Modeling in Maya - How to Boolean

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  • เผยแพร่เมื่อ 13 ธ.ค. 2024

ความคิดเห็น • 65

  • @OnMars3D
    @OnMars3D  2 หลายเดือนก่อน

    Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/
    And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
    Discord: discord.gg/vybvJnEeya

  • @sanjaypillai7418
    @sanjaypillai7418 2 ปีที่แล้ว +16

    Bro never ever think your videos are going to be long just take your time. I can just sit and watch 1 hour of you showing these things in maya. This was really helpful and please don't ever skip anything just make it as long as you can and i don't think anybody would complain. Thank you so much!

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +1

      Glad to hear that, appreciate the feedback!

  • @bbffilm2514
    @bbffilm2514 3 ปีที่แล้ว +20

    After years of struggling with topology, yesterday I found this channel since then I cannot stop watching.
    Your videos helped me a lot, thank you for sharing them.

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +1

      Really glad to hear that, always happy to help!

  • @sparven7D
    @sparven7D 3 ปีที่แล้ว +7

    u dont know how much it helps me to learn maya even more faster, thank u for u r clean boolean video and once again thank u so much

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      No problem, glad it helped!

    • @sparven7D
      @sparven7D 3 ปีที่แล้ว

      @@OnMars3D yeah really so so so much it makes think now that modeling in maya is super easy thanks to u

  • @abdussobahan1414
    @abdussobahan1414 ปีที่แล้ว

    I became your fan after watching this video. Thank you and respect from Bangladesh. This is the best tutorial i have ever seen about boolean.

  • @temperboy5460
    @temperboy5460 ปีที่แล้ว

    Thank you for the great explanations, and the perfect detailed examples. And thank you for the time you took to teach your way of doing Boolean. Honestly I'm so grateful I have found your well informed channel on Maya Modelling

  • @HelionDark
    @HelionDark ปีที่แล้ว

    last tip was so simple and yet extra!

  • @40yrs
    @40yrs 3 ปีที่แล้ว +4

    Thank you for this tutorial. It is a HUGE help and will help to speed up my modeling. I found Frank Oczus, Jr. Artstation page

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      Awesome! Glad you found it helpful!

  • @tellatale9665
    @tellatale9665 3 ปีที่แล้ว +6

    You're srsly doing a great job 🙌🏻 Please keep making tutorials 🙏🏻 Especially on complex asset modeling, if possible

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +1

      Thank you, that's the plan!

  • @pakapeta7772
    @pakapeta7772 3 ปีที่แล้ว +1

    Mark: Cleaning up the geometry. 3:41

  • @didododo5782
    @didododo5782 3 ปีที่แล้ว +2

    You are definitely a great teacher ! Thanks for the tutorial !

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      Thank you, appreciate the kind words!

  • @Pavan_sutar
    @Pavan_sutar 2 ปีที่แล้ว

    Best explanation video I ever seen on TH-cam🙌🙌 it really helps me alot

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Glad it helped!

  • @mihirm3632
    @mihirm3632 2 ปีที่แล้ว +2

    Thank you so much for these lessons!

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +1

      No worries!

  • @何去何从-v4r
    @何去何从-v4r ปีที่แล้ว

    Very nice video, it helped me a lot. Also, your speaking speed and pronunciation are very appropriate

  • @sourabhkumarprasad9936
    @sourabhkumarprasad9936 2 ปีที่แล้ว +1

    Thanks a lot ❤️ for the information keep teaching us, you are a great teacher 🤩

  • @aravindeep6259
    @aravindeep6259 3 ปีที่แล้ว +1

    I got some new ideas also from your video.. thanks sir

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +1

      Happy to help!

  • @godsmackfreak13
    @godsmackfreak13 3 ปีที่แล้ว +3

    booleans have always seemed foreign to me, so thank you for making them far more understandable! id love to see you make a tutorial for using text and SVGs in models(ive been using booleans but i constantly run into problems lol. id also like to see something on sculpting basics, preferably in maya or mudbox(but preferably mudbox)

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +1

      Thanks for the suggestions, I'll add those to my list!

  • @normannor5094
    @normannor5094 ปีที่แล้ว

    Thank you for your tutorial!

  • @abhishektiwari-bi4ll
    @abhishektiwari-bi4ll 3 ปีที่แล้ว +1

    this is very useful and informational thanks for doing this and plz keep doing more tutorials.

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      That's the plan, more to come!

  • @AndrewMZcroft
    @AndrewMZcroft 3 ปีที่แล้ว +1

    This teach me a lot thank you so much for sharing this tutorial

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +1

      Happy to help!

  • @konstantin3369
    @konstantin3369 2 ปีที่แล้ว

    Extrude=>Negative Offset(fake Bevel + clean Topology). Thx-U man..this advice save my time..Why haven't I watched you before ((

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Glad it helped!

  • @ElveraViljoen
    @ElveraViljoen 3 ปีที่แล้ว +1

    Thank you very much for teaching a smart way to Boolean to achieve clean topology.

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      Most welcome!

  • @SimpsonicProphecies
    @SimpsonicProphecies 3 ปีที่แล้ว +1

    Loved the tutorial mate I hope that you’re my teacher💯😂

  • @ronydey2696
    @ronydey2696 2 ปีที่แล้ว

    Great tutorial and tricks to use a right aspects of bolean operations thx a lot sir ...Hi sir myself Rony an VFX CG student by Indian

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      It's my pleasure!

  • @pakapeta7772
    @pakapeta7772 3 ปีที่แล้ว +1

    Mark2: 'G' repeat last 11:41

  • @ping3995
    @ping3995 3 ปีที่แล้ว +3

    Awesome tutorial as always
    I had a question is it mandatory to merge vertices all the time we do some boolean??
    Or it is a part of the process

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +4

      Hi there, yes, you want to make sure to 'Merge Vertices' after running a Boolean to make sure it merges loose vertices not merged in the Boolean operation. Hope that helps!

  • @JayTraversJT
    @JayTraversJT 3 ปีที่แล้ว

    34:18 don’t mind me, just times stamping for future use

  • @zxy4136
    @zxy4136 2 ปีที่แล้ว +1

    Amazing!!

  • @ChengZe
    @ChengZe 2 ปีที่แล้ว

    Awesome tutorial, how to x-ray view of the object

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +1

      I cover the scripts here: th-cam.com/video/l3BiRl8ijo4/w-d-xo.html

  • @warriormaddy420
    @warriormaddy420 2 ปีที่แล้ว

    thank you

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      You're welcome

  • @daniboiyy
    @daniboiyy 3 ปีที่แล้ว +2

    are you sure you didn't 3d print them, then some how turned them into 3d objs. XDXD, super clean and super helpful!

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      Glad you found it helpful!

  • @marshallmadethat
    @marshallmadethat ปีที่แล้ว

    Hey do you know any solution for this when ever I tried to make hole using Booleans after retopo, it was created some unwanted edges/faces under faces how do I resolve? Please let me know if you know.

  • @keithtam8859
    @keithtam8859 2 ปีที่แล้ว

    I am from a MAX background, sometime the vertex would become "weird" after the boolean operation, you can't wield it or do anything with it, deleting it is the only option, then you would have many holes in your model that are no point to fix and want to die, that why I kinda hate boolean, that why I come here to learn, it Maya, but I need to learn maya too anyway, so cheers

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      When I worked in Max, that would happen when there would be manifold or lamina faces. If you clean those up, you'll be able to do your regular modeling operations.

  • @mdrakibislam3710
    @mdrakibislam3710 2 ปีที่แล้ว

    Wow

  • @lukarikid9001
    @lukarikid9001 2 ปีที่แล้ว

    My booleans make a weird orange wireframe copy for some reason

  • @ABCDungoppanTHAADI
    @ABCDungoppanTHAADI 11 หลายเดือนก่อน

    Last tip so confusing..Im not getting the output..

  • @hvhme4192
    @hvhme4192 2 ปีที่แล้ว

    I want to boolean

  • @CaseLogsTrades
    @CaseLogsTrades 3 ปีที่แล้ว +1

    can you link Frank's artstation? i cant find it.

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +1

      Here you go:
      Frank Oczus, Jr. Artstation: www.artstation.com/frankpolygon

  • @sundaylee91
    @sundaylee91 2 ปีที่แล้ว

    My gosh, it is too time consuming and painful...thats why I transfer from Maya to blender for modeling, Boolean and N-gon is much better in Blender than in Maya

  • @hearthunter8029
    @hearthunter8029 3 ปีที่แล้ว +1

    Really dirty method xd

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      Always going to be dirty when using booleans :)