Hate to say I told you so but all you people that dissed and thumbed down this review....Young fools, only now at the end do you understand. Currently trending on steam at 48% even lower than Fallout 76 :)
Enjoyed it for a few weeks but once I was getting the whole planet after me for stealing a glass of water it just got ridiculous and overly out of control at times just turned me off
A lot of Bethesda (and Xbox) fans just don't wanna admit that this game is bland and lacking in all regards. It's nothing compared to Skyrim and even Fallout 4
Imagine spending all that money on the game, finding out it sucks and then going online to lie to people that its an amazing game JUST to make yourself feel better about wasting your money. Because thats what I'm seeing. Nobody can truthfully say this is a great game. It's average at best.
I'm so used to No Man's Sky where you can just fly to a waypoint on a planet and land exactly where you need to be, so I'm left confused why the game lands you on a planet like half a kilometer away from your destination. And I'm not even criticizing the fact that Starfield is a loading screen whereas No Man's Sky does it seamlessly and keeps you in full control. Because, I mean, it would be unfair to expect a AAA game to have the same standards as a 7 year old indie game made by like 10 people.
@@GHOSTTIEF sure. But fallout 4 has something like a 90% positive review rating on Steam.....so at some point its the fandoms fault more then its Bethesdas. Simple people enjoying simple things, lol.
Any time you hear “7 years” and a big company like Bug-thesda, just imagine them slacking off and that meme of the guy lighting a $100 bill on fire and smoking it. Ninety percent of the game’s development was just patting themselves on the back for cashing in on people’s expectations. I learned after they ruined Fallout. Sadly the themes about consumerism in Fallout 1 rang true; now Bethesda is a walking monument to everything Tim Cain parodied.
I knew when the hype started that this game would be a disaster. This is not the Bethesda of 20 years ago... most of the talent that helped them create amazing games has left the company, don't expect much.
1/8th is an understatement. They could have just kept it within our own solar system. But thats just the surface of all the problems with this game. Its unbelievably poorly thought out on multiple levels
@@kingc8531I totally understand, but I also don't have any confidence that Bethesa will ever be able to deliver that. They are really stuck in the creation engine, and if they ever switch engines, they probably won't know where to start.
he waited for a Star Citizen SpaceSim and not for an RPG, when he wants a SpaceSim he should wait for Star citizen. IF he wants a good RPG he should just start playing starfield like and RPG and not complaining that his RPG game has Skills/Perks. I mean WTF? How are you supposed to progess if not with perks? He wants a dumbed down NOMansSky without any story and depth?
Yep, and unlike earlier Bethesda releases where at least some feedback could make it to Bethesda's ear, there wasnt remotely a chance of it not turning out as bad as possible. Ever since the mmo ESO grew large in the mid 2010s, there is now a gigantic fanatical fanbase cult doing everything they can in their power; to cocoon the ears of any development team working for that publisher from criticism.
I'm more heartbroken for Mack than the actual game itself, he seemed somewhat excited for this more than i ever will, i'm so dead inside nothing gets me hyped anymore.
Same here. I was surprised to hear how excited he was for this game and he really wanted it to succeed. I kept my expectations pretty low considering Bethesda was the Devs. They rely on their community to mod their game and make it into something that keeps the game alive. I really wish they took some inspiration from outer wilds in terms of space travel. They wanted to try something new but it still feels like a Bethesda game
@@ninjaruss4205that’s what I was thinking. It feels great in outer wilds to sit in the cockpit and takeoff into space! Not watch loading screens and pre renders🤨
That's been a standard for Bethesda games for so long I'm surprised people are even bothering to complain. You get a base on an upgraded engine and then you mod it into being good.
@@kiwismurf4536 Yeah, you're right... as I grew up having to write DOS batch files and configure IRQs etc to get a game to work... so stating such here is a totally valid viewpoint. Vindicated.
Ubisoft Star Wars. I'm surprised to put Ubi in the mix, but the gameplay of that looked great - better than this anyway. Seamless ship travel surface to space, vehicles, handcrafted environments. Their technology for scaling and loading is admittedly great. That is a game I put on my radar, but all the lead up to this game I could tell it was pretty much what Mack said. Can't believe people bought it.
Not gonna lie akila city, new Atlantis and neon hlare packed full with side quest, I've been in neon for like 5 hours selling aura and joining the strikers gang lol
@@marksargeant1019 To be fair, they made games that were highly moddable. But this is like the OP says, just an engine that needs to be modded to make a game.
Todd has basically tasked modders with turning this crap into a real space game from the ground up because he can't be bothered to do it himself. Good luck you madmen.
The only way I'd ever play this is if it's heavily discounted (at least 70%) and there's a Fallout Who style mod. Otherwise this looks like an absolute waste of everybody's time.
Remember the old GTA games from early 2000's. You could take a train at a train station and have it go around the map / city. 20 years later we get a loading screen...
Oh my God dude I loaded up GTA III for the feels yesterday and that was THE FIRST THING I DID. Ran out from my hideout, up the stairs, waited for the train and took a trip to Chinatown! We truly have gone backwards.
@@suspicioustumbleweed4760 Nah we're good mate, It's nice to be able to pop to the shops and never think about being shot at, as for vaping, fuck I wish they'd ban it, And the $120 is just for the base game, the "special" version is priced at $170.
It's not even good for a 10 year old game though. Morrowind released 2002, which was 21 years ago. Oblivion released 2006 and that's better than this too. New Vegas is my favorite Fallout game which was released in 2010 and that's also better than this. Skyrim released 2011 and that's also better than this. These are all games by Bethesda and older than 10 years.
What? You mean it's better than or at the same level as modded Skyrim? Because 10 years ago, Skyrim was already released and had some mods, I'm sure. Your argument doesn't make any sense unless you were born 10 years ago and don't know any games made before that date
bro look at diamond city from f4 that's almost ten years ago diamond city yes a city is about the size of a couple of landing pads in starfield, people just wana hate for no reason other than attention it's sad we finally have a good game before us, enjoy it.
@@TheQuietTimes"you can load 1 tiny disconnected slice of that planet at a time that will have a selection of the same handful of random encounters you've already seen"
The decline of gaming summed up in a comment really. I guess it wouldn’t bother me as much if it weren’t made by the exact same developers. They should’ve just wrote on a big whiteboard in the meeting room before development “Do what you’ve been doing for 25 years , but this time in space and with spaceships.”
@@MichaelJ44 i thought this was our chance to finally get an AAA space exploration game, but all we got was loadfield, the loadiverse, filled with loadscreens. how can no mans sky have 18 sexbillion planets yet still you can land on them individually without an issue
One of my favorite things to do in skyrim was to wander and explore random, totally unrelated locations on the way to a quest marker.. from the reviews ive seen of starfield it seems you pretty much have to navigate a bunch of menus and fast travel everywnere
It is almost a loading simulator. And thats exactly the reason why you need a SSD. Just pick up the MS pc pass and play this shite for 10€ a month. Thats a fair price for the Fallout Space Mod.
Speaking of Skyrim😅, I never know if I should enter random caves, because I dont know if they're connected to quests. Should I just say F it, and explore them anyway? Any info would be appreciated
They could have made half the star systems and really put in more work on making them unique. Handcrafted dungeons, more settlements. I worry about ES6
@@GeraltofRivia22Both fallout 4 and far harbour are trash. Base game looter/shooter doesnt even take itself seriously not worth to talk about. Modding for F4 is like trying to build a castle out of shit, you cant change the substance. Far harbour has half assed pointless quests like the murder robot case, mmo quests to go here and clear out this place from enemies, set up the place with the fogcrawlers then youre back to mowing the same shit enemies down with your machineguns. Factions extremely generic, atom fanatics (bad), synth refugees (they are ok except for dima) and basic human villagers. Your rpg choices are at the bare minimum, oh man who do you choose. If you kill the girl cant even check if she has synth parts or anything like that. Dimas twist is allright other that its boring as hell especially the tower defense data trash. When people have this garbage on a pedestal you know how fucking low the bar is right now.
I'm all for making female characters when you want to, but I find it odd that he had to pretend they all looked feminine, while in the background as he says that is a bald man pictured - never heard of baldness being a feminine trait. Edit: I suppose I should have written more considering the amount of replies, that bald man pictured as he said this didn't look feminine to me - but if that looks feminine to you, all good!
Yeah, the problem with the ships is you really don’t have anywhere to fly them. Hope in your ship take off into space then you have to just open the star map up and fast travel. It would be a lot better if it had a similar system to elite dangerous where you actually fly the ship to where you are going. Because at the moment they are basically a doctor who tardis.
How exhausting would it have been to manually embark on each mission, launch your ship into space, plan your course like a elite dangerous, travel through the solar system for 10 -20 dam minutes to reach the mission's target planet? I'd rather not.
@@Nisunsubingo. The novelty honestly of flying off a planets surface would get old to me. I’m not making excuses, but with a space game you’re gonna have to have fast travel. So what, launch of the planet into space and then hit hyperspeed/warp/grab jump or whatever fast travel? But then what’s the point of that, you’re just adding an extra step.
@@xStarblazer the idea is to design it like you would a normal bethesda game, having intersting content to do within space as opposed to random ship encounters, its the reason why no one complains about fast traveling in skyrim, because there is compelling things to gain from exploring the map. bethesda should have known going into making a game in space that ppl would expect proper space travel in that format
I remember picking up Skyrim and Fallout 4 , (All DLCs included) in 2019 for £20… played Skyrim for the first time 8 years after it’s release date and it blew me away, the freedom, music, quests, scenery.. everything. Point being, this game will age like milk, I wouldn’t bother. Bethesda will and should abandon this already failed franchise and do what it does best.. Elder Scrolls and Fallout.
I'm still scratching my head at how they could not add a moon rover or space bicycle at the least just something, they could have reskinned the janky Skyrim horse into a 4-legged robot or hover bike.
They can’t do real vehicles because of their ancient engine. And even if they could, increased speed would highlight how small the maps are, again, because of ancient engine.
@@SongOfStorms411 entirely off that engine argument, it'd just be a lot of work to arrange/rework the maps for that to be implemented without new problems, that was reason enough if you look at the rest
I’m only 6 hours into it. And the reason is because I understood all you are saying immediately. When leaving the mine I was expecting a huge intro like oblivion when you leave the cave, or when fallout you leave the shelter. This is tragic.
@@RRP801 not that. The panning the the camera and majestic music was all complementary to the sense of awe of the sight of the world. I thought i was certainly getting that when on the ship, but the ship doesn’t even move. Even in space you press w and you literally don’t go anywhere. Space is just another small sandbox of vacuum with pictures of planets and moons you can’t get to. That’s what I meant by tragic. It’s not Skyrim in space. It’s something else.
Mac missed one thing, something he hasn't even encountered yet but when he does the fan will become so brown it will never spin again. You know that when you land on a planet that landing spot is also a box that is about 8km by 8km I think. When you run from your ship you will eventually hit the edge of the box, an invisible wall and you cannot transition by foot to the next box. If you then teleport back to your ship and try and choose a landing zone just on the edge of that new box you couldn't walk into (good luck doing that) then the ship loads into that new box but it looks nothing like what you saw looking into this new box when you were at the edge of the old box, it is regenerated. So talk about immersion breaking. The game has nothing in it at all that I see as being worth it especially for the $120 Aussie dollars they are asking, no way. I agree with Mac, 15 pounds or $30 AUD is about all it is worth.
Yeah someone did that on stream, they landed as close as possible to the one of the city's and walked to the edge of the tile to see if they could see the city, they couldn't.
dude this sounds horribad... So it is a basically a fake open world game. You have dynamically contained areas that are randomized each time thus breaking the illusion you are in a living, breathing world. You know I'd rather the static areas like in Mass Effect. Yes, I know it is not real that thing over yonder but it looks cool, the city is always there and brimming with life and moving ships, cars and whatnot. Maybe Star Citizen is the only game with this deep level of immersion but this project is ever evolving enigma that I am not sure will see an official release.
@@desireless4092 Star Citizen is a FAR better game, yeah! Altho it's a direct opposite in terms of design; all the mechanics you could ever dream of using in ANY game, while not acheieving even 0.0001% of a story, nor content, that Bethesda can produce. We are yet to see ANY game with a strong connection of both these design philosophies. Apparently, we dont have the technology yet lmao
The Biggest killer of the AAA games industry, is grey men in suits, rather than a ponytailed nerd throwing in his passion all day behind a computer desk.
Well, it's also grey men in suits forcing the passionate nerds to burn themselves out. But it seems Bethesda doesn't even have them. All their nerds are doing is making the knick knacks look the knackiest. Bethesda is anti-substance.
@thomasov2004straight over your head, eh? The grey men aren't the evolution of the nerds. Most of them never played an actual good game, you're lucky if they've even bothered to play some mainstream shite the 'AAA' publishers charge a fortune for. AAA games are for the benefit of one set of people only, and it isn't people who enjoy games, it's investors.
I saw Red Flags in official promo vids where Devs proudly announced how detailed their Sandwich models were. Seriosly, thats not something to highlight.
it’d be nice if he actually explained what he didn’t like other than the traveling part…. keeps saying things look ugly but doesn’t get specific, says it’s lifeless when he’s not even trying to talk to npcs, and doesn’t elaborate on why space combat sucks. Didn’t Bethesda say the game had the most dialogue by far? He didn’t do a good job reviewing it, but I haven’t seen any other reviews.
I almost didn't watch this review as I'm kind of liking Starfield at the moment. But... you've hit the nail on the head. I've realised I'm not twitching to play it when I'm not. I should be dreaming of the places I can go to and the things I want to do, but I'm not. However I've not hit any bugs yet in 8 or 9 hours of gaming time. There's that, I suppose.
I think the games good but there’s always someone who rushed thru it who says it sucks. Early access starts: *48 goes by* “I’ve played for 40 hours and the game sucks” ..Well if it’s only been out for 48 hours and you’ve already beat the game then I take your opinion with a full plate of salt 🧂
This game plays a bit differently from other Bethesda games but that feeling is still there. There’s SO MUCH you can do that you can start whenever. I mean ffs this one dude on the subreddit went straight to neon and started smuggling drugs as a career to buy bigger and better ships. It’s INSANE how much is packed in here
Imagine. We have the technology to have MASSIVE open worlds & immersive npc's, rich story telling & beautiful graphics. Bethesda decides to continue to use the same 25 year old engine & do the exact opposite. Shame.
I can overlook loading screens and not super realistic graphics if you get an easiely moddeable game for that. But if the base game isnt appealing its quite likely modders will not bother with the game. Well at least we can hope Skywind will come out one day.
@@_Luluko_ I think thats all its about. An easy cash-in. Bethesda know modders will make content for it but it could have been mods for any other game. Its not especially made for modding like ARMA is.
I agree totally with your feelings on this. At first I thought it was just me not getting it. Surely the hype and the 10's it received meant something, but no, not at all. I wonder their game dev platform is not up to scratch. It actually looks and plays like a 10 year old game. Maybe that is what some mean when giving it a 10!
Almost bought the Premium Edition to play it earlier, so glad I decided to wait for your review, you saved me 85 quid, Mac. Nobody mentioned in their reviews what you mentioned here. Thanks, buddy!
@@conyo985 The game is actually good though, these people weren't bought, Mack just hates on basically everything (if you somehow haven't noticed). He's gonna go play NMS instead. That game freaking sucks overall, it has better use of a spaceship, and literally everything else about it other than that is worse than Starfield, yet, somehow he wants to play that, instead of putting skill points into actual useful perks and getting the most out of Starfield. ACG actually knows how to play video games, so, he didn't make the dumb mistake Mack did, putting all his skill points into "combat". Who does that early on into an RPG? Who the heck plays an RPG and not read all the perks when they get their first skill point and try to prioritize things that are actually useful, like lock picking and persuasion and carry capacity, etc. you save combat for mid or late game.. It is like he never played a Bethesda RPG before because they ALL have advanced and master locks that you can't open without putting skill points into lock picking, the reason those locks are so hard to open is because there is some really freaking good loot behind them and you gotta work for a while and get later in the game to get to it, that's how these games are made, you can't do literally everything in the first 10 hours. Seems like he went astray on some random crappy quests or late game quests and got disappointed that he wasn't rewarded for playing the game without any real sense of direction himself, like he WANTED to have his hand held in this game, for some reason, yet when other games do it, that is a flaw of those games... But if a game requires thought on his end, it is also crap. This guy likes the worst games honestly, and has shat all over some real gems. I've listened to this idiot for probably 8 years, he's cynical the entire time, basically can't enjoy anything, but the few games he does enjoy a lot, like No Man's Sky apparently... Leaves me scratching my head. Valheim too, remember the Valheim hype, best game he'd ever played in his life it seemed like, I hated that game so much I thought it was so bad and over-hyped. I don't even like Starfield a ton or nothing, just think it is a solid game that is getting way more flack than deserved, but I feel his issues with it are all pointless except I do wish it had in atmosphere flight, and proper take offs / landing, but then I'm not so sure, I think I'd just fast travel after a while anyways... It would be a nice novelty though, for sure, just not sure if it actually would make the game better..
Exploration (which for me was the selling point) is just a map with invisible walls based on the region you're in, you can see mountains or sea but never touch , you'll never go further than the "box" as Mack says, ridiculous... Another game which falls in the category "there is so much potential but they choosed the easy way of not doing it and invested into marketing insted". After Blizzard this are going to the drain too.
this game cost $400,000,000 and 9 years to make, yet is being praised for basic RPG features awkwardly pushed alongside what just feels like early concepts for game mechanics. They could have left out all the procedurally generated stuff and should have included more handcrafted environments.
@@tanork47 Starfield has literally got me playing Outerworlds again. It’s such a good game & I’m not entirely sure why it was disliked so much on release! I think a lot of people don’t have an issue with world boundaries but at least in a game that isn’t procedurally generated they can make the boundaries make sense, right?
Bethesda fan and old gamer here: I want to say something about this review: Based and truth review. The game is souless, yes, lacks soul. Oblivion has soul, Morrowind has soul, even fucking Skyrim has soul.
Ok, here is the debriefing. I ended starfield and tried elite dangerous, but that game is too fucking dificult to play, also look old gen, so i returned to starfield playing the after ending save i lefted. Sad thing but game are getting worse day by day.
Listening to this basically summed up my posts for the past 3 months, since the "showcase". The dev team told everybody it was wallpaper and instances and no one listened, in fact they went into denial and kept talking about "exploration" and "discovery" Mack has summed it up so well as usual.
@@jackastor5265 I am interested to see Crowbcat video too. It is always entertaining as hell when he makes internet go big mad. As for Todd - doubt it. Dude can sell you bottled air and the Bethesdrones will run you over to go and buy it. And just dare to say anything but positivity about it.
@@desireless4092 Bethesda has made a lot of fans over the years with titles like Elder Scrolls and Fallout, and rightfully so, but that makes something like this all the more disappointing.
Maybe its just me, but I cant believe nobody has mentioned the UI in Starfield. Like the perk tree section - just a few colors put together as background with icons? It looks like a Junior year power point presentation.
For sure. I feel like this was the dev screen, but they didn't have the time to polish it, so it just is what it is. All I could think was it was a DOS based UI.
Still trying to force myself to play through it. Glad you share my feelings towards this game. What a shame. At least there's always Star Citizen, who should hit beta by 2039
even in its current bug filled alpha state its more fun, more beautiful, more immersive etc etc, so when it works and all comes together despite 90% the game not even being implemented yet... it feels AAA++++ and my $50 bucks feels like i got a $1000 worth of goodies, but more often then not it feels like i only got my $50bucks worth due to all the bugs and issues, but the fact i feel like i get my moneys worth every major advance forward it makes and on the odd occasion things become a epic masterpiece, overtime makes me feel like i gotten allot more bang for my buck then i actually put in... and every 12 months so much changes... so yea i can forgive the long road to beta... plus ive coded my own games myself, made all the art, animations myself for them... so like i said almost a decade ago... starcitizen probably wouldn't reach beta until 2026-2027, based of my own experience making games... assuming they intend to make a legit AAA game as outlined, so were they are at now fits roughly with my expectations... the only thing i can fault them on is leading ur average backer like a carrot on a stick... i know why they did it, because telling ur average backer wait 15 years for beta... but dont worry u will have early access to walk inside ur ship in a few years... = that doesnt sound very good = carrot on a stick time... again dont agree with this, but i can understand the why... most gamers are lets face it stupid, its why the list of top grossing games is full of **** games, made by **** devs and **** companies, only possible due to fact most gamers are stupid... meanwhile star field... yea... if it released at 0$ id give it a good review for what its "worth" and if they charged $20 and said early access, id be like yea okay, i will give it a thumbs up assuming its got another 2 years of active development lined up and its not going to be hardly different in 12 months, but major progres has been made, yea sure, i will give it optimistic review... but starfield isnt that... so the only thing to look forward to as is the majority consensus = the mods, which im still waiting to see if its worth me investing the time to raise the skull and bones or not 6 months latter, because i already got other games ium currently playing that are better then starfield and other games that with confidence look to be better as well, that also cost less... so yea... might be a while before i care about starfield.... think i waited almost 10 years to buy skyrim on sale after my skull and bones expedition back in the day which left me saying "meh, u want how much for this game lol??" and i can safely say after picking it up almost for free and installing the mods, it was well worth it, but on release... hell no. As for fallout 4... after my skull and bones expidition... even after receiving them for free, including the VR version... i dont even want to touch them with mods... my VR playtime is 54 minutes and it was hell, i would have asked for a refund... but well i got it for free. its also hilarious todd took a jab at starcitizen and... then basically failed to deliver a single planet, because the planets dont even exist in starfield other then as a jpeg or 3d model u cant land on, you have nothing more then a number of levels /missions u can load as a specific biome types, that dont actually even piece together to = a planet and the so called "space" in this game doesnt fair much better either, so in actuality the didnt even deliver a single planet, perhaps a very small moon if u stitch every "level" together maybe? and remove the loading screens? im probably being optimistic there as well, but who cares if its "good"... the problem is as any sane individual has pointed out, like urself and i agree... its not. though mods im pretty sure will change this around... not sure if thats worth being happy about though if one spent money on the game though, as that $$$ really should go to the modders and not Bethesda as they basically just supplied a poor mans unreal engine 2.
@@JINGWA64 No way is anyone reading this essay of petty grudges. I'm sorry that happened to you, or, congratulations on whatever it is you wrote about.
But if it wasn't in the game people would complain about it taking too long to travel between places and planets."Why do I have to sit and steer my spaceship for 30 minutes just to get to another planet" would be the main complaint then.
There was one quest where I had to help an npc weld. All it was a prompt to press on a welder, and then it explained to me that I welded…… no animation, no movement, just an info box saying I welded………
All i've wanted for years now is a new Elder scrolls game that filled me with the same joy that Oblivion and Skyrim did what feels like a lifetime ago now. However, after seeing Bethesda's track record over the last few years I think i'm finally going to have to let that dream die. It seems they are intellectually and creatively incapable of creating even an 8/10 game now, never mind a masterpiece.
@@rusteddenial453 that's a totally different style of game and no matter how good it is, a top down CRPG is never gonna capture that feeling of immersion like the old Bethesda games.
I one hundred percent agree with you! Why they went this route with this dumbass game I'll never understand. They should have made elder scrolls 6 in the vein of Oblivion and Skyrim and everyone would have been super happy with that, but no instead they had to go with a stupid 70's style futuristic?? space explorer bulshit game that no one..absolutely no one asked for!
The saddest part of this is that it probably means es6 is gonna be the same. I kinda knew the whole countless planets to discover was gonna be a gimmick, and had no faith in that discovering the mysteries of the universe story they were presenting.
Imo Skyrim mods will be the downfall of ES6. After playing Starfield I'm convinced that Bethesda will simply not be able to beat Skyrim with mods via ES6.
The saddest part is Microsoft buying Bethesda. Now have to resort to Microsoft's demands and won't have the fundamental creative freedom of making a good game
No, ES6 will be much different. The world of Tamriel is already set, so whichever area the game will take place in will be a new, vast discovery sense of feeling. They couldn't make it disjointed even if they tried.
You don't actually need to be able to pick master locks to complete those quests btw. there is a keycard you can loot. The quests are in fact specifically done so that locked doors are bonus areas/looting, or ways to circumvent chokepoints, almost never, or never, the only way forwards. I opened that specific door you showed without picking that lock.
I was gonna commit this cause bethesda games have never stonewalled you on any quests for not having a certain skill. But the aapect of the menu screen, fast travel, loading screen, walk, loading screen, skip boring ass dialogue..rinse repeat is abysmal. When I played skyrim on survival it made that game 10 times better.. fast travel absolutely kills immersion. Thats why morrowind was and still is the best Bethesda game released yet.. and this is absolutely either the worst or in competition with fallout 76 for worst game they've ever released. Ever since fast travel was introduced I noticed the immersion of the games fall off a cliff..now its all the way at the bottom with this PoS I also agree with 4/10.
Its pretty self evident that corporate greed and laziness has taken away true talent from the gaming industry, theyve clearly learned how to market well and deliver the bear minimum just to strip peoples bank accounts, its day light robbery when we get this many loading screens in game in 2023
People fooled themselves dude. How can one believe bethesda will ever create a good game again? And I mean it's not like that's the first time a dev team spends a lot of money into a promotional campaign to push the hype like crazy. CDPR did the same "you will be able to do this and that, it works, never been done before etc etc ...) the exact words I don't want to ear before buying a game. Look at Rockstar (like them or not) or Larian: They shut up and put the hard work, knowing only the result will speak for them, that's a fact. The players are the first responsible of the video game's downfall. Stop being a blind pigeon. 70$ isn't nothing. It's one entire week of food. people tend to forget the value of money and buy games like crazy. I always wait until I'm 100% sure the game is good. I bought BG3 yesterday. I'm having a blast X1000 as you can imagine.
Modern game devs know that they don't actually have to make a good game, they just have to make a pretty showcase then pay "influencers" to shill it. It's the new meta.
Same..but i am only in for 2-3 hours. At least it was in game pass, so i removed it. It's really soulless and boring, no immersion, no atmosphere, i spend more times in menu screens then in space in a space game.
Remnant 2 is almost perfect for what it is. And it's not even a full priced title. PC Performance is the only thing that sucks about it, but thats more of a general problem with new games, starfield included. Starfield is ok, it's definitely not bad, but nowhere near perfect in my opinion.
Todd Howard being involved at all should raise red flags for anyone not simply running off nostalgia. What has he boasted of in the last decade (or longer) that hasn’t been a crock of sh!t?
agreed. todd is too old and too rich now to stay connected to what fans actually want. he is a great salesman and public speaker and im sure he is cool to work for but they greatest thing Bethesda has ever had their name tied to was a game call Fallout New Vegas...which Obsidian developed...
Frankly I don't understand how the gaming community let Bethesda get away AGAIN with their ridiculous massive hype train. It's like they haven't learned that Bethesda just releases the same broken game over and over and over. Bethesda releases shitty games that look and play like they should have come out 10 years ago and need to be fixed by modders.
something you didnt mention in your review, if you run past all enemies and go to a loading screen door, then go back, all the enemies are already dead...
@@Cenot4ph I don't see why this would be true at all honestly, no Bethesda game did this before, I haven't seen it yet, and I have snuck past enemies... No clue what this guy is talking about but maybe for certain missions or quests it does happen.. Not sure.
@@mraso30 its because the old lady following you around is invincible and just kills them all. you don't need to do any combat you can just hide behind a desk while your invincible follower kills everything.
@@jameswayton2340I hate these kinds of arguments, the beginning of the game should be the most gripping no? If the game does nothing to entice you for the first 20 hours it's a shit game
I used to think that the 'Bethesda boxes' were due to technical limitations but after seeing games like BG3 and RDR2 I know that can't be true. I think they've adopted the 'boxes' as their style as if it were charming or something. Truth is, it was barely forgivable in Skyrim, unacceptable F4 and a complete embarrassment in Starfield. Now, without an overworld to connect all the little boxes, it really been exposed for geriatric game design that it is.
when the review embargo was lifted, the IGN video gave it a 7/10. which is honestly too much, and the commenters got so piss angry. it's funny how IGN probably gave it a 7/10 at most because they wanted to please bethesda
It seems to be a growing trend that "new AAA games " lead me back to 10 year old games. Diablo4 led me back to POE and now Starfield led me back to No Man's Sky.. 😂😂 I'm left with Silent Hill 2 and Cities Skylines 2 releasing in Oktober.. fingers 🤞
A lot of people on the Starfield subreddit are having a massive cry about this review. They are still at stage 1 of the grieving process (denial) about how the game turned out.
@@TheFreedyShow Seriously? They make the most on-rails safe shlock for reviewers who play on easy mode. "Cinematic"... & barely a video game. I'm all for criticizing modern media but not when someone inserts "rival company is so much better! trust me bro!" into the conversation.
Same people who attack bg3 critics. They will defend every game that is marketed as "the most popular". And starfield currently is the most popular, it is better than bg3 (steam stats).
thank you for being a trustworthy reviewer, you could smell the bullshit of all the sold out reviewers and indeed, now the reviews in metacritic have been released and it is all red. Thank you for being honest!
Finally, the candid truth, while everyone else is fawning over the hype. When do they need hype? When they know that the game is shallow and won’t sell on its own once it’s released. When I saw how much money and time they were spending on hype the month before release when all hands should be on deck, I knew it was a bad sign.
Hardcore Bethesda fans, whom believe it or not mostly festered out of ESO, and not prior greats like Skyrim/Oblivion/Morrowind, are utterly nuts and will brigade anyone hard with harassment whom criticises anything directly related to their grand Cult of Zenimax. I am an old school Bethesda fan, and anytime someone like me tried to telegraph on the forums or reddit our concerns to the developers; we were shut down hard.
The moment I decided to refund Starfield was the moment I saw a cool looking mountain while exploring and started to walk towards it, only to get a pop up telling me I had reached the limit of the map and I had to go back to my ship and re-land if I wanted to explore that area. The lack of ground vehicles is another huge letdown, even Daggerfall let you ride a horse, but Starfield expects you to trudge across barren landscapes on foot just to hit an invisible wall. You also might find abandoned outposts or caves while exploring, but none of these locations have any unique characteristics and simply exist for the sake of filling space in otherwise empty maps.
If I have to guess, they totally pooped the technical decision of staying within their old modified game engine and after they already sunk years into it, they couldn't justify changing the underlying tech anymore and just went with it.
Modders will fix all those things. As for the boundary of exploration, they could have solved it within the engine limitation (just do hidden transitions, like all other games with similar engine limitations) but they also opted not to. It's entirely possible to have mods bridge that gap as well. This is a Bethesda game, it will suck until mods make it good.
It's kinda funny and kinda sad how Bethesda is going backwards. "See that mountain over there? Yeah well you used to be able to climb it..." -Todd 2023
He becomes more and more irrational and compares it to world of warcraft, a pay to win subscription boring traditional mmo game... With tab targeting... EUGH. I take it he is a PS5 fan boy and just hates xbox and star field to be edgy. WoW is part of the reason games suck.
@@A5tr0101"PS5 fan boy" first of all, it's "fanboy", not "fan boy". Second, he's always hated consoles and preferred gaming on pc w/ keyboard and mouse so stop jumping to conclusions. You're clearly new here. Thirdly, if games suck then you should stop watching game related content.
I'm a little conflicted on this from what I'm hearing across a large number of reviews I've check out. On the one hand, I completely agree that they marketed this game as a boundless, open, immersive, exploration focused game where you could travel and go wherever you want, and the idea of exploring and the journey you go on sounded very important to the experience. So for the game to then come out and essentially just be Mass Effect or The Outer Worlds, where it's just a bunch of segmented hubs, levels and small areas split up by constant loading, is a pretty massive misrepresentation of what this game actually is. Todd Howard going on about 1000's of planets you can explore was a huge red flag and immediately made me roll my eyes lol. So for that alone, I think a lot of people will be rightfully upset with what BGS actually delivered here. However, for me personally, I prefer questing, hand crafted content and good moment to moment gameplay over endless exploration and constant immersion, so I don't think this will actually dampen my enjoyment of the game very much at all. With that said, even for someone like me though, I expected far less loading.. with so many modern games that are able to smartly mask the process of loading in assets, and present as an essentially seamless cinematic experience, something about this structure feels very last gen. Combine that with the typical janky looking lip sync and character animations, and it kind of feels like a 15 year old game with some really nice materials and textures slapped over it. I suspect that I will get a lot of enjoyment out of this considering I'll be able to play it for no added cost with my game pass subscription, but I agree that this seems to be a failure to deliver on what they promised again. I think that even if this game does well with sales & general critical response, the inability to deliver on what they promised once again will hurt the reputation of the company. Even though I enjoyed Fallout 4, and will probably have a good time with this, it still does seem like a far cry from the industry defining games that BGS was making decades ago; I'm not sure if they've lost any big parts of their creative team or if anything changed, but from FO4 onwards things have certainly felt a lot different.
The problem is too many people just want to hate everything now. They turn to TH-camrs and people on social media for thoughts and get bombarded by click baiting rants that only serves their ego and lure people in. Starfield is pretty good game right now. Somethings could be better but there are a good handful of people overblowing the negatives.
@@theoptimisticpessimist5555 let me put it this way, a restaurant offers you a steak and you order it, but they deliver a burger instead. Maybe the burger is good, but people are immediately going to dislike it because its not what was promised. And Starfield definitely has a ton of problems regardless.
@@theoptimisticpessimist5555 TH-cam is filled even more with reviewers praising this game yet everybody knows this game is trash, it's the FF16/Diablo IV effect
I honestly dont get what your criticism is. > Bethesda has had loading screens for every single city, dungeon, hell even every single building, even some rooms inside those buildings, atleast since the time of Skyrim. They haven't had a "seamless" world for a long time now. How is it that those aren't "boxes" but this is? > Train seems to work no different than Travelling Carts of Skyrim. Those carts also used to stand idle outside every city for you to take and travel between points, and simply gave a loading screen if we took them. > Again, how is fast travel in other Bethesda titles immersive, but not in this? You can choose/not choose to fast travel in every bethesda game, including this one, making the game as "immersive" or as convenient as you want. > How is the AI any worse than any of the previous bethesda titles? > They chose the perk system for this game, but that is a huge part of what enables roleplaying in this game. Ofcourse you can't just pick anything and everything and have to work your way to get better cooler stuff. Funny how you declared that its just a looter shooter and not an RPG, when you literally ignored the entire perk system that grants abilities based on ur preferred choice for character. Whining abt how you cant steamroll through the entire game without giving any thought to your character, build, and the roleplaying systems. There are multiple ways to go about things in this game, even stuff that you showed, with the door requiring lockpick, it can be done without lockpick, which you would know this if you actually engaged with the game. > The ship combat is also apparently shit bcz its all behind the perk system which you cant be bothered with. As for that "immersion" that bethesda is known for, it comes from the organic storytelling, where you create your own story/adventure in these worlds through a whole variety of out-of-the-script emergent events, activities, interactions etc., stuff that just happens to you as a player/character, that feels unique and organic. That core is still very much present here in Starfield as well, so I don't really understand what you are talking about. If you don't like it you don't like it, but atleast engage with the game before reviewing it.
As a fella that played skytim and FO4 extensively, I was really excited for that "feeling" in space, aaaaaaaaaaaaaaand nope, not even a bit. It's as you said, click here, teleport, kill people, carry 10,000 guns out, quest over, click there, teleport home, repeat.
I don't mind it as much, it's a callback to games like Deus Ex, and other early RPGs, a kind of learn it before you do it. But it's dumb if the game does not present other ways around the same challenge. It's an RPG ffs, it should have multiple ways to solve the same problem. Even most other genre games have adopted that style nowadays.
@@JeKramxel You should be able to do everything that's in the game. Bonus skill points shoud enhance, make things easier or better or give alternative results. The ship's targetting system barely get's a pass but it should be a part of equipment that is specific ship's progression and not the character's.
worst thing in this game for my without question is the complete lack of visual storytelling they they use to be so good at. Remember back in fallout you would wonder in lets say a vault right maybe a quest has taken you there maybe you have just stumbled into it, but you walk in and there is always bundles of visual storytelling about what happened to the place, you are reading computer logs to find out what happened in that big room that's just full of mangled corpses and then as you move through it becomes apparent that there was a civil war in the vault over forced genetic experiments on residents. The residents revolted which ended up with basically everyone dying so with a sad face you move deeper and start hearing all sorts of weird noises and very quickly you realise that the poor sods that were experimented on have mutated and because everyone in the vault is dead they have now broke containment so you pull out your Gatling laser and get to work and as you leave the vault and continue the walk down the lonesome road you think do yourself... Did I do the right thing? this never happens in starfield, not fucking once, its just hey go to this planet research facility and kill some pirates, you kill the pirates loot the bodies, loot some randomly generated loot and leave there is sweet fuck all else.
This is kinda funny man, maybe you don't play the way you used to play because in that specific facility you're talking about, you come across tons of dead scientists, they look rotten, old. You then come across these test chambers, with alien life in glass boxes and cages. There are a couple different computers with logs, if you listen in you hear the retelling of how the scientists have been merging alien DNA, and experimenting on the aliens, but as you read more, you realise they created a monster. You can even find the smashed cage with bodies and claw marks everywhere. The final log has a scientists who says everyone is dead, and the creature they created has broken loose and is coming for him next. That is EXACTLY what you wanted it to be, I don't understand man, did you just W key that whole level? It was textbook environmental storytelling
My favorite was in 3 when you are escaping the enclave base you crawl under the cafeteria which has a grated floor and there's just a shitload of cutlery down there because they keep dropping them
There are computers you can read. there's a whole story spread over computers and recordings about why the research base is abandoned and what happend to the people that lived there, that the pirates currently inhabit on your first mission... maybe look around more.
@@Ziplock9000Imagine a 200 million budget and about 500 people workin on a AAA game just to flop.Right now starfield is up there with cyberpunk 2077 as the biggest AAA dissappoint😂😂
The first time I landed on New Atlantis I noticed all the blurry textures, bad looking trees, AI spawning from elevators and low-res clouds. And the game still barely runs with 60FPS on an RTX 3080 10GB. I also absolutely hated the first side missions on New Atlantis. Actually, the first side mission I started on New Atlantis was a cheap copy from a mission in Mass Effect 1. WOW. Skyrim modded looks much better, runs better and is much more immersive. What happend, Bethesda?!
I assure you. Every mission across every game is a copy of some other games quest. Its not specific to this game. Its just a copycat phenomena that occurs after 282525272828484625262827463 quests have been created.
New Atlantis looks and feels terrible. It also kills my gtx 1060 card. It's below recommended but I still don't see what on earth would be making the city so performance hungry. It looks worse than GTA5 yet eats 5 times as much performance. I'm genuinely confused because there is not geometry there and the entire city looks incredibly bland. And if I'm mentioning bland I also ought to mention the terrible clothes on everyone which is perhaps the most boring I have ever seen in a video game.
"what happened Bethesda??" They realized they could sell shite half finished games for full price and people would EAT IT UP. They didn't lower standards, we did.
The elves in Do2 in itself is cringe. Cool game, but BG3 when more content is released in patches will prove to be GOTY. I am already 200+ Hours in. @@coldcrush5921
I use to love Bethesda so much. Morrowind was frustrating at times but absolutely magical, Oblivion was amazing despite how it looked and played, Fallout 3 was my first Fallout and i hold it dear to me, Skyrim while i absolutely loved it at first, it became slightly uninteresting with its story but the world building was superb, Fallout 4 is where i felt the first true shock of Bethesda incompetence, it was a slog but with mods made it playable, Fallout 76 i haven't touched and wont ever do so... And so came Starfield the de facto decider whether i'm completely done with BethesdaGS or can they redeem themselves... Sad to say i think this is it for me, i officialy couldn't give two f*cks about TES6 anymore, it has no hope of ever been half as good as Skyrim let alone Morrowind.
Idk I think TES6 has a chance. Look, what BGS game was ever not a fast travel simulation? Even Skyrim and Oblivion, once you visit once, that's it. No more walking there.
At least there was visual improvements in Fallout 4, you could see that it has better graphics, better animations and exc. Starfield honestly looks worse than Fallout 4, i don't know how but they made an actual wasteland look better than space filled with different planets
Thanks for the review Mac. I tried to talk my friend out of buying it. He didn’t listen and now he regrets his decision. I know Bethesda wanted to try something different, but it’s just “another” bland FPS. Unlike Mass Effect!
Hate to say I told you so but all you people that dissed and thumbed down this review....Young fools, only now at the end do you understand. Currently trending on steam at 48% even lower than Fallout 76 :)
Rightfully so! What a snooze. Review is on point mate.
Enjoyed it for a few weeks but once I was getting the whole planet after me for stealing a glass of water it just got ridiculous and overly out of control at times just turned me off
A lot of Bethesda (and Xbox) fans just don't wanna admit that this game is bland and lacking in all regards. It's nothing compared to Skyrim and even Fallout 4
Spot on, thanks for an objective review. I tried to refund, but steam told me I'd played it for too long, damn right I had, it's shite.
Imagine spending all that money on the game, finding out it sucks and then going online to lie to people that its an amazing game JUST to make yourself feel better about wasting your money. Because thats what I'm seeing. Nobody can truthfully say this is a great game. It's average at best.
My favourite summary of Starfield is “See that planet? You can fast travel to it” 💀
“It just loads!”
See that POI on that planet in another star system? You can fast travel to it!
Starfield: From the people who brought you Fallout 76.
And Skyrim
The best thing about Starfield is that now i know which reviewers to trust
none
The one's that gave it a 10 out of 10?
@@cblack3470pretty much
@@vaulttraveler Literally play it yourself because the reviews are the most mixed I've ever seen for a video game.
bro thats hella based lol
The zones all look like movie sets. Like it feels really obvious that there's nothing beyond what you're currently looking at.
Wow, hit the nail on the head. Cities feel like they’re from the Truman Show, if you go in the wrong elevator it’s all propped up cardboard.
Basically that dlc from Saints Row 3.
It looks like the moon landing
Well it’s certainly not an open world game as we are used to
Ohhhhh FFS!! 😂
I'm waiting for it to download now ... I had a feeling it was going to be a huge empty world...
I'm so used to No Man's Sky where you can just fly to a waypoint on a planet and land exactly where you need to be, so I'm left confused why the game lands you on a planet like half a kilometer away from your destination.
And I'm not even criticizing the fact that Starfield is a loading screen whereas No Man's Sky does it seamlessly and keeps you in full control. Because, I mean, it would be unfair to expect a AAA game to have the same standards as a 7 year old indie game made by like 10 people.
Because the creation engine should of been put into the ground 3 games ago 😂
@@Flavaliciouscorrect. but the don't want to spend a dime on creating a better engine.
@@Flavaliciousno it should’ve been been taken out back since f3
@@esmolol4091 They just need to licence Unreal Engine. Sure it costs money, but imagine the game then...
@@GHOSTTIEF sure. But fallout 4 has something like a 90% positive review rating on Steam.....so at some point its the fandoms fault more then its Bethesdas. Simple people enjoying simple things, lol.
How did they spend 7 whole years developing this game without thinking of a better way to implement space exploration? Wtf were they doing?
They are incompetent
Any time you hear “7 years” and a big company like Bug-thesda, just imagine them slacking off and that meme of the guy lighting a $100 bill on fire and smoking it. Ninety percent of the game’s development was just patting themselves on the back for cashing in on people’s expectations. I learned after they ruined Fallout. Sadly the themes about consumerism in Fallout 1 rang true; now Bethesda is a walking monument to everything Tim Cain parodied.
Making sure they included pronouns
Probably because its not a space exploration game. Its a bethesda rpg with an actual story and characters
@@guywithreallybadchannelnam6184 12 hours of story then the real game begins. Autism crafting for 1000 hours and selling items to NPCs.
It is kind of a bummer. They could make the map 1/8 smaller but make it immersive and it would be 4x better.
Exactly kiddo
Should have been like 1 or 2 Star systems but hand crafted instead of 100000 boxes@@lintlickers
I knew when the hype started that this game would be a disaster. This is not the Bethesda of 20 years ago... most of the talent that helped them create amazing games has left the company, don't expect much.
1/8th is an understatement. They could have just kept it within our own solar system. But thats just the surface of all the problems with this game. Its unbelievably poorly thought out on multiple levels
@@BillClinton228with new writers, a new engine, and a focus on quality over quantity, I do believe Bethesda can still make a good game tbh
"I WAITED YEARS FOR THIS TODD!" That line alone had me in stitches.
Over hyped by many gamers end result typical.
Why did he, though? Should have known Todd "Tell me sweet little lies" Howard better, no?
@@SEPK09It was overhyped by Bethesda and Todd Howard too. I was expecting something like Elite Dangerous or No Mans Sky with Bethesda questlines.
@@kingc8531I totally understand, but I also don't have any confidence that Bethesa will ever be able to deliver that. They are really stuck in the creation engine, and if they ever switch engines, they probably won't know where to start.
he waited for a Star Citizen SpaceSim and not for an RPG, when he wants a SpaceSim he should wait for Star citizen. IF he wants a good RPG he should just start playing starfield like and RPG and not complaining that his RPG game has Skills/Perks. I mean WTF? How are you supposed to progess if not with perks? He wants a dumbed down NOMansSky without any story and depth?
As soon as Tod first announced the hundreds and thousands of planets.... I knew this was coming
Yep, and unlike earlier Bethesda releases where at least some feedback could make it to Bethesda's ear, there wasnt remotely a chance of it not turning out as bad as possible. Ever since the mmo ESO grew large in the mid 2010s, there is now a gigantic fanatical fanbase cult doing everything they can in their power; to cocoon the ears of any development team working for that publisher from criticism.
Naa this is a fun to play game with flaws, while I agree with some of the stuff mentioned here, he has gone way overboard on the negativity.
@@Battleneterhow old are you?
@@WundercruXXbox 360 had 512mb of ram, series X has 16gb. There should be no excuse to separate the world into multiple world spaces.
Literally fucking same
I'm more heartbroken for Mack than the actual game itself, he seemed somewhat excited for this more than i ever will, i'm so dead inside nothing gets me hyped anymore.
:( friend you best do some introspection then,
not that such sentiment is uncommon in this mad world. gotta create your own
I knew this game would be trash
Same here. I was surprised to hear how excited he was for this game and he really wanted it to succeed. I kept my expectations pretty low considering Bethesda was the Devs. They rely on their community to mod their game and make it into something that keeps the game alive. I really wish they took some inspiration from outer wilds in terms of space travel. They wanted to try something new but it still feels like a Bethesda game
@@Retrofire-47 They did a great deal more introspection than 99% of the npc's on planet earth already.
@@ninjaruss4205that’s what I was thinking. It feels great in outer wilds to sit in the cockpit and takeoff into space! Not watch loading screens and pre renders🤨
You perfectly described this game. It’s not that you “dismantled” or “destroyed” it, it did that to itself. You are just telling it how it is.
Don’t forget, you have to input your own FOV slider into the game as the developers were too lazy to do so.
That's such a trivial issue that I wouldn't even have bothered mentioning it, myself.
@@sunnyjim1355 That’s such a trivial comment that I wouldn’t even have bothered mentioning it, myself.
That's been a standard for Bethesda games for so long I'm surprised people are even bothering to complain. You get a base on an upgraded engine and then you mod it into being good.
@@sunnyjim1355 it's such a trivial issue yet the devs are so incompetent they haven't been able to figure it out for a decade.
@@kiwismurf4536 Yeah, you're right... as I grew up having to write DOS batch files and configure IRQs etc to get a game to work... so stating such here is a totally valid viewpoint. Vindicated.
This game should have been set in one or two handcrafted star systems with ability to roam in space and manually land from space to surface.
Facts! Not sure why they actual game developers can’t think of that 😂 fuck sake so happy I played games back in the day
Yea, I was worried when they said 1000 planets.
Ubisoft Star Wars. I'm surprised to put Ubi in the mix, but the gameplay of that looked great - better than this anyway. Seamless ship travel surface to space, vehicles, handcrafted environments. Their technology for scaling and loading is admittedly great. That is a game I put on my radar, but all the lead up to this game I could tell it was pretty much what Mack said. Can't believe people bought it.
Not gonna lie akila city, new Atlantis and neon hlare packed full with side quest, I've been in neon for like 5 hours selling aura and joining the strikers gang lol
Which is pretty much The Outer Worlds tbh :) That was pretty damn good.
Bethesda no longer make games, they make mod platforms.
this
I agree with this statement.
I think that's exactly what this is, it's a shell that is waiting to be filled in. A good mod community could turn it into something however.
They always have tbh that’s their greatest strength.
@@marksargeant1019 To be fair, they made games that were highly moddable. But this is like the OP says, just an engine that needs to be modded to make a game.
Todd has basically tasked modders with turning this crap into a real space game from the ground up because he can't be bothered to do it himself. Good luck you madmen.
The only way I'd ever play this is if it's heavily discounted (at least 70%) and there's a Fallout Who style mod.
Otherwise this looks like an absolute waste of everybody's time.
And since modders have straight up said the game is too boring to get into I think it's safe to say starfield is dead and gone.
Remember the old GTA games from early 2000's. You could take a train at a train station and have it go around the map / city. 20 years later we get a loading screen...
Remember the old GTA games from early 2000's where NPC's ran away from you in terror when you pointed the gun at them.
20 yrs later the train station is the size of gta 3s map.
@@SENATORPAIN1 and still sucks compared to the ogs lol
We’re reverting back
Oh my God dude I loaded up GTA III for the feels yesterday and that was THE FIRST THING I DID. Ran out from my hideout, up the stairs, waited for the train and took a trip to Chinatown! We truly have gone backwards.
nice indie game. hope it comes out of early access soon!
This game costs $120 in Australia, which inexplicably seems to be the new standard price for "AAA" games here.
Inflation!
Shouldn’t have banned guns and vaping
@@suspicioustumbleweed4760 Nah we're good mate, It's nice to be able to pop to the shops and never think about being shot at, as for vaping, fuck I wish they'd ban it, And the $120 is just for the base game, the "special" version is priced at $170.
Yeah I wouldn't have purchased it (I'm Aussie).
I got the premium edition because it came with the AMD 7900X.
@@MrFireSpy rage and seethe
This game would have been great if it was made 10 years ago
It's not even good for a 10 year old game though. Morrowind released 2002, which was 21 years ago. Oblivion released 2006 and that's better than this too. New Vegas is my favorite Fallout game which was released in 2010 and that's also better than this. Skyrim released 2011 and that's also better than this. These are all games by Bethesda and older than 10 years.
What? You mean it's better than or at the same level as modded Skyrim? Because 10 years ago, Skyrim was already released and had some mods, I'm sure. Your argument doesn't make any sense unless you were born 10 years ago and don't know any games made before that date
It's an ok game, but a mediocre 2023 game.
exactly, its a 5 year old game on a 10 year old engine.
bro look at diamond city from f4 that's almost ten years ago diamond city yes a city is about the size of a couple of landing pads in starfield, people just wana hate for no reason other than attention it's sad we finally have a good game before us, enjoy it.
See that planet? You can't land on it.
More like, _"See that planet, you can load there."_
@@TheQuietTimes"you can load 1 tiny disconnected slice of that planet at a time that will have a selection of the same handful of random encounters you've already seen"
The decline of gaming summed up in a comment really. I guess it wouldn’t bother me as much if it weren’t made by the exact same developers.
They should’ve just wrote on a big whiteboard in the meeting room before development “Do what you’ve been doing for 25 years , but this time in space and with spaceships.”
Or walk around it
@@MichaelJ44 i thought this was our chance to finally get an AAA space exploration game, but all we got was loadfield, the loadiverse, filled with loadscreens. how can no mans sky have 18 sexbillion planets yet still you can land on them individually without an issue
One of my favorite things to do in skyrim was to wander and explore random, totally unrelated locations on the way to a quest marker.. from the reviews ive seen of starfield it seems you pretty much have to navigate a bunch of menus and fast travel everywnere
Bumping into a Frost Troll as a level 4 was a genuinely terrifying ordeal
it's all small-medium size locations that you travel through menu, there is no open world. Sadly, it's not Skyrim in space.
It is almost a loading simulator. And thats exactly the reason why you need a SSD. Just pick up the MS pc pass and play this shite for 10€ a month. Thats a fair price for the Fallout Space Mod.
You don't need to open menus to fast travel, use the scanner on your ship and fly to places
Speaking of Skyrim😅, I never know if I should enter random caves, because I dont know if they're connected to quests. Should I just say F it, and explore them anyway? Any info would be appreciated
"Sixteen times the loading screens" - Todd Howard
"It's just works! (Provided you have the necessary perks.)" - Todd Howard
Sixteen tim----
*loading
-es the loading screens.
At least the loading screens use your own screen shots as splash screens instead of the same few 3D rotating objects :/
I have 990 samsung. Literally seconds for all loading screens. So many of them tho.
bahahhaha
They could have made half the star systems and really put in more work on making them unique. Handcrafted dungeons, more settlements. I worry about ES6
The critical creators of Fallout 4 and 76 didnt create the epic best RPG of all time in space? No way...
16 times the detail
The Fallout 76 disaster was the biggest thing that made me skeptical about Starfield.
Fallout 4 is better than this. Especially the Far Harbour dlc.
@@GeraltofRivia22Both fallout 4 and far harbour are trash. Base game looter/shooter doesnt even take itself seriously not worth to talk about. Modding for F4 is like trying to build a castle out of shit, you cant change the substance. Far harbour has half assed pointless quests like the murder robot case, mmo quests to go here and clear out this place from enemies, set up the place with the fogcrawlers then youre back to mowing the same shit enemies down with your machineguns. Factions extremely generic, atom fanatics (bad), synth refugees (they are ok except for dima) and basic human villagers. Your rpg choices are at the bare minimum, oh man who do you choose. If you kill the girl cant even check if she has synth parts or anything like that. Dimas twist is allright other that its boring as hell especially the tower defense data trash. When people have this garbage on a pedestal you know how fucking low the bar is right now.
I know right , how much evidence to people need ?
it's wild how many modern gamers today embrace mediocrity
Starfield looks and plays like a game that came out 10 years ago
Their brains have melted from all the AAA garbage they've lapped up over the years
Lmao sad truth, but then again it's probably because the bar is so low nowadays with all the half-baked releases
Does it? You realise Aliens Coloniel Marines came out in 2013? 😂
@@rageplayer20so did Bioshock Infinite and GTA V.
it's wild how many modern people today embrace mediocrity, so....
"A made a woman because all the men look feminine" Solving problems with logic I love it😂
Anyone would think there was a link between wokeness and soulless?
@@davewarwicker2512 you can slap a dick on your chicks in bg3 and that game's pretty good.
I'm all for making female characters when you want to, but I find it odd that he had to pretend they all looked feminine, while in the background as he says that is a bald man pictured - never heard of baldness being a feminine trait.
Edit: I suppose I should have written more considering the amount of replies, that bald man pictured as he said this didn't look feminine to me - but if that looks feminine to you, all good!
@@IJJusionA facial structure/features can still be feminine in spite of being bald
@@IJJusion Most Hasidic female Jews are bald. (by design)
Yeah, the problem with the ships is you really don’t have anywhere to fly them. Hope in your ship take off into space then you have to just open the star map up and fast travel. It would be a lot better if it had a similar system to elite dangerous where you actually fly the ship to where you are going. Because at the moment they are basically a doctor who tardis.
How exhausting would it have been to manually embark on each mission, launch your ship into space, plan your course like a elite dangerous, travel through the solar system for 10 -20 dam minutes to reach the mission's target planet? I'd rather not.
@@NisunsuYou could fast travel, us that enjoy space sims and actual roleplaying could fly, just give us the option.
@@Nisunsubingo. The novelty honestly of flying off a planets surface would get old to me. I’m not making excuses, but with a space game you’re gonna have to have fast travel.
So what, launch of the planet into space and then hit hyperspeed/warp/grab jump or whatever fast travel? But then what’s the point of that, you’re just adding an extra step.
@@xStarblazer the idea is to design it like you would a normal bethesda game, having intersting content to do within space as opposed to random ship encounters, its the reason why no one complains about fast traveling in skyrim, because there is compelling things to gain from exploring the map. bethesda should have known going into making a game in space that ppl would expect proper space travel in that format
It's not a space sim
So basically if you don't put enough perks in, you can't get rep which severely limits your bank.
Also the lack of nitrous is insulting
🤣
lol repppp xD
😂
Bethesda is the original perkmaster, must be Macks first time.
Looks like something I’ll pick up on a Steam sale in a couple of years.
I waited two years on Fallout 76 and bought it for nothing. Played a total of 2 hours max.
I remember picking up Skyrim and Fallout 4 , (All DLCs included) in 2019 for £20… played Skyrim for the first time 8 years after it’s release date and it blew me away, the freedom, music, quests, scenery.. everything. Point being, this game will age like milk, I wouldn’t bother. Bethesda will and should abandon this already failed franchise and do what it does best.. Elder Scrolls and Fallout.
Or just pirate the thing...
Check other peoples reviews too. Mack is honest, but he detests AAA games so he was never going to like this game as much as the average gamer will
Same, I'll wait for the $20 game of the year edition in a few years and have ton of mods to choose from.
I'm still scratching my head at how they could not add a moon rover or space bicycle at the least just something, they could have reskinned the janky Skyrim horse into a 4-legged robot or hover bike.
They can’t do real vehicles because of their ancient engine. And even if they could, increased speed would highlight how small the maps are, again, because of ancient engine.
@@SongOfStorms411 entirely off that engine argument, it'd just be a lot of work to arrange/rework the maps for that to be implemented without new problems, that was reason enough if you look at the rest
@@SongOfStorms411LoL.! If your sprint bonus is to high in Elder Scrolls Online you'll break the game, which isn't hard to do...
Add to the above answers the fact that all planets look barren as hell. Tumbleweed is all that missing in them.
The lack of vehicles is....odd. and telling.
First rule of immersion is never take a way control from the player...
I got a refund. Loading screen for travel, taking off, landing, going up ladders, opening doors... What is this 1996?!
Close! Engine is based on Gamebryo which released in 1997.
Lol 1996 had better games
Your able to fast travel without going to the pause menu… just press the scan button and it fast travels
The loading screen just to get into your spaceship is unforgivable
Tell me an RPG Game where you can freely fly with your space ship and even built your own? And I again ask for an RPG @@Elemental-l9i
I’m only 6 hours into it. And the reason is because I understood all you are saying immediately. When leaving the mine I was expecting a huge intro like oblivion when you leave the cave, or when fallout you leave the shelter. This is tragic.
IKR! Basically you're a chosen one and your boss just slightly irritated that you just have to leave because someone said so. LOL!
no dragons, no nuke, only touching a metal piece of shit.
Yup. It is an bad as I was worried it would be. I just can't believe that they would spend all these years working on what was CLEARLY a bad idea.
So them not panning the camera out for 5 seconds is tragic
@@RRP801 not that. The panning the the camera and majestic music was all complementary to the sense of awe of the sight of the world. I thought i was certainly getting that when on the ship, but the ship doesn’t even move. Even in space you press w and you literally don’t go anywhere. Space is just another small sandbox of vacuum with pictures of planets and moons you can’t get to. That’s what I meant by tragic. It’s not Skyrim in space. It’s something else.
Mac missed one thing, something he hasn't even encountered yet but when he does the fan will become so brown it will never spin again. You know that when you land on a planet that landing spot is also a box that is about 8km by 8km I think. When you run from your ship you will eventually hit the edge of the box, an invisible wall and you cannot transition by foot to the next box. If you then teleport back to your ship and try and choose a landing zone just on the edge of that new box you couldn't walk into (good luck doing that) then the ship loads into that new box but it looks nothing like what you saw looking into this new box when you were at the edge of the old box, it is regenerated. So talk about immersion breaking. The game has nothing in it at all that I see as being worth it especially for the $120 Aussie dollars they are asking, no way. I agree with Mac, 15 pounds or $30 AUD is about all it is worth.
8x8km!? You have to walk that much for one planet? jfc...
Yeah someone did that on stream, they landed as close as possible to the one of the city's and walked to the edge of the tile to see if they could see the city, they couldn't.
@@The_Noticer.For one area of one planet. And they are still winning about it
dude this sounds horribad...
So it is a basically a fake open world game. You have dynamically contained areas that are randomized each time thus breaking the illusion you are in a living, breathing world.
You know I'd rather the static areas like in Mass Effect. Yes, I know it is not real that thing over yonder but it looks cool, the city is always there and brimming with life and moving ships, cars and whatnot. Maybe Star Citizen is the only game with this deep level of immersion but this project is ever evolving enigma that I am not sure will see an official release.
@@desireless4092 Star Citizen is a FAR better game, yeah! Altho it's a direct opposite in terms of design; all the mechanics you could ever dream of using in ANY game, while not acheieving even 0.0001% of a story, nor content, that Bethesda can produce.
We are yet to see ANY game with a strong connection of both these design philosophies. Apparently, we dont have the technology yet lmao
The Biggest killer of the AAA games industry, is grey men in suits, rather than a ponytailed nerd throwing in his passion all day behind a computer desk.
Well, it's also grey men in suits forcing the passionate nerds to burn themselves out. But it seems Bethesda doesn't even have them. All their nerds are doing is making the knick knacks look the knackiest. Bethesda is anti-substance.
Grey men in suits are nerds evolved to those mens
@thomasov2004straight over your head, eh?
The grey men aren't the evolution of the nerds. Most of them never played an actual good game, you're lucky if they've even bothered to play some mainstream shite the 'AAA' publishers charge a fortune for.
AAA games are for the benefit of one set of people only, and it isn't people who enjoy games, it's investors.
@@noneofyourbuisness2539the last good AAA game I played was probably Doom Eternal and RDR2
@@proximacentauri3358grey men in suits are usually the jocks that bullied ppl for gaming decades ago
Todd forgot he was making a space game Mack
Bcz there's only one way of making a space game.
Todd knows exactly what he was making. He was and is always making...money.
I saw Red Flags in official promo vids where Devs proudly announced how detailed their Sandwich models were.
Seriosly, thats not something to highlight.
the characters are a red flag, not the sandwich. You can't make rpg with ESG characters.
Oh, but it's not just ANY sandwich.... it's LE Sandwich...
Did they really? One of the worst animations I noticed was an NPC "eating" a sandwich lmao
Most reviewers are being so, so gentle with this game. Thanks for being honest.
Yeah I ended up watching several as I was shocked by the positivity of the first one, the more you see the worse it gets.
I am just watching Force Gaming review and he is literally dancing around every talking point. It is almost hilarious.
Small tip: if you hear that TH-camr got a copy from a publisher - close the browser tab ;-)
Most reviewers worked out half the stuff that Mack couldn’t 😂
it’d be nice if he actually explained what he didn’t like other than the traveling part…. keeps saying things look ugly but doesn’t get specific, says it’s lifeless when he’s not even trying to talk to npcs, and doesn’t elaborate on why space combat sucks. Didn’t Bethesda say the game had the most dialogue by far? He didn’t do a good job reviewing it, but I haven’t seen any other reviews.
Starfield is the result of Bethesda asking if they can copy No Mans Sky and Star Citizens homework, then proceeds to take a piss on it.
I almost didn't watch this review as I'm kind of liking Starfield at the moment. But... you've hit the nail on the head.
I've realised I'm not twitching to play it when I'm not. I should be dreaming of the places I can go to and the things I want to do, but I'm not.
However I've not hit any bugs yet in 8 or 9 hours of gaming time. There's that, I suppose.
It just works.
They've lost the magic.
I think the games good but there’s always someone who rushed thru it who says it sucks.
Early access starts:
*48 goes by*
“I’ve played for 40 hours and the game sucks”
..Well if it’s only been out for 48 hours and you’ve already beat the game then I take your opinion with a full plate of salt 🧂
@@lukemurphy6244you’ve just grown up.
This game plays a bit differently from other Bethesda games but that feeling is still there. There’s SO MUCH you can do that you can start whenever. I mean ffs this one dude on the subreddit went straight to neon and started smuggling drugs as a career to buy bigger and better ships. It’s INSANE how much is packed in here
7:07 “a million quid for a swivel chair on your spaceship!” Killed me
Imagine. We have the technology to have MASSIVE open worlds & immersive npc's, rich story telling & beautiful graphics. Bethesda decides to continue to use the same 25 year old engine & do the exact opposite. Shame.
That and have poor optimisation.
We even have AI that can write 1000 characters in minutes. There is no excuse for this game.
Bro.! It just works...
I can overlook loading screens and not super realistic graphics if you get an easiely moddeable game for that. But if the base game isnt appealing its quite likely modders will not bother with the game. Well at least we can hope Skywind will come out one day.
@@_Luluko_ I think thats all its about. An easy cash-in. Bethesda know modders will make content for it but it could have been mods for any other game. Its not especially made for modding like ARMA is.
I agree totally with your feelings on this. At first I thought it was just me not getting it. Surely the hype and the 10's it received meant something, but no, not at all. I wonder their game dev platform is not up to scratch. It actually looks and plays like a 10 year old game. Maybe that is what some mean when giving it a 10!
Haha, this is so spot on. It is so generic as to be boring
Show me a game from 2013 that looks like Starfield.
@@yourmom9200 Crysis from 2007
@@yourmom9200Aliens: Colonial Marines
@@andrejz8954don't, you can't compare. Rpg and first person shooter are very different
Almost bought the Premium Edition to play it earlier, so glad I decided to wait for your review, you saved me 85 quid, Mac.
Nobody mentioned in their reviews what you mentioned here. Thanks, buddy!
Everyone was bought Even my most trusted ACG! So disappointed.
Synthetic Man is also probably gonna be scathing in his review, though he's a lot edgier.
Yeah always wait now. Even if you think it's a sure thing, the game can't possibly be bad ... just wait a few days anyway lol.
Me too, I was really getting the itch but I've learned my lesson in general but especially when it comes to Bethesda LOL
@@conyo985 The game is actually good though, these people weren't bought, Mack just hates on basically everything (if you somehow haven't noticed). He's gonna go play NMS instead. That game freaking sucks overall, it has better use of a spaceship, and literally everything else about it other than that is worse than Starfield, yet, somehow he wants to play that, instead of putting skill points into actual useful perks and getting the most out of Starfield. ACG actually knows how to play video games, so, he didn't make the dumb mistake Mack did, putting all his skill points into "combat". Who does that early on into an RPG? Who the heck plays an RPG and not read all the perks when they get their first skill point and try to prioritize things that are actually useful, like lock picking and persuasion and carry capacity, etc. you save combat for mid or late game.. It is like he never played a Bethesda RPG before because they ALL have advanced and master locks that you can't open without putting skill points into lock picking, the reason those locks are so hard to open is because there is some really freaking good loot behind them and you gotta work for a while and get later in the game to get to it, that's how these games are made, you can't do literally everything in the first 10 hours. Seems like he went astray on some random crappy quests or late game quests and got disappointed that he wasn't rewarded for playing the game without any real sense of direction himself, like he WANTED to have his hand held in this game, for some reason, yet when other games do it, that is a flaw of those games... But if a game requires thought on his end, it is also crap.
This guy likes the worst games honestly, and has shat all over some real gems. I've listened to this idiot for probably 8 years, he's cynical the entire time, basically can't enjoy anything, but the few games he does enjoy a lot, like No Man's Sky apparently... Leaves me scratching my head. Valheim too, remember the Valheim hype, best game he'd ever played in his life it seemed like, I hated that game so much I thought it was so bad and over-hyped. I don't even like Starfield a ton or nothing, just think it is a solid game that is getting way more flack than deserved, but I feel his issues with it are all pointless except I do wish it had in atmosphere flight, and proper take offs / landing, but then I'm not so sure, I think I'd just fast travel after a while anyways... It would be a nice novelty though, for sure, just not sure if it actually would make the game better..
Exploration (which for me was the selling point) is just a map with invisible walls based on the region you're in, you can see mountains or sea but never touch , you'll never go further than the "box" as Mack says, ridiculous...
Another game which falls in the category "there is so much potential but they choosed the easy way of not doing it and invested into marketing insted".
After Blizzard this are going to the drain too.
Thats such a joke, i cant believe Todd did it again 😂
this game cost $400,000,000 and 9 years to make, yet is being praised for basic RPG features awkwardly pushed alongside what just feels like early concepts for game mechanics. They could have left out all the procedurally generated stuff and should have included more handcrafted environments.
That number makes me sick
It reminds me of the OuterWorlds without the world charm that game had.
It had boxes but those boxes were worlds you can explore.
@@tanork47 Starfield has literally got me playing Outerworlds again. It’s such a good game & I’m not entirely sure why it was disliked so much on release!
I think a lot of people don’t have an issue with world boundaries but at least in a game that isn’t procedurally generated they can make the boundaries make sense, right?
Yep you can tell which reviewers are too scared to tell the truth. They don't want to miss out on review keys next time
400000000???? Are you serious right now?
Bethesda fan and old gamer here: I want to say something about this review:
Based and truth review.
The game is souless, yes, lacks soul. Oblivion has soul, Morrowind has soul, even fucking Skyrim has soul.
Ok, here is the debriefing.
I ended starfield and tried elite dangerous, but that game is too fucking dificult to play, also look old gen, so i returned to starfield playing the after ending save i lefted.
Sad thing but game are getting worse day by day.
Todd has surpassed himself. This is indeed his greatest achievement in bland games.
Listening to this basically summed up my posts for the past 3 months, since the "showcase". The dev team told everybody it was wallpaper and instances and no one listened, in fact they went into denial and kept talking about "exploration" and "discovery" Mack has summed it up so well as usual.
I am actually impressed. He will make a great politician with his snake oil merchant skills
@@desireless4092 Todd Howard needs to be fired. He needed to be fired a long time ago.
@@jackastor5265 I am interested to see Crowbcat video too. It is always entertaining as hell when he makes internet go big mad.
As for Todd - doubt it. Dude can sell you bottled air and the Bethesdrones will run you over to go and buy it. And just dare to say anything but positivity about it.
@@desireless4092 Bethesda has made a lot of fans over the years with titles like Elder Scrolls and Fallout, and rightfully so, but that makes something like this all the more disappointing.
Maybe its just me, but I cant believe nobody has mentioned the UI in Starfield. Like the perk tree section - just a few colors put together as background with icons? It looks like a Junior year power point presentation.
You are right, the UI is terrible like Skyrim :') whoever made sky UI needs to get on this asap lol
They were trying to meet the deadline so they called Greg from university to put it together real quick.
It remind me of the ui from Resident Evil 4 Remake, being just grey boxes
Bethesda devs know modders will fix their issues.
For sure. I feel like this was the dev screen, but they didn't have the time to polish it, so it just is what it is. All I could think was it was a DOS based UI.
Mack, you need to work your way up Tods perk tree if you want to get a key
and get paid xD
LOL 😂👌
Still trying to force myself to play through it. Glad you share my feelings towards this game. What a shame. At least there's always Star Citizen, who should hit beta by 2039
even in its current bug filled alpha state its more fun, more beautiful, more immersive etc etc, so when it works and all comes together despite 90% the game not even being implemented yet... it feels AAA++++ and my $50 bucks feels like i got a $1000 worth of goodies, but more often then not it feels like i only got my $50bucks worth due to all the bugs and issues, but the fact i feel like i get my moneys worth every major advance forward it makes and on the odd occasion things become a epic masterpiece, overtime makes me feel like i gotten allot more bang for my buck then i actually put in... and every 12 months so much changes... so yea i can forgive the long road to beta...
plus ive coded my own games myself, made all the art, animations myself for them... so like i said almost a decade ago... starcitizen probably wouldn't reach beta until 2026-2027, based of my own experience making games... assuming they intend to make a legit AAA game as outlined, so were they are at now fits roughly with my expectations... the only thing i can fault them on is leading ur average backer like a carrot on a stick... i know why they did it, because telling ur average backer wait 15 years for beta... but dont worry u will have early access to walk inside ur ship in a few years... = that doesnt sound very good = carrot on a stick time... again dont agree with this, but i can understand the why... most gamers are lets face it stupid, its why the list of top grossing games is full of **** games, made by **** devs and **** companies, only possible due to fact most gamers are stupid...
meanwhile star field... yea... if it released at 0$ id give it a good review for what its "worth" and if they charged $20 and said early access, id be like yea okay, i will give it a thumbs up assuming its got another 2 years of active development lined up and its not going to be hardly different in 12 months, but major progres has been made, yea sure, i will give it optimistic review... but starfield isnt that... so the only thing to look forward to as is the majority consensus = the mods, which im still waiting to see if its worth me investing the time to raise the skull and bones or not 6 months latter, because i already got other games ium currently playing that are better then starfield and other games that with confidence look to be better as well, that also cost less... so yea... might be a while before i care about starfield.... think i waited almost 10 years to buy skyrim on sale after my skull and bones expedition back in the day which left me saying "meh, u want how much for this game lol??" and i can safely say after picking it up almost for free and installing the mods, it was well worth it, but on release... hell no.
As for fallout 4... after my skull and bones expidition... even after receiving them for free, including the VR version... i dont even want to touch them with mods... my VR playtime is 54 minutes and it was hell, i would have asked for a refund... but well i got it for free.
its also hilarious todd took a jab at starcitizen and... then basically failed to deliver a single planet, because the planets dont even exist in starfield other then as a jpeg or 3d model u cant land on, you have nothing more then a number of levels /missions u can load as a specific biome types, that dont actually even piece together to = a planet and the so called "space" in this game doesnt fair much better either, so in actuality the didnt even deliver a single planet, perhaps a very small moon if u stitch every "level" together maybe? and remove the loading screens? im probably being optimistic there as well, but who cares if its "good"... the problem is as any sane individual has pointed out, like urself and i agree... its not.
though mods im pretty sure will change this around... not sure if thats worth being happy about though if one spent money on the game though, as that $$$ really should go to the modders and not Bethesda as they basically just supplied a poor mans unreal engine 2.
If you don't enjoy it, don't play it. "force myself" ffs...
@@JINGWA64 No way is anyone reading this essay of petty grudges.
I'm sorry that happened to you, or, congratulations on whatever it is you wrote about.
@@borgestheborg He's full of shite. He enjoys it, but wants TH-cam updoots to satisfy his ego.
@@gavinpowell4607 haven't read it properly but I think it's meant to be a copypasta.
Fast map travel kills immersion, also in the old games.
This ain't no man's sky 😂
But if it wasn't in the game people would complain about it taking too long to travel between places and planets."Why do I have to sit and steer my spaceship for 30 minutes just to get to another planet" would be the main complaint then.
@@HoovaHeeYou know you can have both?
Fast travel is fine when the world is open and immersive. Remember, you can always not use it. Here in Starfield though it's mandatory.
having it as an option is fine, building the game around it is not. @@HoovaHee
There was one quest where I had to help an npc weld. All it was a prompt to press on a welder, and then it explained to me that I welded…… no animation, no movement, just an info box saying I welded………
Yeah i too was disapointed when i saw that
Don't want to scare the pronoun people away thinking about work and jobs 😂🤣
@@ftniceberg874 what a weird and irrelevant shoehorn...
@@ftniceberg874did they make this game woke? Is that why it’s trash? Did this company lose their talent and hire these types?
@knowwhoiamyet Just like the whole pronouns agenda being shoved down our throats by the rejects of society 🫠
It feels like Starfield has gotten into the age-old trap of open world games, which is quantity over quality :(
It's especially sad because Bethesda is literally known for their quality open worlds. That's why people play their games.
THEY made Open World-games, dear kiddo!
@@GeraltofRivia22they havent been good since skyrim
@@mcride9773 Starfield was their chance to show they still had that Bethesda magic after the mess of Fallout 4 and 76. Clearly they don't.
It's not really open world, it's more like open isolated levels.
Just play outer worlds. Smaller world but more heart n soul
All i've wanted for years now is a new Elder scrolls game that filled me with the same joy that Oblivion and Skyrim did what feels like a lifetime ago now. However, after seeing Bethesda's track record over the last few years I think i'm finally going to have to let that dream die. It seems they are intellectually and creatively incapable of creating even an 8/10 game now, never mind a masterpiece.
Dont worry mate, Skybliovion and Beyond skyrim got you covered. Maybe its not "new", but its as close to new as it can get these days.
Just plat baldurs gate 3 man
@@rusteddenial453 that's a totally different style of game and no matter how good it is, a top down CRPG is never gonna capture that feeling of immersion like the old Bethesda games.
Tainted Grail: The Fall of Avalon has potential, check it out.
I one hundred percent agree with you!
Why they went this route with this dumbass game I'll never understand.
They should have made elder scrolls 6 in the vein of Oblivion and Skyrim and everyone would have been super happy with that, but no instead they had to go with a stupid 70's style futuristic?? space explorer bulshit game that no one..absolutely no one asked for!
"I can slow down shit and make shit go shitty"
- Mac 2023
The saddest part of this is that it probably means es6 is gonna be the same. I kinda knew the whole countless planets to discover was gonna be a gimmick, and had no faith in that discovering the mysteries of the universe story they were presenting.
Tbh that's the way it goes each time Bethesda release a game. It just gets more simplistic than the previous one and people still eat it up
Imo Skyrim mods will be the downfall of ES6. After playing Starfield I'm convinced that Bethesda will simply not be able to beat Skyrim with mods via ES6.
The saddest part is Microsoft buying Bethesda. Now have to resort to Microsoft's demands and won't have the fundamental creative freedom of making a good game
After fallout 76 I gave up on elder scrolls forever and also a lot of gaming in general. It just isn’t the same anymore for me at 32
No, ES6 will be much different. The world of Tamriel is already set, so whichever area the game will take place in will be a new, vast discovery sense of feeling. They couldn't make it disjointed even if they tried.
You don't actually need to be able to pick master locks to complete those quests btw. there is a keycard you can loot. The quests are in fact specifically done so that locked doors are bonus areas/looting, or ways to circumvent chokepoints, almost never, or never, the only way forwards.
I opened that specific door you showed without picking that lock.
I was gonna commit this cause bethesda games have never stonewalled you on any quests for not having a certain skill. But the aapect of the menu screen, fast travel, loading screen, walk, loading screen, skip boring ass dialogue..rinse repeat is abysmal. When I played skyrim on survival it made that game 10 times better.. fast travel absolutely kills immersion. Thats why morrowind was and still is the best Bethesda game released yet.. and this is absolutely either the worst or in competition with fallout 76 for worst game they've ever released. Ever since fast travel was introduced I noticed the immersion of the games fall off a cliff..now its all the way at the bottom with this PoS I also agree with 4/10.
10:40 Shooting the Pirate, who has no reaction at all!
"Come on!... Forget this!"
The Pirate said exactly what I was thinking 😂
Just based on that I will not even think about getting the game...
"Must have been the wind"
@@vorlon123 "I used to be an adventurer like you, and then I took an asteroid to the knee!"
@@Pavl9k Exactly my thoughts.
Its pretty self evident that corporate greed and laziness has taken away true talent from the gaming industry, theyve clearly learned how to market well and deliver the bear minimum just to strip peoples bank accounts, its day light robbery when we get this many loading screens in game in 2023
Thank goodness Baldurs Gate 3 exists
FYI, in the credits of the game, it looks like the game was subcontracted to 27 different studios lmfao
And collect that ESG money by making everyone ugly and brown. Dont forget that.
@@jaredbangerter8156buddy it’s turn based combat, we get it you played WOW with all the other antisocial losers
@whitmanmaleman Oh do grow up.
I don't know how Todd keeps fooling people. It says more about people, I think, than it does about Todd.
People fooled themselves dude. How can one believe bethesda will ever create a good game again?
And I mean it's not like that's the first time a dev team spends a lot of money into a promotional campaign to push the hype like crazy. CDPR did the same "you will be able to do this and that, it works, never been done before etc etc ...) the exact words I don't want to ear before buying a game.
Look at Rockstar (like them or not) or Larian: They shut up and put the hard work, knowing only the result will speak for them, that's a fact.
The players are the first responsible of the video game's downfall. Stop being a blind pigeon.
70$ isn't nothing. It's one entire week of food. people tend to forget the value of money and buy games like crazy. I always wait until I'm 100% sure the game is good.
I bought BG3 yesterday. I'm having a blast X1000 as you can imagine.
Modern game devs know that they don't actually have to make a good game, they just have to make a pretty showcase then pay "influencers" to shill it. It's the new meta.
I really wanted this game to be great, but I'm 10 hours in... and this review is spot on. Had a bunch more fun playing Remnant 2.
Same..but i am only in for 2-3 hours. At least it was in game pass, so i removed it. It's really soulless and boring, no immersion, no atmosphere, i spend more times in menu screens then in space in a space game.
Remnant 2 is almost perfect for what it is. And it's not even a full priced title. PC Performance is the only thing that sucks about it, but thats more of a general problem with new games, starfield included.
Starfield is ok, it's definitely not bad, but nowhere near perfect in my opinion.
Eyy, Remnant 2 rocks bro! XD
Yup I'm still playing remnant 2 also. Screw Blahfield.
Todd Howard being involved at all should raise red flags for anyone not simply running off nostalgia. What has he boasted of in the last decade (or longer) that hasn’t been a crock of sh!t?
agreed. todd is too old and too rich now to stay connected to what fans actually want. he is a great salesman and public speaker and im sure he is cool to work for but they greatest thing Bethesda has ever had their name tied to was a game call Fallout New Vegas...which Obsidian developed...
Absolutely true!
Tbh this looks a lot like Fallout if it was half decent.
Frankly I don't understand how the gaming community let Bethesda get away AGAIN with their ridiculous massive hype train. It's like they haven't learned that Bethesda just releases the same broken game over and over and over. Bethesda releases shitty games that look and play like they should have come out 10 years ago and need to be fixed by modders.
Career over. Move on, Todd!
something you didnt mention in your review, if you run past all enemies and go to a loading screen door, then go back, all the enemies are already dead...
Whaaaat ?
They probably all commited Seppuku then, for a shameful display.
😂 is this for real.
The demo presentation they did was genius tbh. They made it look good
@@Cenot4ph I don't see why this would be true at all honestly, no Bethesda game did this before, I haven't seen it yet, and I have snuck past enemies... No clue what this guy is talking about but maybe for certain missions or quests it does happen.. Not sure.
@@mraso30 its because the old lady following you around is invincible and just kills them all. you don't need to do any combat you can just hide behind a desk while your invincible follower kills everything.
About what I expected. Thanks for the honest review Mack!
To be honest I expected more. I am blown away they really removed the exploration aspect - the very thing why I play Skyrim and Fallout 4.
I mean he played only 18 hours of the game so far...
@@jameswayton2340 'don't worry guys it only gets better! wait till you are 100h in!' xD
@@jameswayton2340u realize that amount of hours should be enough to see most of the important parts of the game right?
@@jameswayton2340I hate these
kinds of arguments, the beginning of the game should be the most gripping no? If the game does nothing to entice you for the first 20 hours it's a shit game
Fantastic box rant. Loved it
I used to think that the 'Bethesda boxes' were due to technical limitations but after seeing games like BG3 and RDR2 I know that can't be true. I think they've adopted the 'boxes' as their style as if it were charming or something. Truth is, it was barely forgivable in Skyrim, unacceptable F4 and a complete embarrassment in Starfield. Now, without an overworld to connect all the little boxes, it really been exposed for geriatric game design that it is.
Their entire engine is a complete embarrassment in 2023. Its the same pile of S over and over
At least Skyrim is old af at this point. It's 2023 they can't make a game worth a damn
That train in the city works the literal exact same way as the fucking carriage from Skyrim bro
wtf does bg3 have to do with boxes? each map is extremely contained
I had a bad feeling when I heard other reviewers saying this was the best game ever. I said I better wait to see what Mac says.
Always wait for Mack
I don't waste my finger strength to click on other reviewer videos
That's not the reviews I saw. Most reviewers say that it's good but not great.
@@shivan2418I’ve see a few videos that say it’s not a “space sim” like people thought but we should like it anyways
Who praised it that highly? I genuinely want to watch them
when the review embargo was lifted, the IGN video gave it a 7/10. which is honestly too much, and the commenters got so piss angry. it's funny how IGN probably gave it a 7/10 at most because they wanted to please bethesda
"Critics love it." says enough
So true 😆
What critics love it lol? IGN, Gamespot?
@@devking321 yes, the "critics" 😂
@@ZeZeko I didn’t know 7/10 meant love it
This should be required viewing for all bethesda investors and employees
It seems to be a growing trend that "new AAA games " lead me back to 10 year old games.
Diablo4 led me back to POE and now Starfield led me back to No Man's Sky.. 😂😂
I'm left with Silent Hill 2 and Cities Skylines 2 releasing in Oktober.. fingers 🤞
A lot of people on the Starfield subreddit are having a massive cry about this review. They are still at stage 1 of the grieving process (denial) about how the game turned out.
Let me guess, anyone who speaks up to them gets banned?
@@TheFreedyShow Seriously? They make the most on-rails safe shlock for reviewers who play on easy mode. "Cinematic"... & barely a video game. I'm all for criticizing modern media but not when someone inserts "rival company is so much better! trust me bro!" into the conversation.
It's Reddit, most users are afraid of their own shadow and have no life 🙃
Reddit... enough said.
Same people who attack bg3 critics. They will defend every game that is marketed as "the most popular". And starfield currently is the most popular, it is better than bg3 (steam stats).
Your honesty is admirable when nowadays it feels like half the industry is bought by mega corporations.
Half? More like 99%
yeah, some reviewers were truly shameless
thank you for being a trustworthy reviewer, you could smell the bullshit of all the sold out reviewers and indeed, now the reviews in metacritic have been released and it is all red. Thank you for being honest!
Finally, the candid truth, while everyone else is fawning over the hype. When do they need hype? When they know that the game is shallow and won’t sell on its own once it’s released. When I saw how much money and time they were spending on hype the month before release when all hands should be on deck, I knew it was a bad sign.
Of course they were going to spend a lot of money on marketing. They did for all their other games. That argument makes no sense.
Hardcore Bethesda fans, whom believe it or not mostly festered out of ESO, and not prior greats like Skyrim/Oblivion/Morrowind, are utterly nuts and will brigade anyone hard with harassment whom criticises anything directly related to their grand Cult of Zenimax. I am an old school Bethesda fan, and anytime someone like me tried to telegraph on the forums or reddit our concerns to the developers; we were shut down hard.
No threat to Baldurs Gate III becoming Game of the Year
Totk will be
@@vladimer7153no
The moment I decided to refund Starfield was the moment I saw a cool looking mountain while exploring and started to walk towards it, only to get a pop up telling me I had reached the limit of the map and I had to go back to my ship and re-land if I wanted to explore that area. The lack of ground vehicles is another huge letdown, even Daggerfall let you ride a horse, but Starfield expects you to trudge across barren landscapes on foot just to hit an invisible wall. You also might find abandoned outposts or caves while exploring, but none of these locations have any unique characteristics and simply exist for the sake of filling space in otherwise empty maps.
If I have to guess, they totally pooped the technical decision of staying within their old modified game engine and after they already sunk years into it, they couldn't justify changing the underlying tech anymore and just went with it.
So you refunded Starfield in less than 2 hours? You haven't even really seen a tiny speck of it by then... What a waste!
@@sejecem If you play more than 2 hours you can't refund anymore. Better safe than sorry, you can always buy again but you can refund only once.
Modders will fix all those things. As for the boundary of exploration, they could have solved it within the engine limitation (just do hidden transitions, like all other games with similar engine limitations) but they also opted not to. It's entirely possible to have mods bridge that gap as well. This is a Bethesda game, it will suck until mods make it good.
It's kinda funny and kinda sad how Bethesda is going backwards. "See that mountain over there? Yeah well you used to be able to climb it..." -Todd 2023
the real reviews are always here. Thank yo for saving me £60 on garbage. Its always bad when your hard drive does more traveling than you
think the biggest problem is still trying to use that engine for a game of this scope. It doesnt work.
100% this. And I hear they ARE going to be using it for ES6 - which would be ludicrous if true. Imagine... Skyrim 2, with more loading screens.
@@zKaltern imagine how much worse the creation engine is going to look in comparison to other games by 2030 when ES VI finally releases.
@@zKaltern havin said that though after 12 hours solid play this is actually an extremely good game.
I'm so fond of the way that he starts the video calm and composed. Then, he slowly drifts and starts losing his mind.
LOL I loved it bro. ❤. This is classic comedy. I’m dying right now.
Kinda like Hitler 😂
He becomes more and more irrational and compares it to world of warcraft, a pay to win subscription boring traditional mmo game... With tab targeting... EUGH. I take it he is a PS5 fan boy and just hates xbox and star field to be edgy. WoW is part of the reason games suck.
@@A5tr0101"PS5 fan boy" first of all, it's "fanboy", not "fan boy". Second, he's always hated consoles and preferred gaming on pc w/ keyboard and mouse so stop jumping to conclusions. You're clearly new here. Thirdly, if games suck then you should stop watching game related content.
I'm a little conflicted on this from what I'm hearing across a large number of reviews I've check out. On the one hand, I completely agree that they marketed this game as a boundless, open, immersive, exploration focused game where you could travel and go wherever you want, and the idea of exploring and the journey you go on sounded very important to the experience. So for the game to then come out and essentially just be Mass Effect or The Outer Worlds, where it's just a bunch of segmented hubs, levels and small areas split up by constant loading, is a pretty massive misrepresentation of what this game actually is. Todd Howard going on about 1000's of planets you can explore was a huge red flag and immediately made me roll my eyes lol. So for that alone, I think a lot of people will be rightfully upset with what BGS actually delivered here. However, for me personally, I prefer questing, hand crafted content and good moment to moment gameplay over endless exploration and constant immersion, so I don't think this will actually dampen my enjoyment of the game very much at all. With that said, even for someone like me though, I expected far less loading.. with so many modern games that are able to smartly mask the process of loading in assets, and present as an essentially seamless cinematic experience, something about this structure feels very last gen. Combine that with the typical janky looking lip sync and character animations, and it kind of feels like a 15 year old game with some really nice materials and textures slapped over it. I suspect that I will get a lot of enjoyment out of this considering I'll be able to play it for no added cost with my game pass subscription, but I agree that this seems to be a failure to deliver on what they promised again. I think that even if this game does well with sales & general critical response, the inability to deliver on what they promised once again will hurt the reputation of the company. Even though I enjoyed Fallout 4, and will probably have a good time with this, it still does seem like a far cry from the industry defining games that BGS was making decades ago; I'm not sure if they've lost any big parts of their creative team or if anything changed, but from FO4 onwards things have certainly felt a lot different.
The problem is too many people just want to hate everything now. They turn to TH-camrs and people on social media for thoughts and get bombarded by click baiting rants that only serves their ego and lure people in. Starfield is pretty good game right now. Somethings could be better but there are a good handful of people overblowing the negatives.
@@theoptimisticpessimist5555 let me put it this way, a restaurant offers you a steak and you order it, but they deliver a burger instead. Maybe the burger is good, but people are immediately going to dislike it because its not what was promised. And Starfield definitely has a ton of problems regardless.
@@theoptimisticpessimist5555 TH-cam is filled even more with reviewers praising this game yet everybody knows this game is trash, it's the FF16/Diablo IV effect
@@GeraltofRivia22 I haven't run into a 'ton' of problems yet. Just a handful and those had been mainly been sound bugs.
@@CookieCrisp97 The game isn't 'trash'. You are just parroting the typical trashy reviewers seeking clicks.
I honestly dont get what your criticism is.
> Bethesda has had loading screens for every single city, dungeon, hell even every single building, even some rooms inside those buildings, atleast since the time of Skyrim. They haven't had a "seamless" world for a long time now. How is it that those aren't "boxes" but this is?
> Train seems to work no different than Travelling Carts of Skyrim. Those carts also used to stand idle outside every city for you to take and travel between points, and simply gave a loading screen if we took them.
> Again, how is fast travel in other Bethesda titles immersive, but not in this? You can choose/not choose to fast travel in every bethesda game, including this one, making the game as "immersive" or as convenient as you want.
> How is the AI any worse than any of the previous bethesda titles?
> They chose the perk system for this game, but that is a huge part of what enables roleplaying in this game. Ofcourse you can't just pick anything and everything and have to work your way to get better cooler stuff. Funny how you declared that its just a looter shooter and not an RPG, when you literally ignored the entire perk system that grants abilities based on ur preferred choice for character. Whining abt how you cant steamroll through the entire game without giving any thought to your character, build, and the roleplaying systems. There are multiple ways to go about things in this game, even stuff that you showed, with the door requiring lockpick, it can be done without lockpick, which you would know this if you actually engaged with the game.
> The ship combat is also apparently shit bcz its all behind the perk system which you cant be bothered with.
As for that "immersion" that bethesda is known for, it comes from the organic storytelling, where you create your own story/adventure in these worlds through a whole variety of out-of-the-script emergent events, activities, interactions etc., stuff that just happens to you as a player/character, that feels unique and organic.
That core is still very much present here in Starfield as well, so I don't really understand what you are talking about. If you don't like it you don't like it, but atleast engage with the game before reviewing it.
Why should this game ONLY be compared to bethesda games? If you compare it to other games you can see how average this game is..
No need to copy paste you comment over and over.
As a fella that played skytim and FO4 extensively, I was really excited for that "feeling" in space, aaaaaaaaaaaaaaand nope, not even a bit. It's as you said, click here, teleport, kill people, carry 10,000 guns out, quest over, click there, teleport home, repeat.
Same ol shit
That seems to have some connection to how you play the game. Because what you said doesnt describe my many hours of experience in Starfield at all. :)
Todd's words are ..... well it's todd
I stand by my words
@@ThatToddGuy60 the other Todd i mean XD
He's literally a serial liar like Peter Molyneux but he's given a pass because reasons.
@@GeraltofRivia22100 percent, molyneux also turned out to be a thief. Godus debacle really exposed this ahole
16x the lies
I hate when games lock what you would think is a core mechanic behind a skill tree
You line up two sections of dots that are no more than three twice. It's literally child's play. This guy is a moron i guess
Well it’s a great way to avoid having to actually think of new things, just slap core ones where they would be
I don't mind it as much, it's a callback to games like Deus Ex, and other early RPGs, a kind of learn it before you do it. But it's dumb if the game does not present other ways around the same challenge. It's an RPG ffs, it should have multiple ways to solve the same problem. Even most other genre games have adopted that style nowadays.
@@JeKramxel You should be able to do everything that's in the game. Bonus skill points shoud enhance, make things easier or better or give alternative results. The ship's targetting system barely get's a pass but it should be a part of equipment that is specific ship's progression and not the character's.
When I saw that crouching didnt give you the classic BGS hidden icon and I found it in the perk tree I was like wtf.
They peaked with skyrims.
Its sold though, and you cant refund after 2 hours. So the lesson for developers is hype is more important than the game. Hype makes money.
worst thing in this game for my without question is the complete lack of visual storytelling they they use to be so good at. Remember back in fallout you would wonder in lets say a vault right maybe a quest has taken you there maybe you have just stumbled into it, but you walk in and there is always bundles of visual storytelling about what happened to the place, you are reading computer logs to find out what happened in that big room that's just full of mangled corpses and then as you move through it becomes apparent that there was a civil war in the vault over forced genetic experiments on residents. The residents revolted which ended up with basically everyone dying so with a sad face you move deeper and start hearing all sorts of weird noises and very quickly you realise that the poor sods that were experimented on have mutated and because everyone in the vault is dead they have now broke containment so you pull out your Gatling laser and get to work and as you leave the vault and continue the walk down the lonesome road you think do yourself... Did I do the right thing?
this never happens in starfield, not fucking once, its just hey go to this planet research facility and kill some pirates, you kill the pirates loot the bodies, loot some randomly generated loot and leave there is sweet fuck all else.
This is kinda funny man, maybe you don't play the way you used to play because in that specific facility you're talking about, you come across tons of dead scientists, they look rotten, old. You then come across these test chambers, with alien life in glass boxes and cages. There are a couple different computers with logs, if you listen in you hear the retelling of how the scientists have been merging alien DNA, and experimenting on the aliens, but as you read more, you realise they created a monster. You can even find the smashed cage with bodies and claw marks everywhere. The final log has a scientists who says everyone is dead, and the creature they created has broken loose and is coming for him next. That is EXACTLY what you wanted it to be, I don't understand man, did you just W key that whole level? It was textbook environmental storytelling
yup, it's pretty much sterile, soulless pos
My favorite was in 3 when you are escaping the enclave base you crawl under the cafeteria which has a grated floor and there's just a shitload of cutlery down there because they keep dropping them
There are computers you can read. there's a whole story spread over computers and recordings about why the research base is abandoned and what happend to the people that lived there, that the pirates currently inhabit on your first mission... maybe look around more.
@@TresTrefusisI assume you mean the Vanguard Museum right? Quite possibly the coolest thing in any Bethesda game
I knew it. This is why I didn't have high hopes with this game.
Todd never disappoints with being a disappointment 😂
@@samadhi_ My comment about lying Todd under his first public Starfield reveal presentation aged very well.
It Just Work !
Sweet little lies always taste sweet. Godd Howard always delivers ;p
Yeah Morrowind, Oblivion, Skyrim, Fallout 3, NV were all garbage... /sigh
@@Ziplock9000Imagine a 200 million budget and about 500 people workin on a AAA game just to flop.Right now starfield is up there with cyberpunk 2077 as the biggest AAA dissappoint😂😂
This is the first video from Worthabuy where I strongly disagree. I am about 20 hours into this game and LOVE it. 😎
The first time I landed on New Atlantis I noticed all the blurry textures, bad looking trees, AI spawning from elevators and low-res clouds. And the game still barely runs with 60FPS on an RTX 3080 10GB. I also absolutely hated the first side missions on New Atlantis. Actually, the first side mission I started on New Atlantis was a cheap copy from a mission in Mass Effect 1. WOW.
Skyrim modded looks much better, runs better and is much more immersive. What happend, Bethesda?!
Even the 2017 prey game looks better than this. Too bad there was no sequel to that game.
Bugthesda has always been trash...nothing new...just people finally waking up to Tod's grift.
I assure you. Every mission across every game is a copy of some other games quest. Its not specific to this game. Its just a copycat phenomena that occurs after 282525272828484625262827463 quests have been created.
New Atlantis looks and feels terrible.
It also kills my gtx 1060 card. It's below recommended but I still don't see what on earth would be making the city so performance hungry. It looks worse than GTA5 yet eats 5 times as much performance.
I'm genuinely confused because there is not geometry there and the entire city looks incredibly bland.
And if I'm mentioning bland I also ought to mention the terrible clothes on everyone which is perhaps the most boring I have ever seen in a video game.
"what happened Bethesda??" They realized they could sell shite half finished games for full price and people would EAT IT UP. They didn't lower standards, we did.
"walk to loading screens" is the perfect fucking summation
Looks like BG3 will keep me happy as a real RPG for the next ten years. I have learned to expect nothing from big companies.
Get the Cyberpunk expansion when that releases as well. Should keep you busy.
Try larians other game Divinity 2. Personally I thought the story and characters were better in that one.
@@coldcrush5921 Lol No.
The elves in Do2 in itself is cringe. Cool game, but BG3 when more content is released in patches will prove to be GOTY. I am already 200+ Hours in. @@coldcrush5921
@@coldcrush5921 nah loooool def not after 3 playthroughs
The guard calmly going about his petrol after getting shot at in 2023 is wild to me.
I use to love Bethesda so much. Morrowind was frustrating at times but absolutely magical, Oblivion was amazing despite how it looked and played, Fallout 3 was my first Fallout and i hold it dear to me, Skyrim while i absolutely loved it at first, it became slightly uninteresting with its story but the world building was superb, Fallout 4 is where i felt the first true shock of Bethesda incompetence, it was a slog but with mods made it playable, Fallout 76 i haven't touched and wont ever do so...
And so came Starfield the de facto decider whether i'm completely done with BethesdaGS or can they redeem themselves... Sad to say i think this is it for me, i officialy couldn't give two f*cks about TES6 anymore, it has no hope of ever been half as good as Skyrim let alone Morrowind.
Oblivion was the reason I bought an Xbox 360. What the heck happened?
@@kathycoleman4648 Ken Rolston leaving happened, Emil Pagliarulo promoted to Lead Designer/Lead Writer happened...and many many other things.
@@Vert_GreenHeartthank you. I have been wondering.
Idk I think TES6 has a chance. Look, what BGS game was ever not a fast travel simulation? Even Skyrim and Oblivion, once you visit once, that's it. No more walking there.
At least there was visual improvements in Fallout 4, you could see that it has better graphics, better animations and exc. Starfield honestly looks worse than Fallout 4, i don't know how but they made an actual wasteland look better than space filled with different planets
After this Disaster of a Game ...... i will listen to what my father used to say and i will definitely go outside and " Touch Grass "
enough is enough
What's with the random capitalisation?
Just don't touch cloth.
@@chr1srugby that's the second part of his fathers advice "Son, Touch grass and Randomly capitalize Words"
@@bojcio 😂
“It’s probable game of the year” - Mack about 2 months ago after watching the preview 😂
Well, we all were in that ship. Should've known better aftet Todd first opened his mouth.
"Tell me lies, tell me sweet little lies"
@@carny15 Speak for yourself, I never had any hope this game would be anything more than mediocre. You only have to look at their track record.
Baldur's Gate 3 is probably my game of the year and puts this predictable, tedious bore-fest to shame.
Thanks for the review Mac. I tried to talk my friend out of buying it. He didn’t listen and now he regrets his decision.
I know Bethesda wanted to try something different, but it’s just “another” bland FPS. Unlike Mass Effect!