I actually love the pistols- not to shoot of course, but because of how much they reduce your threat level for enemies. It's amazing how close a wandering patrol can get to you without aggroing if you have a pistol out. This makes it great for when you're playing sneaky-style, just trying to loot and grab the goodies without getting into too many firefights.
I don't think the devs know how shotguns work. For a 12-gauge shotgun shell to hold 20 pellets, either it's going to be a 2-3/4" with #4 buckshot, or a 3" with #2 buckshot, the former of which is practically unheard of. While individually each pellet of #4 buckshot has roughly a 1/4 the energy of a 9mm, while each #2 pellet would have roughly 1/3 that energy. And like most devs, they really need to differentiate between .50 calibers, because there's a massive energy difference between BMG and Beowulf, 6x in fact.
You gotta put M79 at A tier. Its the only option light classes have for heavy enemies. Except shotguns which means getting close and begging to get killed.
If it wasn't for the autoshotguns currently I'd rank it much higher. There's not really a lot of content behind exos / vehicles right now outside of the pilot quest but I can definitely see the case if that was to change.
For the love of god why are shotguns effective against things you need explosive for? I'm not sure what the devs think armour does but I guarantee it works on pellets better than HE rounds.
@@DGneoseeker1 There just aren't any armor mechanics at all. Armored enemies just have large health pools. Shotguns put out a lot of raw damage. That will probably change eventually.
Currently progression is pretty fast and I feel like It wasn't too hard amassing a wealth of guns, money, and water so the guns that can't be modified feel pretty useless. It would be cool if they make those unlockable as default weapons as they add more updates that increase the difficulty of the game or slow down progression
I agree with the HRF, with a few exceptions. I know a modicum about firearms, some of the round types that some of these rifles can chamber is completely wrong, but given the game takes place sometime in the future, maybe the early 22nd century, im gonna let it slide. I don't have a problem with the 36M, the NTW-20 I do, the 20 in it's name stands for 20mm, so that should be another 20mm HRF, it uses the 20x82mm round which is shorter than the one the 36M uses but still it's a fuckin' 20mm, it'll still turn you into a red mist. The SCAR if it's chambered in .50 beowulf, could use maybe like a 50 to 100 point damage increase bringing it to 300, however, if it's .50 browning? Jump that shit up to 400 or 500, cause a .50 BMG round can rip you in half if you get shot in the waist with it. The GM6, it's chambered in .50 browning, so like high damage but IRL it's used as an anti materiel rifle designed to take out light armored vehicles and sometimes people. (while i'm making this comment I might as well...) on the topic of SMGs, the ppsh-41 should be chambered in 7.62x25 tokarev but given it's not in the game and takes place in the future, whatever, gonna let it slide. The VKS, if it's chambered in 12.7x55, it should do waaaayyy more damage, 200 to 250 at least, cause that 5 round magazine with no upgrades is brutal.
Yeah a lot of the round / weapon choices in the game feel a bit weird / placeholdery. If the SCAR wasn't in beowulf and was actually in browning it would need to be giant also. I do hope we don't get too crazy with the amount of different amunition in the game (like 7.62 tokarev), but thats just an opinion naturally.
Ironically the performance of the NTW-20 is perfectly suited to it being 20mm but for some strange reason they gave it the wrong ammo. wtf? And the SCAR being .50 cal is bizarre. Definitely should be Beowulf not BMG.
7.62 tokarev and 9mm para have pretty similar cartridge base diameters, its not uncommon to see firearms chambered in one to be chambered in another, as all it generally requires is a new barrel and minor adjustment to spring weight/bolt mass(7.62 tok AR-15 uppers used to be common, Zastava makes 7.62 tok and 9mm versions of the tokarev, and its not uncommon to find rebarreled ppsh41/pps43 at machinegun rental ranges now that 7.62 tok surplus has dried up, for example)
@@scott-tt5zn huh. Learn something new every day. I know about machining a new barrel for a specific cartridge, didn't know you could do it for the PPSH-41.
RPK is more accurate than AK from my tests, and damage profile is much better. Tier list is very WIP in my eyes, acquiring guns, their price when bought and when you sell them make a difference, also how easy they are to farm. You can take a destroyed weapon on gun rig to make it "disabled" (sometimes you can find those dropping from enemies too) and when you return from the mission they will become fully functional. Scrapyard is best map for gun-farming and gun-restoration. There is even an exploit (at least was a week ago) where you can turn one gun to 3 and really farm them, but I won't share how it works. I tried to flood the donation box but no one picked up Grenade Launchers or AA12 from me...dunno how this system works, i though other players can get those even if they don't play with you as a host. Restoration of weapons also don't work for M16... because of game glitches, and it will get dropped and unpickable.
Fun little bit of info for anyone worried about farming weapon xp for weapon upgrades. You can find weapon parts in certain crates as I'm sure most of you know but enemies using that weapon also carry upgrades. It might take a couple to find the upgrade you want but I've found most of my ak and scar upgrade off of infantry units.
it'd be cool if there where weapons like flares to attract enemies to positions or single use weapons like artillery/airstrike targeters that would have to be looted from certain destroyed vehicles
The GM6 is a straight upgrade over the NTW since I get to pick what optic I want on it, and any more than the 2x acog is overkill for how small the maps are.
Yeah that's very fair, I try and mention it a few times but the NWT and GM6 are very comparable and the low ranking is really just how clunky it feels to me when it has what feels like an artifical limit on its rate of fire. I personally love the feel of the NWT (which is why I rank it so high) but I can definitely undersand this viewpoint.
Vector looks like an integrated suppressor of you're not overly familiar with the real steel platform. The model seems to be based on the civilian Vector CRB sporting the MK1 modular rail. The CRB has an ellongated barrel shroud that is permanently attached to the existing pistol length barrel to get around SBR laws.
i think you messed something up... unless it's got to do with datamining, my AK does over 200 damage according to the game, you can swap out both the gas tube and the barrel (gas tube e and barrel c) which nets me 202.8 damage. same thing for the m4, it too can do both of these changes (m4a1 gas tube c and m4a1 barrel c) and gets me to 202.8 points of damage it's worth noting that besides the rpk, which i think even levels up along with the AK and uses the same parts for the most part, no other gun has this damage upgrade from the gas tube as much as the ak and m4 do.
Yeah, I think it would be worth a note about how there are a few weapons that massively increase their usefulness once you get upgraded parts for them.
23:18 the VKS as it sits in the game can’t be anything other than a set of place holder stats for an unfinished weapon without its extended mag mod. It’s basically the russian Ash12, the whole point of that gun and it’s cartridge is that it’s built to be silenced. while you “can” silence a super sonic round the sonic boom is incredibly loud. So when you can’t add speed to a bullet to make it hit harder, you add mass. 12.7x55 is basically a massive pistol cartridge so imo it should be doing at least 300 damage or more. I’ll spare you my thoughts on how raw this alpha build is. Because I LOVE the potential of this Aggro system and setting since the day I heard about it months ago. Mark my words, in the future the VKS will be desirable because it’s sub-sonic with an incredibly low muzzle report, a great Hushpuppy. Because I’m sure they will change how silencers work to something with various levels of effectiveness. In hindsight me and my cousin not realizing we could already have bought suppressors since we got aramaki until we unlocked the bag vendor was the best mistake ever it kept stealth fun. Silencers basically just 100% mute guns ATM. As it sits RN I can mow down a squad of EOD’s with my supersonic RPK while standing 5 feet from enemies.
The VKS is its own 12.7 sniper unrelated to the ASH 12, but yeah, I agree it feels woefully underdone and has to be in a placeholder state. Also having an actual ASH 12 would be nice.
I'm right there with you. It should be the perfect tool for lighter, stealthier scavs on HVT missions who prefer the ranged approach. I'm getting comfortable with it now because I believe the devs are on the same page with you and it will one day be glorious.
Gotta say I'm pretty much in agreement with your assessment here except that the m79 should be in the S-class category since it can make anyone into an exo-killer(going ham with the AA12 at close range isn't always doable). The reload isn't a big deal if you use it like a bolt action. Also you seem to be one of the only people doing deep dives into this game atm. Nice vid.
Yeah, I didn't generally include all of the slight damage mods for every weapon. the video would have been untennable otherwise with how many mods there are for every weapon (especially in the rifle section)
You did not take into account WEIGHT of weapons... GM6 does not belong to D tier, it weights 3 times less than NWT-20, around 10kg if I remember correctly, while NWS-20 weight 34kg, while Anti-Tank weight 54kg. You think this have no effects on your encumbrance and sprint speed? And what with that firing speed, if it's the same as NWT-20, make up your mind. P9 Pro is good, easy to get, and I mowed down HK with it no problem, great silenced weapon to take as a backup without worry you might lose it and already ready to be upgraded from the get-go... also 9mm weight nothing. Does it really lack mag upgrade though, I thought I've seen one. While other SMG's might use better ammo damage wise, 9mm weight NOTHING, you can take 500-1000 rounds without a problem. And putting G36 C tier is also something I can't support, it's a very accurate weapon and surprisingly easy to get. Lastly, M79 grenade launcher being thrown out the window with whole Pistol cat. Is a mistake, this is a great weapon...easy to get from a quest and not such a pain to lose... those 6round grenade launchers are best to be sold. GM6 in D tier ...lol, that's my fav gun... a NWT-20 that is 3 times lighter.
You're right. I don't take into account the weight of the weapons. If I felt weight had more impact I would have discussed it more but I genuinely do not notice it. If you do that's certainly fair. For the GM6 its not that its literally bad when compared to the NWT (and I try and mention that), its more just that the design of the gun and its current implementation in the game feels like a massive disconnect for me. Its rate of fire feels artificially limitated that it just puts me off the weapon entirely. It's because it feels so similar to the NWT when it shouldn't (once again I haven't really noticed the weight when playing) that I ranked it so low, but really if you prefer the GM6 there's nothing wrong with that. APC9 Pro in a sidearm state is fine? but I think there a much better options that fufill that role like a PP-19 (once again this arguement could be moot if this is an arguement about weight). Personally I find 9mm and low capacity magazines don't go well together, and that can easily change if it ever gets a better mag (it really is the mag that's holding it severely back.) G36 is a solid option, but its just not as good as the options above it for the reasons stated in the reason. Just because something is in a particular tier doesn't make it worthless, its just relative to its peers (and Im sure you could agree with is entirely subjective in some instasnces like the GM6). The M79 is a good weapon for classes that don't have access to the GL, but even then I think they have better current options (and that GL is generally overkill unless you're farming pilots). Never do I say the M79 is bad, just that in the pistol category it's behind the actual best pistol(imo) and not a stop gap for classes that don't have weapon with a 40mm HE. All of that aside I do appreciate the solid comment and while we may not see exactly eye to eye I do enjoy reading this different perspective.
i agree on the weight not being taken into calculation, but the apc 9 pro being good? nah, the glock does a better job then that, and yes, there's no mag upgrade for it. the accuracy of most weapons doesn't mean much when the same caliber (looking at the g36 comment) M4 is straight up better and more customizable. now dont get me wrong, i'd love for the g36 to have a similar suite of upgrades, but it simply doesn't, and no matter how you feel about it, technically, M4 is just better, i found that out the hard way when i wanted the barrel B for my m16 and leveled it up to 20 and never got that part (it'll probably come, but it's not in the game as of this moment in time). as for the m79, yes it's the only option lighter classes get for grenade launchers... but shotguns do it better (for single target), and literally have the same argument for ammo that you give the 9mm props for, buckshot vs grenade you can take much more ammo for shotguns and with that do much more damage in the long run with how strong shotguns are right now.
Yeah, Kind of with u on some of the stuff ur saying. I didnt particularly agree with some of the tier placement either. Like the ACP9 Pro being D tier over mag count??? The only drawback of this weapon is the 20 round mag, which I never really felt like that was a HUGE thing to begin with when u take into the account the characters utilizing SMGs. Like, bro rated the WLT above this somehow based on appearance only for the most part lol. Would literally never take the WLT over the ACP9. If ur using an SMG, ur more than likely playing a character who specializes in low health, higher movement, restricted weight/rig use, and whos more reliant on stealth. Better damage and higher mag count is pretty redundant if u cant use it without alerting everything in the immediate vicinity. Also considering u can fully deck the APC9 out immediately without leveling, silencer especially? Huge benefit over some of the other SMG choices, enough that a 20 round mag isnt hindering in comparison. I guess the 30 round mag on the WLT is important though, cause when u fire that mfer to kill a random rushing cyborg and like 10 enemies u didn't know where nearby start rushing u? Ur gonna be glad for not having to reload as much...u know...as opposed to a 2-3 round silent headshot burst that didnt alert anything 😂
You hate the pistols, but they are really good if you ask me,cus they pull almost no agro when equiped,I had old man running any high damage high volum gun you want, have that out and the enemy attack you fairly easely, if you run around with the pistol out nobodey cares about you. If you are doing quick runs for spesific resorces, not waisting time figthing is a great reason to bring the USP with a silencer.
If you also have good standing you can practically walk right up to them and they will slowly build up agro if you stay there,or you could just run straight thru a large groupe and most of the time not pull aggro, or at least that was the case last I played about a week ago.
Because of how badly the pistols preform in general, they're effectively running an empty weapon slot. That lack of aggro is useful, so they do have a role. But oh boy they're just not very useful in a fight. (Holy god the arbitrary tiny range and extreme damage fall off!)
I know you got enough people disagreeing with your placement of the GM6 already (which i also disagree with, the GM6 is a straight upgrade to the NWT-20 despite it being misrepresented in-game as just another NTW-20 with customization options), but i gotta say that, even though this is on the "personal opinion, love/hate" section, arguing that the "GM6's aesthetics do not match the setting" is also wrong. This is not a Cold-War era game and you can't say that the GM6 made in the 1990's "doesn't fit" when you got the Kriss Vector from 2006, or the XM-25 from the 2010's , both of which have that "pretentious future weapon" look on them, just because you got WW2 relics and "last ditch" stamped metal guns in the game that doesn't mean that's what "defines the setting". It is in fact that clash of technological periods what the devs are clearly invested in, given the variety of weaponry and disparity of the faction's own units and different doctrines, at that point it just felt like you're slandering the GM6 for the sake of it. Good summary otherwise tho, besides a couple nitpicks like the GM6, USP's suppressor, and the AK doing more damage than listed here with all upgrades (unless they are bugged in-game), it was pretty on-point.
Unironically there's probably some ingame lore explaining why the guns and ammo feels so shit. Literal AI Factories just being stupid after 30 long years of churning out ammo and guns like their architect AI counterparts. Though I do have to say that maybe the customization option needs to open up a bit more, like optic restriction has got to be a shit point of gun customization and hope they rebalance alot of the guns.
For whatever reason they changed the M16 and took away it's ability to use a suppressor. Now there's almost no reason to use it in game besides to save on weight. It is, after all, the lightest rifle in the game. There are SMGs that weigh more.
The M16 is my favorite rifle, this is by far the less meta rifle, you have to xp it a lot to unlock mods but this is one of the weapons that have this kind of "scavenger style" in the end.
The 45acp doing more damage then a 357 magnum is wild lol. Should have the damage stats inverted for these 2 calibres. Some of the rifle calibres, like the 5.56 also do less damage then 45acp somehow. They'll probably get the wonky balancing fixed in a few weeks or so since they're just simple number changes, although the optimisation probably needs to take priority for a while, but they can probably sneak some balance changes in along with those.
Should be noted, Painless DOES work in first person aim down... It's just a little weird. But it does work. If you use a 3rd person crosshair, I imagine it'd be perfect. For myself, I'm good enough at aiming with the center of the screen.
Thank you so much for doing this video. I'm a gun nut especially when it comes to guns and video games and I specifically look for my favorites and games. Many of the "old world war" weapons including the M60 and the like are my favorites damn shame about the c96 though. That's my favorite foreign pistol. I guess something to talk to the dev's about upgrade the c96 I really do like how they modernized it though I thought it would have its old shape. I was wrong ☹️🙂
You forgot a category: “Characters who obscure sights with their big clumsy hands”. Kidding, but it’s infuriating if I forget to check my sites before deploying and I’m using Shaman’s whole-ass hand as a front sight.
Surely the SCAR has to be some kind of weird placeholder. It should be firing something closer to .50 Beowulf even if it has been modified to .50 Calibre. .50 BMG is ridiculous and the damage it does is clearly not suitable for 0.50 BMG.
Not sure if it might be a character issue, but the Spectre M4 is completely broken on the Shaman. He holds his hand over the iron sight. Which is a shame, because I instantly realised it was basically the best SMG, except I can't aim with it, and am forced to 3P it.
I would argue the M79 belongs in the S tier. Its versatility (minus being unavailable for Bag Man), its absurd reload time, its equally absurd damage, and being generally pretty accurate put it far above any other pistol. I'd say it's not even a pistol, but should be given unofficial status as a Hand Cannon.
to be fair the devs could at least give the viper the proper 21 round capacity, like it is irl and technically the sand viper has an optic cut for the rmr footprint AND the 17 round capacity. if they wanna keep it the movie version Pit Viper thats fine just give the proper capacity. but if they gonna keep it the 17 rnder then GIVE US A DAMN OPTIC.
Hope they add in the rocket launchers. Something that give us a chance at destroying or severely crippling the mechs but also something that make many enemies prioritise us more as a target
Not sure why you gave the XM25 a "Poor" ranking for ADS alignment while the default grenade launcher has "Good." The 25's integrated sight is large, allowing you to keep your target in view while aiming high to get a good arc at distant targets. On the 6-round GL, even the tallest optics will have you covering your intended target if they're beyond 40-50m or so, which prevents you from compensating for target movement. Also, sight mis-alignment seems to vary based on character, but not based on optic. I tested this on Bagman and Old Man: the amount "above the head" needed for headshotting a cyborg varied by character but not be optic, even when toggling between the tallest sight and the lowest profile sight.
I dont even have this game, haven't even seen any gameplay. Idk why im watching this i just like seeing the guns go in the funny tier slots i guess 👁👄👁
If I'm being honest, I don't understand this at all. Weapon upgrade and progression system is just contradicting the core gameplay design of not being "that guy", not only in the way that it exists to begin with, but also in a way that in order to upgrade guns, you have to level them up, and to do that, you have to engage in combat on the regular basis. I imagine that it might be a subject to change in a foreseeable future, otherwise it's just plain stupid. You're supposed to be nobody, a shadow, skulking on the edges of battlefields, salvaging that which dead have no need of anymore. Not some guerilla ambusher that kills soldiers for loot. Alternatively, developers could give players a bit more control on how exp is distributed between character and guns. For example, you could just set up that 10-15% of your character exp would go to guns that you take into raid if you didn't use it, or something like that.
100% agree. The way we loot weapons doesn't even make sense; anything you get in a raid is damaged or destroyed so you just end up selling them for cash anyway. Why do we need special compartments on our rigs to carry guns that dont even function? As flawed as it is, this game seriously needs to lift some ideas from Escape From Tarkov. We need grid-based loot system to play tetris with so the weight of loot isnt literally the only thing that matters. We need to actually be able to loot guns that work and arent just useless bricks to be sold for cash later, because having a come-up in the form of finding a decent gun on some random dead guy is one of the best feelings. Perhaps most of all, we need more extract points on all the maps, cause as of now that shit is extremely repetitive and there's basically no reason to ever try new routes once you know where the good loot spawns are and which extract is safest.
Fair points, but the game is only v0.1, devs release these early builds to help them shape the game. I'd like to see stealth mechanics soon, because with a proper loadout and upgraded characters 'we're that guy'.
@@broman191 Oh yeah, some real stealth would be nice. Otherwise now it's more of a concept of stealth, like a social stealth of sorts, where everyone, pretty much, knows that you're there, but don't give a shit as long as you keep you distance and don't make any sudden movements. I, for one, would like to see a stealth game where you have little to no weapons, but are able to manipulate battlefield to certain degree. Like faking calls for reinforcements to distract NPC's and make them move, noisemakers, also, navigate mazes of sensors and lasers to get to better loot or for missions, a bit more level verticality that you could exploit would be nice, different gadgets for living and mechs as a loadout options, like being able to make grabbers and other cyborgs blind for a few seconds, or disrupting infantry comms. Maybe in the future, though. Now the game is just bare bones, a proof of concept, if you will.
Apparently some guns are bugged so you can find them but not bring them into your storage but you can put them on the 3 find weapon slots its like a sniper wood stock and fancy boss looking sniper you find but can’t fix. Heads up
Almost all weapons have rails to mount optics or whatever else you want. There's no reason for so many weapons in this game to not have options for optics, suppressors, and other attachments. Weapon skill should play no part in "unlocking" them. That should be based purely on faction standing, item rarity, cost, and mission reward, in order to limit access. Weapon skill should mainly affect reload speed, with a small recoil recovery, and accuracy boost. Lasers should give you a red dot for hip shooting. Some variable power scopes would be nice and same thing for the flashlight. Holy moly that things bright.
I got lucky and found a 100 round mag for the AK/RPK in one of my first few raids. Got an RPK soon after. Haven't used anthing other as my main gun since.
I see no point in using a pistol unless it's the M79 and even then, I am confused as to how the damage works. It's just kind of bizarre how grenade rounds sometimes do nothing. Also, I don't understand how 50 caliber rifles are so weak. A 45 pistol round is more powerful (the SMGs use pistol rounds).... makes no sense. There is no consistency with the gun damage and the particular rounds mean nothing. In the real world, it can all be quantified by foot pounds of energy. This is the speed and weight of the bullet. Or joules if you're into metric. A 5.56 rifle round is 22 caliber, but the muzzle energy is about 1200 foot pounds while a 22 pistol round is only about 100 fpe. A 9mm round is around 350 fpe. 7.62mm rifle rounds is about 1500 fpe and, thankfully, the RPK is actually pretty powerful. In fact, it makes the RPD useless. The 20mm is a beast and I tend to carry it on large maps. It's basically a 78 caliber rifle. In perspective, a 12 gauge shotgun is 72 caliber (I understand they're completely different things). The SAW is one of my favorites. But then, I mean, if I'm really talking about real world would I really be carrying 1000 rounds? heh. Not a chance.
Pretty sure the donation-only weapons drop from Euruskan troops. I think I got a pm-9 from a group of Euruskan riders, but a group of Grinns decided to paint the wall with my guts.
That's good to know!. I tried for several hours of grinding Enclave to try and get the Vepr-12 and PM-9 to drop from either mobs or boxes so I could never verify some of these items, so all I could verify at the time is the donation box method.
Bruh ventilated "c96" is basically lifted from a Warface fantasy design. 9mm M712 has 20 round detachable mags and is semi and full auto. If they wanna keep it a 10 rounder at least make it a flat bottom in 7.63 and give it better range or pen. About same round as PPSH IRL
I get that it’s a sci-fi, but they got the R8 all wrong. I own one and out of the box it can mount and optic and light. However, it can’t mount a silencer. There are very few revolvers that can utilize a silencer due to lacking a threaded barrel and cylinder gap.
They way they have balanced guns in this game is so weird. You would think if they are going to ignore any balistics they would at least be balanced better,
They need to make it where you can carry a 3rd weapon slot for pistols so that they can be useful. And whats the deal with grenade launchers?? From my experience the only one in the game that is worth anything is the m79. All the others dont seem to work very well
So unsure what I did differently, but I got my ak up to 200 damage. Maybe there's something other than the on screen numbers you are going by, but yeah my ak with 100 round mag dumping 200 damage cryo bullets is actually one of the better guns in the game.
I don't think he considered the barrel and gas tube changes for the AK and m4a1 Also rn cryp rounds are bugged and don't work so I would save them for when they fix that bug
As much as i love this game aesthetics, some weapon choices are pretty weird. And the balancing of those weapons versus what they are actually in real life... i hope they make some changes in the future, but it seems really weird now.
You're a fool for not taking a pistol. Pistols let characters run faster and lower their threat rating among faction squads. Also while 9x19 may feel underwhelming, it's the most space efficient ammo in the game at 0.05 CU per box of ammo. That means you can pack 300 rounds of ammo and still have plenty of space for your main guns ammo and meds! For those who don't want to engage in prolonged fire fights and risk getting greedy for loot, and extract within the 10 minute range, pistols do the trick. However, I never touched the GL-17 in game, preferring the USP or R8, so what do I know.
Is this game worth buying as a solo player? ik i wont be able to convince any of my friends to get it. I love the art style/graphics/premis but im not a fan of extraction games but i do love fps. Idk
It's definitely worth it. There is no other game like this one. I'm a solo player that plays on steam deck which means I have to restart my game after every extraction and I have 70 hours. You have to be more sneaky and plan a get away as a solo but it's a lot of fun
I feel actually a little bit bored by now bc there is nothing to loot or do after like 20 hours of gameplay. Right now u just have like 10 different missions to play 4-5 Weapons for every class…no cosmetics, no character customisation ,no quality differences in loot drops. In this lootcrates u can find are always the same guns in it. I know they will flesh out all of these and it will take time. But rn its a lil bit sad if u got completely sucked into the game like me. There is nothing to do except grinding prestige lvls for all the classes
Lost my shit at 28:54. It’s my baby. My favorite weapon in American history. It perfectly embodies all the virtues and flaws of America. Bulky, loud, cumbersome and intimidating, takes a lot of work to keep it running, eats through ammo, and wears out its parts a lot. Every time I see this weapon in a game, it’s automatically top priority to unlock it, and it becomes my default primary weapon immediately once I get my hands on it. ESPECIALLY if it’s the original Vietnam style like this, not one of those ugly lookin E6’s or whatever.
@@RedX-sx6ml It is one of the most common weapons that I find scattered on the field. I do wonder if the devs overcorrected for this one where the weak gun the NPCs use is actually the gun you deploy with. The other thing is 12.7mm is 50 caliber. The VKS is also weak, though. Whereas a 45 caliber feels much stronger. However, the 12.7mm (subsonic) and the 50 cal are rifle rounds. Big difference. These guns are in need of much tweaking. heheh
weapon damage is not good, a weapon with the same damage will not do the same damage on another weapon with the damage figure. obvious example with 50 caliber bullets
This makes no sense from either gameplay balancing or internal gun logic. Love the aesthetics and gameplay loop of the game but this nonsense killed 90% of my interest of the game just give a random gun range denizen 50 bucks for consultancy and he will do a better job. Even the gun selection doesn’t fit the setting at all and what makes certain guns cool irl is either missing or inverted. A .50 bmg machine gun is a heavy slow firing incredibly hard hitting weapon firing rounds that cost a few dollars apiece: let’s turn it in a minigun level bullet hose. Let’s make the fantasy .50 bmg scar do the same damage as .308 which is less than .45 acp that has 1/7 of the energy of .308. Let’s give the vector a way lower rate of fire but let’s give the ppsh a way higher. 7,62x54 hits way harder than .308 for some reason and make 7,62x39 behave the same as .308 for some reason. Why is the mg34 in the game? Pretty much everything in this video was wrong for some reason and I can’t even find a justification in terms of gameplay
I actually love the pistols- not to shoot of course, but because of how much they reduce your threat level for enemies. It's amazing how close a wandering patrol can get to you without aggroing if you have a pistol out. This makes it great for when you're playing sneaky-style, just trying to loot and grab the goodies without getting into too many firefights.
“Oh! The VKS! Yeah I’ll use that thing it looks so cool-“
Me looking at the stats: ☹️
The one saving grace is that it’s probably the quietest weapon in the game, subsonic ammunition paired with a silencer makes it very very quiet
Well I love that the devs added it in the first place, I think this gun is not really that known outside of Russia.
I don't think the devs know how shotguns work. For a 12-gauge shotgun shell to hold 20 pellets, either it's going to be a 2-3/4" with #4 buckshot, or a 3" with #2 buckshot, the former of which is practically unheard of. While individually each pellet of #4 buckshot has roughly a 1/4 the energy of a 9mm, while each #2 pellet would have roughly 1/3 that energy.
And like most devs, they really need to differentiate between .50 calibers, because there's a massive energy difference between BMG and Beowulf, 6x in fact.
I'm more used to shotguns being massively understated.
You gotta put M79 at A tier. Its the only option light classes have for heavy enemies. Except shotguns which means getting close and begging to get killed.
If it wasn't for the autoshotguns currently I'd rank it much higher. There's not really a lot of content behind exos / vehicles right now outside of the pilot quest but I can definitely see the case if that was to change.
For the love of god why are shotguns effective against things you need explosive for? I'm not sure what the devs think armour does but I guarantee it works on pellets better than HE rounds.
@@DGneoseeker1 There just aren't any armor mechanics at all. Armored enemies just have large health pools. Shotguns put out a lot of raw damage.
That will probably change eventually.
Are you sure? I'm fairly certain you're able to attach a suppressor to the USP. I have one on mine.
Oops! Looks like my notes were wrong you're 100% correct. I'll add an addendum to that page.
Rain World pfp spotted.
@@killpo_1 its the sog that can't have a suppressor but can put a optic on, the usp can have suppressor but no optic
@@davisjian8250I agree.
Rain world
Currently progression is pretty fast and I feel like It wasn't too hard amassing a wealth of guns, money, and water so the guns that can't be modified feel pretty useless. It would be cool if they make those unlockable as default weapons as they add more updates that increase the difficulty of the game or slow down progression
I agree with the HRF, with a few exceptions.
I know a modicum about firearms, some of the round types that some of these rifles can chamber is completely wrong, but given the game takes place sometime in the future, maybe the early 22nd century, im gonna let it slide.
I don't have a problem with the 36M, the NTW-20 I do, the 20 in it's name stands for 20mm, so that should be another 20mm HRF, it uses the 20x82mm round which is shorter than the one the 36M uses but still it's a fuckin' 20mm, it'll still turn you into a red mist.
The SCAR if it's chambered in .50 beowulf, could use maybe like a 50 to 100 point damage increase bringing it to 300, however, if it's .50 browning? Jump that shit up to 400 or 500, cause a .50 BMG round can rip you in half if you get shot in the waist with it.
The GM6, it's chambered in .50 browning, so like high damage but IRL it's used as an anti materiel rifle designed to take out light armored vehicles and sometimes people.
(while i'm making this comment I might as well...)
on the topic of SMGs, the ppsh-41 should be chambered in 7.62x25 tokarev but given it's not in the game and takes place in the future, whatever, gonna let it slide.
The VKS, if it's chambered in 12.7x55, it should do waaaayyy more damage, 200 to 250 at least, cause that 5 round magazine with no upgrades is brutal.
Yeah a lot of the round / weapon choices in the game feel a bit weird / placeholdery. If the SCAR wasn't in beowulf and was actually in browning it would need to be giant also.
I do hope we don't get too crazy with the amount of different amunition in the game (like 7.62 tokarev), but thats just an opinion naturally.
Funny thing is the NTW-20 was also chambered in the 20x110mm round, not just 20x82mm, so there’s really zero reason for it to be a .50 caliber gun.
Ironically the performance of the NTW-20 is perfectly suited to it being 20mm but for some strange reason they gave it the wrong ammo. wtf?
And the SCAR being .50 cal is bizarre. Definitely should be Beowulf not BMG.
7.62 tokarev and 9mm para have pretty similar cartridge base diameters, its not uncommon to see firearms chambered in one to be chambered in another, as all it generally requires is a new barrel and minor adjustment to spring weight/bolt mass(7.62 tok AR-15 uppers used to be common, Zastava makes 7.62 tok and 9mm versions of the tokarev, and its not uncommon to find rebarreled ppsh41/pps43 at machinegun rental ranges now that 7.62 tok surplus has dried up, for example)
@@scott-tt5zn huh. Learn something new every day. I know about machining a new barrel for a specific cartridge, didn't know you could do it for the PPSH-41.
RPK is more accurate than AK from my tests, and damage profile is much better.
Tier list is very WIP in my eyes, acquiring guns, their price when bought and when you sell them make a difference, also how easy they are to farm.
You can take a destroyed weapon on gun rig to make it "disabled" (sometimes you can find those dropping from enemies too) and when you return from the mission they will become fully functional. Scrapyard is best map for gun-farming and gun-restoration.
There is even an exploit (at least was a week ago) where you can turn one gun to 3 and really farm them, but I won't share how it works. I tried to flood the donation box but no one picked up Grenade Launchers or AA12 from me...dunno how this system works, i though other players can get those even if they don't play with you as a host.
Restoration of weapons also don't work for M16... because of game glitches, and it will get dropped and unpickable.
Fun little bit of info for anyone worried about farming weapon xp for weapon upgrades. You can find weapon parts in certain crates as I'm sure most of you know but enemies using that weapon also carry upgrades. It might take a couple to find the upgrade you want but I've found most of my ak and scar upgrade off of infantry units.
ping me if you find a single enemy with a pistol mod
it'd be cool if there where weapons like flares to attract enemies to positions or single use weapons like artillery/airstrike targeters that would have to be looted from certain destroyed vehicles
The GM6 is a straight upgrade over the NTW since I get to pick what optic I want on it, and any more than the 2x acog is overkill for how small the maps are.
Correct and not only that, check weight ...GM6 is a better option. I can't understand NWT-20 cult.
Yeah that's very fair, I try and mention it a few times but the NWT and GM6 are very comparable and the low ranking is really just how clunky it feels to me when it has what feels like an artifical limit on its rate of fire.
I personally love the feel of the NWT (which is why I rank it so high) but I can definitely undersand this viewpoint.
Vector looks like an integrated suppressor of you're not overly familiar with the real steel platform.
The model seems to be based on the civilian Vector CRB sporting the MK1 modular rail. The CRB has an ellongated barrel shroud that is permanently attached to the existing pistol length barrel to get around SBR laws.
i think you messed something up... unless it's got to do with datamining, my AK does over 200 damage according to the game, you can swap out both the gas tube and the barrel (gas tube e and barrel c) which nets me 202.8 damage.
same thing for the m4, it too can do both of these changes (m4a1 gas tube c and m4a1 barrel c) and gets me to 202.8 points of damage
it's worth noting that besides the rpk, which i think even levels up along with the AK and uses the same parts for the most part, no other gun has this damage upgrade from the gas tube as much as the ak and m4 do.
Yeah, I think it would be worth a note about how there are a few weapons that massively increase their usefulness once you get upgraded parts for them.
Yes and the rpk and one of the .308 rifles both go up to 224 with gas tube and barrel upgrades
23:18 the VKS as it sits in the game can’t be anything other than a set of place holder stats for an unfinished weapon without its extended mag mod.
It’s basically the russian Ash12, the whole point of that gun and it’s cartridge is that it’s built to be silenced. while you “can” silence a super sonic round the sonic boom is incredibly loud.
So when you can’t add speed to a bullet to make it hit harder, you add mass. 12.7x55 is basically a massive pistol cartridge so imo it should be doing at least 300 damage or more.
I’ll spare you my thoughts on how raw this alpha build is. Because I LOVE the potential of this Aggro system and setting since the day I heard about it months ago.
Mark my words, in the future the VKS will be desirable because it’s sub-sonic with an incredibly low muzzle report, a great Hushpuppy.
Because I’m sure they will change how silencers work to something with various levels of effectiveness.
In hindsight me and my cousin not realizing we could already have bought suppressors since we got aramaki until we unlocked the bag vendor was the best mistake ever it kept stealth fun.
Silencers basically just 100% mute guns ATM. As it sits RN I can mow down a squad of EOD’s with my supersonic RPK while standing 5 feet from enemies.
The VKS is its own 12.7 sniper unrelated to the ASH 12, but yeah, I agree it feels woefully underdone and has to be in a placeholder state. Also having an actual ASH 12 would be nice.
I'm right there with you. It should be the perfect tool for lighter, stealthier scavs on HVT missions who prefer the ranged approach. I'm getting comfortable with it now because I believe the devs are on the same page with you and it will one day be glorious.
Great weapons breakdown!
Gotta say I'm pretty much in agreement with your assessment here except that the m79 should be in the S-class category since it can make anyone into an exo-killer(going ham with the AA12 at close range isn't always doable). The reload isn't a big deal if you use it like a bolt action. Also you seem to be one of the only people doing deep dives into this game atm. Nice vid.
I think you can also upgrade the barrel of the S12 to get it to something like 102 dmg.
Yeah, I didn't generally include all of the slight damage mods for every weapon. the video would have been untennable otherwise with how many mods there are for every weapon (especially in the rifle section)
@@killpo_1I will say you did miss that with mods the AK and m4a1 can be pushed over 200 damage
You did not take into account WEIGHT of weapons...
GM6 does not belong to D tier, it weights 3 times less than NWT-20, around 10kg if I remember correctly, while NWS-20 weight 34kg, while Anti-Tank weight 54kg. You think this have no effects on your encumbrance and sprint speed?
And what with that firing speed, if it's the same as NWT-20, make up your mind.
P9 Pro is good, easy to get, and I mowed down HK with it no problem, great silenced weapon to take as a backup without worry you might lose it and already ready to be upgraded from the get-go... also 9mm weight nothing.
Does it really lack mag upgrade though, I thought I've seen one.
While other SMG's might use better ammo damage wise, 9mm weight NOTHING, you can take 500-1000 rounds without a problem.
And putting G36 C tier is also something I can't support, it's a very accurate weapon and surprisingly easy to get.
Lastly, M79 grenade launcher being thrown out the window with whole Pistol cat. Is a mistake, this is a great weapon...easy to get from a quest and not such a pain to lose... those 6round grenade launchers are best to be sold.
GM6 in D tier ...lol, that's my fav gun... a NWT-20 that is 3 times lighter.
You're right. I don't take into account the weight of the weapons. If I felt weight had more impact I would have discussed it more but I genuinely do not notice it. If you do that's certainly fair. For the GM6 its not that its literally bad when compared to the NWT (and I try and mention that), its more just that the design of the gun and its current implementation in the game feels like a massive disconnect for me. Its rate of fire feels artificially limitated that it just puts me off the weapon entirely. It's because it feels so similar to the NWT when it shouldn't (once again I haven't really noticed the weight when playing) that I ranked it so low, but really if you prefer the GM6 there's nothing wrong with that.
APC9 Pro in a sidearm state is fine? but I think there a much better options that fufill that role like a PP-19 (once again this arguement could be moot if this is an arguement about weight). Personally I find 9mm and low capacity magazines don't go well together, and that can easily change if it ever gets a better mag (it really is the mag that's holding it severely back.)
G36 is a solid option, but its just not as good as the options above it for the reasons stated in the reason. Just because something is in a particular tier doesn't make it worthless, its just relative to its peers (and Im sure you could agree with is entirely subjective in some instasnces like the GM6).
The M79 is a good weapon for classes that don't have access to the GL, but even then I think they have better current options (and that GL is generally overkill unless you're farming pilots). Never do I say the M79 is bad, just that in the pistol category it's behind the actual best pistol(imo) and not a stop gap for classes that don't have weapon with a 40mm HE.
All of that aside I do appreciate the solid comment and while we may not see exactly eye to eye I do enjoy reading this different perspective.
Relax dude
i agree on the weight not being taken into calculation, but the apc 9 pro being good? nah, the glock does a better job then that, and yes, there's no mag upgrade for it.
the accuracy of most weapons doesn't mean much when the same caliber (looking at the g36 comment) M4 is straight up better and more customizable.
now dont get me wrong, i'd love for the g36 to have a similar suite of upgrades, but it simply doesn't, and no matter how you feel about it, technically, M4 is just better,
i found that out the hard way when i wanted the barrel B for my m16 and leveled it up to 20 and never got that part (it'll probably come, but it's not in the game as of this moment in time).
as for the m79, yes it's the only option lighter classes get for grenade launchers... but shotguns do it better (for single target), and literally have the same argument for ammo that you give the 9mm props for, buckshot vs grenade you can take much more ammo for shotguns and with that do much more damage in the long run with how strong shotguns are right now.
Yeah, Kind of with u on some of the stuff ur saying. I didnt particularly agree with some of the tier placement either.
Like the ACP9 Pro being D tier over mag count??? The only drawback of this weapon is the 20 round mag, which I never really felt like that was a HUGE thing to begin with when u take into the account the characters utilizing SMGs. Like, bro rated the WLT above this somehow based on appearance only for the most part lol. Would literally never take the WLT over the ACP9. If ur using an SMG, ur more than likely playing a character who specializes in low health, higher movement, restricted weight/rig use, and whos more reliant on stealth. Better damage and higher mag count is pretty redundant if u cant use it without alerting everything in the immediate vicinity. Also considering u can fully deck the APC9 out immediately without leveling, silencer especially? Huge benefit over some of the other SMG choices, enough that a 20 round mag isnt hindering in comparison.
I guess the 30 round mag on the WLT is important though, cause when u fire that mfer to kill a random rushing cyborg and like 10 enemies u didn't know where nearby start rushing u? Ur gonna be glad for not having to reload as much...u know...as opposed to a 2-3 round silent headshot burst that didnt alert anything 😂
You hate the pistols, but they are really good if you ask me,cus they pull almost no agro when equiped,I had old man running any high damage high volum gun you want, have that out and the enemy attack you fairly easely, if you run around with the pistol out nobodey cares about you.
If you are doing quick runs for spesific resorces, not waisting time figthing is a great reason to bring the USP with a silencer.
Really? I have never touched a pistol in this game. 😂
If you also have good standing you can practically walk right up to them and they will slowly build up agro if you stay there,or you could just run straight thru a large groupe and most of the time not pull aggro, or at least that was the case last I played about a week ago.
Because of how badly the pistols preform in general, they're effectively running an empty weapon slot. That lack of aggro is useful, so they do have a role. But oh boy they're just not very useful in a fight. (Holy god the arbitrary tiny range and extreme damage fall off!)
I know you got enough people disagreeing with your placement of the GM6 already (which i also disagree with, the GM6 is a straight upgrade to the NWT-20 despite it being misrepresented in-game as just another NTW-20 with customization options), but i gotta say that, even though this is on the "personal opinion, love/hate" section, arguing that the "GM6's aesthetics do not match the setting" is also wrong.
This is not a Cold-War era game and you can't say that the GM6 made in the 1990's "doesn't fit" when you got the Kriss Vector from 2006, or the XM-25 from the 2010's , both of which have that "pretentious future weapon" look on them, just because you got WW2 relics and "last ditch" stamped metal guns in the game that doesn't mean that's what "defines the setting".
It is in fact that clash of technological periods what the devs are clearly invested in, given the variety of weaponry and disparity of the faction's own units and different doctrines, at that point it just felt like you're slandering the GM6 for the sake of it.
Good summary otherwise tho, besides a couple nitpicks like the GM6, USP's suppressor, and the AK doing more damage than listed here with all upgrades (unless they are bugged in-game), it was pretty on-point.
The AK damage is upgraded to 165 with Gas block replacement, yes, but it can be brought up to 200 with a barrel replacement.
nice info. Subbed! i just got the game, and your gameplay vid was the last straw to convince me! thanks!
@Killpo1 I picked up the 36M Anti tank (as bagman) in the scorched Enclave off of a sniper i think? not sure why, as i just started today, but yeah.
Nice video man, very detailed yet simple to understand. 👍
Unironically there's probably some ingame lore explaining why the guns and ammo feels so shit. Literal AI Factories just being stupid after 30 long years of churning out ammo and guns like their architect AI counterparts. Though I do have to say that maybe the customization option needs to open up a bit more, like optic restriction has got to be a shit point of gun customization and hope they rebalance alot of the guns.
I wouldn't even say that, beyond the standard troops, your either fighting people covered in metal plating or actual cyborgs. .556 isn't THAT good.
You're not supposed to be Rambo and streamers are killing a lot as is
Many firearms can have optics added by upgrading the receiver or the upper, makes it a little more fun rather than a COD-copy
For whatever reason they changed the M16 and took away it's ability to use a suppressor. Now there's almost no reason to use it in game besides to save on weight. It is, after all, the lightest rifle in the game. There are SMGs that weigh more.
From what I've learned through playing, if it doesn't have a silencer or it's not quiet, it better do insane damage.
Good vid, nice editing, stay strong out there
Actually, you can get non-suppressed barrel shrouds for the Vector. The ones where I live come with the shroud sometimes.
The M16 is my favorite rifle, this is by far the less meta rifle, you have to xp it a lot to unlock mods but this is one of the weapons that have this kind of "scavenger style" in the end.
The 45acp doing more damage then a 357 magnum is wild lol. Should have the damage stats inverted for these 2 calibres. Some of the rifle calibres, like the 5.56 also do less damage then 45acp somehow.
They'll probably get the wonky balancing fixed in a few weeks or so since they're just simple number changes, although the optimisation probably needs to take priority for a while, but they can probably sneak some balance changes in along with those.
Thank you, this was great just what I was looking for.
Should be noted, Painless DOES work in first person aim down... It's just a little weird. But it does work. If you use a 3rd person crosshair, I imagine it'd be perfect. For myself, I'm good enough at aiming with the center of the screen.
Great overview!
Pistols have a speed buff when running.
Thank you so much for doing this video. I'm a gun nut especially when it comes to guns and video games and I specifically look for my favorites and games. Many of the "old world war" weapons including the M60 and the like are my favorites damn shame about the c96 though. That's my favorite foreign pistol. I guess something to talk to the dev's about upgrade the c96 I really do like how they modernized it though I thought it would have its old shape. I was wrong ☹️🙂
really enjoying these videos!
You forgot a category: “Characters who obscure sights with their big clumsy hands”. Kidding, but it’s infuriating if I forget to check my sites before deploying and I’m using Shaman’s whole-ass hand as a front sight.
Surely the SCAR has to be some kind of weird placeholder. It should be firing something closer to .50 Beowulf even if it has been modified to .50 Calibre. .50 BMG is ridiculous and the damage it does is clearly not suitable for 0.50 BMG.
Not sure if it might be a character issue, but the Spectre M4 is completely broken on the Shaman. He holds his hand over the iron sight. Which is a shame, because I instantly realised it was basically the best SMG, except I can't aim with it, and am forced to 3P it.
Yeah I found this problem as well, what a I shame I can't see what I'm shooting at because the man's got his hand in the way raaaahh.
Thanks a ton... live this buggy lil game
I would argue the M79 belongs in the S tier. Its versatility (minus being unavailable for Bag Man), its absurd reload time, its equally absurd damage, and being generally pretty accurate put it far above any other pistol. I'd say it's not even a pistol, but should be given unofficial status as a Hand Cannon.
the 100 round mag for the ak is not only rare but also has a placeholder text and image xD
The revolver deserves some love .357 magnum is no joke, and as far as ballistics goes is more powerful than .45 acp
to be fair the devs could at least give the viper the proper 21 round capacity, like it is irl and technically the sand viper has an optic cut for the rmr footprint AND the 17 round capacity. if they wanna keep it the movie version Pit Viper thats fine just give the proper capacity. but if they gonna keep it the 17 rnder then GIVE US A DAMN OPTIC.
Hope they add in the rocket launchers. Something that give us a chance at destroying or severely crippling the mechs but also something that make many enemies prioritise us more as a target
Incorrect - the NWT-20 can be dropped by snipers albiet rarely ingame.
Not sure why you gave the XM25 a "Poor" ranking for ADS alignment while the default grenade launcher has "Good." The 25's integrated sight is large, allowing you to keep your target in view while aiming high to get a good arc at distant targets. On the 6-round GL, even the tallest optics will have you covering your intended target if they're beyond 40-50m or so, which prevents you from compensating for target movement.
Also, sight mis-alignment seems to vary based on character, but not based on optic. I tested this on Bagman and Old Man: the amount "above the head" needed for headshotting a cyborg varied by character but not be optic, even when toggling between the tallest sight and the lowest profile sight.
I dont even have this game, haven't even seen any gameplay. Idk why im watching this i just like seeing the guns go in the funny tier slots i guess 👁👄👁
16:14 the usas-12 is also a great weapon to sell to vendors for rep if you find one early enough
The Forever Winter starts with an eclectic but, wide variety of real guns it seems.
can't enjoy the game, but I can enjoy the content.
Fun fact:
The irl NTW20 is a 20×82mm rifle, not .50 bmg (12.7mm). It is however not the same 20mm as the 36m, which is 20×138mm.
Wait isn’t the NTW-20 famous for being some crazy multi caliber anit-material rifle ?
@@SpottedHares It's chambered in both 20×82mm and 14.5×114mm.
thank you for the overview
If I'm being honest, I don't understand this at all. Weapon upgrade and progression system is just contradicting the core gameplay design of not being "that guy", not only in the way that it exists to begin with, but also in a way that in order to upgrade guns, you have to level them up, and to do that, you have to engage in combat on the regular basis.
I imagine that it might be a subject to change in a foreseeable future, otherwise it's just plain stupid. You're supposed to be nobody, a shadow, skulking on the edges of battlefields, salvaging that which dead have no need of anymore. Not some guerilla ambusher that kills soldiers for loot.
Alternatively, developers could give players a bit more control on how exp is distributed between character and guns. For example, you could just set up that 10-15% of your character exp would go to guns that you take into raid if you didn't use it, or something like that.
100% agree. The way we loot weapons doesn't even make sense; anything you get in a raid is damaged or destroyed so you just end up selling them for cash anyway. Why do we need special compartments on our rigs to carry guns that dont even function?
As flawed as it is, this game seriously needs to lift some ideas from Escape From Tarkov. We need grid-based loot system to play tetris with so the weight of loot isnt literally the only thing that matters. We need to actually be able to loot guns that work and arent just useless bricks to be sold for cash later, because having a come-up in the form of finding a decent gun on some random dead guy is one of the best feelings. Perhaps most of all, we need more extract points on all the maps, cause as of now that shit is extremely repetitive and there's basically no reason to ever try new routes once you know where the good loot spawns are and which extract is safest.
Fair points, but the game is only v0.1, devs release these early builds to help them shape the game. I'd like to see stealth mechanics soon, because with a proper loadout and upgraded characters 'we're that guy'.
@@broman191 Oh yeah, some real stealth would be nice. Otherwise now it's more of a concept of stealth, like a social stealth of sorts, where everyone, pretty much, knows that you're there, but don't give a shit as long as you keep you distance and don't make any sudden movements.
I, for one, would like to see a stealth game where you have little to no weapons, but are able to manipulate battlefield to certain degree. Like faking calls for reinforcements to distract NPC's and make them move, noisemakers, also, navigate mazes of sensors and lasers to get to better loot or for missions, a bit more level verticality that you could exploit would be nice, different gadgets for living and mechs as a loadout options, like being able to make grabbers and other cyborgs blind for a few seconds, or disrupting infantry comms.
Maybe in the future, though. Now the game is just bare bones, a proof of concept, if you will.
Apparently some guns are bugged so you can find them but not bring them into your storage but you can put them on the 3 find weapon slots its like a sniper wood stock and fancy boss looking sniper you find but can’t fix. Heads up
Usas-12 has a barrel upgrade that gives me about 10 more damage and that makes it it my S-Tier
Noticing that there are no some sort of Anti-Tank Weapons like the RPG-7 Despite Tank/Mech threats
Do you think they will be adding some sci-fi weapons too?
Almost all weapons have rails to mount optics or whatever else you want. There's no reason for so many weapons in this game to not have options for optics, suppressors, and other attachments. Weapon skill should play no part in "unlocking" them. That should be based purely on faction standing, item rarity, cost, and mission reward, in order to limit access. Weapon skill should mainly affect reload speed, with a small recoil recovery, and accuracy boost. Lasers should give you a red dot for hip shooting. Some variable power scopes would be nice and same thing for the flashlight. Holy moly that things bright.
I got lucky and found a 100 round mag for the AK/RPK in one of my first few raids. Got an RPK soon after. Haven't used anthing other as my main gun since.
I'd love a video about the optics ^^
Congrats on this one, I long wanted some video like this
SVD is inconsistent. It SUCKS! Just like the SCAR.
It doesn't consistently one tap headshot enemies up close.
The USP can definitely have a suppressor
No shotgun on love category?😢 With max lv shaman AA12 damage range is efficient?
Awesome video
Great video!
I see no point in using a pistol unless it's the M79 and even then, I am confused as to how the damage works. It's just kind of bizarre how grenade rounds sometimes do nothing. Also, I don't understand how 50 caliber rifles are so weak. A 45 pistol round is more powerful (the SMGs use pistol rounds).... makes no sense. There is no consistency with the gun damage and the particular rounds mean nothing.
In the real world, it can all be quantified by foot pounds of energy. This is the speed and weight of the bullet. Or joules if you're into metric. A 5.56 rifle round is 22 caliber, but the muzzle energy is about 1200 foot pounds while a 22 pistol round is only about 100 fpe. A 9mm round is around 350 fpe. 7.62mm rifle rounds is about 1500 fpe and, thankfully, the RPK is actually pretty powerful. In fact, it makes the RPD useless. The 20mm is a beast and I tend to carry it on large maps. It's basically a 78 caliber rifle. In perspective, a 12 gauge shotgun is 72 caliber (I understand they're completely different things). The SAW is one of my favorites. But then, I mean, if I'm really talking about real world would I really be carrying 1000 rounds? heh. Not a chance.
Pretty sure the donation-only weapons drop from Euruskan troops.
I think I got a pm-9 from a group of Euruskan riders, but a group of Grinns decided to paint the wall with my guts.
That's good to know!. I tried for several hours of grinding Enclave to try and get the Vepr-12 and PM-9 to drop from either mobs or boxes so I could never verify some of these items, so all I could verify at the time is the donation box method.
That might tie into not having a Euruskan vendor yet.
Bruh ventilated "c96" is basically lifted from a Warface fantasy design. 9mm M712 has 20 round detachable mags and is semi and full auto. If they wanna keep it a 10 rounder at least make it a flat bottom in 7.63 and give it better range or pen. About same round as PPSH IRL
I get that it’s a sci-fi, but they got the R8 all wrong. I own one and out of the box it can mount and optic and light. However, it can’t mount a silencer. There are very few revolvers that can utilize a silencer due to lacking a threaded barrel and cylinder gap.
They way they have balanced guns in this game is so weird. You would think if they are going to ignore any balistics they would at least be balanced better,
Wait where are you getting suppressors? I've found none 😅
You can buy from vendors, under attachments (muzzles if I'm not mistaken)
They need to make it where you can carry a 3rd weapon slot for pistols so that they can be useful. And whats the deal with grenade launchers?? From my experience the only one in the game that is worth anything is the m79. All the others dont seem to work very well
great video
Would have been nice to give the PPSH-41 A Drum mag Upgrade to 71 rounds
So unsure what I did differently, but I got my ak up to 200 damage. Maybe there's something other than the on screen numbers you are going by, but yeah my ak with 100 round mag dumping 200 damage cryo bullets is actually one of the better guns in the game.
I don't think he considered the barrel and gas tube changes for the AK and m4a1
Also rn cryp rounds are bugged and don't work so I would save them for when they fix that bug
the USP does have a silencer though "Suppressed Muzzle Device A"
You say that the USP can be acquired from Grillo but I cannot see it at rep lvl. 3
Is there a quest requirement for him to start selling it?
As much as i love this game aesthetics, some weapon choices are pretty weird. And the balancing of those weapons versus what they are actually in real life... i hope they make some changes in the future, but it seems really weird now.
Nice, but wish there are ammo options such as armor piercing rounds 😢
Soon
It better @@etholus1000
Pistols need an improvement, as they have no use case in the game currently. (Exception is the genade pistol).
Love the video but ngl I wish there were some gameplay
You're a fool for not taking a pistol. Pistols let characters run faster and lower their threat rating among faction squads.
Also while 9x19 may feel underwhelming, it's the most space efficient ammo in the game at 0.05 CU per box of ammo. That means you can pack 300 rounds of ammo and still have plenty of space for your main guns ammo and meds!
For those who don't want to engage in prolonged fire fights and risk getting greedy for loot, and extract within the 10 minute range, pistols do the trick.
However, I never touched the GL-17 in game, preferring the USP or R8, so what do I know.
>C96
That's an awfully old handgun that wouldn't see place in a far future battl......
THEY MADE THE GLOUSER (Glock Mauser) REAL!
Bro SVD in current state is S tier weapon, with only down side lack of optics before you lvl it up
Is this game worth buying as a solo player? ik i wont be able to convince any of my friends to get it. I love the art style/graphics/premis but im not a fan of extraction games but i do love fps. Idk
Its not that bad solo
It's definitely worth it. There is no other game like this one. I'm a solo player that plays on steam deck which means I have to restart my game after every extraction and I have 70 hours. You have to be more sneaky and plan a get away as a solo but it's a lot of fun
I feel actually a little bit bored by now bc there is nothing to loot or do after like 20 hours of gameplay. Right now u just have like 10 different missions to play 4-5 Weapons for every class…no cosmetics, no character customisation ,no quality differences in loot drops. In this lootcrates u can find are always the same guns in it. I know they will flesh out all of these and it will take time. But rn its a lil bit sad if u got completely sucked into the game like me. There is nothing to do except grinding prestige lvls for all the classes
Lost my shit at 28:54. It’s my baby. My favorite weapon in American history. It perfectly embodies all the virtues and flaws of America. Bulky, loud, cumbersome and intimidating, takes a lot of work to keep it running, eats through ammo, and wears out its parts a lot. Every time I see this weapon in a game, it’s automatically top priority to unlock it, and it becomes my default primary weapon immediately once I get my hands on it. ESPECIALLY if it’s the original Vietnam style like this, not one of those ugly lookin E6’s or whatever.
GM6 is a weird thing, not sure how it supposed to cycle with the mag so far behind, probably designed by someone not having a clue.
The Scar is hot garbage. It is mind boggling how a 50 caliber rifle is so weak.
I've noticed it's better at mid-long range vs close. When an enemy gets close to me it seems to not register hits
@@RedX-sx6ml It is one of the most common weapons that I find scattered on the field. I do wonder if the devs overcorrected for this one where the weak gun the NPCs use is actually the gun you deploy with.
The other thing is 12.7mm is 50 caliber. The VKS is also weak, though. Whereas a 45 caliber feels much stronger. However, the 12.7mm (subsonic) and the 50 cal are rifle rounds. Big difference.
These guns are in need of much tweaking. heheh
Pretty sure the NWT-20 is supposed to be a 20mm…
All I wanna know is where is my M4A1 with the attachable M203 40 Mike Mike!! Haha
Idk bout shotguns man. I shot a bot in the head point blank and he still pursued me. Other than that am definitely having fun with this game
weapon damage is not good, a weapon with the same damage will not do the same damage on another weapon with the damage figure. obvious example with 50 caliber bullets
Yeah the weapon balance is defintiely in a very interesting spot to say the least. A lot of the stuff feels very placeholdery.
Has anyone seen any range penalties in play?
The walter has a wonky hand model
m79 sometimes shoots through enemies idk why ..
a 308 dealing less damage than 45 ACP.....very interesting....
the scar is actually not that bad to level cause you can just merc Europans and steal their good parts
This makes no sense from either gameplay balancing or internal gun logic. Love the aesthetics and gameplay loop of the game but this nonsense killed 90% of my interest of the game just give a random gun range denizen 50 bucks for consultancy and he will do a better job. Even the gun selection doesn’t fit the setting at all and what makes certain guns cool irl is either missing or inverted. A .50 bmg machine gun is a heavy slow firing incredibly hard hitting weapon firing rounds that cost a few dollars apiece: let’s turn it in a minigun level bullet hose. Let’s make the fantasy .50 bmg scar do the same damage as .308 which is less than .45 acp that has 1/7 of the energy of .308. Let’s give the vector a way lower rate of fire but let’s give the ppsh a way higher. 7,62x54 hits way harder than .308 for some reason and make 7,62x39 behave the same as .308 for some reason. Why is the mg34 in the game? Pretty much everything in this video was wrong for some reason and I can’t even find a justification in terms of gameplay
I dont know nothing about weapons, but the ones in the game look so generic having almost the same damage