SEATRUCK MOBILE BASE, YEA OR NAY? - Subnautica Below Zero Guide

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 217

  • @ElectricityTaster
    @ElectricityTaster ปีที่แล้ว +13

    It's not a mobile base, it's an extended trip base. A tent, really.

  • @ThatGuyKazz
    @ThatGuyKazz 2 ปีที่แล้ว +58

    I know a lot of people didn't really like the cyclops because it was so bulky and was kinda slow but IMO that's what made the cyclops so satisfying to use. You felt safe in the cyclops but not too safe which is kinda the vibe that makes the whole original subnautica work the unintended horror was the best part of the game and it was always a relief when you got the cyclops back out of places like the lost river. The sea truck doesn't give that same vibe it pretends to be more maneuverable than the cyclops but once you get more than 3 or 4 modules on it it really isn't much of an improvement as far as mobility and a big down grade in terms of utility. Personally I gave up on the Sea Truck and just ran around in my prawn suit for most of below zero including the land based sections.

  • @DjorgusPlaying
    @DjorgusPlaying 3 ปีที่แล้ว +306

    I must say that, after playing the original subnautica again after a few playthroughs of below zero, the seamoth, cyclops combo felt soooo much more versetile than the seatruck ever felt. I do however understand why the cyclops isn't in below zero, i mean the game is so small it wouldn't have fit anywhere..

    • @froggy3875
      @froggy3875 3 ปีที่แล้ว +14

      but still i wish it was in below zero

    • @SomeRandomGuyWhoPlaysGames
      @SomeRandomGuyWhoPlaysGames 3 ปีที่แล้ว +34

      @@froggy3875 you say you want it in below zero but trust be you would be hitting terrain, getting those red blinking lights meaning there is rocks around you, and getting stuck ALL the time and most players would probably never touch the cyclops

    • @erinpitt580
      @erinpitt580 2 ปีที่แล้ว +4

      @@SomeRandomGuyWhoPlaysGames sheeeeeit.....i never touched it in the first subn. by choice

    • @agamerdude7596
      @agamerdude7596 2 ปีที่แล้ว

      @@SomeRandomGuyWhoPlaysGames Am the opposite of you.

    • @agamerdude7596
      @agamerdude7596 2 ปีที่แล้ว +1

      @@SomeRandomGuyWhoPlaysGames I agree, despite it being my fav vehicle it wouldn'r be usable anyways, Still getting used to it though.

  • @Commanderziff
    @Commanderziff 3 ปีที่แล้ว +94

    I spent a lot of time in the original Subnautica wishing there was a midsize sub between the Seamoth and the Cyclops. The Seatruck... was not what I envisioned. The modules are there for customization, but honestly they make it feel LESS customizable since the module designs and utility feel so limited. I was amazed by how little the "storage" module could hold. I really wish it was more like a smaller Cyclops, maybe a third the size, with the ability to build inside of it, and therefore make it truly customizable.

    • @_Shadoh_
      @_Shadoh_ 2 ปีที่แล้ว +5

      Imo IF you could really put all the important stuff in the modules like planters, modification station etc. then it would be fantastic. But without that it's meh.

    • @onceuponadime978
      @onceuponadime978 ปีที่แล้ว +2

      Problem wad to give us that med sub they took out both the others. Had they kept the other two AND added the truck in that would've been FINE

    • @onceuponadime978
      @onceuponadime978 ปีที่แล้ว +2

      ​@@_Shadoh_ my issue with that is speed reduction from multiple sections. U can put whatever u like in a cyclops 0 speed reduction

    • @SuperDestroyerFox
      @SuperDestroyerFox 4 หลายเดือนก่อน +1

      I also feel it doesn’t even work like the sea moth with modules. If the sea truck moved like a snake with its modules instead of a stick it would be good but right now it’s too big with modules attached.

  • @mattburgess5697
    @mattburgess5697 2 ปีที่แล้ว +37

    I think it depends what you mean by “mobile base”. I’d never use it as my MAIN base, but more a mobile expedition base. It’s fine for that.

  • @bijan9116
    @bijan9116 ปีที่แล้ว +18

    Very late reply, but I think the Seatruck has potential to be really good with a few small tweaks. It just feels like it was deliberately designed to be suboptimal. For example:
    - Why can't the one of the two aquariums in the module support breeding instead of capturing fish?
    - Why does the fabricator module waste so much space when it can easily house two more small lockers?
    - Why is the storage module so stingy with the space it offers?
    - Why does the docking module panel simply act as an eject button instead allowing for Prawn suit inventory and upgrade access from within the seatruck?
    - Why wasn't the seatruck given a more direct power generation upgrade option? Every vehicle in the original had this capability, and the Prawn suit even retained it in Below Zero, so it just feels like an odd omission.
    One thing the seatruck *does* have over the Cyclops is that it technically functions like bringing both a Seamoth and a Prawn suit, as the suit can be docked at the back, and you can always disconnect the front cabin from the rest of modules to function like a seamoth. The Cyclops never had this flexibility; it could only bring one or the other on a trip.

  • @TheFoodieCutie
    @TheFoodieCutie 2 ปีที่แล้ว +51

    At first I really didn’t like the Cyclops because it was clunky and slow. When you had to start going down to the lost river and stuff, I started to really like it. I felt safe in the cyclops and it was a nice home! The deeper you went down into the areas, that Cyclops was always a welcome shelter from the dangers below. Since you’re down below so long, it really becomes your home! Nothing felt so good when you finished up down below and started the long, dangerous journey back to the surface in your cyclops, and when you finally came back out of the river, it really was a wonderful achievement!

    • @matosz23
      @matosz23 2 ปีที่แล้ว +6

      "Welcome aboard Captain. All systems online."

    • @crazierthorn10
      @crazierthorn10 2 ปีที่แล้ว

      Until Leviathians attacked it, and it sinks, with your maxed out seamoth docked.

    • @Xilivian
      @Xilivian 2 ปีที่แล้ว +3

      @@crazierthorn10 Sounds like a personal problem for those who don't know about rigging it for Silent Running, OR the Shield Generator module. Its actually hilarious how easy it is to avoid ever getting the Cyclopes damaged at all, considering.

    • @mungo7136
      @mungo7136 2 ปีที่แล้ว

      @@crazierthorn10 Well as for the moset of the game i used Seamoth / Seaglide combo and only used Cyclops when moving large amount of resources and moving below Tree-cave next to Dead river (= going to lava region depths) I did not have that many chances to encounter Leviathans but nevertheless I was IMHO never attacked by one. Move carefully, go silent running or even stop when beast was around and close.
      Even in Seamoth I had several encounters with sharks, bat rarely with leviathans. Leviathans were rather easy to spot and avoid. They rose the tension but were in their own way less likely to attack than smaller creatures.

    • @_Shadoh_
      @_Shadoh_ 2 ปีที่แล้ว

      I hated it and never used it. I just built a base at the tree in lost river and went everywhere from there in the prawn suit.

  • @DeanVarney
    @DeanVarney 3 ปีที่แล้ว +30

    A planter module and a Thermal mod or a solar module would make me like the Seatruck a whole lot more. I don't hate it, it's just not implemented well or "right" imo. The aquarium module, just needs to suck more, the sleep module would be useable if you replaced the juke box with a full size storage locker (maybe? Even then...) the teleportation module is far too late game to really matter much, storage would be fine if it they got rid of the smaller 2x6 lockers and just had two or three of the bigger lockers on each side, no complaints about the fabrication module. It's a neat idea, just needs a little more thought and less "RP" to be good.

    • @lucasmoore8558
      @lucasmoore8558 2 ปีที่แล้ว +3

      And a battery module and it would be pretty good. Maybe make it able to tow more modules before it becomes slow af. Still sucks that you can't build in it but its a pretty streamlined vehicle so it's not too bad in my opinion.

    • @_Shadoh_
      @_Shadoh_ 2 ปีที่แล้ว +1

      Exactly. They should've done better with this.

    • @jakeforgey5378
      @jakeforgey5378 ปีที่แล้ว

      My most recent try at BZ, to see if setting aside my adoration for Subnautica and attempting make it seem like the original by muting Robin and PDA's Voice(s) and clicking Subtitles off, seeing if that can somewhat make it bearable. i also self imposed restrictions to the Seatruck, Engine+Storage(MBV, Tools, Food, Water, Batteries)+Sleeper+2x Storage+Aquarium+Dock. The Prawn Suit i also set up restrictions on, Drill+Grapple+2x Storage+Thermal+Efficiency. My Tools, Scanner, Knife, Glide, Repair, Builder. I can also only set up small bases, Multipurpose Singles, 4way X connecters, T Corner Loop-arounds. basically on the bases i imposed the restriction of K.I.S.S. (Keep It Small and Simple. For overall bits inside my bases; Planter, Fabricator, Battery+Power Cell Chargers, Hatch, 4-12 Wall Lockers. so far it is making more enjoyable. i still have to force myself to play, but not as much as before... then again BZ was meant to be DLC and porting it up means it fails heavily in a lot of things, specially since Unknown is getting Greedy...

  • @allreddan
    @allreddan 3 ปีที่แล้ว +19

    It's a much better long distance gopher than a base. I do like that I can have a bunch of modules that allow me to stay out away from my base for an extended time and can then detach them to explore narrow areas. The combination utility of the cyclopes with the mobility of the sea moth is very nice, but you do sacrifice the versatility of making it a full base.

  • @Prodagist
    @Prodagist 2 ปีที่แล้ว +29

    Cyclops is always gonna be my #1
    I love the thing so much, and I use it so much, that I've actually gotten really good at avoiding running into things, so I take the cyclops everywhere, I honestly live in it more than I do my normal bases, it's where food is, it's where water is, it's where every kind of fabricator is except the vehicle upgrade console, it's where literally all my storage is, it's where my bed is, it's where my medkit fabricators are, it's where my cuddledish are, it's my way to avoid dying to leviathans (Silent running, decoy tube, sheild gen, sonar, etc)
    The sea truck is cool, and definitely fits below zero with it being a smaller game, But in my opinion, it'll never be my cyclops

  • @FigureZ
    @FigureZ 2 ปีที่แล้ว +16

    I really like the design of the seatruck and the modules. But I wouldn’t use it for a homebase. More of an expedition vehicle. With the new addition of the dock it’s made even better. And I think this is what it was meant for.

  • @Zorlac
    @Zorlac 3 ปีที่แล้ว +30

    The seatruck aquarium module ALWAYS had more fish than I could use.

  • @orange_turtle3412
    @orange_turtle3412 2 ปีที่แล้ว +8

    The only main issue is the seatruck’s reliance on length to increase size while the cyclops possessed more width and depth. A mobile base built in a cyclops drives like a truck. A seatruck mobile base with the same capabilities drives like trying to control a full length train.

  • @AdrianZalewskiFictionArts
    @AdrianZalewskiFictionArts 2 ปีที่แล้ว +7

    On my last play through I would fill up part of the sea truck storage module with food that won’t spoil, and stay out as long as I have supplies doing story missions. Having the fabricator module attached really makes it a mobile base, since that’s halve the reason to visit the base anyways. And you can cook food. Being able to use planters on the Cyclopes was convenient, but it broke the emersion. Limit food, limited batteries, makes it a temporary base. As least the sea truck is a unique experience.

  • @mickys8065
    @mickys8065 2 ปีที่แล้ว +5

    I love how you say you have to use the prawn suit and charge fins to charge everything because the sea truck can't, then give the sea truck a yes in power production

  • @illiahlynianskyi2239
    @illiahlynianskyi2239 2 ปีที่แล้ว +5

    The only really useful modules for the sea truck is the docking bay,and fabrication,you can carry your prawn suit with the docking bay and the fabrication is good for the reason of not having to go back into your base which might be in a whole different biome

  • @FeganFloop
    @FeganFloop 2 ปีที่แล้ว +16

    Honestly, I really like the seatruck. The one thing I don't like about it, is when you have two or more modules attached and you try to reverse.

  • @Zapp_Lightyear
    @Zapp_Lightyear 3 ปีที่แล้ว +11

    Below Zero gave me a new appreciation for the PRAWN suit and Seaglide. Will probably ditch my seatrain in the void.

    • @thecyanpanda241
      @thecyanpanda241 ปีที่แล้ว

      At this point my seatruck is Prawn transport and bonus storage

  • @nolgroth
    @nolgroth ปีที่แล้ว +3

    A year or so late, but I just recently finished Below Zero for the one and only time I am going to play it. The Sea Truck makes for a terrible base, but it is the better underwater vehicle between the Prawn and it. The Prawn is better on land, but since they nerfed the movement freedom (compared to Subnautica), it just wasn't as fun to roam around the ocean in. The Sea Truck could go just about anywhere the Prawn could and had the Defense upgrade, which was more than sufficient to dissuade any of the sea critters, including the Leviathans. Just carry a couple of spare Power Cells and set up a couple of recharge bases.
    So yeah, I wouldn't worry about a mobile base in BZ. Just set up a few Moonpool + MP Room with Nuke Reactors kind of bases and use the Sea Truck as an expeditionary vehicle.

  • @justarkzy
    @justarkzy ปีที่แล้ว +1

    I've thought about it before, but it's not possible for an efficient base. Can't charge powercells/batteries in the Seatruck. I understand why this is, as it would be a bit odd to recharge a powercell with a powercell, though they could've done a module of 2 battery chargers and 2 powercell chargers that had solar panels on it. Can't grow food/water properly. The aquarium should be replaced with a indoor planter, able to produce around 6-8 plants, could also have a water filtration area as well. They clearly either didn't think about the possibility of trying to make it completely mobile, or they didn't want people to make a mobile base. I loved doing it in the original Subnautica with the Cyclops. I had that thing kitted out with lockers galore so I could collect anything and everything. The storage module should've had 2 bench-sized storages with 2 lockers between it on each wall, would've been perfect.

  • @CandyPancakeLover
    @CandyPancakeLover 2 ปีที่แล้ว +4

    for a mobile base, i use an aquarim, fabricator, and sleeper module. not the best but it helps me get around

  • @villelepoaho4105
    @villelepoaho4105 ปีที่แล้ว +5

    When the next Subnautica game will be released, I hope the world map would be bigger (and deeper) than in the original game. People like bigger and beefier submarines and other machinery. A max depth of 3 km? A Cyclops 2.0 with torpedoes?

  • @localdingus6788
    @localdingus6788 3 ปีที่แล้ว +37

    I started kind of neutral about the Sea Truck. But the more I see it and realize this is meant to replace our Sea Moth and Cyclops the more I hate it. That’s probably not good.

    • @B1g_B0sssss
      @B1g_B0sssss 3 ปีที่แล้ว +4

      It replacing the cyclops is fine from the below zero Perspektive, coz it wouldn't fit ANYWHERE.

    • @mickys8065
      @mickys8065 2 ปีที่แล้ว +5

      @@B1g_B0sssss except there were better ways the cyclopes could've been replaced; -add the hover truck which the Devs have been talking about before subnautica was even early access, which would actually act like a hover vehicle and go over the water and ice seamlessly. Since so much of this game is near the surface and on land, a mobile base that stays above the water wouldn't be a problem. -Make the sea truck feel like an actual truck by removing how drastically the modules slow down your speed. I am meant to believe this thing is used for heavy transit, but it can't even realistically support more than 3 modules without an upgrade, which barely helps. -add a heavy duty seamoth, which the prawnsuit can cling to and has small storage and fabricator built in. Won't be good for mass storage, but it would be faster and easier to turn than the sea truck.

    • @Blok10101
      @Blok10101 2 ปีที่แล้ว +3

      Seatruck is 10x better than a seamoth.

    • @thecyanpanda241
      @thecyanpanda241 ปีที่แล้ว

      @@Blok10101 and 1/10 a cyclops

  • @buckylebuccaneer904
    @buckylebuccaneer904 ปีที่แล้ว +1

    Just incase if you don’t want to watch the whole video (you should still) here is a rundown of how to use the seatruck as a mobile base. Requirements: 1-2 storage modules, 1 fabricator module and an aquarium module. You can use this as a limited exploration base but not a full time one, the seatruck has low hp but the modules can cover 4 basics, storage, crafting, food and water and recharging. Nowhere close to the potential of the cyclops but still can work.

  • @Matt43
    @Matt43 3 ปีที่แล้ว +7

    I've just been using 2 storage modules with the prawn docked out back... plus swim charge fins and a stillsuit. It works but I still long for the equivalent of the Cyclops... I don't hate the Seatruck but I don't love it either.

  • @BenjaminSchwartz-0950S
    @BenjaminSchwartz-0950S ปีที่แล้ว

    Its good as the transport system its meant to be, as it can carry the prawn, have a fabricator, play music, give storage, and more. That makes it a very good vehicle already.
    Here’s the pros and cons :
    Pros : Can craft, can store the prawn, can store a LOT of items, let you sleep anywhere, work as a functional vehicle, go down to the bottom of the world completely safe, and have a good base speed with no modules, and finally, the perimeter defense system is absolutely OP. (Also, you can’t take damage if you get out of your seat and stand in your seatruck, the leviathans can’t touch it)
    Cons : Gets slower when you use its main features, doesn’t give you modification station crafts, and needs a special docking station if you have 1 or more modules.
    Overall, it’s good. However, you can only use around 3-4 modules before it just is too slow to be efficient.
    Its also basically necessary, so theres no reason not to use it. I used it throughout my entire playthrough, and barely used the prawn.

  • @potatostudios3588
    @potatostudios3588 3 ปีที่แล้ว +11

    The sea truck is hard to handle with the many cars on the back. It might be a necessity, but it looks terrible with everything connected

  • @BioViRuZz
    @BioViRuZz 3 ปีที่แล้ว +6

    I want my beloved Cyclops, Prawn-Suit combo back 😢

  • @VeraVemaVena
    @VeraVemaVena 3 ปีที่แล้ว +13

    Once we get mods that add custom modules and bring back the planter module, I'd say the seatruck can be a mobile base. I just hope those mods come with tier 2 and maybe even tier 3 versions of the horsepower upgrade

    • @agamerdude7596
      @agamerdude7596 2 ปีที่แล้ว

      or just stack the hrosepower

    • @abdallahbaloch
      @abdallahbaloch 2 ปีที่แล้ว

      @@agamerdude7596 i dont think the horsepower is stackable

    • @agamerdude7596
      @agamerdude7596 2 ปีที่แล้ว

      @@abdallahbaloch What i meant is or we can just get a mod tha stacks horsepower modules.

    • @agamerdude7596
      @agamerdude7596 2 ปีที่แล้ว

      @@abdallahbaloch And better upgrade slots like the cyclops to hold more upgrades.

    • @reece5457
      @reece5457 2 ปีที่แล้ว

      Seatruck should be like those bendy busses for easier turning

  • @brianbommarito3376
    @brianbommarito3376 2 ปีที่แล้ว +3

    The SeaTruck is not great for a mobile base, but it’s possible. Just not in the way that it was possible for the Cyclops. You can’t grow plants in it, so you will have to stock up on food and water for the journey. The aquarium module is useful in Ghent and works best if you park it in a place where a lot of fish will be swimming by, and let them swim into it of their own accord. And make sure not to run out of power.

    • @XouZ88
      @XouZ88 2 หลายเดือนก่อน +1

      But problem is that it doesn't can't build a fridge inside the seatruck, meaning your food will spoil. They probably should add a module that you can build inside of. Would be kind of narrow to be practical ofc, a possibility to grow food would be nice, but if you can keep food from spoiling inside the truck it would be okay if you have to grow the food at a main base, I'm somewhat okay with that you can't charge batteries inside the truck, you can bring extra batteries / powercells for longer missions.

  • @deyo286
    @deyo286 3 ปีที่แล้ว +5

    I prefer the seatruck to the cyclops
    Alough the seatruck is more of a mobile fabricator, a place to dump any resources you get on your travels or making prawn suit transport easier it doesn't consume that much energy and it can be docked in the moon pool so battery is not a problem. It also is easy to control making places that are tight better to explore, where as the cyclops will require you to leave it at the entrance of the area and in below zero, unlike subnautica, there are more tight spaces

    • @beas_espofficial6245
      @beas_espofficial6245 2 ปีที่แล้ว

      But u can't have a battery cell charger, but having a few spare cells really helps to...
      Also, i love how it looks, i really enjoy driving it.

    • @deyo286
      @deyo286 2 ปีที่แล้ว

      @@beas_espofficial6245 when I wrote this comment i had no idea about the infinite power source glitch in the cyclops

  • @NyxHunter
    @NyxHunter 2 ปีที่แล้ว +1

    I prefer the idea of having one main docking base and a few satellite bases that I can use as stopping stations.
    My main base would have:
    - Full storage setup.
    - Full crafting setup
    - Moonpool for the Prawn Suit
    - Multiple Sea Truck Docks (once implemented).
    I could have multiple Sea Truck setups for different activities.
    - One for resource collection: Fab Module and multiple Storage Module
    - One for Prawn Suit transportation/Exploration.
    Then each satellite station would only need battery and power cell chargers with a bioreactor for power.

  • @AshbornDragonborn
    @AshbornDragonborn 11 หลายเดือนก่อน

    Whenever i was inside the cyclops it gave me a feeling of being at home. My cyclops even had a single bed a set of table and chair and a bunch of posters and picture frames. You can't do any of that in seatruck. It's convenient i know but it feels too convenient. A part of the fun of being in a cyclops was that you have to take care of it.

  • @welshcrusade9837
    @welshcrusade9837 2 ปีที่แล้ว +4

    i never really looked at the seatruck as a mobile base, more just a seamoth with pockets

    • @beas_espofficial6245
      @beas_espofficial6245 2 ปีที่แล้ว

      It works as a mobile base but you will eventually run out of battery and spare cells.

    • @reece5457
      @reece5457 2 ปีที่แล้ว

      @@beas_espofficial6245 they should add an option to put solar pannels on the roof or something

  • @patrickmontie9583
    @patrickmontie9583 3 ปีที่แล้ว +3

    Solar power and/or power cells would be a huge improvement so I dont have to have it hooked up to the sea truck constantly.

  • @cathygrandstaff1957
    @cathygrandstaff1957 3 ปีที่แล้ว +7

    I think it needs the planter module and a solar charger.

    • @B1g_B0sssss
      @B1g_B0sssss 2 ปีที่แล้ว +4

      And they also need to decrease the amount of speed you Lose per module.

  • @princesscadance197
    @princesscadance197 2 ปีที่แล้ว +2

    Honestly, I wish the Seatruck was in the base game, and the Cyclops made larger. Perhaps the Cyclops could be used as an actual mobile base by every definition, and a Seatruck with a few modules could be docked within it. So if the Cyclops can't fit somewhere, the smaller, faster Seatruck can be deployed to explore more specific areas. The Seatruck just feels too small and cramped.

  • @bobveta3833
    @bobveta3833 ปีที่แล้ว

    I would typically use the sea truck for a temporary mobile base to explore the depths. Or, you could build the sea trucks teleportation module and leave it at your usual base for a quick escape from danger.

  • @anthonycincotta9105
    @anthonycincotta9105 3 ปีที่แล้ว +17

    If it wasn't for the escape rocket, I'd NEVER build the cyclops. The most fun playthrough I had was a main base in the safe shallows and using the moth at first, but they the prawn suit for all endgame objectives. The seatruck in below zero was literally the perfect combination of maneuverability and functionality. Particularly with the horsepower / boost upgrades.

    • @meneither3834
      @meneither3834 2 ปีที่แล้ว

      Why ?

    • @nikolasmoret1884
      @nikolasmoret1884 2 ปีที่แล้ว

      same here. hated the thing

    • @infinitypeaches3329
      @infinitypeaches3329 ปีที่แล้ว

      cyclops is way better than the shitty seatrash. can a seatruck have a growbed? does it have a sonar? does it have a thermal reactor that makes it the best vehicle choice during lava zone trips? does it have a shield? does it have any useful cameras that help you not crash into things? is it a good mobile base? does it have silent running? is it unique and amazing? does it make you feel safe? that's what I thought

    • @anthonycincotta9105
      @anthonycincotta9105 ปีที่แล้ว

      @@infinitypeaches3329 well..... somebody missed nap time and needs a diaper change. Also, this post was two years ago, so.........

    • @infinitypeaches3329
      @infinitypeaches3329 ปีที่แล้ว

      @@anthonycincotta9105 the time you commented doesn't matter

  • @parkercrouse3898
    @parkercrouse3898 ปีที่แล้ว +1

    Personally, I'm not a fan of "versatile in-betweens", Because they tend to lack what both sides fully provide.
    It lacks the speed and maneuverability of the seamoth and lacks the full mobile base capabilities of the cyclops

  • @r44n40
    @r44n40 7 หลายเดือนก่อน

    I think the sea truck isn’t the way to go independently without a base but it is perfect as long as you’ve prepped with stuff from your non-mobile base, after that the sea truck can be applicable to go to almost any biome in below zero

  • @beprf
    @beprf 4 หลายเดือนก่อน

    I was never a cyclops fan. It felt too slow, too hard to manoeuvre, too power hungry, but it was cool and played into a submarine fantasy pretty well. I liked the sea truck and see it as something between the seamoth and the cyclops. In my Below zero playthrough I used it with a storage, fabricator and prawn suit module, which felt pretty good for resource gathering and also if I wanted to fabricate something on the spot, namely while on land as going back to the sea truck was faster and more convenient than going back to my home base. I just wish you could build stuff in the sea truck, that would have been a game changer.

  • @andre_santos2181
    @andre_santos2181 ปีที่แล้ว +1

    I love the Seatruck, and I make it train long. But Bellow0 is so small you dont feel the necessessity of a second base, or a mobile base.

  • @TheReal704Champ
    @TheReal704Champ 3 ปีที่แล้ว +8

    the Cyclops was cool but it was so clunky and cumbersome to pilot

    • @elisampley7598
      @elisampley7598 2 ปีที่แล้ว +1

      Yep, it needed pitch controls. Going nose down or up in it would've made it 10000% better

    • @jaroslavsevcik3421
      @jaroslavsevcik3421 2 ปีที่แล้ว

      @@elisampley7598 Jesus, Cyclops is a submarine. This is how submarines move around in water.

    • @elisampley7598
      @elisampley7598 2 ปีที่แล้ว

      @@jaroslavsevcik3421 it's a video game, you can do what you want. Considering it has aliens, being able to have pitch control isn't stretching reality...

    • @infinitypeaches3329
      @infinitypeaches3329 ปีที่แล้ว

      it's easy to avoid things with it, just use the cameras

  • @solorevolutionist799
    @solorevolutionist799 3 ปีที่แล้ว +3

    4:00 i'd like to say it was the same deal with the cyclops, where you needed a battery base for it so i would give it a pass

    • @fleonez6610
      @fleonez6610 2 ปีที่แล้ว

      But it had chargers

    • @TacticalLooser
      @TacticalLooser 2 ปีที่แล้ว

      @@fleonez6610 which took energy from its own supply...

    • @JonahVex
      @JonahVex 2 ปีที่แล้ว

      Thermal charger and park on a geyser or vent.. cyclops was awesome. Don't think i ever ran it under 50% power.

    • @VisibleNoises
      @VisibleNoises ปีที่แล้ว

      @@TacticalLooser Was nice to be able to charge batteries though without needing Swim Charge

    • @TacticalLooser
      @TacticalLooser ปีที่แล้ว

      @@VisibleNoises agreed

  • @jackvoid4364
    @jackvoid4364 3 ปีที่แล้ว +5

    honestly the cyclops could become a full mobile base as long as you have the thermal reactor and maybe the engine efficiency module, after that, just hang around near a lava geyser and you are good to go

    • @welshcrusade9837
      @welshcrusade9837 2 ปีที่แล้ว +1

      i always found that you didn't really need an engine efficiency module once you had the thermal reactor

    • @jackvoid4364
      @jackvoid4364 2 ปีที่แล้ว

      @@welshcrusade9837 true

    • @JonahVex
      @JonahVex 2 ปีที่แล้ว

      Plus the docking repair for when you were parked just swap the efficiency out and boom auto repairs and charge for the prawn for free.. seatruck sucks lol

  • @Jimbozinya
    @Jimbozinya ปีที่แล้ว +2

    I did a mobile base version with the Cyclops, it's much harder with the Seatruck do to the limited space.

  • @juanitoxd1338
    @juanitoxd1338 ปีที่แล้ว

    To have the seatruck as a good mobile base its really important To see all things you can do, as a example you can have materials To build a mini base on the seatruck on there you can stay little bit recharging everything and when you done you Just debuild and continue, as i said before its Just have a good planing

  • @meneither3834
    @meneither3834 2 ปีที่แล้ว +4

    And now you got to realize that having anymore than 3 modules makes it slower than swimming.
    (A seatruck with speed upgrade and 2 modules goes at the same speed as the Cyclop's Cruising speed for info.)
    I really like the idea of the sea truck, but damn is it poorly executed.

    • @elisampley7598
      @elisampley7598 2 ปีที่แล้ว +1

      You have to get the horsepower upgrade. It counters the extra weight pretty well

  • @enso8379
    @enso8379 3 ปีที่แล้ว +5

    I personally hate the seatruck. I have a very minimalist play style where I only take what I strictly need, and even then the sea truck doesn't do it for me. But, I think that has more to do with the way the biomes are designed, than with the vehicles themselves. They put like 1/3rd of the game above ground for which you are only there for a tiny stretch, and you only have to go super deep for the literal very end game. In this regard the original game was better designed because you were forced to go deep, and you where down there for a good bit of the game. SNBZ doesn't do that. The made the game significantly shallower, and smaller. In some regard I feel like they designed the game biomes to work around the sea truck rather than the other way around.

    • @AqueousYT
      @AqueousYT 2 ปีที่แล้ว

      I see what you mean, i haven't played BZ yet but I'm about 3 quarters of the way through but i have loved the cyclops. It's really big though, bigger than i thought it would be before i got it and it gets stuck on everything. I've heard that it would be worse with BZ because the map is smaller and more detail has been added so there's little chance that it would have a place

  • @springbonnie6407
    @springbonnie6407 5 หลายเดือนก่อน

    Personaly I LOVE The Sea Truck I Have 2 Sea Trucks One For Void Exploration And Being A Mobile Base And One For Prawn Suit Transporation And Storage While Mining With Also A Fabricator, No Need For An Aquarium For The Mining/Deep Prawn Exoploration Because I Put Some Food In Storage Since Its Not Meant To Be Used For More Than 30 Minutes / 2 Hours Max. But My Base One That Is Mostly For Interbase Transit And Places Where The Prawn Is Almost Useless Is Self Sufficent For Almost Forever.

  • @WhiteMageOfTheWind
    @WhiteMageOfTheWind ปีที่แล้ว +1

    The only issue I had with the seatruck mobile base was moving all my storage modules and I'm talking bout tons of storage modules (minerals collected from each biome) from one destination to the next. I didn't had the seatruck burner upgrade at the time so you can imagine how long it took for me to get to where I needed. 😅

  • @gideo5792
    @gideo5792 ปีที่แล้ว +1

    The seatruck is nice but I feel vulnerable in it. Even when attacked by leviathans I felt safe in the Cyclops. 😢

    • @StrikerEureka13
      @StrikerEureka13 ปีที่แล้ว

      Yeah. As long as you aren't completely stupid the chances of your Cyclops every being destroyed is near zero. It is by far the safest vehicle. Even the warpers couldn't teleport you out of it.

  • @andrewhiggins43
    @andrewhiggins43 ปีที่แล้ว +3

    No doubt the Cyclops is king. But I really do like the seatruck still, I would absolutely love it if they made backwards compatible with the OG game.

  • @SuperRandomness1996
    @SuperRandomness1996 ปีที่แล้ว

    the cyclops is a good mobile base, the sea moth is a good mobile transportation system, but i think most people don't recognize the intended use of the seatruck. it is meant to be used as a mobile F.O.B. it isn't meant to be 100% independent base like the cyclops, nor is it meant to fill the role of a car to zip around the map in like the sea moth, it is meant to give you a place to act as a temporary base while away from your main base; so you aren't having to keep making trips back and forth across the entire map or just make a base every time you are going to be in an area a lot. its honestly quite ingenious if not for some minor problems that could have been easily fixed.

  • @pgh1895
    @pgh1895 2 ปีที่แล้ว

    The difference with the cyclops' storage and the seatrucks storage is that: you can have infinite storage. With the cyclops, there are restrictions.

  • @littlelw319
    @littlelw319 ปีที่แล้ว +1

    haven't play the game(below zero), but i like the idea of it being not that good of a mobile base.
    let me explain. the cyclops in the late game isn't just a mobile base it is THE BASE. you can have everything you need on it thus borderline eliminate the needs for you to make other base. now with sea truck being so limited, your base has more use than it is in original subnuatica and i like the idea of explore, built base and then continue explore more than just have your mobile base being all you need in the late game tbh.

  • @georgesaridis9723
    @georgesaridis9723 10 หลายเดือนก่อน

    I think it is totally deliberate. The cyclops was amazing, but once you aquired it your "permant" base seemed a bit useless. I think the point here is to lead you to interact more with the new habbitats in order to gather resourses and progress in the game and not to aquire everything having the safety of a "base" always near you. Basically the seatruck seems more like a super seaglide rather than an aquatic vehicle. Hence the snowfox, right? It is cool, but it only goes places, which then you have to explore!

  • @gtsep_the_mapper
    @gtsep_the_mapper ปีที่แล้ว +1

    I know it wouldn't work but i would like to have a Cyclops in bellow zero

  • @thamankothapalli8994
    @thamankothapalli8994 ปีที่แล้ว +1

    This is just my opinion don’t take it personal I quite like the sea truck more than the cyclops

  • @Wraithspartan
    @Wraithspartan 4 หลายเดือนก่อน

    Know I'm late to the party, but honestly in the current version of BZ, you just need a SeaTruck dock and a power source to make a fully functional, if sparse in amenities, base.

  • @davejones9469
    @davejones9469 2 ปีที่แล้ว +1

    The truck wouldn't be so bad if you could customize the inside, and it is a "neat" idea, but that's as far as it goes. They seemed to focus on a lot of the wrong stuff.
    The handheld detector for example, is another neat idea but without it connecting to the HUD, it's nearly fucking useless. Just make scanner rooms.
    They also put way too much into the story, decorations and shit like that. I preferred it simple and vague, with no NPCs making you do their petty work. Another benefit of a silent protagonist with no personal connection to the story.
    There are still vast swathes of open ocean, if you made a true carrier type sub that could house trucks, moths and prawns (maybe pick two). All vehicles have a function that way. The moth is faster and more fragile, but great for reconnaissance and base to base travel. The truck could be your little work horse you dispatch from the carrier after returning from scouting resources, prawn suit attached and all (with better storage on the "truck", justifying its own name).
    They desperately need a third vehicle, it's too limited.

  • @XouZ88
    @XouZ88 2 หลายเดือนก่อน

    IMO If seatruck allowed us so build inside the modules it would have been close to perfect. They could basically add another module there you can build inside of that module. Fabricator module should provably be redone, there is a lot of extra space in it for more storage etc or maybe for battery charging, why not add solar panels to it as well? Making that module basically like the pod, they both are similar in size after all.

  • @cannibal5layer157
    @cannibal5layer157 4 หลายเดือนก่อน

    The cyclopse was good for a mobile base but the only downside to me was it took alot of energy to power all the equipment so you needed alot of power cells and you changed them out offten and it was tough to navigate into the deeper bioms

  • @adeadchannel4129
    @adeadchannel4129 2 ปีที่แล้ว

    1:00 what are those medium sized growbeds? Are they from a mod?

    • @MrSpicyGaming
      @MrSpicyGaming  2 ปีที่แล้ว

      They are from the Decorations mod by 0SubMarin ➡️ www.nexusmods.com/subnautica/mods/102

  • @your_opponent
    @your_opponent 2 ปีที่แล้ว +2

    I would be glad if they leave us planter module of seatruck or something. We lose the speed but instead it can have food and water.

    • @MrSpicyGaming
      @MrSpicyGaming  2 ปีที่แล้ว +2

      They actually were developing a planter module but it never made it out of experimental before it was cut from the game.

  • @robertmaag7291
    @robertmaag7291 2 ปีที่แล้ว

    if u want food food parts to add to sea truck say "ADD" (i am not a dev of that game but i am sure devs read the coments on a video about there game)

  • @stephenwallace7288
    @stephenwallace7288 5 หลายเดือนก่อน

    I think the name says it all.. its a truck not a base... its fine for travelling between bases and collecting resources... you can even sneak it down into some places you would struggle to do using an Oxy tank.... I find it so useful that I built 3 of them, one is stuck in the mining base, but that don't matter... can still get the Prawn suit in there, dock it on the Sea Truck and go hunting for resources :D

  • @treygracen7867
    @treygracen7867 3 ปีที่แล้ว

    Almost Every time I come up with a comment that is needed to add MSG covers it. Monosodium Glutamate may kill me, but Mr Spicy Gaming is a life saver.

  • @jackmario6471
    @jackmario6471 2 ปีที่แล้ว

    if the Seatruck had the solar energy upgrade then the power cells dying would be much of an issue but you do need to be in a place with sunlight

  • @AnyxRaven
    @AnyxRaven 2 ปีที่แล้ว +1

    frankly late game, i found myself using the prawn far more than the sea truck, the seatruck was just so slow and annoying with more than two modules, i mean sure its nice for a long trip mobile base but thats about it

  • @canetoad69
    @canetoad69 ปีที่แล้ว

    The main problem is the charging the energy which you need a moonpool or a charger and both means mobile base is limited as time goes by and the energy runs out

  • @elegathor4251
    @elegathor4251 2 ปีที่แล้ว +1

    Jokes on you, I play it in freedom mode.

  • @lunarhexagon8108
    @lunarhexagon8108 5 หลายเดือนก่อน

    Issues why seatruck isnt mobile base are few, at best it is mobile outpost, mainly as you can have only like three modules to it be anyhow reasonably mobile
    If there was planter module, it would rocket seatruck as base much higher
    There isnt recharge module or any reliable recharge method out of actual base, which even meant that you shouldnt use jukebox, fabricator is also to be used only for absolute necesity, you cant recharge prawn from it or tools
    Aquarium module is good for passive food 'production' but still, you need to burn power to cook it, going to release fish to kill them kills reason to catch them in aquarium, I guess, and it can get clustered by penglings, to me it at least happened everytime near spawn locations of those
    So at best, seatruck is to be took to some spot for material gathering, fill it up and return to tube docking station, with enough modules to be decent at least base, it is not mobile, and when it is anyhow reasonably mobile, I cant call it even horrible base

  • @federicoxcc4966
    @federicoxcc4966 ปีที่แล้ว +1

    The seatruck Is good to transport items to Place to place

  • @Haasinger
    @Haasinger ปีที่แล้ว +3

    I can understand the decisions made. At the point i get my cyclops i usually stop any base building in the game because i simply do not need to anymore. To prevent this they limited the seatrucks ability to replace a (whole) base setup. In the End i think the cyclops was unhealty to the gameplay. It makes you lose any fear of depth, leaviathans and darkness. I liked the "exploring" and being vulnerable much more on the seamoth.

  • @Hi_its_da_blanket_with_glasses
    @Hi_its_da_blanket_with_glasses 4 หลายเดือนก่อน

    Food and water: Yes, if you have a fabricator module along with a aquarium, you have a diet that can sustains your hunger & thirst

  • @DragonxFlutter
    @DragonxFlutter 3 หลายเดือนก่อน

    In terms of gameplay necessity, I understand the choices made with the Seatruck. However, even as someone who has yet to play firsthand, it truly feels like the Seatruck is more of an excursion vehicle than a mobile base of operations. To that effect, it is my opinion that the only things you need are: the Sleeper Module to set a spawn point, one Fabricator Module, one or two Storage Modules, and the Prawn Caboose. The Aquarium is just useless.

  • @nerdoutreachprogram5358
    @nerdoutreachprogram5358 2 ปีที่แล้ว +1

    I wish we could get a mod on PC to add the cyclops into below zero.

  • @mettroplex
    @mettroplex 2 ปีที่แล้ว +1

    I think the seatruck and cyclops in the same game would work

  • @ecitsujfonogard2823
    @ecitsujfonogard2823 2 ปีที่แล้ว +2

    I honestly adore the concept of the Seatruck, and how good of a middle ground it is in between the Seamoth and Cyclops. I do wish that the BZ map was… So… So much bigger than what it is.. Like, I wish it was 3x bigger than base Subnautica’s map was.. Which was already huge, and while it’d take so much more effort and fine tuning, especially with how bad the game was already optimized upon release and a few months after that, I really do think that if they just delayed the game for another year, they could’ve really made some jaw dropping and enjoyable crap, and since we would not only have a bigger map, meaning we’d be able to have the more efficient, but less practical Cyclops, we could’ve also had an amazing middle ground and dynamic with it alongside the Cyclops, and at that point, even though I love the Seamoth, I would still be okay with it not being in BZ just because we’d have the option of two viable vehicles. Having said that, I do have problems with the Seatruck… Mainly of how it literally becomes just one linear line of energized Duplo blocks, which already make it difficult to navigate, but as well as the Horsepower module making it all the worse by not helping enough. I honestly think it should stack, and that there should be some kind of late game ability to build more upgrade slots into the Seatruck, but not to an overpowered point, and BZ already has difficulty skilling problems. But all the way back to my original point; when I first heard about the Seatruck and how it would be modular… I thought they meant like a snake.. And I do have to admit, that would have to take so, so much work and fine tuning to achieve, but I would’ve absolutely adored the Seatruck rather than just the concept had it been that way. To elaborate on what I mean by “Snake” is that, with some farther spacing of the modules, of course, as well as limitations, that each module would be able to curve to adjust to the routing of the Seatruck itself - I don’t mean like auto adjustment, but that they would follow the same curve as the same Seatruck itself. I recognize that would take so much pathing work, and probably even memory… but I can’t help but imagine how absolutely and absurdly cool that would be. It’d also make the game so much more immersive as the Seatruck would basically be mimicking movements of sea creatures. But, sadly, those ideas are just fantasies. I’d honestly really like it they just put a hole on Subnautica 3, and remaster BZ. The story, the map, the AI, collision, everything except the visuals - as they are already hecking beautiful, and leads me to believe that’s where all the original effort went into.
    Anyways, whoever actually had the motivation to listen to my spiel, I thank you. Have a cookie 🍪 :D

  • @tgclericoll572
    @tgclericoll572 2 ปีที่แล้ว +2

    This is going to be a hot take but I didn't like the cyclops. I felt it was slow and clunky, I never liked traveling with it, and I would personally just build a main base on the surface and a single habitat base the tree cove and be set for fabrication, food, and power. The high mobility and speed of the seatruck meant that I could make small trips with a fabricator on hand and be just fine.

  • @jessicakeyser1309
    @jessicakeyser1309 2 ปีที่แล้ว +1

    Yes

  • @psythikplayzz
    @psythikplayzz 2 ปีที่แล้ว +1

    The only disadvantage of seatruck over cyclops is that in cyclops you can build the interior growbed and can grow plants and eat them and you will never run out of food or water but in seatruck you can't build that inside .

  • @johnnyknadler1157
    @johnnyknadler1157 8 หลายเดือนก่อน

    Could of just had a smaller sub than the cyclops which could comfortably navigate Sector Zero

  • @immahungryhippo
    @immahungryhippo 2 ปีที่แล้ว

    I like the seatruck, having a fabricator is better than the seamoth but that is about where the positives end, the storage module is useless and all the other modules expect for the docking are completely useless. You build a seatrain and have to disconnect the modules cause the game map is so small making the whole thing useless. I miss the cyclops

  • @bryangpalma8211
    @bryangpalma8211 2 หลายเดือนก่อน

    I personally love the cyclops and I would prefer more open and deep sea adventures to ride on all subnautica oceans.

  • @pmull6784
    @pmull6784 2 ปีที่แล้ว

    If Below Zero had a BIG playing area, the sea truck would have been great, but it didn't and wasn't. I could shoot home in a minute from wherever I was. I usually left most of the truck at base.

  • @onceuponadime978
    @onceuponadime978 ปีที่แล้ว +1

    It "works" but it's not good as the cyclops

  • @FearEnvixity
    @FearEnvixity 9 หลายเดือนก่อน

    In my opinion the reason they made turning the seatruck into a mobile base not that useful is because the Cyclops (from my experience at least) made buildings a base useless so im glad they didnt make the sea truck that op cause it made me explore other base options in order to play the game.

  • @gabzsy4924
    @gabzsy4924 2 ปีที่แล้ว +1

    The Seatruck is the greatest flop and dissapointment for me. They removed the horror elements, made the map smaller, no creepy music and they gave us fewer water vehicles of which the Seatruck is the main one and is AWFUL. The Prawn suit is amazing but it's not to Below Zero's credit since it came from the original. I mean, seriously, what a bad sequel. I starter playing it and 4 hours in I'm already not willing to continue. I was actually okay with the boxy format of the Seatruck, without the modules it looks a bit weird and is hard to fit in many places but I'm okay with it, that is until I learned about the modules and that its basically the only sub I would get in game. Yeah....I'm not sure I'll finish this one.

  • @draugnaustaunikunhymnphoo6978
    @draugnaustaunikunhymnphoo6978 2 ปีที่แล้ว

    honestly. I wish they could act like a real truck. Where each piece curved when you moved.

  • @mewmere6069
    @mewmere6069 2 ปีที่แล้ว +1

    Comparing it to the cyclops is unfair though because the cyclops was made for a bigger game

    • @mewmere6069
      @mewmere6069 2 ปีที่แล้ว +2

      The Sea truck is also more nimble

  • @eslbehplten525
    @eslbehplten525 2 ปีที่แล้ว

    I think it sucks. Not having a thermal upgrade or some upgrade that recharges the batteries (eg. solarcharger for the seamoth - some eqivilant) really makes it meh for me. I also find it annoying, in that after doing trips out from a base with a moonpool, you have to go back and let it charge, cannot stay out exploring for so long until batteries need to be recharged. So it can serve very well as a storage train but its modules aren't too great.
    I prefer the cyclops and the seamoth still. I'm currently going through my first playthrough on the nitendo switch version and coming from OG Subnautica on the ps4, and the many hours I spent in that game, I don't think it was as good as the OG, almost like it took a step back. Really wish the original story for below zero could have remained, more interesting than the current one.

  • @crimson0119
    @crimson0119 ปีที่แล้ว

    Its kinda unfair to compare the sea truck to the cyclops in whether it works well enough as a mobile case. Its like comparing a trucker that has to stop at motels on long hauls to an RV mobile home. Yes Cyclops is great because its customizable in so many ways, but until you get the thermal energy mod, you still need to run back home for powercells. My seatruck loadout is usually the storage, fabricator and dock modules. And I usually carry enough material to make a basic multi purpose room, hatch, solar panel. 3 lockers and maybe a bio power. This lets me make quick start up bases wherever I go, so I can explore the neighboring areas and collect stuff. BZ is small enough map that carrying a few power cells and batteries is enough to get you through most of the game....

    • @VisibleNoises
      @VisibleNoises ปีที่แล้ว +2

      I mean you can do the same thing even easier on the Cyclops. Carry materials to be able to build a Room, Bioreactor and Power Cell charger and you can set up a charging outpost so you don't need to run back to your base either.

    • @crimson0119
      @crimson0119 ปีที่แล้ว

      @Jeffery Xu Yeah, but I'm more like responding to all the hate the sea truck gets... its a nice concept... let's face it, given the terrain that's in Below Zero, I would get pissed very quickly driving a cyclops.

    • @VisibleNoises
      @VisibleNoises ปีที่แล้ว +2

      @@crimson0119 Yea, definitely the Cyclops wouldn't work in BZ's map. But I hope we get a larger map next time where it would. The Sea Truck would be nice there too as a middle ground between the Cyclops and the Sea Moth.

  • @skylark061
    @skylark061 2 ปีที่แล้ว

    I don't hate it but I wish we had more

  • @kaerithiakeshan
    @kaerithiakeshan 2 ปีที่แล้ว

    I'd never likes the cyclops. It was huge and clunky. Sure having a ton of water and food inside was great for every expedition. But you can store water inside a locker and refill it anytime when coming across those funny flask fishes ^^. And you even can store food. Seatruck is fast and small. I really like it driving across the ocean. It's fun without being a huge freakin pile of metal like the cyclops. Maybe I give the seatruck as a main base a shot. Most stuff on a build main base isn't really necessary.

  • @TrueSighted
    @TrueSighted 3 ปีที่แล้ว

    So to sum up... Uuuuhhhyeeeaahhhmayyybe. Lol good to know.😋

  • @Garman_Humble
    @Garman_Humble ปีที่แล้ว

    i miss my clyclops 😥

  • @hoozoohleague8264
    @hoozoohleague8264 ปีที่แล้ว

    The seatruck storage module is SO bad
    With the 2.0 update, there is only one thing for me that BZ did better than the original: an optional side quest with a very decent reward (spicy salad recipe).