you could have a service record and earn commendations and other stats that players could share on a board. Maybe these could be shown when one switches into their dress uniform - perhaps one day at Captain's balls to be held on a shared server at a starbase. Perhaps service record could also eventually give one access to bigger ships, or better drafting of crew members etc. Anyway, happy new year!
Thanks! Yeah, the Helm is very basic right now and missing a lot of the planned features. It will soon have a dedicated autopilot panel that will show all of that information, as well as some other controls for orienting the ship in relation to the current target. There will be a fair number of achievements that you can earn on Steam for various things, and having that affect your visual appearance in the game is a great idea. We can also add physical items to a player's crew quarters when achievements are met. The plan is, when you join a multiplayer game and claim a crew cabin it will spawn in your personal items.
Just found out about this from the comments of Obsidian, and I like what I see. Are there any plans to be able to encounter and interact with other space faring civilizations/fauna/life?
Absolutely yes, the gameplay is centred around exploration so a lot of work will be put into fleshing out the galaxy with interesting life. It's critical really, having a 1:1 scale galaxy will be a shallow experience if it's not dense with engaging content. We're going to be putting out a new video after the current build is polished, so watch this space.
There probably will be worm holes scattered around the galaxy, but they'll need to be discovered by players, and they won't be easy to find. Ultimately we want things like Sag A* runs to be an endurance challenge, and there will be achievements and things associated with such a feat.
@@StarshipSimulator Would be interesting if you could either A: get a mission where some probe detected an anomaly that turns out to be a black hole, B: They lost contact with a probe or ship and you find an anomaly, or C: You just happen to come across such an anomaly or black hole.
@@StarshipSimulator Thanks for responding, I would like to know if the simulation is moddable, like adding one own uniforms, ships, sets, and such. Cheers!
Great work and demonstration (even if Claire did lose her head halfway through 😁 ). The way you've set up all the controls on the in-game panels is excellent, and with the new generation of haptic gloves coming on the market, I have to ask if that function will be enabled in VR at some point? Thanks for all your hard work on this and Happy New Year. P.S. Your mic level was a tad low.
I've always tried to stay current with VR technology, so as long as I can get my hands on (or in) some haptic gloves then I'll make every effort to add support to the game. If you've ever experienced X-Plane in VR, that's the level of immersion we want to achieve.
Who is the antagonist? Does not mean it must be "pirates" or such, but yould be the environment (solar storms) or logistics (refueling, repairs, storage depots)
There is no single antagonist, the game is about dealing with the challenges presented by the galaxy. It could be environmental, mechanical, or a hostile foe. It will depend on where you choose to explore and what you discover there.
At the moment we're set to TBD but the demo will be out within the next month or so. Depending on how well the Kickstarter funding goes, will depend on how quickly the rest of the game is brought out ( right now, one dev is making it, with the funding we can increase the team size).
Will there be probes to send to Class L - type planets (Probably nothing interesting, but possible); then, I can actually warp to a more interesting planet that will likely have something to discover, while probing one or two less-likely systems?
A lot of the data about the planet will be obtainable from orbit, so for the most part you'll already know if there's anything worth sending a probe down for. For example, a surface scan from orbit might reveal some form of interesting insect life on the surface, and you'll be able to launch a probe to retrieve a sample. Having the ship's science team analyse such samples will be the primary way of skilling them up, but you'll need to retrieve the probes from orbit first. The initial design for the sample-retrieval system has the player waiting for the probe to return each time (just a couple of minutes) because it has to dock back with the ship, but in retrospect it wouldn't be too difficult to have them waiting around in orbit for you to return. I'll have a think about that.
@@BlueSideUp77 The issue there is that the probes are purely sublight and would take years to arrive. In the game's lore you are initially going to be flying mankind's first ever FTL exploration ship, so FTL tech is limited to large vessels with reactors powerful enough to create a warp bubble. Shuttles will be limited to sublight too.
Close! Right now the max speed is about 3.6ly per minute, which is 1ly every 16.8 seconds :) Typically that works out at about 1 minute between stars on average. The actual speed of the ship will vary however based on reactor output, component health, and any upgrades you might make on your travels.
Do objects orbit stars and stars orbit the center of the galaxy? Or in other words, if I target a planet on the opposite side of the galaxy, is there any risk I just arrive in empty space because I did not consider orbital movement?
We've got a lower-end i5 system with a GTX960 that's getting about 40fps on the Bridge with max settings at the moment. That goes up to 60fps with temporal upscaling turned on, which is barely noticeable in terms of visual quality. We're nowhere near done with optimisation yet though, so that will surely improve over time.
Right now we're doing a complete rebuild of A Deck, including the Bridge and VIP Lounge. Once that is finished we'll be putting out a new video tour, which includes new features such as a physical blast shield for the Bridge windows and the ability to polarize all the windows on the ship to help with bright stars. If you want to keep up with almost daily updates, check out our Discord server :) discord.starshipsimulator.co.uk
@@StarshipSimulator No matter what I do I cannot get into discord. I have even tried for a new password and it promises to send me an email but that never arrives in either email or spam accounts. I have sent Discord a message asking for help.
@@mikethompson2650 Oh that's strange, I hope you're able to get it sorted. Another way of keeping up to date is Twitter. Our social media guru Claire posts updates there all the time: twitter.com/starship_sim
@@StarshipSimulator Go on to twitter and following things, but it does just feed my want for the product. I am gamed out of my current game, Astroneer. So your product promises the closest thing I have ever seen to the original Star Trek
Right now we have no plans for a Mac release, simply because we have no Mac developers. If the project grows and budget becomes available then we can look at that.
I've never heard of a paid-for demo but no, this will be completely free. Right now we are making the sandbox which will have everything that we show. For free. Once the sandbox has been released and is completely finished. We will then start creating the single-player DLC, which will be paid content.
@@StarshipSimulator Will it be released without steam? I for one, don't use steam and never will, it's just another games platform that eats up system resources, I get my games directly from the games sites, such as GOG, ARC, or ATS directly from their website.
Right now we're using Steam because it offers robust patching and delivery services, along with solid networking and native support for things like achievements and community-made content on the workshop. We are not against having a direct download available on our website for solo play, but it won't support multiplayer. The single-player campaigns will however be widely available on every service.
@@StarshipSimulator Single player? NP, I love SciFi 1st person exploration games, that don't adhere to killing anything that moves. Such as No Man's Sky, Planet Nomads, etc, etc, and I can't wait for the single player option to appear on your main website.
@@SomeKindaSpy Yep, right now we're focusing on the Bridge systems and getting all of that working smoothly. The character models and animations are further down on the to-do list.
That's okay with me if it takes a few weeks of real time playing the game to fly across the galaxy. Please DON'T add "fast travel" to the game -- that destroys all reason to actually spend time in games playing the game. Oh, and will I be able to rename my ship to something other than Magellan?
@@StarshipSimulator Unfortunately, I need a new PC to run the latest games, so I haven't tried the demo yet. 😞 I plan to use my tax refund to get a new gaming rig with a core i9 with 64 gigs and a RTX 4090...
Helm, set course for Farpoint Station. We're going somewhere...where no one has gone before.
Just learned of this title a few days ago and it is looking beautiful. As I am sure many of your followers do I am a major fan of Star Trek, with ENT being the last series I could say was at least "like Trek". While I grew up with TNG I do love DS9.
I love how your aesthetics are sort of from the TOS movies through to VOY, really gorgeous looking. Been wanting a single player title like this since Bridge Commander, I hope this will fulfil that wish.
Let's also not forget: Venus and Mars are both technically in the habitable zone (or very near it) in our solar system and both DO in fact have atmospheres. Currently no life and aren't something you could enter without either A) an environment suit or B) (in the case of Venus) being at the proper altitude. But they are still there.
This is so much work for a two-person team. Well done both of you!
thats why it will take 100 years for good gameplay , for me to long , i pay only for game who release in the near future
I just can't get enough of this video....! I've watched it about 8 times! I'm dying for a game that's interesting but non-violent, every game about space involves combat and killing, it just shows such a huge lack of imagination of both players and devs. I congratulate you sir, you're a truly a pioneer!
Good news, last time I commented that movement kinda gave me a headache. Didn't happen this time. I have this on my wishlist on Steam. You have me sold.
Looking forward to seeing more of this. There's a lot to like in what you have so far.
Looks fascinating - you've got a subscribe. Looking forward to seeing this mature! :)
I just found this, and it looks really good, I hope this game goes well
I really love the premise for this game! I do hope you're able to implement all of your ideas, and concepts. Thanks for doing this. :)
It's available on Steam demo now if you want to give it a try :)
@@StarshipSimulator Yes, I've been exploring it, quite a bit. I do have trouble seeing the bridge, and wall control fonts, as I'm legally blind. However, I'm really enjoying what I "can" explore, so far. :)
@@ThomasGrillo Ah, yes! Thank you for letting us know about that. We've conversed about it and hopefully, we've come up with some ideas to help :)
@@StarshipSimulator Awesome! Looking forward to it. ;)
Damn this is gonna be good! So hyped!
Recently discovered this; and the trailer looked really cool. Saw quite a few Star Trek and Orville influences there; so I loved pointing those out to myself. 🙂😍🤣
And OMG!!! Someone's finally come up with a use for that dome on the ceiling. I've seen a similar dome in so much Trek; and it did nothing. You guys made the ceiling dome into a holographic map projector. Awesome idea. 😁😁
Hope there'll be a walkthrough of the finished product on TH-cam, at some point in the future. 🙂😁
This looks so great. 😍😍
We'll have a demo out on Steam within the next few months :) There will certainly be a walkthrough when it's all done :)
I guarantee you there WILL BE a Star Trek mod for this if there is not already one in the works.
It’s coming along nicely ☺️
OMG! I'm always super excited when you guys make a video! I look forward to them every week!
I cant wait for the game to release
By the way, how much will the game cost?
The base game that we are designing now, will be completely free :)
so hype for the release
It would be cool to find abandoned alien architecture, which could range from stone-age, to space fairing structures... Like finding a planet in the industrial revolution era of tech that got wiped out through some natural disaster. Maybe even some space fairing ailiens still use analog computers...
That's all on the roadmap for the DLC :)
Awesome game . I love space and Star Trek. When can I play it ?
HI :) We'll be releasing a demo ASAP
Yes! Happy to see you treating SPACE with respect, instead of just something to fast-travel through! ;) I have a few questions, as usual... ;)
- Will you have interstellar obstacles which need to be avoided or otherwise taken into consideration on interstellar voyages, such as nebulae, black holes, etc?
- Can you physically point the ship at a star and warp there (perhaps with stops along the way to fine-tune the direction), without having to designate that star as the destination?
- What happens during both sub- and super-luminal speeds, if you intersect some other body, such as a star, planet, or even another ship?
Thanks for the questions, we always love answering them :D
- There will eventually be navigation hazards that you will need to avoid, or find some way of upgrading your shields to withstand.
- Yes, you can warp around manually if you want to. Right now it's a bit clunky, but we'll be working on the Helm to make it easier to aim the ship. Space is continuous in the game, so you can literally warp anywhere you want, and when you disengage the engines it will check your coordinates to see if anything actually exists there.
- While at warp the ship will simply pass through objects for now, but that won't always be the case. While travelling at sublight you will collide with objects, but the damage model isn't set up yet.
Really spectacular! On the helm display, you might also want to include an ETA and not just distance remaining. Aside from direct advantages to finding things, you could have a service record and earn commendations and other stats that players could share on a board. Maybe these could be shown when one switches into their dress uniform - perhaps one day at Captain's balls to be held on a shared server at a starbase. Perhaps service record could also eventually give one access to bigger ships, or better drafting of crew members etc. Anyway, happy new year!
Thanks! Yeah, the Helm is very basic right now and missing a lot of the planned features. It will soon have a dedicated autopilot panel that will show all of that information, as well as some other controls for orienting the ship in relation to the current target.
There will be a fair number of achievements that you can earn on Steam for various things, and having that affect your visual appearance in the game is a great idea. We can also add physical items to a player's crew quarters when achievements are met. The plan is, when you join a multiplayer game and claim a crew cabin it will spawn in your personal items.
@@StarshipSimulator Awesome!
forever headless claire lol
Just found out about this from the comments of Obsidian, and I like what I see. Are there any plans to be able to encounter and interact with other space faring civilizations/fauna/life?
Absolutely yes, the gameplay is centred around exploration so a lot of work will be put into fleshing out the galaxy with interesting life. It's critical really, having a 1:1 scale galaxy will be a shallow experience if it's not dense with engaging content.
We're going to be putting out a new video after the current build is polished, so watch this space.
Great progress, Keep up the wonderful work. For those really long distances will there be Worm Holes, or is that just to far outside reality?
There probably will be worm holes scattered around the galaxy, but they'll need to be discovered by players, and they won't be easy to find. Ultimately we want things like Sag A* runs to be an endurance challenge, and there will be achievements and things associated with such a feat.
@@StarshipSimulator Would be interesting if you could either A: get a mission where some probe detected an anomaly that turns out to be a black hole, B: They lost contact with a probe or ship and you find an anomaly, or C: You just happen to come across such an anomaly or black hole.
Was wondering you could do a video of the weapons system, alert system, and see what happen if you damage your ship?
As soon as those things are implemented. There will be a video for them :)
Very interesting project! I wonder if you have any plans for procedural planet landings or exploration?
Planetary landings is certainly something we would like to do at some point :)
@@StarshipSimulator Thanks for responding, I would like to know if the simulation is moddable, like adding one own uniforms, ships, sets, and such. Cheers!
Great work and demonstration (even if Claire did lose her head halfway through 😁 ). The way you've set up all the controls on the in-game panels is excellent, and with the new generation of haptic gloves coming on the market, I have to ask if that function will be enabled in VR at some point?
Thanks for all your hard work on this and Happy New Year.
P.S. Your mic level was a tad low.
I've always tried to stay current with VR technology, so as long as I can get my hands on (or in) some haptic gloves then I'll make every effort to add support to the game. If you've ever experienced X-Plane in VR, that's the level of immersion we want to achieve.
@@StarshipSimulator Quest 2 also has hand detection, no need for haptic gloves...
@@sandwiched I use a Quest 2 and the hand tracking is very good, but you don't get any feedback which is what haptics is all about.
Who is the antagonist? Does not mean it must be "pirates" or such, but yould be the environment (solar storms) or logistics (refueling, repairs, storage depots)
There is no single antagonist, the game is about dealing with the challenges presented by the galaxy. It could be environmental, mechanical, or a hostile foe. It will depend on where you choose to explore and what you discover there.
When is the release date of this game? I am waiting for the game to come out. The game look so awesome.
At the moment we're set to TBD but the demo will be out within the next month or so. Depending on how well the Kickstarter funding goes, will depend on how quickly the rest of the game is brought out ( right now, one dev is making it, with the funding we can increase the team size).
Will there be probes to send to Class L - type planets (Probably nothing interesting, but possible); then, I can actually warp to a more interesting planet that will likely have something to discover, while probing one or two less-likely systems?
A lot of the data about the planet will be obtainable from orbit, so for the most part you'll already know if there's anything worth sending a probe down for. For example, a surface scan from orbit might reveal some form of interesting insect life on the surface, and you'll be able to launch a probe to retrieve a sample. Having the ship's science team analyse such samples will be the primary way of skilling them up, but you'll need to retrieve the probes from orbit first.
The initial design for the sample-retrieval system has the player waiting for the probe to return each time (just a couple of minutes) because it has to dock back with the ship, but in retrospect it wouldn't be too difficult to have them waiting around in orbit for you to return. I'll have a think about that.
@@StarshipSimulator I mean sending a probe to a star system, as I travel to another system.
@@BlueSideUp77 The issue there is that the probes are purely sublight and would take years to arrive. In the game's lore you are initially going to be flying mankind's first ever FTL exploration ship, so FTL tech is limited to large vessels with reactors powerful enough to create a warp bubble. Shuttles will be limited to sublight too.
@@StarshipSimulator Excellent
Did I guess about right a light year travel is about 20 seconds?
Close! Right now the max speed is about 3.6ly per minute, which is 1ly every 16.8 seconds :) Typically that works out at about 1 minute between stars on average. The actual speed of the ship will vary however based on reactor output, component health, and any upgrades you might make on your travels.
Do objects orbit stars and stars orbit the center of the galaxy? Or in other words, if I target a planet on the opposite side of the galaxy, is there any risk I just arrive in empty space because I did not consider orbital movement?
awesome! what are the system specs to run it reasonably?
We've got a lower-end i5 system with a GTX960 that's getting about 40fps on the Bridge with max settings at the moment. That goes up to 60fps with temporal upscaling turned on, which is barely noticeable in terms of visual quality. We're nowhere near done with optimisation yet though, so that will surely improve over time.
@@StarshipSimulator that is unexpected, truly good to hear that, brings me hope I will be able to run beta some day :)
Any news?? Any new videos??
Right now we're doing a complete rebuild of A Deck, including the Bridge and VIP Lounge. Once that is finished we'll be putting out a new video tour, which includes new features such as a physical blast shield for the Bridge windows and the ability to polarize all the windows on the ship to help with bright stars. If you want to keep up with almost daily updates, check out our Discord server :)
discord.starshipsimulator.co.uk
@@StarshipSimulator No matter what I do I cannot get into discord. I have even tried for a new password and it promises to send me an email but that never arrives in either email or spam accounts. I have sent Discord a message asking for help.
@@mikethompson2650 Oh that's strange, I hope you're able to get it sorted. Another way of keeping up to date is Twitter. Our social media guru Claire posts updates there all the time:
twitter.com/starship_sim
@@StarshipSimulator Go on to twitter and following things, but it does just feed my want for the product. I am gamed out of my current game, Astroneer. So your product promises the closest thing I have ever seen to the original Star Trek
Will you release a Mac version?
Right now we have no plans for a Mac release, simply because we have no Mac developers. If the project grows and budget becomes available then we can look at that.
Knowing steam, even the demo will be a paid for demo, right? Basically early access is normally free until it's beyond beta and become alpha.
I've never heard of a paid-for demo but no, this will be completely free. Right now we are making the sandbox which will have everything that we show. For free.
Once the sandbox has been released and is completely finished. We will then start creating the single-player DLC, which will be paid content.
@@StarshipSimulator Will it be released without steam? I for one, don't use steam and never will, it's just another games platform that eats up system resources, I get my games directly from the games sites, such as GOG, ARC, or ATS directly from their website.
I'm afraid it will be only available on Steam. Sorry.
Right now we're using Steam because it offers robust patching and delivery services, along with solid networking and native support for things like achievements and community-made content on the workshop. We are not against having a direct download available on our website for solo play, but it won't support multiplayer.
The single-player campaigns will however be widely available on every service.
@@StarshipSimulator Single player? NP, I love SciFi 1st person exploration games, that don't adhere to killing anything that moves. Such as No Man's Sky, Planet Nomads, etc, etc, and I can't wait for the single player option to appear on your main website.
BTW, give the lady's character a head
Soon! :D
Every player has the default character model. One thing at a time.
@@SomeKindaSpy Yep, right now we're focusing on the Bridge systems and getting all of that working smoothly. The character models and animations are further down on the to-do list.
That's okay with me if it takes a few weeks of real time playing the game to fly across the galaxy.
Please DON'T add "fast travel" to the game -- that destroys all reason to actually spend time in games playing the game.
Oh, and will I be able to rename my ship to something other than Magellan?
Yes, ship customisation for naming, is already in game. Give the demo a try and you can check it out by pressing F3
@@StarshipSimulator Unfortunately, I need a new PC to run the latest games, so I haven't tried the demo yet. 😞
I plan to use my tax refund to get a new gaming rig with a core i9 with 64 gigs and a RTX 4090...