Hey Adrian, I have read that your plugin only supports the GPS drawing, but would it be possible if you could also add a dynamic GPS route calculation. I think this could maybe be achieved with an dynamic overlay over every map tile and a predifined paths/ roads map, which is invisible to the player but used in an abstract way by the dynamic system to calculate the shortest distance along the predefined path/ road tiles's. Idk if a GPS route calculation system can be achieved this way, or if it even would perform good, just let me know what you think about it ;)
It's possible to use the UE's pathfinding system with TBM, I even left an example in the Example Project. However when it comes to a GPS system like in eg. GTA this is something the traffic system would do, ie. you'd ask the traffic system to calculate the route from point A and point B then you'd plug the result into the TBM GPS widget. I'm definetly not doing that since it would be more advanced than the whole plugin itself. It is an idea for a separate asset though.
@@adriank2352 great, would love to see something like this. Would also be helping me out a bit. I' am tying to create a prototype for a truck simulation game. A ready to run GPS calculation system, implemented into the map/ mini map would thus be really time saving for a GPS System
when I test my minimap is just showing the bg colour. I've checked everything's fine but I don't know why the map is not visible but only the bg color is. pleaase help
11:15 you skip so many steps. There is no explaining where that component comes from, or how to put the settings into your spawned minimap. Poorly explained.
Hey Adrian, I have read that your plugin only supports the GPS drawing, but would it be possible if you could also add a dynamic GPS route calculation. I think this could maybe be achieved with an dynamic overlay over every map tile and a predifined paths/ roads map, which is invisible to the player but used in an abstract way by the dynamic system to calculate the shortest distance along the predefined path/ road tiles's. Idk if a GPS route calculation system can be achieved this way, or if it even would perform good, just let me know what you think about it ;)
It's possible to use the UE's pathfinding system with TBM, I even left an example in the Example Project. However when it comes to a GPS system like in eg. GTA this is something the traffic system would do, ie. you'd ask the traffic system to calculate the route from point A and point B then you'd plug the result into the TBM GPS widget. I'm definetly not doing that since it would be more advanced than the whole plugin itself. It is an idea for a separate asset though.
@@adriank2352 great, would love to see something like this. Would also be helping me out a bit. I' am tying to create a prototype for a truck simulation game. A ready to run GPS calculation system, implemented into the map/ mini map would thus be really time saving for a GPS System
Very nice, thank u for sharing. How did u do the enter into car animation??
I didn't do it. It's from Epic's CitySample project.
Tile Based Minimap Instance Damage System Third Person Weapon/Combat System, is there a chance you can pack all of these and sell them in the market?
Maybe once TPWCS V3 is done.
when I test my minimap is just showing the bg colour. I've checked everything's fine but I don't know why the map is not visible but only the bg color is. pleaase help
Please use my discord server for support. It'll be easier to help you.
11:15 you skip so many steps. There is no explaining where that component comes from, or how to put the settings into your spawned minimap. Poorly explained.
It comes from the City Sample project