Super Smash Bros. [Game Concepts]

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  • เผยแพร่เมื่อ 21 พ.ย. 2024
  • This time, I'll share the story of how the original Super Smash Bros. came to be. I've also included footage of a game that's never been seen before...
    Game historians won't want to miss this!

ความคิดเห็น • 1.5K

  • @AngryDemonBowser
    @AngryDemonBowser 2 ปีที่แล้ว +2695

    To think Sakurai still had footage of the prototype is mind blowing. We had no idea how the characters moved. This is massive for people, thanks Sakurai!

    • @Braxeo
      @Braxeo 2 ปีที่แล้ว +419

      Still had footage? Brother, he still has the *_prototype._* Did you see how clear (for a prototype from a game from that time) that footage and audio was?

    • @PabloTheDinamic
      @PabloTheDinamic 2 ปีที่แล้ว +101

      @@Braxeo of course he has it, most devs protect those things with their heart

    • @somebonehead
      @somebonehead 2 ปีที่แล้ว +215

      @@PabloTheDinamic No they don't, losing source code is quite common in the industry, and especially in Japan.

    • @Glurfl
      @Glurfl 2 ปีที่แล้ว +67

      @@somebonehead yeah, Konami knows all about that!

    • @ppprime98K
      @ppprime98K 2 ปีที่แล้ว +158

      @@somebonehead Apparently Sakurai is the exception, that prototype footage looks crispy af, no way that was recorded in mid 90s

  • @LilyBlue53
    @LilyBlue53 2 ปีที่แล้ว +1580

    Sakurai saying “Please take a look” with a big smile knowing what he was about to do gave me a big smile too. The man definitely knows how to excite an audience!

    • @admiralAlfonso9001
      @admiralAlfonso9001 2 ปีที่แล้ว +10

      He seems like a fun guy

    • @G.L.999
      @G.L.999 ปีที่แล้ว +4

      Reminds me of what Iwata would say!

  • @runman624
    @runman624 2 ปีที่แล้ว +4402

    HOLY CRAP, HE ACTUALLY SHOWED THE PROTOTYPE
    THIS NEEDS TO BE KNOWN BY EVERYONE

    • @Brods11
      @Brods11 2 ปีที่แล้ว +198

      Our very first look footage of the Prototype.😄

    • @sonic1on2wiiu
      @sonic1on2wiiu 2 ปีที่แล้ว +186

      I WAS ALSO SHOOK WHEN HE ACTUALLY SHOWED IT

    • @LilT2o00
      @LilT2o00 2 ปีที่แล้ว +81

      @@Brods11 nah that prototype footage has been out there for nearly as long as youtube has been around

    • @runman624
      @runman624 2 ปีที่แล้ว +265

      @@LilT2o00 but only screens shots

    • @liquidsaberz02
      @liquidsaberz02 2 ปีที่แล้ว +77

      Bro, I got hyped af when he showed actual footage of Dragon King.
      I’ve only of seen the images of the prototype.

  • @JennySYS
    @JennySYS 2 ปีที่แล้ว +534

    it just hit me how people like sakurai have some of the most insane lost media gems just sitting in their hard drive. it was great hearing the history of smash bros from sakurai himself for a change!

    • @k-leb4671
      @k-leb4671 2 ปีที่แล้ว +24

      I think about that all the time with my favourite musicians. They and/or their record labels sit on gold mines of otherwise "lost" music. Some musicians are particularly egregious about this, such as Beck. In fact, he had several unreleased albums burnt down in Universal Studios' fire of 2008, so they'll never see the light of day whether I like it or not.

  • @masterlasheron
    @masterlasheron 2 ปีที่แล้ว +4248

    The man just showed some obscure lost media footage like is no big deal, truly an absolute legend

    • @JesusJavierAmaviscaValenzuela
      @JesusJavierAmaviscaValenzuela 2 ปีที่แล้ว +138

      Fucking madman

    • @quickman2663
      @quickman2663 2 ปีที่แล้ว +204

      He truly is one of the best Nintendo developers of all time.

    • @incrediblesnn
      @incrediblesnn 2 ปีที่แล้ว +17

      @Quickman 26 I enjoy seeing fellow Just Dance fans comment on different things :)

    • @Mimi.1001
      @Mimi.1001 2 ปีที่แล้ว +77

      @@quickman2663 Especially impressive considering he has never actually worked at Nintendo.

    • @knziejay
      @knziejay 2 ปีที่แล้ว +21

      Yeah, I was stunned after seeing that footage. Pretty cool.

  • @SuperWiiBros08
    @SuperWiiBros08 2 ปีที่แล้ว +598

    FINALLY AFTER ALL THESE YEARS
    Never seen footage of Smash Bros original prototype, thank you Sakurai!!
    Also that RC Robot game looks freaking dope, I wish he could bring that back someday

    • @Nekotaku_TV
      @Nekotaku_TV 2 ปีที่แล้ว +40

      It seems they made that game, Star Fox Guard.

    • @Davy_Backlog
      @Davy_Backlog 2 ปีที่แล้ว +17

      @@Nekotaku_TV That's what I was thinking. The concept instantly reminded me of that game

    • @MJTroper
      @MJTroper 2 ปีที่แล้ว +36

      @@Nekotaku_TV To me, it looked like a cross between Chibi-Robo and Star Fox Guard.

    • @kylewood4488-b9r
      @kylewood4488-b9r 2 ปีที่แล้ว +6

      It looked kinda like Chibi Robo

    • @Krookodile841
      @Krookodile841 ปีที่แล้ว

      :)

  • @theenderkirby
    @theenderkirby 2 ปีที่แล้ว +1307

    Also respect to iwata for putting his free time helping you in programming what a great person he was

    • @definitivamenteno-malo7919
      @definitivamenteno-malo7919 2 ปีที่แล้ว +160

      Sakurai is for me the real successor of Iwata-san. If Iwata-san was still alive (fuck, I'm crying now), I'm pretty sure he would be doing something like this channel, or even appearing here... I miss him so much...

    • @leroiarouf1142
      @leroiarouf1142 2 ปีที่แล้ว +17

      @@definitivamenteno-malo7919 same

    • @definitivamenteno-malo7919
      @definitivamenteno-malo7919 2 ปีที่แล้ว +19

      @@leroiarouf1142 hug me, brother, while we remember Iwata-san 😢

    • @ausgod538
      @ausgod538 2 ปีที่แล้ว +4

      @@definitivamenteno-malo7919 No, he wouln't, because he would be a president.

    • @ausgod538
      @ausgod538 2 ปีที่แล้ว +17

      He wasn't putting his free time, wtf? He was a producer in that game lmao

  • @muttweedz
    @muttweedz 2 ปีที่แล้ว +762

    "Yoshi is an unorthodox, unique fighter. Characters like this often have the greatest potential for those willing to put in the effort. "
    GG Amsa.

    • @erikgeorge8563
      @erikgeorge8563 2 ปีที่แล้ว +25

      Based

    • @Bones_
      @Bones_ 2 ปีที่แล้ว +29

      My immediate thought when I saw that panel.

    • @noochnaggy3430
      @noochnaggy3430 2 ปีที่แล้ว +14

      He's also one of the best characters in Smash 64

    • @kiritsuna
      @kiritsuna 2 ปีที่แล้ว +5

      I thought the exact same thing when I saw that part

  • @twerdeffan1080
    @twerdeffan1080 2 ปีที่แล้ว +3573

    The story of Sakurai technically unwittingly going behind Nintendo's back to make the Super Smash Bros. prototype never fails to amuse me. For those unfamiliar, Nintendo higher-ups weren't originally a fan of using Nintendo characters, but Iwata believed they'd be convinced once they saw a prototype using Nintendo IP, so he didn't tell Sakurai they disapproved, and they continued work on the prototype using Nintendo characters. From humble beginnings!

    • @A_Nobbit
      @A_Nobbit 2 ปีที่แล้ว +431

      god bless iwata

    • @captainpep3
      @captainpep3 2 ปีที่แล้ว +357

      Sakurai and Iwata were the perfect duo

    • @RueLangston
      @RueLangston 2 ปีที่แล้ว +126

      Crazy to think that if it wasn't for that the series could've never been made

    • @YEDIUM
      @YEDIUM 2 ปีที่แล้ว +6

      ee err

    • @TheOneFlyron
      @TheOneFlyron 2 ปีที่แล้ว +25

      But the prototype was shown in this video. It was called Dragon King: Something and did not have any Nintendo characters in it. Did you watch the video?

  • @Aquel_al_que_llaman_Laser
    @Aquel_al_que_llaman_Laser 2 ปีที่แล้ว +377

    This guy really just showed a whole minute and a half of never before seen footage of an ancient Lost Media piece searched by many people for YEARS and just moved on like it was nothing lmao i love this man so much

  • @CRANTIME
    @CRANTIME 2 ปีที่แล้ว +837

    Dude just drops Dragon King footage casually lmao
    This is incredible

    • @ZackMaster98
      @ZackMaster98 2 ปีที่แล้ว +11

      Ikr!!!

    • @ScottE-2
      @ScottE-2 2 ปีที่แล้ว +4

      Sup Cran?

    • @ArceoInfinity
      @ArceoInfinity 2 ปีที่แล้ว +4

      DidYouKnowGaming and other gaming historians are having a field day

    • @ZackMaster98
      @ZackMaster98 2 ปีที่แล้ว +1

      @@ArceoInfinity Indeed!!!

    • @AwesomeReshiram
      @AwesomeReshiram 2 ปีที่แล้ว +6

      I...looked for this prototype for a year...and...he just...he posted it.

  • @Gredran
    @Gredran 2 ปีที่แล้ว +394

    I’m sure the CGI artists like me are LOVING that he referenced Softimage.
    Anyone who doesn’t know, it was one of the first, if not THE first 3D program to really get an intuitive and artistic workflow more than the incredibly technical approach that was used for a while. It was eventually discontinued when it was bought out by the major competitor.
    It has been used for TONS of 90s and 2000s shows, games, and movies and while many programs now like Maya and Blender have adopted many of its features and have likely even surpassed it at this point, plenty of people remember it fondly and miss it A TON

    • @protocetid
      @protocetid 2 ปีที่แล้ว +14

      Blender was an early CGI program for SGI machines too, it was later made open source.

    • @Gredran
      @Gredran 2 ปีที่แล้ว +19

      @@protocetid well that too.
      SGI was very common back then, but I was merely referring to Softimage itself
      Also, older Blender although functional and 3D modeling, was NOT intuitive to many. Of course plenty still trudged through and learned it, but it wasn’t as intuitive for a long time compared to others on the market.
      Of course now things have changed though and it’s incredible

    • @professorhazard
      @professorhazard 2 ปีที่แล้ว +5

      It could do anything, from worlds made of checkerboards to floating spheres!

    • @Gredran
      @Gredran 2 ปีที่แล้ว +7

      @@professorhazard yup! And tbf others can now as well but for a time it was cool to see that versatility
      It could make the dinosaurs from Jurassic Park to these stick figures in the Smash Prototype, to tbh 95% of n64 games, to Jar Jar Binks and the CGI of the controversial Star Wars special editions and even the Legos in the Lego Movie(maybe the last major production to use it I think)

    • @ブレイヴフェンサ
      @ブレイヴフェンサ 2 ปีที่แล้ว +1

      I never used since I started to work on 3d later on 3dmax studio is good to know about the roots

  • @SoldierDelta
    @SoldierDelta 2 ปีที่แล้ว +775

    That Dragon King demo is probably the most interesting bit of Behind the Scenes I've seen in a long time. It's honestly interesting to think how far it's come, especially since it's got most fundamentals that Smash would later have.
    It's kind of tragic that a lot of projects were canned during that period, especially the N64DD projects and that Mother 3 was being developed at the time. It's interesting to think what would've happened if HAL kept to other projects at the time, but considering how hectic the overall development cycle for the N64 was at the time, I think everything turned out for the best on the whole.

    • @protocetid
      @protocetid 2 ปีที่แล้ว +7

      Shigesato Itoi TH-cam channel please to see those M3 protos

    • @Ralathar44
      @Ralathar44 2 ปีที่แล้ว +16

      Projects get canceled constantly in the game industry. You just don't know about them. Similarly tons of features and ideas get cut from games all the time people don't know about. And the games industry keeps it that way on purpose. Because when gamers learn what was cut, they get upset. Cyberpunk is a good example of that. Past the buggy release people are often really upset about the cut features. I'm not, because I know that kind of thing is absolutely normal. Their mistake wasn't cutting the features, it was being too open with their plans with the customer and letting them know about features that were not for sure finalized yet. Because gamers do not understand game development. Source: I've been video game QA for years, though I knew most of this before then even.

    • @protocetid
      @protocetid 2 ปีที่แล้ว +12

      @@Ralathar44 I miss how pre release media used to consist of wonky early builds because developers and publishers didn't give it a second thought, it's what gave birth to the prototype video games community. Gamers who became enamored with this area of gaming became preservationists, thanks to their efforts publishers are beginning to share and archive vital video game history. Will a new generation be inspired to document development history without seeing the cut content (or sometimes entire games) they didn't get to play? What's left in a release build is usually quite limited. Ideally publishers should be working with the public to preserve this material, Nintendo is known to have lost parts of their records despite having one of the better track records for preservation.

    • @brytilaar
      @brytilaar 10 หลายเดือนก่อน

      It reminds me of Pepsiman.

  • @hispookyburrito
    @hispookyburrito 2 ปีที่แล้ว +514

    3:55 This speaks to me on a deep personal level. Sakurai and their team gets it. They know the players level of rage and frustration in that single moment and it can't be understated enough.

    • @SilverScizor753
      @SilverScizor753 2 ปีที่แล้ว +96

      Sakurai especially gets it bc he's done this before. He's said on his column he once destroyed someone in a fighting game at an arcade. When he looked around the cabinet, he saw his opponent was someone who was a beginner and didn't have much game experience in general. iirc, he was afraid a moment like that would discourage people from trying the game again and he kept that in mind when making Smash Bros., which is why it's so accessible.

    • @jjvs9
      @jjvs9 2 ปีที่แล้ว +17

      The importance of ux research and design

    • @ScubaLuigi
      @ScubaLuigi 2 ปีที่แล้ว +12

      I experienced this exact thing. And it was in Melee, of all games.

    • @TrueCarthaginian
      @TrueCarthaginian ปีที่แล้ว +1

      Sounds like Marvel vs Capcom to me. "Touch of death" is so annoying in that game.

    • @zadock6370
      @zadock6370 ปีที่แล้ว

      @@SilverScizor753 iirc? what the frick does that mean?

  • @robofistsrevenge3288
    @robofistsrevenge3288 2 ปีที่แล้ว +434

    Man, seeing all of this behind-the-scenes footage and documents is _insane_ from a historic/preservation perspective. It's wild listening to Sakurai talk about how he came up with the basic ideas behind what Smash would represent way back in '96, especially now that we've seen "platform fighters" grow into a genre all its own. Like...Sakurai _invented_ platform fighters and we get to hear him talk about it like this. Incredible.

    • @juanrodriguez9971
      @juanrodriguez9971 2 ปีที่แล้ว +9

      Imagine if he shared the prototype for everyone to play it, I don't know if he would need to finish some things but it could be great nonetheless

    • @goranisacson2502
      @goranisacson2502 2 ปีที่แล้ว +16

      AKSHUALLY there was a fighting game released befofe Smash Bros that had people foghting from a 2D view where characters ran around large arenas with various gimmicks and blasted each othef apart with various weapon items that spawned onto the arena.
      This was a late 1994 game by Namco, and while ot was very obscure Sakurai has shown he knows almost EVERY game ever, so he might have taken inspiration from it... but he's never spoken of it that I know, and Smash Bros is WAY more melee-focused than the firearms-focused Outfoxies, so he definitely became the trendsetter, and possibly did it without influence... but he wasn't the first inventor here.

    • @protocetid
      @protocetid 2 ปีที่แล้ว +5

      @@juanrodriguez9971 We are lucky enough to have gotten this much media in the first place, playable protos is a leap I think is still too far for developers (specially Nintendo). We will get there though, companies are slowly becoming candid about stuff from behind the scenes.

    • @Yobisewk206
      @Yobisewk206 2 ปีที่แล้ว

      @@goranisacson2502 well now you know

  • @Merricktherox
    @Merricktherox 2 ปีที่แล้ว +242

    Seeing the Dragon King footage actually in motion was crazy. With how tall and slender those models were, I can absolutely see how many of the moves shown ended up being an amazing basis for Captain Falcon. Great video!

    • @spindash64
      @spindash64 ปีที่แล้ว

      It looks like they split a few ideas and gave them to other characters too, like Earthquake

    • @megaheckoficial
      @megaheckoficial 11 หลายเดือนก่อน

      It's just that what did you base it on to create his movements if he can barely be seen?

  • @Trimint123
    @Trimint123 2 ปีที่แล้ว +1508

    The game that started it all.
    Also, holy shit. The gameplay footage of the prototype!?

    • @gabematamoros0707
      @gabematamoros0707 2 ปีที่แล้ว +20

      Some of that gameplay has been floating around the internet for years tho

    • @Trimint123
      @Trimint123 2 ปีที่แล้ว +132

      @@gabematamoros0707 Well, only photos for it existed, and that's mostly true.

    • @CinnamonOwO
      @CinnamonOwO 2 ปีที่แล้ว +76

      @@gabematamoros0707 pictures, not actual videos

    • @DobygamesGC
      @DobygamesGC 2 ปีที่แล้ว +23

      This is a big surprise for smash history

    • @gabematamoros0707
      @gabematamoros0707 2 ปีที่แล้ว +4

      @@Trimint123 I think I can remember I saw a video of Dragon King footage like back in 2019 but idk if my heads is playing me tricks now. It's currently 3:54 A.M in my place and I can't sleep so yeah, I might be getting crazy due to lack of sleep TwT

  • @RogersBase
    @RogersBase 2 ปีที่แล้ว +86

    Thank you so much for sharing that prototype footage of Dragon King! WOW!

    • @ItsETECH
      @ItsETECH 2 ปีที่แล้ว +1

      He's is just GOATED Roger!

  • @Yoshiller
    @Yoshiller 2 ปีที่แล้ว +360

    Ah, this is the one I've been waiting for. After working on so many videos that detailed the history of Super Smash Bros. and the original prototype of "Dragon King," it's very exciting to see Mr. Sakurai himself discuss it, let alone show gameplay of the prototype! Thank you Mr. Sakurai for helping game preservation and documentation, and thank you for finally explaining everything directly to the audience!

    • @MK8MasterJunjie
      @MK8MasterJunjie 2 ปีที่แล้ว +13

      Is this the first video of his that you’ve commented on?

  • @MegaKirbySuperstar
    @MegaKirbySuperstar 2 ปีที่แล้ว +122

    The simple directional inputs for a variety of attacks also reminds me of how Sakurai handled Kirby's abilities in Kirby Super Star. The game introduced movesets to the series which would later finally return in more recent Kirby 2D games. Also it's cool how this was Sakurai's other passionate creation he wanted to make. RIP 🙏 to Iwata who helped.

  • @PuppetMasterIX
    @PuppetMasterIX 2 ปีที่แล้ว +123

    I recall an interview where Sakurai said that part of his beginner-friendly approach to Smash (i.e. elements of improvisation, deemphasis on command inputs) was his experience playing King of Fighters '95 at arcades: he played the game so much, and got so good at it, that he ended up accidentally beating his less-experienced opponents to the point that they couldn't even play the game.

    • @TechBlade9000
      @TechBlade9000 2 ปีที่แล้ว +26

      Terry bogard smash direct is thw source

    • @graptakular
      @graptakular 2 ปีที่แล้ว +25

      So in the scene with the arcade machines, Sakurai was the dude on the right? Lol

    • @PixelofTime
      @PixelofTime 2 ปีที่แล้ว +9

      I won but at what cost

    • @Slash0mega
      @Slash0mega 2 ปีที่แล้ว +29

      it takes a special person to go "wow, i just WRECKED them! this is a problem."

    • @onesaucdragon
      @onesaucdragon 2 ปีที่แล้ว +11

      Imagine being so good at a game that you decide to make your own game where you can't curbstomp everyone as hard

  • @Manimal14
    @Manimal14 2 ปีที่แล้ว +414

    I always loved how simple the controls are compared to other fighting games

    • @VonFirflirch
      @VonFirflirch 2 ปีที่แล้ว +68

      Agreed, on top of that, I love that I can pick any of the now 80+ characters and not have to relearn how to play the damn game each time. The inputs are all the same, so it's just the outcome that changes and not the method.

    • @Cristeve
      @Cristeve 2 ปีที่แล้ว +8

      @@VonFirflirch Exactly 👌

    • @TayoEXE
      @TayoEXE 2 ปีที่แล้ว +25

      @@VonFirflirch Yes! Traditional fighting games are honestly terrible for new players and gatherings since it relies on you having practiced a lot with at least one character to know their moveset for one. That's great for competitive fine, but for the average player, it's off-putting. I like Sakurai's approach to trying to give players more options to play how they want.

    • @kidkid146
      @kidkid146 2 ปีที่แล้ว +7

      @@TayoEXE I think Street Fighter 6 is about to change the standard for both competitive and casual players of fighting games tbh.

    • @k-leb4671
      @k-leb4671 2 ปีที่แล้ว +5

      @@VonFirflirch Ehh, there are definitely fighters in Smash Ultimate that make people feel like they're relearning the game.

  • @dr.badguyreviews6785
    @dr.badguyreviews6785 2 ปีที่แล้ว +175

    HOLY HELL! Actual Dragon King footage! Damn, the story behind its development and passion is still legendary to this day.

  • @GhostOfSparta305
    @GhostOfSparta305 2 ปีที่แล้ว +47

    Absolutely love Sakurai’s point at 3:33. Before fighting game devs figured out things like damage scale or combo breakers, combos straight up broke fighting games. They remained prevalent for looking cool, but in a way probably contributed to fighting games becoming so niche.
    It just seems silly that an attacker’s reward for one good read is eliminating half of the victim’s health bar (or more). There’s little/no opportunity for comebacks/reactions: it is essentially the first hit that determines the win, like many COD-like braindead online shooters today.
    Props to Sakurai for dropping knowledge like this. Something looking cool/hype =/= good game design.

    • @asianbeowulf4276
      @asianbeowulf4276 10 หลายเดือนก่อน

      What an incredibly bad take.

  • @AREAlhero
    @AREAlhero 2 ปีที่แล้ว +246

    So glad I stayed up tonight and got blessed with this. Thank you Mr Sakurai and everyone at 8-4!

    • @ZackMaster98
      @ZackMaster98 2 ปีที่แล้ว +9

      Same, was about to sleep some minutes ago!!!

  • @Shnapps12
    @Shnapps12 2 ปีที่แล้ว +145

    It’s amazing how fluid the characters moved in the initial prototype. All they were missing were skins, really. 👏🏻 👏🏻

  • @reapervegas
    @reapervegas 2 ปีที่แล้ว +159

    Seeing actual moving footage of Dragon King is so surreal after hearing about it for so many years.

    • @ZackMaster98
      @ZackMaster98 2 ปีที่แล้ว +10

      Ikr, is so amazing!!!

  • @liquidsaberz02
    @liquidsaberz02 2 ปีที่แล้ว +67

    I love how Sakurai casually shows the input for Geese’s Raging Storm.

    • @Oscar97o
      @Oscar97o 2 ปีที่แล้ว +19

      Both of the super complicated inputs he showed come from SNK games, so I think there's a pattern there...

    • @DragonMasterSubo
      @DragonMasterSubo 2 ปีที่แล้ว +9

      yeah Street Fighter inputs were never that hard, but then again SNK wasn't super popular in the US.

  • @VelvetKitsune
    @VelvetKitsune 2 ปีที่แล้ว +132

    Woah. I was absolutely NOT expecting proper gameplay of the prototype. This is definitely fantastic to see!

  • @christophermolitor4554
    @christophermolitor4554 2 ปีที่แล้ว +97

    "Characters like this often have the greatest potential for those that put in the effort". That Yoshi bio was spot on right from the beginning. And man did it take a lot of effort. Congratulations on the win Amsa!!

  • @username-1999
    @username-1999 2 ปีที่แล้ว +14

    the mention of mother 3 for N64DD was a huge jumpscare.

    • @champion_ofcloud-var
      @champion_ofcloud-var 2 หลายเดือนก่อน

      oOoOoOoOo mOtHeR 3333 fOr n64DdDdDdDd oOoOoOoOo

  • @MonumentousKyle
    @MonumentousKyle 2 ปีที่แล้ว +30

    It's incredible to watch the footage of the Dragon King prototype and recognize how much they incorporated it into Smash. For example, one of the fighters in Dragon King uses Captain Falcon's chain of punches when you tap the A button, along with his aerial Up + A (backflip kick). Really cool to see!

    • @kylewood4488-b9r
      @kylewood4488-b9r 2 ปีที่แล้ว +5

      Pretty sure that the whole moveset from the Dragon King fighters went to Captain Falcon. Because before this he was never playable in anything outside of his car in his games. So technically Sakurai self made one of most iconic characters of the franchise himself.

    • @megaheckoficial
      @megaheckoficial 11 หลายเดือนก่อน

      In fact they based them on them to create their movements since since Falcon is a racing driver they had no idea what movements to give him.

  • @Arcademan09
    @Arcademan09 2 ปีที่แล้ว +123

    Smash 64 is a very special game to me. my older cousin would play this game with me when we were kids, he was like an older brother to me. he'd be about 5 years older than me today, I miss him

    • @Brods11
      @Brods11 2 ปีที่แล้ว +1

      It was the very first Smash game I’ve ever played. I’m hoping that game will be re-released for N64 Switch Online in future.🤞🏼

    • @MK8MasterJunjie
      @MK8MasterJunjie 2 ปีที่แล้ว +2

      What happened?

    • @Brods11
      @Brods11 2 ปีที่แล้ว +2

      @@MK8MasterJunjie Uh, nothing happened

    • @MK8MasterJunjie
      @MK8MasterJunjie 2 ปีที่แล้ว +6

      @@Brods11 I was talking to the OP. Not you.

    • @Brods11
      @Brods11 2 ปีที่แล้ว +2

      @@MK8MasterJunjie …oookay then?

  • @b_e_p_i_s_m_a_n6212
    @b_e_p_i_s_m_a_n6212 2 ปีที่แล้ว +53

    It's honestly incredible that the "Dragon King" prototype is still out there and new footage was recorded for this series.
    Also, when talking about complicated button inputs, I was legit thinking of Geese's "pretzel-stick" Raging Storm when Sakurai just showed it on screen lol

  • @ValhallaKingdom
    @ValhallaKingdom 2 ปีที่แล้ว +63

    a friendly reminder to all of the folks out there:
    if Mario didn't trip Yoshi, Smash Bros wouldn't have happened

    • @BJGvideos
      @BJGvideos 2 ปีที่แล้ว +6

      But then they would have all been woefully underprepared for when the Subspace Emmisary showed up! So it's a darn good thing he did.

    • @SkullArrol
      @SkullArrol 2 ปีที่แล้ว +3

      Galleem and Sora happened all because Mario got a bit uppity

  • @MrRyu45
    @MrRyu45 2 ปีที่แล้ว +13

    "Fighting game commands were starting to get intense"
    *Immediately shows SNK games starting with Raging Storm*
    lol yep

  • @Arcademan09
    @Arcademan09 2 ปีที่แล้ว +22

    I can't be the only one who misses the specific "Board the Platforms" and unique "Break the Targets!" I played those endlessly when I was a kid

  • @wiliam9846
    @wiliam9846 ปีที่แล้ว +3

    This game sounds like a thing some random Nintendo fan would turn into a flash game,but now that Nintendo turned it into a actual first party game and turned it into one of the biggest franchise that Nintendo has to offer makes it wholesome that the concept now gets to shine and I am very grateful for it 😊

  • @NinF37
    @NinF37 2 ปีที่แล้ว +24

    HOLY COW, FOOTAGE OF DRAGON KING?? THIS IS INSANE!!! THANK YOU MR SAKURAI!!!!

  • @randolphthomasii7040
    @randolphthomasii7040 2 ปีที่แล้ว +140

    Respect to Sakurai for knowing about pretzel motions being unnecessarily complex. Whew, that SS2 motion for Haohmaru still traumatizes me...

    • @ShadowBlade79
      @ShadowBlade79 2 ปีที่แล้ว +28

      KOF and SNK fighters were some of Sakurai's primary motivations for coming up with Smash to begin with. He wanted to create a fighter that was easy to get into, but with enough depth and staying power to keep people hooked.

    • @skeith804
      @skeith804 2 ปีที่แล้ว +23

      Sakurai's a big nerd about classic fighters. You can tell watching his Terry breakdown for Smash.

    • @thechugg4372
      @thechugg4372 2 ปีที่แล้ว +6

      That is sakurai's greatest strength we see through these videos, as a big fighting game fan he knows how important inputs are but he really takes the shoes of the players, and what is fun for a player immediately.

    • @ikagura
      @ikagura 2 ปีที่แล้ว +1

      "pretzel" lol

    • @Marvin.626
      @Marvin.626 2 ปีที่แล้ว +2

      @@skeith804 this.
      Given all the crazy choices people like to talk about on twitter and the like, its clear that the snk fighter (could have been anyone of the 4 guys on the trailer) was 100% HIS pick, the one HE wanted in.

  • @Oretal
    @Oretal 2 ปีที่แล้ว +45

    That dragon king footage is incredible!! It’s so nice to finally see it. Also it’s funny seeing that name get used. It’s a literal translation of the city, it’s interesting that it stuck around.

  • @Orpheonix
    @Orpheonix 10 หลายเดือนก่อน +2

    Amazing to see how Cap. Falcon's model was based off the original Dragon King fighter mesh - a lot of those moves even look identical.

  • @TrueTrickster2016
    @TrueTrickster2016 2 ปีที่แล้ว +183

    Mr. Sakurai and Mr. Iwata creating the most popular gaming franchise of all time, they deserved every accolades!

    • @laggalot1012
      @laggalot1012 2 ปีที่แล้ว +16

      Well, one of. Smash is a fair ways away from the most popular franchise around, though it is certainly popular in its own right.

    • @definitivamenteno-malo7919
      @definitivamenteno-malo7919 2 ปีที่แล้ว +8

      @@laggalot1012 Well, Iwata did save the most popular franchise of videogames, like twice or so. Yeah, I'm talking about Pokémon.

    • @definitivamenteno-malo7919
      @definitivamenteno-malo7919 2 ปีที่แล้ว +4

      Not even the first nor last time. Iwata is a legend for real reasons. I miss him so much...

    • @laggalot1012
      @laggalot1012 2 ปีที่แล้ว +6

      @@definitivamenteno-malo7919 True! A little bit beside the point here, but true. Although I only recall the GSC Kanto problem an example, off the top of my head.
      Either way, Iwata's work and contribution was unquestionably impressive.

    • @definitivamenteno-malo7919
      @definitivamenteno-malo7919 2 ปีที่แล้ว +2

      @@laggalot1012 He also had to redone the whole combat coding for Pokémon to make it work, which was firstly seen in Pokémon Stadium Zero (the first Pokémon Stadium in Japan. The international PokéStadium1 was Japanese PokéStadium2).
      I know its beside the point, but I wanted to point it out haha. I love Iwata, to be frank.

  • @zaviusfirerave
    @zaviusfirerave 2 ปีที่แล้ว +17

    To all of us, that footage is a piece of video game history. To him, it was Thursday

  • @renzoccucho707
    @renzoccucho707 2 ปีที่แล้ว +29

    When he revealed the prototype I got excited. Who would say that we can finally see the gameplay footage from the beta after too many years, thanks Sakurai.

  • @dogscratch
    @dogscratch 2 ปีที่แล้ว +36

    Sakurai, you are a blessing on the earth, it’s amazing get to peek into the making of these games, thank you for making these videos

  • @sebastienpautot
    @sebastienpautot 2 ปีที่แล้ว +102

    Those videos are a goldmine for everyone, game designers and non GD alike

  • @JollyJeepers
    @JollyJeepers 2 ปีที่แล้ว +38

    I'm so grateful to Sakurai for making these videos. What a delight it is to see the prototype footage.

  • @Ditto-ib5xv
    @Ditto-ib5xv 2 ปีที่แล้ว +60

    It's 4am here and we get the next installment of this incredibly hype series? RIP sleep schedule.

    • @ZackMaster98
      @ZackMaster98 2 ปีที่แล้ว

      Ikr!!!

    • @zeospark9715
      @zeospark9715 2 ปีที่แล้ว +1

      Same here dude I'm only up now because I have an early shift for work soon. This was a pleasant surprise to wake up to lol

    • @책쪼아먹는학헌
      @책쪼아먹는학헌 2 ปีที่แล้ว +3

      I mean it was 5pm in Japan so…

    • @marche800
      @marche800 2 ปีที่แล้ว +4

      Why were you up at 4am to begin with? Having a Krabby Patty?

  • @バーバーズボン
    @バーバーズボン 29 วันที่ผ่านมา +2

    The name of the fighting game Dragon King (Ryuoh) is taken from the name of the place where the Hull Institute is located, Ryuoh. The background image of the prototype is a view taken from the roof of the Hull Institute.

  • @Mosky_2000
    @Mosky_2000 2 ปีที่แล้ว +15

    It's so cool to finally see gameplay footage of the prototype! Also kudos to sakurai already nailing the concept 3 years ahead of release

  • @bluerexplaysgames722
    @bluerexplaysgames722 2 ปีที่แล้ว +2

    I've been playing Smash Bros. since it released on N64. Back then, seeing Ness as a character blew my mind. I was the only one of my friends who knew him, but they all played Earthbound after seeing Ness in action. Fast forward to Ultimate and Joker's inclusion introduced me to Persona, which is one of my absolute favorite titles now. Not to mention Terry, Cloud, Sephiroth, Kazuya, and many more of my all time favorite characters being represented. Imagine if the sales team had won the argument and Smash Bros. had never existed... what a dark world that'd be for gamers.

  • @Nal-Nation
    @Nal-Nation 2 ปีที่แล้ว +4

    3:33 Dang, these are the exact reasons I gravitated towards the Smash Bros. series.

    • @MasterKnightDH
      @MasterKnightDH 2 ปีที่แล้ว

      Funny how those are the exact reasons I gravitated toward Kid Icarus Uprising. Over Smash Bros.

  • @brunomedeiros4533
    @brunomedeiros4533 2 ปีที่แล้ว +21

    Who imagined which that Dragon King demo would ended up on one of the best fighting games franchises of the game industry? Simply amazing to know and think about. Very inspiring! Thank you, master Sakurai.

  • @Ultralistic
    @Ultralistic 2 ปีที่แล้ว +55

    Man I remember seeing the commercial for this together with my siblings and we were all blown away at what we were looking at! The game that started it all!
    And actual footage of the prototype fighting game too! To think how it started and what it turned into, truly amazing!

  • @LostSoulSilver
    @LostSoulSilver 2 ปีที่แล้ว +19

    Smash 64 introduced me to a variety of new series when I was a young child and I played it with my auntie back in the early 2000s. Thanks Mr Sakurai for the good memories!

  • @zinkpopovitch9519
    @zinkpopovitch9519 2 ปีที่แล้ว +10

    RIP Iwata 💐

  • @poke-maniacchris2965
    @poke-maniacchris2965 2 ปีที่แล้ว +3

    Oh my god
    Melee is next
    I await to hear the triumphs and tribulations of what that 13 month development time was like

  • @WaveParadigm
    @WaveParadigm 2 ปีที่แล้ว +10

    This may be my most anticipated topic on this channel.

  • @solidlink97
    @solidlink97 ปีที่แล้ว +2

    Seeing lost footage of prototypes is something I wish more devs did. I wish Nintendo did that more too. This is the preservation of history as well as how the industry grew over the years. Seeing stuff that didn’t make the cut is just as important as stuff that did.

  • @MUSQUIZanimation
    @MUSQUIZanimation 2 ปีที่แล้ว +117

    I feel like this is the one video we were all waiting for.

    • @mr.gamechat4271
      @mr.gamechat4271 2 ปีที่แล้ว +23

      That and his talk about designing KID ICARUS: UPRISING!

    • @craigmoon2121
      @craigmoon2121 2 ปีที่แล้ว +9

      I'm most excited to see Melee, Brawl, and Ultimate tbh. (Sorry Smash 4, but you can't live up to those 3 :/)

    • @mr.gamechat4271
      @mr.gamechat4271 2 ปีที่แล้ว +9

      @@craigmoon2121 AYE! Super smash bros. for 3DS should be noted for being the first portable version of the series(That and adding Smash Run which could of been better but was a cool new mode!!!) So can’t wait for him to go over it

    • @ZackMaster98
      @ZackMaster98 2 ปีที่แล้ว +2

      @@mr.gamechat4271 Same, been playing a lot of Smash 3DS recently, so, I can't wait!!!

    • @hat-desu
      @hat-desu 2 ปีที่แล้ว +2

      @@craigmoon2121 Given this is a series about development insights I wouldn't count anything out by taste. I think there would be a LOT to hear about the transition from Brawl on the Wii to simultaneous development on two consoles

  • @Poetax
    @Poetax 2 ปีที่แล้ว +3

    I remember seeing this game many times at the local video/game rental store as a child. It blew my mind that so many familiar faces were on the cover. I was only allowed to rent games when my parents were busy during the weekend, so when the next opportunity to pick a game came up, I already knew I wanted to play it.
    At first I was disappointed. I hadn't played many fighting games, as I was a little young to play violent games and in general they didn't appeal to me. I didn't understand it was a fighting game, and I thought the game would allow me to move in full 3d, not just display 3d characters. I didn't understand game genre, and thought all games should aim for full 3d worlds. However, I quickly discovered it was very fun to play with my siblings.
    We didn't have the game manual, which happened a lot with rental games. So we didn't know about smash moves at first. I remember noticing I would accidently do these weird moves with my character, and eventually figured out I had to slam the stick in a specific timing to get the move to work. I lorded the secret knowledge over my siblings for a while before finally telling them. Eventually we had to take the game back, but we were able to purchase it 2nd hand and it is still one of my favorite games to this day.

  • @Wiizpig
    @Wiizpig 2 ปีที่แล้ว +24

    I don't want this video to end ❤

  • @thebenwilbert
    @thebenwilbert 2 ปีที่แล้ว +7

    Just remember that Sakurai’s decision to add Nintendo characters to a fighting game is the reason we can now play Mario against Steve and Sans

  • @RebelliousTreecko
    @RebelliousTreecko 2 ปีที่แล้ว +21

    Was waiting for this, since Dragon King was already well known and there was potential for Sakurai to elaborate more on it.
    Can't wait for the Melee development video as well.

  • @ratsakcravingjose5001
    @ratsakcravingjose5001 2 ปีที่แล้ว +11

    Still play this game on my 64 regularly with my family, certified classic

  • @BestSomebodyNA
    @BestSomebodyNA 2 ปีที่แล้ว +50

    The game series we've been waiting for.

  • @MarioSonicBossA
    @MarioSonicBossA 2 ปีที่แล้ว +2

    Sakurai Fighting game iceberg just keeps growing 5:30
    i never thought i would hear Zero Divide come out of a sakurai video

  • @Unimportant
    @Unimportant 2 ปีที่แล้ว +10

    Whoa, it's such a privilege to get to see the prototype for what would become one of my favorite game series of all time.

  • @wii58739
    @wii58739 2 ปีที่แล้ว +2

    Seeing that prototype footage dragon king of smash in motion is super COOL, its always so interesting learning more of gaming history!

  • @ZeroJinKui
    @ZeroJinKui 2 ปีที่แล้ว +3

    i can never be grateful enough for the creation of smash bros, it's by far my favorite fighting game, and one of my favorite franchises to ever exist... it has brought endless fun to my life, and i can't thank you enough, sakurai-san.
    どうもありがとうございます!

  • @kyurei4478
    @kyurei4478 ปีที่แล้ว +1

    The reason why I love the Super Smash Bros series so much is exactly because of the genius and innovative approach on fighting games Mr. Sakurai came up with a the time. It's truly revolutionnary in the fighting game world to the point where it created its whole new subgenre called platform fighter. He found a way to play fighting games differently. The Smash Bros community itself also did a lot of work so it could be accepted among the Fighting Game Community, conveying Mr. Sakurai's vision. Any game developer can be immensely proud of such accomplishment. Also, I'm so happy Mr. Sakurai finally revealed real new footage from Dragon King, the Smash prototype.

  • @Kaybeeguy
    @Kaybeeguy 2 ปีที่แล้ว +29

    The fact that Mr. Sakurai showed us the early prototype for Smash Bros. is really incredible to see. It's cool to see actual footage of the game where we were left with just screenshots of.

    • @ppprime98K
      @ppprime98K 2 ปีที่แล้ว +4

      Most important, the madman still has the prototype, that's unheard for most japanese developers, god knows what unnanounced ttles he has in his collection.

  • @val_bones
    @val_bones 8 หลายเดือนก่อน +1

    A simple little concept and prototype, but the very beginning of what became one of the best fighting game series of all time. It became what it did thanks to innovation and risks being taken, something that is rarely seen with video game (or really any type of media) developers these days.
    What more can I say, other than "Wow! Incredible!"

  • @mrmiesfies3941
    @mrmiesfies3941 2 ปีที่แล้ว +9

    What a nice video. Sakurai is breaking down those complex and lengthy processes with such ease and charme, the man is truly a legend. And the part where he mentioned Iwata was really wholesome, when you think where both of their careers took them and how early Iwata had to leave us.

  • @tengudwn57
    @tengudwn57 2 ปีที่แล้ว +2

    As someone who wants to get into Fighting game development, I found this enlightening sheerly because I love when developers ask the question of how to get out of a combo. And Smash remains one of the most interesting takes on it.

  • @RiversLiver
    @RiversLiver 2 ปีที่แล้ว +6

    OH MY GOD, ITS DRAGON KING, WE SEE FOOTAGE OF IT YESSSSSSSSSS

  • @Banzeken
    @Banzeken 2 ปีที่แล้ว +1

    If anyone is interested in looking into old history of "Smash-like" fighting games, there was a game in 1990 made by Technos Japan Corp. named Downtown Nekketsu Koushinkyoku which took a slew of characters from their Kunio-kun /River CIty Ransom series of games and pitted them against each other in a few competitive events, including a final event where everyone fought free-for-all (up to 4 players) in a last-man-standing type of match and allowed the players pick up and use or throw weapons at other players. It was created on the existing tech used in the first Downtown Nekketsu Monogatari or River City Ransom and so it plays like a beat-'em-up game in the same vein as the aforementioned games.
    Technos also made another game using a different engine based on the same property, Nekketsu Kakutou Densetsu, in 1992 and that was a pure fighting game instead of being event-based like Koushinkyoku was. This game lets you customize your character and move-set and features numerous stages/arenas with different elevations and sometimes contraptions or traps (electric barriers, conveyer belts, spikes, mines(!) etc.) that can be used against other players. There are no weapons but there are a few pickup types that spawn when defeating an opponent with varying effects, good or bad, when picked up by a player. The story mode is played co-operatively but the Battle Mode is a free-for-all match for up to 4 players.
    If you have even a passing interest in old 8-bit games and also like Smash Bros. I would recommend checking these out, especially with other players. There was also an old arcade game called Outfoxies that has some Smash-like traits to it as well, but I'm not as familiar with it.

  • @artemis1993
    @artemis1993 2 ปีที่แล้ว +6

    7:34 That humble gesture... This is something i always appreciated in japanese culture, the need to demonstrate your gratitude to every good deed, no matter how big or small it is ❤

  • @ben-tendo
    @ben-tendo 10 หลายเดือนก่อน +2

    And to think the Dragon King prototypes characters have landed in Smash Remix 1.5 as the final update. 25 years on the community has brought the original outing full circle. Hopefully Sakurai is very pleased with this dedication from the community.

  • @ARDIZsq
    @ARDIZsq 2 ปีที่แล้ว +5

    Seeing gameplay footage of the Smash 64 prototype was amazing.
    It's a highlight of the channel for me so far, along with seeing Sakurai's posed figure sheets for Ultimate.

  • @tom-cr3cn
    @tom-cr3cn 10 หลายเดือนก่อน +11

    Coming from smash remix

  • @MissAshley42
    @MissAshley42 2 ปีที่แล้ว +2

    Increasing knockback with damage is such an elegant solution to the combo problem Sakurai described. You become harder to combo the more the opponent hits you, but your opponent is still rewarded for their effort by gaining ground towards victory. Also, increased knockback during the mid-game resets neutral, allowing the losing player to attempt a comeback.
    Looking at it like this, the rage mechanic makes sense. It doesn't "reward losing" as much as it keeps the ability to win within the loser's grasp.

  • @NathanielBarlam
    @NathanielBarlam 2 ปีที่แล้ว +4

    One of my favorite games growing up and it's aged beautifully. Sign of a great designer is that each Smash game feels unique when playing, each with their own charms.

  • @KirbyNepu
    @KirbyNepu 2 ปีที่แล้ว +9

    That Smash Bros prototype footage is definitely going to be discussed all around the community and I can't wait to see how people react to it!

  • @jedisquidward
    @jedisquidward 2 ปีที่แล้ว +3

    It feels incredibly validating to watch a new video where Sakurai states what I have proposed for years; that Smash Bros is a response to traditional fighting games, and not a rejection of them. There is a philosophy of approachability at the core of the series as other fighting games were becoming increasingly complex and interested in only the most hardcore players. And of course, there's nothing wrong with that. Even Smash Bros itself has gotten more complex in its scope, mechanics, and design of the characters.
    It reminds me a lot of Nintendo's strategy when they were making the Wii. As the industry became intensely focused on just improving graphics and technical power and doubling down on the same audience, Nintendo would start from scratch and make something completely new.
    And not only seeing the footage for the first time, but having Sakurai directly present prototype gameplay of Dragon King gave me that same emotional twinge as the last Smash Bros character reveal.
    Also, as someone whose mains have been ROB and Snake since Brawl, it's insane to think that in a different world, Sakurai would have made a stealth game starring a robot. It's the kind of poetic coincidence that feels like it's from a movie.
    This game came out in 1999, the year I was born, and I feel like this series and I have been inextricably linked together. SMASH IS IN MY BLOOD.

  • @sebastienpautot
    @sebastienpautot 2 ปีที่แล้ว +8

    So the prototype greatly inspired Cpt Falcon's moveset huh

  • @inasuma8180
    @inasuma8180 2 ปีที่แล้ว +2

    I'm insanely pumped for the melee video.

  • @felipevaldes3487
    @felipevaldes3487 2 ปีที่แล้ว +4

    3:47 Love how you mentioned this, sir! Been playing Mortal Kombat and Street Fighter for a while with my nephew, but he always beats me up so easily! He's too fast clicking buttons and I can barely do anything as well. When we play Smash Bros, though, I have my chances to spotlight and defeat him for once, using improvisation rather than clicking everything

  • @fletch-a-sketch9250
    @fletch-a-sketch9250 2 ปีที่แล้ว +5

    4:36 holy crap. I knew Geese’s pretzel motion input was crazy, but that SamSho input is INSANE. Idk what to even call that. It’s like a pretzel into a backwards shoryuken.

    • @Goenitz
      @Goenitz 2 ปีที่แล้ว

      Check Rock's Deadly Rave in Garou MOTW, or Geese's Deadly Rave in RBFF - straight bullcrap difficulty.

  • @Aquanex2
    @Aquanex2 2 ปีที่แล้ว +4

    This was the start of one of the greatest video game franchises of all time! Thank you for the memories and a look at the prototype and backstory.

  • @chickensangwich97
    @chickensangwich97 2 ปีที่แล้ว +1

    This is so great for so many reasons. Video game fans tend to canonize the little bits and pieces of information about game creation that trickle out over the years, and we can build up mythologies about how a great game came to be. There's nothing necessarily wrong with that, I think, but it's nice to hear from the mind behind Smash that a lot of its core concepts came from very practical solutions to practical problems.
    - Why did the game get approved? Because they needed something they could ship fast and most of the core design work was already done for the prototype.
    - Why did they fill it with Nintendo characters? Because it would be easier to market it that way.
    - Why did they come up with the battle percentage system instead of using a traditional health meter? Because they wanted the game to be approachable for people who weren't already fighting game fans, and they wanted to encourage adaptation and improvisation.
    Lovers of any art form can think that a masterpiece springs fully formed from an artist's mind, but it's usually more like this process of iteration, solving practical problems, having a germ of an idea and refining it through trial and error and solving one issue at a time.

  • @siegebug
    @siegebug 2 ปีที่แล้ว +4

    3:32 So knockback prevent players from stuck in combos to return to the neutral state and also added position mind game that didn't exist before.

    • @Oscar97o
      @Oscar97o 2 ปีที่แล้ว +1

      Well, there's knockback in "regular" fighting games as well, it's just that Smash made it way more extreme.

  • @Nuclear_Nachoz
    @Nuclear_Nachoz 2 ปีที่แล้ว +1

    Wow...after several years of just having one or two screen shots we see legit footage.. thats amazing

  • @callmewumple
    @callmewumple 2 ปีที่แล้ว +9

    3:39 The fact that people are misinterpreting this point is terrible
    Sakurai literally made smash because he smoked someone so bad in KOF 95 as lori that he felt bad

  • @ZER0lPT
    @ZER0lPT 2 ปีที่แล้ว +4

    I still remember getting it when I was around 4 years old.
    It was so crazy saying all these Nintendo characters in the same game even if at the time I didn't know half of them. Been a big fan ever since.

  • @StefanGoedhart
    @StefanGoedhart 2 ปีที่แล้ว +21

    Me and my brothers absolutely loved to play Smash 64 together. As young kids we never understood traditional fighting games or combos. Smash 64 gave us the opportunity to have fun and we all became lifelong fans. We bought multiple copies of all installments in the series including the 3DS and Wii U versions.

  • @Lucas-db2jq
    @Lucas-db2jq 2 ปีที่แล้ว +2

    Finally, a good look at Dragon King! What a momentous occasion.
    That K.O scream though. Roy's Smash Ultimate Star K.O scream has some competition!
    (Hearing Sakurai say "MOTHER 3" like that shook me a little, but I'm okay.)

  • @mrsonicfan21
    @mrsonicfan21 2 ปีที่แล้ว +9

    Literally among the *GREATS* of N64 games, and my entire childhood! Watching the Dragon King footage for the first time at 1:24, we can _definitely_ see where Captain Falcon got his modeling and moveset from...

    • @roskiart8750
      @roskiart8750 2 ปีที่แล้ว +1

      The N64 had a pretty sparce catalogue so that's not saying much.

    • @GuardianAngelEatos
      @GuardianAngelEatos ปีที่แล้ว +1

      Smash Bros was my childhood! It's crazy to think that the series started about 23 years ago! I feel old.

  • @nousername191
    @nousername191 2 ปีที่แล้ว +2

    Dragon King was a borderline Internet legend and this man just gave us actual footage and explanation like it was nothing......
    Only Sakurai folks.