Grease Pencil Tutorial, Make A Small Animation In 10 Minutes

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  • เผยแพร่เมื่อ 7 ก.ย. 2024
  • Is that title click-baity enough, TH-cam? Learn how to take advantage of Grease Pencil's time-saving tools in this mini animation tutorial.
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ความคิดเห็น • 3

  • @JaeHaruArt
    @JaeHaruArt  10 หลายเดือนก่อน

    A few additional tips that are helpful. If you want to parent an object to a single Grease Pencil Layer only instead of the whole thing, you can by clicking on the layer from the layer menu on the right, and going down to the relations tab, choosing parent in that tab, and selecting the object you want the layer to follow. You can easily rename your modifier in the modifier tab by just clicking on the area that says Tint on it and renaming it to the layer you have affecting it. This is a much easier way to see what layers its affecting by glancing instead of having to expand every one and looking at the Influence tab. You can quickly copy and paste the same colors if you have more than one layer to color across Tint modfiers by just going into the color and choosing the HEX menu on the right instead RGB or HSL. Press ctrl c to copy the Hex code and go into the modifier you want to past it too, load the color and select Hex in the new modifier, and press ctr v to paste the color Hex and load the selected color. If you have a lot of layers that are the same color that don't need to be isolated, to make it easier on yourself you can also merge the layers when you're done setting up the keyframe and inbetween animation for them by clicking on the little down arrow drop down in the layers menu on the right and selecting merge down layer from that to merge the top with the layer under it and then add a Tint modifier to the merged layers after. Near the end of the video if you watch the screen I showed where the render menu was on the right so you can set that up and export your finished animation project. After setting up the details in that tab, go to the top menu and select render animation. Happy animating! And like I mentioned in the video. Any additional questions are welcome and I'll get back to you if I have the answer. Also if the easing type in the object animation section isn't applying, you can select the two keyframes (remember to hold down shift to add to your selections) and then apply again and it should work. Okay, later.

  • @yassmeenmohmoud8686
    @yassmeenmohmoud8686 9 หลายเดือนก่อน

    Thanks alot for your tutorial 🌹, but please could you make how to animate a detailed eye ( blink, close and open ) in grease pencil ?? I would be so grateful 🙏

    • @JaeHaruArt
      @JaeHaruArt  9 หลายเดือนก่อน

      Thank you, I'm happy if this was helpful to someone. I can't promise a video like that anytime soon, but If I were to animate a blinking eye, I would rely mainly on layer order to do it. I would have multiple layers animated independently and have the eye white at the bottom of the list so it's behind every other layer, the iris and pupil above it, the lids above that, the lashes above that. I would tick the mask option on the iris layer (that is found where the lock icon and layer title is, it is the tiny dot that says mask,) and as the mask layer, I would choose the eye white layer, so it does not poke out of that region when moved (if moved). The top and bottom lashes would be their own separate layers above the eye white and ball. I would also set up lid layers (under the lashes) so these can be moved to cover up the ball and whites as it closes. I would try not to change the shape of the eye white but rather cover it up with the lid layers instead. From that point on, after setting up the layers to manage, I would begin keyframing, much like in this video, by copying and moving individual layers to close the eye (the lids, the lashes). It would probably be easiest to tweak the shape as it closes with sculpt tools and or curve editing (which allows you to select individual points and move them). Curve editing is a box to the right of the three curve select type boxes (dot, line, et cetera) in the Edit menu on the top, and the sculpt menu is in the same drop-down as edit, object, draw menus and will give you tools to push and pull your drawing into place easier as you are changing the shape to close more and more for the keyframing. Though I can't make a video on this anytime soon, hopefully this helped you a bit in setting up a project like that. Something like that with heavy detail and lots of movement I would rely heavily on using many layers to my advantage for. Good luck! I had tried doing an animation like this in the past, and I did find that with the lashes, taking advantage of the 3D workspace, and actually rotating them in a 3D space for the blink along with the shape editing, really helped them to look great, so just an aditional tip too if you wanted to try that as well : )