【Lords Mobile】Perfect guide to Wall Heroes and Familiars

แชร์
ฝัง
  • เผยแพร่เมื่อ 6 ก.ค. 2024
  • This is a guide to getting the personalized arrangement of heros and familiars on the wall. If you often have to defend rallies this video is for you!
    If you want to understand the battles in lords mobile, check my channel and you'll have mastery of knowledge in pvp game play.
    If you want to see more of informative contents, don't forget to subscribe!
    #lordsmobile
    #lordsmobilerallies
    #igg
    #lordsmobilerallytrap
    #Crystal briefs
    #lordsmobilef2p
    #lordsmobiletrap

ความคิดเห็น • 59

  • @ST1NUS
    @ST1NUS ปีที่แล้ว

    OMG i was looking for this sort vid! Keep up the grind

  • @midgettrapping4244
    @midgettrapping4244 ปีที่แล้ว

    something i learned a while a go as a Rein Rally Trap, full on point. :)

  • @nileshdiwakar3528
    @nileshdiwakar3528 ปีที่แล้ว +2

    I need some suggestions for f2p familiar which i can put on my wall. I have 4 fam slot and 2.5 m each t4 inf, cav ,range and 6m each t2 inf cav range.
    I usually prefer to be in range wedge and my inf cav range stats are 470-480% each.
    Please give me your suggestions.

  • @TapoutTanK52
    @TapoutTanK52 ปีที่แล้ว

    Your vids are so informative… Thank you!!

  • @kevinalexanderpramudiyo6385
    @kevinalexanderpramudiyo6385 11 หลายเดือนก่อน +1

    i am a rally party trap. . I really like holding a lot of rally mixes with the Palx range. if on the front line I give 3 range heroes and 1 cav hero and 1 inf hero. is it good?
    Please reply me

  • @howrudoingtoday
    @howrudoingtoday ปีที่แล้ว +2

    So I have this dream setup, all army heros, 3 - 600s, shield and magus on the main, in speed gear a full counter by a decent rally lead was 1.8m all t2 range. And my small rally trap does not. Main with 1 rng hero took 300k more damage, than with 2 rng heros, because the range shield was more potent. But for non-shield available accounts. 1 rng hero work to your advantage letting you lose less range, because a good rally lead is gonna blast through a lot if not 2 squads worth on the counter. And without shield familiars and very good gear your gonna lose a near specified 2 squads worth anyway. So having more damage in other squads work out.
    For big troop comps, anything needing 10% of army to fall, is 2nd/3rd tier for wall. Better to use a familiar that takes 10% of said troop type to fall.
    Any trap with 12m or so or less troops, familiars requiring 10% of army to fall, will generally proc. and work for you. But 20m+ troop specific familiars work better.
    Great vid also. Even without testing the right idea is there. But depends on defender troop comps.
    This is really just some helpful info to help tack on, as I test a lot and then give guildmates some tips to help reduce damage/do more.

  • @bubbaj5007
    @bubbaj5007 ปีที่แล้ว

    I use two of the frontline and two of the back line tnat counters my frontline. You want two of front for when it’s troop on troop imo.

  • @Shaun_YT
    @Shaun_YT ปีที่แล้ว

    I like your voice bro it sounds very clean lol.

    • @crystalbriefs
      @crystalbriefs  ปีที่แล้ว +1

      first time i get such a compliment. Really appreciated!

  • @vladus..
    @vladus.. 11 หลายเดือนก่อน

    💪

  • @vetchris1888
    @vetchris1888 ปีที่แล้ว

    Great video as always!!!!What is your recommendation now for p2p line-up?Is wyrm and hell-drider effective on wall?Also a question.The pack5 familiars do dmg based on ur stats or based on your number of troops?

    • @crystalbriefs
      @crystalbriefs  ปีที่แล้ว +1

      Hell drider is by far the most effective up to 20-30m troops. Jade wyrm is not bad but only effective within limited situations. The pact 5 damage is based both on troop number and atk stats

    • @crystalbriefs
      @crystalbriefs  ปีที่แล้ว

      I think I’ve got tests for wall in my testing videos for hell drider or jade

    • @vetchris1888
      @vetchris1888 ปีที่แล้ว

      @@crystalbriefs ty

  • @user-uz6gy7yf8e
    @user-uz6gy7yf8e 3 หลายเดือนก่อน

    Hey bro, you mentioned that those 40% HP debuff fams are additive, so they just subtract 40% from total enemy HP or remove 40% of the total HP? Like for eg enemy HP is 500, then by deploying debuff fam is their HP gonna be reduced to 500-40 = 460 or 500 - 40%*500 = 300 ?

    • @crystalbriefs
      @crystalbriefs  3 หลายเดือนก่อน

      They just subtract raw 40% from enemy. It's not multiplicative

    • @crystalbriefs
      @crystalbriefs  3 หลายเดือนก่อน

      Just for reference. If it's multiplicative the familiar's gonna be op to the extent that it might break the game and would be extremely expensive to have

  • @ST1NUS
    @ST1NUS 11 หลายเดือนก่อน

    Is a p2p wall hero only better then f2p's on stats or what are the benefits?

  • @majsi23
    @majsi23 ปีที่แล้ว

    Hello Bro got question about wall hero in p2p army hero You set 1 range hero due to 200% squad attack reduction in front line but for f2p set You use 2 range hero so hp for front line take higher value then 200% squad attack ?
    I love what You do for lm community 🥳 people need content like this more then looking rally party all time 🤷‍♂️

    • @crystalbriefs
      @crystalbriefs  ปีที่แล้ว

      In f2p, there's no army hp provided by the heroes, so you can only increase the hp of the frontline with the frontline hero. Provided that you have enough troops to eat, adding hp would often be more beneficial.

  • @May-di1iq
    @May-di1iq ปีที่แล้ว

    I've been hearing frequently that range wedge is the best formation while offline, but why? Specifically when compared to inf wedge (i know cav is just all around weaker).

    • @crystalbriefs
      @crystalbriefs  ปีที่แล้ว +2

      The efficient way to zero someone is to first wipe out the frontline completely. But with ranged wedge that's almost impossible. So in every rally you always get some ranged. And the efficiency of zeroing is reduced dramatically. It usually takes more or less double the number of rallies to zero a castle in ranged wedge especially with reins compared to phalanxes. Ranged wedge also involves a unique mechanism that no other formation has which I won't spoil for now.

  • @xiang5804
    @xiang5804 10 หลายเดือนก่อน

    Which is better for range wedge when you are a big rally trap with
    1.5m each t5
    4m each t4
    24m each t2
    1 inf 2 range 2 cav
    2 inf 1 range 2 cav
    1 inf 1 range 3 cav
    Please reply thanks!

    • @crystalbriefs
      @crystalbriefs  10 หลายเดือนก่อน

      As far as I know it won't probably make a huge difference. if capping troop type other than inf is not a problem, you might benefit more from 113 option. But there might be hero type specific mechanism I'm unaware of so always take it with a grain of salt.

  • @Bosujoji
    @Bosujoji ปีที่แล้ว

    with a range reinforcement comt which is better on wall, shield, stacker or the new fam?

    • @crystalbriefs
      @crystalbriefs  ปีที่แล้ว

      From best to worst, shield, new fam, and stacker. shield is just very very strong. Because of counter stats, stacker does little difference when you get countered. With t4 front, you probably get significantly lower damage in either countering or same troop type situation, so don't really have to take care of that in my opinion.

  • @samarthchaturvedi6121
    @samarthchaturvedi6121 ปีที่แล้ว

    F2p without gold watcher , in range wedge
    What should be wall hero

  • @AlwaysLast
    @AlwaysLast ปีที่แล้ว

    Ok so if you have 5 army heroes, but 3 are cav and two are range what is more important. The army atk or the squad damage you would get having an inf hero?

    • @crystalbriefs
      @crystalbriefs  ปีที่แล้ว

      That's a very good point. 2rng and 3 cav would be noticeably weaker against rng blast. However with the meta in which rng blast is the least popular choice, 2rng and 3 cav will be good unless there's a harmful mechanism by not having inf hero which I haven't discovered.

    • @AlwaysLast
      @AlwaysLast ปีที่แล้ว

      Ok awesome thank you. I will keep the 5 army heros. Also infantry is my strongest stat so I don't think I will have to worry about a range blast anyways.

  • @felixferdinandchandra7370
    @felixferdinandchandra7370 ปีที่แล้ว

    I need ur advice bro.. better buy p2p fam packs from mall $5 or get from tycoon ?

    • @crystalbriefs
      @crystalbriefs  ปีที่แล้ว +1

      If you're really close to getting p5 maxed $5 is valid but otherwise definitely tycoon.

  • @dropbearz4014
    @dropbearz4014 ปีที่แล้ว +2

    I found 2 range heroes works best for me in most situations, only situation it did not work as well is range on range. Im still trying to figure out why.

    • @crystalbriefs
      @crystalbriefs  ปีที่แล้ว

      Cool. Is that from testing or real rally?

    • @dropbearz4014
      @dropbearz4014 ปีที่แล้ว +1

      @@crystalbriefs Both actually

    • @crystalbriefs
      @crystalbriefs  ปีที่แล้ว +1

      @@dropbearz4014 Did you find out why that's the case? Theoretically, 2 ranged is not good in ranged front being countered. If the theory is wrong, it must be heroe's locomotive influence since heroes affect squad positions and thus the retargeting sequence. Heroes locomotive impact on squads is sometimes game changing and this field of knowledge is extremely underdeveloped across the whole gaming population. So, I appreciate you share your thoughts on this.

  • @hcbrewer
    @hcbrewer 17 วันที่ผ่านมา

    how to remove the leader ?

  • @gaurangbhargave4
    @gaurangbhargave4 ปีที่แล้ว

    Hey, i have four slots and don't have p5's and shield fams yet :(. Can u recommend me best fams for inf/cav/range blast?
    I have maggot, tempestite, stackers, gryphon, debuff fams maxed and will have new fams(noceros, magus etc) soon :)

    • @crystalbriefs
      @crystalbriefs  ปีที่แล้ว +3

      I think you could put stacker, maggot, gryphon, and tempestite for all blast and swap tempestite for the new fam when done. Tempestite produces inconsistent effect due to the largest squad often being unpredictable so the new fam should be better in a lot of cases :)

    • @gaurangbhargave4
      @gaurangbhargave4 ปีที่แล้ว

      @@crystalbriefs Thanks a lot :)

  • @arthurvialette3900
    @arthurvialette3900 ปีที่แล้ว

    Do you have line or discord ? Would love to have your opinion on which fam to run on a party trap :)

    • @crystalbriefs
      @crystalbriefs  ปีที่แล้ว

      Can you send message in-game? And I’ll let you know my discord ID. It’s Sukepann in game

  • @hzyfun1794
    @hzyfun1794 ปีที่แล้ว +1

    Bro the 15% army hp "increase" is better? Or the 15% enemy army hp "reduce" is better?

    • @crystalbriefs
      @crystalbriefs  ปีที่แล้ว

      The former, army hp increase is better in most cases when defending since your opponent tend to have high stat and deducting 15% from that often has trivial effect.

    • @hzyfun1794
      @hzyfun1794 ปีที่แล้ว

      @@crystalbriefs yeh I also used that often, just wanted to recheck
      Thx

    • @94808G
      @94808G ปีที่แล้ว +3

      +15% is better because if you have 30m troops. That’s +15% to 30m troops. Rather then -15% to 2.375m rally.

  • @ansiko
    @ansiko 10 หลายเดือนก่อน

    Why is your volume so low.. Can't hear..

  • @mirchettop0866
    @mirchettop0866 ปีที่แล้ว

    If you have gold 11k ? Are they better than army heroes?

    • @crystalbriefs
      @crystalbriefs  ปีที่แล้ว +1

      Yes.they give you 30% army ho and 40 army atk equivalent.

    • @94808G
      @94808G ปีที่แล้ว

      @@crystalbriefs thats actually incorrect. 60% 2 types. And 30% army Hp.

    • @crystalbriefs
      @crystalbriefs  ปีที่แล้ว

      @@94808G 120% divided by 3 troop types is 40%. And that's why I said 40% 'equivalent'. If you have 3 11k heroes you're effectively increasing exactly 60% army atk from classic army hero line-up. so it's just a me thing to convert individual stat into army stat.

    • @94808G
      @94808G ปีที่แล้ว

      @@crystalbriefs 11ks give troop specific attack stats.
      Lightweaver- 60/60/0, 30 army hp
      Magister - 0/60/60, 30 army hp
      Shifter - 60/0/60, 30 army hp.
      3 11ks would be 120/120/120 90% army hp.

    • @crystalbriefs
      @crystalbriefs  ปีที่แล้ว +1

      @@94808G Are you talking on the basis that individual stat and army stat has different effect? increasing 50% inf atk and 50% army atk has exactly the same effect on inf.

  • @derrickoneill5745
    @derrickoneill5745 ปีที่แล้ว

    p̶r̶o̶m̶o̶s̶m̶

  • @ferasazaizh8615
    @ferasazaizh8615 ปีที่แล้ว

    What about wedges bro?!