Let's Talk About That Disturbing Origami King Interview...

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  • เผยแพร่เมื่อ 22 ก.ค. 2020
  • A recent interview with the main producers of Paper Mario: The Origami King confirmed some of our fears about the series. Let's talk about what was said and the implications behind it all.
    Here's a link to the article if you're interested in giving the whole thing a read (which you should be).
    www.videogameschronicle.com/f...
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    TWOOTER: @ArloStuff
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    This video was edited by the lovely Kane!
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    Additional footage provided by ScykohPlays, SullyPwnz, ZackScottGames, and packattack04082.
    "Reloaded Installer #11" by LHS.
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ความคิดเห็น • 7K

  • @chknrsandTBBTROX73
    @chknrsandTBBTROX73 3 ปีที่แล้ว +4932

    “Stories don’t fit Paper Mario”
    Paper Mario was named Mario Story in Japan
    Pick One.

    • @Gamelover254
      @Gamelover254 3 ปีที่แล้ว +712

      The literal point of the original paper Mario is we’re READING A STORY! The paper aesthetic was just to bring that point across. It was never supposed to be just paper gimmicks. It was literally just a style.

    • @almondjoy4938
      @almondjoy4938 3 ปีที่แล้ว +123

      @@Gamelover254
      Too bad that changed in TTYD when it was called "Paper Mario RPG".
      I don't understand the fixation on the Mario's Story title.
      It doesn't really mean shit in the grand scheme of things.
      If it had,it have kept that moniker permanently.

    • @spbman1234
      @spbman1234 3 ปีที่แล้ว +156

      They did pick one. They picked the former. Paper Mario is no longer a RPG series with elaborate stories and it likely never will be one again. It's now an action-adventure franchise. There's no substantiated hope to be had that it'll change back suddenly. They made their decision already.

    • @DDDDDDann
      @DDDDDDann 3 ปีที่แล้ว +15

      Almond Joy It just shows that stories definitely fit

    • @Mojo1356
      @Mojo1356 3 ปีที่แล้ว +66

      spbman1234 I can be fine with that if bitter, but if they are going to make it an action adventure series, they need to ditch turn based combat completely.

  • @DrMechano
    @DrMechano 3 ปีที่แล้ว +2347

    What bothers me is the conflation between "character" and "species."
    "Goomba" is not a "Mario character." It's a species of characters! Making unique Goombas with names and quirky designs isn't modifying a character, it's using a species as a template and creating a brand new character! It's not the same as using a full-on *character* like Mario or Bowser as your base.

    • @klg9549
      @klg9549 3 ปีที่แล้ว +300

      It's a huge issue I have with the Mario series at times - seeing their characters as *mascots*, not characters.

    • @TheQuashingoftheTub
      @TheQuashingoftheTub 3 ปีที่แล้ว +233

      Saying you're not allowed to make new characters from a Goomba species is like saying all black characters have to be designed the exact same way.
      I... can you be racist to a fictional species? I dunno.

    • @Smiley_Face0
      @Smiley_Face0 3 ปีที่แล้ว +44

      Man yeah. What weird reasoning

    • @Cuprite1024
      @Cuprite1024 3 ปีที่แล้ว +16

      Exactly!!!

    • @SpartanXVII
      @SpartanXVII 3 ปีที่แล้ว +79

      It’s more to do with them not wanting the brand of those characters/races/whatever muddied. The image of a goomba is as iconic as Bowser, so creating a modified version like the partners from Paper Mario and TTYD would weaken the brand recognition. If you put in a Bob-omb, it Has to be recognisable instantly as the exact Bob-omb model that’s been around for decades, so people see it and know what it is and buy the next mario tennis because you can play as a Bob-omb in it, and that’s their favourite character since they’ve seen it a lot before, and people tend to like what they’re familiar with.

  • @herculesatan4514
    @herculesatan4514 3 ปีที่แล้ว +1796

    People: “The story’s good but the combat’s still weird.”
    Nintendo: “Got it. We’ll remove the story.”
    People: “What? No - “

    • @spence8507
      @spence8507 3 ปีที่แล้ว +76

      Exactly Super paper was good but it wasn't the best so what do they do...hmm let's just make a bland story then

    • @FinalFaintasy
      @FinalFaintasy 3 ปีที่แล้ว +6

      I wish that were true.
      Instead, everything is explained in detail.

    • @GuwJuice_PttP
      @GuwJuice_PttP 3 ปีที่แล้ว +21

      The combat was alright but it’d be cool if they had effects like fire or poison or electric things like stats or sum

    • @EvilShadow7777
      @EvilShadow7777 3 ปีที่แล้ว +50

      This is what happens when literally the only fan feedback you care about is Nintendo club reviews that people get currency for using. Of course polls are skewed when people only spam the first answers and you have no way to filter out reviews that are being done way too quick.

    • @galacticmoonwolf8462
      @galacticmoonwolf8462 3 ปีที่แล้ว +23

      @@spence8507 honestly, I feel the story made Super Paper Mario. Like the game mechanics were iffy but the story was amazing, at least to me anyway. I'd love to see more complex and well woven story as it can make or break a game.

  • @mirthfulArtist
    @mirthfulArtist 3 ปีที่แล้ว +1765

    Why do they act like an rpg is too complicated or inaccessible for "casual" fans? I beat Paper Mario 64 when I was like...10 years old.

    • @mirthfulArtist
      @mirthfulArtist 3 ปีที่แล้ว +264

      @Hungry Microwave I think we can safely assume that the target audience for any given video game is not literal 4 year olds.

    • @Mr_Meatbox
      @Mr_Meatbox 3 ปีที่แล้ว +59

      Paper Mario is literally designed as "Babies First JARPG"

    • @davidramirez414
      @davidramirez414 3 ปีที่แล้ว +30

      @@Mr_Meatbox and they think those baby games would be too hard for today's standards, and tbh kids today wouldn't have the attention span to beat it so its a fair assumption

    • @kiattim2100
      @kiattim2100 3 ปีที่แล้ว +13

      I couldn't beat it as a kid because I didn't know any English vocabs.

    • @linkeatspie
      @linkeatspie 3 ปีที่แล้ว +19

      Or like Pokemon? Maybe the game series most popular among casuals and kids ever? (not saying there aren't deep mechanics to Pokémon)

  • @andrezits9723
    @andrezits9723 3 ปีที่แล้ว +1699

    Paper Mario: No, you can't have original characters. Now go fight Gooper Blooper for the 15th time.
    Mario Odyssey: Here, go help these living forks get the fat bird away from the volcano by becoming a piece of meat.

    • @Zelink108
      @Zelink108 3 ปีที่แล้ว +87

      Andrezits Don’t forget about “Jump up, superstar!” and the Honeylune Ridge Escape.

    • @WaterKirby1994
      @WaterKirby1994 3 ปีที่แล้ว +46

      All I remember from Super Mario Odyssey is New Donk City, it's the best place in the game.

    • @edgarhotard2965
      @edgarhotard2965 3 ปีที่แล้ว +69

      @Scott Stamp I'm sure there are exceptions for the mainline games. But it seems like the whole point of the limitation is to not dilute familiarity with characters that are core to the Mario brand so that when mainline games do come out people continue to be familiar with the traditional Mario characters. But it ends up making little sense to do this when the main Mario games end up making up novel characters anyway.

    • @piznut1528
      @piznut1528 3 ปีที่แล้ว +17

      @Casey Portnell how can you find SMG1&2 boring tho

    • @Sonictails54321
      @Sonictails54321 3 ปีที่แล้ว +5

      @@edgarhotard2965 I'm guessing it has to do with representation considering the mainline series can affect all Mario games, so spinoffs can base whatever from them. On the other hand, spinoffs (unless you're a very close one like Luigi's Mansion) don't have an impact on anything else. So maybe it's something like they don't want people to think Vivian can appear in the main series games.

  • @maxminton7861
    @maxminton7861 3 ปีที่แล้ว +1946

    Mario Odyssey: Full of original characters. Released almost three years ago.
    Luigi’s Mansion 3: Full of original characters. Released last year.
    Paper Mario: “It’s no longer possible to add modified or original characters to Mario.”

    • @DerpDerp3001
      @DerpDerp3001 3 ปีที่แล้ว +124

      Mario odyssey does it because it is made by Nintendo EAD and they just do whatever fits best for gameplay.
      Luigi’s mansion has them because of how outrageous and un-Mario it looks.

    • @Quinhala11
      @Quinhala11 3 ปีที่แล้ว +170

      @@DerpDerp3001
      They don't look un-mario at all lol

    • @Quinhala11
      @Quinhala11 3 ปีที่แล้ว +155

      Also WarioWare, which surprise surprise is also made by Intelligent Systems!

    • @DerpDerp3001
      @DerpDerp3001 3 ปีที่แล้ว +14

      Asha it looks like a Luigi’s mansion characters but they look very different from Mario characters.

    • @DerpDerp3001
      @DerpDerp3001 3 ปีที่แล้ว +20

      Asha Wario Ware is treated as it’s own franchise.

  • @AustinsEdits
    @AustinsEdits 3 ปีที่แล้ว +898

    How can these people say "wE aLwaYs WaNNa Do sOmeThiNg NeW" but then limit themselves to never making new characters? Like wtf?

    • @maorivirs8752
      @maorivirs8752 3 ปีที่แล้ว +13

      @@camthesaxman3387 that's not necessarily the truth: the Nintendo games are creative, and its sounds like the developres chose those decisions.

    • @dracocrusher
      @dracocrusher 3 ปีที่แล้ว +48

      @@maorivirs8752 I'm not so sure. The interview definitely made it sound more like they were physically unable to do it, not that they were making a creative decision. I would be very surprised if they were willingly choosing to make stuff like the Oragami King boss fights. It seems like way more of a frustrating decision on Nintendo's part than anything else, forcing these spinoffs to be less creative than they would be otherwise.

    • @maorivirs8752
      @maorivirs8752 3 ปีที่แล้ว +11

      @@dracocrusher that might be true, but it doesn't explain the jab towards fans
      Spoilers
      In the ending, king olly wanted to kill all the toads because one toad did something to him and "all the toads are the same" plus, the company said a long time ago they wanted to create something else. Very suspicious

    • @dracocrusher
      @dracocrusher 3 ปีที่แล้ว +7

      @@maorivirs8752 I don't think being forced into it and disliking being criticised are mutually exclusive ideas, anyone can be irritated by backlash no matter the circumstance. It is really dumb that that's in the game, though, because it feels like he's saying "This is what the fans are like".

    • @pon2oon
      @pon2oon 3 ปีที่แล้ว +4

      Because NEW means removing content.

  • @SophieSquid
    @SophieSquid 3 ปีที่แล้ว +837

    As the saying goes... "if it aint broke, don't fix it"
    They went to fix it,
    and they broke it.

    • @ultraprincesskenny6790
      @ultraprincesskenny6790 3 ปีที่แล้ว +41

      Nah dude, it's more like they smashed it with a hammer to break it and then broke it some more. There wasn't an intent to fix anything

    • @JJLarge
      @JJLarge 3 ปีที่แล้ว +10

      I think this game is pretty good personally. I like how they try to make each game very different. If I wanted a game similar to the other paper Mario games, id play the other paper Mario games

    • @Zelink108
      @Zelink108 3 ปีที่แล้ว +29

      [Dr Death 3805] That’s not the point, the point is that the reason the first few games were so loved was because of the deeper stories and lores and more unique designs and characters and more creativity, but the recent Paper games have back pedalled on all that and become generic and way too hamfisted with the paper aesthetic, Origami King is a step up from SS and CS but still doesn’t have the same level of quality as the first three games.

    • @JJLarge
      @JJLarge 3 ปีที่แล้ว +5

      @@Zelink108 I agree it isn't as good, I still think it's a good game though

    • @SophieSquid
      @SophieSquid 3 ปีที่แล้ว +25

      Also nintendo's hypocritical
      Nintendo: We wanna have cool new ideas and implement creative features!
      Fans: You know you could channel that creative energy into the world building, story, and chara-
      Nintendo: *no*

  • @wbuck
    @wbuck 3 ปีที่แล้ว +1424

    "We like to do something different every time."
    > Only allowed to use generic stock character designs

    • @travv88
      @travv88 3 ปีที่แล้ว +83

      lmao. Another inconsistency found, nice.

    • @DarkPsychoMessiah
      @DarkPsychoMessiah 3 ปีที่แล้ว +27

      Key word being allowed

    • @aceystar1478
      @aceystar1478 3 ปีที่แล้ว +100

      More like "we prefer gimmicks over story and creativity and think these gimmicks are actually creativity"

    • @johnporter2447
      @johnporter2447 3 ปีที่แล้ว +33

      Yes! First question I thought of: if your goal is originality/uniqueness, why are you handicapping yourself??

    • @DarkPsychoMessiah
      @DarkPsychoMessiah 3 ปีที่แล้ว +21

      @@johnporter2447 You assume it's not Nintendo handicapping them

  • @Eddyoshi
    @Eddyoshi 3 ปีที่แล้ว +347

    "Do you listen to fan feedback?"
    "We know there is feedback. We don't listen to it"

    • @LegendOfGoro
      @LegendOfGoro 3 ปีที่แล้ว +23

      This is exactly why I didn't buy Origami King. Idk if its a 'good game'. Nintendo is just so ignorant...

    • @trunghoanginh3505
      @trunghoanginh3505 3 ปีที่แล้ว +2

      @@LegendOfGoro this is a better Paper Mario . The mechanic and the humor is right. Give it a try

    • @luism8612
      @luism8612 3 ปีที่แล้ว +3

      Matthew C I’m more than halfway in the game and I can say for sure now that my top 3 favorite games are n64 paper Mario ttyd and origami king. It’s a really decent game you should give it a try.

    • @addictedtogaming1468
      @addictedtogaming1468 3 ปีที่แล้ว +1

      How does that even happen. Even though Origami King is great that must be maddening for fans of the first 2 Paper Mario games.

    • @JFirecracker
      @JFirecracker 3 ปีที่แล้ว +8

      @@luism8612 I'm not even gonna bullshit you: I'm only really interested in humoring Paper Mario if it's as mechanically, RPG-deep as Thousand Year Door was. All I see that "battle mechanic" as is a reason to _avoid every battle I don't have to take;_ which is a colossal step _backwards_ in comparison to "jumping out to take every fight you can in TYD because you finally got the timing right on that super-move you just unlocked".

  • @FIamestalker
    @FIamestalker 3 ปีที่แล้ว +407

    Makes me wonder if this is also why Toadsworth has practically disappeared, he's an altered toad design which is now no longer allowed

    • @otakumarcus
      @otakumarcus 3 ปีที่แล้ว +48

      But he first appeared in Super Mario Sunshine

    • @RandomTRandomReal
      @RandomTRandomReal 3 ปีที่แล้ว +73

      after bowser's inside story, he was never seen again

    • @oimenamesrick
      @oimenamesrick 3 ปีที่แล้ว +23

      @@RandomTRandomReal Really sad stuff

    • @neocraftz1553
      @neocraftz1553 3 ปีที่แล้ว +18

      he died of old age it's canon

    • @yeetusdefeetus
      @yeetusdefeetus 3 ปีที่แล้ว +18

      THE ANNOYING THING IS CAPTAIN T.ODE AND PROFESSOR TOAD ARE DIFFERENT

  • @thebiggestpanda1
    @thebiggestpanda1 3 ปีที่แล้ว +353

    What they don't understand is that their dedicated fans started out as casuals once upon a time. The reason those kids grew into dedicated fans is because the games were engaging and imaginative. EVERYONE gets bored of something that never changes. It baffles me how out of touch Nintendo is.

    • @52flyingbicycles
      @52flyingbicycles 3 ปีที่แล้ว +7

      Aren’t they doing the opposite of that though? The opposite of never changing? They are intentionally AVOIDING the trap of creating the same game over and over with the Paper Mario series

    • @TheLegoMaster261
      @TheLegoMaster261 3 ปีที่แล้ว +7

      @thebiggestpanda1 It absolutely baffles me how you think Tanabe represents the entirety of Nintendo when he doesn’t. You completely ignore the vast majority of games Nintendo created recently with fan feedback in mind. BOTW, Mario Odyssey, Smash Ultimate, Animal Crossing New Horizons, Luigi’s Mansion 3, etc apparently don’t exist to you all because you want to say slanderous lies about Nintendo based on what one man said.

    • @52flyingbicycles
      @52flyingbicycles 3 ปีที่แล้ว +8

      @@TheLegoMaster261
      Edit: due to a mistake, Donkey Kong Fan’s comment was addressed to me, which I thought was confusing. Here’s the original so my FBI agent doesn’t have to bother looking for it:
      I’m not exactly sure how that applies to my comment. OP complained that Nintendo isn’t innovative, yet I claim they do the opposite to avoid the Call of Duty trap! BOTW and Mario Odyssey alone prove Nintendo is still very innovative. The only time they made the same 3D Mario game twice was Galaxy 2!

    • @TheLegoMaster261
      @TheLegoMaster261 3 ปีที่แล้ว +2

      @@52flyingbicycles Oh god I’m so sorry. I meant to respond to OP but I accidentally responded to you. I’ll quickly change my comment.

    • @retrofan4963
      @retrofan4963 3 ปีที่แล้ว +6

      @@52flyingbicycles But that's contradiction since they made 3 Sticker Star games. Origami King is basically Color Splash 2.0. TTYD and SPM evolved the series further much more than the modern Paper Mario games. Sticker Star, Color Splash, and Origami King are really restricted compared to the OG Paper Mario games.

  • @srsplob9997
    @srsplob9997 3 ปีที่แล้ว +503

    "It's no longer possible to modify Mario characters or create original characters."
    This is infuriating, uncalled for, and unfair to everyone

    • @badlydrawnturtle8484
      @badlydrawnturtle8484 3 ปีที่แล้ว +37

      Wherein trademark considerations move from threatening fan creations to interfering with actual high-profile games.

    • @notenoughgarlic
      @notenoughgarlic 3 ปีที่แล้ว +16

      Just gotta wait for Miyamoto to retire or croak. Nintendo won’t be getting any more money from me until management changes

    • @hoodedman6579
      @hoodedman6579 3 ปีที่แล้ว +29

      @@notenoughgarlic Do you seriously think that Miyamoto is anti-original characters? This smells like corporate bullshit way more than anything else to me.

    • @masonmatt2145
      @masonmatt2145 3 ปีที่แล้ว +24

      @@hoodedman6579 he literally said that he was PREVENTING PAPER MARIO FROM HAVING AN ACTUAL STORY. Hes a big part in this too.

    • @Onion_57
      @Onion_57 3 ปีที่แล้ว +6

      That's not exactly what they mean, the quote says they can't modify existing Mario characters and races to be their own unique characters now, so something like Goombella or Kooper wouldn't be allowed, but a new original character of its own race that isn't tied to the rest of the Mario universe would be, like Vivian or Olly/Olivia.

  • @RacingSnails64
    @RacingSnails64 3 ปีที่แล้ว +1948

    "We don't want to do the same thing twice."
    New Super Mario Bros
    New Super Mario Bros Wii
    New Super Mario Bros 2
    New Super Mario Bros U
    New Super Mario Bros U Deluxe
    My apologies, but that's bullcrap.
    (made some edits due to nitpicking)

    • @michaelmodernsonicfan5341
      @michaelmodernsonicfan5341 3 ปีที่แล้ว +19

      L

    • @metashade4218
      @metashade4218 3 ปีที่แล้ว +45

      You forgot
      Super Mario Galaxy
      Super Mario Galaxy 2

    • @prisonmike4749
      @prisonmike4749 3 ปีที่แล้ว +182

      @@metashade4218 Galaxy 2 is different enough

    • @bagelgod946
      @bagelgod946 3 ปีที่แล้ว +99

      Meta Shade yeah but those were both very different from others in the series. And both have a lot to be unique from each other. Much like how both the first paper Mario and ttyd are both similar and different.

    • @dbear7717
      @dbear7717 3 ปีที่แล้ว +50

      Also SMG2 was originally ment to be DLC

  • @tyrannapusandfriends6254
    @tyrannapusandfriends6254 3 ปีที่แล้ว +440

    “They don’t want to do the same thing again”
    **Meanwhile at Gamefreak**

    • @flyingfloorboard4097
      @flyingfloorboard4097 3 ปีที่แล้ว +65

      "How do we... you know... do it again"
      "Reuse models?"
      *GENIUS*

    • @darwinwatterson4568
      @darwinwatterson4568 3 ปีที่แล้ว +17

      In an alternate timeline, Intelligent Systems overuses the exact same idea (which i mean some already believe) and GameFreak treats each core series Pokemon game as if they were spin-offs.
      Also AlphaDream never went bankrupt. Rest in peace

    • @Super_Smash_Dude
      @Super_Smash_Dude 3 ปีที่แล้ว +16

      Fans: Can we have a good Pokemon game?
      Game Freak: You get, NOTHING!!!

    • @Super_Smash_Dude
      @Super_Smash_Dude 3 ปีที่แล้ว +18

      @Blade Gaming Sword And Shield felt like below average games to me. Even the dlc they released was below average.
      Although, my previous comment was meant to be a joke(Maybe below average XD).

    • @tyrannapusandfriends6254
      @tyrannapusandfriends6254 3 ปีที่แล้ว +21

      Blade Gaming they’re enjoyable, but compared to the mainseries games before it, they aren’t very good.
      And the DLC, which I was excited for, because DLC makes more sense that a 3rd game, but so far it seems to be a combination of cut mid and post game content.
      Hopefully the next games are better though. *But for now, I’m just replaying a lot of the other games (Platinum, soul silver, black, ect)*

  • @dylanwynkoop4578
    @dylanwynkoop4578 3 ปีที่แล้ว +360

    Ironically the series with “new” in the title seems to add the least new things in their games.

    • @qsyki
      @qsyki 3 ปีที่แล้ว +10

      i mean if you count levels then that would be false, but when it comes to only entities (enemies, powerups, etc.) then it just feels like nintendo got lazy

    • @dylanwynkoop4578
      @dylanwynkoop4578 3 ปีที่แล้ว +1

      Some Guy yeah

    • @wanster2010
      @wanster2010 3 ปีที่แล้ว +7

      Ah yes... the new soup series.

    • @dylanwynkoop4578
      @dylanwynkoop4578 3 ปีที่แล้ว +1

      Rex yeah, the ds one was good

    • @YDSkano
      @YDSkano 3 ปีที่แล้ว +9

      @@dylanwynkoop4578 all of them are good however they are very unoriginal

  • @noobs64
    @noobs64 3 ปีที่แล้ว +393

    “We cannot modify Mario characters anymore.”
    Pink Gold Peach
    Dr Baby Rosalina/Peach/Daisy
    Dr Fire Luigi
    Gold Dry Bowser
    Gold Dry Bones
    Luigi (Classic)
    Rosalina (swimsuit)
    Wario (hiker)
    Mario (hakama)
    (breathes deeply) *OK NINTENDO*

    • @AbiasO3
      @AbiasO3 3 ปีที่แล้ว +35

      Intelligent systems (the people who made the last 3 paper Mario games) is a 3rd party company. Mario kart tour is made by Nintendo themselves, they have the right to modify.

    • @waynetastic1746
      @waynetastic1746 3 ปีที่แล้ว +38

      Not to mention all the new enemies in Mario Odyssey that WEREN'T just rehashes of older enemies from older games.. but yeah...
      Ok Nintendo :/

    • @AbiasO3
      @AbiasO3 3 ปีที่แล้ว +10

      Waynetastic that’s first party tho. But yeah it is a bummer

    • @TheCJBrine
      @TheCJBrine 3 ปีที่แล้ว +4

      but these are just different outfits etc.; I think he means making new and unique characters that are based on existing enemies etc., like Goombella.

    • @pokemonanimebattle3615
      @pokemonanimebattle3615 3 ปีที่แล้ว +9

      But they can modify Peach into Origami form.

  • @CrypticMantisTX55
    @CrypticMantisTX55 3 ปีที่แล้ว +603

    "we don't want to abandon casual players"
    The first two games were extremely accessible. I'm not sure what's talking about here.
    If you want to make it even more accessible, add a function to auto assign badges or something? Add a difficulty mode where good stuff happens more often, like the crowd throwing health restores at you more? I don't know, it doesn't seem that difficult.
    Casuals will buy the game because it has Mario on the box anyway.

    • @yedffgd
      @yedffgd 3 ปีที่แล้ว +75

      Hell, I'd argue that Sticker Star is far less accessible than either of the first two games. That game is so needlessly obtuse and tedious that I don't see any actual kid having the patience to get through it.

    • @raymondthrone7197
      @raymondthrone7197 3 ปีที่แล้ว +44

      I mean honestly the puzzles in the standard battles feel like they would drive away casuals more than anything else. Casuals are drawn to things being easy to understand more than easy to play, and the ring system is weird and not very intuitive for an RPG.

    • @Maplestarknight
      @Maplestarknight 3 ปีที่แล้ว +11

      @@raymondthrone7197 Tbh I wouldn't call myself "casual" and I'm almost done with the game and still struggling with the ring system, it's just not the kind of "puzzle" that comes easily.

    • @Ryan-tu7ts
      @Ryan-tu7ts 3 ปีที่แล้ว +6

      Raymond Throne Exactly. The timer doesn’t help either.

    • @PIKMINROCK1
      @PIKMINROCK1 3 ปีที่แล้ว +3

      They sold the worst excluding Color Splash. The Origami King is on track to at least match Super Paper Mario

  • @FirstRisingSouI
    @FirstRisingSouI 3 ปีที่แล้ว +337

    "I do hear the fans, I just don't care."

    • @yo1214
      @yo1214 3 ปีที่แล้ว +25

      just like pokemon.

    • @ory3155
      @ory3155 3 ปีที่แล้ว +7

      Metroid, Mario, Mods/ROMs... Good old Nintendo, the family friendly Bethesda.

    • @GooberInternet
      @GooberInternet 2 ปีที่แล้ว

      "We do hear you. And since you're being such bitches. We've decided to add microtransactions to all of our games. To compensate. We will make the 17 remaining Punch Out fans happy. And we will be making a new Punch Out game. There's only 17 right?"

    • @snapslingpeavine1371
      @snapslingpeavine1371 ปีที่แล้ว +3

      @@yo1214 the only difference is that the Paper Mario devs actually suffer for it, because less fans are buying their games. The pokemon devs can do whatever they want, despite the backlash, because sales aren’t exactly a problem for them.

  • @leggomyeggo5773
    @leggomyeggo5773 3 ปีที่แล้ว +286

    "you can't make new characters in mario"
    also maro: dark souls dragon

    • @certifiedidiocracy8036
      @certifiedidiocracy8036 3 ปีที่แล้ว +29

      not to mention like any mario and luigi game, those have like a bajillion new characters

    • @leggomyeggo5773
      @leggomyeggo5773 3 ปีที่แล้ว +7

      @@certifiedidiocracy8036 true

    • @majoritasdeadmemechannel3557
      @majoritasdeadmemechannel3557 3 ปีที่แล้ว +16

      @@certifiedidiocracy8036 nah I think miyamoto got to them too. That's why paper jam recycles old characters unlike older games and have only made remakes since then. Now their bankrupt v

    • @URFTBOUND4LIFE
      @URFTBOUND4LIFE 3 ปีที่แล้ว +2

      They mean spin offs games.

    • @absolutelydegenerate1900
      @absolutelydegenerate1900 3 ปีที่แล้ว +3

      Ngl, that was an epic boss 😂

  • @funkythor6457
    @funkythor6457 3 ปีที่แล้ว +1231

    “It’s impossible to modify characters since Sticker Star”
    But it’s fine to do stuff like Dr Baby Rosalina, Pink Gold Peach, Dr Goomba Tower?
    Yeah seems fair

    • @MaximumAddition
      @MaximumAddition 3 ปีที่แล้ว +114

      *For 3rd/2nd parties iirc. Nintendo in-house can tweak stuff at their leisure but if it's an external company (like IS) they are much more regulated so that Mario isn't misrepresented by them

    • @augusto6950
      @augusto6950 3 ปีที่แล้ว +126

      I lose it every time with dr. goomba tower

    • @ryannunes9646
      @ryannunes9646 3 ปีที่แล้ว +102

      Maximum Addition But that’s another confusing thing because Luigi’s Mansion (although not completely considered the “Mario” series but is set within that world and uses the same characters) was able to have unique new characters and designs and all this stuff while also being with Next Level Games, who I believe isn’t in house. And to top it off Tanabe was literally the lead producer on LM3. This whole limitation seems so baffling and doesn’t seem to actually add up within the company and what they’ve been doing since the Switch dropped.

    • @thefrenchestfry3599
      @thefrenchestfry3599 3 ปีที่แล้ว +3

      @Funky Thor 64 So do you think we will not get a Paper Mario 64 remake because of this?

    • @ryannunes9646
      @ryannunes9646 3 ปีที่แล้ว +13

      S C That’s true, and I do agree that the ghost variety wasn’t too extensive but even so those ghosts were at least somewhat new and varied designs on the ghosts established in dark moon. They weren’t radically different but they felt like an evolution of that style set in dark moon while paper Mario has been stuck on the exact same models for 8 years. Idk man, I feel like we’re maybe taking what he’s saying too seriously when in reality he’s mostly just trying to give some excuse for why they aren’t doing it for Paper Mario.

  • @EpicEmberOriginal
    @EpicEmberOriginal 3 ปีที่แล้ว +436

    "Story doesn't work" So we're just going to ignore the first two paper Mario games, Super Mario RPG, the entire Mario and Luigi saga

    • @reddodeado301
      @reddodeado301 3 ปีที่แล้ว +35

      @@Mario87456
      Why do you always keep blaming Tanabe for everything? You're aware that he worked on the first three Paper Mario games as well? These decisions are because of other people, not just him.

    • @gonko638
      @gonko638 3 ปีที่แล้ว +26

      I miss the M&L series

    • @toledochristianmatthew9919
      @toledochristianmatthew9919 3 ปีที่แล้ว +47

      @@Mario87456 blame Miyamoto as well then. He always had a large input on how Mario games or any Nintendo games are created (remember how he screwed over Platinum games with Star Fox Zero). I love Miyamoto and what he has done for the gaming industry but he can really be stingy and very backwards at times when he is at the helms and giving his input. Which is why I'm glad when new blood takes over the reins at Nintendo and actually makes a franchise more refreshing and fun to play in the first place.

    • @tobimisa
      @tobimisa 3 ปีที่แล้ว +15

      not to mention super paper mario

    • @danderson0557
      @danderson0557 3 ปีที่แล้ว +12

      CrAzYgIrL Super Paper Mario arguably had the best story.

  • @newgameld2512
    @newgameld2512 3 ปีที่แล้ว +279

    A paraphrased quote from Ant-Dude. Edited for this context.
    "This game suffers from an identity crisis. It either wants to emulate what made the franchise great in the first place, or wants to make sure each *game* is different just for the sake of every *game* being different regardless if the *gimmicks* are *any good*. Spoiler. It didn't really work."
    But in this case, they're absolutely going for the latter.

    • @darwinwatterson4568
      @darwinwatterson4568 3 ปีที่แล้ว +11

      Very great description of the problem!! :D

    • @staticchimera6371
      @staticchimera6371 3 ปีที่แล้ว +11

      I mean, Origami King was actually pretty good, so I guess they're sorta understanding how to do the latter better?

    • @staticchimera6371
      @staticchimera6371 3 ปีที่แล้ว +7

      @Rómulo Figueroa I for one enjoyed it better than TTYD

    • @oimenamesrick
      @oimenamesrick 3 ปีที่แล้ว +1

      Lol AntDude

    • @ultimategamer2669
      @ultimategamer2669 3 ปีที่แล้ว +11

      Gimmicks aren't necessarily bad. The problem with Nintendo is that they like to shove ALL their gimmicks down your throat. The good ones AND the bad ones.

  • @19Szabolcs91
    @19Szabolcs91 3 ปีที่แล้ว +420

    Here's the thing about this whole "casual" thing. Paper Mario: Sticker Star and Color Splash aren't even casual-friendly games. Like, at all. They have bullshit unnecessary inventory management, counter-intuitive ideas where avoiding battles is actually beneficial, trial-and-error puzzles where you have to have a specific Thing which discourages using them in battle... And don't even get me started on the battle controls of Color Splash. These games are complex in their own weird nonsensical ways, which are much more of a turnoff for casuals than some basic RPG elements.

    • @henryg.8762
      @henryg.8762 3 ปีที่แล้ว +7

      ...
      ...
      ...
      *shouts from far off* color splash had button controls in the menu, people just never checked and hated on the game as if it didn't!
      ...
      ...
      ...

    • @fdafafaaff4341
      @fdafafaaff4341 3 ปีที่แล้ว +40

      @@henryg.8762 That doesn't excuse them being awful hahaha

    • @henryg.8762
      @henryg.8762 3 ปีที่แล้ว +7

      @@fdafafaaff4341 Color Splash isn't really all that awful. Now, don't take my word for it, as I've never had the fortune to play the original 3 Paper Mario games, but the inventory management in CS wasn't terrible. It was actually pretty easy to use and was simplified massively by the 'Sort' button. I do agree that the card system was unnecessary, but the battles in CS weren't actually beneficial to avoid, as battling gave you paint scraps, a form of XP. Honestly, though, paint scraps were a largely unnecessary kind of XP. The Thing cards were always freely given to you, and if you felt like you were coming up on a hard boss battle, you could visit the Know-It-All toad to find out a hint on what Thing you might want, also having a place to freely get the Thing cards right in Port Prisma (for a price). In conclusion, CS isn't as terrible as you think.
      I've got no excuses for Sticker Star though.

    • @Silverdude500
      @Silverdude500 3 ปีที่แล้ว +47

      You know what else is un-intuitive? Boss fights with 1 hit kill moves if you don't have the exact THING in your inventory. That is such a STUPID design choice that it put me off buying colour splash and TOK. Having the correct thing should be a reward that makes battles easier for being conservative, not a life or death requirement!

    • @henryg.8762
      @henryg.8762 3 ปีที่แล้ว +8

      @@Silverdude500 I agree with that. That decision does seem a bit unnecessary.

  • @cizd
    @cizd 3 ปีที่แล้ว +497

    The way that Miyamoto phrased it is in the western world a suggestion, but when a boss makes a suggestion like that in Japan it's not really a suggestion. It's telling you how to do your job.

    • @Kamoto-Ohiko
      @Kamoto-Ohiko 3 ปีที่แล้ว +13

      Nobody ever thought about a printer inside paper mario world printing new enemies

    • @Enclavefakesoldier
      @Enclavefakesoldier 3 ปีที่แล้ว +5

      @@Kamoto-Ohiko like an evil printer? that'd be baller

    • @Kamoto-Ohiko
      @Kamoto-Ohiko 3 ปีที่แล้ว +8

      @@Enclavefakesoldier an evil 3D printer printing 3D enemies or an evil 2D huge printer printing paper enemy folks

    • @paperluigi6132
      @paperluigi6132 3 ปีที่แล้ว +4

      Or, a paper shredder being treated as a world-destroying weapon.

    • @electricnova2256
      @electricnova2256 3 ปีที่แล้ว +1

      @Raistlin Majere Sorry for being late but can you please explain on what the original comment means by how Japanese culture works in this?

  • @TheAwesomeDarkNinja
    @TheAwesomeDarkNinja 3 ปีที่แล้ว +641

    These developers are so out-of-touch. Reminds me of when Junichi Masuda claimed that they don't make "jerk" Pokemon rivals anymore because due to the newer graphics, they don't have to have strong personalities to convey emotion.
    Like what on earth is that reasoning?

    • @silliercrayon9588
      @silliercrayon9588 3 ปีที่แล้ว +58

      I think his point (still kinda dumb) is that with the ability to see crazy facial expressions, they dont need to be over the top jerks. Think HGSS, the face of your rival is like 10 pixels. He needed to be angry otherwise he would be SO bland. In the newer games they can make almost human facial expressions, but that doesnt mean they should have good personalities.

    • @poligarf3
      @poligarf3 3 ปีที่แล้ว +10

      well, they kinda fixed that issue with Bede, he's kinda a 'jerk' rival, until he has a change of heart at the end, and that could very well be character growth thanks to Ms. opal.

    • @espurrseyes42
      @espurrseyes42 3 ปีที่แล้ว +22

      @@poligarf3
      Bede doesn't count because he's in an overall shit game. The rival you're looking for is Hugh.

    • @Duskool
      @Duskool 3 ปีที่แล้ว +14

      That's a total contradiction and a really dumb excuse. Unless it's a confession that they just port animations from the 3DS games and stick em in the new ones. And it doesn't even make sense because there are still jerky characters in Pokemon

    • @techmo8397
      @techmo8397 3 ปีที่แล้ว +24

      @@Mario87456 excluding Sakurai tho. Who in the world doesn't like that man? Everytime he does a smash direct showcasing the fighters himself, it's always so wholesome and the community just loves that shit. I wish certain other developers were like that in the media

  • @t.j.8388
    @t.j.8388 3 ปีที่แล้ว +283

    Disturbing isn’t quite a strong enough word. Nintendo wants to “always do something new” but then stifle creativity so hard at every turn and then seem confused when some games are received so poorly.

    • @electricnova2256
      @electricnova2256 3 ปีที่แล้ว +2

      Sorry I’m late but I’m not sure why you are putting the blame on Nintendo as if they developed the Paper Mario games? I mean I can talk to you about other things that most people don’t talk about. Arlo seems to be confused on this and felt “disturbed”, which I 100% agree with, HOWEVER; people are thinking on what Tanabe has said and himself represent Nintendo as a whole but I don’t see anyone complaining about this more towards Tanabe and Intelligent Systems. Tanabe is the main reason why Paper Mario has this “downfall” it has been since Sticker Star.

    • @Mojo1356
      @Mojo1356 3 ปีที่แล้ว +2

      @@electricnova2256 it was Miyamoto responsible for Sticker Star. Tanabae was the problem for the other 2.

    • @electricnova2256
      @electricnova2256 3 ปีที่แล้ว +5

      @@Mojo1356 Makes no sense when the three “newer” games had Miyamoto as a supervisor while Tanabe was a producer since he’s the one making the decisions and seems to be more interviewed than other people working on Paper Mario since he’s responsible for it. Even Miyamoto was a supervisor for Dream Team and most of the game’s decisions were made by AlphaDream and even that game came out a year after Sticker Star. You don’t see interviews on Miyamoto on his involvement with Paper Mario nowadays because he clearly isn’t the one making the decisions and isn’t the one responsible for it. Super Mario Galaxy 2 had him be involved with the development and made the decisions, and even he was interviewed since he’s responsible for it. It goes the same for Tanabe. If Miyamoto was really responsible for Sticker Star, why wasn’t he the one that made decisions in the games like Color Splash, because he was not part of the games development and Tanabe is responsible for it. If Miyamoto was more involved in the game and was the producer who made the decisions, than yes it can be his fault but here it’s not.

    • @Mojo1356
      @Mojo1356 3 ปีที่แล้ว

      @@electricnova2256 dude. Miyamoto was heavily involved with Sticker Star while he wasn’t in the later 2 games.

    • @electricnova2256
      @electricnova2256 3 ปีที่แล้ว +1

      @@Mojo1356 Can you at least prove it? Because I told you why he wasn’t heavily involved with it.

  • @TheALoqado
    @TheALoqado 3 ปีที่แล้ว +644

    Paper Mario: we don't like to do the same thing twice
    Also paper Mario: uses sticker based battles twice in a row.
    Does the same "fill in the broken/Uncolored world" mechanic twice in a row...

    • @Snaps12345
      @Snaps12345 3 ปีที่แล้ว +48

      New Super Mario Bros U Deluxe is like: *cough*

    • @lamihadamshareef5270
      @lamihadamshareef5270 3 ปีที่แล้ว +8

      Hypocritze at thier best.

    • @succman3318
      @succman3318 3 ปีที่แล้ว +11

      Also paper mario purists: won't accept anything but a carbon copy of the first two games

    • @certifiedidiocracy8036
      @certifiedidiocracy8036 3 ปีที่แล้ว +21

      @@succman3318 lmao
      I would not be complaining if they re released super paper mario on the switch tho

    • @jaxon5547
      @jaxon5547 3 ปีที่แล้ว +3

      Don’t forget the “things”

  • @WowSuchGaming
    @WowSuchGaming 3 ปีที่แล้ว +1682

    Funny how they dont want to focus on the story of a game that originally was conceived as, and titled, Mario Story.

    • @hatster401
      @hatster401 3 ปีที่แล้ว +137

      The original idea for Paper Mario wasn't even paper. There were no paper references in the first game because it was just an aesthetic at that time

    • @glowkirby
      @glowkirby 3 ปีที่แล้ว +50

      Technically the new Paper Mario games are part of a different series, considering that the first 2 were called Mario Story in Japan, while the new ones are called Paper Mario in Japan.

    • @bunsmasterbunny
      @bunsmasterbunny 3 ปีที่แล้ว +28

      Glowing Kirby First was Mario Story. Second was Paper Mario RPG.

    • @bunsmasterbunny
      @bunsmasterbunny 3 ปีที่แล้ว +7

      Hatster Hence main universe for those three.

    • @glowkirby
      @glowkirby 3 ปีที่แล้ว

      @Snowfallinginthenight I see, thank you for the clarification!
      -wait so there was four different seri-

  • @elijahkeay3906
    @elijahkeay3906 3 ปีที่แล้ว +628

    “Am I out of touch? No. It is the fans who are wrong.”

    • @think_of_a_storyboard3635
      @think_of_a_storyboard3635 3 ปีที่แล้ว +55

      Wrong answer, right answer
      It matters no-

    • @omerozel4716
      @omerozel4716 3 ปีที่แล้ว +3

      @@davidsalazar2077 you call hamburgers steamed hams?

    • @mdjd4645
      @mdjd4645 3 ปีที่แล้ว +6

      @kaymyu
      You know what's sad? Some of their other series like Animal Crossing, Smash Bros. and Kirby for example, just keep improving and tweaking the main formula instead of completely shifting the basic mechanics and they please both old fans and new fans alike.
      Stuff like Return to Dreamland, Triple Deluxe, Planet Robobot and Star Allies. Star Allies had some problems in the release, but they released dozens of new content. That's a good way to threat both new and old fans alike.

    • @mdjd4645
      @mdjd4645 3 ปีที่แล้ว +8

      Personally I do not consider myself a fan of Paper Mario anymore since Sticker Star, the series is a fucking mess and that's just sad because a game like PM/TTYD is one of my biggest gaming wishes.
      (SPM was also very good, despite being different)
      Also, RIP Mario & Luigi series, there's basically no Mario Themed RPGs now for RPG enthusiasts since Nintendo keeps shifting the formula of one, and the other is pretty much dead.
      Guess I'll just stick to Bug Fables for now.

    • @bandannadoo
      @bandannadoo 3 ปีที่แล้ว +1

      kaymyu “They want to make THEIR game that THEY want”
      How and why is it a bad thing for a game developer to make the game they want to make. If they don’t want to do TTYD formula, then why should they do it? Why would they make a game FOR TTYD fans and not enjoy making it when they could just as easily make a game they enjoy making that is also enjoyed by fans of the newer Paper Mario formula.

  • @JoelTheParrot
    @JoelTheParrot 3 ปีที่แล้ว +692

    bro super paper mario's story, writing, and characters CARRIED it.

    • @soyeahsauce
      @soyeahsauce 3 ปีที่แล้ว +29

      I disagree that those carried it (they certainly made the game much more memorable though)

    • @CGFillertext
      @CGFillertext 3 ปีที่แล้ว +100

      Don’t knock on the soundtrack and art design though, they were both really good too

    • @dalgusmaximus4557
      @dalgusmaximus4557 3 ปีที่แล้ว +30

      The gameplay was pretty fun too imo. The first paper Mario's gameplay kinda sucked but it was perfected in TTYD. Maybe if super paper mario actually got a spiritual sequel we might actually get a great paper mario game.

    • @bigstar66
      @bigstar66 3 ปีที่แล้ว +5

      @@dalgusmaximus4557 TTYD worsened the gameplay, replacing quality chapter design with fetchquests and backtracking.

    • @52flyingbicycles
      @52flyingbicycles 3 ปีที่แล้ว +7

      The game play was good too! Not as good as the writing but still good

  • @Sjono
    @Sjono 3 ปีที่แล้ว +99

    It’s like the guys in charge just hate everything that made Thousand Year Door great with a passion

    • @Kurumithespiritnightmare
      @Kurumithespiritnightmare 8 หลายเดือนก่อน +1

      no it’s not that simple as those developers were trying to give people a sequel to ttyd but myamoto stopped them which can be seen in the sticker star beta version of where they were giving us everything that was in ttyd but they were forced to go down this route with the series it’s the developers fault that the series is like this it’s nintendo forcing them to get rid of everything that made ttyd great as the developers wanted to give us what we wanted as seen in the sticker star beta version

  • @pedrogomezid
    @pedrogomezid 3 ปีที่แล้ว +849

    NO! Super’s story being absolutely balls to the wall insane was what made that game memorable, I remember Count Bleck, I remeber Dimentio, I remember the fucking desth of the universe.

    • @travv88
      @travv88 3 ปีที่แล้ว +106

      The story is amazing.

    • @PurpleColonel
      @PurpleColonel 3 ปีที่แล้ว +45

      I don't remember any original characters from sticker star...
      Wait was there a crown in it?

    • @goodpeople25
      @goodpeople25 3 ปีที่แล้ว +70

      Did you mean Death of the universe or Depth of the universe, kinda funny how that worked out since both can apply.

    • @darkmoon2503
      @darkmoon2503 3 ปีที่แล้ว +50

      Yo, Super Paper Mario was the best.
      Long live Mr. L!

    • @maddux3595
      @maddux3595 3 ปีที่แล้ว +65

      Also Mimi's transformation into the spider, which is absolutely terrifying, and amazing.

  • @SharpEdgeSoda
    @SharpEdgeSoda 3 ปีที่แล้ว +982

    They just need to be pressed on that specific line. I wish they did.
    "WHY is it no longer possible to modify Mario characters or to create original characters that touch on the Mario universe?"
    That's all I want in this world.

    • @conorburke1999
      @conorburke1999 3 ปีที่แล้ว +43

      They like the idea of total brand consistency? Like if they made a Back To The Future Movie where Marty wore his red jacket in every single scene.

    • @SapphireCrook
      @SapphireCrook 3 ปีที่แล้ว +96

      Odds are its brand related garbage. Like keeping the brand 'cohesive'.
      Depending on how Nintendo is internally structured, certain departments may or may not have certain privileges or access or 'time to convince people they're worthwhile', or something.
      Another, is brand consolidation.
      They don't want ANYONE but a 100% integrated house doing anything out of fear of splits, mergers or whatever, causing even PARTS of the Nintendo brand to end up in ANYONE's hands. Even if it's such a tiny fraction it's functionally worthless.
      The end point is the same:
      Dumb stupid.

    • @RacingSnails64
      @RacingSnails64 3 ปีที่แล้ว +27

      SharpEdgeSoda
      Laziness is all i can gather

    • @chriskoloski32
      @chriskoloski32 3 ปีที่แล้ว +60

      Because they still listen to miyamoto like hes queen of England when he should be nothing more than a figurehead now

    • @tormato3120
      @tormato3120 3 ปีที่แล้ว

      Nice

  • @pokcow01
    @pokcow01 3 ปีที่แล้ว +114

    "We can't exactly do the same thing that's been done before"
    Press F for F-zero...

    • @kavenoff777
      @kavenoff777 3 ปีที่แล้ว +14

      Especially when you consider that Miyamoto thinks that F-Zero _needs_ a gimmicky controller.

    • @persecuted4Him
      @persecuted4Him 3 ปีที่แล้ว +2

      F

    • @metalslugger1800
      @metalslugger1800 3 ปีที่แล้ว +1

      F

    • @KillerSmile559
      @KillerSmile559 3 ปีที่แล้ว +2

      Mega F from me. So much potential for F-Zero, but Nintendo rather just put F-Zero elements in Mario Kart and only have just Mario Kart for their main racing series. No F-Zero, no Diddy Kong Racing. Only Mario Kart.

    • @FedoraKirb
      @FedoraKirb 3 ปีที่แล้ว +2

      @@KillerSmile559 No Kirby Air Ride, either...
      _Man,_ City Trial is a _blast._

  • @star-lord3353
    @star-lord3353 3 ปีที่แล้ว +55

    “We don’t want to use the same things twice” *continues to keep the fixing holes in the world mechanic*

  • @Hadaron
    @Hadaron 3 ปีที่แล้ว +452

    5:57
    “What it sounds like he’s saying is-“
    State Farm ad: “accidents happen.”
    That was the only time I enjoyed TH-cam’s midroll ads.

    • @QizLizWiz
      @QizLizWiz 3 ปีที่แล้ว +11

      Ad happened there for me too, but it was Pizza Hut.

    • @K_8T
      @K_8T 3 ปีที่แล้ว +13

      "What it sounds like he's saying is..." (my add) *Did someone say KFC?*

    • @dumpingdonuts
      @dumpingdonuts 3 ปีที่แล้ว

      i got trojan man

    • @iranoutofideasforausernam1703
      @iranoutofideasforausernam1703 3 ปีที่แล้ว +1

      "What it sounds like he's saying is the Red Paladins took everything from me."

    • @josephb.4640
      @josephb.4640 3 ปีที่แล้ว

      I got the French Mustard ad containing a montage of meats being covered in mustard. Made me chuckle pretty good.

  • @JacksonWitsell
    @JacksonWitsell 3 ปีที่แล้ว +693

    Tanabe: We at Nintendo are always striving to try something new.
    Also Tanabe: It's not possible to do anything new with Mario.

    • @KryptKicker5
      @KryptKicker5 3 ปีที่แล้ว +70

      Or FZero. That’s the same excuse why we can’t have a modern refresher on that. “We don’t know anything new we can do with FZero”. Sometimes you don’t need new. You need what people want.

    • @rainehappy7097
      @rainehappy7097 3 ปีที่แล้ว +27

      @@KryptKicker5 You know how some exclusive Japan only F-Zero games have track editors? Add that to GX and make it HD.

    • @KryptKicker5
      @KryptKicker5 3 ปีที่แล้ว +3

      @@rainehappy7097 that would be awesome.

    • @newdawnhorizon9879
      @newdawnhorizon9879 3 ปีที่แล้ว +1

      @@camthesaxman3387 those are all rehases

    • @PaperAiden
      @PaperAiden 3 ปีที่แล้ว +15

      @@newdawnhorizon9879 i think hes joking but idk

  • @zerochill4096
    @zerochill4096 3 ปีที่แล้ว +590

    Here's my opinion on this interview:
    It is definitely frightening, but it is also a symptom of a real problem; Nintendo doesn't like how contract developers expand upon the Mario brand. Apparently, there was a rumor going around on twitter explaining that the reason why the Mario world has to be kept "consistent" was because Nintendo created a watchdog team in response to how many contract developers making games for the Mario IP were taking more creative liberties than what the Big N would like. Their purpose is to apparently railroad developers into keeping with already established Mario conventions for the world and that they are not allowed to take as many creative liberties outside of one-shot characters.
    As suspicious as this rumor is, I definitely believe for it to be true because of the demise of one company: AlphaDream. Prior to this team established during the Wii era, AlphaDream had expanded heavily upon the Marioverse with their games; Superstar Saga introduced the BeanBean Kingdom, Partners in Time introduced the Shroobs, Bowser's Inside Story expanded upon the lore of the Mushroom Kingdom and Dream Team (despite being a game developed post-team creation) established a lore involving dreams and nightmares in the Mushroom Kingdom.
    After these four games? AlphaDream made Paper Jam, which felt significantly less ambitious with its world and characters, and the next two games were remakes! Superstar Saga was a needed remake, but Bowser's Inside Story was not needed whatsoever, yet they remade it despite it being one of the worst ideas ever. But why?
    This is where the idea of a Mario Watchdog team by Nintendo starts making sense; after their development of Dream Team concluded, this team more than likely forced AlphaDream into either creating new Mario games with new guidelines or remake older games. That would explain why explain why this once thriving developer was forced into making mediocrity and ended up dying from it.
    Keep in mind that this team only goes after contracted developers working on specifically Mario-branded games. This means that Mario Odyssey is excluded because the core Mario team can freely expand upon the lore of the Mario games and games like Luigi's Mansion and WarioWare are excluded because they are not specifically Mario-branded games despite having Mario characters in them.
    It's all about Brand Protection when it comes to this team, and Tanabe's words allude to how the existence of such a team exists.

    • @retrofan4963
      @retrofan4963 3 ปีที่แล้ว +100

      Sadly it all makes sense. Restriction rules are what's preventing a full potential of these series.

    • @abyss1315
      @abyss1315 3 ปีที่แล้ว +55

      I can understand that, probably trying to prevent something like Boshi(and arguably any Paper Mario or any AlphaDream characters) from Super Mario RPG from happening since they only own the rights to the Species but NOT the characters designed off the species. Hence why unless Nintendo buys the rights to those characters or a game is made by that studio, they can use those characters but Nintendo cannot. Hence why none of the Paper Mario + AlphaDream characters appear in Mario Kart or Mario Party (Hurts a lil ngl cause I really love Prince Dreambert,, he's probs one of my favorite Mario characters)

    • @zerochill4096
      @zerochill4096 3 ปีที่แล้ว +64

      @@abyss1315
      The good news is that Nintendo absorbed the rights to M&L after AlphaDream died, so it's possible to see M&L characters in Mario spinoffs.
      The bad news is that AlphaDream had to die for that to happen. RIIIIIIIIP

    • @retrofan4963
      @retrofan4963 3 ปีที่แล้ว +63

      @@abyss1315 So the whole Square issue still haunts Nintendo to this day and they don't want the same to happen with Intelligent Systems and AlphaDream. This prevents Mario spinoff series by other companies to freely develop creatively unlike back then.

    • @rainehappy7097
      @rainehappy7097 3 ปีที่แล้ว +32

      This is like what Sega has done to Sonic, and the series suffered for it.

  • @R7LPs
    @R7LPs 3 ปีที่แล้ว +89

    The thing about making the games casual friendly is, I was eight when the first Paper Mario came out. Now I was TERRIBLE at RPGs, I couldn't even beat Mario RPG on the SNES until years later because I was so bad at it, and even Pokemon I had trouble with. But Paper Mario was so intuitive and well designed that even I could handle its mechanics and figure them out well enough to beat it on my own. Sure, TTYD was harder, but not by much and it had a lot more quality of life improvements that made it still accessible.
    How in the WORLD is that not casual friendly?

    • @rainehappy7097
      @rainehappy7097 3 ปีที่แล้ว +2

      Golden Sun is a good place to start RPGs too, and Camelot/Nintendo haven't made a new one in AGES.

    • @cadence_2463
      @cadence_2463 3 ปีที่แล้ว +7

      64 was nice and casual. It was easy to understand and very fun to play. I don’t think that the puzzle thing is very casual, and isn’t easy to understand. It’s fun sometimes, but... not easy?

    • @Kurumithespiritnightmare
      @Kurumithespiritnightmare 9 หลายเดือนก่อน

      @@cadence_2463i agree with you i played 64 around when i was 8 as well and well i had trouble with the puzzles i understood the combat mechanics of course i only fought bowser in the beginning but i still had fun and became a fan of the series ever since and sticker star’s battle puzzle system is… Way more complicated for kid and casual games and i’m still a casual gamer like what logic is tenobay spouting Nonsense thats what its easier for casual gamers da loco

  • @joorak6366
    @joorak6366 3 ปีที่แล้ว +98

    I love the implication that experience points aren't casual friendly. Ah yes, defeating an enemy to fill a meter is so hardcore, definitely not casual friendly at all.
    Pokemon is regarded as a kid's game. Exp is the most important thing in that game. So intense. So hardcore.

    • @LooseAsADEUCE
      @LooseAsADEUCE 3 ปีที่แล้ว +9

      Pokemon is actually a great example (maybe not the most recent ones, IDK). Its simple to pick up but difficult to master, so there's something for everyone. Why can't this series be like that?

  • @edwardnoi9788
    @edwardnoi9788 3 ปีที่แล้ว +305

    It’s almost like the Devs REALLY want to make the games so good but they’re being held back... something is wrong

    • @stefanmorgan5378
      @stefanmorgan5378 3 ปีที่แล้ว +52

      To be honest, I feel the same way. But in the end, it's the decision of the higher ups, and they probably care more about brand recognition and stability than creativity and active risk-taking. The designers would like to try more creative ideas and give us a title that is a true sequel to Thousand Year Door, but in the end, it's Miyamoto's creation, basically his child. And if he doesn't want to do something like that, we have to respect him. Kinda sad but it's understandable.

    • @ButtonMasherReal
      @ButtonMasherReal 3 ปีที่แล้ว +46

      @@stefanmorgan5378 I think that Miyamoto is just being an overprotective parent. Mario is grown up now, and he's ready to go out into the world and try new things. Stifling ideas that aren't your own is not the way to keep your franchise fresh and enjoyable.

    • @stefanmorgan5378
      @stefanmorgan5378 3 ปีที่แล้ว +10

      @@ButtonMasherReal Still, that is the most difficult part about handling an IP or characters from an established franchise. If you are the creator, you gotta make sure that what is being put on store shelves still fits the established lore and characters you have, accurately portrays your vision of the game's world, and still appeals to the needs of fans. Yeah sure, Miyamoto is being very protective and I agree with the point you're making. There are loads of ways the Paper Mario series can improve without rehashing old ideas, making the story overcomplicated, or giving up on casual players and/or hardcore fans. But if Miyamoto doesn't see them, or sees them and doesn't agree with how he wants to establish the Paper Mario universe, then we are just going to have to accept that. It sucks, it really does.

    • @NekoNero25
      @NekoNero25 3 ปีที่แล้ว +3

      Games really should get out of a element of it "have" to be the character from the original game. And the fact that they said come back with a open mind is rediculous. Everyone does have creativity somewhere but if all games and stuff keeps holding it back from the past where it "had" to be "original" then the world if just ganna constantly lose creativity. It's better to just let things go and let anyone be fully creative otherwise you might lose millions of people that trusted you all these years. Now if I made a paper Mario game from scratch for example to fix the RPG mess how about make it a puzzle and (old paper mario) rpg put together like have a throw hammer that hits the back 4 enemies but you need like 4 BP or maybe have some sort of slider badge that solves 3 moves ahead, but you don't get the damage bonus. Something like that. It seems lately the whole "old gen" world is just hold the young brains back that we wanna try all these things and yet they don't want us to and we have no choice but to respect their stuff cuase if we don't they know a way to keep us back. It's a problem in the world that is happening right now no one isn't cooperating much everyone just wants to hold the past and it's just isn't worth it. (I had to type this whole thing to get all my frustrations about what's happening in the world) But hopefully someone understands what I'm trying to say.

    • @carlbloke8797
      @carlbloke8797 3 ปีที่แล้ว +4

      Stefan Morgan the thing is that other developers can say No. Sakurai has debated with Miyamoto before regarding Kirby’s initial design and Koizumi added Rosalina’s backstory behind Shiggy’s back

  • @propain4725
    @propain4725 3 ปีที่แล้ว +47

    “It is no longer possible to make good games.”

  • @Doughboy123x
    @Doughboy123x 3 ปีที่แล้ว +273

    I would pay money to have a seat with these people and gently, but directly, debunk their claims.

    • @rainehappy7097
      @rainehappy7097 3 ปีที่แล้ว +40

      A child could easily debunk them. haha

    • @FirebladeXXL
      @FirebladeXXL 3 ปีที่แล้ว +13

      i think you are not the only one.

    • @phoivos
      @phoivos 3 ปีที่แล้ว +18

      Corporate useful idiots will never admit they're wrong

    • @tcrpgfan
      @tcrpgfan 2 ปีที่แล้ว +7

      I'd point them to the Batman: Arkham series if they bitch about how integrating exp into an action-adventure game isn't possible when in Batman, exp is a huge part of the core gameplay, even serving as your healing system.

    • @harrietr.5073
      @harrietr.5073 2 ปีที่แล้ว

      That's not gonna help.

  • @wyattmerrill2588
    @wyattmerrill2588 3 ปีที่แล้ว +237

    The inability to create unique characters is soooo stupid.

    • @Koops2245
      @Koops2245 3 ปีที่แล้ว +7

      Ummmmm
      Did you see what Sega did to Captain Falcon and his new band of original characters??
      Nintendo is the parent who doesn't let their kids go to other kids' homes after "the pants ripping incident."

    • @jackoski__19
      @jackoski__19 3 ปีที่แล้ว

      AverageJoe5050 it’s not going to another kids house, it’s creating new ones or modifying already existing ones. If this didn’t happen we wouldn’t have geno or any other Nintendo character. Having to use generic Nintendo character number 23 is really dumb and limiting. Plus we already got original characters from newer Nintendo games. Not saying you’re disagreeing with me, just venting.

    • @HeilRay
      @HeilRay 3 ปีที่แล้ว

      Wabuu!!

    • @Koops2245
      @Koops2245 3 ปีที่แล้ว +2

      Jackoski 19
      I'm just venting too.
      Allowing an established universe to expand can be a blessing and a curse, it's simply the nature of change.
      Though it's especially scary when you let a guest play with your ideas.
      Sometimes you get a Breath of the Wild.
      Sometimes you get a Faces of Evil CD-i.

    • @jackoski__19
      @jackoski__19 3 ปีที่แล้ว

      AverageJoe5050 I think it’s very important that they let their devs try out new things. They can’t just rely on the same characters forever. Certain ones like Mario and Zelda you can. But you always have to be inventive, without it we wouldn’t have gotten Mario in the first place.

  • @shayyy3547
    @shayyy3547 3 ปีที่แล้ว +1076

    “No matter what, they don’t wanna do the same thing again”
    Pokémon: 👁👄👁💧
    Edit: omg I usually hate these kinds of edits but fucking thank y’all for 1k likes never expected so many people to like this🤣

    • @Smiley_Face0
      @Smiley_Face0 3 ปีที่แล้ว +6

      😂

    • @THawkMedia
      @THawkMedia 3 ปีที่แล้ว +126

      OH THE CONFETTI IS NEW. IT'S NOTHING LIKE THE PAINT MECHANIC AT ALL, WE SWEAR. What's that? You also rescued toads in color splash? THIS TIME IT'S DIFFERENT. The toads are FOLDED

    • @Bootleg_Jones
      @Bootleg_Jones 3 ปีที่แล้ว +31

      Pokemon is sort of second party, tho. And they definitely keep shoving in weird new nonsense into every new game.

    • @white-eyesbluedragon1767
      @white-eyesbluedragon1767 3 ปีที่แล้ว +40

      @@Bootleg_Jones oh boy the 🅱️🅰️NTOregion

    • @loki43
      @loki43 3 ปีที่แล้ว +1

      Difference between first and third party developers and freedom of creation.

  • @PGrayOfficial
    @PGrayOfficial 3 ปีที่แล้ว +43

    What Nintendo Says:
    “No, We can’t make a cool story, or create new and lovable characters because it would make things too complicated in the Mario universe.”
    What Nintendo Means:
    “Yes. We can make an interesting story, and create characters that people will love and remember... BUUUT... that doesn’t mean we SHOULD.”

  • @MaskedHeroLucky
    @MaskedHeroLucky 3 ปีที่แล้ว +301

    If it’s no longer possible to make a good Paper Mario then it’s no longer possible for me to buy Paper Mario games.

    • @warmute4886
      @warmute4886 3 ปีที่แล้ว +10

      So why cant they create new characters that touch mario characters, because if I remember correctly M&L Dream team got new characters, and characters that touch mario characters

    • @Cinko420
      @Cinko420 3 ปีที่แล้ว +6

      Warmute
      Then again AlphaDream is dead, so...

    • @warmute4886
      @warmute4886 3 ปีที่แล้ว +5

      @@Cinko420 yeah but that was only last year, dream team came out after sticker star? So how come they could use the Elite Trio?

    • @pon2oon
      @pon2oon 3 ปีที่แล้ว +1

      Don't close your mind to evil!

    • @lovesgibson
      @lovesgibson 3 ปีที่แล้ว

      You guys really thought PM origami king was bad? I like it a lot. Never played any other paper Mario games though

  • @ShadowoftheMask
    @ShadowoftheMask 3 ปีที่แล้ว +178

    I kinda read that line as being "Weeeeeeell I hear you, but bosses say we can't do that, so uh, please enjoy stuff they do allow us to do"

    • @diogenessilviocemartins9019
      @diogenessilviocemartins9019 3 ปีที่แล้ว +6

      So this is why TOK bosses are so uninspiring. The true bosses of the game are... NINTENDO EXECUTIVES?

    • @SunshowerHeathcliffBeliever
      @SunshowerHeathcliffBeliever 3 ปีที่แล้ว +3

      Eu sou o Diógenes ok? The bosses were pretty cool though, mechanic wise, they were fun to fight

    • @regretinglifechoices5519
      @regretinglifechoices5519 3 ปีที่แล้ว +4

      @@diogenessilviocemartins9019 to be fair: they may be office supplies, but they got one heck of a character for themselves and are literally the most fun thing in that game.

    • @KingTaltia
      @KingTaltia 3 ปีที่แล้ว

      I didn't. But now that the thought's in my head it makes daft sense.
      I guess we're getting into a "Nintendo's sitting too pretty and isn't willing to risk anything anymore" phase... Maybe Paper Mario will get better the next time "Nintendo's doomed"

  • @tuskoub
    @tuskoub 3 ปีที่แล้ว +418

    I don’t understand why they’re cool with their in-house devs going crazy with new and weird stuff like Odyssey but post-2008 they seem to keep their second party devs/partners at gunpoint. They should be able to clearly see that people respond well and like when Mario goes unique and weird

    • @Lymington214
      @Lymington214 3 ปีที่แล้ว +9

      That's quite the double standard.

    • @marcosdheleno
      @marcosdheleno 3 ปีที่แล้ว +27

      you say this as if its anything new. nintendo always had a hate relashionship with second party devs. to the point some ended up despising the company due to that double standards.

    • @tuskoub
      @tuskoub 3 ปีที่แล้ว +24

      Marcos Danilo That’s true. Nintendo was a massive jerkwad in the 90s, they did Argonaut, Silicon, Rare, and Sony so dirty.

    • @eugenioleanza9190
      @eugenioleanza9190 3 ปีที่แล้ว +16

      @@tuskoub i would love to live in a timeline where rare still works for nintendo and made a banjo game for switch

    • @84warhead
      @84warhead 3 ปีที่แล้ว +5

      @@eugenioleanza9190 You're only glimmer of hope is the Yooka Laylee games, there's two of them so far, support the devs for more!

  • @eirianllanelywn5464
    @eirianllanelywn5464 3 ปีที่แล้ว +197

    This might seem sad or disturbing to some, but it's oddly relieving to me.
    It's confirmation of what I already knew, that 64 and TTYD era Paper Mario games are never coming back. I can stop holding onto the vague hope that "maybe this one will be different".

    • @ddd8828
      @ddd8828 3 ปีที่แล้ว +20

      Y’all need to play Bug Fables!

    • @user-bb2op9he1x
      @user-bb2op9he1x 3 ปีที่แล้ว +2

      why not make a sequel to super the 2d 3d mechanics can be revolutionary if they done it right

    • @ibechuu9695
      @ibechuu9695 ปีที่แล้ว +2

      Finally able to let the dream go..

    • @vtubermissingno
      @vtubermissingno 8 หลายเดือนก่อน +3

      Boy do i have news for you

    • @Kurumithespiritnightmare
      @Kurumithespiritnightmare 5 หลายเดือนก่อน +1

      well our prayers have been answered as ttyd is finally being remade for the switch

  • @snaxa163
    @snaxa163 3 ปีที่แล้ว +37

    And this moment. The second I saw this specific response that it's "no longer possible to create new characters". I currently have given up on paper Mario as a whole. Y'all can enjoy the games. I'm not stopping you. But for me they will never go back to exactly what made people like the series in the first place.

    • @Narusasu98
      @Narusasu98 3 ปีที่แล้ว +6

      Can't wait to fight some scissors and pencils!

  • @kreftmaker
    @kreftmaker 3 ปีที่แล้ว +420

    I mean the original games were already simplified RPG experiences... Accesible to all people

    • @VonFirflirch
      @VonFirflirch 3 ปีที่แล้ว +44

      I played the beginning parts of the first one before I could even read, you can't get any more casual.
      ... or at least, I thought so xD

    • @starless4146
      @starless4146 3 ปีที่แล้ว

      It's probably Nintendo being Greedy again.

    • @objectionable6693
      @objectionable6693 3 ปีที่แล้ว +17

      @@starless4146 I don't see how this has anything to do with greed

    • @octaviuspenney4410
      @octaviuspenney4410 3 ปีที่แล้ว +27

      Paper Mario 64 was literally "baby's first rpg", it couldn't be any more casual

    • @jakfrost574
      @jakfrost574 3 ปีที่แล้ว +11

      *Starless I mean that would be true... if Color Splash had actually sold really well. Only .186 million units later, I don’t get this interview at all. From a business standpoint, it’s really stupid to not only make a sequel to a game barely anybody liked, I.E. Sticker Star to Color Splash, not even fix any of the big problems, and then release another game of a very similar style after the one before sold horribly.
      Imagine instead of Super Mario Odyssey, we got another 3D World style game. Would it have sold as well as Odyssey is doing right now? I like to think that game sells as well as it does not just because it went back to try refine an older formula, the sandbox Mario, but also because... it just looks interesting.
      Mario could interact with realistic humans, snail people, and those weird fish ladies. You could capture these plants with extendable legs, tanks, heck even capturing basic Mario enemies is a ton of fun. It’s weird, it’s wild, no other Mario game(at the moment at least) has these sorts of things.
      Origami King does however. I mean yeah it has enemies turned into origami, but that doesn’t change the fact they’re still basic Mario enemies. There are characters that have important roles in the story, but again it’s still as simple as a Bob-omb without a fuse or toad in an Archaeologist outfit. Interacting with series staple like Kamek, Bowser, and Jr. is admittedly pretty cool. But they are still old characters we’ve seen before.
      Should probably say I actually really enjoy Origami King, I think it’s a great game. It’s just it’s lack of visual diversity, which is now a rule for some reason, is going to hurt the sales of not only Paper Mario, but Mario as a whole. That’s why everybody beats the NSMB series to a pulp; they all look and feel the same.

  • @laking09_57
    @laking09_57 3 ปีที่แล้ว +195

    ‘We don’t want to do the same thing twice’
    *cries in nsmb*

    • @naufanabd
      @naufanabd 3 ปีที่แล้ว +5

      that's why they never made another nsmb since nsmbu

    • @Skyfin101
      @Skyfin101 3 ปีที่แล้ว +3

      Naufan Abdurrohim yes, but they remade it

    • @TheSherriea1
      @TheSherriea1 3 ปีที่แล้ว +8

      @@Skyfin101 But now with Bowset--errr Peachette.

    • @IAm-zo1bo
      @IAm-zo1bo 3 ปีที่แล้ว

      @@naufanabd yeah 2 generations later

    • @Whispernyan
      @Whispernyan 3 ปีที่แล้ว +4

      @@Skyfin101 They didn't remake it, they ported over a nearly 7 year old game. 7 years of not having another NSMB game, a series that had games release within the same years of each other.

  • @TBoneTony
    @TBoneTony 3 ปีที่แล้ว +77

    This guy must really hate JRPGs if he wants to make everything appeal to the casuals.
    This only makes people feel less and less about the Paper Mario series.

  • @TheSchaef47
    @TheSchaef47 3 ปีที่แล้ว +35

    7:45 ...
    ....
    Paper Mario has traditionally been *an RPG series* . How do you move the game away from its RPG roots and then tell people not to think of it as an RPG game?
    We already have a Mario adventure series, *it's the Mario series* . If you're going to have a spin-off series, *leave the RPG alone* .

  • @antimatter3084
    @antimatter3084 3 ปีที่แล้ว +376

    This made me realize a game like Super Mario RPG would never fly in this day and age. Forget Paper Mario and Mario and Luigi which modify a few enemies and added a few unique species, Super Mario RPG just started the game with a talking sword falling into Bowser's castle, a superboss ripped straight from Final Fantasy, and basically almost all original enemies and bosses.

    • @Snaps12345
      @Snaps12345 3 ปีที่แล้ว +66

      It wouldnt fly because apparently Nintendos players are braindead retards who cant read according to Nintendo

    • @rainehappy7097
      @rainehappy7097 3 ปีที่แล้ว +17

      @@Snaps12345 They thought that in the 90s too, but the SNES still got some amazing RPGs, including Mario.

    • @crfstewarje4597
      @crfstewarje4597 3 ปีที่แล้ว +31

      @antimatter30, "A game like Super Mario RPG would never fly in this day and age".
      Mario Rabbids Kingdom Battle and Dream Team say otherwise. Also, I think you're downplaying the Mario Luigi series. *Plenty* of unique species and characters are introduced. Look at Bowser's Inside Story.

    • @drakath5727
      @drakath5727 3 ปีที่แล้ว

      The only reason it didn’t fly Mario & Luigi wise is because they collaborated with Paper Mario. Hope this crap they’re doing was worth it.

    • @Snaps12345
      @Snaps12345 3 ปีที่แล้ว +2

      @@rainehappy7097 The games werent full of stupid tutorials tho

  • @chaoticcranium
    @chaoticcranium 3 ปีที่แล้ว +384

    Whoa, whoa, whoa...people didn't like Super Paper Mario's story? Its arguably the best part of the game.
    Also, PLEASE leave Metroid Prime out of this. You guys are starting to worry me about MP4.

    • @klg9549
      @klg9549 3 ปีที่แล้ว +106

      They THOUGHT people didn't like Super Paper Mario's story ... but that result was from asking only Club Nintendo members. Which is way too narrow a group and infuriating as hell that they took that to mean "Paper Mario fans."

    • @LegendOfGoro
      @LegendOfGoro 3 ปีที่แล้ว +33

      Yeah Nintendo has me worried about MP4 as well. I'm not even a huge fan of the original or anything, but I can totally see them trying to 'do something new' or 'innovate the series' and completely ruin it. It's so hit or miss with Nintendo IPs these days.

    • @goodpeople25
      @goodpeople25 3 ปีที่แล้ว +30

      I believe they are also twisting the data from the poll from " x% said the story was their favourite thing about SPM" to get to "y% didn't like the story of SPM"

    • @DarkPsychoMessiah
      @DarkPsychoMessiah 3 ปีที่แล้ว +2

      @@klg9549 Japanese Club Nintendo members, the hardcore of the hardcore

    • @minionofgruumsh
      @minionofgruumsh 3 ปีที่แล้ว +22

      I remember filling out a survey thing as a review after I beat it and registered it for my Nintendo points or whatever (I had just graduated High School at the time). And the questions were set up in the "how important is a big high stakes story to you?" format with the spectrum of "don't want it" to "it doesn't matter" to "it has to be super soap opera!" responses and then a comment box.
      I put "it doesn't matter to me" and filled in something to the tune of "the story doesn't matter so much about what it is or what is at stake or how big it has to be, so long as it's *there* and gives us interesting places and characters and good lines of dialogue".
      Obviously, they interpreted my input to mean that "story is garbage, take it out of my Paper Mario games!!!!" because whoever was doing data analysis obviously wanted to take story out of Paper Mario games and interpreted responses how they wanted.
      I also said made mention that the problem was trying to mix platforming game and RPG genres together in ways that didn't really mix well, and that was why I marked it lower than previous Paper Mario games and that it should stick to the RPG origins. *shrug*

  • @MarioSonic46
    @MarioSonic46 3 ปีที่แล้ว +45

    Funny thing is that Bowser Jr's Journey even added new and original characters into the game while still giving amazing development to Jr and the Koopalings. I actually felt bad for them and Kamek quite a bit.

    • @Kurumithespiritnightmare
      @Kurumithespiritnightmare 9 หลายเดือนก่อน

      yea i noticed the same thing and it was after the claim about the restrictions that alone proves the restrictions to be false and btw the original character dieter was my favorite character in the mario franchise

  • @rainehappy7097
    @rainehappy7097 3 ปีที่แล้ว +85

    Why is it that instead of more obscure Mario characters and enemies, we get office supplies?

    • @omerozel4716
      @omerozel4716 3 ปีที่แล้ว +16

      Well ingame logic those things help in making Origami so King Olly gave them life and uses them for his plans.
      Outside the game its because of this no longer possible bs.

    • @WaterKirby1994
      @WaterKirby1994 3 ปีที่แล้ว +11

      Because Unagi, Chargin Chuck, & Chuck-ya don't really fit the aesthetic of the Paper Mario Series. Still doesn't explain why we don't get Blargs (from Yoshi's Island games) as they always seemed perfect for Paper Mario.

    • @Mena-Frog
      @Mena-Frog 3 ปีที่แล้ว +6

      that is what actually stopped me from buying the game! I was like "geez office supplies again?"

    • @rainehappy7097
      @rainehappy7097 3 ปีที่แล้ว +4

      @@Mena-Frog Reminds me of Vinny from Atlantis. "Paper clips, big ones."

    • @lonelywhale1548
      @lonelywhale1548 3 ปีที่แล้ว +1

      @@WaterKirby1994 Charging Chuck's are in the game though

  • @theadvocate1
    @theadvocate1 3 ปีที่แล้ว +325

    If Intelligent Systems is not allowed to alter any of the mainline Mario baddies, then why can't they use a new variety of Mario universe baddies than just the traditional Goomba and Koopa? The directive was that they can't manipulate any of the existing models but that doesn't mean they have to constantly use the same models over and over again. We have Piantas, we have Broodals, we have forks and spoons, we have Lumas. Tanabe has got a buffet of options here for NPC's but instead he delves back into the same ol' Goomba and Koopa well.

    • @puppetuppers4806
      @puppetuppers4806 3 ปีที่แล้ว +5

      They don’t have the rights to those characters though since they are third party

    • @MintyMit
      @MintyMit 3 ปีที่แล้ว +16

      they are allowed to use new baddies that don't fit in the mario universe, but then they made stationary and king olly lol.

    • @jeremytewari3346
      @jeremytewari3346 3 ปีที่แล้ว +18

      I think what he meant was he can't create new races unless they are a straight up different style, like the Origami or the Things. You can't just make a regular new paper race, like Madame Flurry, they have to be something that doesn't fit. As for not modifying characters, you can have characters look slightly different and have personalities, but no huge redesigns; Bobby can lose his fuse but he can't be any color other than black, his real name has to be Bob-omb, Professor Toad can't get a name, etc.

    • @Woodenspade
      @Woodenspade 3 ปีที่แล้ว +17

      @@puppetuppers4806 bruh that's the stupidest thing I've ever read. You're saying that they don't have access to Broodals and the like because they're third party???? Bruh they debuted in a Mario game. A FIRST PARTY SERIES MY GUY

    • @Woodenspade
      @Woodenspade 3 ปีที่แล้ว +3

      @Steve Johnson no I'm the most stupidested

  • @lasseflick1966
    @lasseflick1966 3 ปีที่แล้ว +700

    Here's a giant piece to the puzzle I want to add to your discussion Arlo - Nintendo EPD is VERY likely the division who is enforcing this rule.
    Like you mentioned, the games from EPD are not under the rule of using only pre-established characters, like we see in Super Mario Odyssey. Not only do Nintendo EPD make games and consoles, they also manage and license properties, alongside producing and supervising development for contracted studios. It's basically the "Nintendo" we think of, when we say Nintendo.
    And one of the rules they made with all their "contracted studios" was only using pre-established Mario characters, MEANING characters from EPD. That's why Intelligent Systems not only can't make new original characters, but also why they can't use old characters outside of EPD, like for example from Super Paper Mario or The Thousand Year Door, since those are games not made from Nintendo EPD. This is the EXACT line that has been made. That's also why you don't see other characters from outside EPD in Mario Sports games like Mario Aces. It's all old characters from EPD.
    It kinda makes sense if you think about it. Nintendo EPD probably wants control over one of their most valuable IP's, and don't want people to think the Mario world is any different than the way they imagine it. And they are of course not going to put the restrictions on themselves. That's why they can make new characters, whereas others can't. And in situations like mobile apps and theme parks, this rule MAKES SENSE. Letting other people control your universe can be scary, and could potentially damage your IP. But in the case of Paper Mario (and other games) it's really sad, because it hurts the games. And I think it ironically damages the Mario IP more, than it protects it.

    • @blahblahgamer827
      @blahblahgamer827 3 ปีที่แล้ว +54

      finally, someone i can agree with.

    • @ZoulStar
      @ZoulStar 3 ปีที่แล้ว +23

      This.

    • @fledermausmann27
      @fledermausmann27 3 ปีที่แล้ว +47

      This may also explain Mario+Rabbids Kingdom Battle which had bland characters and then Rabbid versions of those bland characters.

    • @baconlabs
      @baconlabs 3 ปีที่แล้ว +46

      What in the world? Huh, I had no idea Nintendo used to be so... partitioned. Mario Wiki says Nintendo EPD (Entertainment Planning & Development) was a merger that occured between Nintendo EAD (Entertainment Analysis & Development, the main one) and Nintendo SPD (Software Planning & Development, the various spinoff ones, including Tanabe's dept.) that happened around the time of Super Mario Maker. But of course, you can see this tightening of the IP in many games leading up to the merger, too - WarioWare having nothing to do with Wario Land, Super Paper Mario having no new "Mario-ish" characters, and even Donkey Kong Country Returns and its controversial removal of the Kremlings.
      (And before anyone mentions it, the Kremlings are all owned by Nintendo and have nothing to do with Rare, which is why Kritters kept appearing in some Mario sports games. The situation with DKC Returns just coincided with Rare's acquisition by Microsoft, which understandably confused people for a long time about the legal status of K. Rool & Co.)

    • @TheWispGuy
      @TheWispGuy 3 ปีที่แล้ว +21

      @@baconlabs "...WarioWare having nothing to do with Wario Land..."
      In WarioWare Twisted, in the beginning of Wario's story you can see the Music Box from Wario Land 3, as well as a picture of the Golden Pyramid from Wario Land 4. (and that's not even mentioning that WarioWare Inc.: Mega Microgame$ had a Wario Land 1 Microgame and borrowed some music from Wario Land 4)
      Of course, stuff like that hasn't really happened since. Kind of sucks, it's like Wario Land and WarioWare are two different universes.

  • @squibbb5480
    @squibbb5480 3 ปีที่แล้ว +25

    "noooooo!!!!! You can't have original characters in your new games!!!!!"
    "haha funny fork people going byoingg"

    • @theinimitablejora522
      @theinimitablejora522 3 ปีที่แล้ว

      My crackpot theory is that there’s a watchdog team was created in response to Intelligent Systems’s double f***-you to the brand: TTYD and Super. I mean, I still stand by the fact that the appeal of TTYD is how it just is not a Mario game at all, and there’s a NOOSE in town square. Then Super SENT MARIO TO HELL. The watch team and the decline of Paper Mario is a result of Nintendo biting back after IS acted like a rebellious teenager. Therefore, in-house Nintendo can do what they want, while IS suffers for sending Mario to hell. The only question is when their sentence is up...

  • @ArcadeTheatre
    @ArcadeTheatre 3 ปีที่แล้ว +40

    This interview confirms that classic Paper Mario has been laid to rest by Nintendo. With the new stipulations regarding character design and story that Tanabe claims the series has to adhere to, I do not think they would even be able to remake/remaster PM64 or TTYD without completely marring all of its uniqueness - sort of like how the Superstar Saga remake made all of the original Mario characters and enemies generic.

    • @unnamed7485
      @unnamed7485 3 ปีที่แล้ว +11

      God imagine if TTYD was remastered and Macho Grubba was just a blue Spike and Rawk Hawk was just a Toad in a costume.
      I'd die on the inside.

    • @retrofan4963
      @retrofan4963 3 ปีที่แล้ว +2

      @@unnamed7485 We might as well just ask for the Gamecube version of TTYD to be ported to the Switch untouched. Just like how the N64 version of Paper Mario is ported on Virtual Console.

    • @Kurumithespiritnightmare
      @Kurumithespiritnightmare 8 หลายเดือนก่อน +1

      @@unnamed7485agreed that would just be so lame

  • @nesogra
    @nesogra 3 ปีที่แล้ว +735

    I would like it if they made a “Mario Story” franchise in the same style as the old Paper Mario games.

    • @starless4146
      @starless4146 3 ปีที่แล้ว +41

      ikr?? And watch how Well it would sell compared to these "paper mario" Paper games.

    • @NuggetOG
      @NuggetOG 3 ปีที่แล้ว +16

      @@starless4146 i think origami is going to sell well. i mean the amount if ads that were on youtube was crazy. i would see an ad almost every 3 videos

    • @snackknight
      @snackknight 3 ปีที่แล้ว +11

      Origami King is going sell incredibly well, despite how many don't like it. I do desperately wish that this idea of Mario Story could become true

    • @Campbell464
      @Campbell464 3 ปีที่แล้ว +11

      I’d like a Paper Mario game. The last 3 were all Sticker Mario. Riding on the original series IP just for money. It’s always about... money.

    • @FalkVonBicken
      @FalkVonBicken 3 ปีที่แล้ว +14

      Mario Story is, incidentally, the original Japanese title for Paper Mario.

  • @SzegediXY
    @SzegediXY 3 ปีที่แล้ว +417

    Nintendo has a love-hate relationship with us:
    We love them, but they are doing their best to make us hate them.

    • @gonko638
      @gonko638 3 ปีที่แล้ว +27

      Lapti Nek literally lmao. they refuse to give us new titles, we’ve only gotten origami king and animal crossing and we are 7 months into the year with no other confirmed releases

    • @jefferyjones8399
      @jefferyjones8399 3 ปีที่แล้ว +13

      I don't hate them. They're a little frustrating at times but I am happy with the games we've been getting in the Switch era.

    • @CarloNassar
      @CarloNassar 3 ปีที่แล้ว +7

      Saying that they're doing everything to make us hate them sounds hard to believe. Most companies don't try to receive hate with the possible exception of this mockbuster company called "The Asylum" but we don't speak of *that* company.

    • @FinalFaintasy
      @FinalFaintasy 3 ปีที่แล้ว +11

      Such hypocrisy. All the people saying they hate Nintendo now are going buy the shit out of Breath of the Wild 2, and you know it.

    • @CarloNassar
      @CarloNassar 3 ปีที่แล้ว +4

      @@gonko638 You're not even aware that it's not easy for them to bring games at this point?
      Edit: This is the CORONAVIRUS!

  • @BlackfangDragon
    @BlackfangDragon 3 ปีที่แล้ว +145

    After this interview one thing becomes clear:
    Olly did nothing wrong.

    • @ArcadeTheatre
      @ArcadeTheatre 3 ปีที่แล้ว +15

      After I learned of his motivation, I have to agree.

    • @KittyKatty999
      @KittyKatty999 3 ปีที่แล้ว

      Who?

    • @brochachothememelord9781
      @brochachothememelord9781 3 ปีที่แล้ว

      Super Game Master the antagonist of origami king

    • @KittyKatty999
      @KittyKatty999 3 ปีที่แล้ว +10

      @@brochachothememelord9781 I agree. I wish we could have killed all/turned all the toads we rescued over to Olly, and let him rule the world.
      Remember when Thousand Year Door and Super Paper Mario let you side with the villains?

    • @brochachothememelord9781
      @brochachothememelord9781 3 ปีที่แล้ว +2

      Super Game Master that was cool but now we’re forced to be a good guy pushover

  • @rochellepaws
    @rochellepaws 3 ปีที่แล้ว +265

    I'm starting to believe that TTYD was just an accidental success that happened by complete chance..

    • @rainehappy7097
      @rainehappy7097 3 ปีที่แล้ว +78

      There's too much passion in that game to be a mistake. Maybe it was a final game but they had to make more when the Wii came out and they were like, "I'm not doing THAT again!"

    • @Hysteria98
      @Hysteria98 3 ปีที่แล้ว +51

      The Wii is what changed just about everything. The watering down for mass accessibility to all people (at the cost of alienating Nintendo's actual built-up market- the fans) meant casualising all their games to the point that all innovation was utterly stifled, unless it was the tech and they decided fresh, unusual ideas either weren't worth it or didn't fit anymore. It's anybody's guess, but the Gamecube was only so much a cult hit rather than a financial success (Nintendo's fault regarding the anti-3rd party hardware and proprietary design- NOT the games), you're left to assume the design philosophy left behind that built Nintendo into what they were for 20 years is dead and buried forever. Bear in mind, that was 15 years ago now, already.

    • @ChaseWSanders
      @ChaseWSanders 3 ปีที่แล้ว +19

      @@Hysteria98 Generally I think it's a mistake to try and appeal to the fickle tastes of the mass market, but Nintendo does seem to have a knack for tapping into it. First the Wii, then the Switch. Every time they try to go more "hardcore" like the Gamecube and Wii U they don't sell nearly as much. The Gamecube is one of my favorite consoles, and the Wii U is a sleeper juggernaut with the Virtual Console and access to a good amount of Nintendo classics thanks to remakes/remasters and Wii backwards compatibility. I really wish that they had been successes because we would be seeing a very different Nintendo these days. The Switch is primed for a virtual console, but Nintendo doesn't seem interested in offering one anymore. Can you imagine how awesome it would be to have all the classics from every era (NES, Gameboy, SNES, GBA, N64, DS, Gamecube, 3DS, Wii, Wii U) on one console that can be both a handheld and a home console? I'm so, so upset that it isn't a thing. If any game company has a vast library of classic games to put on their system, it's Nintendo. Sony is not doing well with backwards compatibility with PS1 and PS2 games (or PS3 for that matter), yet their PS4 sales rival the PS2. So maybe BC and virtual console aren't important to other people. They're important to me, but I guess I was always going to buy the new consoles anyway.
      The biggest shame, in my opinion, is that Nintendo could very well compete with Sony and see PS4 numbers of sales if they would just create a powerful enough console to support 3rd party games. The Switch is barely powerful enough to support PS4/Xbox One ports, so going into the next generation, I don't think we will see too many ports of new games to the Switch. It's about time for a Switch 2 or a Switch Pro or whatever Nintendo decides to do. I really think they should stick with this whole handheld/console hybrid. I can't really see them going back to a dedicated console and dedicated handheld again.

    • @Hysteria98
      @Hysteria98 3 ปีที่แล้ว +37

      @@ChaseWSanders The Wii U was a failure because they just didn't fucking tell anybody about it. I'm a Nintendo fan, and that thing just sprung up out of nowhere like an unwanted pregnancy.

    • @19Szabolcs91
      @19Szabolcs91 3 ปีที่แล้ว +12

      @@Hysteria98 But this only happened to the Mario franchise, none of the others, and even that was reversed with Odyssey.
      Also Alpha Dream was allowed to create new characters in Mario and Luigi: Bowser's Inside Story and Dream Team. None of this makes sense.
      I think it's some personal crap that Miyamoto himself didn't like the story of Super Paper Mario so in rage he banned IS specifically from adding anything to the Mario universe.
      Also that 1% poll is total BS, I literally don't believe it. It was probably something like a free text area where people were asked to say what they liked about the game and 99% of responders left it empty, therefore they concluded "they didn't like the story".

  • @MetalJrock2299
    @MetalJrock2299 3 ปีที่แล้ว +480

    So basically the moral of this story is that Nintendo is afraid their second party studios will make something as great as Odyssey instead of them and fears Mario having depth.

    • @pedrogomezid
      @pedrogomezid 3 ปีที่แล้ว +19

      S C what was wrong with SPM? the story was fantastic

    • @MetalJrock2299
      @MetalJrock2299 3 ปีที่แล้ว +64

      Pedro Gomez I love SPM. Nintendo however probably hates it since a second-party studio did something that creative with the Mario brand while not sticking to what they want and made something that good instead of them, which is why the mandates came after that game.

    • @LegendOfGoro
      @LegendOfGoro 3 ปีที่แล้ว +5

      Seems very possible honastly...

    • @blahblahgamer827
      @blahblahgamer827 3 ปีที่แล้ว +3

      @@MetalJrock2299 because at the time, it wasn't a big success

    • @justinc.5591
      @justinc.5591 3 ปีที่แล้ว +4

      @BlahBlahGamer It actually was a big success, it sold more copies than TTYD.

  • @spiderdude2099
    @spiderdude2099 3 ปีที่แล้ว +309

    Do you listen to fan feedback?
    Tanabe: “Yes, but to those people I say, there’s so much new stuff in these games. That should be enough for you. Stop complaining about old stuff, k thanks bye.”

    • @slenderfoxx3797
      @slenderfoxx3797 3 ปีที่แล้ว +44

      Sounded like typical politician talk lol
      Just dances around the actual question/topic and spits out some premade unrelated answer.

    • @lynking249
      @lynking249 3 ปีที่แล้ว +44

      Tanabe: shut up and consume product

    • @Billy_Souls
      @Billy_Souls 3 ปีที่แล้ว +2

      Mario RPG, Super Paper Mario, and origami king had far superior combat compared to the slow slog of endless backtracking that was Mario 64 and ttyd.
      Ttyd. Chapter 1, way too slow, easy and boring. Chapter 2,4,7 non-stop backtracking and useless dialogue. Chapter 3 is 23 glorified random battles. Restricting the already slow battles was so stupid. Chapter 6 was ok but you do pretty much nothing but talk to characters and win. Chapter 7 tries to hype you up but it's so bland and just a series of tedious tasks. Palace of shadows is hours of reskinned bowser's castle from Mario 64 which was pretty much stolen from smithy and bowser's invaded castle. ttyd and 64 story and battle are shit compared to rpg, super, And origami

    • @Billy_Souls
      @Billy_Souls 3 ปีที่แล้ว

      So you're upset that the developers get to do what they want to make it fun, instead of forcing the same people to make the same game year after year? I hope you like flipping patties because that's all you'll be doing because we the fans only want you to make hamburgers. You aren't allowed to make anything else, only hamburgers the rest of your life.

    • @mr.d8654
      @mr.d8654 3 ปีที่แล้ว +14

      doing paper gimmicks in three games in a row is nothing new...

  • @Purpylon
    @Purpylon 3 ปีที่แล้ว +51

    I have to praise the interviewer, because that are some really good questions.

    • @rainehappy7097
      @rainehappy7097 3 ปีที่แล้ว +3

      This is fixed though. Nintendo knew these were questions people were gonna ask because they cut these features themselves. They knew they were gonna get backlash, and they did it anyway! You cant just ignore the complaints by addressing them in a Q and A and say Oh well, moving on!

    • @electricnova2256
      @electricnova2256 3 ปีที่แล้ว

      @@rainehappy7097 This is Tanabe speaking, not Nintendo. They are not the ones developing it, just publishing and giving guidelines about what they should and should not do (maybe character restrictions is one of them). People are mostly putting the blame on Nintendo when Tanabe and Intelligent Systems are the ones to blame that the people let them get way with it. Like how Tanabe still refuses to change the gameplay and not include a more variety of characters from old Mario games even if they are restricted to not make ones that touch on the Mario universe.

  • @peluchefuzz
    @peluchefuzz 3 ปีที่แล้ว +33

    The weirdest part is the first two games in the Paper Mario series seem pretty casual friendly imo. Outside of maybe Pokémon they’re like the most casual friendly RPGs I’ve seen.

    • @casualvanilla
      @casualvanilla 3 ปีที่แล้ว +5

      The low stat numbers really make them easy to get into. Compared to say, Super Mario RPG, where heavy damage could range from 80-200, in Paper Mario it could range from 7-20.

    • @Kurumithespiritnightmare
      @Kurumithespiritnightmare 8 หลายเดือนก่อน

      yea i know right i played 64 when i was a kid i didn’t get that far but it was pretty easy to get the hang over luckily i got to play it again with nintendo switch online tho fact that they think having only one solution for bosses is more casual friendly when it hinders people instead by not having any other way to beat the boss is just insane

  • @spiderdude2099
    @spiderdude2099 3 ปีที่แล้ว +51

    Random interviewer on the street: “At it’s core, what are the paper Mario games to you”
    Literally every paper Mario fan ever: “a really fun RPG”
    Tanabe: *WRONG!!!!!!!!!!!!!!*

  • @mattstat716
    @mattstat716 3 ปีที่แล้ว +652

    "It's impossibly to modify existing chara-"
    TAKE A KOOPA. GIVE HIM THE OVERLY 90S AESTHETIC. RADIKOOPA. BAM. NEW CHARACTER.
    "Impossible"? More like "Excuse".

    • @poligarf3
      @poligarf3 3 ปีที่แล้ว +68

      now i wanna see art of that, and i'm a terrible artist.

    • @MetalJrock2299
      @MetalJrock2299 3 ปีที่แล้ว +79

      Nintendo won’t allow them to do that. He has to be a generic looking Koopa named Koopa because they said so.

    • @blackdot105
      @blackdot105 3 ปีที่แล้ว +26

      @@MetalJrock2299 Did they though? There's something so sus about how he framed that. We need conformation.

    • @espurrseyes42
      @espurrseyes42 3 ปีที่แล้ว +46

      @@MetalJrock2299
      Then Nintendo needs to get their head out of their ass and let Intelligent Systems make a good Paper Mario again with less generic characters.

    • @MetalJrock2299
      @MetalJrock2299 3 ปีที่แล้ว +35

      BlackDot AlphaDream had tensions with Nintendo over Dream Team, which is pretty funny timing since this was right around Sticker Star, and by Paper Jam everything interesting and unique about Mario & Luigi vanished.
      It’s not looking good for Nintendo here.

  • @josilina2987
    @josilina2987 3 ปีที่แล้ว +65

    Paper Mario creaters: "hey umm w-would it be ok if we can have original chara-"
    High level Nintendo employee: *N O*

  • @nintentoad913
    @nintentoad913 8 หลายเดือนก่อน +12

    After watching this I am absolutely shocked we’re even getting a Thousand Year Door remaster
    These quotes are insane especially the last one

    • @Kurumithespiritnightmare
      @Kurumithespiritnightmare 7 หลายเดือนก่อน +1

      i agree with you i had lost all hope for a ttyd remaster especially with these interviews and statements that i still can’t believe we’re getting a ttyd remaster makes me wonder what the heck changed did tenobay change his ways and wants to listen to us now was he he fired because of how out of touch he was to this series i’m like dying to know i recently had a dream about seeing tenobays name in the credits for the remaster of ttyd and i screamed from utter shock if this ends up being true we’re now in good hands with the paper mario series

  • @jowzeh
    @jowzeh 3 ปีที่แล้ว +157

    This whole thing sounds like corporate talk at it's worst and that is really sad.

    • @DMviewerguy
      @DMviewerguy 3 ปีที่แล้ว +7

      basically is. lot of what was said was kinda contradictory like points in this video demonstrated, feels like a sanitary consumer friendly way of just addressing the fan outcry with "the things youre all arguing are wrong"

  • @Yipper64
    @Yipper64 3 ปีที่แล้ว +191

    13:42
    Paper mario: *is paper because its like a story book*
    This dude: "I like stories but Paper Mario doesnt really fit with stories."

    • @TorutheRedFox
      @TorutheRedFox 3 ปีที่แล้ว +16

      the original title for the 1st game: am I a joke to you?

    • @HoshizakiYoshimasa
      @HoshizakiYoshimasa 3 ปีที่แล้ว +5

      Tanabe is a fool

  • @yoshimasterleader
    @yoshimasterleader 3 ปีที่แล้ว +67

    Them coming to the conclusion that people didn't like SPM because it was too complex is insulting.

    • @emerald3616
      @emerald3616 3 ปีที่แล้ว +4

      I mean, I have to admit that as a kid I got stuck on a lot of parts of that game because I just did not know what to do.

    • @theloganator5738
      @theloganator5738 3 ปีที่แล้ว +11

      The complex storytelling and characters was what made it so good that you had to play it to experience it yourself. That was what they completely missed in Sticker Star, Color Splash, and this game somewhat

    • @Kurumithespiritnightmare
      @Kurumithespiritnightmare 8 หลายเดือนก่อน

      @@emerald3616no i agree i did too and i still mostly would to this day no offense the puzzle aspect of the platform genre ruined it for me either make a platformer or a puzzle game don’t combine the two it just doesn’t work that way

  • @adamkogut6084
    @adamkogut6084 3 ปีที่แล้ว +22

    Plot Twist: Tanabe has a very young grandson who's first game that he ever played was Paper Mario: Color Splash, and to this date it is his most favorite video game ever. The bland story and characters were just enough to keep up with his 7 year-old mind and the use of Paper gimmicks inspired him to get an A+ in his art class. This led the young boy to be very close with his grandfather, whom he loved even more than his own parents. Just before the time another PM game was to be released, the boy said "Are you making a Color Splash 2 this year?" Tanabe didnt know what to say, he was already overwhelmed by Color Splash's horrid sales and the constant backlash and hate he received from it, but he didnt want to dissapoint his grandson. He thought for a while, wondering what he should do, and he eventually gave up to his will and decided to make the game the way his grandson wanted. The End.

    • @dimenzio3612
      @dimenzio3612 3 ปีที่แล้ว +12

      He should give the first 3 Games to his grandson and ask him what he likes the best

    • @adamkogut6084
      @adamkogut6084 3 ปีที่แล้ว +9

      @@dimenzio3612 Yeah facts he should have raised him right

    • @anhilo9716
      @anhilo9716 2 ปีที่แล้ว

      @@adamkogut6084 we found the line, everyone.

  • @user-tw4lt3po6v
    @user-tw4lt3po6v 3 ปีที่แล้ว +272

    The funny thing is, as a "casual gamer" who really only plays life sims and farming games... these new gimmicky Paper Mario games don't appeal to me at all.

    • @Mqstodon
      @Mqstodon 3 ปีที่แล้ว +11

      Because you don't like action-adventure games, you literally said you mainly play the sims and farming games

    • @user-tw4lt3po6v
      @user-tw4lt3po6v 3 ปีที่แล้ว +27

      I’m sorry if I was unclear, I played paper mario sticker star as a child, I’ve played lots of games targeted toward casual gamers, not just life sim/farming. I personally don’t enjoy the route paper mario has taken after learning about the original games, but it’s ok if you guys do!

    • @tuskoub
      @tuskoub 3 ปีที่แล้ว +14

      That phrasing doesn’t even make sense either, are they implying that back in 2004 when TTYD came out that they were making that to appeal to the most hardcore, not-children/family gamers they could? No, that’s obviously absurd. How are those games any less casual than these? It just doesn’t make sense

    • @izzymcgee2527
      @izzymcgee2527 3 ปีที่แล้ว +4

      I love how they pushed Bug Fables back to November on the Switch because they KNEW it would steal Origami King's thunder.

    • @NuggetOG
      @NuggetOG 3 ปีที่แล้ว +3

      gimmicks get old real fast. if the core gameplay and story isnt good, then the game would get low reviews

  • @MKWMICHCHAMP
    @MKWMICHCHAMP 3 ปีที่แล้ว +248

    What really frustrates me with nintendo's persistence on accessibility is that it can be easily solved just by adding a difficulty option, its literally that simple. Easy mode for casuals and normal and hard mode for everybody else. So many AAA titles already do this so its all the more baffling that nintendo willingly chooses to compromise the entire gameplay experience when the solution is right there

    • @MKWMICHCHAMP
      @MKWMICHCHAMP 3 ปีที่แล้ว +17

      @Ghost_Troupe Nintendo has shown that they're fully capable of having difficulty options, notable example being some of the zelda tites (granted some of the hard modes were activated after beating the games which I think is stupid). Its not some foreign concept to them, so I when I play nintendo games that are too easy for their own good (luigi's mansion 3), I wonder why a simple hard mode couldn't suffice lol

    • @MKWMICHCHAMP
      @MKWMICHCHAMP 3 ปีที่แล้ว +18

      @Multi Hardcore who said anything about different gameplay style? There are so many simple touches that they could do to make the entire experience of a game more challenging. Increase enemy health pool, make the player take more damage, makes essentials like health pickups less abundant, the list goes on...

    • @Joeyintensifies
      @Joeyintensifies 3 ปีที่แล้ว +1

      Fire Emblem does it, idk why any others can't do it

    • @peterludwig4599
      @peterludwig4599 3 ปีที่แล้ว +1

      Nintendo is targeted to children. It is a codex etablished back when they decided the strategy for the NES. And it never changed, but it got expanded when the WII lured in the casual gamers. And when something works Nintendo runs it to the death. Games need to be accessible, easy and with a low learning curve to have success with their two targets.

    • @MKWMICHCHAMP
      @MKWMICHCHAMP 3 ปีที่แล้ว

      @Multi Hardcore yeah those game might be a lost cause lol, tho I think luigi mansion 3's main flaw (its difficulty) could have been fixed had it included a hard mode

  • @avataraarow
    @avataraarow 3 ปีที่แล้ว +16

    Nintendo: we always want to do something new and original!
    Also Nintendo: we are no longer allowed to add new and original characters.
    Wtf Nintendo, do you want to be original with your games or not?

  • @setheisenberger247
    @setheisenberger247 3 ปีที่แล้ว +27

    That last quote is kind of disgusting

  • @NatStarlight
    @NatStarlight 3 ปีที่แล้ว +1302

    EDIT 2: Thanks for reading my absurdly long comment, y’all. I just wanted to post a big reminder up here that it’s all speculation at the end of the day. I've also come to believe that there are likely many other factors beyond just Miyamoto's involvement. As a side note, the Iwata Asks archive isn't actually "broken" as I originally thought and the "treatment of Bowser" quote is actually something Tanabe said in the Sticker Star I.A. So the Dream Team stuff is pure speculation on my part. Apologies for the mistake. Original comment follows:
    It’s Miyamoto. It’s always been Miyamoto. At least, there’s copious evidence for it. This will be very long, but if anyone cares to know why things went the way they did with Paper Mario and the Mario RPGs in general, I believe I have a pretty solid evidence-based theory (and clearly too much time on my hands).
    The Sticker Star Iwata Asks interview makes it pretty clear cut how much Miyamoto “persevered” with the series, as Iwata says, and what he wanted in terms of characters and story (and this is Miyamoto, these aren’t just “suggestions” when the man is treated like a god at the company), but in an interview about Color Splash with Game Informer from 2016 (“Afterwords-Paper Mario: Color Splash” if you want to google it), Tanabe reiterates how he is just respecting Miyamoto’s wishes when asked about the generic character designs. The “no longer possible” phrasing is scary, but I think it’s just a translation thing and his meaning is likely the same as “no longer allowed”, or basically just another reiteration of the "rules" except not throwing Miyamoto under the bus with fans this time.
    But it goes much deeper than that. If you look at the timeline of Mario RPGs and Mario games overall, there is a very clear turnover when things started to take a turn for the more homogenized and less varied and creative, basically after the success of New Super Mario Bros. and Super Mario Galaxy, the latter of which, while very creative in a lot of ways, was also the 3D Mario to bring back a lot of familiar classic aesthetic elements after the deviant Super Mario Sunshine. After this point, the main Mario series went from being almost as diverse as the Zelda franchise to largely a series of derivative sequels and nostalgic throwbacks until Odyssey breathed some much needed life into it a decade after Galaxy first hit the scene.
    Then we have the RPGs, typically always where Mario could be free to really get weird and different, but that also began to change after Super Paper Mario in 2007 and Bowser’s Inside Story in 2009. There was Sticker Star in 2012 of course, but then there was Mario & Luigi: Dream Team in 2013, a game with plenty of new characters and non-standard elements, sure, but *spoiler warning if you haven't played it* also a very awkward shoehorning of Bowser into the story, where he uncharacteristically steals the spotlight from the game’s original antagonist instead of the other way around, as had been par for the course for the RPGs up to that point. I recall reading an interview at the time (probably the Iwata Asks for Dream Team, which I’d confirm but the Iwata Asks archive seems to be completely broken these days) where the developers made a comment about Miyamoto being critical of the way they’d treated Bowser in the past, perhaps alluding to the RPGs' long history of tending to treat Bowser like a joke or an afterthought, or alternatively as an anti-hero, which perhaps Miyamoto didn't like.
    Fast-forward to 2015 and we have Mario & Luigi: Paper Jam, an instance of Sticker Star’s influence *literally* invading the Mario & Luigi series, and while admittedly a game I never played because of how bland it looked, seemed by all accounts to basically be the “Sticker Star” of Mario & Luigi games, featuring a homogenized cast of characters, the Koopalings, bog-standard environments…all that stuff many of us have come to know and loathe. Afterwards we got "cleaned up" remakes of Superstar Saga and BIS, which make alterations to the more novel character designs from the original games, homogenizing the toads and giving certain enemies like the Hammer Bros. their now standard design.
    Games like Super Paper Mario and BIS might have just gone too far and felt “not Mario” anymore to Miyamoto, deviating too greatly from the way he envisions the world and characters he originally created, and as Tanabe put it, leading the games “away from the Mario universe”, so he reined them in. There's also the fact that Miyamoto has on numerous occasions demonstrated that he really doesn't think Mario and involved stories mix, and apparently even when it comes to the RPGs, so just the very instance of a Mario game having a story at all might be seen as getting "away from the Mario universe" to Miyamoto. He might have also just wanted to simplify and homogenize the whole Mario family to keep things neat and simple. Miyamoto seems to like simplicity to an extent, and mainly seems to focus on game mechanics to an extreme degree, so anything that doesn’t underlie those mechanics in some way or draw their “form from function” as has been discussed in the past might seem extraneous and contemptible to him. I’ve long had a theory that for the last decade or so perhaps only the core Super Mario series (games like 3D World and Odyssey) have been allowed by Miyamoto to introduce original elements, or perhaps Miyamoto simply trusts Yoshiaki Koizumi and his developers with the brand, whereas Tanabe broke that trust with the previous Paper Mario weirdness he got away with. So Koizumi gets to have New Donkers and Steam Gardeners and Tanabe has to strain to make a sea of identical toads stand out. Maybe I’m going too far into the realm of speculation now, but at the very least it does seem that Paper Mario *uniquely* has to play it safe at the moment.
    It's possible the Switch era marks a change in this policy, and perhaps at this point the PM series is just stuck in a rut in this regard that Sticker Star put it in...Miyamoto might not even actively be requesting generic characters anymore, but Tanabe and company might just assume or are used to this way now.
    Look, I know people love Miyamoto and it might be hard to accept that he might be the main reason why one of their favorite series drastically lost its way, and I don’t want to start a hate train on Miyamoto with all this. The man is a legend, and deserves plenty of respect, but I’m of the opinion that series like Mario and Zelda have grown beyond him, and now have a variety of people that can be called their “creators” in a sense. *Especially* a spin-off like Paper Mario, which Miyamoto ultimately probably had little actual creative involvement in by the time of TTYD and SPM, when it really established its unique identity. In addition, I don’t think that the problem is that Miyamoto is a terrible meddler with terrible ideas, but rather he’s an eccentric creative mind that like all creatives can have good ideas and bad ideas. The real problem is how much power he has, and how often he’s gone unquestioned due to the enormous amount of respect he garners at the company. Any time one person has this much creative power in this kind of situation, it can lead to trouble.
    So basically, while I’m sure Tanabe certainly has a good amount of say in the direction of these games, he far from deserves all the blame (not saying that’s what Arlo is doing, for the record, just speaking generally). When Tanabe says “the elaborate story led the game away from the Mario universe” and immediately follows it with “personally, I like games with stories” (note the *personally* here), to me that sounds like, “look, I liked the more involved storytelling too, but my hands are tied here”. That said, he does seem to genuinely have a ton of respect for Miyamoto, so he may be content with working within these restrictions, for better or worse (…for worse in my opinion, obviously).
    Also, in addition to everything I’ve discussed about Miyamoto’s role in all this, the simple fact that the staff making Paper Mario now is mostly entirely different than the original staff of the first three is a major factor that many people are either unaware of or frequently ignore.
    For me, the Mario series should be a creative canvas open to pretty much anything, which is exactly what it used to be, so I am strongly opposed to any kind of muting of the series’ creativity in these ways, but I just wanted to offer some possible, reasonable explanations as a longtime, somewhat jaded but still passionate Nintendo fan who can’t help but see all the patterns after following all this junk for so long. For now, I’ve personally made the decision to just not buy these new PM games if I still see these frustrating restrictions in place. Origami King looks pretty cool in many ways and a definite improvement from SS and CS in terms of characterization, storytelling, and environments from what I've seen and heard, so I’ll try to pick it up used at a discount much later, but the most effective way to really tell Nintendo I’m unhappy with the fact that the developers aren't allowed to alter a toad or make an original character design for flip's sake is to just not give them my money, even if the impact of such might ultimately be minute.
    If you actually got through all this, thanks for reading. And please join me in now taking a much-needed break from the Nintendo bubble for a little while.
    EDIT: I found another important, potentially illuminating detail. It might not be solely Miyamoto to blame, but rather a "quality assurance" team (that likely includes Miyamoto) assigned to keeping tabs on the Mario series. This comment is already too long for youtube, so I had to post the details of this discovery in the comments below this post.

    • @NatStarlight
      @NatStarlight 3 ปีที่แล้ว +244

      Tried to add an important edit, but my thesis here is already too long I think because youtube won't let me lol So I'll post it here instead.
      After some more research (thanks to a tip from twitter user "TheCJBrine" who commented on Arlo's tweet with this video), I found a resetera thread about this interview where someone shared a quote from an apparent "insider" called "Aquamarine" who supposedly said this a few years back: "Here's the truth: Nintendo has a quality assurance team whose goal is to make sure that all of the characters and worlds stay consistent. It was established after the early Wii era...people like Miyamoto noticed around 2009-ish that Nintendo contractors like Camelot / Alphadream / Intelligent Systems were getting a little too liberal with their interpretations of the Mario IP...so now they watch over everything and establish standards. It's this team that prevents Waluigi from appearing outside of sports games."
      While the source is incredibly nebulous, the timeline adds up here, and I'm inclined to believe there's some truth in this. So perhaps it's not solely Miyamoto's personal wishes, but rather a team (perhaps lead by him or at least including him) that keeps tabs on the Mario series after games like Super Paper Mario went too far off the rails (which makes me love and appreciate that game all the more). No one except the devs themselves can say for sure, but if this is true, I can partly understand why they'd want to be extra careful with Mario and not just let any outside party do anything with the series, but...sort of like Arlo said, they "overcorrected". The ironic thing is that, if this is all true, this "quality assurance" had the exact opposite effect in my opinion, leading to a lot of "too safe", stale, and rather bland games that ended up damaging the brand in my opinion. A new Mario game doesn't seem to carry as much weight these days, and I think that is in part because of games like the New Super Mario Bros. series and 3D Land/World, which are definitely not "bad" by any means, but even 3D World (definitely the most spirited of the bunch) is highly derivative of past games in many regards. And I obviously don't need to mention here how much less exciting and how troubled the Mario "RPGs" are these days. Of course, I'm speaking from the game enthusiast bubble, and perhaps none of this matters to Nintendo if games like the "New" series sold very well, which they did. Luckily, Odyssey also sold super well, which is such a relief to me, and hopefully means at least the main series will continue down a creative path.
      So much for that "Nintendo break" I guess! This whole Paper Mario situation is just one of the most bizarre in Nintendo's history.

    • @NatStarlight
      @NatStarlight 3 ปีที่แล้ว +36

      @@patrickarnall6583 lol this made me laugh. Feels like it!

    • @baconlabs
      @baconlabs 3 ปีที่แล้ว +49

      I want to copy and paste this entire body of text for future reference but YT Mobile won't let me :(
      Hopefully I'll be able to track this comment down later on my PC, or... *HEY ARLO!* would you mind pinning this comment?

    • @Buglin_Burger7878
      @Buglin_Burger7878 3 ปีที่แล้ว +77

      There is a quote: You either die a hero or live long enough to see yourself become the villain.
      Miyamoto is doing just that. He was the hero of Nintendo... but is slowly becoming the villain and center piece which led to Paper Mario now being forced to cause half the community to suffer at any given choice.

    • @antimatter3084
      @antimatter3084 3 ปีที่แล้ว +50

      Very good essay but I say that Bowser inclusion in Dream Team was actually genius as it actually develops his character from the previous game as his jealously and growth as a villian finally allowed to one up the antagonist of the game, and Dreamy Bowser was just awesome design wise.

  • @mauroherrera9543
    @mauroherrera9543 3 ปีที่แล้ว +97

    Nintendo: You have to have new ideas if you want your games to sell.
    Intelligent Systems: Can we make new character designs so that enemies don't stay bland?
    Nintendo: No.

    • @mauroherrera9543
      @mauroherrera9543 3 ปีที่แล้ว +1

      @Caio Coelho Guess Nintendo was right.

    • @tidepoolclipper8657
      @tidepoolclipper8657 3 ปีที่แล้ว +17

      @Caio Coelho
      The people blindly defending Origami King are leading to the degradation of the once proud-RPG series.

    • @devilishmint4450
      @devilishmint4450 3 ปีที่แล้ว +5

      @Caio Coelho what does that have to do with nintendo saying that they want new ideas whilst simultaneously rejecting unique characters?

    • @meintz7007
      @meintz7007 3 ปีที่แล้ว

      This, playing origami king with an open mind and seeing the game for what it is made it my favorite (next to 64)

    • @danielj8085
      @danielj8085 3 ปีที่แล้ว +3

      @@tidepoolclipper8657 Blindly defending? Some us just think that it's a pretty good game.

  • @Stormister
    @Stormister 3 ปีที่แล้ว +71

    This interview solidified my opinion on any future paper mario games. They dont want to make the game I want. Therefore I'm not interested anymore. I'm not gonna buy their games, they dont get my money, it's fine.
    At least we have Bug Fables and Scrap Story. I'll just buy those games instead.

    • @staticchimera6371
      @staticchimera6371 3 ปีที่แล้ว

      If it were the exact same game but titled differently (wasn't part of the Paper Mario series) would you give it a shot?

    • @Stormister
      @Stormister 3 ปีที่แล้ว +5

      @@staticchimera6371 Honestly, if I had played Color Splash and it wasn't a Paper Mario game, but it's own separate franchise with different characters, I still don't think I would play (or at least, enjoy) Origami King. I legitimately don't find either games' gameplay direction very appealing.
      But that's just me. I understand there are a few people who enjoy it. I'm just not one of them.

    • @staticchimera6371
      @staticchimera6371 3 ปีที่แล้ว +4

      @@Stormister That's fair. Personally, I enjoyed Origami King more than TTYD. It was close, but it just gave a better experience for me because I love the kinds of puzzles and adventure that Origami King presents.

    • @staticchimera6371
      @staticchimera6371 3 ปีที่แล้ว +2

      @@andoryuguen1273 The combat is really the only thing that's "bad" about the game, and even then the game literally gives you tools to avoid combat. Everything else is borderline perfect.

    • @staticchimera6371
      @staticchimera6371 3 ปีที่แล้ว +2

      @@andoryuguen1273 Yeah, it's really amazing. It'll probably get a bigger fanbase in a few years, just like how TTYD did. Also spoilers...
      Rip all the Bob-ombs that sacrificed themselves during the airship part. I can't look at Bob-ombs the same way ever again :(

  • @tdark987
    @tdark987 3 ปีที่แล้ว +18

    The “it’s no longer possible” line could be a translation issue; it wouldn’t be the first time I’ve seen “we don’t do”/“we’ve decided not to do” translated as “it‘s not possible to do”/“doing [X] isn’t possible”. The main reason I’m bringing this up is that, taken at face value, it directly contradicts what he’d said earlier in the interview about Bobby, the bob-omb character in this game. Not to mention that regardless of what year that “line” is drawn at, there’s still a whole wealth of existing characters they could’ve used, but didn’t (the cast of the first 2 Paper Mario games, for a start). Either some meaning’s been lost here, or he’s utterly confused to the point of not understanding what he was even trying to do.
    As for Tenabe in general... Well from what I gather, his work at Nintendo prior to Sticker Star had mainly been on the Zelda series, which to me makes him seem at first glance like a poor choice for this series. But on the other hand, there’s really no reason to automatically assume that a game designer being successful with one genre means that they’re going to be completely hopeless at another.
    I dunno. To me, the mess this series is in looks like more a culmination of many separate little factors (e.g. inexperienced dev teams; attempts to mitigate poor sales throughout last gen; rushed and faulty market research; lack of development time & budget, etc) coming together, rather than one single issue being the cause of everything).

  • @NamelessGamer29
    @NamelessGamer29 3 ปีที่แล้ว +136

    This interview was EA levels of tone deafness and infuriation.

  • @mattpm
    @mattpm 3 ปีที่แล้ว +865

    It’s disappointing to hear what is quite possibly
    THE OPPOSITE of switch era game development.

    • @zacharywalker3423
      @zacharywalker3423 3 ปีที่แล้ว +2

      tbh

    • @druidt8949
      @druidt8949 3 ปีที่แล้ว +11

      @SilentG While I do agree with you, I don't think you should include Fire Emblem in that list. Three Houses has a variety of features, even past the stuff Awakening introduced to make it more casual friendly, that water down the challenge so much that the base line classic/normal doesn't appeal to the core FE fanbase becuse it's too easy, and that's not even mentioning the nightmare that is the story. It definitely doesn't fit in with the other list, but I would not put it alongside Breath of the Wild & Mario Odyssey

    • @ShadowStarkiller
      @ShadowStarkiller 3 ปีที่แล้ว +14

      @@druidt8949 what makes you think the core fanbase is playing Normal? They're ALL playing Hard or Maddening. It's casuals like me who play Normal.

    • @JacobOlli
      @JacobOlli 3 ปีที่แล้ว +18

      @@yzois How is Xenoblade 2 casual

    • @gab_v250
      @gab_v250 3 ปีที่แล้ว +2

      @@druidt8949 from a newbie, how is Three Houses? Should I buy it?

  • @VGF80
    @VGF80 3 ปีที่แล้ว +30

    Being stubborn and self contradictory hurts brands and franchises....

  • @dacienfelice2993
    @dacienfelice2993 3 ปีที่แล้ว +126

    No exp, no badges, no partners, no return to an RPG format, no new Mario characters, and no complex stories. While this is sad news, I am glad they decided to be transparent about this, as we can now adjust our expectations. Now we know Paper Mario will never be good again, so we don't have to be dissapointed again and again every couple of years. They have made it clear that they will no longer be catering to, nor acknowledging the existence of, the original fanbase, as they have learned they can make more money by catering entirely to casual newcomers. Always remember that Nintendo is a major corporation, they don't care about you, they care about sales.

    • @BigAlvideos101
      @BigAlvideos101 3 ปีที่แล้ว +5

      Every single thing said in this statement is 100% wrong!

    • @dacienfelice2993
      @dacienfelice2993 3 ปีที่แล้ว +30

      @@BigAlvideos101 If this format is your cup of tea, all power to you, I'm happy for you. Although I am immensely dissapointed, I take comfort in knowing that some are enjoying this. I'm okay with Paper Mario being an adventure game for casual newcomers now, there are other series that can take its place. Although Superstar Saga is down as their studio went bankrupt, perhaps they could have Square Enix come back to do a Super Mario RPG 2, and if Nintendo refuses to satisfy the old fans, perhaps Bug Fables can capitalize off this niche to have their game blossom into a successful franchise. At the end of the day, I'm glad you like it, it's just that for old fans we don't see a Paper Mario 3, as everything past TTYD shifts in genre enough to be considered a different series or spinoff. That's okay though, as I no longer await Paper Mario 3, I await Bug Fables 2.

    • @galacticmoonwolf8462
      @galacticmoonwolf8462 3 ปีที่แล้ว +11

      @@dacienfelice2993 sadly I'd have to agree. The games I love are the ones with a great story. Super Paper Mario and the spin off, bowsers inside story are the two Mario games I love to bits.
      Despite the clunky controls in super paper Mario because they wanted to do something new to work with the wii, I adore the complex story and characters. Dimentio is one of my favourite villains and Mimi is still creepy as hell to me. Not to mention going to hell itself in the game!
      I wish they'd do things with a more unique and complex story as that's the deciding factor for me and there's endless possibilities with a good and complex story.

    • @dacienfelice2993
      @dacienfelice2993 3 ปีที่แล้ว +9

      @Raistlin Majere I 100% agree with this, I even pre-ordered Bug Fables to do just that! :)

    • @dacienfelice2993
      @dacienfelice2993 3 ปีที่แล้ว +10

      @@galacticmoonwolf8462 Same here, I miss the complex stories.

  • @tails230
    @tails230 3 ปีที่แล้ว +228

    "We don't want to abandon casual players."
    Then why did you make a overly complicated puzzle RPG battle system when the first two Paper Mario battles were the most simplest of the entire series!?

    • @thebenjcrew
      @thebenjcrew 3 ปีที่แล้ว +3

      tails230 *most simple

    • @TorutheRedFox
      @TorutheRedFox 3 ปีที่แล้ว +8

      or just simplest

    • @Kennosuke88
      @Kennosuke88 3 ปีที่แล้ว +2

      Yes! Well said 👏

    • @vengeflyking2722
      @vengeflyking2722 3 ปีที่แล้ว +1

      Even for RPG standarts the first two were super simple, easier than Pokemon in fact. Also I bet even a toddler would eventually find Danger Mario...

    • @salvatore2711
      @salvatore2711 3 ปีที่แล้ว +1

      You know what? In the first two games I used to run away from the majority of battles(this happened also in Mario & Luigi games). This is actually the first Mario RPG where I am not annoyed by fighting...I almost fight all the enemies in my way....simply because I love the little puzzle you have to solve before attacking.
      To me it seems this new battle system is an improvement.

  • @ant-fan
    @ant-fan 3 ปีที่แล้ว +140

    The worst part is that we don't even have the Mario & Luigi series to counterbalance the death of Paper Mario anymore.

    • @imperators_8700
      @imperators_8700 3 ปีที่แล้ว +13

      Duncan McRae that’s what makes this unforgivable

    • @13AxelRoxas
      @13AxelRoxas 3 ปีที่แล้ว +2

      I don't think Paper Mario is I actually found Origami King to be one of my new favourites I mean it still doesn't beat Thousand year door but for me it was an enjoyable game qnd I'd probably put it above Super Paper Mario which makes it my 3rd favourite game in the series.

    • @jacobkane4747
      @jacobkane4747 3 ปีที่แล้ว

      Exactly

    • @Lucky_9705
      @Lucky_9705 3 ปีที่แล้ว

      The original developer went bankrupt

    • @imperators_8700
      @imperators_8700 3 ปีที่แล้ว

      Liam Moriarty we know that

  • @Cand581
    @Cand581 3 ปีที่แล้ว +15

    I remember when super paper mario was hated for being so different, but now it's praised with the first 2 as it's the last game that gave us that rpg story experience, party members, and purpose for battling even though the turn base was gone. Simply if it ain't broke don't fix it. I definitely think a higher up is preventing this series from growing.

    • @Mojo1356
      @Mojo1356 3 ปีที่แล้ว +1

      Tanabae is that higher up.

    • @Kurumithespiritnightmare
      @Kurumithespiritnightmare 8 หลายเดือนก่อน

      yea unfortunately it’s more than just tenobay as he was originally making sticker star like ttyd with the original characters from the original games but was stopped by myamoto and told to take out the original characters so it’s not just tenobay it’s the higher ups at nentendo restricting the franchise to meet the potential from the first 3 games and it just really sucks

  • @hazelkinoko4779
    @hazelkinoko4779 3 ปีที่แล้ว +85

    “We don’t want to ignore casuals.”
    So that excuses your actions to ignore and ultimately betray your long-time fans?
    “We wanna do ‘new’ things.”
    Your other series don’t do this and you’ve repeated the same mistakes with this series THREE times, now.

    • @52flyingbicycles
      @52flyingbicycles 3 ปีที่แล้ว +5

      The 3D Mario series has new mechanics every time. N64 was the base, Sunshine had the fludd, galaxy had the gravity/planets, galaxy 2 just copied galaxy 1 (and is considered worse), 3D world was more similar to the 2D games, and Oddessy had Cappy. Prime had different mechanics as well. 1 was base, 2 had ammo and the dark world, 3 had hypermode and multiple planets.
      Contrast to same-y Nintendo stuff. 2D Mario is just new toys and new graphics. Mario Party is new boards and new toys. Other game companies fall into this trap a lot: it’s a first person shooter but new story new graphics new toys. Still the same base game, nothing new. The good Nintendo series aren’t same-y.
      Nintendo should always try to innovate. Always try new things. If Paper Mario was “same game new toys new graphics” we’d get bored of it. Innovation means risk. Sometimes people don’t like the new thing. But you can’t make something truly feat without trying new things.

    • @tcrpgfan
      @tcrpgfan 2 ปีที่แล้ว +1

      @@52flyingbicycles Dunno if I agree with the whole thing, especially since SMG2's big thing is that it was actually more of a 3d version of Mario: The Lost Levels in that it was the same thing, but harder (You actually had to use more advanced moves like long jump just to progress in a level) that doesn't automatically make it worse, just more contested since it's not as accessible. Also, 3D world didn't do the return to 2D thing first (That was 3D Land for the 3DS).

    • @52flyingbicycles
      @52flyingbicycles 2 ปีที่แล้ว +2

      @@tcrpgfan well, I do acknowledge that being worse than Super Mario Galaxy 1 is like being slower than Usain Bolt, so it’s not really shade on SMG 2.

    • @retrofan4963
      @retrofan4963 2 ปีที่แล้ว +1

      @@52flyingbicycles How ironic you say if we want actual successor of 64 and TTYD, we want the same ol and same ol thing. Which is not the case. One of the main criticism of the new Paper Mario games is they're neutered down to uncreativity like NSMB. Same toads(No unique character designs), bland restricted storylines, lifeless environments, and focus on paper gimmicks, which is not the point of the OG Paper Mario series. The OG Paper Mario series strays away from generic NSMB and does do actual new things and creativity the Mario series normally never explored on. New characters with unique designs, world-building and lore in a huge fashion, new complex stories, new villains with each unique chapter boss that don't rely on Koopalings and office supplies, and overall rich new life and full of characteristics that we don't normally see in Mario games. How is asking a sequel for 64, TTYD, and SPM is comparing to something like NSMB when ironically asking for the direction of the new Paper Mario games(Sticker Star, Color Splash, and Origami King) applies to wanting new toys, new graphics like NSMB since the reason why the new Paper Mario games are so bland, is because they also want Paper Mario to be neutered to be safe and marketing of familiarity(No longer taking risk of doing something different, creative, and creating new life in order to not worry about the general market who's familiar of established generic marketable Mario mainly NSMB, meaning characters like Goombella are not allowed).
      Also, Comparing new Paper Mario games to the likes of Super Mario Odyssey is all wrong. Yes, Sunshine, Galaxy and Odyssey add new mechanics. But they don't ditch what Mario 64 already established. Sunshine, Galaxy, and Odyssey follow the core and spirit of Mario 64 and add to it to them to freshen the experience. You can say the best comparison to that is what TTYD is to PM64. The new Paper Mario games did not do that. New Paper Mario games(Sticker Star, Color Splash, and Origami King) ditch the formula of OG Paper Mario series and turn it into a different genre and not only that, but pretend to be an RPG, but missed a lot of elements that makes a full fledged RPG genre, so it fails on both sides. The new Paper Mario series turns into something that's not what it once was, doesn't capture the spirit of the OG Paper Mario series, and neutered the heck out of it to NSMB level, which is disrespectful to what Paper Mario 64, TTYD, and SPM want to heavily stray away from in the first place. Sticker Star, Color Splash and Origami King might as well be a completely different series.

    • @Kurumithespiritnightmare
      @Kurumithespiritnightmare 8 หลายเดือนก่อน +1

      @@retrofan4963i agree with you if they kept the core elements of paper mario 64 and ttyd and expanded upon it instead of getting rid of it people wouldn’t be upset because they wouldn’t be sacrificing everything that we love from the first 3 games it’s even a different genre of game and is different enough to like you said that it might as well be a different series entirely if they don’t want to expand upon ttyd like oddisy and galaxy 2 did with 64 then change the paper mario name to something different enough to where we don’t compare them and have to have those old mechanics

  • @PiantaBroker
    @PiantaBroker 3 ปีที่แล้ว +390

    Fans: did you hear our feedback?
    Tanabe: yes. well actually no

    • @starless4146
      @starless4146 3 ปีที่แล้ว +31

      He dodged that question like President Trump Dodged a Question from a reporter....

    • @superduck6456
      @superduck6456 3 ปีที่แล้ว +46

      *Starless
      Ok, don’t be that guy. Let’s keep this to video games.

    • @starless4146
      @starless4146 3 ปีที่แล้ว +12

      @@superduck6456 OH, when it comes to Politics...I'm Far from having any say so over that.
      I was just comparing Apples to ... Orange Oranges ... because... well.. Trump is kind'a Orange?
      I'll stop.

    • @chknrsandTBBTROX73
      @chknrsandTBBTROX73 3 ปีที่แล้ว +2

      Them: “Well yes, but actually no.

    • @captainpep3
      @captainpep3 3 ปีที่แล้ว +19

      *Starless you trying to Segway this into a political discussion kind of hurts

  • @cosmicspacething3474
    @cosmicspacething3474 3 ปีที่แล้ว +147

    14:09 _Gee, I wonder WHY Bobby is so popular. Could it possibly be that they have a somewhat unique design? Or that there was a genuinely good story, that almost flawlessly leads to a genuinely good character arc for them? ...NAAAAAHHHHHHHHH_

    • @zjzr08
      @zjzr08 3 ปีที่แล้ว +8

      It's still a "grunt" storyline (like the Shy Guys in Color Splash) all things considered -- classic PM makes the character feel like individuals, while character development while decent, feels like you move on because they're side character #20, rather than secondary character -- it's like giving screentime to a background character that could've been put to someone more interesting IMO.

    • @astralwyrm3787
      @astralwyrm3787 3 ปีที่แล้ว +6

      Bobby the Aerith of Paper Mario.

    • @Whispernyan
      @Whispernyan 3 ปีที่แล้ว +11

      Yeah imagine character coming from ones personality and not the way they look, how ridiculous would that be. As if they could ever make someone get emotionally attached to a simple basic enemy.

    • @salvatore2711
      @salvatore2711 3 ปีที่แล้ว

      Mmm..Bobby best partner of the series?

    • @vinny3592
      @vinny3592 3 ปีที่แล้ว +1

      Whispernyan although I myself prefer personality yes, it’s completely worthless and overshadowed if the character itself can’t even be distinguished from the rest; like, in OK, there was that one NPCs who was treated rather scary and intense, but he has the exact same design like every single other toad, leading to him being easily forgettable anyways.

  • @just1randomguy658
    @just1randomguy658 3 ปีที่แล้ว +15

    The worst thing about that one rule is that we can't have another Paper Mario game like the ones we used to have.

  • @scottmccurdy6493
    @scottmccurdy6493 3 ปีที่แล้ว +147

    "I'm sure if you've played Paper Mario: The Origami King, you'll understand just how many ideas we've managed to pack into one game."
    Does it matter if those ideas suck?

    • @TheGamingLegendsOfficial
      @TheGamingLegendsOfficial 3 ปีที่แล้ว +8

      "sorry I can't see the ideas for the generic NPCs everywhere. Hold on."

    • @staticchimera6371
      @staticchimera6371 3 ปีที่แล้ว +8

      I think Origami King was amazing. On par with TTYD imo.

    • @kha0ticdud3
      @kha0ticdud3 3 ปีที่แล้ว +15

      @@staticchimera6371 the entire fandom: *W H A T*

    • @KittyKatty999
      @KittyKatty999 3 ปีที่แล้ว +16

      Ideas are meaningless, if they are shit, incoherent, or there for the sake of being there. It's purely Quantity Over Quality...

    • @staticchimera6371
      @staticchimera6371 3 ปีที่แล้ว +5

      @@kha0ticdud3 TTYD stans: nOOOO yOU cAn'T LikE tHIs TrASH mOre Than TTYD, tHe ToADs ArE geNeRIC aND No EXP REEEEEEEEE