Subnautica: Below Zero Seatruck Introduction

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  • เผยแพร่เมื่อ 19 พ.ย. 2024

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  • @levelthreeranger5561
    @levelthreeranger5561 5 ปีที่แล้ว +3553

    "woah, physics. Hello early access"
    This is why I love Unknown World's. Instead of trying to hide their bugs to make their unfinished game look pretty, they drop a glitchy spastic vehicle in the ocean and say "we're working on it!" I loved subnautica and I know I'm gonna love this once it's fully released

    • @Goldbergeri
      @Goldbergeri 5 ปีที่แล้ว +91

      was going to comment exactly the same thing that i love they do not hide bugs that are still around. Open and honest you can't go wrong ;)

    • @craiz3232
      @craiz3232 5 ปีที่แล้ว +63

      I agree! They just want to give stuff to us in early stages to see feedback. If people dislike it then why would they as an Indie Studio pay so much time and money on fully developing it. They dont trie to hide it and this is good because that means they are aware of the state of things.

    • @thatdisease
      @thatdisease 5 ปีที่แล้ว +12

      Yeah I totally agree with you on this one

    • @oceanman207
      @oceanman207 5 ปีที่แล้ว +6

      YEE

    • @thestopmotion
      @thestopmotion 5 ปีที่แล้ว +12

      Well you can’t really expect an early access game to be fully stable. Triple A developers just don’t have early access and only release the game once they think that it’s fully stable and complete. Occasionally that’s not the case and then they’ll try to patch it.
      I remember back in 2015 when Subnautica was just released (in early access) and there were a whole lot of bugs. Some were game breaking but really handy, like terra-forming land if you would just place a habitat. Once they patched that all of my bases were completely ruined so I just stared a new world.

  • @Willdrenner
    @Willdrenner 5 ปีที่แล้ว +515

    Those disconnected modules are probably more dangerous than the leviathan you would be escaping from

    • @kuleulrik7349
      @kuleulrik7349 5 ปีที่แล้ว +24

      yeah that's why you disconnect them
      to absolutely terrify and destroy the leviathan

    • @artificialidiot1654
      @artificialidiot1654 5 ปีที่แล้ว +10

      If it explodes, anything near it would be dead. It's op

    • @Necrom6
      @Necrom6 5 ปีที่แล้ว +9

      the sea truck modules will fight the leviathan

  • @Tsequiri
    @Tsequiri 5 ปีที่แล้ว +2096

    It’s not a glitch, the modules were designed to spaz out in case of emergency to distract the enemy.

    • @azse8524
      @azse8524 5 ปีที่แล้ว +73

      Brilliance.

    • @scottwpilgrim
      @scottwpilgrim 5 ปีที่แล้ว +36

      Are you sure? This is the TH-cam channel for Subnautica, so I'm preeeeeettty sure this person, one of the developers of Subnautica, would know if it's a glitch or a feature.

    • @Quacker050
      @Quacker050 5 ปีที่แล้ว +116

      r/ Scott W Pilgrim whooosh

    • @scottwpilgrim
      @scottwpilgrim 5 ปีที่แล้ว +9

      @@Quacker050 r/stillwasntfunny

    • @hohtari1
      @hohtari1 5 ปีที่แล้ว +41

      No joke that would be cool and make sense too.
      The whole idea of this was probably inspired by lizards as some of them are capable of detaching their tail to leave as bait for the predator hunting them.

  • @Mechorive
    @Mechorive 5 ปีที่แล้ว +1202

    *aquarium module*
    "That's lame"
    *finds out it sucks fish into the aquarium from outside*
    "okay that's awesome"

    • @lorenzpacis3249
      @lorenzpacis3249 4 ปีที่แล้ว +84

      Even if it didn't catch fish, I still like the idea of storing food for the long haul and the aquarium only reinforces that.

    • @didzw5983
      @didzw5983 4 ปีที่แล้ว +14

      free pets!

    • @real2120
      @real2120 4 ปีที่แล้ว +15

      Free lunch

    • @-keiskx1774
      @-keiskx1774 3 ปีที่แล้ว +3

      @@real2120 oh

    • @pickledparsleyparty
      @pickledparsleyparty 3 ปีที่แล้ว +4

      AKA "The Bottomless Lunchbox"

  • @wither5673
    @wither5673 3 ปีที่แล้ว +58

    the modules even shake and squirm like a dethatched lizard tail what an incredible feature.

    • @haiko5764
      @haiko5764 3 ปีที่แล้ว

      I am not sure what u meam

    • @memes9627
      @memes9627 3 ปีที่แล้ว +1

      @@haiko5764 some lizards can have their tails fall off to distract predators and they still move around after being cut off

    • @haiko5764
      @haiko5764 3 ปีที่แล้ว

      @@memes9627 yes i know but there are no bugs in this game

    • @arkhamknighttheunlucky1828
      @arkhamknighttheunlucky1828 3 ปีที่แล้ว

      @@haiko5764 that was in early access that doesn't happen anymore

  • @Abomenation95
    @Abomenation95 5 ปีที่แล้ว +3054

    That detached container will kill a leviathan with its spasms lol

    • @lemocoffee
      @lemocoffee 5 ปีที่แล้ว +172

      Get enough of them together and it is a leviathan

    • @veicy6360
      @veicy6360 5 ปีที่แล้ว +32

      It is the best thing in subnautica

    • @L3AF
      @L3AF 5 ปีที่แล้ว +45

      imagine being a leviathan eating that thing whole. its going to shake the leviathan apart.

    • @joost18JK
      @joost18JK 5 ปีที่แล้ว +30

      This does give me an idea... not sure how it would work, but some sort of self-destruct module, or maybe more fitting with the game: a decoy module.

    • @emilv4112
      @emilv4112 5 ปีที่แล้ว +11

      @@joost18JK There is a decoy module for the original game (cyclops) where it shoots out objects which leviathans are distracted by, if I remember correctly

  • @TimeTraveler-YT
    @TimeTraveler-YT 5 ปีที่แล้ว +2161

    I would like to see a scanner room module. That would be cool

    • @armandotan3438
      @armandotan3438 5 ปีที่แล้ว +42

      I was just going to comment this. Nice!

    • @legendaryterra4418
      @legendaryterra4418 5 ปีที่แล้ว +17

      That’s exactly what I was thinking!

    • @Pawgasm
      @Pawgasm 5 ปีที่แล้ว +11

      Yes yes Yes!

    • @gibbs1716
      @gibbs1716 5 ปีที่แล้ว +58

      That would be overpowered by itself, but maybe it would have to "park" against the ground or something to get a super accurate readout

    • @TimeTraveler-YT
      @TimeTraveler-YT 5 ปีที่แล้ว +47

      Gibble Rivedal It should be used when truck is stationary and it should draw a lot of power to prevent it from being overpowered. But it would be really helpful when farming

  • @FireFox64000000
    @FireFox64000000 5 ปีที่แล้ว +449

    So the sea truck is basically what happens if the Cyclops and seamoth had a baby. I like it.

    • @kevinfortin8240
      @kevinfortin8240 5 ปีที่แล้ว +4

      Exactly

    • @TheMadVulpen
      @TheMadVulpen 5 ปีที่แล้ว +4

      You like having babies

    • @EimiYoshikawa
      @EimiYoshikawa 5 ปีที่แล้ว +11

      The Seamoth and Cyclops are your dependable lesbian parents. The PRAWN suit is your crazy badass aunt that gets you into trouble/amazing adventures/barfights/precursor police cars every time you're out somewhere with her.

    • @VeraVemaVena
      @VeraVemaVena 3 ปีที่แล้ว +4

      @@EimiYoshikawa shouldn't the Cyclops be a dad and the Prawn an uncle? I know they don't have an actual gender and can probably be changed to a female voice, but most people gender vehicles with A.I depending on the standard voice. Still, I like your descriptions.

  • @islandcreepergameztf2andot771
    @islandcreepergameztf2andot771 5 ปีที่แล้ว +409

    "- Which is useful when studying small creatures and you can interᵃᶜᵗ with them via the storage module."
    I'm sorry, the voice crack caught me off guard.
    2:22

    • @lolmom6839
      @lolmom6839 4 ปีที่แล้ว +5

      Jajajaajaj

    • @rhager842
      @rhager842 3 ปีที่แล้ว +2

      "...and you can interᵃᶜᵗ with them..."

    • @neburlich5836
      @neburlich5836 3 ปีที่แล้ว

      XD

    • @samuelmalone3778
      @samuelmalone3778 3 ปีที่แล้ว +1

      I did not notice that at first

    • @PastPositive
      @PastPositive 3 ปีที่แล้ว +1

      I take this as a sign that they don't want to waste time perfecting or repeating reveal videos like this so they have more time making the game better.

  • @soullesshusk909
    @soullesshusk909 5 ปีที่แล้ว +296

    So for the ability to connect the sea truck to a base, it can't really be a seamoth style Bay because of the modules. So instead, I suggest something like a hall-piece that has a male-connection-port (the one on the front of the modules) do you can back you sea truck directly into your base and walk from the seat to the base. It would work with any number of modules and I think would look pretty cool.

    • @jasoncherry3404
      @jasoncherry3404 5 ปีที่แล้ว +15

      Riley Pearce-Mauger
      That’s actually s great idea, they do something like in the early Star Trek movies with the Enterprise and its docking bay idea. You could pilot the sea truck into a open docking port that the sea truck could flow straight through. Maybe add some windows or small aquariums around it and some computer screens and docking arms for affect.

    • @nadri3335
      @nadri3335 3 ปีที่แล้ว +3

      nice idea :D

    • @Crafterchen2
      @Crafterchen2 3 ปีที่แล้ว

      I like that one

    • @zoltanzafir5575
      @zoltanzafir5575 3 ปีที่แล้ว

      I love this idea!

    • @DonaldWWitt
      @DonaldWWitt 3 ปีที่แล้ว +2

      I come with news from the present future!
      So Sea Trucks Cabs DO dock with Moonpools, but ONLY the Cab...
      I'd suggest instead of the MALE connection, as that's what the current endcap Prawn Dock Module uses, a Module Docking Ring instead would be a female connection the front module docks into so you could could use your Sea Truck Modules as part of a Sea Base.
      As it is right now, you can't really use the Modules separately because they need the Cab to power them, but the drawbacks in creating a huge Sea Truck mostly outweigh it's combined utility as a mobile base.

  • @BakedLion
    @BakedLion 5 ปีที่แล้ว +496

    You guys are legitimately the most trustworthy earlier access game devs out there

  • @Dinocrackawesomeface
    @Dinocrackawesomeface 5 ปีที่แล้ว +962

    Nice. Would be awesome if you could dock it with a Habitat.
    One of the annoying things I found from the base game was ferrying items from the cyclops to a habitat.

    • @ronkerjake1
      @ronkerjake1 5 ปีที่แล้ว +30

      This is exactly what I'd love to see.

    • @usr_rusty
      @usr_rusty 5 ปีที่แล้ว +11

      That would be a amazing feature

    • @Luckysquirrel1256
      @Luckysquirrel1256 5 ปีที่แล้ว +36

      It would be awesome if there was a moonpool spwcific blueprint (similar to the vehicle upgrade fabricator from base game) which would add a dock to the moonpool and possible allow you to access you stored contents.

    • @HMfruit
      @HMfruit 5 ปีที่แล้ว +3

      @@Luckysquirrel1256 some sort of storage integrator ferrying item would be absolutely amazing as a quality of life improvement

    • @SirLithen
      @SirLithen 5 ปีที่แล้ว +25

      If there is one last update made for the original Subnautica, I hope it's a Cyclops/Habitat docking module!

  • @talking2myself569
    @talking2myself569 5 ปีที่แล้ว +352

    Omg, I love it so much! Especially the aquarium module and the fact that it has windows! That was something I was missing on the cyclops..

    • @vickygarcia1835
      @vickygarcia1835 5 ปีที่แล้ว +4

      Ahrihub i like a new ciclops in the game

    • @johannesalbrecht3351
      @johannesalbrecht3351 5 ปีที่แล้ว +3

      @@vickygarcia1835 really? I really like the old one

    • @laurencebarnes5361
      @laurencebarnes5361 5 ปีที่แล้ว +7

      @@johannesalbrecht3351 just imagine having the Atlas (just search for the concept art if you haven't seen it yet). A submarine bigger than the Cyclops with a giant front window over two decks. It's beautiful and could probably store two vehicles (or a sea truck with a couple of attached modules? Would be possible). Sadly the Atlas is pretty big - probably too big....

    • @AimlessJourney
      @AimlessJourney 5 ปีที่แล้ว +6

      @@laurencebarnes5361 Atlas would ruin the atmosphere. It's so big you really wouldn't feel scared of anything anymore while you're in it. You're supposed to feel like a small being exploring a large alien world.
      Plus the atlas adds nothing to the game. It's just a bigger cyclops with no unique selling point. Wanting the atlas would be like wanting a faster seamoth.
      The cyclops IS the big sub, we don't need anymore big subs :/

  • @onedoesnotsimply7375
    @onedoesnotsimply7375 3 ปีที่แล้ว +141

    Holy shit I just realized that Below Zero was released more than 2 years ago. Time really flies.

    • @doglife6193
      @doglife6193 3 ปีที่แล้ว +2

      Oh wow your right

    • @Kotdari2054
      @Kotdari2054 3 ปีที่แล้ว +7

      cant wait for the full release

    • @humanhuman5024
      @humanhuman5024 3 ปีที่แล้ว

      And it’s still shit

    • @jogolord8122
      @jogolord8122 3 ปีที่แล้ว

      @@humanhuman5024 really? I haven’t played it yet so please don’t spoil the story and whatnot, but what’s the issue with it?

    • @kevinflaherty1
      @kevinflaherty1 3 ปีที่แล้ว

      @@jogolord8122 From the looks of it, they might be trying to resell subnautica with a winter reskin lmao

  • @9f81rsd00
    @9f81rsd00 5 ปีที่แล้ว +376

    New Spinoff Game:
    Subnautican Sea Truck Simulator.

  • @winstonmay4804
    @winstonmay4804 5 ปีที่แล้ว +1517

    I didn’t know this was a Developer I thought it was a regular TH-camr

    • @muncherofbiscuits
      @muncherofbiscuits 5 ปีที่แล้ว +136

      When the dev is better than the youtuber at doing the job of presenting everything perfectly lmao

    • @PK-we6vk
      @PK-we6vk 5 ปีที่แล้ว +13

      Same XD

    • @colemyers1560
      @colemyers1560 5 ปีที่แล้ว +15

      i forgot it was a dev too i thought i was just watching some random youtuber covering the new update

    • @stuartriddle919
      @stuartriddle919 5 ปีที่แล้ว +1

      Astroman3042 Gkvgjgch I didn’t realise I was a dev until he said we

    • @abyssel_oc
      @abyssel_oc 5 ปีที่แล้ว +1

      Omg same I was so confused

  • @niceguy7270
    @niceguy7270 5 ปีที่แล้ว +858

    Guts to post a buggy trailer. I love it.

    • @darvender
      @darvender 5 ปีที่แล้ว +115

      I do like how honest and transparent they are with their early access games. It's refreshing.

    • @shimmafreestyleh6435
      @shimmafreestyleh6435 5 ปีที่แล้ว +26

      I love it too, it proves they're hard at work and willing to show progress!

    • @GoldenShadowYT
      @GoldenShadowYT 5 ปีที่แล้ว +12

      Unlike some other companies...

    • @Yaori999
      @Yaori999 5 ปีที่แล้ว +7

      @@GoldenShadowYT Exactly the reason why I prefer indie-games these days more and more. They are actually done with the soul and heart, not with the greed. Makes you wanna support them in any way you can, unlike AAA titles, who just can find a sponsor and roll with the punches.

    • @VeraVemaVena
      @VeraVemaVena 3 ปีที่แล้ว +4

      @@Yaori999 I wouldn't call Unknown Worlds an indie studio anymore but they definitely fit the "fun and community feedback over money and popularity" bill most indie devs have.

  • @DanialRasha
    @DanialRasha 5 ปีที่แล้ว +1048

    A secondary engine module? something to be at the back of the seatruck. you wouldn't be able to attach anything behind it. This module would increase speed by 25 or 50%

    • @Hectorlph
      @Hectorlph 5 ปีที่แล้ว +41

      I think there is a horsepower and speed upgrade for the sea truck itself. Haven't tried them yet, but it might solve the problem.

    • @Benesato
      @Benesato 5 ปีที่แล้ว +26

      There is a afterburner and a horse power upgrade for the Truck. The end piece isn't shown, but there is a Bed mod as well as a Docking mod that attaches to the back end and lets you tow a Prawn

    • @fiveoneecho
      @fiveoneecho 5 ปีที่แล้ว +14

      @@Benesato I like the idea of a really powerful module that is far more effective than the upgrades.

    • @Janisku7
      @Janisku7 5 ปีที่แล้ว +4

      @@fiveoneecho or having all those power adding modules to able upgrade them

    • @samuelbjorkqvist2282
      @samuelbjorkqvist2282 5 ปีที่แล้ว +2

      I love your way of thinking!

  • @aidena8381
    @aidena8381 5 ปีที่แล้ว +79

    Wow must be inhumanly strong to be able to move a module while swimming with such ease lol.

    • @gavinbruce1872
      @gavinbruce1872 5 ปีที่แล้ว +20

      Got to balance belivability with fun.

    • @takatamiyagawa5688
      @takatamiyagawa5688 5 ปีที่แล้ว +24

      Given the slight learning curve for piloting the Cyclops, I'm surprised they didn't just make you accurately reverse the sea truck into the modules, like you'd have to do with real trucks and trailers.

    • @krakkywakky863
      @krakkywakky863 3 ปีที่แล้ว +5

      Well I mean not really. You arent affected by gravity as much cause you are being held up by water so it's much reduced weight. Not to mention the guy has spent days to weeks to even months just swimming, and was already in shape beforehand, so he might've found a more effective technique for pulling things.

    • @toddkes5890
      @toddkes5890 3 ปีที่แล้ว +5

      @@krakkywakky863 You still have inertia to deal with. For me, the two ports on the back of the Seatruck look like they could be arms reaching back for the module, and that pulls the separated module into place. That would be a nice idea though, where the character grabs a strong cable from the Seatruck, attaches it to the module, and the Seatruck pulls the new module close so the arms can attach it.
      Or just rule that the modules have a small emergency power system that includes a pair of small thrusters to aid in their movement. In-game this would be represented as slowing down the movement of the character, while ignoring power demand. In 'real-life' (aka the world inside the game) this would be a small Power Cell that is not available to the SeaTruck's power systems, and is solely used to move the module around.

  • @PaxTorumin
    @PaxTorumin 5 ปีที่แล้ว +108

    Useful modules I can think of...
    -Decoy Module: Similar to the decoy item, but specifically intended to attract leviathans and hold out a little longer than other modules. Giant sea predators aren't interested in little fish, after all; if you want to give one the slip you need bait that is suitably tempting. Also drops bait balls to attract predators below the leviathan class; some predators are far less likely to attack living prey if some other food item is available.
    -Autopilot Module: In the event you need to separate from the rest of the modules, the Autopilot Module with hold on to the module directly behind it and attempt to return to beacon designated by the player. Could be very useful with a bit of creativity and a Decoy Module.
    -Drive Module: Does not increase the Sea Truck's maximum speed, but _reduces_ how much additional modules slow it down.
    -Survey Module: No, it's not a mobile scanner room. That would be the _Scanner_ Module. The Survey module is designed to make navigating in the dark easier by providing a number of "visibility enhancement" features, such an active and passive sonar, _really_ bright search lights to illuminate your surroundings, and a thermal imaging suite for detecting organisms and thermal vents.
    -Scanner Module: A mobile scanner room. Diverts power from the engines to function, meaning it can't be used while moving.
    -Panic Module: When you're pretty sure there's no way out of the pile you've just stepped it, book it to the panic module, set your heading, and hit the Big Red Button. You'll then be sent rocketing out into the open, encased in a small, steerable capsule that will break open and release you after about two seconds. Cross your fingers and hope that's enough.
    -Defense Module: The module itself is simple enough to build, but the two Defense Charges it uses are _not_ so cheap, and it only load one at time. When activated, the Defense Module detonates a tranquilizer or irritant bomb; each with a different effect. Tranquilizer bombs will sedate nearby wildlife, with the intent of making it easier to gather samples from otherwise dangerous fauna, or flee from them while they're out of it. Note that larger organisms are less affected and will recover more quickly. Irritant bombs fill the local water with a foul mixture chemical agents that sting the eyes and olfactory membranes of anything swimming through it, in addition to smelling and tasting _awful._ All but the most determined and resilient predators will want to be somewhere else in a hurry.

    • @V3nd3ttx
      @V3nd3ttx 4 ปีที่แล้ว +9

      I like these ideas and I’m thinking that you could have a nuclear, thermal or bio reactor modules to generate power when not moving. This could be useful when getting out of the sea truck to scan or collect items

    • @Nate2010
      @Nate2010 4 ปีที่แล้ว +3

      The panic module will send to you the nearest base that has power

    • @feedzuh
      @feedzuh 4 ปีที่แล้ว +5

      I'm pretty sure the module ejection button is the devs' vision of a "panic button", giving you a choice. Besides, you really don't want to leave the core seatruck.

    • @k.m7381
      @k.m7381 4 ปีที่แล้ว +1

      Really cool module ideas. The panic module will probably be switched with an upgrade, or the module detach lever will be more useful, we'll see.

    • @Bary____Grengon
      @Bary____Grengon 4 ปีที่แล้ว +1

      Yo this is sick!

  • @isaacdare9960
    @isaacdare9960 5 ปีที่แล้ว +137

    This is so cool. I'd love if each section was hinged, so the seatruck could move through the water like a snake.

  • @Deebledoo
    @Deebledoo 5 ปีที่แล้ว +403

    It's so cool to see that you are showing updates for the new game and I am so hyped to play it

    • @lilypad2252
      @lilypad2252 5 ปีที่แล้ว +1

      Deebledoo42 you do realize you can play the game right now, right? You can get the early access.

    • @Deebledoo
      @Deebledoo 5 ปีที่แล้ว

      I don't have a PC I have to wait for console

    • @hazai2586
      @hazai2586 5 ปีที่แล้ว +1

      @@Deebledoo haha

    • @ngh9025
      @ngh9025 5 ปีที่แล้ว

      I had to play Subnautica on console to, you poor thing I can feel for you

  • @poctordepper4269
    @poctordepper4269 5 ปีที่แล้ว +106

    A scanner module would be very useful so you can be aware of your surroundings wherever you go

  • @poopoopeepee4827
    @poopoopeepee4827 4 ปีที่แล้ว +130

    “You’ve been hit by”
    “You’ve been struck by”
    “Truck”
    “OWWWWW”

    • @RaidianaS
      @RaidianaS 3 ปีที่แล้ว

      #1 way to kill anything that wants to kill me, is truck

  • @ryker362
    @ryker362 5 ปีที่แล้ว +161

    Nuclear/bioreactor modules?
    What about engine/thruster modules (to go faster when you have lots of modules on the seatruck)
    Idk lol

    • @cy8ercat771
      @cy8ercat771 5 ปีที่แล้ว

      Wow cool

    • @orxanaliyev4913
      @orxanaliyev4913 5 ปีที่แล้ว +1

      Yeah think about 4 big spinning engine or maybe 1 engine module

    • @lorenzpacis3249
      @lorenzpacis3249 4 ปีที่แล้ว +8

      While I advocate the engine module, I don't there should be a bio/nuclear reactor module for the sake of having the idea that you still need a permanent outpost versus the original Cyclops.

    • @vintage3103
      @vintage3103 3 ปีที่แล้ว +1

      @@lorenzpacis3249 a cool one would be a mobile habitat that you can just deploy

    • @DonaldWWitt
      @DonaldWWitt 3 ปีที่แล้ว

      At release now, only a single "Sea Truck Horsepower" upgrade THAT DOESN'T EVEN STACK...
      I'd have an Engine/Thruster Module be an alternate End Cap like the Prawn Suit Docking Module.
      Another "Power Plant" Module would be able to power other attached Modules without needed the Cab, but it auto levels everything docked to it so you can't have a huge tower of perpendicular Modules.
      The Power Plant Module itself acts Thermal Plant, has a reduced capacity Bio-Reactor, and hold one additional Power Cell for the whole as well as two charging slots for Batteries.
      This, plus a Seabase Module Docking Ring to plug it into, would allow one to intermittently power a small, single I-tube Seabase as long as they had either a Thermal Source or a supply of Bio-fuel.

  • @slimjim6434
    @slimjim6434 5 ปีที่แล้ว +164

    Alterra's true fear were never the Leviathans, but the rampaging truck modules. *You don't mess with the modules*

  • @NorthernLaw_
    @NorthernLaw_ 5 ปีที่แล้ว +159

    Holding penglings>Seatruck
    But actually they are all amazing

  • @Ethan11892
    @Ethan11892 5 ปีที่แล้ว +708

    3:25 Guys! He found the Sea Truck Leviathan!

  • @sorenstearns
    @sorenstearns 5 ปีที่แล้ว +1

    What made me happy was that the developers were showing off the bugs instead of covering them up, big ups to you Unknown Worlds!

  • @UnlimitedFlyers
    @UnlimitedFlyers 5 ปีที่แล้ว +3

    I like how clean the design is. Really neat. And yeah, having a sea truck in an open-world ocean is definitely a nice feature! Kudos!!

  • @sqweed653
    @sqweed653 5 ปีที่แล้ว +276

    Seatruck module leviathan confirmed?

    • @armorman3005
      @armorman3005 5 ปีที่แล้ว +2

      Lol

    • @fruiser0570
      @fruiser0570 5 ปีที่แล้ว +7

      Top 10 most scariest leviathans in subnautica

  • @roby2336
    @roby2336 5 ปีที่แล้ว +245

    I want a seatruck module with solar panels & with battery charger

    • @OlivTho
      @OlivTho 5 ปีที่แล้ว +17

      Or thermal power charger

    • @spaceability9035
      @spaceability9035 5 ปีที่แล้ว +7

      You can slap a solar panel on top after you have the habitat builder, I don’t know if it actually powers the truck but hey

    • @WEIRDxGRIM
      @WEIRDxGRIM 5 ปีที่แล้ว +4

      That would be handy and balanced, only useful close to the surface and comes with the downside of moving slower.

  • @Chocobroni
    @Chocobroni 5 ปีที่แล้ว +254

    -A bedroom module, tough I dont see if it would fit
    -A green house module. To grow crops for survival or plants for studying.
    -A kamikaze module. Loaded with explosives. A special module to place at the end of the truck with a special button or lever in the cab to detach it when being chased by a leviathan. it will kill it or at least hurt it to make it flee.
    - Battery charge module. A module with solar panels and battery slots for charging.
    - For multiplayer mode. Defensive module. A module with a stasis cannon on top operated by another player to paralyze attacking leviathans. An actual gun would be better but you know, the company deactivated all the real weapons...again.

    • @Adrastheus
      @Adrastheus 5 ปีที่แล้ว +16

      they are actually planning a bedroom module, plus a teleportation module (to where you could teleport in case of emergency with a device useing alien technology) and an end module to which you could attach your prawn suit. Instead of the teleportation module I would rather like to see in the game a scanning room module with eyebots and a module by which the whole seatruck could be attached to the moonpool and gave an easy access to it without one having to swim between the base and the seatruckall the time - both have been suggested by others too in the comment section .

    • @aanesijr
      @aanesijr 5 ปีที่แล้ว +4

      Just built the sleeping module. The model isn't finished yet, but it's functional. :)

    • @thestopmotion
      @thestopmotion 5 ปีที่แล้ว +5

      I think that that last one would be better suited for a mod.

    • @weird2413
      @weird2413 5 ปีที่แล้ว +16

      theres not gonna be multiplayer mode

    • @datmanydocris
      @datmanydocris 5 ปีที่แล้ว +1

      You could have a bedroom module by having wall mounted sleeping bags similar to on the ISS.

  • @TBFGaming
    @TBFGaming 5 ปีที่แล้ว +2

    I love this type of videos from the Devs, I will be doing another playthrough of this series for sure, such a great game!

  • @wxIf
    @wxIf 3 ปีที่แล้ว +1

    Why is it me or dis man just did a great commentary on the sea truck. That’s why I love subnautica and their crew also I might enjoy a ore vacuum like the aquarium but for mini ores like limestone and stuff

  • @WeaponGuy117
    @WeaponGuy117 5 ปีที่แล้ว +66

    I love the emergency jettison button simply because it exists. I hoard way too much crap to actually use it though

  • @Diavidi
    @Diavidi 5 ปีที่แล้ว +185

    There should be a medipack-fabricator in the fabricator module.

    • @jillcdunn
      @jillcdunn 5 ปีที่แล้ว

      I think so too.

    • @janneijanneia9783
      @janneijanneia9783 5 ปีที่แล้ว +7

      They also have the storage chest from the Lifepod from Subnautica in it. I think that should be functional too so you can store a small amount without having to have a storage module.

    • @cy8ercat771
      @cy8ercat771 5 ปีที่แล้ว

      Good idea

    • @venturoes1912
      @venturoes1912 5 ปีที่แล้ว +4

      I think fabricator and medipack fabricators should be upgrades not modules

    • @unmog4223
      @unmog4223 5 ปีที่แล้ว

      Should have some storage with it as well.

  • @barleysixseventwo6665
    @barleysixseventwo6665 5 ปีที่แล้ว +246

    *Hits Lever*
    Be Free, modules! Go out and live your own life!

    • @mariuxxxx1
      @mariuxxxx1 5 ปีที่แล้ว +1

      So why you still here writing

    • @leosefcik
      @leosefcik 5 ปีที่แล้ว +2

      **Detach right behind the cab**

  • @thr1sn0sp0on
    @thr1sn0sp0on 5 ปีที่แล้ว +4

    Exploding depth charge or time based module - ditch it to do aoe damage after some time or when it sinks to a certain depth
    Propulsion module - make the seatruck move faster (maybe no cap?)
    Energy module - attach to another module so it keeps it's power when disconnected (thinking you could drop a scanner module with a power source down a crevace and let it scan for you for some amount of time)
    Vacuum module - sucks up debris on the ocean floor and stores it for you
    Tiller module - breaks apart deposits that are run over and harvests plantlife
    Just a few ideas ;)

  • @R3TR0923
    @R3TR0923 5 ปีที่แล้ว +7

    I liked the whole "JK I love my job" thing in the arctic peeper.

  • @Zambicus
    @Zambicus 5 ปีที่แล้ว +237

    So I assume the habitat builder can't be used in modules?
    I liked making my cyclops a cosy little camping vehicle with it.

    • @Zambicus
      @Zambicus 5 ปีที่แล้ว +31

      @The Infidel I can see why they would want to prevent the players from having an "all-in-one" vehicle, make them dependent on the environment a little more, etc, I just hope the pre-made modules won't have any annoyingly absent stuff.

    • @619Gotenks
      @619Gotenks 5 ปีที่แล้ว +4

      It would be good if like the cyclops it was a mid-to-late game module.

    • @Droobie03
      @Droobie03 5 ปีที่แล้ว +11

      The only problem with the cyclops is that you can't have an aquarium or water filtration machine in it.

    • @somerandomhandonapieceofpa6792
      @somerandomhandonapieceofpa6792 5 ปีที่แล้ว +7

      @@Droobie03 you can put an aquarium in it, just not the big alien containment unit.

    • @stoves5877
      @stoves5877 3 ปีที่แล้ว

      same loved the Cyclops it became a mobile base for me. I can't imagine using the cyclops without all the extra storage and things i added to it,.

  • @coulsonintahiti
    @coulsonintahiti 5 ปีที่แล้ว +193

    Oh. How about a module attachment where you can view holograms of various creatures to learn about them?
    *cough* Penglings

    • @blarfdarf722
      @blarfdarf722 5 ปีที่แล้ว +8

      Or just a penguin collector module :D

    • @mlgamings6110
      @mlgamings6110 5 ปีที่แล้ว +1

      Like the scanner?

  • @lemocoffee
    @lemocoffee 5 ปีที่แล้ว +77

    A few modules that would be amazing are A: Observation module, a module coated in glass B: Charging module, basic module with a charging station that can charge tools and the Snowfox directly, batteries, and power cells, maybe even has some form of energy production strait to the truck, and C: Boost module, just increases the Seatruck's speed. Thank you for reading and praise the Noot Fish.

    • @kevinfortin8240
      @kevinfortin8240 5 ปีที่แล้ว +3

      Isn't an Observation and glass coated module basically the same thing ? The charging station for tools isn't really neccesary as they don't use up your battery that fast, you can always carry spare batteries and after an adventure come back home and charge them in your base. Also you can't charge the SnowFox with the SeaTruck, the Snowfox can't move in the water and the Seatruck can't move out of water, so that won't work, besides they have their own charging stations already. Also they already have a boost upgrade in the making so check✔.

    • @nicholasharvey4393
      @nicholasharvey4393 5 ปีที่แล้ว +3

      Kevin Fortin I think that they meant that the observation module is a glass coated module, not that you have two different ones.

    • @kevinfortin8240
      @kevinfortin8240 5 ปีที่แล้ว +1

      @@nicholasharvey4393 Aaahhh i see now, yea that makes alot more sense now, excuse me for missreading that as i was really tired and it was very late in the night. Thanks for clarifying that for me.

    • @nicholasharvey4393
      @nicholasharvey4393 5 ปีที่แล้ว +1

      Kevin Fortin 👍 I've been there :)

    • @kevinfortin8240
      @kevinfortin8240 5 ปีที่แล้ว +1

      @@nicholasharvey4393 Yea, guess it happens to the best of us huh XD, but seriously thanks for telling me this and not insulting me or acting like people usually do on the internet, i'm guilty myself of such actions at times but for good reason. I really do apreciate you for being so kind.

  • @samuelbjorkqvist2282
    @samuelbjorkqvist2282 5 ปีที่แล้ว +26

    2:22 Gotta love that voice-crack! xD (Sorry!) The video was great, and I'm tears over this beautiful new vehicle.

    • @Zammmeh
      @Zammmeh 5 ปีที่แล้ว

      Yeah I noticed that as well lol

    • @Atlantic_dummie
      @Atlantic_dummie 3 ปีที่แล้ว

      interACT

  • @619Gotenks
    @619Gotenks 5 ปีที่แล้ว +3

    Guys, all you needed to do was put us in the ice and give us more story. You're really going above and beyond!!

  • @Greasyyyhair
    @Greasyyyhair 5 ปีที่แล้ว +69

    *Player picks up baby*
    Pengwings: you what mate?

  • @razpootis5802
    @razpootis5802 5 ปีที่แล้ว +92

    So nobody is gonna mention that the player has Hulk strength to swim around with a submarine in their hands?

    • @mlgamings6110
      @mlgamings6110 5 ปีที่แล้ว

      Lol.

    • @John-uw2je
      @John-uw2je 5 ปีที่แล้ว +45

      Well, underwater if an item isn't sinking or rising you can move it (despite how small you are) because there isn't enough friction to stop you. But it would be much slower than it is in the video.

    • @ha_ur_dead6675
      @ha_ur_dead6675 5 ปีที่แล้ว +17

      Could be small maneuver thrusters on the parts.

    • @Kzalex.
      @Kzalex. 5 ปีที่แล้ว

      Uhhh no ?

    • @kevinfortin8240
      @kevinfortin8240 5 ปีที่แล้ว +7

      @@John-uw2je I think it's at a good speed, for a person that's working in the cold 24/7 and has been there for a while i think she can build enough strength, even if that's not tje case i'm pretty sure they would atleast make it so the subs don't weight alot to make it easier to transfer.

  • @imcpilotmichaelbell1185
    @imcpilotmichaelbell1185 5 ปีที่แล้ว +80

    *_Seatruck modules detached. Engaging AI-Mode._*

    • @theboss32561
      @theboss32561 5 ปีที่แล้ว +6

      *gets in the glitchy modules* Welcome back pilot manual controls engaged

    • @vizthex
      @vizthex 5 ปีที่แล้ว +2

      Oh that would be AWESOME!

    • @imcpilotmichaelbell1185
      @imcpilotmichaelbell1185 5 ปีที่แล้ว +1

      Indeed.

  • @theinventor0
    @theinventor0 5 ปีที่แล้ว

    I would love to see the Seatruck behaving like a snake or eel as it maneuvers, with each module having some degree of flex as it's attached to the others, allowing it to get into some very tight spots without having to worry about the tail swinging wildly on you.
    Whatever the final looks like, I'm definitely hyped for it. Keep up the great work guys, really loving everything I see.

  • @nddragoon
    @nddragoon 5 ปีที่แล้ว +23

    a battery module so you can attach more batteries for extra long missions and an engine module to make it faster

  • @fueeewry4114
    @fueeewry4114 5 ปีที่แล้ว +177

    Now the modules have a life on their on
    Probably a clue that the last bost Will be a seatruck module

  • @lockjaw467
    @lockjaw467 5 ปีที่แล้ว +215

    What about calling it the Sea Lynx? Be a play on words with how modules link up, and gives it a more conventional creature name?

    • @ferbmicah8514
      @ferbmicah8514 5 ปีที่แล้ว +11

      I think that's a cool idea but the sea truck is a bit better rolling off the tounge

    • @walletAbsorber
      @walletAbsorber 5 ปีที่แล้ว +22

      When you say it it sounds like ceilings lol

    • @azse8524
      @azse8524 5 ปีที่แล้ว +16

      Moth, Cyclops, Prawn, Lynx... I like it.
      All the creatures.

    • @kingofroses302
      @kingofroses302 5 ปีที่แล้ว +14

      You guys don't know about the wild herds of trucks roaming the savanna? More common than elephants. Trucks are majestic creatures

    • @Overnothing
      @Overnothing 5 ปีที่แล้ว

      A lynx is a type of cat and cats hate water

  • @leaderbot_x400
    @leaderbot_x400 5 ปีที่แล้ว +74

    i think you should make a way for it to dock to a base like the seamoth dose with the moon pool also a module that makes like and inflatable base

    • @GemmaBee14
      @GemmaBee14 5 ปีที่แล้ว +1

      You can detach the main module and put it in the Moonpool.

    • @swordam1063
      @swordam1063 5 ปีที่แล้ว

      There is a module which can dock the prawn suit but it's not in early access

    • @Jayden3649
      @Jayden3649 5 ปีที่แล้ว +4

      I think he means to dock the actual sea truck like atatch it to a base

    • @KilosofCobalt
      @KilosofCobalt 5 ปีที่แล้ว +1

      I agree with the docking mechanism, but not the inflatable base

  • @Soniclnstinct
    @Soniclnstinct 5 ปีที่แล้ว

    I like these styles of update videos. It feels like they’re a TH-camrs and not straight up a corporation. Shows off the feature despite being a little buggy, showing it needs work, and allows fans to give feedback. Good video

  • @captainhat760
    @captainhat760 4 ปีที่แล้ว +2

    I can't wait for the full version! I'd love to see a module that acts as a docking bay of sorts for a smaller vehicle

  • @JudgeRightly
    @JudgeRightly 5 ปีที่แล้ว +10

    Truck driver here.
    Would love to see a feature added where we could dock the sea truck (and its modules) to docks like I do in real life (backing up a trailer to a dock door to load and unload freight), and be able to detach from the modules once they're docked to the habitat (like unhooking from a trailer and leaving it docked to go pick up a different trailer.
    Would make it easy to select which modules to take with us when we go out to do stuff, and would allow us to easily access their contents while at base.

    • @Scorpion-dl3yk
      @Scorpion-dl3yk 5 ปีที่แล้ว +1

      Amazing idea. I honestly hope this gets implemented.

    • @kevinfortin8240
      @kevinfortin8240 5 ปีที่แล้ว

      I like this idea, i actually already have a good mental picture of how it would work, imagine the moonpool as a room, and where you would usually have windows instead you would get some locked metal doors like the Seatruck has, and those will lock on to the Seatruck modules when you back into it like the original comment said, once you do you hear a certain lock sound that bumps into your truck letting you know your attached. Once you are you then have the option to either get out the truck or detach the cabin to move on to the next load or just move by pressing a button. When you pick the option to move on you hear a certain sound like you were propelled off the module. I good example of what i'm saying is what happens when rockets attach to space stations and how they lock on and lock off. I think it should be like tat but in a smooth underwater like style. You can get into the room and go towards the module you want that's docked. The doors will open once you dock the module, and to make it easier there names will be displayed at the top of the door.

  • @pog4129
    @pog4129 5 ปีที่แล้ว +192

    "Study small creatures, and you could interACt with them"
    Lmao it happens to the best of us
    2:20

    • @zackbot_
      @zackbot_ 5 ปีที่แล้ว +16

      LMAOOOOOOO yea I'm 13 and I don't go a sentence without cracking lol.

    • @Morrov
      @Morrov 5 ปีที่แล้ว +10

      @@zackbot_ I'm 21, and I talk a lot with clients at my job, I have to talk more in one day than I used to in a whole week before I got the job, and my voice gives up every now and then too

    • @zackbot_
      @zackbot_ 5 ปีที่แล้ว

      @@Morrov lol

    • @Kzalex.
      @Kzalex. 5 ปีที่แล้ว

      Lol

    • @TheBamnus
      @TheBamnus 5 ปีที่แล้ว

      The ZACKBOT same! :)

  • @MilesHex
    @MilesHex 5 ปีที่แล้ว +27

    Also a scanner room module and if you use the radio for later on story, a radio station module would be sick!

  • @LifeScope0
    @LifeScope0 5 ปีที่แล้ว +7

    You should add a “Home” module for the Sea Truck. So it is kind of like home away from home. In which you can make a bed and some essentials this module could be the size of 2 of the other sea Truck modules put together.

    • @alfubabe
      @alfubabe 3 ปีที่แล้ว +1

      They did lol

  • @greatcanadianbacon
    @greatcanadianbacon 5 ปีที่แล้ว +2

    Easily the best game series of our time, thanks for the updates guys!

  • @supernova6177
    @supernova6177 5 ปีที่แล้ว +41

    Make some sort of "Flexible module" just a thinn springy thing so you can make it swim like an eel or how a snake slithers (for tight gaps and plus it just looks cooler)

    • @charleshui0219
      @charleshui0219 5 ปีที่แล้ว +5

      I thought it would be better if the whole sea truck is flexible because right now driving a sea truck feels awkward.. and feels like its not in water.

  • @sweots78
    @sweots78 5 ปีที่แล้ว +12

    This is an IQ 10000 feature. Don't know who had the idea, but good job.

  • @zachiguess28
    @zachiguess28 5 ปีที่แล้ว +66

    It would be cool if you had a bedroom moduel if you are going on a far adventure so you can at least sleep so it becomes day

    • @shaleeboys1235
      @shaleeboys1235 5 ปีที่แล้ว +1

      MasterDroper 2812 there is

    • @lulzalfest
      @lulzalfest 5 ปีที่แล้ว

      There is one in the file but not yet available.

    • @cy8ercat771
      @cy8ercat771 5 ปีที่แล้ว

      So cool ideas

    • @Joe-ji1vz
      @Joe-ji1vz 5 ปีที่แล้ว

      [mild spoiler]
      At some point in Subzero early access you can find a bed and rest to turn the clock ahead. I didn't ever try that in the original game. It is cool since I hate swimming in the dark unless there is a lot of fluorescent nonhostile wildlife.

  • @mrsaxman3602
    @mrsaxman3602 5 ปีที่แล้ว +1

    That looks awesome!!! It might be an idea to have a sort of botanical module? I’m not sure how much you’ll involve coral and plant life, but being able to grow and investigate new specimens as you travel would be invaluable

  • @toreole5831
    @toreole5831 5 ปีที่แล้ว +2

    A dining room module would be fun. Basically a snack vendor and a bench with a small solid table to sit at. Would then be a little like a train with a restaurant part lol

  • @tiptoppato3287
    @tiptoppato3287 5 ปีที่แล้ว +4

    The lever to detach the modules should be accessible while you are driving. An interesting module that should be added is a Energy one (it probably should came in 3 forms), one for solar power and one for thermo power. Love your games, keep it up

  • @muhammaddanielhaziqnorhish9937
    @muhammaddanielhaziqnorhish9937 5 ปีที่แล้ว +155

    Unknown World's accidentally release an AI to the game.

    • @whocares397
      @whocares397 5 ปีที่แล้ว

      skynet lives ^_-

  • @lordlightning9953
    @lordlightning9953 5 ปีที่แล้ว +6

    A “Dead Wire” module when having this module you will gain the capability to completely wipe out all power systems on the sea truck, making you invisible to predators but it comes at a price a few second “power up” phase. This can all be done at the front of the sea bus, as you only need to have the module. This is kinda like a EMP.

    • @kevinfortin8240
      @kevinfortin8240 5 ปีที่แล้ว

      Kinda pointless really.... you don't really escape your just stuck until you turn back on and the creature that was attacking you will just be right next to you....

    • @lordlightning9953
      @lordlightning9953 5 ปีที่แล้ว

      Kevin Fortin for starters creatures can move away from you, creatures as seen in the original subnautica will go back to their specific biome so if your making your way through biomes and attracting a bunch of creatures hitting this switch will make them go back to their biomes. Doing this can also give you a breather if your swarmed buy a bunch of animals, calm things down, let animals get a bit farther away and then continue on your journey

    • @lordlightning9953
      @lordlightning9953 5 ปีที่แล้ว

      Kevin Fortin Creatures a little bit farther away is still better than right on your bum

  • @Solomanon
    @Solomanon 3 ปีที่แล้ว +8

    3:26
    Seatruck modules: *Ight I’m done being on the screen gotta go take care of my kids*

  • @christianzilla
    @christianzilla 3 ปีที่แล้ว

    Below Zero just dropped on PS4 and it is blowing my mind! Thank you, Unknown Worlds! You make the most amazing games. I cannot rate you highly enough.

  • @Imarubixcube
    @Imarubixcube 5 ปีที่แล้ว +9

    As a guy who has played through the original game TWICE, I look forward to this. It looks cool and I have no doubt that by release it will be essential to survival

    • @timofton383
      @timofton383 5 ปีที่แล้ว +2

      Ryan Mallet only twice LMAO

    • @acoolnameemm
      @acoolnameemm 5 ปีที่แล้ว +1

      As someone who has 250+ hours in Subnautica i am SO hyped for Below Zero

    • @kevinfortin8240
      @kevinfortin8240 5 ปีที่แล้ว +1

      Playing the game TWICE ?!! COME ON DUDE THAT'S WEAK!!!

    • @henrikgostomski286
      @henrikgostomski286 5 ปีที่แล้ว +2

      You guys are all amateurs. I didn't step out of the lifepod once and finished the game

    • @kevinfortin8240
      @kevinfortin8240 5 ปีที่แล้ว

      @@henrikgostomski286 PFFFF

  • @cryopic5337
    @cryopic5337 5 ปีที่แล้ว +25

    That voice crack tho 2:23

    • @Enzie
      @Enzie 5 ปีที่แล้ว

      InterAct with them

    • @BamHurgr
      @BamHurgr 5 ปีที่แล้ว

      PhantomPlayz it makes the trailer even better XD

  • @stealthkillah122
    @stealthkillah122 5 ปีที่แล้ว +4

    thank you for your beautiful game. and thank you to everyone who helped make this amazing game a reality

  • @OmarFromBirmingham
    @OmarFromBirmingham 5 ปีที่แล้ว +34

    You need to make the lockers from the storage module much bigger

  • @KevKedro
    @KevKedro 5 ปีที่แล้ว

    That theme song has a special place in my heart. I remember the first time I hopped out the pod and heard it... Best game I have played to date.

  • @gunbonecl7452
    @gunbonecl7452 5 ปีที่แล้ว +29

    I've been playing Subnautoca since 2014, (the original) keep up the great game guys!!

  • @jabronick
    @jabronick 5 ปีที่แล้ว +11

    The actual update trailer is for some reason still private guys, it's coming

  • @Sugondees
    @Sugondees 5 ปีที่แล้ว +20

    OMG YES UNDERWATER TRAINS

  • @Maximus-kc9zw
    @Maximus-kc9zw 5 ปีที่แล้ว +6

    A thruster module to increase speed whilst towing modules would be a cool idea.
    Maybe it needs to be powered too like nuclear rods, power cells, solar or bio.

  • @twnpks5069
    @twnpks5069 4 ปีที่แล้ว +3

    The Seatruck is a literal moving mini base

  • @Xiiki
    @Xiiki 3 ปีที่แล้ว +40

    I’m still annoyed that they didn’t call it “sub zero”

    • @toddkes5890
      @toddkes5890 3 ปีที่แล้ว +4

      That would be Flawless

    • @nicolaslovito64
      @nicolaslovito64 3 ปีที่แล้ว +1

      Its confusing, cause we are so used to "sub zero" by default

    • @blaniac6591
      @blaniac6591 3 ปีที่แล้ว +3

      Every time I hear subzero, it makes me think of mortal combat. That’s probably why they didn’t use the name.

    • @andrewsgamingvids
      @andrewsgamingvids 3 ปีที่แล้ว

      yeah subzero sounds way better and sometimes i almost call it that

  • @Dogeman92
    @Dogeman92 5 ปีที่แล้ว +13

    I love how they accept the bugs lol

  • @acka-g6059
    @acka-g6059 5 ปีที่แล้ว +7

    Resting compartment with bed so you can sleep and a nuclear reacter compartment so you can charge the sea truck when your driving it

    • @amineabdz
      @amineabdz 5 ปีที่แล้ว +2

      Nuke would be too op ... i guess a solar charger module would be good as it involves skill at least

    • @Arbaaltheundefeated
      @Arbaaltheundefeated 5 ปีที่แล้ว

      @@amineabdz Yeah or thermal generator so you could only do it in certain spots

  • @PinAda92
    @PinAda92 5 ปีที่แล้ว

    Love your team, love the transparency, and love that you basically made my soul game

  • @la_treta
    @la_treta 5 ปีที่แล้ว +1

    loved the design of Seatruck!

  • @Geodatan
    @Geodatan 5 ปีที่แล้ว +5

    Disconnect modules and them they become "crazy" could be a distraction for the sea monsters.

  • @ryder8960
    @ryder8960 5 ปีที่แล้ว +3

    Idea
    Bring some modules with you,leave them there. Come back to the spot and reattach. Now you have a temporary base

  • @this_commenter_had_a_stroke
    @this_commenter_had_a_stroke 5 ปีที่แล้ว +14

    I think the modules should slow down the seatruck's movement and turning because more weight and larger surface area (aka less hydrodynamic) but there could be an engine module that can greatly increase speed and help the turning a little too and there could also be a gyroscope module that massively help turning.
    Both of these modules would need a separate power source.
    Other module ideas would be:
    The defense module:
    Has an electric coil on the outside,when a hostile creature attacks the seatruck it zaps the creature stunning,damaging and scaring it.
    Scanner module: has a large holomap of everything nearby and shows nearby resources and middle to large creatures
    Hatch module: you can get in the seatruck from this module as well as the main cab.
    Emergency module:equipped with a health pack dispenser, a communicator, and a small storage container.
    If the seatruck gets destroyed this module locks up and ejects then floats up to the water surface ,then re-opens
    These are just some suggestions but I think they would be usefull

    • @littlesnowflakepunk855
      @littlesnowflakepunk855 5 ปีที่แล้ว +2

      He does mention in the video that the more modules you have, the slower your seatruck gets.

  • @BrokenSaintX
    @BrokenSaintX 5 ปีที่แล้ว

    I was blown away by this game when it was released to the PS4 and it remains one of my favorite games of all time. I really hope guys will release Below Zero on the PS4 as well.

  • @Guywithupsyndrone
    @Guywithupsyndrone 3 ปีที่แล้ว +2

    All hail Fred and his magnificent moustache

  • @drdan3538
    @drdan3538 5 ปีที่แล้ว +5

    Now all we need now is a “oh shit! There’s a leviathan here!” module

  • @Splee
    @Splee 5 ปีที่แล้ว +11

    *disconnects main cabin*
    “ALL ABORD”
    *crazy train starts playing*

  • @lisalisalettuce1963
    @lisalisalettuce1963 5 ปีที่แล้ว +5

    You should add the scanner module like a big scanner room attached to the sea truck

  • @baguetteboy5466
    @baguetteboy5466 5 ปีที่แล้ว

    Gotta love how you guys openly admit to how weird the physics are. Idk why, but it just makes me feel like you're not trying to hide anything from us.

  • @jonv9954
    @jonv9954 5 ปีที่แล้ว

    That is, as always, entirely amazing. Keep up the awesome work!

  • @weeryan17
    @weeryan17 5 ปีที่แล้ว +4

    Sea truck boster module whould be nice so the sea truck doesn't get too slow when you add too many modules. any maybe add sea truck trailers to sort of organize your sea truck, and have sort of module presets you can swap out. Although at that point it would become more of a sea snake then a truck

  • @KyuuriSuji
    @KyuuriSuji 5 ปีที่แล้ว +4

    I would love to see a decoy module for when you detach it predator would be drawn away from your see truck cabin and be guaranteed to follow the detached module. It could possibly stun the creature as well.

  • @azse8524
    @azse8524 5 ปีที่แล้ว +4

    I feel that having a disconnect button that you can use while actually piloting the sea truck would be better than having to stop to disconnect. Perhaps like the cyclops’ semi free-looking camera used to click on speeds/lights

  • @gordonshaffer5560
    @gordonshaffer5560 3 ปีที่แล้ว

    I have been in the computer industry since 1971 and have held every position from computer operator to general manager of a variety of businesses. You guys are the best development staff I've seen in a very long time. Keep up the good work. P.S. most of my employees have said that I'm too demanding ;)

  • @survanoid5803
    @survanoid5803 5 ปีที่แล้ว +1

    A water purifier module would be a great idea, allowing you to make that much needed water on the go!