Hammer Tutorial: How to get crazy with displacements!
ฝัง
- เผยแพร่เมื่อ 10 ธ.ค. 2022
- hi gamers in this episode i make meshes with an outdated engine very epic
tophattwaffle video: • [Source 1] Hammer Tuto...
Checkout my maps that use this garbo: steamcommunity.com/id/totesma... - เกม
a live commentary hammer editor "game" "play" was actually very helpful as a new mapper, hope to see more of this.
I've got about 5 years experience with Hammer and since I normally create more militaristic/facility styled maps, I tend to struggle with displacements especially cliffs, mountains, rocks, etc. When I do use displacements, I tend to make "islandy" which tends to be very erratic in shape and form which I don't really do too well on and it turns out mediocre - generally the end result will be a boxy looking area which doesn't look natural at all but rather artifical. After watching this, I can't wait to employ these new strategies that I've never known before and make far better terrain compared to what I've molded in the past. Truly appreciate the video, needs more recognition!
incredible
When other tutorials of yours? You have not released more videos for years
Displacements (but real)
this was very helpful, I knew working in powers of 2 was useful, but I had no idea about merging two faces at the corner like that!
Great video! I watched the whole thing. I was using displacements almost completely wrong. I finally have a good workflow going and I'm so happy. Biggest thing was that I had no idea that you could select two displacements at once to edit so I was using massive chunks that messed up my resolution. Thanks for this 😊
magnificent displacement work!
thank you franzj for teaching me displacements
I know there's some people here in the comments kinda being rude about the tutorial being really long and non-specific in nature of what's shown but like
Honestly I learn so much more by watching someone naturally work in the program than in a short video with barely any context. Watching the process in detail and especially being told WHY to do/not do a thing sticks in my memory a lot better. Wanting to make custom L4D2 maps so unfortunately I'm stuck with old Hammer (++ isn't compatible) but eyy I'm excited to apply what I've seen here. Feels like a lot of the even recent L4D2 Hammer tutorials I've seen barely gloss over displacements and really only show some janky ground cover, so this gives me a much better idea to work with. Feels like I could understand what I'm reading about in the Source Wiki better as well, with that in mind.
Kudos on the tutorial man. 👍
That was exactly my intention with making this. I’ve learned so much more from watching friends map than anywhere else.
Just saw this comment and if you didn't know, the most recent update of hammer++ added experimental support for L4D2 in case you're still mapping for it!
Is there anyone else who got his first line as *Alright, Ladies and Germs*?
Coal'd blood is a great example. I've had to go in and sew a few places in it's repair but otherwise the thing is pretty neat.
Sewing will work aslong as the vertexes are connected.
based
As a hammer user for 3 years. Switched to Plus plus for a year and a half. Modding has been a breeze so far. I did the whole song and dance of compiling source engine from a uncompiled master long ago. Been making custom content for the mod. Today marks the day that I gutted the last of the valve assets from the mod. Give me one more year of cooking, and I'm going to pay the Steam Direct fee to publish it. 100usd is a steal.
awesome
Hammer editor in 2023 oh lord
I think I'm part of the problem too
What you suggest, what program for mapping besides Hammer editor ?
@@KaraokeNig notepad
good
Making everything from one solid sewed displacement isn't the best looking, it's better to add details by creating one face rocks from displacement and cover walls with that. Hard edges of combined rock walls make is look more realistic.
Is this how they made hunt down the freeman
where did you get skybox map in hammer
bisplace
on streets i just hide in roads disps.
incredible 58 mins tutorial (totally not boring)
YOU PRONOUNCE PSEUDO LIKE THAT??????
do it in goldsrc now ;d
I m fainting.
Check this tho:
Goldsource Terrain Mapping Session (Hammer Editor 3.5)
1 hour and absolutely did nothing
POV: source engine mapping
@@Myranosit’s fine to have things off grid!
very epic help 🤌