Shader Graph Forcefield: Update

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  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 31

  • @jialiu7731
    @jialiu7731 4 ปีที่แล้ว +3

    Thank you for the video! It is brilliant, and hopefully there will be more shader graph tutorials in the future. 😀😀😀😀

    • @WingofTech
      @WingofTech 2 ปีที่แล้ว

      Agreed!! Shader and VFX graph tutorials are in a huge scarcity. ;w;
      Thank you so much!!

  • @CrusaiderLP
    @CrusaiderLP 3 ปีที่แล้ว +1

    thank you for providing the demo for free!

  • @filipathtc
    @filipathtc 3 ปีที่แล้ว +1

    I can't find the old video. Is it removed?

  • @imzary
    @imzary ปีที่แล้ว

    Hey I was wondering is there a way to make this shader work in 2D? I know it's a bit odd but I've not managed to find any sources online with a shader for a force field like this but in 2D

  • @mathiasjensen2841
    @mathiasjensen2841 4 ปีที่แล้ว +2

    I tried copying the shader into a clean template startup of URP and the intersection does not seem to work there in Game view, but it is visible in Scene view. Must have something to do with the depth buffer.
    Did you fiddle with some settings somewhere in the render pipeline to make the intersection work in Game view?
    Really nice tutorial as always :)

    • @GameAcademySchool
      @GameAcademySchool  4 ปีที่แล้ว

      In your URP Pipeline Asset, make sure Depth Texture is checked.

  • @jimmyjones3200
    @jimmyjones3200 3 ปีที่แล้ว

    I wonder if anyone could help me please? Everything seems to be working in the code but I can't actually see the effect happening physically.

  • @DisCamCole
    @DisCamCole 3 ปีที่แล้ว

    Great video!
    I'm having trouble hooking up the ripple piece of the shader, as you never seemed to focus on the 2 nodes that connect to the PBR Master/Output
    They look like position nodes, but that doesn't seem to work for me - could you tell me what they are?

    • @DisCamCole
      @DisCamCole 3 ปีที่แล้ว

      I'm fairly confident now that it's a Position & an Add node, and the problem lies somewhere above in the Input Direction & Amplitude group - as once I reach the first Multiply node, it comes out Pink (instead of black, like it your video).
      After a bit more messing around, I discovered the issue was cause by my Vector3 for ImpactRippleDirection was set to (0,0,0) and setting it to any other value fixed my problem.
      Cheers!

    • @DisCamCole
      @DisCamCole 3 ปีที่แล้ว

      Well that fixed it in the Shader Graph Editor, but when I save it - the effect disappears from the Scene View...
      I wanted to avoid downloading another Project to my cluttered HardDrive, but looks like I'm biting the bullet if I want that ripple effect :P

  • @Bhakti_Ras_041
    @Bhakti_Ras_041 2 ปีที่แล้ว +1

    Please make one video on moving some color effects in ui Avatar frame

  • @ulgmail
    @ulgmail 4 ปีที่แล้ว

    Does the force shield look the same if the camera is inside the sphere? Can you see the honey comb there as well?

  • @jamesuniverss
    @jamesuniverss 4 ปีที่แล้ว

    How can you put space between the exposed property in the editor ? o_0

  • @alexismaquaire6201
    @alexismaquaire6201 4 ปีที่แล้ว

    How do you do this intersection shader for an opaque shader :(

  • @XboxPlayerPL
    @XboxPlayerPL 3 ปีที่แล้ว

    Hey! Does it work with character mesh material?

  • @mikegoesnike
    @mikegoesnike 3 ปีที่แล้ว

    Hi, does this work with a plane instead?

  • @thatguyinvop
    @thatguyinvop 4 ปีที่แล้ว

    amazing!

  • @xavisanchezgimenez7517
    @xavisanchezgimenez7517 2 ปีที่แล้ว

    where is the tutorial about this part?

  • @keyboardastronaut1247
    @keyboardastronaut1247 4 ปีที่แล้ว

    And a video on how to constrain and move joints in DOTS and new Unity Physics 👌.

  • @keyboardastronaut1247
    @keyboardastronaut1247 4 ปีที่แล้ว +1

    Hi Wilmer, we need a video for player movement using forces in DOTS and the new Unity Physics.

  • @equalique1
    @equalique1 4 ปีที่แล้ว

    thaks for sharing!

  • @johnanthony44
    @johnanthony44 4 ปีที่แล้ว

    Any chance we'll see shader graph explains using DOTS? Especially the collision. Thanks for the great videos!

    • @GameAcademySchool
      @GameAcademySchool  4 ปีที่แล้ว

      John Anthony Probably not. The Shuriken particles don’t convert to Entities. The Particle Collisions make interacting with the force field pretty simple. In DOTS, you’ll need to use VFX Graph and some custom Systems, since that you don’t get that for free. Doable just probably not on my to-do list. I was browsing through this stuff from last year and thought it could use a little update.

  • @504Rone
    @504Rone 4 ปีที่แล้ว

    Thanks for this! I tried it with HDRP and its not quite working as expected. Anyway advice?

    • @GameAcademySchool
      @GameAcademySchool  4 ปีที่แล้ว +1

      I haven’t tried porting to HDRP shaders but will check it out this weekend

    • @GameAcademySchool
      @GameAcademySchool  4 ปีที่แล้ว +1

      Unfortunately yeah like everything else requiring conversions between HDRP and URP, it's a lot of manual work to rebuild the materials/shaders one-by-one. And you'll need to use a different output node for the ShaderGraph; and the light values don't convert nicely so it does not convert neatly without a lot of trial and error for the settings.

  • @thomasrafty4375
    @thomasrafty4375 4 ปีที่แล้ว

    Thanks bro

  • @mikegoesnike
    @mikegoesnike 3 ปีที่แล้ว

    Will this work for intersecting with a terrain?