Thanks, man! This disappearing map stuff has been making me want to start drinking again after 10 years sober but thanks to you, I didn't. You're a life saver! 🤘
@@bauerbrown Have you done any road spline tutorials? I've started messing around with the Giants Editor and the map 'Huron County Mi.', because it's got no splines/AI pathfinding stuff built in to it. It's quite a chore though, and I'm probably doing a lot of things the wrong way.
@@Headcase0570 I haven't done any yet but it's most definitely on the list. I'm mostly trying to work out in what order I want to do these tutorials in. It's coming though, you can be sure of that.
Dude thank you soo much, was struggling with Yukon Valley map and this solved everything! EDIT: Well after a few mins of playing around it works for a bit then freezes up and the program crash's on Yukon Valley V4 map. unsure it the editor just simply doesn't like a large map of this size. I have a good PC so it's not that. Spec's Intel I7 12700kf 32gb of 5200mhz ram 1tb nvme ssd slave 12gb 3060 Nvidia card 12 fans in a large mid tower. Not the Best but its not a bad PC.. Could be simply this map has issues but until i do more testing this only partially fixed my issues.
It's definitely not the PC. Most likely it's either something specific with the map, or perhaps you're running some kind of script at the time? Does anything come up in the error log after it happens?
Yeah, it may need a bit of tweaking depending on the size of the map. I assumed that code would work on everything up to 8km, but I guess not. Glad you got it working!!
Hi all, Great tutorials and i've learnt so much from your tutorials I've tried all the codes in the comments and get an error message 'setShadeCullingWorldProperties' (a nil value) Any idea what is causing this Thank you
Typo of some sort maybe? When it's declaring a nil value, it's not recognizing the value you currently have set. Also, the line should read "setShapeCullingWorldProperties" and you have setSHADE. Double check that your code reads correctly and it wasn't just a typo in the comments.
great tnx, this sorted my editor out, what happens if we get same rendering ingame? can that be fixed too? iv added a border to a map and when in 1 corner of the map thew opposite corner wont render if i turn quickly..
You can also check the clip distance of the border. It might be just low enough that from corner to corner, the furthest points, it doesn't render correctly because it's right on that threshold. Just a thought.
@@bauerbrown I thought that too, so changed it up to 5mill form 1 mill,, it may be the plane size. What i basically done was added a plane and added a picture to create a nice border for my map. It’s 4x. Originally my plane size was like 3000 x 1000 but giants flagged it as not being the power of 2 I had 2 x 3000 planes running along each side of the map and that rendered fine.. I changed it to 5 x 1024 by 512 thinking it would work but the far 2 corners greet for a split decongest when I look in that direction .. my image file looks better as a 1024 x 512 compared to 3000 x 1000.. sorry for bad typing I’m on strong medication for s sciatica lol, But seems my border is more important than my health lol.
@@bauerbrown hi mate, I managed to solve it by using less planes to cover the distance of the map but I managed to increase the size of the image that I used within the plane to give it the exact same look and dimension but using less planes..
I tried everything that you said and what the forum posts said to get the rendering issue fixed, but it didn't work for me. I guess I just have to take time to get my own start maps put together instead and hopefully they will work that way.
If you downloaded a blank card from the internet, that could be most of the issue. It's an unfortunate truth that there are lots of people out there putting junk on the internet because they simply don't know what they are doing. Creating your own blank is always the best way to go, but also I believe that everything is fixable. Your issue is the same as in the video?
@@bauerbrown They were the blanks from Farmer BoB. It was a bit worse then what was in the video. Every other square was missing and got worse as I zoomed out. I’m also currently going through your tutorial series as well.
Thanks bro didnt know about this. I've a doubt about the PDA in a big map and what happens is that it doesnt totally show on the HUD (only the middle of the map)
Found this by accident and it works wonders. Now I don't have that problem anymore. Maybe you can help me with the following giants editor "warning mesh cooking" for a placeable mod for which I was originally searching....Thanks again.
Does it still work on GE 9.0.4, because it ain't working for me. I also created multiple version like 4x dividing by 4 the values but still nothing. Any idea? thanks
Definitely still works in 9.0.4. It's usually an indication that something is slightly off with the map. This happens often if you download a blank from the internet instead of creating your own. But even with creating your own, something could be missed and this is the result. You're on a 4km map? I'm currently out of town and unable to test anything, but I believe somewhere in the comments someone mentioned changing the values when this happened and it worked for them. It's worth a try.
@@bauerbrown Thanks for your reply. I will give it a try with my own version of a map made from the original. I've currently done my test on Farmer Bob blank 4x map. Nothing against his work but maybe some stuff have been changed that I'm not aware of like you said. I have the same problem ingame with disapearing terrain tiles in UMRV map and this is the only 4x map that do this ingame from other modders map. Thanks again I'm going trough your mapping tutorial series right now and I've learned a lot.
@@Nero_1069 Yes, I created a new map from the game files following Bauer's tutorial and then converted it to 4X😁. This way I know what has been changed instead of not knowing on an empty downloaded 4X map. I no longer have a graphical error with the terrain tiles.
If you're sure the script has been created and run properly, you can try editing the script itself by increasing the allowable dimensions. Everywhere in the script you see 4096, replace them with a higher value like 8092. User YouniqueT said he used the value 6096 and it worked.
Thanks, man! This disappearing map stuff has been making me want to start drinking again after 10 years sober but thanks to you, I didn't. You're a life saver! 🤘
Awesome! I'm glad it worked out for you!!
Clear, concise instructions to solve what I assumed was a "me" error. Thank you!
I love you man, I've been tearing my hair out trying to work on an X16 map!
HA! I'm glad you got it worked out!
@@bauerbrown Have you done any road spline tutorials? I've started messing around with the Giants Editor and the map 'Huron County Mi.', because it's got no splines/AI pathfinding stuff built in to it. It's quite a chore though, and I'm probably doing a lot of things the wrong way.
@@Headcase0570 I haven't done any yet but it's most definitely on the list. I'm mostly trying to work out in what order I want to do these tutorials in. It's coming though, you can be sure of that.
Thank you so much for this. I have been overclocking my GPU thinking it might fix it.
Well now you can dial it back some!! It's not a problem with an obvious solution at first glance. I'm glad it worked out for you!!
Dude thank you soo much, was struggling with Yukon Valley map and this solved everything!
EDIT: Well after a few mins of playing around it works for a bit then freezes up and the program crash's on Yukon Valley V4 map. unsure it the editor just simply doesn't like a large map of this size. I have a good PC so it's not that.
Spec's
Intel I7 12700kf
32gb of 5200mhz ram
1tb nvme ssd slave
12gb 3060 Nvidia card
12 fans in a large mid tower.
Not the Best but its not a bad PC.. Could be simply this map has issues but until i do more testing this only partially fixed my issues.
It's definitely not the PC. Most likely it's either something specific with the map, or perhaps you're running some kind of script at the time? Does anything come up in the error log after it happens?
if someone wants a 32x map:
setAudioCullingWorldProperties(-8192, -100, -8192, 8192, 500, 8192, 32);
setLightCullingWorldProperties(-8192, -100, -8192, 8192, 500, 8192, 32);
setShapeCullingWorldProperties(-8192, -100, -8192, 8192, 500, 8192, 128);
btw thanks fore the Video that helped a lot
Спасибо бро!
Thank you, like others have said "I needed that".
Haha, feels good to have it finally work the way it's supposed to!
Great respect👍
First it didn't work, but then I used the code from the comments, and it worked. The map is 8km x 8km.
Yeah, it may need a bit of tweaking depending on the size of the map. I assumed that code would work on everything up to 8km, but I guess not. Glad you got it working!!
Hi all,
Great tutorials and i've learnt so much from your tutorials
I've tried all the codes in the comments and get an error message
'setShadeCullingWorldProperties' (a nil value)
Any idea what is causing this
Thank you
Typo of some sort maybe? When it's declaring a nil value, it's not recognizing the value you currently have set. Also, the line should read "setShapeCullingWorldProperties" and you have setSHADE. Double check that your code reads correctly and it wasn't just a typo in the comments.
Thanks, brother! Exactly what I needed!
thank you so much,love your vids learning alot..........
Glad to hear it! You're very welcome!
Worked great on FS19...THANKS
Awesome!
Thank you, Mr. Brown!
You're welcome!
great tnx, this sorted my editor out, what happens if we get same rendering ingame? can that be fixed too? iv added a border to a map and when in 1 corner of the map thew opposite corner wont render if i turn quickly..
Im not sure, to be honest. I haven't seen this type of thing happen in-game yet. Seems like something i would have to troubleshoot as it happens.
You can also check the clip distance of the border. It might be just low enough that from corner to corner, the furthest points, it doesn't render correctly because it's right on that threshold. Just a thought.
@@bauerbrown I thought that too, so changed it up to 5mill form 1 mill,, it may be the plane size. What i basically done was added a plane and added a picture to create a nice border for my map. It’s 4x. Originally my plane size was like 3000 x 1000 but giants flagged it as not being the power of 2 I had 2 x 3000 planes running along each side of the map and that rendered fine.. I changed it to 5 x 1024 by 512 thinking it would work but the far 2 corners greet for a split decongest when I look in that direction .. my image file looks better as a 1024 x 512 compared to 3000 x 1000.. sorry for bad typing I’m on strong medication for s sciatica lol, But seems my border is more important than my health lol.
@@bauerbrown hi mate, I managed to solve it by using less planes to cover the distance of the map but I managed to increase the size of the image that I used within the plane to give it the exact same look and dimension but using less planes..
Awesome! I'll have to keep that in mind just in case I ever run into that issue.
I tried everything that you said and what the forum posts said to get the rendering issue fixed, but it didn't work for me. I guess I just have to take time to get my own start maps put together instead and hopefully they will work that way.
If you downloaded a blank card from the internet, that could be most of the issue. It's an unfortunate truth that there are lots of people out there putting junk on the internet because they simply don't know what they are doing. Creating your own blank is always the best way to go, but also I believe that everything is fixable. Your issue is the same as in the video?
@@bauerbrown They were the blanks from Farmer BoB. It was a bit worse then what was in the video. Every other square was missing and got worse as I zoomed out. I’m also currently going through your tutorial series as well.
@@SavageOutlaw17 Every other square sounds like a shader issue. See if this video helps you out any th-cam.com/video/PKsTkqy6xxc/w-d-xo.html
YOU ARE MY f***KING HERO!!!
Glad it worked out for ya!
Thanks bro didnt know about this. I've a doubt about the PDA in a big map and what happens is that it doesnt totally show on the HUD (only the middle of the map)
Sounds like a resolution issue. The max size of the PDA should be 4096X4096 no matter how big the map is.
Found this by accident and it works wonders. Now I don't have that problem anymore. Maybe you can help me with the following giants editor "warning mesh cooking" for a placeable mod for which I was originally searching....Thanks again.
What kind of mesh cooking issue are you having?
Thanks for asking. Thought I posted a reply early, but I don't see it. I think I have it resolved.
Does it still work on GE 9.0.4, because it ain't working for me. I also created multiple version like 4x dividing by 4 the values but still nothing. Any idea? thanks
Definitely still works in 9.0.4. It's usually an indication that something is slightly off with the map. This happens often if you download a blank from the internet instead of creating your own. But even with creating your own, something could be missed and this is the result. You're on a 4km map? I'm currently out of town and unable to test anything, but I believe somewhere in the comments someone mentioned changing the values when this happened and it worked for them. It's worth a try.
@@bauerbrown Thanks for your reply. I will give it a try with my own version of a map made from the original. I've currently done my test on Farmer Bob blank 4x map. Nothing against his work but maybe some stuff have been changed that I'm not aware of like you said. I have the same problem ingame with disapearing terrain tiles in UMRV map and this is the only 4x map that do this ingame from other modders map. Thanks again I'm going trough your mapping tutorial series right now and I've learned a lot.
@@MoDub18 did you find a fix?
@@Nero_1069 Yes, I created a new map from the game files following Bauer's tutorial and then converted it to 4X😁. This way I know what has been changed instead of not knowing on an empty downloaded 4X map. I no longer have a graphical error with the terrain tiles.
@@MoDub18 thx man, i did the same 👍
what script do i great in a 64x map thank you fs19
What script do you use? Is that what you are asking?
thank you me ajudou aqui no mapa 16x
does this work for 19 also, im playing huron michigan 16 x
I haven't personally tested it on 19 but I have no reason to believe that it shouldn't work.
@@bauerbrown i will try it and let ya know.ty
I did what you did and it did not work my map is a 16x map
If you're sure the script has been created and run properly, you can try editing the script itself by increasing the allowable dimensions. Everywhere in the script you see 4096, replace them with a higher value like 8092. User YouniqueT said he used the value 6096 and it worked.
good video
You're a champ for this one, thanks a bunch!