What did you think of the video? I’d love to hear your feedback! And if you loved it, don’t forget to 👊 that Like button -it really helps out the channel.🤟 In Case you missed a video, FULL PLAYLIST FS25 MODDING th-cam.com/play/PL3sbfoaUaOqoMsbYgK9VmU6R3n3tCG7fa.html
By far, the best mod tutorial videos out there. I know a lot of the stuff already, but I enjoy watching your videos and picking up on little things that I may not know or different ways to do stuff.
Thanks for all your great videos, the way you explain things clearly make it much easier to understand, but i still watch them a couple of times before i feel confident enough to try it. Please keep making these great videos your a star.
Another great tutorial. I appreciate the time you spend editing and keeping your conetent on topic. So many other modding tutorials go off track making them more of a challenge to follow.
This is fabulous. I'm trying to make some modded productions, but most of the resources for new modders are about vehicles, not buildings. I am VERY grateful for you putting this together.
@LAMBOMODS i would love (in the future, once you're out of things to talk about lol) to understand how the game handles things like modded products. The end goal of my project is to add a layer in the lumber milling gameplay that gives a bonus for drying lumber in a kiln, so I'm just a sponge soaking up anything I can about how to manipulate the fill and pallet lists and gain a fluency with the way giants manages productions to give us lumberjacks a deeper experience. Either way, your videos have been immensely helpful (especially the detailed explanations on what certain parameters do), and I'm holding my breath waiting for the next one.
Another great video for beginners and an excellent refresher from 22. We need videos on everything lol you make the video and we will be here to watch. More specifically videos on scaling objects like wheels/tires both for vehicles and implements as well as scaling things for placeables. Again fantastic stuff and I’m excited to see what you have next.
Thank you so much. I'm an experienced programmer but this helped me sooo much. Never built a mod before, but now I'm off an running. Answered a LOT of my questions and I'm itching to do more now. Thank you!
I greatly appreciate this Lambo. I'm not a modder but am very interested in seeing how it is done. I feel like some modders don't like to share the process.
As my experience goes, Some viewers take the info here and use it as clout. Rude to others and just over all toxic. I personally despise helping people like that. That's why some of my dark secrets will only be on patreon or channel membership once we get the basics shared.
Thanks for the video. I've only been dabbling in modding for Farming Simulator since FS19. I've also repaired a lot of mods I've downloaded over the years from others to remove all errors/warnings from the log that were overlooked by the authors. (Bit of an OCD on my part since I don't like seeing them in the log) Most of this information is familiar to me, but it's always nice to have a refresher on some things since I only casually mod. One thing I'll point out, you changed your cycles of the production point which will make it produce faster at the specified cost. An alternative, or in addition to, you can adjust the input and output values to new desired numbers. I just did this with one of the greenhouses in FS25 because I felt it was going through water faster than I liked since I play solo and currently have seven of them. That's a lot of water trips with the current small water transport I have, so I halved the water consumption, among a couple other changes.
Please keep doing these! I literally just messed with trying to make a "level 2" small sawmill! I got it into my game and it works but I clearly have some errors. Thank you!
great vids realy like the depth the longer the vid the more i learn a big thank u as i know u dont have to be doing this but respect that u are. much apprceated
Great video, I need to get back to speed with my mods and the previous video was quite useful 👍 The only one point is that the rigid body type is not called Cinematic, it's called Kinematic 😊 I am also looking to join a modding team as there will be a lot of mods that need creating for FS25.
Again, top notch! I have one question though, you probably already answered it but is it possible to mod a production you already own. I want to boost up my small sawmill. Its sooooooo freaking slooow
Yeah, if I would watch the next minutes of your video you did answer it. Guess I have to sell my mill and replace it with the molded one. So if I understood correctly every update to the mod you have to replace it at least when doing it this way. Gotcha 👌
Animations as you mentioned would be cool, decals or retexturing. I might be jumping ahead in the learning process but would really enjoy learning to convert farm equipment to be US based.
Its a very useful video, Starting to get my head around it now, I could edit capacity and speeds etc but this is even more detail than I could imagine. Can I ask a question though, If you were going to design and build a new tractor or implement how and where do you start? I am following this as I would love to be able to build a 3 point mounted 8m seeder/planter maybe multifruit. I know that's getting ahead of myself but that's where I am wanting to get too at some point. Thanks for the brilliant videos and the time your spending doing them.
Informative video. Thanks! After watching a few of your earlier FS25 modding vids and playing around with the xmls I've managed to successfully modify one of the factories pretty quickly. Naming, input/output/capacities all pretty easy with your tutorials. However, one thing I'm trying to figure out is how to create a whole new commodity, like a "pizza" or a "salad". Is that even possible through a mod?
Awesome! I'm currently struggling with getting my cowshed from blender to GE, it's my first mod, but I feel like there is missing so much info about creating placeables
yea I have not covered blender to Ge Yet, with cows and animals, you are now having to know how to create Navigation planes and other stuff. have you made and edited the ones that are ingame yet?
Very nice work explaining some complex items. You just got yourself a new subscriber ! One of the biggest issues I am having in FS25 right now is understanding creating new pallets for my new productions. I had it down pat on FS22, and when I try to get them to work in FS25, the pallets show up on the ground with all of their textures intact, but they seem to be lacking collision as they have no substance and you can drive right through them. The logs say that I have to enable bit 16 in the editor for vehicle collisions, but I cant seem to get it working no matter what I do. You can also walk through all of the buildings I converted as well, So I know I must me missing something new here in the FS25 editor. Any tips or help would be awesome if you have encountered this conversion issue. thx
I cover this in one of my videos, not pallets per say but collisions briefly show how to edit those. Currently not around my pc for holidays, but hope that gets you started till I can come back
Only question, you were going to add woodchips to this placeablez and ended up not doing so? How would you convert the sell station or add one for the bulk non pallet point?
yea, once we got to the 35 min mark, I had to stop. figured a Single video on adding Triggers and filltypes would be better. sorry about the confusing.
Please show how to add tension straps to logging equipment like front loader log grapple and wheel loader log grapple. Would be a hugely popular mod idea since loading logs can be difficult sometimes.
I am trying to adjust the sawmill by having it so I can input woodchips and get a product output. The problem I am running into is not being able to input the woodchips, I made a storage for them I just can't figure out to actually get the sawmill to accept the woodchips. Any help would be appreciated.
We are going to cover that stuff.. long before we convert. People shouldn't convert anything till they understand the code they are trying to convert too. Makes it less stressful
Thank you for the tutorials! I was hoping you could help me with an issue I’m encountering. Are you familiar with the bale and pallet storage bug? I understand this bug has already been reported and is expected to be addressed eventually, but in the meantime, I’m trying to fix it for my friend’s dedicated server. The fix works when I edit the main game file directly, but I can’t do that on the dedicated server. Specifically, I need to modify the /data/placeables/mapUS/objectStorage/objectStorage.i3d file at lines 107 and 108, which deal with spawnAreaStart01 and spawnAreaEnd01. The third number in the translation values for both is off by a few units. The issue I’m facing is that my changes don’t seem to take effect when I try to modify the file. Have you come across this problem before? Let me know if you need more details!
@@Caelik you need to make it a mod. Copying the i3d and xml. Good chance you did not either copy thr i3d to a new mods folder, or you forgot to direct the xml to the i3d under the base tag section.
@@LAMBOMODS I believe I’ve set everything up correctly, but to avoid cluttering the comment section, I’ll keep working on it. Thank you for your quick response!
Great learning video. I do have a question. When i go into the base game map and export a building for visuals (ie: post office) and place it in game. Do i need to list it in placeables or just moddesc store items. I have trees placed this way.
Very Thanks, 1- Where can I find the "FS25SimpleModInGame" file? 2-Can't we just copy the "cerpentery" folder under "....\data\pleaceble\.....", do we have to export it? (I couldn't try, I'm at work) 3- If we want to get sawdust as we cut wood and process lumber from this building, how can I connect an additional object to "carpentery.i3d" to store this sawdust? Can't a sawdust storage similar to the one in the "sawmill" building or preferably a storage that I can fill with a pipe by approaching with a truck underneath? 4- Is it possible to add hoses to the sawmill as if it were vacuuming as the wood is cut?
link should be in the description. 2.Yes you could do that 3. you would need to install a loading trigger and some XMl work. 4. Making a animation in blender could do this, but thats some ADVANCED stuff, even I struggle getting it perfect.
So by adding another store item line in the mod desc are you implying we only need one mod desc and one main folder with specific subfolders for all of our script mods? I hope i worded that right so you understand what im asking
That will be a while, as we are still fresh in this series. But if you search my channel, I have videos on blender from 22, the game changed, not blender :) Be warned, I did not have fancy editing software when I filmed some of those. So not alot of Zooms and special stuff
Excellent content Lambo. I have been trying to add olives to the greenhouse. I can place it in game, but, I get red errors when I try to activate production. Any help would be greatly appreciated 👍🏾
the greenhouse are pallet systems, There is no pallet for olives stock ingame I think. so no pallet, no worky. Add a bulk unloading trigger in i3d and xml.
Im having a problem in giants editor I have a gas station trigger and now the box is not showing in the editor is there a setting I may have turned off its the box you drive into to activate the fill car I cant see it in Editor at all infact I cant see any trigger boxes
You probably turned off the visibility of the triggers. Check your attribute settings to make sure you dont have visibility off. check Error log we covered in the first video in the playlist. th-cam.com/play/PL3sbfoaUaOqoMsbYgK9VmU6R3n3tCG7fa.html
When we get to Learn to convert a vehicle? I'm not completly new to converting mods but my vehicles doesnt have textures and i cant get to make it work. I even looked into the modding stuff.
There is alot of changes to code that I want to share. By doing so, we will understand what we are converting. I am taking a new modder approach for the first handful of videos. Make sure to sub to know when we finally get to converting.
@@LAMBOMODS i know it is possible to change it out via the XML files but I would prefer to get a visual reference viua the in store customisation options. if that makes sense lol
Hey lambo can you point me to one of your videos depicting building just simple deco placeables example: a large concrete block i can stand on or drive on.
What have they change to got all this "restricted areas" that we did't have on FS22? Every building and tree has this area around them. Not nice to have to put placebles decorations one meter from the walls when it supposed to lean at them...
How do I get a selling point added to my map I’m building? It’s been giving me a really hard time I can’t figure out what all to change in the store item and placeable xml 🙈
Eventually, I am currently filming it and will have lots of editing to do. Between now and then Ill be releasing more guides on understanding the code. Otherwise converting is gonna be a struggle for most
I dont do requests from general public, I have a long list to get done for patrons requests. We use those funds to buy or make the models. So I don't go broke bringing everyone's dream vehicle into the game.
I am currently working on a video, but there is many steps to convert. Its not easy without original blender file. It's best to teach how yo do those tasks, making lights, making collisions, etc first, then when we try to convert its alot more basic and not have to be so much info packed into 1 video. When converting, we should be using the new features and installing those code as well. If you stick with me, I'll do my best to simplify it.
@@LAMBOMODS Thanks, hope someone finds an easy way. I was able to get my trees into the placeable part of the game in FS22 , but it was so complicated to do, don't even want to try it in FS25.
Sub titles are distracting. There is a CC button for anyone that needs them. Why imbed them? My eye is drawn to the sub titles so that I do not see anything else.
Great video! Could you or someone please edit the small productions and remove those awful ugly roofs? I want to place them inside buildings. Like the sawmill, grain, and canola oil production, etc. Thanks!!!
What did you think of the video? I’d love to hear your feedback!
And if you loved it, don’t forget to 👊 that Like button
-it really helps out the channel.🤟
In Case you missed a video, FULL PLAYLIST FS25 MODDING
th-cam.com/play/PL3sbfoaUaOqoMsbYgK9VmU6R3n3tCG7fa.html
By far, the best mod tutorial videos out there. I know a lot of the stuff already, but I enjoy watching your videos and picking up on little things that I may not know or different ways to do stuff.
@@curtiswlkr thanks for the support, eventually we will get into deeper topics. Just need videos to reference when people ask questions
Thanks for all your great videos, the way you explain things clearly make it much easier to understand, but i still watch them a couple of times before i feel confident enough to try it.
Please keep making these great videos your a star.
Another great tutorial. I appreciate the time you spend editing and keeping your conetent on topic. So many other modding tutorials go off track making them more of a challenge to follow.
Thanks for the kind words. I try to keep it straight forward!
This is fabulous. I'm trying to make some modded productions, but most of the resources for new modders are about vehicles, not buildings. I am VERY grateful for you putting this together.
I'll keep the building content coming! There's plenty more to learn.
@LAMBOMODS i would love (in the future, once you're out of things to talk about lol) to understand how the game handles things like modded products. The end goal of my project is to add a layer in the lumber milling gameplay that gives a bonus for drying lumber in a kiln, so I'm just a sponge soaking up anything I can about how to manipulate the fill and pallet lists and gain a fluency with the way giants manages productions to give us lumberjacks a deeper experience.
Either way, your videos have been immensely helpful (especially the detailed explanations on what certain parameters do), and I'm holding my breath waiting for the next one.
Another great video for beginners and an excellent refresher from 22. We need videos on everything lol you make the video and we will be here to watch. More specifically videos on scaling objects like wheels/tires both for vehicles and implements as well as scaling things for placeables. Again fantastic stuff and I’m excited to see what you have next.
Scaling is definitely coming up, I'm glad you're enjoying the series!
Thank you so much. I'm an experienced programmer but this helped me sooo much. Never built a mod before, but now I'm off an running. Answered a LOT of my questions and I'm itching to do more now. Thank you!
Im a visual learner so the addition of pictures and in game examples is MUCH appreciated 😊
Watching every minute of each of these, many of them more than once. Thank you for making them and sharing your knowledge.
Hey Lambo, brilliant again. Keep up the fantasic work.
Awsome video man! Keep up the great work and have been learing alot. And brand new to modding
Welcome to the world of modding!
I greatly appreciate this Lambo. I'm not a modder but am very interested in seeing how it is done. I feel like some modders don't like to share the process.
As my experience goes, Some viewers take the info here and use it as clout. Rude to others and just over all toxic. I personally despise helping people like that. That's why some of my dark secrets will only be on patreon or channel membership once we get the basics shared.
@ Completely get it. It’s just nice to get a clear, well processed start to finish look at modding.
I agree. True to say magicians never reveal their secrets, so any info on the subject of modding is very helpful.
My head is spinning with all this info - liking the videos keep up the good work
Glad it's helping you! Keep watching, it gets easier.
Thanks for the video. I've only been dabbling in modding for Farming Simulator since FS19. I've also repaired a lot of mods I've downloaded over the years from others to remove all errors/warnings from the log that were overlooked by the authors. (Bit of an OCD on my part since I don't like seeing them in the log) Most of this information is familiar to me, but it's always nice to have a refresher on some things since I only casually mod. One thing I'll point out, you changed your cycles of the production point which will make it produce faster at the specified cost. An alternative, or in addition to, you can adjust the input and output values to new desired numbers. I just did this with one of the greenhouses in FS25 because I felt it was going through water faster than I liked since I play solo and currently have seven of them. That's a lot of water trips with the current small water transport I have, so I halved the water consumption, among a couple other changes.
Good catch on the production point cycle. It always nice to hear different methods.
Great tutorial , thank you for taking the time to make these.
My pleasure!
FINALLY someone who explains the nitty gritty. Thanks you! Do you have any map-making videos?
Not yet!
Please keep doing these! I literally just messed with trying to make a "level 2" small sawmill! I got it into my game and it works but I clearly have some errors. Thank you!
Yes to animated objects!
great vids realy like the depth the longer the vid the more i learn a big thank u as i know u dont have to be doing this but respect that u are. much apprceated
Glad they're helpful! I do it for people like yourself. I appreciate the love
Great video, I need to get back to speed with my mods and the previous video was quite useful 👍
The only one point is that the rigid body type is not called Cinematic, it's called Kinematic 😊
I am also looking to join a modding team as there will be a lot of mods that need creating for FS25.
Thanks for the info.. in my head when I read them... they both read the same way 😆 🤣
6:29 I'm pretty sure the 'lifetime' is how quickly the placeable degrades in sell value.
You are prob right, that makes sense
thank you so much for all you do too teach us in how to mod
I am happy to help you learn how to mod!
Thanks so much again. I’m looking forward to making items multifruit.
Multifruit is one of the more advanced topics, we'll get to it eventually.
Great video again!
Thanks again!
Again, top notch! I have one question though, you probably already answered it but is it possible to mod a production you already own. I want to boost up my small sawmill. Its sooooooo freaking slooow
Yeah, if I would watch the next minutes of your video you did answer it. Guess I have to sell my mill and replace it with the molded one. So if I understood correctly every update to the mod you have to replace it at least when doing it this way. Gotcha 👌
Or restart the game /reloading the mod
Animations as you mentioned would be cool, decals or retexturing. I might be jumping ahead in the learning process but would really enjoy learning to convert farm equipment to be US based.
Its a very useful video, Starting to get my head around it now, I could edit capacity and speeds etc but this is even more detail than I could imagine. Can I ask a question though, If you were going to design and build a new tractor or implement how and where do you start? I am following this as I would love to be able to build a 3 point mounted 8m seeder/planter maybe multifruit. I know that's getting ahead of myself but that's where I am wanting to get too at some point. Thanks for the brilliant videos and the time your spending doing them.
That's a tuff one, I would say.. keep learning the small stuff. Each tag of code is one step closer to that goal of yours.
Would it be possible to do a tutorial for a vehicle like a car , from blender to game for FS25, thx
We are working our way there, still way advanced for the this early in the series. But soon
@@LAMBOMODS thx
Will you be making the military base for 25
Oh u know it.
annamations would be nice to learn when u get there no rush
Informative video. Thanks!
After watching a few of your earlier FS25 modding vids and playing around with the xmls I've managed to successfully modify one of the factories pretty quickly. Naming, input/output/capacities all pretty easy with your tutorials. However, one thing I'm trying to figure out is how to create a whole new commodity, like a "pizza" or a "salad". Is that even possible through a mod?
@@christopherengel6148 yes, but have to install filltypes and load of other stuff. Maybe make a video one day.. its just not simple.
Awesome! I'm currently struggling with getting my cowshed from blender to GE, it's my first mod, but I feel like there is missing so much info about creating placeables
yea I have not covered blender to Ge Yet, with cows and animals, you are now having to know how to create Navigation planes and other stuff. have you made and edited the ones that are ingame yet?
Very nice work explaining some complex items. You just got yourself a new subscriber ! One of the biggest issues I am having in FS25 right now is understanding creating new pallets for my new productions. I had it down pat on FS22, and when I try to get them to work in FS25, the pallets show up on the ground with all of their textures intact, but they seem to be lacking collision as they have no substance and you can drive right through them. The logs say that I have to enable bit 16 in the editor for vehicle collisions, but I cant seem to get it working no matter what I do. You can also walk through all of the buildings I converted as well, So I know I must me missing something new here in the FS25 editor. Any tips or help would be awesome if you have encountered this conversion issue. thx
I cover this in one of my videos, not pallets per say but collisions briefly show how to edit those. Currently not around my pc for holidays, but hope that gets you started till I can come back
Nice videos 🙂 if you can make a video about making gui for mods. Like adding tabs to the in-game menu with settings, that would be awesome!
Lua scripting will be a topic for down the road, honestly a while as I am still learning the changes for that.
Can you maybe show us how to change a dds image icon, like if you edited a tractor and want to get the tractor image in your selectable mods
Can you make a video on the new light setup for vehicles?
Only question, you were going to add woodchips to this placeablez and ended up not doing so? How would you convert the sell station or add one for the bulk non pallet point?
yea, once we got to the 35 min mark, I had to stop. figured a Single video on adding Triggers and filltypes would be better. sorry about the confusing.
Great vids mate would you be able to do one on making a swather/header front wider ??
Yes I can
Please show how to add tension straps to logging equipment like front loader log grapple and wheel loader log grapple. Would be a hugely popular mod idea since loading logs can be difficult sometimes.
That’s a great idea and I will try to work it into a video sometime soon!
I am trying to adjust the sawmill by having it so I can input woodchips and get a product output. The problem I am running into is not being able to input the woodchips, I made a storage for them I just can't figure out to actually get the sawmill to accept the woodchips. Any help would be appreciated.
Thanks Lambo😊.
You’re welcome! 😊
great vid! when is the video coming on how to convert mods from FS22 to FS25?
Once I get all the details about the converting. I would feel dumb putting out bad advice or halfAced just for views.
@@LAMBOMODS thank you! will you be going over the xml part adding wheels and lights in the same video?
We are going to cover that stuff.. long before we convert. People shouldn't convert anything till they understand the code they are trying to convert too. Makes it less stressful
Thank you for the tutorials! I was hoping you could help me with an issue I’m encountering. Are you familiar with the bale and pallet storage bug? I understand this bug has already been reported and is expected to be addressed eventually, but in the meantime, I’m trying to fix it for my friend’s dedicated server. The fix works when I edit the main game file directly, but I can’t do that on the dedicated server. Specifically, I need to modify the /data/placeables/mapUS/objectStorage/objectStorage.i3d file at lines 107 and 108, which deal with spawnAreaStart01 and spawnAreaEnd01. The third number in the translation values for both is off by a few units.
The issue I’m facing is that my changes don’t seem to take effect when I try to modify the file. Have you come across this problem before? Let me know if you need more details!
@@Caelik you need to make it a mod. Copying the i3d and xml. Good chance you did not either copy thr i3d to a new mods folder, or you forgot to direct the xml to the i3d under the base tag section.
@@LAMBOMODS I believe I’ve set everything up correctly, but to avoid cluttering the comment section, I’ll keep working on it. Thank you for your quick response!
Can you go over how to add a bale trigger to a silo or production?
good video Idea, Ill try n make it
Sir, it would be absolutely wonderful for you to make a tutorial on making a custom crop.
That would be a great topic for a video! But I need to make the mapping intro video first. One man, but Ill get them done in time :)
Great learning video. I do have a question. When i go into the base game map and export a building for visuals (ie: post office) and place it in game. Do i need to list it in placeables or just moddesc store items. I have trees placed this way.
no just importexport from map, but if it says preplaced, dont use that transform, It has special code. remove it.
Can you show how to make the forks of the forklift longer or make a double forklift out of it
I am struggling with clear areas and level areas on a mod im working on, a video on that woulde be VERY helpful!
That’s a great idea. I will put it on the list when its made
th-cam.com/play/PL3sbfoaUaOqoMsbYgK9VmU6R3n3tCG7fa.html&si=uKf1x2yzh9uKDe_x
@LAMBOMODS P.S. your discord link ain't workin
Discord, join here , ty
discord.gg/Ev8Jc8pyjT
Very Thanks,
1- Where can I find the "FS25SimpleModInGame" file?
2-Can't we just copy the "cerpentery" folder under "....\data\pleaceble\.....", do we have to export it? (I couldn't try, I'm at work)
3- If we want to get sawdust as we cut wood and process lumber from this building, how can I connect an additional object to "carpentery.i3d" to store this sawdust? Can't a sawdust storage similar to the one in the "sawmill" building or preferably a storage that I can fill with a pipe by approaching with a truck underneath?
4- Is it possible to add hoses to the sawmill as if it were vacuuming as the wood is cut?
link should be in the description.
2.Yes you could do that
3. you would need to install a loading trigger and some XMl work.
4. Making a animation in blender could do this, but thats some ADVANCED stuff, even I struggle getting it perfect.
could you show how to edit a workshop placeable to have the option to repair repaint and sell?
have not taken a look at the new code yet, but Ill put it on my every growing video list :)
So by adding another store item line in the mod desc are you implying we only need one mod desc and one main folder with specific subfolders for all of our script mods? I hope i worded that right so you understand what im asking
yes, 1 moddesc, multiple Store items(mods)
@LAMBOMODS thanks a lot. Loving your videos and learnin a lot of helpful info
Great content on how to mod. Could we get a video about blender and how to use it?
That will be a while, as we are still fresh in this series. But if you search my channel, I have videos on blender from 22, the game changed, not blender :) Be warned, I did not have fancy editing software when I filmed some of those. So not alot of Zooms and special stuff
Alright I’ll check that out, thanks
Excellent content Lambo. I have been trying to add olives to the greenhouse. I can place it in game, but, I get red errors when I try to activate production. Any help would be greatly appreciated 👍🏾
the greenhouse are pallet systems, There is no pallet for olives stock ingame I think. so no pallet, no worky. Add a bulk unloading trigger in i3d and xml.
@@LAMBOMODS there was one in fs22 that had olives and grapes as output on pallets. I was trying to replicate that one
Im having a problem in giants editor I have a gas station trigger and now the box is not showing in the editor is there a setting I may have turned off its the box you drive into to activate the fill car I cant see it in Editor at all infact I cant see any trigger boxes
You probably turned off the visibility of the triggers. Check your attribute settings to make sure you dont have visibility off. check Error log we covered in the first video in the playlist. th-cam.com/play/PL3sbfoaUaOqoMsbYgK9VmU6R3n3tCG7fa.html
Nothing seems to work I've even reset gaints to default layout
When we get to Learn to convert a vehicle? I'm not completly new to converting mods but my vehicles doesnt have textures and i cant get to make it work. I even looked into the modding stuff.
There is alot of changes to code that I want to share. By doing so, we will understand what we are converting. I am taking a new modder approach for the first handful of videos. Make sure to sub to know when we finally get to converting.
@LAMBOMODS How would you go about adding a customisation option for husbandries to change the fence i3d they are using?
@@The1Whiteside have not looked at them yet. But yea standard fence is so ugly
@@LAMBOMODS i know it is possible to change it out via the XML files but I would prefer to get a visual reference viua the in store customisation options. if that makes sense lol
How do you actually get the grid up in GE? Mine is just blank underneath placeables.
Right click, grid is on the menu that pops up in ge
Hey lambo can you point me to one of your videos depicting building just simple deco placeables example: a large concrete block i can stand on or drive on.
this is the only placeable video I have made so far. But Ill try and see about making another
What have they change to got all this "restricted areas" that we did't have on FS22? Every building and tree has this area around them. Not nice to have to put placebles decorations one meter from the walls when it supposed to lean at them...
I BELIEVE, it's the test area code that creates the restricting box.. not sure fully. Have not tested it
How do I get a selling point added to my map I’m building? It’s been giving me a really hard time I can’t figure out what all to change in the store item and placeable xml 🙈
Ill be covering map stuff soon :)
NI FS 25 how do you take a piece out of the map and make it a placeable
pretty simple, but too much to write. Ill put it on my tutorial list :)
Great video! could you please make a guide about converting mods from fs22 to fs25?
Eventually, I am currently filming it and will have lots of editing to do. Between now and then Ill be releasing more guides on understanding the code. Otherwise converting is gonna be a struggle for most
Can you teach me how to make 3D models for trucks in Blender. All the other tutorials aren't as detailed as the ones in FS.
@@pepperoni522 working our way there. You have to know the game code first. Have you made some of the ingame equipment already?
@LAMBOMODS Yep!
what app or file association do you use to see the dds icons
Paint . net is the free one I use
i have an idea for a mod - do you take requests? or know who to talk to ? seems pretty simple to me but i have never modded before.
I dont do requests from general public, I have a long list to get done for patrons requests. We use those funds to buy or make the models. So I don't go broke bringing everyone's dream vehicle into the game.
How do you actually make a placeable to be able to be sold after you lay it down in-game?
Do you have a video that gets into how this is done?
there is a section in the Storedata in the xml, it is a yes/no option. look at other ingame placeables to see what I mean
I would like to know how to change the mod name, let's say dairy but you want it to say gold top dairy mod now would you do that
in the store section of XML, , just delete whatevers there and add your name
do you know how to make fences placeables in GE?
I did it for FS22, but have not gotten around to check FS25 yet. maybe soon :)
Could you make a video on how to convert FS22 Mods to FS25?
I am currently working on a video, but there is many steps to convert. Its not easy without original blender file. It's best to teach how yo do those tasks, making lights, making collisions, etc first, then when we try to convert its alot more basic and not have to be so much info packed into 1 video. When converting, we should be using the new features and installing those code as well. If you stick with me, I'll do my best to simplify it.
How about placeable trees. How do get your own custom trees in the game to be placeable?
tired with FS25, no luck yet
@@LAMBOMODS Thanks, hope someone finds an easy way. I was able to get my trees into the placeable part of the game in FS22 , but it was so complicated to do, don't even want to try it in FS25.
Sub titles are distracting. There is a CC button for anyone that needs them. Why imbed them? My eye is drawn to the sub titles so that I do not see anything else.
It's only the first 1 min of the 35 min video. Thanks for comment, but its a introduction and not during any instruction. I think it's OK 👍
kuh-bow-tuh
@@Rqzen8 kowabunga!
😂😂
can you make a tutorial on scripting?
Like lua scripting? Or scripting in GE?
Great video! Could you or someone please edit the small productions and remove those awful ugly roofs? I want to place them inside buildings. Like the sawmill, grain, and canola oil production, etc. Thanks!!!
W Upload
W upload?
@@LAMBOMODS Really good upload lol, thank you so much for uploading these videos, its helping me get into modding
@@LAMBOMODS funny thing is i was trying to do placeables and t hen found your video uploaded 8 minutes after lol
@@risenzeru I also most waited till morning, but said SEND IT.