i apologize for the kinda barren visuals, lack of transitions and title screens. i was inbetween editing software and had to make some compromises (but from now on, all combo guides will have revamped visuals and new editing techniques, i promise)
@@sergioitzamna8243 it's actually a series I was planning on starting. Basically a quick "how to play" but I was planning on doing it for older and more obscure games. Just to get people quickly acquainted with the systems and mechanica. Xiii already has a very robust "how to play" mode in game tho'. So might be a bit redundant
I'm a fighting game enthusiast but I am at level zero when it comes to playing them. Can you tell how do you perform combos in The King of Fighters? I can perform qcf and dp motions, but that's it. I also understand the concept of links. Is there a specific timing that one has to press buttons so that the combos come out? How much time did it take for you when you first started to play fighting games ???
in games like king of fighters 14/15 no, there is no timing (because they are very casual and designed for little kids). but for games that came out before that yes there is timing involved. and theres different timing for different things. i cant tell you the timing because we are talking about frames (milliseconds) . start with easy combos and work your way up. jump heavy punch/kick on the way down, heavy punch on the ground cancelled into qcf p/k. and watch the combo counter on screen to see if it all linked correctly and got you the desired number of hits. when i started playing in the arcades back in 94' i didnt really understand the concept of "combos". it sorta just happened gradually as you keep playing. but basic combos in modern (or at least recently modern) fighting games arent that hard. just need to build muscle memory thats all. start small , get comfortable with it and build from there.
right ,she didnt have it. i think its very much a possibility they utilized garou2 characters and ideas in other games (damn, wish we could one day get our hands on the unfinished version)
incredible is what I needed now to practice, hopefully Hotaru returns to kof XV as a dlc, next comobos gato kof xi
i apologize for the kinda barren visuals, lack of transitions and title screens. i was inbetween editing software and had to make some compromises (but from now on, all combo guides will have revamped visuals and new editing techniques, i promise)
great content dude, well done, lookin forward to more kof XI tutorials :D
thank you very much (got some more XI stuff planned for the future)
Great guide boss
How have I never seen this KoF XIII guide for 5 yea- *WAIT A MINUTE*
Hey, nice video
Coul'd you please make a kof xii tutorial concentratin more on the fighting system than in the combos?
xii as in king of fighters 12?
@@ShortFuseFighting Sorry, kof XIII
@@sergioitzamna8243 it's actually a series I was planning on starting. Basically a quick "how to play" but I was planning on doing it for older and more obscure games. Just to get people quickly acquainted with the systems and mechanica. Xiii already has a very robust "how to play" mode in game tho'. So might be a bit redundant
I'm a fighting game enthusiast but I am at level zero when it comes to playing them. Can you tell how do you perform combos in The King of Fighters? I can perform qcf and dp motions, but that's it. I also understand the concept of links. Is there a specific timing that one has to press buttons so that the combos come out? How much time did it take for you when you first started to play fighting games ???
in games like king of fighters 14/15 no, there is no timing (because they are very casual and designed for little kids). but for games that came out before that yes there is timing involved. and theres different timing for different things. i cant tell you the timing because we are talking about frames (milliseconds) . start with easy combos and work your way up. jump heavy punch/kick on the way down, heavy punch on the ground cancelled into qcf p/k. and watch the combo counter on screen to see if it all linked correctly and got you the desired number of hits. when i started playing in the arcades back in 94' i didnt really understand the concept of "combos". it sorta just happened gradually as you keep playing. but basic combos in modern (or at least recently modern) fighting games arent that hard. just need to build muscle memory thats all. start small , get comfortable with it and build from there.
Hotaru didn't have this stance stuff in Garou right? Just KOFXI and NGBC? I wonder if this and Gato's additions were based off their Garou 2 versions.
right ,she didnt have it. i think its very much a possibility they utilized garou2 characters and ideas in other games (damn, wish we could one day get our hands on the unfinished version)