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Maya Hard Surface Modeling - How to Handle Corners
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- เผยแพร่เมื่อ 16 ส.ค. 2024
- After watching this video, you learn how to tackle hard surface corners for flat and curved surfaces in Maya. Enjoy!
Link to Download model on Artstation: www.artstation...
Link to Download model on Gumroad: gum.co/JfGDr
Original hard surface modeling video of the Mandalorian helmet: • Maya Hard Surface Mode...
Professional Website: onmars3d.com/
Gumroad: gumroad.com/on...
Artstation: www.artstation...
Instagram: / onmars3d
Software used in Tutorial:
Maya 2020
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Table of Contents
0:00 Introduction
0:18 Prepare edges for hard surface modeling
2:20 Corner Technique 1 - Bevel Corner
4:48 Corner Technique 2 - Multi-Cut Corners
8:15 Corner Technique 3 - Multi-Cut and Merge Vertices
9:45 Apply Corner Technique to Curved Surfaces
14:10 Conclusion and Recap
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I've never been great at Hard surface modelling, I've always kept messing them up, the corners and pinching always got me. This video has helped me so much to understand and gain better knowledge. I like your teaching method, it is to the point and straightforward. Thank you for all the videos you have created for us.
Glad I could help!
same for me dude, this guy makes great tutorials. This helped me as well.
such amazing tips even 3 years later, thanks a lot
As a Blender user this helps a lot. You just have to know blender a little bit better and you can apply everything. Thank you for a good work. :) much love
Glad you found this helpful, Blender tutorials coming soon!
This is perfect, was searching for a solution for this specific problem for sooo long. Thanks a lot!
No problem, glad it helped!
who is deus ex
Very helpful. I am new to learning topology on more complex and curved shapes. This has really helped my curved hard surface shape I am creating.
Last trick with the sphere was really helpful and something I hadn't considered before. Thanks!
I just want to say thank you for all the videos. Eye openers to say the least! You've been a great help for me :)
Thank you, happy to help!
you can also get super tight corners if you separate the edges where you want them to remain hardened.
THANK YOU SIR. THANK YOU. TIME TO RE-DO MY PORTFOLIO
Your videos are consistently incredibly helpful and informative. Thank you for the content that you put out - it really is top-tier.
Thank you, glad you found it helpful!
this video is gold, its so nice that your telling the shortcuts aswell
Happy to help!
Hey. has always pure and exellent topology lessons, Thanks a lot
Thank you sir!! That was really helpful❤
Glad it helped!
This is amazing. Just what I needed to help my mesh!!
Happy to help!
thank you, really helped me make a perfect corners in blender
Glad I could help!
had no idea how much i needed this!
Oh wow thank you so much! This is amazing, exactly what I was looking for.
Glad it was helpful!
I`ve been looking this for months. Youre the BEaST
Happy to help!
Thank you so much for these tutorials. I love you so much! Please start a tutorial series on udemy or something
This was a particularly useful one. Thank you so much for making this.
Excellent technique. Props!
thank you for your wisdom
No problem, thanks for watching!
loving your tutorials man wow
rly usefull lesson about topology..thx-u man..
No problem!
awesome video! exactly what I was looking for
Glad I could help!
quick se;ection setsand turning off chamfer just co,pletely blew my mind
Glad you found that useful!
@@OnMars3D i never understood how people got those clean holding edges until now lol
thanku
This is really helpful! Thank you so much :D
Glad it was helpful!
super helpful video, thanks so much
No problem, glad you found it helpful!
Thank You So much😊
Thanks for this! I'm learning to model, and trying to figure out how to add details like circular holes, grids and what have you, but I find it so hard to close the edge loops so they don't go all the way around my object and mess up the shape. This really helped. If you were adding a circular hole instead of a square, what could you do then? Is it a similar technique?
Yeah, as long as you have enough edges/divisions, you can cut out any shape.
As you mentioned, on flat surface it could be everyone a King :) Actually I struggle with merging cylindrical shape to a sphere (saw already your Boolean tut) but my cylinder should come I a angle of 60 deg. into the sphere. I tried multiple techniques and nothing is satisfied me. Maybe you have some time to made a tutorial about this?
Same workflow will work regardless of the angle it joins the model. Do you have an example of what you are trying to model?
You doing a great job. Iam a fan :) Only thing I would like to mention is that its hard to see the edges with the default colour theme, with the baby blue on light grey material on a light grey background I would recommend using some contrast colours, so your Cleary can se the edges.
Thanks for the feedback, I'll be sure to make that update in future videos.
You are good tutor
You explain so good 🔥
I appreciate that!
Phenomenal
Genius
Thank you
Thank you. Make more videos 👍
More to come!
Thanks my Guru...! :D
Best trick ^^
Great video, thank you for the tips! What shortcut do you use for sliding? Is it ctrl+shift+LMB, or something else?
First select your Move, Select or Rotate ( W, E, R respectively) tool just hold CTRL+ SHIFT and use it as you regularly do.
Hi, thanks for video. i tryed your method, but corners still not enough good, if a material has a good shine, like Metal Steel.
I recommend watching this video if you are running into artifacts: th-cam.com/video/bQqr8ImjScU/w-d-xo.html
@@OnMars3D Thanks, i will try it.
the best . t hanks
GREAT MAN
Thank you!
hello sir iam getting some issues in my model which i need to submit a day after. where can i contact you plz help
You can reach out to me on my Instagram: instagram.com/onmars3d/
Wow did not realize that destructive workflow compared to Blender modifiers non destructive can be so complicated, it seems like Maya is way behind Blender in hard surface
I definitely agree that having a modifier stack like 3ds Max or Blender would improve the modeling workflow in Maya, but the techniques that I cover in this video is centered around topology and edge flow which you can't achieve with a modifier stack. This method (how to handle corners) takes manually cutting edges to achieve the clean topology, which can be applied to any 3D software.
@@OnMars3D Oh yeah if you need some quad based topo, but I think there is no alternative for fast modelling in blender using booleans and modifier stack in Maya? Firstly I tried keeping quads approach but you really do not need it for renders or Unity/UE4 if it shades properly
You need quads and clean topology specifically for sub-d modeling (subdivision/mesh smoothing) and animation. Triangles are completely fine for lower poly/optimized assets. Which are two different workflows.
Hi There, quick question. I'm cutting into a sphere and using this technique (3 point corners) but I'm still getting pinching. any idea what I'm doing wrong?
I'm not sure through text, jump in the Discord group and ask there.
This is the way...........look, i loved season 1. Don't judge. lol
i wish maya didnt have such a terrible licensing system haha. the software doesnt look half bad compared to blender.