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Maya Hard Surface Modeling - How to Handle Corners

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  • เผยแพร่เมื่อ 16 ส.ค. 2024
  • After watching this video, you learn how to tackle hard surface corners for flat and curved surfaces in Maya. Enjoy!
    Link to Download model on Artstation: www.artstation...
    Link to Download model on Gumroad: gum.co/JfGDr
    Original hard surface modeling video of the Mandalorian helmet: • Maya Hard Surface Mode...
    Professional Website: onmars3d.com/
    Gumroad: gumroad.com/on...
    Artstation: www.artstation...
    Instagram: / onmars3d
    Software used in Tutorial:
    Maya 2020
    ---------------------------------------------------------------------------------------------------------------------------
    ---------------------------------------------------------------------------------------------------------------------------
    Table of Contents
    0:00 Introduction
    0:18 Prepare edges for hard surface modeling
    2:20 Corner Technique 1 - Bevel Corner
    4:48 Corner Technique 2 - Multi-Cut Corners
    8:15 Corner Technique 3 - Multi-Cut and Merge Vertices
    9:45 Apply Corner Technique to Curved Surfaces
    14:10 Conclusion and Recap
    ---------------------------------------------------------------------------------------------------------------------------
    ---------------------------------------------------------------------------------------------------------------------------

ความคิดเห็น • 84

  • @mus_cetiner
    @mus_cetiner 2 ปีที่แล้ว +17

    I've never been great at Hard surface modelling, I've always kept messing them up, the corners and pinching always got me. This video has helped me so much to understand and gain better knowledge. I like your teaching method, it is to the point and straightforward. Thank you for all the videos you have created for us.

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +4

      Glad I could help!

    • @Zunaw
      @Zunaw ปีที่แล้ว

      same for me dude, this guy makes great tutorials. This helped me as well.

  • @tariqouastani6748
    @tariqouastani6748 5 หลายเดือนก่อน

    such amazing tips even 3 years later, thanks a lot

  • @beoront3156
    @beoront3156 ปีที่แล้ว +2

    As a Blender user this helps a lot. You just have to know blender a little bit better and you can apply everything. Thank you for a good work. :) much love

    • @OnMars3D
      @OnMars3D  ปีที่แล้ว

      Glad you found this helpful, Blender tutorials coming soon!

  • @TheDrunkLama
    @TheDrunkLama 3 ปีที่แล้ว +3

    This is perfect, was searching for a solution for this specific problem for sooo long. Thanks a lot!

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      No problem, glad it helped!

    • @flashyskye
      @flashyskye 3 ปีที่แล้ว

      who is deus ex

  • @MrShroombot
    @MrShroombot 2 ปีที่แล้ว +2

    Very helpful. I am new to learning topology on more complex and curved shapes. This has really helped my curved hard surface shape I am creating.

  • @fredrikekholm3718
    @fredrikekholm3718 ปีที่แล้ว

    Last trick with the sphere was really helpful and something I hadn't considered before. Thanks!

  • @dimitriskoutris6139
    @dimitriskoutris6139 ปีที่แล้ว +1

    I just want to say thank you for all the videos. Eye openers to say the least! You've been a great help for me :)

    • @OnMars3D
      @OnMars3D  ปีที่แล้ว

      Thank you, happy to help!

  • @alejandrotality
    @alejandrotality 2 ปีที่แล้ว +1

    you can also get super tight corners if you separate the edges where you want them to remain hardened.

  • @raymondhernandez9716
    @raymondhernandez9716 ปีที่แล้ว

    THANK YOU SIR. THANK YOU. TIME TO RE-DO MY PORTFOLIO

  • @pyre753
    @pyre753 2 ปีที่แล้ว +1

    Your videos are consistently incredibly helpful and informative. Thank you for the content that you put out - it really is top-tier.

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Thank you, glad you found it helpful!

  • @evengreven5515
    @evengreven5515 2 ปีที่แล้ว

    this video is gold, its so nice that your telling the shortcuts aswell

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Happy to help!

  • @kamolhakim4693
    @kamolhakim4693 ปีที่แล้ว

    Hey. has always pure and exellent topology lessons, Thanks a lot

  • @essokamel2184
    @essokamel2184 10 หลายเดือนก่อน

    Thank you sir!! That was really helpful❤

    • @OnMars3D
      @OnMars3D  9 หลายเดือนก่อน

      Glad it helped!

  • @rosemalone9925
    @rosemalone9925 2 ปีที่แล้ว +1

    This is amazing. Just what I needed to help my mesh!!

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Happy to help!

  • @o.kiryukhin
    @o.kiryukhin ปีที่แล้ว

    thank you, really helped me make a perfect corners in blender

    • @OnMars3D
      @OnMars3D  ปีที่แล้ว

      Glad I could help!

  • @johnemil5794
    @johnemil5794 ปีที่แล้ว

    had no idea how much i needed this!

  • @makentoarts986
    @makentoarts986 3 ปีที่แล้ว +1

    Oh wow thank you so much! This is amazing, exactly what I was looking for.

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +1

      Glad it was helpful!

  • @don_tpanic6052
    @don_tpanic6052 2 ปีที่แล้ว

    I`ve been looking this for months. Youre the BEaST

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Happy to help!

  • @mihirm3632
    @mihirm3632 2 ปีที่แล้ว

    Thank you so much for these tutorials. I love you so much! Please start a tutorial series on udemy or something

  • @hglankshear
    @hglankshear 2 ปีที่แล้ว

    This was a particularly useful one. Thank you so much for making this.

  • @outtoplay
    @outtoplay 11 หลายเดือนก่อน

    Excellent technique. Props!

  • @ICEDRAGON994
    @ICEDRAGON994 3 ปีที่แล้ว +2

    thank you for your wisdom

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      No problem, thanks for watching!

  • @Zunaw
    @Zunaw ปีที่แล้ว

    loving your tutorials man wow

  • @konstantin3369
    @konstantin3369 2 ปีที่แล้ว

    rly usefull lesson about topology..thx-u man..

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      No problem!

  • @apoorv6543
    @apoorv6543 3 ปีที่แล้ว

    awesome video! exactly what I was looking for

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      Glad I could help!

  • @mikesegarra869
    @mikesegarra869 4 หลายเดือนก่อน

    quick se;ection setsand turning off chamfer just co,pletely blew my mind

    • @OnMars3D
      @OnMars3D  3 หลายเดือนก่อน +1

      Glad you found that useful!

    • @mikesegarra869
      @mikesegarra869 3 หลายเดือนก่อน

      @@OnMars3D i never understood how people got those clean holding edges until now lol

  • @bgmigohan862
    @bgmigohan862 2 หลายเดือนก่อน

    thanku

  • @pronoydutta614
    @pronoydutta614 2 ปีที่แล้ว

    This is really helpful! Thank you so much :D

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Glad it was helpful!

  • @tuongnguyenan6408
    @tuongnguyenan6408 3 ปีที่แล้ว

    super helpful video, thanks so much

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      No problem, glad you found it helpful!

  • @adurgabhavani3204
    @adurgabhavani3204 ปีที่แล้ว

    Thank You So much😊

  • @GreatPhate
    @GreatPhate หลายเดือนก่อน

    Thanks for this! I'm learning to model, and trying to figure out how to add details like circular holes, grids and what have you, but I find it so hard to close the edge loops so they don't go all the way around my object and mess up the shape. This really helped. If you were adding a circular hole instead of a square, what could you do then? Is it a similar technique?

    • @OnMars3D
      @OnMars3D  หลายเดือนก่อน

      Yeah, as long as you have enough edges/divisions, you can cut out any shape.

  • @DGFA-
    @DGFA- 2 ปีที่แล้ว +1

    As you mentioned, on flat surface it could be everyone a King :) Actually I struggle with merging cylindrical shape to a sphere (saw already your Boolean tut) but my cylinder should come I a angle of 60 deg. into the sphere. I tried multiple techniques and nothing is satisfied me. Maybe you have some time to made a tutorial about this?

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Same workflow will work regardless of the angle it joins the model. Do you have an example of what you are trying to model?

  • @alloedee
    @alloedee 3 ปีที่แล้ว

    You doing a great job. Iam a fan :) Only thing I would like to mention is that its hard to see the edges with the default colour theme, with the baby blue on light grey material on a light grey background I would recommend using some contrast colours, so your Cleary can se the edges.

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      Thanks for the feedback, I'll be sure to make that update in future videos.

  • @dineshd9135
    @dineshd9135 2 ปีที่แล้ว

    You are good tutor

  • @johnnyrodrigues8688
    @johnnyrodrigues8688 3 ปีที่แล้ว

    You explain so good 🔥

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      I appreciate that!

  • @HeyaHoyah
    @HeyaHoyah ปีที่แล้ว

    Phenomenal

  • @chrisjhart
    @chrisjhart ปีที่แล้ว

    Genius

  • @ElveraViljoen
    @ElveraViljoen 3 ปีที่แล้ว

    Thank you

  • @ultrainstictgod2841
    @ultrainstictgod2841 3 ปีที่แล้ว

    Thank you. Make more videos 👍

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      More to come!

  • @avinashmalla3154
    @avinashmalla3154 2 ปีที่แล้ว

    Thanks my Guru...! :D

  • @everythingeverybody6526
    @everythingeverybody6526 5 หลายเดือนก่อน

    Best trick ^^

  • @samardzicemir
    @samardzicemir ปีที่แล้ว +1

    Great video, thank you for the tips! What shortcut do you use for sliding? Is it ctrl+shift+LMB, or something else?

    • @saketsinghgurjar6196
      @saketsinghgurjar6196 7 หลายเดือนก่อน

      First select your Move, Select or Rotate ( W, E, R respectively) tool just hold CTRL+ SHIFT and use it as you regularly do.

  • @hearthunter8029
    @hearthunter8029 3 ปีที่แล้ว +1

    Hi, thanks for video. i tryed your method, but corners still not enough good, if a material has a good shine, like Metal Steel.

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +1

      I recommend watching this video if you are running into artifacts: th-cam.com/video/bQqr8ImjScU/w-d-xo.html

    • @hearthunter8029
      @hearthunter8029 3 ปีที่แล้ว

      @@OnMars3D Thanks, i will try it.

  • @godman10261
    @godman10261 3 ปีที่แล้ว

    the best . t hanks

  • @marciopereira1726
    @marciopereira1726 3 ปีที่แล้ว

    GREAT MAN

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      Thank you!

  • @ankurroy6081
    @ankurroy6081 2 ปีที่แล้ว +1

    hello sir iam getting some issues in my model which i need to submit a day after. where can i contact you plz help

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      You can reach out to me on my Instagram: instagram.com/onmars3d/

  • @Lyco0n
    @Lyco0n 3 ปีที่แล้ว

    Wow did not realize that destructive workflow compared to Blender modifiers non destructive can be so complicated, it seems like Maya is way behind Blender in hard surface

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      I definitely agree that having a modifier stack like 3ds Max or Blender would improve the modeling workflow in Maya, but the techniques that I cover in this video is centered around topology and edge flow which you can't achieve with a modifier stack. This method (how to handle corners) takes manually cutting edges to achieve the clean topology, which can be applied to any 3D software.

    • @Lyco0n
      @Lyco0n 3 ปีที่แล้ว

      @@OnMars3D Oh yeah if you need some quad based topo, but I think there is no alternative for fast modelling in blender using booleans and modifier stack in Maya? Firstly I tried keeping quads approach but you really do not need it for renders or Unity/UE4 if it shades properly

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +1

      You need quads and clean topology specifically for sub-d modeling (subdivision/mesh smoothing) and animation. Triangles are completely fine for lower poly/optimized assets. Which are two different workflows.

  • @ledass7120
    @ledass7120 2 ปีที่แล้ว

    Hi There, quick question. I'm cutting into a sphere and using this technique (3 point corners) but I'm still getting pinching. any idea what I'm doing wrong?

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      I'm not sure through text, jump in the Discord group and ask there.

  • @tehprimelime1063
    @tehprimelime1063 10 หลายเดือนก่อน

    This is the way...........look, i loved season 1. Don't judge. lol

  • @channelname8623
    @channelname8623 7 หลายเดือนก่อน

    i wish maya didnt have such a terrible licensing system haha. the software doesnt look half bad compared to blender.