🛑🛑Wanna know what tools you need to make mods? Check out this video below☟☟☟☟☟☟☟☟☟☟☟☟☟☟☟☟☟☟ Modding Companion FS22 - Introduction to Modding Tools th-cam.com/video/o1DNORf2sBM/w-d-xo.html
Hi lambo hope your well, I have a little request I hope you might be able to help me with. So I’m currently learning how to model in blender and i have started simple I have created a grain shed. I’m very pleased with the model it’s self but I’m having trouble adding texture and colour to the shed I was advised to use substance painter to create my own maps and colours which I have managed to do but when I export it to i3D and implement it to a map it looks terrible. When I say terrible I mean the colours look way off from what they were in substance painter also all materials seem to be a “painted metal” texture. I know I’m missing something or not doing something right is there any chance you might be able to cover this in a video? Am I supposed to be doing it in substance painter or would I be better doing it in blender? If so how would I do that?I have spent hours on end looking for anything and I’m either not understanding or just can’t find a video that is relevant to what I need. I really hope this doesn’t come across as rude “requesting a video or help” I don’t mean for it to I just need a little help. Thank you
Could have been doing with that world tip, I’ve been putting them inside each other’s transform to move like that but now that’ll come in handy if I have to fix stuff the map, can easily move stuff out of the way temporarily
If the Col is a odd shape, you need multiple. The Geometry for GE is very rudimentary and will change your Col to match its gamer parameters. if you need accurate cols, you need to use a few of them.
🛑🛑Wanna know what tools you need to make mods? Check out this video below☟☟☟☟☟☟☟☟☟☟☟☟☟☟☟☟☟☟
Modding Companion FS22 - Introduction to Modding Tools
th-cam.com/video/o1DNORf2sBM/w-d-xo.html
compoundchild tip saved my life ty
7:24 is what i came here for.. thank you for making this
Great tutorial. These little tricks save a lot of time.
hey glad you enjoy them.
Any good tip to paint or put in fillTypes within the editor? Like a pile of grain or dirt?
Hi lambo hope your well, I have a little request I hope you might be able to help me with. So I’m currently learning how to model in blender and i have started simple I have created a grain shed. I’m very pleased with the model it’s self but I’m having trouble adding texture and colour to the shed I was advised to use substance painter to create my own maps and colours which I have managed to do but when I export it to i3D and implement it to a map it looks terrible. When I say terrible I mean the colours look way off from what they were in substance painter also all materials seem to be a “painted metal” texture. I know I’m missing something or not doing something right is there any chance you might be able to cover this in a video? Am I supposed to be doing it in substance painter or would I be better doing it in blender? If so how would I do that?I have spent hours on end looking for anything and I’m either not understanding or just can’t find a video that is relevant to what I need. I really hope this doesn’t come across as rude “requesting a video or help” I don’t mean for it to I just need a little help. Thank you
Could have been doing with that world tip, I’ve been putting them inside each other’s transform to move like that but now that’ll come in handy if I have to fix stuff the map, can easily move stuff out of the way temporarily
Glad it was helpful :) thanks for the like and comment 😀
Please tell me how to do it because the first tip doesn't work for me.
CRL shift AND C while you have your curser on the number, You can do it, I believe in you!
@@LAMBOMODS I made it, thanks a lot !
why not use one collision? Do you really need multiple?
If the Col is a odd shape, you need multiple. The Geometry for GE is very rudimentary and will change your Col to match its gamer parameters. if you need accurate cols, you need to use a few of them.