Kirby's Dream Land [Game Concepts]

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  • เผยแพร่เมื่อ 23 ส.ค. 2022
  • In the Game Concepts category, I'll be looking back at how I came up with the ideas for each of the games I worked on, in release order.
    I have lots of memories associated with these titles, but I'll try and focus on the inspirations and thought processes behind them.
    We'll start with my debut game: Kirby's Dream Land. Have you heard of it?
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ความคิดเห็น • 1.8K

  • @kekeflipnote
    @kekeflipnote ปีที่แล้ว +1298

    Kirby's Dreamland was my very first game ever and made me into the artist I am today! Loved this game so much, l drew Kirby everywhere. Now I still do fanarts now and then with Kirby, I used him a lot as a reference to learn animation. So, Thank you very much Mr.Sakurai for your hard work and creating such a fun and interesting character and such an amazing serie ❤

    • @Min4617_
      @Min4617_ ปีที่แล้ว +20

      Wow that’s nice

    • @locusmomus
      @locusmomus ปีที่แล้ว +38

      It makes sense, the round style!
      and also, drawing Kirby every now and then its a pleasure, easy and cute

    • @buhgingo2933
      @buhgingo2933 ปีที่แล้ว +3

      Pfft okay

    • @nokon8019
      @nokon8019 ปีที่แล้ว +7

      Hi keke! :D

    • @KitsuneFyora
      @KitsuneFyora ปีที่แล้ว +5

      Your most recent work of Kirby on TH-cam is a great little vid that hopefully Mr. Sakurai will one day get to view (or maybe already has 🤷)

  • @athy8763
    @athy8763 ปีที่แล้ว +283

    "I could talk for days about these games"
    and i would watch the whole way through, with full attention.

  • @tailgrowth
    @tailgrowth ปีที่แล้ว +519

    "I could talk for days about these games". Please do. I'd watch all of it.

    • @DrNuyenVanFaulk
      @DrNuyenVanFaulk ปีที่แล้ว +27

      If Tim Rogers can talk for 6 hours about Tokimeki Memorial _and we all watched it_, Sakurai-san can do what he wants and we’ll be onboard.

    • @paulinebunag4875
      @paulinebunag4875 ปีที่แล้ว +2

      Thats gonna lose him a lot of money

    • @coola1383
      @coola1383 ปีที่แล้ว +6

      @@paulinebunag4875 he is already retired and rich, he wouldn’t care

  • @KameronTovey
    @KameronTovey ปีที่แล้ว +358

    It's interesting how holding an enemy in your mouth was referred to as "mouthful" state
    And about 3 decades later the latest mainline game has the "mouthful mode" stuff

    • @blueyosh43
      @blueyosh43 ปีที่แล้ว +8

      What else would it be referred to as? It's not like he made up the word.

    • @MuffledSword
      @MuffledSword ปีที่แล้ว +19

      It's pretty much the best possible translation for the concept it describes.

    • @paracaue
      @paracaue ปีที่แล้ว +4

      I was curious if the original document used the same Japanese word that the new game uses for mouthful

    • @MuffledSword
      @MuffledSword ปีที่แล้ว +27

      I checked the Japanese version of the video. It's saying "It is in his mouth. This state is called the stuffed cheeks state." Mouthful mode is "ほおばりヘンケイ" or "stuffed cheeks transformation". So yeah, it's the same word conveying the same concept of something being held in Kirby's mouth.

    • @ZAPRST8879
      @ZAPRST8879 ปีที่แล้ว +2

      This might be represent the reboot of kirby games as forgotten land is the first step to 3d kirby games (even if it was mistranslated)

  • @chubbners3436
    @chubbners3436 ปีที่แล้ว +3234

    I hope he gives his thoughts on how the franchise has grown without his supervision, especially his thoughts on the Forgotten Land

    • @corgikun2579
      @corgikun2579 ปีที่แล้ว +316

      his channel is about sharing his knowledge about making games a bit more fun, not about opinions

    • @supermario6387
      @supermario6387 ปีที่แล้ว +395

      @@corgikun2579 It would still be fun to hear some of his thoughts, even if it’s for only 10-20 seconds

    • @goatattack1490
      @goatattack1490 ปีที่แล้ว +278

      @@supermario6387 i think he stated for like, industry secret reasons he can't really talk about modern games and focuses on more retro games/classics.

    • @kirbysuperstaruhh3769
      @kirbysuperstaruhh3769 ปีที่แล้ว +104

      I'd just like him to clarify on his feelings about modern kirby so the belief that he is biased against it or even dislikes modern kirby can finally be put to rest. it doesn't have to be that detailed of an explanation, just a simple "hey heres my brief thoughts on how kirby is doing now" sort of thing

    • @goatattack1490
      @goatattack1490 ปีที่แล้ว +77

      @@kirbysuperstaruhh3769 i feel like that may touched upon in his kirby superstar video (considering he said he will talk about kirby's adventure next), but it's hard to say. i wouldnt really mind if he didnt touch on it though, i feel like he's not really obligated to but it'd be nice to hear him also use later kirby games as an example of good design or talk about them.

  • @Ranakel
    @Ranakel ปีที่แล้ว +653

    What's interesting I find is that a concept he envisionned thirty years ago: positioning something for newcomers by making it bite-sized and accessible for anyone, is still a concept that's applied today with this youtube channel's video length, graphics and explanation style.

    • @aneess
      @aneess ปีที่แล้ว +89

      he even has a name for this accessibility philosophy apparently, he sometimes calls it kirbyism on interviews

    • @CinnaSwirls
      @CinnaSwirls ปีที่แล้ว

      That's a good observation. I'd personally watch 10 hour long videos about development subjects, but everyone can spare time for short videos and I appreciate the decision to make them short. It also gives us less time waiting for future videos. Although, I've some catching up to do.

    • @lasercraft32
      @lasercraft32 ปีที่แล้ว +3

      Its interesting how the newer Kirby games made by HAL also still follow the same philosophy even after all this time. Kirby games are well known for being very easy. :)

    • @bolson42
      @bolson42 ปีที่แล้ว +3

      @@lasercraft32 I love games which are notorious for being difficult and don’t really play easy ones, but Kirby is the main exception. Even though basically anyone could play through and beat it, the design and gameplay is just great even if it’s always been simple.

  • @HelixSnake
    @HelixSnake ปีที่แล้ว +104

    using enemies as weapons against other enemies along with using their own attacks against them is one of my favorite gameplay tropes

    • @HelixSnake
      @HelixSnake ปีที่แล้ว +7

      one of the reasons I like SMB2 (or Doki Doki Panic) better than 3

  • @gianlucasabatini2817
    @gianlucasabatini2817 ปีที่แล้ว +189

    It’s so bizarre seeing a video like this straight from Sakurai himself, I’ve seen the origins of Kirby explained on this website so many times, but hearing it from the man himself just hits different

  • @StephenN.Parker
    @StephenN.Parker ปีที่แล้ว +32

    Normal gamer: NES = Nintendo Entertainment System
    Watched Sakurai Channel gamer: NES = Not Enough Space

  • @ChristopherMoom
    @ChristopherMoom ปีที่แล้ว +337

    4:38 "We put a lot of love into music as well"
    And to this day, that still holds true with HAL, with the modern Kirby soundtracks that seemingly only continue to improve, plus the 30th Anniversary Music Fest
    I like the wording of the bit about "taking advantage of the enemies" at 1:33, it helps display how Sakurai came up with the Copy Abilities that Kirby's Adventure introduced
    Fun analysis! Can't wait to see future discussion about Kirby's other adventures!

    • @Bruh08
      @Bruh08 ปีที่แล้ว +8

      kirby music is always amazing

    • @quintonconoly
      @quintonconoly ปีที่แล้ว

      Hi

    • @Pixeling63
      @Pixeling63 ปีที่แล้ว +12

      Of course Christopher moon is here too lol

    • @theenderkirby939
      @theenderkirby939 ปีที่แล้ว +9

      Kirby deserve to be at the top best soundtracks in franchises no doubt

    • @usermcskull4713
      @usermcskull4713 ปีที่แล้ว +7

      This game's soundtrack still holds up quite well today, every track is really good in this first entry even if they'd all go on to be remixed in future games.
      A New Wind for Tomorrow (the credits theme) is my personal favourite of the game

  • @tountoes1677
    @tountoes1677 ปีที่แล้ว +442

    This is so cozy. It feels like listening to a proud dad talk about raising his favorite son.

    • @LazerPengWIN
      @LazerPengWIN ปีที่แล้ว +4

      So true

    • @tornadoandy123
      @tornadoandy123 ปีที่แล้ว +27

      "You are my most favorite creation."
      "POYO~!"

    • @TheRealSuperKirby
      @TheRealSuperKirby ปีที่แล้ว +3

      Because it is

    • @hyhyd6135
      @hyhyd6135 ปีที่แล้ว +1

      Meanwhile, the other adopted son is Kid Icarus

  • @HopUpOutDaBed
    @HopUpOutDaBed ปีที่แล้ว +94

    Kirby's dreamland was the first game I remember ever beating by myself. I felt very proud of myself since I was normally terrible at video games as a kid.

  • @rosiearchfield6040
    @rosiearchfield6040 ปีที่แล้ว +56

    Sakurai definetly did his job well, dream land 1 is what got my mom into games and that led to her meeting my dad, we've all been playing games together for as long as I can remember. Thank you sir! Without kirby I woudnt exist!

  • @batdogduke
    @batdogduke ปีที่แล้ว +41

    I think the thought of introducing people into video games gently was a very thoughtful mindset when making this game. While I definitely enjoy the difficulty brought on by NES and SNES games, Kirby's Dream Land being a good intro point for new gamers is something that I feel even to this day is a valid option.

  • @ExileOfSand
    @ExileOfSand ปีที่แล้ว +33

    At the age of 19 he created one of the most iconic Nintendo games! Damn Sakurai

  • @FunnyAnimatorJimTV
    @FunnyAnimatorJimTV ปีที่แล้ว +15

    “this might have sucked all the fun out of the Kirby experience“
    I see what you did there

  • @fernando98322
    @fernando98322 ปีที่แล้ว +25

    I can't believe the term mouthful was being used since the beginning of Kirby

    • @ToxicPea
      @ToxicPea ปีที่แล้ว +2

      Puts perspective on the true history behind "Mouthful mode."

    • @theenderkirby939
      @theenderkirby939 ปีที่แล้ว +2

      Well is make sense I meam he mouth is pretty much full lol

  • @Rubberman202
    @Rubberman202 ปีที่แล้ว +14

    0:48 - "This is called 'mouthful' state."
    I wonder if that was truly the wording Sakurai used back then, and if HAL used that as inspiration for Mouthful Mode in Kirby and the Forgotten Land...

  • @thosepeoplesparadise3865
    @thosepeoplesparadise3865 ปีที่แล้ว +26

    he said that he wanted to keep the videos short but i would listen to him talk for hours tbh

  • @Neutra77
    @Neutra77 ปีที่แล้ว +183

    Interesting to note how Kirby, while designed for beginners, can also appeal to the more hardcore as well.
    The lack of challenge in Kirby games, while most times nowadays rectified by harder modes, is appealing because it allows the player more time to relax and experience the game at their own pace, both as a beginner or a more experienced player.
    Stopping to take in the fun visuals and adorable designs, stuff like that. It's why an RPG maniac like me always picks up the latest Kirby game. Can't get enough of the adorable puffball.

    • @neypaz8054
      @neypaz8054 ปีที่แล้ว +2

      The series' music is also very appealing for all ages

    • @SGrailadventure2004
      @SGrailadventure2004 5 หลายเดือนก่อน

      ​@@neypaz8054Simliarly to Maplestory music as well, both series soundtracks really capture your 'throwbacks' of life as well as the design of the games

  • @DPadGamer
    @DPadGamer ปีที่แล้ว +81

    I never realized until this video that the first Kirby game didn't include copy abilities, which seems like such a core mechanic for the character these days. Its cool that the game was so well received even without that mechanic, meaning that the core elements; the look and feel of Kirby was kinda nailed on the first try, and built upon from there. Thank you for this friend-shaped character, Sakurai :)

    • @Ratty524
      @Ratty524 ปีที่แล้ว +6

      Kirby’s dreamland is one of the first gameboy games I owned as a kid. Even though it was easy I still had a lot of fun playing with it repeatedly. Going back, I think the core reason for itself is that the game oozes so much charm and has kind of a “sandbox” element in which you can easily play the game and create your own challenges the way you want, which was probably pretty novel at the time of its release

    • @elitobin
      @elitobin ปีที่แล้ว

      :)

    • @waytoobiased
      @waytoobiased ปีที่แล้ว +1

      And of course, that mimic builds upon the core mechanic of eating. It’s not a separate idea, it fleshes out the existing feel

    • @theenderkirby939
      @theenderkirby939 ปีที่แล้ว +2

      Yeah while there no copy abilities (unless you count the mike in the middle of castle lololo for some reason) I personally think if the game had copy abilities it might made the game less intresting due to make the game too easy for the game's standards you could argue that dreamland 2 for did a kirby game with copy abilities on the GB but I will as the start of the franchise I can accept they wanted to design the levels and gameplay around inhale spit and hover only and I think is done good job

    • @Ageleszly
      @Ageleszly ปีที่แล้ว +3

      @@theenderkirby939 I think Kirbys Dreamland 2 utilized the copy ablities pretty smart, it wasn't difficult for sure, but getting all these secrets for the extra boss was quite mind-bending. (and the real final boss is quite hard too for the standard of the series)

  • @audiovisual51
    @audiovisual51 ปีที่แล้ว +32

    "I could talk for days about these games" Yes, please do!

  • @a17yearoldonyoutubeluigi
    @a17yearoldonyoutubeluigi ปีที่แล้ว +27

    The first Kirby might not be seen as crazy now, but this video truly shows how for its time when games were hard as hell, Kirby was revolutionary for its accessibility to beginners.

  • @ChrisCarlos64
    @ChrisCarlos64 ปีที่แล้ว +92

    I love that he was adamant about making Kirby's Dreamland what it was. Beginners and newcomers are vital to the health of this industry, as in any, but also because everyone needs a starting off point as well. I'm glad he stuck to his guns and made Kirby's Dreamland the way he did.

  • @darrenthesleepybird3355
    @darrenthesleepybird3355 ปีที่แล้ว +66

    Find yourself someone who loves their children like Masahiro Sakurai loves his son Kirby

  • @shizzlebizzfizz
    @shizzlebizzfizz ปีที่แล้ว +53

    I've always wondered why he implemented a flying mechanic where it almost trivializes most of the obstacles in the game and if that was intentional or not. Seeing his explanation makes a lot of sense.

  • @yummyos
    @yummyos ปีที่แล้ว +8

    I am so excited to hear him talk about kid Icarus uprising

  • @MrVince329
    @MrVince329 ปีที่แล้ว +158

    the fact that Sakurai created one of gaming's most iconic mascots at the age of 19 is such a lifetime achievement.
    forever an inspiration.

    • @NegaSyrus5000
      @NegaSyrus5000 ปีที่แล้ว +14

      I can't imagine the pressure that must put on your shoulders to keep delivering.

    • @kirbyeatsyou5248
      @kirbyeatsyou5248 ปีที่แล้ว +9

      @@NegaSyrus5000 Fr bro. I really don't blame Sakurai for not wanting to keep doing Kirby, like that'd be super stressful to have to deliver beyond each and every time

    • @C_Arson
      @C_Arson ปีที่แล้ว +4

      @@kirbyeatsyou5248 It definitely wasn't stress and pressure that caused him to stop making Kirby games; otherwise, he wouldn't have directed 5 (6 if you count 3DS and Wii U as separate) Smash Bros games, which have a much larger fanbase that would certainly put more pressure on him than Kirby.

  • @raiossandon
    @raiossandon ปีที่แล้ว +14

    wake up babe new Masahiro Sakurai on creating games upload

  • @elswhite7229
    @elswhite7229 ปีที่แล้ว +23

    So...It was always called Mouthful Mode, huh...

  • @clemente3
    @clemente3 ปีที่แล้ว +51

    Woah for real??
    No subsequent Kirby game has outsold the very first Kirby game? That's crazy!

    • @professoryeetus8955
      @professoryeetus8955 ปีที่แล้ว +12

      I would've thought it was Kirby Super Star, really surprising

    • @SoulBoundSagaDX
      @SoulBoundSagaDX ปีที่แล้ว +8

      same with the first pokemon games

    • @clemente3
      @clemente3 ปีที่แล้ว +1

      @@SoulBoundSagaDX honestly that's hard to believe 🤯

    • @Tirgo69
      @Tirgo69 ปีที่แล้ว +16

      1. The Game Boy is one of the best selling consoles of all time
      2. Kirby Super Star came out very late in the lifespan of the Super Nintendo

    • @itskdog
      @itskdog ปีที่แล้ว +16

      Forgotten Land might overtake it. At the last Nintendo investor briefing they showed it's now the 2nd vest selling and it's only just come out.

  • @acr1327
    @acr1327 ปีที่แล้ว +12

    having a vision and sticking to it: doesn't always work, but when it does work, it can make for something amazing

    • @Sickmmaner
      @Sickmmaner ปีที่แล้ว +3

      50% of the time, it works 100% of the time

  • @mobileempire5446
    @mobileempire5446 ปีที่แล้ว +19

    The only man who can properly dissect Kirby lore

  • @DonTinker
    @DonTinker ปีที่แล้ว +12

    So yeah, actually this channel was a plot for Sakurai to talk about Kirby again.
    I'm really interested now

  • @neathers2910
    @neathers2910 ปีที่แล้ว +11

    "I could talk for days about these games."
    I'll be looking forward for each game that would be discussed. Can't wait for my favorite Kirby games to be talked about and the development process of them.

  • @mas8705
    @mas8705 ปีที่แล้ว +19

    “I could talk for days about these games,”
    And no one would complain if they went on for a half hour. Hell, that’s how most TH-camrs usually do it (whether for ten minutes, half hour, or even 90 minutes; although that last one could be if they are raging against a game that did everything wrong).

  • @apollorock3r244
    @apollorock3r244 ปีที่แล้ว +11

    1:42 At least the idea of a tongue to swallow enemies did pass on to Gooey in Kirby’s Dream Land 3 (even though Sakurai wasn’t involved in the game).

  • @MetaBro
    @MetaBro ปีที่แล้ว +12

    1:39 Pretty funny knowing that’s exactly what Kirby does when he inhales Yoshi in Smash Bros.

  • @AlanNess
    @AlanNess ปีที่แล้ว +12

    "Kirbo, you are my most favourite creation."

  • @jonathanrobinson8926
    @jonathanrobinson8926 ปีที่แล้ว +15

    Ngl, I am super down with this channel being so bite-sized, and am amazing at how much he is managing to pack into 5 minutes with these videos, BUT, I would also happily watch feature-length documentaries with him talking about making Kirby too, if he so chose. ☺

  • @periwinkuru
    @periwinkuru ปีที่แล้ว +14

    He posts every day
    HE POSTS EVERY DAY

  • @greenshark45
    @greenshark45 ปีที่แล้ว +20

    i cannot wait for the kid icarus uprising game concepts video

  • @NOBLE60000
    @NOBLE60000 ปีที่แล้ว +16

    I love how the getting hit example and falling was made by Castlevania lol great vid

    • @MrSentinel07
      @MrSentinel07 ปีที่แล้ว +2

      I can think of no better example. :D
      Seriously, the knock back from getting hit in the old Castlevanias was brutal. :D

  • @smoldream2908
    @smoldream2908 ปีที่แล้ว +20

    this channel's existence and its quality is honestly kind of surreal. It's a whole YT channel's worth of the Smash Bros. character showcases-turned history lessons!

  • @TheGamersState
    @TheGamersState ปีที่แล้ว +14

    You know you've got a talent for something when you make an iconic Video Game Character at the age of 19.

  • @masterlasheron
    @masterlasheron ปีที่แล้ว +10

    It's really amazing how much insight the man has for the industry even in his early days and how much of that vision Kirby series reflect even today
    Great video, Mr. Sakurai

    • @lneta2218
      @lneta2218 ปีที่แล้ว

      Heyy te conozco un saludo bro jejeje

  • @FragsONeil
    @FragsONeil ปีที่แล้ว +13

    I absolutely cannot wait for the Melee episode!

  • @Chips-Lab
    @Chips-Lab ปีที่แล้ว +13

    I can rely to this, I was 8 when I first play the game. I remember every other games I played were too hard for a kid, my cousin was playing DK Country at the same time and remember I can’t pass level 3 or 4…
    But Kirby Dream Land was different, it was a confortable expérience, every party played was different, and music…
    This game define my love for video game, and definitely is responsible why I work on this industy now 😊

  • @Chawinyaw
    @Chawinyaw ปีที่แล้ว +13

    Babe wake up, Sakurai posted a TH-cam video

  • @TheLibraryofOhara
    @TheLibraryofOhara ปีที่แล้ว +30

    One day as a TH-camr and this man already got his silver plaque

    • @Biggianf_
      @Biggianf_ ปีที่แล้ว

      oh hi Arthur!

    • @geothepoly
      @geothepoly ปีที่แล้ว +2

      Sakurai be like "this channel's gonna be pretty niche"

  • @jokx4409
    @jokx4409 ปีที่แล้ว +9

    "I could talk for days about these games" yes, and if you did we would all listen to your words of wisdom in their entirety. Yes, we would listen to you for days.

  • @ignasozu7
    @ignasozu7 ปีที่แล้ว +6

    Though Mr. Sakurai is so formal as usual, you can still notice how much he loves his son when talking about it.

  • @Yolwoocle
    @Yolwoocle ปีที่แล้ว +15

    if you want to talk about Kirby all day, I'd listen all the way through

  • @Progger11
    @Progger11 ปีที่แล้ว +13

    Sakurai-san, my son and I love playing games together, and one of his very first games was Kirby Star Allies. The ease of play you talk about in this video was a big factor in helping him gain the confidence to keep going and feel accomplished in his playing. Today, he's an avid gamer who plays all sorts of genres and levels of difficulty, but it all started for him with Kirby. Thank you for your works, sir.

  • @capnpen7690
    @capnpen7690 ปีที่แล้ว +15

    This was a wonderful thing to learn about. Listening to veteran creators talk about the things they've made is a genuinely peaceful experience.

  • @JackTRMusic
    @JackTRMusic ปีที่แล้ว +14

    Sakurai as a game design tutorial is like unbelievably good

  • @jardex2275
    @jardex2275 ปีที่แล้ว +15

    Risk and Reward made me think about Super Meat Boy. The game is hard, but there's no penalty for death, not even a loading screen. You can die 50 times before beating a level. Then at the end you get to see an overlap of all your attempts running like a giant mob, showing how you gradually improved.
    Then there's the bandages, the optional collectable you can get. They can make levels more difficult, but again, there's no penalty for death. They keep the levels easy, while also providing challenges for advanced players.

  • @jacobm8624
    @jacobm8624 ปีที่แล้ว +12

    This is so interesting to be able to hear the initial ideas behind Kirby! One of my favorite game series that uses the "risk and reward" mechanics with enemies is the Klonoa series. It's very satisfying to use enemies to jump higher and solve puzzles. In fact, Klonoa uses enemies very similarly to Kirby, with the ability to pick them up and throw them at other enemies for damage!

  • @N31M4
    @N31M4 ปีที่แล้ว +80

    Sakurai being a youtuber is basically the best thing ever happen to the human race
    THANK YOU SAKURAI SAN

  • @itskdog
    @itskdog ปีที่แล้ว +22

    4:47 "*as of this video" - already knows forgotten land is likely going to overtake because of the switch effect

  • @reap3506
    @reap3506 ปีที่แล้ว +35

    dont worry about making longer content, i believe many would love you getting into more detail about game development and the games you worked on

    • @amazing2157channel
      @amazing2157channel ปีที่แล้ว +5

      Yea and if he ever makes these longer I’d love for him to come back and redo this one!

  • @schumachersbatman5094
    @schumachersbatman5094 ปีที่แล้ว +13

    I like the explanation that the "punishment delta" for getting hit by an enemy on one hand, and missing a jump on the other, was too great. Similar mistakes but inconsistent "reward". And that's why Kirby can fly.

  • @ArcRogerr
    @ArcRogerr ปีที่แล้ว +8

    "I could talk for days about these games" yes please 🙏🏻

  • @simonbreus9451
    @simonbreus9451 ปีที่แล้ว +19

    The very existence of this channel is an absolute treat. Concepts are explained in layman's terms, yet never simply dumbed down, and passion oozes through every sentence. This is an amazing resource for those seeking to learn more about game design, but also an inspiration for any aspiring teachers.

  • @Mustare
    @Mustare ปีที่แล้ว +16

    It's so surreal that one of the biggest figures in gaming made a youtube account

  • @loogi_is_die
    @loogi_is_die ปีที่แล้ว +13

    Thanks sakurai for telling me to get comfortable, i was actually in a really bad posture before and that made me realize. No joke

    • @bosscrafty
      @bosscrafty ปีที่แล้ว

      Oh hey I recognize you hahaha

  • @KoKuTanLuFi
    @KoKuTanLuFi ปีที่แล้ว +11

    3:20 Is Wild. I always assumed older games were harder by design, but I didn't know why. I always assumed Arcade games were harder to generate more money, but I didn't think of NES games being harder due to low memory, and thus trying to squeeze more time out of the player by making it harder. Also 1:25, I love Mega Man, but my favorite gunning game was always Gun Star Heroes (Treasure), I loved that you could throw bombs back at enemies, combine weapons on the fly, and even fight without the gun, hand-to-hand.

    • @somerandombub
      @somerandombub ปีที่แล้ว +1

      Another factor that contributed to difficulty of games back then was that many lacked a save feature, due to it being more expensive to implement in the cartridge. So even if you could clear a few levels, if you couldn't do it all in one session, you had to restart completely.

  • @gabcard2767
    @gabcard2767 ปีที่แล้ว +16

    Imagine creating one of Nintendo's biggest icons when you are only 19. Sakurai really is amazing.

  • @ladynikkie
    @ladynikkie ปีที่แล้ว +10

    Hard to believe Sakurai was 19 when he made Kirby and yet 30 years later he's still a lovable character

    • @lknight9104
      @lknight9104 ปีที่แล้ว +4

      Yes, after 30 years Sakurai is still very lovable

    • @ChromeColossus
      @ChromeColossus ปีที่แล้ว

      Who doesn't look too distantly far off from 19 years old.

  • @NikkoNikkoYeet
    @NikkoNikkoYeet ปีที่แล้ว +19

    Funny...
    When I was a kid, I actually found a Catridge of Kirby's Dream Land that happens to be thrown away in a Open Fire. It is badly damaged by the heat but the game still works when I inserted it on my Gameboy. Apparently, It was the Japanese Version but the game runs as it intended.
    That moment in my Childhood is how I met Kirby for the first time.

    • @Blue-Apple-fc9eo
      @Blue-Apple-fc9eo ปีที่แล้ว

      That’s a cute little story.

    • @jesusramirezromo2037
      @jesusramirezromo2037 ปีที่แล้ว +1

      why did someone try and burn a kirby game??

    • @NikkoNikkoYeet
      @NikkoNikkoYeet ปีที่แล้ว +1

      I still remember to this day on where I found it.
      Unfortunately, The Whole Lot along with my Childhood Home got demolished in favor for another boring building.

    • @NikkoNikkoYeet
      @NikkoNikkoYeet ปีที่แล้ว +2

      @@jesusramirezromo2037 Not sure actually. Never found out who owned it but I think it must have been mixed up with the trash.
      If I recalled, The Art on the Catridge got peeled off.

  • @angac.6974
    @angac.6974 ปีที่แล้ว +12

    You can see that Mr. Sakurai loves this industry and has a lot of passion for his projects that he just put it FREE to everybody interested. What a legend, thank you for your videos!

  • @marcushamner5994
    @marcushamner5994 ปีที่แล้ว +17

    Kirby! Sakurai’s first creation! I love how open he is about his franchise and creativity! He created Smash Bros for a reason!🤓🎮👊🏾🔥

    • @octavia8836
      @octavia8836 ปีที่แล้ว +3

      Samurai?

    • @marcushamner5994
      @marcushamner5994 ปีที่แล้ว +1

      @@octavia8836 I don’t like autocorrect! I really hate it! I changed it multiple times as I’m typing his last name “Sakurai” and it says “Samurai”! Masahiro makes an awesome samurai though!🤣🤣💀💀

  • @SkylightCiel
    @SkylightCiel ปีที่แล้ว +43

    0:48 I can't believe they've been using the word "Mouthful" to describe Kirby's abilities since all the way back then

  • @antycoyt
    @antycoyt ปีที่แล้ว +13

    Me: LETS MARATHON ONE OF THE BEST CHANNELS IN TH-cam HISTORY
    Me about 20 mins later: Oh

    • @humanogaming5421
      @humanogaming5421 ปีที่แล้ว +2

      We need yo wait until it havrs atleast 1-5 hours of content

  • @VitorFranciscoLamounier
    @VitorFranciscoLamounier ปีที่แล้ว +16

    Talking about the limited memory of the NES cartridge when games now can get to 100GB is insane to think about

  • @luck2626
    @luck2626 ปีที่แล้ว +15

    I don't know if you read the comments but I'd absolutely love a video dedicated to Kid Icarus: Uprising. It was my favorite game on the 3ds and the first game that introduced me to the 'guy who made smash bros', despite already playing brawl and many older kirby titles before Uprising.

  • @justswift5369
    @justswift5369 ปีที่แล้ว +14

    4:25 hearing the classic invincibility theme after beating Forgotten Land (my first kirby game) makes me realize how insane Kirby must have gotten for long-time fans.

    • @nicqueryjohnson4195
      @nicqueryjohnson4195 ปีที่แล้ว +2

      You are absolutely correct 😂

    • @Hysteria98
      @Hysteria98 ปีที่แล้ว

      Not really. The games have barely evolved or changed beyond the visuals.

  • @jthedavid1709
    @jthedavid1709 ปีที่แล้ว +8

    I've always appreciated Kirby's dreamland, and the whole Kirby's franchise philosophy of making the main game as accessible as possible for inexperienced players, whilst keeping a much harder post game, for those who really liked the game, and want to get a good challenge out of it.
    Sakurai did a really good job with that gameplay philosophy, and it shows with how good the 3 Kirby platformers that he directed were.

  • @JumpmanNX
    @JumpmanNX ปีที่แล้ว +13

    A fantastic video. Even Sakurai recognized how difficult NES games were back in the day. And of course, it's success led to Kirby becoming a gaming icon.

  • @WordsHere
    @WordsHere ปีที่แล้ว +14

    Kirby's Dream Land was the first game I ever owned and it really got me into gaming. Being so young, something that was fun and engaging without being punishingly difficult was perfect. It really sparked the imagination. And then I eventually beat Super Mario Land, which was much more difficult and it was very satisfying. I very much appreciate the training wheels you gave me that let me learn and become someone who loves games!

  • @reillymcentee2168
    @reillymcentee2168 ปีที่แล้ว +9

    When you get recommended videos by none other than Masahiro Samurai himself, it really makes you nostalgic when hearing his voice, all the way back when Smash Ultimate was announced, the man's voice brings all sorts of hype, even if his English narrator isnt there with him!

  • @torterrad5429
    @torterrad5429 ปีที่แล้ว +15

    Can't wait for one of these on kid icarus uprising

  • @StickFrog
    @StickFrog ปีที่แล้ว +16

    After all these years... FINNALY... KIRBY LORE.

  • @cthandrils
    @cthandrils ปีที่แล้ว +19

    There are certain game developers who are only in it for publicity and money, but there are also game developers who just want to make a great game for people to enjoy, even if they break their hand in the process. Love what you're doing Sakurai.

  • @CedricsSpecialLP
    @CedricsSpecialLP ปีที่แล้ว +11

    2:07 I am quite happy, that a highly thought of developer like Sakurai acknowledges that Games like Castlevania and Ninja Gaiden have flaws like getting knocked into bottomless pits for instant death. I would love to see a Remake of Castlevania 1 and 3 in the style of Super Castlevania 4. That game had perfect controls, while in 1 and 3, I always have to struggle with those. And while 🔼 and 🅱️ for using a weapon feels fine, using a shoulder button was a very great idea. That’s where I mapped my weapon in Shovel Knight.

  • @handmetheparachute
    @handmetheparachute ปีที่แล้ว +16

    I love the Kirby series and the gaming principles it stands for: simplicity, accessibility, and fun! Well done, Mr. Sakurai.

  • @hiimIan1872
    @hiimIan1872 ปีที่แล้ว +15

    you mean to tell me mouthful existed before mouthful existed

  • @petrarcheleven8816
    @petrarcheleven8816 ปีที่แล้ว +15

    In this video, Sakurai talks about his precious video game son for 5 minutes.
    And that's okay. We all love Kirby.

  • @araknieretro
    @araknieretro ปีที่แล้ว +10

    Mr. Sakurai, thank you for talking about design during the Super Nintendo/Game Boy years. It's not something i expected but i appreciate greatly.
    It's great to hear from someone of your caliber the reality about difficulty in titles released during that era.

  • @JustWords101
    @JustWords101 ปีที่แล้ว +20

    I'm an aspiring game developer that basically worships Sakurai's games and I am crying.

    • @ccmonty994
      @ccmonty994 ปีที่แล้ว +4

      him opening a personal youtube channel was not what we expected but it is certainly welcome

  • @raptyrn1290
    @raptyrn1290 ปีที่แล้ว +10

    This is really fantastic, the concept of using enemies to your advantage has been carried through the ages in things like Dead Space and more recently Doom Eternal, and those are the games I'm always the most compelled to replay.

  • @MrFoxInc
    @MrFoxInc ปีที่แล้ว +12

    1:57 I've often thought about the flying mechanic and what it means for the game and I think it's a great design choice. Sure, players could just skip over most of the levels and I think especially beginners, or people who haven't played a lot of videogames before, did that in a few parts. I seem to remember that even I did it. But the thing is that nobody who plays (and bought) this game will just skip all of it - because that just won't be fun. Instead, players can decide for themselves if they want to engage with enemies and obstacles. They can make the game as hard and as challenging as they want, even going for their own challenges like beating the game with as few flights as possible.
    I think it's important for games to have a challenge if players seek one out but every now and then, I definitely appreciate game design that gives you the option to cheese it or find an easy way, even if it's less satisfying. That can be great for replayability too. You start the game as a beginner and even if you skip some challenges, you probably end it as a pretty good player. Then, if you start the game over just to see how it feels, you realize those daunting challenges aren't as tough anymore and as you start the second playthrough as "pretty good," you might become a pro next time you finish it. That might prompt you for a third playthrough, especially if there's something like a New Game+. Kirby's Dreamland is perfect in that regard too - short and sweet, with a NG+
    Thank you, Mr. Sakurai. Really inspiring stuff!

  • @thinkabout42
    @thinkabout42 ปีที่แล้ว +11

    This is an amazing gift for the video game fans and historians all across the world. Very interesting and inspiring too.
    Making Kirby the way he is was a very bold but well thought out decision, as shown in the video!

  • @TheMaitreC
    @TheMaitreC ปีที่แล้ว +9

    The guy could start a podcast, I would be sitting here for hours listening to him.

  • @sincerefan2
    @sincerefan2 ปีที่แล้ว +9

    can't wait for sakurai to talk about his thoughts on the menus/UI's

  • @SsbPrime
    @SsbPrime ปีที่แล้ว +12

    4 videos in and its already one of the best channels on TH-cam. So refreshing to see content like this online

  • @LakituAl
    @LakituAl ปีที่แล้ว +11

    Shoutouts to Extra Mode! The boss patterns in that mode are such a huge jump in speed, I love it.

  • @pmurtnidalaP
    @pmurtnidalaP ปีที่แล้ว +12

    I'm astounded that the first is still the best-selling entry in the franchise, excellent as it is. According to current numbers (if you believe VGChartz), Forgotten Land is currently about 600,000 shipped copies behind Dream Land. Here's hoping it sets a new franchise record and brings in even more Kirby fans!

  • @Dr4g0n727
    @Dr4g0n727 ปีที่แล้ว +16

    This was interesting because while I subconsciously do it all the time, I never really thought about how dying to a pit feels infinitely worse then dying to an enemy🤔

  • @javert8425
    @javert8425 ปีที่แล้ว +9

    I'm a life long gamer since the NES times and was ready to be harsh on this game low difficult. Turns out I hadn't ever connected the dots about NES action games being hard as the common workaround to the limited memory space and now I'm amazed at how Sakurai offer a pretty solid answer to the times.
    This concise & highly ilustrated format rocks.