Super Smash Bros. [Game Concepts]

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  • เผยแพร่เมื่อ 23 ก.ย. 2024

ความคิดเห็น • 1.5K

  • @masterlasheron
    @masterlasheron ปีที่แล้ว +4202

    The man just showed some obscure lost media footage like is no big deal, truly an absolute legend

    • @JesusJavierAmaviscaValenzuela
      @JesusJavierAmaviscaValenzuela ปีที่แล้ว +136

      Fucking madman

    • @quickman2663
      @quickman2663 ปีที่แล้ว +202

      He truly is one of the best Nintendo developers of all time.

    • @incrediblesnn
      @incrediblesnn ปีที่แล้ว +17

      @Quickman 26 I enjoy seeing fellow Just Dance fans comment on different things :)

    • @Mimi.1001
      @Mimi.1001 ปีที่แล้ว +77

      @@quickman2663 Especially impressive considering he has never actually worked at Nintendo.

    • @knziejay
      @knziejay ปีที่แล้ว +21

      Yeah, I was stunned after seeing that footage. Pretty cool.

  • @theenderkirby
    @theenderkirby ปีที่แล้ว +1294

    Also respect to iwata for putting his free time helping you in programming what a great person he was

    • @definitivamenteno-malo7919
      @definitivamenteno-malo7919 ปีที่แล้ว +159

      Sakurai is for me the real successor of Iwata-san. If Iwata-san was still alive (fuck, I'm crying now), I'm pretty sure he would be doing something like this channel, or even appearing here... I miss him so much...

    • @leroiarouf1142
      @leroiarouf1142 ปีที่แล้ว +17

      @@definitivamenteno-malo7919 same

    • @definitivamenteno-malo7919
      @definitivamenteno-malo7919 ปีที่แล้ว +19

      @@leroiarouf1142 hug me, brother, while we remember Iwata-san 😢

    • @ausgod538
      @ausgod538 ปีที่แล้ว +4

      @@definitivamenteno-malo7919 No, he wouln't, because he would be a president.

    • @ausgod538
      @ausgod538 ปีที่แล้ว +17

      He wasn't putting his free time, wtf? He was a producer in that game lmao

  • @AngryDemonBowser
    @AngryDemonBowser ปีที่แล้ว +2665

    To think Sakurai still had footage of the prototype is mind blowing. We had no idea how the characters moved. This is massive for people, thanks Sakurai!

    • @Braxeo
      @Braxeo ปีที่แล้ว +417

      Still had footage? Brother, he still has the *_prototype._* Did you see how clear (for a prototype from a game from that time) that footage and audio was?

    • @PabloTheDinamic
      @PabloTheDinamic ปีที่แล้ว +100

      @@Braxeo of course he has it, most devs protect those things with their heart

    • @somebonehead
      @somebonehead ปีที่แล้ว +215

      @@PabloTheDinamic No they don't, losing source code is quite common in the industry, and especially in Japan.

    • @Glurfl
      @Glurfl ปีที่แล้ว +67

      @@somebonehead yeah, Konami knows all about that!

    • @ppprime98K
      @ppprime98K ปีที่แล้ว +157

      @@somebonehead Apparently Sakurai is the exception, that prototype footage looks crispy af, no way that was recorded in mid 90s

  • @LilyBlue53
    @LilyBlue53 ปีที่แล้ว +1550

    Sakurai saying “Please take a look” with a big smile knowing what he was about to do gave me a big smile too. The man definitely knows how to excite an audience!

    • @admiralAlfonso9001
      @admiralAlfonso9001 ปีที่แล้ว +10

      He seems like a fun guy

    • @G.L.999
      @G.L.999 ปีที่แล้ว +4

      Reminds me of what Iwata would say!

  • @runman624
    @runman624 ปีที่แล้ว +4370

    HOLY CRAP, HE ACTUALLY SHOWED THE PROTOTYPE
    THIS NEEDS TO BE KNOWN BY EVERYONE

    • @Brods11
      @Brods11 ปีที่แล้ว +197

      Our very first look footage of the Prototype.😄

    • @sonic1on2wiiu
      @sonic1on2wiiu ปีที่แล้ว +187

      I WAS ALSO SHOOK WHEN HE ACTUALLY SHOWED IT

    • @LilT2o00
      @LilT2o00 ปีที่แล้ว +81

      @@Brods11 nah that prototype footage has been out there for nearly as long as youtube has been around

    • @runman624
      @runman624 ปีที่แล้ว +265

      @@LilT2o00 but only screens shots

    • @liquidsaberz02
      @liquidsaberz02 ปีที่แล้ว +77

      Bro, I got hyped af when he showed actual footage of Dragon King.
      I’ve only of seen the images of the prototype.

  • @SuperWiiBros08
    @SuperWiiBros08 ปีที่แล้ว +595

    FINALLY AFTER ALL THESE YEARS
    Never seen footage of Smash Bros original prototype, thank you Sakurai!!
    Also that RC Robot game looks freaking dope, I wish he could bring that back someday

    • @Nekotaku_TV
      @Nekotaku_TV ปีที่แล้ว +40

      It seems they made that game, Star Fox Guard.

    • @Moustache_D_Luffy
      @Moustache_D_Luffy ปีที่แล้ว +17

      @@Nekotaku_TV That's what I was thinking. The concept instantly reminded me of that game

    • @MJTroper
      @MJTroper ปีที่แล้ว +36

      @@Nekotaku_TV To me, it looked like a cross between Chibi-Robo and Star Fox Guard.

    • @kylewood4488-b9r
      @kylewood4488-b9r ปีที่แล้ว +6

      It looked kinda like Chibi Robo

    • @Krookodile841
      @Krookodile841 ปีที่แล้ว

      :)

  • @CRANTIME
    @CRANTIME ปีที่แล้ว +831

    Dude just drops Dragon King footage casually lmao
    This is incredible

    • @ZackMaster98
      @ZackMaster98 ปีที่แล้ว +11

      Ikr!!!

    • @ScottE-2
      @ScottE-2 ปีที่แล้ว +4

      Sup Cran?

    • @ArceoInfinity
      @ArceoInfinity ปีที่แล้ว +4

      DidYouKnowGaming and other gaming historians are having a field day

    • @ZackMaster98
      @ZackMaster98 ปีที่แล้ว +1

      @@ArceoInfinity Indeed!!!

    • @AwesomeReshiram
      @AwesomeReshiram ปีที่แล้ว +6

      I...looked for this prototype for a year...and...he just...he posted it.

  • @JennySYS
    @JennySYS ปีที่แล้ว +525

    it just hit me how people like sakurai have some of the most insane lost media gems just sitting in their hard drive. it was great hearing the history of smash bros from sakurai himself for a change!

    • @k-leb4671
      @k-leb4671 ปีที่แล้ว +24

      I think about that all the time with my favourite musicians. They and/or their record labels sit on gold mines of otherwise "lost" music. Some musicians are particularly egregious about this, such as Beck. In fact, he had several unreleased albums burnt down in Universal Studios' fire of 2008, so they'll never see the light of day whether I like it or not.

  • @twerdeffan1080
    @twerdeffan1080 ปีที่แล้ว +3561

    The story of Sakurai technically unwittingly going behind Nintendo's back to make the Super Smash Bros. prototype never fails to amuse me. For those unfamiliar, Nintendo higher-ups weren't originally a fan of using Nintendo characters, but Iwata believed they'd be convinced once they saw a prototype using Nintendo IP, so he didn't tell Sakurai they disapproved, and they continued work on the prototype using Nintendo characters. From humble beginnings!

    • @A_Nobbit
      @A_Nobbit ปีที่แล้ว +429

      god bless iwata

    • @captainpep3
      @captainpep3 ปีที่แล้ว +356

      Sakurai and Iwata were the perfect duo

    • @RueLangston
      @RueLangston ปีที่แล้ว +125

      Crazy to think that if it wasn't for that the series could've never been made

    • @YEDIUM
      @YEDIUM ปีที่แล้ว +6

      ee err

    • @TheOneFlyron
      @TheOneFlyron ปีที่แล้ว +25

      But the prototype was shown in this video. It was called Dragon King: Something and did not have any Nintendo characters in it. Did you watch the video?

  • @muttweedz
    @muttweedz ปีที่แล้ว +756

    "Yoshi is an unorthodox, unique fighter. Characters like this often have the greatest potential for those willing to put in the effort. "
    GG Amsa.

    • @erikgeorge8563
      @erikgeorge8563 ปีที่แล้ว +26

      Based

    • @Bones_
      @Bones_ ปีที่แล้ว +30

      My immediate thought when I saw that panel.

    • @noochnaggy3430
      @noochnaggy3430 ปีที่แล้ว +14

      He's also one of the best characters in Smash 64

    • @kiritsuna
      @kiritsuna ปีที่แล้ว +5

      I thought the exact same thing when I saw that part

  • @Trimint123
    @Trimint123 ปีที่แล้ว +1505

    The game that started it all.
    Also, holy shit. The gameplay footage of the prototype!?

    • @gabematamoros0707
      @gabematamoros0707 ปีที่แล้ว +20

      Some of that gameplay has been floating around the internet for years tho

    • @Trimint123
      @Trimint123 ปีที่แล้ว +132

      @@gabematamoros0707 Well, only photos for it existed, and that's mostly true.

    • @CinnamonOwO
      @CinnamonOwO ปีที่แล้ว +76

      @@gabematamoros0707 pictures, not actual videos

    • @DobygamesGC
      @DobygamesGC ปีที่แล้ว +23

      This is a big surprise for smash history

    • @gabematamoros0707
      @gabematamoros0707 ปีที่แล้ว +4

      @@Trimint123 I think I can remember I saw a video of Dragon King footage like back in 2019 but idk if my heads is playing me tricks now. It's currently 3:54 A.M in my place and I can't sleep so yeah, I might be getting crazy due to lack of sleep TwT

  • @Aquel_al_que_llaman_Laser
    @Aquel_al_que_llaman_Laser ปีที่แล้ว +375

    This guy really just showed a whole minute and a half of never before seen footage of an ancient Lost Media piece searched by many people for YEARS and just moved on like it was nothing lmao i love this man so much

  • @robofistsrevenge3288
    @robofistsrevenge3288 ปีที่แล้ว +432

    Man, seeing all of this behind-the-scenes footage and documents is _insane_ from a historic/preservation perspective. It's wild listening to Sakurai talk about how he came up with the basic ideas behind what Smash would represent way back in '96, especially now that we've seen "platform fighters" grow into a genre all its own. Like...Sakurai _invented_ platform fighters and we get to hear him talk about it like this. Incredible.

    • @juanrodriguez9971
      @juanrodriguez9971 ปีที่แล้ว +9

      Imagine if he shared the prototype for everyone to play it, I don't know if he would need to finish some things but it could be great nonetheless

    • @goranisacson2502
      @goranisacson2502 ปีที่แล้ว +16

      AKSHUALLY there was a fighting game released befofe Smash Bros that had people foghting from a 2D view where characters ran around large arenas with various gimmicks and blasted each othef apart with various weapon items that spawned onto the arena.
      This was a late 1994 game by Namco, and while ot was very obscure Sakurai has shown he knows almost EVERY game ever, so he might have taken inspiration from it... but he's never spoken of it that I know, and Smash Bros is WAY more melee-focused than the firearms-focused Outfoxies, so he definitely became the trendsetter, and possibly did it without influence... but he wasn't the first inventor here.

    • @protocetid
      @protocetid ปีที่แล้ว +5

      @@juanrodriguez9971 We are lucky enough to have gotten this much media in the first place, playable protos is a leap I think is still too far for developers (specially Nintendo). We will get there though, companies are slowly becoming candid about stuff from behind the scenes.

    • @Yobisewk206
      @Yobisewk206 ปีที่แล้ว

      @@goranisacson2502 well now you know

  • @Merricktherox
    @Merricktherox ปีที่แล้ว +242

    Seeing the Dragon King footage actually in motion was crazy. With how tall and slender those models were, I can absolutely see how many of the moves shown ended up being an amazing basis for Captain Falcon. Great video!

    • @spindash64
      @spindash64 ปีที่แล้ว

      It looks like they split a few ideas and gave them to other characters too, like Earthquake

    • @megaheckoficial
      @megaheckoficial 9 หลายเดือนก่อน

      It's just that what did you base it on to create his movements if he can barely be seen?

  • @SoldierDelta
    @SoldierDelta ปีที่แล้ว +773

    That Dragon King demo is probably the most interesting bit of Behind the Scenes I've seen in a long time. It's honestly interesting to think how far it's come, especially since it's got most fundamentals that Smash would later have.
    It's kind of tragic that a lot of projects were canned during that period, especially the N64DD projects and that Mother 3 was being developed at the time. It's interesting to think what would've happened if HAL kept to other projects at the time, but considering how hectic the overall development cycle for the N64 was at the time, I think everything turned out for the best on the whole.

    • @protocetid
      @protocetid ปีที่แล้ว +7

      Shigesato Itoi TH-cam channel please to see those M3 protos

    • @Ralathar44
      @Ralathar44 ปีที่แล้ว +16

      Projects get canceled constantly in the game industry. You just don't know about them. Similarly tons of features and ideas get cut from games all the time people don't know about. And the games industry keeps it that way on purpose. Because when gamers learn what was cut, they get upset. Cyberpunk is a good example of that. Past the buggy release people are often really upset about the cut features. I'm not, because I know that kind of thing is absolutely normal. Their mistake wasn't cutting the features, it was being too open with their plans with the customer and letting them know about features that were not for sure finalized yet. Because gamers do not understand game development. Source: I've been video game QA for years, though I knew most of this before then even.

    • @protocetid
      @protocetid ปีที่แล้ว +12

      @@Ralathar44 I miss how pre release media used to consist of wonky early builds because developers and publishers didn't give it a second thought, it's what gave birth to the prototype video games community. Gamers who became enamored with this area of gaming became preservationists, thanks to their efforts publishers are beginning to share and archive vital video game history. Will a new generation be inspired to document development history without seeing the cut content (or sometimes entire games) they didn't get to play? What's left in a release build is usually quite limited. Ideally publishers should be working with the public to preserve this material, Nintendo is known to have lost parts of their records despite having one of the better track records for preservation.

    • @brytilaar
      @brytilaar 8 หลายเดือนก่อน

      It reminds me of Pepsiman.

  • @Gredran
    @Gredran ปีที่แล้ว +392

    I’m sure the CGI artists like me are LOVING that he referenced Softimage.
    Anyone who doesn’t know, it was one of the first, if not THE first 3D program to really get an intuitive and artistic workflow more than the incredibly technical approach that was used for a while. It was eventually discontinued when it was bought out by the major competitor.
    It has been used for TONS of 90s and 2000s shows, games, and movies and while many programs now like Maya and Blender have adopted many of its features and have likely even surpassed it at this point, plenty of people remember it fondly and miss it A TON

    • @protocetid
      @protocetid ปีที่แล้ว +14

      Blender was an early CGI program for SGI machines too, it was later made open source.

    • @Gredran
      @Gredran ปีที่แล้ว +18

      @@protocetid well that too.
      SGI was very common back then, but I was merely referring to Softimage itself
      Also, older Blender although functional and 3D modeling, was NOT intuitive to many. Of course plenty still trudged through and learned it, but it wasn’t as intuitive for a long time compared to others on the market.
      Of course now things have changed though and it’s incredible

    • @professorhazard
      @professorhazard ปีที่แล้ว +5

      It could do anything, from worlds made of checkerboards to floating spheres!

    • @Gredran
      @Gredran ปีที่แล้ว +7

      @@professorhazard yup! And tbf others can now as well but for a time it was cool to see that versatility
      It could make the dinosaurs from Jurassic Park to these stick figures in the Smash Prototype, to tbh 95% of n64 games, to Jar Jar Binks and the CGI of the controversial Star Wars special editions and even the Legos in the Lego Movie(maybe the last major production to use it I think)

    • @BraveFencer
      @BraveFencer ปีที่แล้ว +1

      I never used since I started to work on 3d later on 3dmax studio is good to know about the roots

  • @Yoshiller
    @Yoshiller ปีที่แล้ว +360

    Ah, this is the one I've been waiting for. After working on so many videos that detailed the history of Super Smash Bros. and the original prototype of "Dragon King," it's very exciting to see Mr. Sakurai himself discuss it, let alone show gameplay of the prototype! Thank you Mr. Sakurai for helping game preservation and documentation, and thank you for finally explaining everything directly to the audience!

    • @MK8MasterJunjie
      @MK8MasterJunjie ปีที่แล้ว +13

      Is this the first video of his that you’ve commented on?

  • @RogersBase
    @RogersBase ปีที่แล้ว +86

    Thank you so much for sharing that prototype footage of Dragon King! WOW!

    • @ItsETECH
      @ItsETECH ปีที่แล้ว +1

      He's is just GOATED Roger!

  • @PuppetMasterIX
    @PuppetMasterIX ปีที่แล้ว +121

    I recall an interview where Sakurai said that part of his beginner-friendly approach to Smash (i.e. elements of improvisation, deemphasis on command inputs) was his experience playing King of Fighters '95 at arcades: he played the game so much, and got so good at it, that he ended up accidentally beating his less-experienced opponents to the point that they couldn't even play the game.

    • @TechBlade9000
      @TechBlade9000 ปีที่แล้ว +26

      Terry bogard smash direct is thw source

    • @graptakular
      @graptakular ปีที่แล้ว +25

      So in the scene with the arcade machines, Sakurai was the dude on the right? Lol

    • @PixelofTime
      @PixelofTime ปีที่แล้ว +9

      I won but at what cost

    • @Slash0mega
      @Slash0mega ปีที่แล้ว +28

      it takes a special person to go "wow, i just WRECKED them! this is a problem."

    • @onesaucdragon
      @onesaucdragon ปีที่แล้ว +11

      Imagine being so good at a game that you decide to make your own game where you can't curbstomp everyone as hard

  • @hispookyburrito
    @hispookyburrito ปีที่แล้ว +512

    3:55 This speaks to me on a deep personal level. Sakurai and their team gets it. They know the players level of rage and frustration in that single moment and it can't be understated enough.

    • @SilverScizor753
      @SilverScizor753 ปีที่แล้ว +96

      Sakurai especially gets it bc he's done this before. He's said on his column he once destroyed someone in a fighting game at an arcade. When he looked around the cabinet, he saw his opponent was someone who was a beginner and didn't have much game experience in general. iirc, he was afraid a moment like that would discourage people from trying the game again and he kept that in mind when making Smash Bros., which is why it's so accessible.

    • @jjvs9
      @jjvs9 ปีที่แล้ว +17

      The importance of ux research and design

    • @ScubaLuigi
      @ScubaLuigi ปีที่แล้ว +12

      I experienced this exact thing. And it was in Melee, of all games.

    • @TrueCarthaginian
      @TrueCarthaginian ปีที่แล้ว +1

      Sounds like Marvel vs Capcom to me. "Touch of death" is so annoying in that game.

    • @zadock6370
      @zadock6370 ปีที่แล้ว

      @@SilverScizor753 iirc? what the frick does that mean?

  • @dr.badguyreviews6785
    @dr.badguyreviews6785 ปีที่แล้ว +177

    HOLY HELL! Actual Dragon King footage! Damn, the story behind its development and passion is still legendary to this day.

  • @christophermolitor4554
    @christophermolitor4554 ปีที่แล้ว +97

    "Characters like this often have the greatest potential for those that put in the effort". That Yoshi bio was spot on right from the beginning. And man did it take a lot of effort. Congratulations on the win Amsa!!

  • @VelvetKitsune
    @VelvetKitsune ปีที่แล้ว +130

    Woah. I was absolutely NOT expecting proper gameplay of the prototype. This is definitely fantastic to see!

  • @Manimal14
    @Manimal14 ปีที่แล้ว +417

    I always loved how simple the controls are compared to other fighting games

    • @VonFirflirch
      @VonFirflirch ปีที่แล้ว +68

      Agreed, on top of that, I love that I can pick any of the now 80+ characters and not have to relearn how to play the damn game each time. The inputs are all the same, so it's just the outcome that changes and not the method.

    • @Cristeve
      @Cristeve ปีที่แล้ว +8

      @@VonFirflirch Exactly 👌

    • @TayoEXE
      @TayoEXE ปีที่แล้ว +25

      @@VonFirflirch Yes! Traditional fighting games are honestly terrible for new players and gatherings since it relies on you having practiced a lot with at least one character to know their moveset for one. That's great for competitive fine, but for the average player, it's off-putting. I like Sakurai's approach to trying to give players more options to play how they want.

    • @kidkid146
      @kidkid146 ปีที่แล้ว +7

      @@TayoEXE I think Street Fighter 6 is about to change the standard for both competitive and casual players of fighting games tbh.

    • @k-leb4671
      @k-leb4671 ปีที่แล้ว +5

      @@VonFirflirch Ehh, there are definitely fighters in Smash Ultimate that make people feel like they're relearning the game.

  • @reapervegas
    @reapervegas ปีที่แล้ว +159

    Seeing actual moving footage of Dragon King is so surreal after hearing about it for so many years.

    • @ZackMaster98
      @ZackMaster98 ปีที่แล้ว +10

      Ikr, is so amazing!!!

  • @Nal-Nation
    @Nal-Nation ปีที่แล้ว +4

    3:33 Dang, these are the exact reasons I gravitated towards the Smash Bros. series.

    • @MasterKnightDH
      @MasterKnightDH ปีที่แล้ว

      Funny how those are the exact reasons I gravitated toward Kid Icarus Uprising. Over Smash Bros.

  • @AREAlhero
    @AREAlhero ปีที่แล้ว +246

    So glad I stayed up tonight and got blessed with this. Thank you Mr Sakurai and everyone at 8-4!

    • @ZackMaster98
      @ZackMaster98 ปีที่แล้ว +9

      Same, was about to sleep some minutes ago!!!

  • @GhostOfSparta305
    @GhostOfSparta305 ปีที่แล้ว +43

    Absolutely love Sakurai’s point at 3:33. Before fighting game devs figured out things like damage scale or combo breakers, combos straight up broke fighting games. They remained prevalent for looking cool, but in a way probably contributed to fighting games becoming so niche.
    It just seems silly that an attacker’s reward for one good read is eliminating half of the victim’s health bar (or more). There’s little/no opportunity for comebacks/reactions: it is essentially the first hit that determines the win, like many COD-like braindead online shooters today.
    Props to Sakurai for dropping knowledge like this. Something looking cool/hype =/= good game design.

    • @asianbeowulf4276
      @asianbeowulf4276 8 หลายเดือนก่อน

      What an incredibly bad take.

  • @username-1999
    @username-1999 ปีที่แล้ว +12

    the mention of mother 3 for N64DD was a huge jumpscare.

    • @champion_ofcloud-var
      @champion_ofcloud-var 26 วันที่ผ่านมา

      oOoOoOoOo mOtHeR 3333 fOr n64DdDdDdDd oOoOoOoOo

  • @MegaKirbySuperstar
    @MegaKirbySuperstar ปีที่แล้ว +121

    The simple directional inputs for a variety of attacks also reminds me of how Sakurai handled Kirby's abilities in Kirby Super Star. The game introduced movesets to the series which would later finally return in more recent Kirby 2D games. Also it's cool how this was Sakurai's other passionate creation he wanted to make. RIP 🙏 to Iwata who helped.

  • @Arcademan09
    @Arcademan09 ปีที่แล้ว +122

    Smash 64 is a very special game to me. my older cousin would play this game with me when we were kids, he was like an older brother to me. he'd be about 5 years older than me today, I miss him

    • @Brods11
      @Brods11 ปีที่แล้ว +1

      It was the very first Smash game I’ve ever played. I’m hoping that game will be re-released for N64 Switch Online in future.🤞🏼

    • @MK8MasterJunjie
      @MK8MasterJunjie ปีที่แล้ว +2

      What happened?

    • @Brods11
      @Brods11 ปีที่แล้ว +2

      @@MK8MasterJunjie Uh, nothing happened

    • @MK8MasterJunjie
      @MK8MasterJunjie ปีที่แล้ว +6

      @@Brods11 I was talking to the OP. Not you.

    • @Brods11
      @Brods11 ปีที่แล้ว +2

      @@MK8MasterJunjie …oookay then?

  • @b_e_p_i_s_m_a_n6212
    @b_e_p_i_s_m_a_n6212 ปีที่แล้ว +51

    It's honestly incredible that the "Dragon King" prototype is still out there and new footage was recorded for this series.
    Also, when talking about complicated button inputs, I was legit thinking of Geese's "pretzel-stick" Raging Storm when Sakurai just showed it on screen lol

  • @NinF37
    @NinF37 ปีที่แล้ว +22

    HOLY COW, FOOTAGE OF DRAGON KING?? THIS IS INSANE!!! THANK YOU MR SAKURAI!!!!

  • @MonumentousKyle
    @MonumentousKyle ปีที่แล้ว +29

    It's incredible to watch the footage of the Dragon King prototype and recognize how much they incorporated it into Smash. For example, one of the fighters in Dragon King uses Captain Falcon's chain of punches when you tap the A button, along with his aerial Up + A (backflip kick). Really cool to see!

    • @kylewood4488-b9r
      @kylewood4488-b9r ปีที่แล้ว +5

      Pretty sure that the whole moveset from the Dragon King fighters went to Captain Falcon. Because before this he was never playable in anything outside of his car in his games. So technically Sakurai self made one of most iconic characters of the franchise himself.

    • @megaheckoficial
      @megaheckoficial 9 หลายเดือนก่อน

      In fact they based them on them to create their movements since since Falcon is a racing driver they had no idea what movements to give him.

  • @Oretal
    @Oretal ปีที่แล้ว +44

    That dragon king footage is incredible!! It’s so nice to finally see it. Also it’s funny seeing that name get used. It’s a literal translation of the city, it’s interesting that it stuck around.

  • @liquidsaberz02
    @liquidsaberz02 ปีที่แล้ว +67

    I love how Sakurai casually shows the input for Geese’s Raging Storm.

    • @Oscar97o
      @Oscar97o ปีที่แล้ว +19

      Both of the super complicated inputs he showed come from SNK games, so I think there's a pattern there...

    • @DragonMasterSubo
      @DragonMasterSubo ปีที่แล้ว +9

      yeah Street Fighter inputs were never that hard, but then again SNK wasn't super popular in the US.

  • @Shnapps12
    @Shnapps12 ปีที่แล้ว +145

    It’s amazing how fluid the characters moved in the initial prototype. All they were missing were skins, really. 👏🏻 👏🏻

  • @wiliam9846
    @wiliam9846 ปีที่แล้ว +3

    This game sounds like a thing some random Nintendo fan would turn into a flash game,but now that Nintendo turned it into a actual first party game and turned it into one of the biggest franchise that Nintendo has to offer makes it wholesome that the concept now gets to shine and I am very grateful for it 😊

  • @Arcademan09
    @Arcademan09 ปีที่แล้ว +22

    I can't be the only one who misses the specific "Board the Platforms" and unique "Break the Targets!" I played those endlessly when I was a kid

  • @JollyJeepers
    @JollyJeepers ปีที่แล้ว +37

    I'm so grateful to Sakurai for making these videos. What a delight it is to see the prototype footage.

  • @MUSQUIZanimation
    @MUSQUIZanimation ปีที่แล้ว +117

    I feel like this is the one video we were all waiting for.

    • @mr.gamechat4271
      @mr.gamechat4271 ปีที่แล้ว +23

      That and his talk about designing KID ICARUS: UPRISING!

    • @craigmoon2121
      @craigmoon2121 ปีที่แล้ว +9

      I'm most excited to see Melee, Brawl, and Ultimate tbh. (Sorry Smash 4, but you can't live up to those 3 :/)

    • @mr.gamechat4271
      @mr.gamechat4271 ปีที่แล้ว +9

      @@craigmoon2121 AYE! Super smash bros. for 3DS should be noted for being the first portable version of the series(That and adding Smash Run which could of been better but was a cool new mode!!!) So can’t wait for him to go over it

    • @ZackMaster98
      @ZackMaster98 ปีที่แล้ว +2

      @@mr.gamechat4271 Same, been playing a lot of Smash 3DS recently, so, I can't wait!!!

    • @hat-desu
      @hat-desu ปีที่แล้ว +2

      @@craigmoon2121 Given this is a series about development insights I wouldn't count anything out by taste. I think there would be a LOT to hear about the transition from Brawl on the Wii to simultaneous development on two consoles

  • @randolphthomasii7040
    @randolphthomasii7040 ปีที่แล้ว +141

    Respect to Sakurai for knowing about pretzel motions being unnecessarily complex. Whew, that SS2 motion for Haohmaru still traumatizes me...

    • @ShadowBlade79
      @ShadowBlade79 ปีที่แล้ว +28

      KOF and SNK fighters were some of Sakurai's primary motivations for coming up with Smash to begin with. He wanted to create a fighter that was easy to get into, but with enough depth and staying power to keep people hooked.

    • @skeith804
      @skeith804 ปีที่แล้ว +23

      Sakurai's a big nerd about classic fighters. You can tell watching his Terry breakdown for Smash.

    • @thechugg4372
      @thechugg4372 ปีที่แล้ว +6

      That is sakurai's greatest strength we see through these videos, as a big fighting game fan he knows how important inputs are but he really takes the shoes of the players, and what is fun for a player immediately.

    • @ikagura
      @ikagura ปีที่แล้ว +1

      "pretzel" lol

    • @Marvin.626
      @Marvin.626 ปีที่แล้ว +2

      @@skeith804 this.
      Given all the crazy choices people like to talk about on twitter and the like, its clear that the snk fighter (could have been anyone of the 4 guys on the trailer) was 100% HIS pick, the one HE wanted in.

  • @Ditto-ib5xv
    @Ditto-ib5xv ปีที่แล้ว +59

    It's 4am here and we get the next installment of this incredibly hype series? RIP sleep schedule.

    • @ZackMaster98
      @ZackMaster98 ปีที่แล้ว

      Ikr!!!

    • @zeospark9715
      @zeospark9715 ปีที่แล้ว +1

      Same here dude I'm only up now because I have an early shift for work soon. This was a pleasant surprise to wake up to lol

    • @책쪼아먹는학헌
      @책쪼아먹는학헌 ปีที่แล้ว +3

      I mean it was 5pm in Japan so…

    • @marche800
      @marche800 ปีที่แล้ว +4

      Why were you up at 4am to begin with? Having a Krabby Patty?

  • @solidlink97
    @solidlink97 ปีที่แล้ว +2

    Seeing lost footage of prototypes is something I wish more devs did. I wish Nintendo did that more too. This is the preservation of history as well as how the industry grew over the years. Seeing stuff that didn’t make the cut is just as important as stuff that did.

  • @ValhallaKingdom
    @ValhallaKingdom ปีที่แล้ว +63

    a friendly reminder to all of the folks out there:
    if Mario didn't trip Yoshi, Smash Bros wouldn't have happened

    • @BJGvideos
      @BJGvideos ปีที่แล้ว +6

      But then they would have all been woefully underprepared for when the Subspace Emmisary showed up! So it's a darn good thing he did.

    • @SkullArrol
      @SkullArrol ปีที่แล้ว +3

      Galleem and Sora happened all because Mario got a bit uppity

  • @MrRyu45
    @MrRyu45 ปีที่แล้ว +12

    "Fighting game commands were starting to get intense"
    *Immediately shows SNK games starting with Raging Storm*
    lol yep

  • @Mosky_2000
    @Mosky_2000 ปีที่แล้ว +14

    It's so cool to finally see gameplay footage of the prototype! Also kudos to sakurai already nailing the concept 3 years ahead of release

  • @Orpheonix
    @Orpheonix 8 หลายเดือนก่อน +2

    Amazing to see how Cap. Falcon's model was based off the original Dragon King fighter mesh - a lot of those moves even look identical.

  • @TrueTrickster2016
    @TrueTrickster2016 ปีที่แล้ว +183

    Mr. Sakurai and Mr. Iwata creating the most popular gaming franchise of all time, they deserved every accolades!

    • @laggalot1012
      @laggalot1012 ปีที่แล้ว +16

      Well, one of. Smash is a fair ways away from the most popular franchise around, though it is certainly popular in its own right.

    • @definitivamenteno-malo7919
      @definitivamenteno-malo7919 ปีที่แล้ว +8

      @@laggalot1012 Well, Iwata did save the most popular franchise of videogames, like twice or so. Yeah, I'm talking about Pokémon.

    • @definitivamenteno-malo7919
      @definitivamenteno-malo7919 ปีที่แล้ว +4

      Not even the first nor last time. Iwata is a legend for real reasons. I miss him so much...

    • @laggalot1012
      @laggalot1012 ปีที่แล้ว +6

      @@definitivamenteno-malo7919 True! A little bit beside the point here, but true. Although I only recall the GSC Kanto problem an example, off the top of my head.
      Either way, Iwata's work and contribution was unquestionably impressive.

    • @definitivamenteno-malo7919
      @definitivamenteno-malo7919 ปีที่แล้ว +2

      @@laggalot1012 He also had to redone the whole combat coding for Pokémon to make it work, which was firstly seen in Pokémon Stadium Zero (the first Pokémon Stadium in Japan. The international PokéStadium1 was Japanese PokéStadium2).
      I know its beside the point, but I wanted to point it out haha. I love Iwata, to be frank.

  • @dogscratch
    @dogscratch ปีที่แล้ว +34

    Sakurai, you are a blessing on the earth, it’s amazing get to peek into the making of these games, thank you for making these videos

  • @renzoccucho707
    @renzoccucho707 ปีที่แล้ว +29

    When he revealed the prototype I got excited. Who would say that we can finally see the gameplay footage from the beta after too many years, thanks Sakurai.

  • @tom-cr3cn
    @tom-cr3cn 8 หลายเดือนก่อน +11

    Coming from smash remix

  • @Ultralistic
    @Ultralistic ปีที่แล้ว +55

    Man I remember seeing the commercial for this together with my siblings and we were all blown away at what we were looking at! The game that started it all!
    And actual footage of the prototype fighting game too! To think how it started and what it turned into, truly amazing!

  • @brunomedeiros4533
    @brunomedeiros4533 ปีที่แล้ว +20

    Who imagined which that Dragon King demo would ended up on one of the best fighting games franchises of the game industry? Simply amazing to know and think about. Very inspiring! Thank you, master Sakurai.

  • @BestSomebodyNA
    @BestSomebodyNA ปีที่แล้ว +50

    The game series we've been waiting for.

  • @LostSoulSilver
    @LostSoulSilver ปีที่แล้ว +19

    Smash 64 introduced me to a variety of new series when I was a young child and I played it with my auntie back in the early 2000s. Thanks Mr Sakurai for the good memories!

  • @WaveParadigm
    @WaveParadigm ปีที่แล้ว +10

    This may be my most anticipated topic on this channel.

  • @RebelliousTreecko
    @RebelliousTreecko ปีที่แล้ว +20

    Was waiting for this, since Dragon King was already well known and there was potential for Sakurai to elaborate more on it.
    Can't wait for the Melee development video as well.

  • @Unimportant
    @Unimportant ปีที่แล้ว +10

    Whoa, it's such a privilege to get to see the prototype for what would become one of my favorite game series of all time.

  • @poke-maniacchris2965
    @poke-maniacchris2965 ปีที่แล้ว +3

    Oh my god
    Melee is next
    I await to hear the triumphs and tribulations of what that 13 month development time was like

  • @zinkpopovitch9519
    @zinkpopovitch9519 ปีที่แล้ว +10

    RIP Iwata 💐

  • @inasuma8180
    @inasuma8180 ปีที่แล้ว +2

    I'm insanely pumped for the melee video.

  • @zaviusfirerave
    @zaviusfirerave ปีที่แล้ว +16

    To all of us, that footage is a piece of video game history. To him, it was Thursday

  • @wolfie-_-ranger7932
    @wolfie-_-ranger7932 ปีที่แล้ว +1

    Wow, people are going crazy to see actual footage of the prototype. Shows how little we actually knew about the thing.
    Can't wait for Melee, personally.

  • @RiversLiver
    @RiversLiver ปีที่แล้ว +6

    OH MY GOD, ITS DRAGON KING, WE SEE FOOTAGE OF IT YESSSSSSSSSS

  • @DoctorMinjinx
    @DoctorMinjinx ปีที่แล้ว +1

    Amazing to see footage of the dragon king prototype!

  • @mrmiesfies3941
    @mrmiesfies3941 ปีที่แล้ว +8

    What a nice video. Sakurai is breaking down those complex and lengthy processes with such ease and charme, the man is truly a legend. And the part where he mentioned Iwata was really wholesome, when you think where both of their careers took them and how early Iwata had to leave us.

  • @s0987u
    @s0987u ปีที่แล้ว +1

    There’s something achingly beautiful about how Battlefield is almost completely unchanged from the quarter-century-old prototype.

  • @Wiizpig
    @Wiizpig ปีที่แล้ว +24

    I don't want this video to end ❤

  • @thebenwilbert
    @thebenwilbert ปีที่แล้ว +7

    Just remember that Sakurai’s decision to add Nintendo characters to a fighting game is the reason we can now play Mario against Steve and Sans

  • @Kaybeeguy
    @Kaybeeguy ปีที่แล้ว +29

    The fact that Mr. Sakurai showed us the early prototype for Smash Bros. is really incredible to see. It's cool to see actual footage of the game where we were left with just screenshots of.

    • @ppprime98K
      @ppprime98K ปีที่แล้ว +4

      Most important, the madman still has the prototype, that's unheard for most japanese developers, god knows what unnanounced ttles he has in his collection.

  • @bluerexplaysgames722
    @bluerexplaysgames722 ปีที่แล้ว +2

    I've been playing Smash Bros. since it released on N64. Back then, seeing Ness as a character blew my mind. I was the only one of my friends who knew him, but they all played Earthbound after seeing Ness in action. Fast forward to Ultimate and Joker's inclusion introduced me to Persona, which is one of my absolute favorite titles now. Not to mention Terry, Cloud, Sephiroth, Kazuya, and many more of my all time favorite characters being represented. Imagine if the sales team had won the argument and Smash Bros. had never existed... what a dark world that'd be for gamers.

  • @ARDIZsq
    @ARDIZsq ปีที่แล้ว +5

    Seeing gameplay footage of the Smash 64 prototype was amazing.
    It's a highlight of the channel for me so far, along with seeing Sakurai's posed figure sheets for Ultimate.

  • @Nautilusan
    @Nautilusan ปีที่แล้ว +1

    >barges in
    >shows you obscure media thought to be lost
    >elaborates

  • @bigmeaty9000
    @bigmeaty9000 ปีที่แล้ว +15

    special thanks to Mr. Iwata for helping make great things happen time and time again.

  • @xboxdonut1886
    @xboxdonut1886 ปีที่แล้ว +1

    Dude why is the quality of that footage so good holy shit

  • @KirbyNepu
    @KirbyNepu ปีที่แล้ว +9

    That Smash Bros prototype footage is definitely going to be discussed all around the community and I can't wait to see how people react to it!

  • @MarioSonicBossA
    @MarioSonicBossA ปีที่แล้ว +2

    Sakurai Fighting game iceberg just keeps growing 5:30
    i never thought i would hear Zero Divide come out of a sakurai video

  • @ratsakcravingjose5001
    @ratsakcravingjose5001 ปีที่แล้ว +11

    Still play this game on my 64 regularly with my family, certified classic

  • @wii58739
    @wii58739 ปีที่แล้ว +2

    Seeing that prototype footage dragon king of smash in motion is super COOL, its always so interesting learning more of gaming history!

  • @sebastienpautot
    @sebastienpautot ปีที่แล้ว +102

    Those videos are a goldmine for everyone, game designers and non GD alike

  • @val_bones
    @val_bones 6 หลายเดือนก่อน +1

    A simple little concept and prototype, but the very beginning of what became one of the best fighting game series of all time. It became what it did thanks to innovation and risks being taken, something that is rarely seen with video game (or really any type of media) developers these days.
    What more can I say, other than "Wow! Incredible!"

  • @ZeroJinKui
    @ZeroJinKui ปีที่แล้ว +3

    i can never be grateful enough for the creation of smash bros, it's by far my favorite fighting game, and one of my favorite franchises to ever exist... it has brought endless fun to my life, and i can't thank you enough, sakurai-san.
    どうもありがとうございます!

  • @kerokerocola99
    @kerokerocola99 8 หลายเดือนก่อน +2

    Jesus the Smash Remix people really recreated every move as much as they could huh

  • @NathanielBarlam
    @NathanielBarlam ปีที่แล้ว +4

    One of my favorite games growing up and it's aged beautifully. Sign of a great designer is that each Smash game feels unique when playing, each with their own charms.

  • @shawnheatherly
    @shawnheatherly ปีที่แล้ว +2

    That prototype footage is fascinating.

  • @Poetax
    @Poetax ปีที่แล้ว +3

    I remember seeing this game many times at the local video/game rental store as a child. It blew my mind that so many familiar faces were on the cover. I was only allowed to rent games when my parents were busy during the weekend, so when the next opportunity to pick a game came up, I already knew I wanted to play it.
    At first I was disappointed. I hadn't played many fighting games, as I was a little young to play violent games and in general they didn't appeal to me. I didn't understand it was a fighting game, and I thought the game would allow me to move in full 3d, not just display 3d characters. I didn't understand game genre, and thought all games should aim for full 3d worlds. However, I quickly discovered it was very fun to play with my siblings.
    We didn't have the game manual, which happened a lot with rental games. So we didn't know about smash moves at first. I remember noticing I would accidently do these weird moves with my character, and eventually figured out I had to slam the stick in a specific timing to get the move to work. I lorded the secret knowledge over my siblings for a while before finally telling them. Eventually we had to take the game back, but we were able to purchase it 2nd hand and it is still one of my favorite games to this day.

  • @Banzeken
    @Banzeken ปีที่แล้ว +1

    If anyone is interested in looking into old history of "Smash-like" fighting games, there was a game in 1990 made by Technos Japan Corp. named Downtown Nekketsu Koushinkyoku which took a slew of characters from their Kunio-kun /River CIty Ransom series of games and pitted them against each other in a few competitive events, including a final event where everyone fought free-for-all (up to 4 players) in a last-man-standing type of match and allowed the players pick up and use or throw weapons at other players. It was created on the existing tech used in the first Downtown Nekketsu Monogatari or River City Ransom and so it plays like a beat-'em-up game in the same vein as the aforementioned games.
    Technos also made another game using a different engine based on the same property, Nekketsu Kakutou Densetsu, in 1992 and that was a pure fighting game instead of being event-based like Koushinkyoku was. This game lets you customize your character and move-set and features numerous stages/arenas with different elevations and sometimes contraptions or traps (electric barriers, conveyer belts, spikes, mines(!) etc.) that can be used against other players. There are no weapons but there are a few pickup types that spawn when defeating an opponent with varying effects, good or bad, when picked up by a player. The story mode is played co-operatively but the Battle Mode is a free-for-all match for up to 4 players.
    If you have even a passing interest in old 8-bit games and also like Smash Bros. I would recommend checking these out, especially with other players. There was also an old arcade game called Outfoxies that has some Smash-like traits to it as well, but I'm not as familiar with it.

  • @Aquanex2
    @Aquanex2 ปีที่แล้ว +4

    This was the start of one of the greatest video game franchises of all time! Thank you for the memories and a look at the prototype and backstory.

  • @Nuclear_Nachoz
    @Nuclear_Nachoz ปีที่แล้ว +1

    Wow...after several years of just having one or two screen shots we see legit footage.. thats amazing

  • @MissAshley42
    @MissAshley42 ปีที่แล้ว +2

    Increasing knockback with damage is such an elegant solution to the combo problem Sakurai described. You become harder to combo the more the opponent hits you, but your opponent is still rewarded for their effort by gaining ground towards victory. Also, increased knockback during the mid-game resets neutral, allowing the losing player to attempt a comeback.
    Looking at it like this, the rage mechanic makes sense. It doesn't "reward losing" as much as it keeps the ability to win within the loser's grasp.

  • @barryherbers6090
    @barryherbers6090 ปีที่แล้ว +1

    dude just made me right about so many arguments...

  • @neo7538
    @neo7538 ปีที่แล้ว +3

    MAN, an 8 minute video by mr Sakurai. This is a great video!

  • @kinoleogeo7998
    @kinoleogeo7998 ปีที่แล้ว +1

    Sakurai at the end of the video: “Oh boy, now we gotta talk about Melee…”

  • @microblast3700
    @microblast3700 ปีที่แล้ว +6

    The combo part actually has a lot of strategy involved in it, you can go for oki, a reset, a combo for damage, corner carry or a side switch. The combo you choose to do or the way you get hit and the type of hit you get to confirm into a combo has a lot of depth and strategy

    • @AardappelGames
      @AardappelGames ปีที่แล้ว

      no, check guilty gear strive for example (great game btw) its mostly the same combos over and over again.

    • @microblast3700
      @microblast3700 ปีที่แล้ว +1

      @@AardappelGames gatekept by celestial players i see

    • @Jabroni_14
      @Jabroni_14 ปีที่แล้ว

      @@AardappelGames then why do I keep going for resets, hard knockdowns to otg into safe jumps etc..

    • @Jabroni_14
      @Jabroni_14 ปีที่แล้ว

      @@AardappelGames also the attack that connects is what determines the combo its nothing like dbfz where the combo system is so open you can always route into a specific sequence(not saying this approach is bad)

  • @murtazashakeel5704
    @murtazashakeel5704 ปีที่แล้ว +1

    the only youtuber who can use nintendo music freely

  • @AussieGameTrip
    @AussieGameTrip ปีที่แล้ว +4

    I love it when Mr Sakurai talks Smash Bros! You can really feel the passion he has for the project. In the future if you do release a whole video on projects that don't proceed or dealing with projects that fall through then feel free to dig into the archive and share some never before seen high quality Mother 3 64DD footage. Can you imagine?

  • @felipevaldes3487
    @felipevaldes3487 ปีที่แล้ว +4

    3:47 Love how you mentioned this, sir! Been playing Mortal Kombat and Street Fighter for a while with my nephew, but he always beats me up so easily! He's too fast clicking buttons and I can barely do anything as well. When we play Smash Bros, though, I have my chances to spotlight and defeat him for once, using improvisation rather than clicking everything

  • @siegebug
    @siegebug ปีที่แล้ว +4

    3:32 So knockback prevent players from stuck in combos to return to the neutral state and also added position mind game that didn't exist before.

    • @Oscar97o
      @Oscar97o ปีที่แล้ว +1

      Well, there's knockback in "regular" fighting games as well, it's just that Smash made it way more extreme.

  • @tengudwn57
    @tengudwn57 ปีที่แล้ว +2

    As someone who wants to get into Fighting game development, I found this enlightening sheerly because I love when developers ask the question of how to get out of a combo. And Smash remains one of the most interesting takes on it.